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Forked from twonjosh/Create iOS Icons.jsx
Last active March 8, 2017 00:17
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// Photoshop Script to Create iPhone Icons from iTunesArtwork // // WARNING!!! In the rare case that there are name collisions, this script will // overwrite (delete perminently) files in the same folder in which the selected // iTunesArtwork file is located. Therefore, to be safe, before running the // script, it's best to make sure the selected iTuensArtwork file is the only // file in its containing folder. // // Copyright (c) 2010 Matt Di Pasquale // Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Prerequisite: // First, create at least a 1024x1024 px PNG file according to: // http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BuildTimeConfiguration/BuildTimeConfiguration.html // // Install - Save Create Icons.jsx to: // Win: C:\Program Files\Adobe\Adobe Utilities\ExtendScript Toolkit CS5\SDK // Mac: /Applications/Utilities/Adobe Utilities/ExtendScript Toolkit CS5/SDK // * Restart Photoshop // // Update: // * Just modify & save, no need to resart Photoshop once it's installed. // // Run: // * With Photoshop open, select File > Scripts > Create Icons // * When prompted select the prepared iTunesArtwork file for your app. // * The different version of the icons will get saved to the same folder that // the iTunesArtwork file is in. // // Adobe Photoshop JavaScript Reference // http://www.adobe.com/devnet/photoshop/scripting.html // Turn debugger on. 0 is off. // $.level = 1; try { // Prompt user to select iTunesArtwork file. Clicking "Cancel" returns null. var iTunesArtwork = File.openDialog("Select a sqaure PNG file that is at least 1024x1024.", "*.png", false); if (iTunesArtwork !== null) { var doc = open(iTunesArtwork, OpenDocumentType.PNG); if (doc == null) { throw "Something is wrong with the file. Make sure it's a valid PNG file."; } var startState = doc.activeHistoryState; // save for undo var initialPrefs = app.preferences.rulerUnits; // will restore at end app.preferences.rulerUnits = Units.PIXELS; // use pixels if (doc.width != doc.height) { throw "Image is not square"; } else if ((doc.width < 1024) && (doc.height < 1024)) { throw "Image is too small! Image must be at least 1024x1024 pixels."; } else if (doc.width < 1024) { throw "Image width is too small! Image width must be at least 1024 pixels."; } else if (doc.height < 1024) { throw "Image height is too small! Image height must be at least 1024 pixels."; } // Folder selection dialog var destFolder = Folder.selectDialog( "Choose an output folder"); if (destFolder == null) { // User canceled, just exit throw ""; } // Save icons in PNG using Save for Web. var sfw = new ExportOptionsSaveForWeb(); sfw.format = SaveDocumentType.PNG; sfw.PNG8 = false; // use PNG-24 sfw.transparency = true; doc.info = null; // delete metadata var icons = [ {"name": "iTunesArtwork@2x", "size":1024}, {"name": "iTunesArtwork", "size":512}, {"name": "Icon-29", "size":29}, {"name": "Icon-29@2x", "size":58}, {"name": "Icon-29@3x", "size":87}, {"name": "Icon-40", "size":40}, {"name": "Icon-40@2x", "size":80}, {"name": "Icon-40@3x", "size":120}, {"name": "Icon-50", "size":50}, {"name": "Icon-50@2x", "size":100}, {"name": "Icon-57", "size":57}, {"name": "Icon-57@2x", "size":114}, {"name": "Icon-60@2x", "size":120}, {"name": "Icon-60@3x", "size":180}, {"name": "Icon-72", "size":72}, {"name": "Icon-72@2x", "size":144}, {"name": "Icon-76", "size":76}, {"name": "Icon-76@2x", "size":152}, {"name": "Icon-120", "size":120} ]; var icon; for (i = 0; i < icons.length; i++) { icon = icons[i]; doc.resizeImage(icon.size, icon.size, // width, height null, ResampleMethod.BICUBICSHARPER); var destFileName = icon.name + ".png"; if ((icon.name == "iTunesArtwork@2x") || (icon.name == "iTunesArtwork")) { // iTunesArtwork files don't have an extension destFileName = icon.name; } doc.exportDocument(new File(destFolder + "/" + destFileName), ExportType.SAVEFORWEB, sfw); doc.activeHistoryState = startState; // undo resize } alert("iOS Icons created!"); } } catch (exception) { // Show degbug message and then quit if ((exception != null) && (exception != "")) alert(exception); } finally { if (doc != null) doc.close(SaveOptions.DONOTSAVECHANGES); app.preferences.rulerUnits = initialPrefs; // restore prefs }
@omidkiazand
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Thank you for the job. It's really easy to set ! But are my icons enough here for submitting my iOS app ? I don't have 180px icons for iPhone 6 Plus... What do you think about it ?
capture d ecran 2015-08-16 a 15 44 47

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