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import React, {Component} from 'react'; | |
export default class BigBrother extends Component{ | |
constructor(){ | |
super(); | |
this.state = { | |
toys: ['Lego', 'Playdough'], | |
currentToy: null | |
} | |
} | |
handleMouseMove = (ev) => { | |
let toy = this.state.currentToy; | |
if(ev.clientX > 500){ | |
toy = this.state.toys[0]; | |
}else{ | |
toy = this.state.toys[1]; | |
} | |
this.setState({currentToy: toy}); | |
} | |
handleLeave = (ev) => { | |
this.setState({currentToy: null}); | |
} | |
styleObj = { | |
padding: '1rem', | |
fontSize: '2rem' | |
} | |
pStyle= { | |
padding: '0 1rem' | |
} | |
render(){ | |
return ( | |
<div onMouseMove={this.handleMouseMove} | |
onMouseLeave={this.handleLeave} style={this.styleObj}> | |
<p style={this.pStyle}>Big Brother is playing with { | |
(!this.state.currentToy)?'nothing': this.state.currentToy}.</p> | |
{ this.props.copycat && | |
this.props.copycat(this.state) | |
} | |
{/* call the render method to build whatever component | |
was passed to the render method. | |
The component that was passed in will have access | |
to THIS component's state. */} | |
</div> | |
); | |
} | |
} |
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