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@prufrock
Created August 29, 2021 02:55
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Generated by XState Viz: https://xstate.js.org/viz
// Available variables:
// - Machine
// - interpret
// - assign
// - send
// - sendParent
// - spawn
// - raise
// - actions
// - XState (all XState exports)
const pedestrianStates = {
initial: 'walk',
states: {
walk: {
on: {
PED_TIMER: 'wait'
}
},
wait: {
on: {
PED_TIMER: 'stop'
}
},
stop: {}
}
};
const matrixCalcMachine = Machine({
id: 'matrixCalcMachine',
initial: 'idle',
context: {
retries: 0
},
states: {
idle: {
on: {
VECTOR_VALID: 'computable',
VECTOR_INVALID: 'notComputable'
}
},
computable: {
on: {
COMPUTE: 'hasHistory',
}
},
notComputable: {
on: {
VECTOR_VALID: 'computable',
VECTOR_INVALID: 'notComputable'
}
},
hasHistory: {
},
noHistory: {
},
failure: {
on: {
RETRY: {
actions: assign({
retries: (context, event) => context.retries + 1
})
}
}
}
}
});
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