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@pta2002
Created May 1, 2017 20:01
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Data scrapped from the LD38 jam
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{
"event": "ld38",
"games": [
{
"id": 16571,
"author": "orbitalblueprint",
"name": "A World In Her Eye",
"slug": "a-world-in-her-eye",
"body": "![FireAlpaca_2017-04-26_15-27-30.png](///raw/c48/2/z/2856.png)\n\nQora has lived as a wheat farmer on her own small planet for as long as she can remember. Her only light sources being a few lamps and a small star of sorts tied to her own planet and spending her days staring at the sky, her life is rather monotonous.\n\nBut occasionally other planets pass by her own. What will she find this time?\n\nA short point and click-style game without pointing and clicking.\n\n[UP, DOWN, LEFT, RIGHT] -> Move around\n\n[X] -> Interact/speed up dialogue [hold]\n\nWARNING: The game might run slow on some machines. The game is best experienced at ~60 FPS. I'm sorry if it doesn't run well on yours, I might get around to adding graphic optimization features!\n\n[Download](https://orbitalblueprint.itch.io/a-world-in-her-eye) \n(Windows and Mac downloads available. Please tell me if the mac version doesn't work.) \n\n[Soundtrack](https://soundcloud.com/orbitalbp/sets/a-world-in-her-eye-soundtrack) \n(A download for the soundtrack is available on the itch.io page.) \n\n[Follow me on Twitter](https://twitter.com/OrbitalBloop) if you're interested in seeing what might come next! \n\nNOTE: Any changes made past v1.1 were made after the jam's end.\n\n\nv1.4: \n-Added \"calm\" mode which disables the planet's real-time passing for those who want to enjoy the experience. \n\n\nv1.3: \n-Made the game less harsh for players on their first run \n-Made the dialogue blips a little quieter \n\nv1.2: \n-Fixed some dialogue strings to prevent text hopping \n-Reworked some notification areas \n-Exupery sighs \n-Experimental mac release (not entirely sure if it works)\n\nv1.1: \n-Added a fix for a visual glitch thanks to @HugoBDesigner. \n-Fixed some of Exupery's dialogue.\n\nv1.0: \n-Initial release!\n\nScreenshots:\n\n![love_2017-04-23_14-52-05.png](///raw/c48/2/z/2858.png)\n\n\n![AWorldInHerEye_2017-04-26_07-15-12.png](///raw/c48/2/z/2854.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-world-in-her-eye"
},
{
"id": 17265,
"author": "kappa-b",
"name": "Invasion - The Chronicle",
"slug": "hello-world-its-a-small-world-after-all",
"body": "\n![Screen Shot 2017-04-26 at 8.16.23 AM.png](///raw/f71/z/284d.png)\n\nHello world \n\nIm proud to present to you my LD#38 game. This is a tower defence / deck builder/ strategy city builder. I think over all it was too Ambitious unfortunately. The basic game is done, as well as most of the art, I think UI needs a bit of work to fully explain whats going on. The art could be better too but Im not much of an artist. If you have suggestion on how to improve something I would love to hear it.\n\n\n![Screen Shot 2017-04-26 at 10.21.26 AM.png](///raw/f71/z/284e.png)\n\n![Screen Shot 2017-04-26 at 8.18.05 AM.png](///raw/f71/z/2851.png)\n\n![Screen Shot 2017-04-26 at 8.19.26 AM.png](///raw/f71/z/2853.png)\n\n\n\n\n\nLooking forward to Hearing from the LD community (V) (,;;,) (V) \n\nBefore Ludum I set out some personal goals, things that I wanted to work on. Things that I usually don't get the chance to experiment with and learn from. This year I wanted to focus on music and sound effects..... Welp that didn't happen... To be honest the opposite Happen... I don't have music or any sound effect at all. I simply Didn\u2019t have the time.