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Quiz 3 - The Three Illusions of Virtual Reality, Introduction to Virtual Reality https://www.coursera.org/learn/introduction-virtual-reality/exam/R9CfR/the-three-illusions-of-virtual-reality/attempt
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See also http://www0.cs.ucl.ac.uk/teaching/VE/Slides/2009-2010/04_presence2.pdf | |
The Three Illusions of Virtual Reality | |
TOTAL POINTS 15 | |
1. | |
Question 1 | |
In an ideal VR system, we should simulate all five senses (vision, sound, smell, haptic, and taste). Which of these five senses are currently supported by a standard HMD system (for instance, HTC VIVE or Oculus with controllers)? | |
1 point | |
@ Vision | |
@ Sound | |
Smell | |
Haptic | |
Taste | |
2. | |
Question 2 | |
Which of the following is true about haptic feedback? | |
1 point | |
@ There is no generalised haptic feedback system. | |
@ Haptic is specifically about touch. | |
@ Vibration gives the illusion of haptic feedback | |
3. | |
Question 3 | |
What are the necessary conditions of plausibility illusion? | |
1 point | |
@ Events happening in VR is related personally to you. | |
@ The world responds to you | |
@ Credibility | |
4. | |
Question 4 | |
We say system A is more immersive than system B when | |
1 point | |
we can simulate system A with system B | |
we cannot simulate system A with system B | |
@ we can use system A to simulate system B | |
we can use system B to simulate system A | |
5. | |
Question 5 | |
What's the definition of place illusion? | |
1 point | |
It's a technical description of what a system can deliver. | |
@ It's the strong feeling of being in a virtual place despite the fact that you know you are not. | |
6. | |
Question 6 | |
Which of the following support plausibility illusion? | |
1 point | |
An avatar in VR going through repetitive motions | |
@ In VR, as you walk in a room, all the characters turn their head to look at you | |
@ In VR, when you knock on the door, someone opens the door | |
7. | |
Question 7 | |
Which of the following statements are true? | |
1 point | |
@ Immersion is a way to describe the VR system | |
@ The level of Immersion of the same system could differ from person to person | |
Place illusion depends on sensorimotor contingency | |
8. | |
Question 8 | |
What's the definition of plausibility illusion? | |
1 point | |
Plausibility illusion describes the illusion when your natural sensorimotor contingency is supported by the system. | |
@ Plausibility illusion is the illusion that the events are happening | |
9. | |
Question 9 | |
Which of the following statement is true? | |
1 point | |
Place illusion is cognitive | |
@ Plausibility illusion is perceptual | |
Experiences in HMD is more immersive than reading a book | |
10. | |
Question 10 | |
Which of the following is right about place illusion and plausibility illusion? | |
1 point | |
@ If place illusion breaks, it could come back again. | |
If place illusion breaks, it would be very difficult to get it back again. | |
If plausibility illusion breaks, it could come back again. | |
@ If plausibility illusion breaks, it would be very difficult to get it back again. | |
11. | |
Question 11 | |
In the real-life version of the rubber hand illusion, the brain tries to resolve conflicting perceptual signals and came up with a solution that the rubber hand is the real hand. During the process, which signal(s) overwrote which? | |
1 point | |
Vision and proprioception overwrote tactile | |
Vision and tactile overwrote proprioception | |
@ Tactile and proprioception overwrote vision | |
12. | |
Question 12 | |
The rubber hand illusion in real-life is normally generated with [ ] synchrony. In virtual reality, we can also generate the illusion with [ ] synchrony | |
1 point | |
visual-proprioception; visual-motor | |
visual-motor; visual-proprioception | |
@ visual-tactile; visual-motor | |
visual-motor; visual-tactile | |
13. | |
Question 13 | |
Which of the following could trigger embodiment illusion? | |
1 point | |
@ Putting an avatar where you expect your own body to be (visual-proprioception synchrony) | |
@ Visual-motor synchrony | |
@ Visual-tactile synchrony | |
Using an avatar in VR who looks similar to the user | |
14. | |
Question 14 | |
Which of the following are needed to setup an embodiment VR lab, where users can have full-body ownership illusion? | |
1 point | |
@ CAVE | |
wide field-of-view HMD with head tracking | |
@ Body tracking solution (it can be a high-end camera system, or a Kinect, or a couple of hand trackers) | |
15. | |
Question 15 | |
Which of the following are true about embodiment illusion in VR? | |
1 point | |
@ Having the shape of a child body in VR alters our perception of size. | |
Having the body of someone from a different racial group reduces our implicit racial bias. | |
@ Body ownership change attitude self |
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