Created
April 29, 2017 20:15
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require "./sdl" | |
LibSDL.init(LibSDL::INIT_EVERYTHING) | |
window = LibSDL.create_window("It works!", LibSDL::WINDOWPOS_UNDEFINED, LibSDL::WINDOWPOS_UNDEFINED, 800, 600, 0) | |
surface = LibSDL.get_window_surface(window) | |
_format = surface.value.format | |
LibSDL.fill_rect(surface, nil, LibSDL.map_rgb(pointerof(_format), 0xFF, 0xFF, 0xFF)) | |
LibSDL.update_window_surface(window) | |
LibSDL.delay(2000) | |
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# Crystal bindings of SDL2 | |
@[Link("sdl2")] | |
lib LibSDL | |
type Window = Void | |
type BlitMap = Void | |
struct Rect | |
x : Int32 | |
y : Int32 | |
w : Int32 | |
h : Int32 | |
end | |
struct Color | |
r, g, b, a : UInt8 | |
end | |
struct Palette | |
ncolors : UInt32 | |
colors : Color* | |
version : UInt32 | |
refcount : UInt32 | |
end | |
struct PixelFormat | |
palette : Palette* | |
bitsperpixel : UInt8 | |
bytesperpixel : UInt8 | |
rmask : UInt32 | |
gmask : UInt32 | |
bmask : UInt32 | |
amask : UInt32 | |
rloss : UInt8 | |
gloss : UInt8 | |
bloss : UInt8 | |
aloss : UInt8 | |
rshift : UInt8 | |
gshift : UInt8 | |
bshift : UInt8 | |
ashift : UInt8 | |
refcount : Int32 | |
next_pf : PixelFormat* | |
end | |
struct Surface | |
flags : UInt32 | |
format : PixelFormat | |
w, h : Int32 | |
pitch : Int32 | |
pixels : Void* | |
usedata : Void* | |
locked : Int32 | |
locked_data : Void* | |
clip_rect : Rect | |
map : BlitMap* | |
refcount : Int32 | |
end | |
INIT_TIMER = 0x01_u32 | |
INIT_AUDIO = 0x10_u32 | |
INIT_VIDEO = 0x20_u32 | |
INIT_JOYSTICK = 0x200_u32 | |
INIT_HAPTIC = 0x1000_u32 | |
INIT_GAMECONTROLLER = 0x2000_u32 | |
INIT_EVENTS = 0x4000_u32 | |
INIT_NOPARACHUTE = 0x10000_u32 | |
INIT_EVERYTHING = 0xFFFF_u32 | |
WINDOWPOS_CENTERED = 0x2FFF0000 | |
WINDOWPOS_UNDEFINED = 0x1FFF0000 | |
fun init = SDL_Init(flags : UInt32) : Int32 | |
fun create_window = SDL_CreateWindow(title : LibC::Char*, x : Int32, y : Int32, w : Int32, h : Int32, flags : UInt32) : Window* | |
fun get_window_surface = SDL_GetWindowSurface(window : Window*) : Surface* | |
fun fill_rect = SDL_FillRect(dst : Surface*, rect : Rect*, color : UInt32) : Int32 | |
fun map_rgb = SDL_MapRGB(format : PixelFormat*, r : UInt8, g : UInt8, b : UInt8) : UInt32 | |
fun update_window_surface = SDL_UpdateWindowSurface(window : Window*) | |
fun delay = SDL_Delay(ms : UInt32) | |
fun get_error = SDL_GetError() : LibC::Char* | |
end |
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