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@psi29a
Created September 18, 2014 11:53
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eon.txt
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2048.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread 00000001][I][12]: OpenGL information:
[thread 00000001][I][12]: renderer: NVS 5400M/PCIe/SSE2
[thread 00000001][I][12]: vendor: NVIDIA Corporation
[thread 00000001][I][12]: version: 3.2.0 NVIDIA 331.38
[thread 00000001][I][12]: GLSL version: 1.50 NVIDIA via Cg compiler
[thread 00000004][W][106]: Game is trying to enable termination on heap corruption. We don't have it implemented at the moment, implement it? This warning will be issued only once per run.
[thread 00000004][W][132]: eON_LoadLibraryEx() couldn't load 'C:\home\bcurtis\.steam\steam\SteamApps\common\the witcher 2\bin\telemetry32.dll', returning NULL!
[thread 00000004][W][5812]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
[thread 00000004][W][10677]: eON_LoadLibraryEx() couldn't load 'LightFX.dll', returning NULL!
[thread 00000004][W][10677]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][10718]: eON_LoadLibraryEx() couldn't load 'wintab32.dll', returning NULL!
[thread 00000004][I][10752]: Available video memory: 0
[thread 00000004][I][10752]: Available texture memory: 0
[thread 00000004][W][10766]: PERFORMANCE WARNING: Implicit sync due to enlarging shader vector.
[thread 0000000d][I][10769]: OPENGL: OpenGL thread start
[thread 0000000d][I][10786]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
[thread 0000000d][I][10786]: - Anisotropic texture filtering not supported in OpenGL! This may produce incorrect rendering results in game, as other texture filtering modes will be used instead.
[thread 0000000d][I][10786]: OpenGL backend to Direct3D9: END OF SUMMARY
[thread 0000000d][I][10796]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
[thread 0000000d][I][10796]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
[thread 0000000d][I][10796]: Shader precompilation start: unprepared shaders: 1271, unlinked programs: 1169
[thread 00000004][I][10797]: Max D3D9 surface size is now 5760000
[thread 00000004][I][11025]: This OpenGL driver in this OpenGL context version has no support for texture mirror clamp, and thus may not simulate MIRRORONCE sampling mode!
[thread 00000004][W][11119]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][11119]: Unsupported State D3DRS_LASTPIXEL Value: 0
[thread 00000004][I][11121]: Max D3D9 surface size is now 11520000
[thread 00000004][I][11122]: Max D3D9 surface size is now 12582912
[thread 00000004][W][12237]: Game wants keyboard to be EXCLUSIVE. Currently it doesn't work this way in eON.
[thread 00000004][W][12241]: DirectInputKeyboardDevice8Imp::GetDeviceData() returning DIERR_NOTACQUIRED.
[thread 00000004][W][12258]: DirectInputMouseDevice8Imp::GetDeviceState() returning DIERR_NOTACQUIRED.
[thread 0000000d][I][14022]: Uniform buffer 0xf03d7140 now has 2 internal buffers, taking 8192000 bytes
[thread 0000000d][I][14027]: Uniform buffer 0xf03d7180 now has 2 internal buffers, taking 8192000 bytes
[thread 0000000d][I][14418]: Shader precompilation finished
[thread 0000000e][W][72852]: Unsupported texture format D3DFMT_L6V5U5
[thread 0000000e][W][72875]: Unsupported texture format D3DFMT_X8L8V8U8
[thread 0000000e][W][72941]: Unsupported texture format D3DFMT_A2W10V10U10
[thread 0000000e][W][72965]: Unsupported texture format D3DFMT_Q16W16V16U16
[thread 0000000e][W][72998]: Unsupported texture format D3DFMT_CxV8U8
[thread 0000000e][W][73019]: Unsupported texture format D3DFMT_UYVY
[thread 0000000e][W][73040]: Unsupported texture format D3DFMT_R8G8_B8G8
[thread 0000000e][W][73062]: Unsupported texture format D3DFMT_YUY2
[thread 0000000e][W][73084]: Unsupported texture format D3DFMT_G8R8_G8B8
[thread 0000000d][I][74288]: Uniform buffer 0xf03d7140 now has 3 internal buffers, taking 12288000 bytes
[thread 0000000d][I][74326]: Uniform buffer 0xf03d7140 now has 4 internal buffers, taking 16384000 bytes
[thread 0000000d][I][77881]: Uniform buffer 0xf03d7300 now has 2 internal buffers, taking 294912 bytes
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