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Dragon Hunt: An example game for Amazon Alexa running on chatskills.
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var chatskills = require('chatskills'); | |
var readlineSync = require('readline-sync'); | |
// Define an alexa-app | |
var app = chatskills.app('dragonhunt'); | |
var dragonTypes = [ 'fire', 'ice', 'undead', 'skeleton', 'golden' ]; | |
app.launch(function(req,res) { | |
// Generate a random dragon. | |
var randomType = Math.floor((Math.random() * 5)); // 0 - 5 | |
var hp = Math.floor((Math.random() * 11) + 5); // 5 - 15 | |
// Store the dragon in session. | |
var dragon = { type: dragonTypes[randomType], hp: hp }; | |
res.session('dragon', dragon); | |
// Welcome the user. | |
res.say('A large ' + dragon.type + ' dragon approaches! What do you want to do?'); | |
res.shouldEndSession(false); | |
}); | |
app.intent('look', { | |
'slots': {}, | |
'utterances': ['{look|search|find} {a|} {weapon|sword|}'] | |
},function(req,res) { | |
// The user picked-up a weapon! Set a session variable. | |
res.session('hasWeapon', true); | |
res.say('You search the cave and find a lance on the ground!'); | |
res.shouldEndSession(false); | |
} | |
); | |
app.intent('attack', { | |
'slots': { 'DragonType': 'DRAGONTYPE' }, | |
'utterances': ['{attack|fight|hit|use} {lance|weapon} on {-|DragonType} dragon'] | |
}, function(req,res) { | |
if (!req.session('hasWeapon')) { | |
// No weapon yet. | |
res.say("You don't have a weapon! Try looking around."); | |
res.shouldEndSession(false); | |
} | |
else { | |
// The player has a weapon, it's time to attack. | |
var dragon = req.session('dragon'); | |
if (dragon.type.toLowerCase() != req.slot('DragonType').toLowerCase()) { | |
// The player didn't speak the correct dragon type! | |
res.say("I don't see a " + req.slot('DragonType') + ' dragon anywhere! Just a ' + dragon.type + ' one.'); | |
res.shouldEndSession(false); | |
} | |
else { | |
// The correct dragon type was spoken, let's attack! | |
dragon.hp -= 2; | |
res.session('dragon', dragon); | |
if (dragon.hp <= 0) { | |
res.say('You have slain the mighty ' + dragon.type + ' dragon! Congratulations!'); | |
res.shouldEndSession(true); | |
} | |
else { | |
res.say("You attack the " + dragon.type + " dragon with your lance! It has " + dragon.hp + ' HP left!'); | |
res.shouldEndSession(false); | |
} | |
} | |
} | |
} | |
); | |
chatskills.launch(app); | |
// Console client. | |
var text = ' '; | |
while (text.length > 0 && text != 'quit') { | |
text = readlineSync.question('> '); | |
// Respond to input. | |
chatskills.respond(text, function(response) { | |
console.log(response); | |
}); | |
} |
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{ | |
"name": "dragonhunt", | |
"version": "1.0.0", | |
"main": "index.js", | |
"dependencies": { | |
"chatskills": "*", | |
"readline-sync": "*" | |
} | |
} |
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A large golden dragon approaches! What do you want to do? | |
> use lance on golden dragon | |
You don't have a weapon! Try looking around. | |
> find a weapon | |
You search the cave and find a lance on the ground! | |
> use lance on golden dragon | |
You attack the golden dragon with your lance! It has 6 HP left! | |
> attack lance on red dragon! | |
I don't see a red dragon anywhere! Just a golden one. | |
> attack lance on golden dragon. | |
You attack the golden dragon with your lance! It has 4 HP left! | |
> hit lance on golden dragon. | |
You attack the golden dragon with your lance! It has 2 HP left! | |
> use lance on golden dragon. | |
You have slain the mighty golden dragon! Congratulations! |
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Hello Kory,
I am trying to run this example, but the 'look' intent is always been called. I mean the 'attack' never is called, so it looks like something only the first declared intent is always called. Could you check if this code still working for you?