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@profi200
Created October 12, 2020 00:14
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"BRXJB2" 2899 - Vattroller X - Taikenban (Japan) (Demo) (Kiosk, GameCube)
"BMVE01" 2898 - Mario Pinball Land (USA) (Kiosk, GameCube)
"!none" 2900 - Commandos 2 (Japan) (Proto)
"!none" x325 - Metal Slug - Super Vehicle-001 (Japan) (En) (Proto)
"MRDK01" x114 - Mario vs. Donkey Kong (USA) (Demo) (Kiosk, GameCube)
"AZWJ01" 2901 - Made in Wario (Japan) (Demo) (Kiosk, GameCube)
"!none" x326 - Metal Slug Advance (Japan) (Beta)
1, 2 and 5, 6 have their maker code mistakenly included in the game code ("serial").
3, 4 and 7 have the game code ("serial") set to '\0' (zero) bytes. Unsure if "!none" is the right solution
since it can get messed up when converting databases and 4 chars are expected.
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