\n\n\n\nI am just not use to working in such tight deadlines. I didn't manage my time well enough\u2026 Im sure if I had executed everything perfectly I would have had plenty of time. But those failed hours looking at code fixing bugs for a system that I eventually scraped for a better more efficient design. Still Haunts me. I am determined to improve and as I do more of these challenges I will be able to complete a full game with music and all in 48h.\n\n![Ludum38.gif](///raw/f71/z/2d1b.gif)\n\nSo far I very happy with the end result despite the obvious flaws. In my eyes I am capable of appreciating the finish product but something inside me tell me that there is still a lot to learn and to improve on. Im sure with enough time I will look at this and come realize how much further Ive developed and it will be a testimony of self improvement. But for today I am content enough to share this with you.\n\nIf you get the change to finish the game Let me know what your High Score was! My High Score was 8610\n\nI hope you enjoy the game ALL FEEDBACK is WELCOME :)\ncan't improve unless i get the good and the ugly from you guys.\n\n\nPS: Ive made an updated post-comp Version fixing some issues and the tutorial if you are having any issues or a curious about it the link is down below! Oh also I've finally added Music and Sounds!.. Not much of a musician but I gave it a go. \n\n\nDownloads:\n\n\n**Mac** - [Invasion_LD38_Mac](https://www.dropbox.com/s/zi1knu3x49bemp1/Invasion_LD38_Mac.zip?dl=0)\n\n**Windows** - [Invasion_LD38_Win](https://www.dropbox.com/s/fq9vr8l2gkuyak6/Invasion_LD38_Win.zip?dl=0)\n\n**Linux** - [Invasion_LD38_Linux](https://www.dropbox.com/s/3cwpsmhhovx805c/Invasion_LD38_Linux.zip?dl=0)\n\n**SourceCode** - [Invasion_LD38_SC](https://www.dropbox.com/s/oh9ahe9k0kw0m1u/Invasion_LD38_SourceCode.zip?dl=0)\n\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n\n\nPost-Comp Quick Update:\n\n**Web** - [Invasion_LD38_Web_v0.3](https://kappab.itch.io/invasion)\n\n**Version - 0.3** [LOUD NOISES!](https://kappab.itch.io/invasion)\n\n\nI would recommend trying the new version if you are unsatisfied with the tutorial. Hopefully it will explain things a lot better.\nI also fixed some annoying game mechanics and improved some UI assets\n",
"event": "compo",
"path": "/events/ludum-dare/38/hello-world-its-a-small-world-after-all"
},
{
"id": 18053,
"author": "pixelcode",
"name": "Violent Goat",
"slug": "violent-goat",
"body": "This was my first Ludum Dare. I've had a great time, and I know now what to do better for next time. There's some bugs, and the game isn't really finished, but I'm happy with it as it is my first LD game.\n\nThat said, the game is about a goat that tries to escape an underground facility. It was made with Unity and Blender.\nYou can download it here:\nhttps://drive.google.com/file/d/0B-pruc5LRsySNXhJTzNZb08zQTQ/view?usp=sharing\n\nHope you all had a great time!\n",
"event": "compo",
"path": "/events/ludum-dare/38/violent-goat"
},
{
"id": 19258,
"author": "aidenm125",
"name": "Planet Sustainment",
"slug": "planet-sustainment",
"body": "Planet Simulator is about keeping a planet running smoothly by properly assigning required 'Resources' such as Food, Water, Oxygen, Trees, People, Uranium, Coal and Fish.\n\n**THIS GAME IS UNFINISHED - ** therefore, no download link.\n\n**Controls**\n\n*Menu*\n- Navigate the menu using the 'Arrow Keys'\n- Select the option using 'Enter'\n\n*Tutorial*\n- Skip dialogue with 'Space'\n\n**UNFINISHED PART**\n\n*Gameplay*\n- Use the W, A, S, D keys to assign the primary resources.\n- Use the I, J, K, L keys to assign the secondary resources.",
"event": "jam",
"path": "/events/ludum-dare/38/planet-sustainment"
},
{
"id": 19264,
"author": "fengol",
"name": "Small Survival",
"slug": "small-survival",
"body": "A zombie survival game where the player character cannot move from the centre and the player can click on tiles to collect,craft, and attack.\n\n# Voting Category Opt-outs\nEverything - I didn't get very far on development\n# Images\nCover Image - http://i.imgur.com/USRa3yt.png\n\n![USRa3yt.png](///raw/c2c/z/2b35.png)\n\n# Links\nDownload Links - https://fengol.itch.io/small-survival\nSource Code",
