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// AutoSplit script for Manifold Garden 1.0.30.13294 | |
// | |
// Automatically starts the timer ~2.4 seconds after starting a new game, and splits the timer | |
// when transitioning between game levels. You must still reset the timer manually between runs. | |
// If you accidentally backtrack through a portal, causing an unwanted split, you'll have | |
// to undo it manually (default NumPad8 in LiveSplit). | |
// | |
// To compensate for the late start, you should delay your start timer by 2.4 seconds in LiveSplit. | |
// (Right-click -> Edit Splits -> Start timer at:) | |
// |
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Results of a few quick tests performed in response to: | |
https://twitter.com/Steven_Pigeon/status/1121900020746338305 | |
// This is the original version that HAS the bug (garbage value encountered during iteration): | |
for (const AxisRay& faceRelVedge : std::initializer_list<AxisRay>{ | |
{{0, 0, -1}, Axis3::YNeg}, | |
{{0, 1, 0}, Axis3::ZPos}, | |
{{-2, -1, 0}, Axis3::ZPos}, | |
{{-1, -1, -1}, Axis3::XPos}}) { |
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#include <iostream> | |
class Foo { | |
public: | |
void bar() { | |
std::cout << "Foo::bar() called" << std::endl; | |
} | |
}; | |
class Foo2 { |
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import datetime | |
import re | |
import os | |
badTimeStamp = datetime.datetime.strptime("2010-03-08 15:02:59 -0500", "%Y-%m-%d %H:%M:%S %z") | |
desiredTimeStamp = datetime.datetime.strptime("2017-08-28 11:15:59 -0400", "%Y-%m-%d %H:%M:%S %z") | |
delta = desiredTimeStamp - badTimeStamp | |
for line in open("../backup.log", "r"): | |
m = re.match("r(\\d+) \\| jeff \\| (.*) \(", line) |
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#include <atomic> | |
class SpinLock { | |
std::atomic<int> m_flag = 0; | |
public: | |
void lock() { | |
int expected = 0; | |
while (!m_flag.compare_exchange_weak(expected, 1, std::memory_order_acquire)) { | |
expected = 0; |
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#! /bin/bash | |
set -e | |
trap 'previous_command=$this_command; this_command=$BASH_COMMAND' DEBUG | |
trap 'echo FAILED COMMAND: $previous_command' EXIT | |
#------------------------------------------------------------------------------------------- | |
# This script will download packages for, configure, build and install a GCC cross-compiler. | |
# Customize the variables (INSTALL_PATH, TARGET, etc.) to your liking before running. | |
# If you get an error and need to resume the script from some point in the middle, | |
# just delete/comment the preceding lines before running it again. |
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// | |
// Generate benchmarks for the three queue implementations shown in | |
// Jeff Preshing's CppCon 2014 talk, "How Ubisoft Montreal Develops Games for | |
// Multicore - Before and After C++11". | |
// | |
// Slides: https://github.com/CppCon/CppCon2014/blob/master/Presentations/How%20Ubisoft%20Montreal%20Develops%20Games%20for%20Multicore/How%20Ubisoft%20Montreal%20Develops%20Games%20for%20Multicore%20-%20Before%20and%20After%20C++11%20-%20Jeff%20Preshing%20-%20CppCon%202014.pdf?raw=true | |
// | |
#include <iostream> | |
#include <atomic> |
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#-------------------------------------------------------------- | |
# MathJax tags for Octopress | |
# | |
# Put this in the plugins folder. | |
# Use a single "inlinemath" tag for inline math. | |
# Use a pair of "math/endmath" tags for math as a standalone paragraph. | |
# The "math" tag takes an optional size argument. | |
# You also need to include MathJax in the page header, for example by adding | |
# <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> | |
# to source/_includes/custom/head.html |
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#include <mintomic/mintomic.h> | |
#include <time.h> | |
struct Message | |
{ | |
clock_t tick; | |
const char* str; | |
void* param; | |
}; |
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#! /usr/bin/env python | |
# License: http://creativecommons.org/publicdomain/zero/1.0/ | |
# See http://preshing.com/20130115/view-your-filesystem-history-using-python | |
import optparse | |
import os | |
import fnmatch | |
import time | |
# Parse options | |
parser = optparse.OptionParser(usage='Usage: %prog [options] path [path2 ...]') |
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