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import datetime | |
import re | |
import os | |
badTimeStamp = datetime.datetime.strptime("2010-03-08 15:02:59 -0500", "%Y-%m-%d %H:%M:%S %z") | |
desiredTimeStamp = datetime.datetime.strptime("2017-08-28 11:15:59 -0400", "%Y-%m-%d %H:%M:%S %z") | |
delta = desiredTimeStamp - badTimeStamp | |
for line in open("../backup.log", "r"): | |
m = re.match("r(\\d+) \\| jeff \\| (.*) \(", line) |
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#include <iostream> | |
class Foo { | |
public: | |
void bar() { | |
std::cout << "Foo::bar() called" << std::endl; | |
} | |
}; | |
class Foo2 { |
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Results of a few quick tests performed in response to: | |
https://twitter.com/Steven_Pigeon/status/1121900020746338305 | |
// This is the original version that HAS the bug (garbage value encountered during iteration): | |
for (const AxisRay& faceRelVedge : std::initializer_list<AxisRay>{ | |
{{0, 0, -1}, Axis3::YNeg}, | |
{{0, 1, 0}, Axis3::ZPos}, | |
{{-2, -1, 0}, Axis3::ZPos}, | |
{{-1, -1, -1}, Axis3::XPos}}) { |
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// AutoSplit script for Manifold Garden 1.0.30.13294 | |
// | |
// Automatically starts the timer ~2.4 seconds after starting a new game, and splits the timer | |
// when transitioning between game levels. You must still reset the timer manually between runs. | |
// If you accidentally backtrack through a portal, causing an unwanted split, you'll have | |
// to undo it manually (default NumPad8 in LiveSplit). | |
// | |
// To compensate for the late start, you should delay your start timer by 2.4 seconds in LiveSplit. | |
// (Right-click -> Edit Splits -> Start timer at:) | |
// |
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