Vk:
- https://github.com/google/filament/blob/main/filament/backend/src/vulkan/VulkanPipelineCache.h
- https://github.com/google/filament/blob/main/filament/backend/src/vulkan/VulkanPipelineCache.cpp
Metal:
import json | |
# Define the input and output file paths | |
input_file = 'fused_model/tokenizer.json' | |
output_file = 'fused_model/repaired_tokenizer.json' | |
# Read the JSON file containing the entire structure | |
with open(input_file, 'r', encoding='utf-8') as f: | |
data = json.load(f) |
template <typename T> | |
bool operator()(T const* const* parameters, T* residuals) const { | |
const T* inputs = parameters[0]; | |
size_t i = 0; | |
for (size_t n = _constraints.size(); i < n; ++i) { | |
T residual(0.0); | |
const Constraint& constraint = _constraints[i]; | |
switch (constraint.type) { | |
case ConstraintType::ArcLineTangent: { | |
const auto& info = constraint.arc_line_tangent; |
zstd is a C library that features very fast decompression (similar to snappy) and dictionary-based compression.
Asking zstd to perform best possible compression is slow, but decompressing the result is still fast.
It also has command tool:
brew install zstd
#!/usr/bin/env python3 | |
from nfft import nfft | |
import matplotlib.pyplot as plt | |
import numpy as np | |
from numpy.fft import fft | |
def gen_values(times: np.ndarray) -> np.ndarray: | |
"Compose three waves." | |
freq = 1 |
#version 310 es | |
// glslc -std=310es -fshader-stage=vertex piecewise.glsl | |
// spirv-opt -Os a.spv -o b.spv | |
// spirv-cross b.spv | |
layout(binding = 0) uniform FrameUniforms { | |
mat4 clipFromWorldMatrix; | |
} frameUniforms; |
* thread #3, name = 'FEngine::loop', stop reason = signal SIGSEGV: invalid address (fault address: 0x7fff00000000) | |
* frame #0: 0x00007ffff2b6f37e libc.so.6`__libc_malloc + 286 | |
frame #1: 0x00007ffff32ac4b9 libvk_swiftshader.so`(anonymous namespace)::alignedMalloc(alignment=8, size=272) at memory.cpp:185:21 | |
frame #2: 0x00007ffff32ac1f8 libvk_swiftshader.so`(anonymous namespace)::DefaultAllocator::allocate(this=0x00007ffff7e22be8, request=0x00007ffff10a7a68) at memory.cpp:210:13 | |
frame #3: 0x00007ffff30d4763 libvk_swiftshader.so`std::shared_ptr<marl::Event::Shared> marl::Allocator::make_shared<marl::Event::Shared, marl::Allocator*&, marl::Event::Mode&, bool&>(this=0x00007ffff7e22be8, args=0x00007ffff10a7ab8, args=0x00007ffff10a7ac7, args=0x00007ffff10a7ac6) at memory.h:227:16 | |
frame #4: 0x00007ffff30d36c7 libvk_swiftshader.so`marl::Event::Event(this=0x0000000002071440, mode=Manual, initialState=false, allocator=0x00007ffff7e22be8) at event.h:187:25 | |
frame #5: 0x00007ffff30d35e3 libvk_swiftshad |
(1) cd ~/github/glslang/build | |
git pull | |
cmake .. | |
sudo chown -R $(whoami) /usr/local/bin /usr/local/etc /usr/local/sbin /usr/local/share /usr/local/share/doc | |
make install | |
(2) cd ~/github/Vulkan-Headers | |
git pull | |
rm -rf build ; mkdir -p build && cd build |
// clock all <button> with aria-label="Display the rich diff" | |
buttons = [].filter.call( | |
document.getElementsByTagName('button'), | |
el => el.getAttribute('aria-label') == "Display the rich diff"); | |
buttons.forEach(el => el.click()) |
val asset = modelViewer.asset!! | |
val rm = modelViewer.engine.renderableManager | |
for (entity in asset.entities) { | |
val renderable = rm.getInstance(entity) | |
if (renderable == 0) { | |
continue | |
} | |
if (asset.getName(entity) == "Scheibe_Boden_0") { | |
rm.setLayerMask(renderable, 0xff, 0x00) | |
} |