Created
November 1, 2019 13:44
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8 puzzle solver
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import copy | |
import heapq | |
class Node(object): | |
def __init__(self, cost, moves, board, parent, blank_tile): | |
self.cost = cost | |
self.moves = moves | |
self.board = board | |
self.parent = parent | |
self.blank_tile = blank_tile | |
def __lt__(self, other): | |
return (self.cost + self. moves) - (other.cost + other.moves) | |
class Solution(object): | |
def __init__(self, starting_board, target_board): | |
self.board = copy.copy(starting_board) | |
self.heap = [] | |
self.target_board = target_board | |
def construct_path(self, node): | |
path = [node] | |
while node.parent: | |
path.append(node.parent) | |
node = node.parent | |
path = list(reversed(path)) | |
for node in path: | |
self.print_board(node.board) | |
print("----------------") | |
def print_board(self, game_board): | |
for row in game_board: | |
print(row) | |
def is_valid(self, node, d): | |
new_pos_x = node.blank_tile[0] + d[0] | |
new_pos_y = node.blank_tile[1] + d[1] | |
x = len(node.board) | |
y = len(node.board[0]) | |
if (new_pos_x < 0 or new_pos_x >= x) or (new_pos_y < 0 or new_pos_y >= y): | |
return False | |
return True | |
def calculate_cost(self, game_board, target_board): | |
cost = 0 | |
for i, _ in enumerate(game_board): | |
for j, _ in enumerate(game_board[i]): | |
if game_board[i][j] != "_" and game_board[i][j] != target_board[i][j]: | |
cost += 1 | |
return cost | |
def helper(self, node): | |
heapq.heappush(self.heap, node) | |
directions = [(-1, 0), (1, 0), (0, 1), (0, -1)] | |
while self.heap: | |
min_cost_node = heapq.heappop(self.heap) | |
if self.calculate_cost(min_cost_node.board, self.target_board) == 0: | |
return self.construct_path(min_cost_node) | |
# generate all the new states | |
for d in directions: | |
if self.is_valid(min_cost_node, d): | |
new_board = copy.deepcopy(min_cost_node.board) | |
new_blank = (min_cost_node.blank_tile[0] + d[0], min_cost_node.blank_tile[1] + d[1]) | |
# swap the blank tile | |
new_board[min_cost_node.blank_tile[0]][min_cost_node.blank_tile[1]],\ | |
new_board[new_blank[0]][new_blank[1]] = \ | |
new_board[new_blank[0]][new_blank[1]],\ | |
new_board[min_cost_node.blank_tile[0]][min_cost_node.blank_tile[1]] | |
# construct the new node | |
new_moves = min_cost_node.moves + 1 | |
new_cost = self.calculate_cost(new_board, self.target_board) | |
new_node = Node(new_cost, new_moves, new_board, min_cost_node, new_blank) | |
heapq.heappush(self.heap, new_node) | |
def solve(self): | |
# create a starting node | |
node = Node(0, 0, self.board, None, (1, 2)) | |
self.helper(node) | |
if __name__ == "__main__": | |
board = [ | |
["1", "2", "3"], | |
["5", "6", "_"], | |
["7", "8", "4"] | |
] | |
target_board = [ | |
["1", "2", "3"], | |
["5", "8", "6"], | |
["_", "7", "4"] | |
] | |
Solution(board, target_board).solve() |
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