"event": "jam",
"path": "/events/ludum-dare/38/small-survival"
},
{
"id": 19714,
"author": "arg410",
"name": "SmallWorld",
"slug": "smallworld-2",
"body": "![Screenshot 2017-04-27 at 4.01.32 PM.png](///raw/d07/3/z/2a0a.png)\n\nSITE: http://www.newgrounds.com/portal/view/692604\nSOURCE CODE:https://drive.google.com/file/d/0B2EaZC2ng8B4Q0xWYkFlMGpFMlU/view?usp=sharing\nMade with Construct 3 ",
"event": "compo",
"path": "/events/ludum-dare/38/smallworld-2"
},
{
"id": 21927,
"author": "kr4ft3r",
"name": "Natural Killer Prototype",
"slug": "natural-killer-prototype",
"body": "![screen__2017-05-01_02-15-31.png](///raw/5a5/5/z/2e41.png)\n\n* Windows download (.rar): https://my.pcloud.com/publink/show?code=XZYeDNZO0DL9tW02dJqnIgtMPXnJHn5B6Kk\n\n* If you want to know stuff in advance, here is video of me playing it, it shows process of eliminating adult virus, open on youtube for timeline.\nhttps://www.youtube.com/watch?v=7iy6NgMdh2A\n\nThis game is set in the most epic battleground of tiny proportions, the immune system. It was meant to show 1% of this enormous battleground, and I ended up making 1% of what I planned, but still it is a decent interactive visualization and a worthy though draining experience for me as any other LD was. \n\n## To keep it simple - if you're confused don't try anything, just let the game run for 5+ minutes and then float around in Virustown, the inhabitants of which have bad manners and will spit sticky decoys straight into your face if you even look at them.\n\n* You are in control of an enhanced Natural Killer Cell, and use different methods to control the infection spread.\n* Only one type of infection got into the game (Virus) with two stages (young and adult) with adult being able to infect healthy cells into producing young viruses.\n* You are equipped with antibodies that will work on this type of virus (you were supposed to obtain correct antibodies for a type of infection first but that never got into the game) and can fire them with left mouse button\n* To kill young virus it is enough to get few antibodies stuck into it's shell, and they will eventually tear him apart\n* To kill adult virus you will have to use this complicated process:\n* 1) Get few antibodies stuck into it, \n* 2) Attach to it and drag it through layer of green goo which will attach to the virus if you previously hit it with antibodies\n* 3) Now that you have goo attached to a virus, it will be a tasty meal for one of those two big eater cells (phagocytes) located at bottom. To make phagocyte actually eat the virus, it will have to taste the goo on it's shell, after which it will suck in everything attached to it (except your Killer Cell)\n* -To kill infected cell simply attach to it and click the left mouse button. The trick is in finding it before it spawns too many new pathogens.\n\nVirus lifeflow: 1) young virus (60 seconds), 2) adult virus doing nothing much (180 seconds), 3) adult virus hunting for and infecting cells. Infected cell will spawn one or two young viruses per minute.\n\nIf you happen to be an immunologist please don't hate on me, I had to learn this stuff by watching a cartoon which wasn't too accurate in the first place.\n\nIf I had time and/or willpower there would be 4 types of infection (virus, bacteria, parasite(multicell), fungi), for each you would have to gather their droppings to develop a proper antibody, and also they would have their characteristics altered per each birth, and if altered enough (and survive) a new species would evolve which would mean your old antibodies wouldn't work. Also the ability of player's cell to clone a new plasma cell (fires antibodies around) and sentry cell which would pick up droppings for you. I was very close to implement that but ran out of time. Also a lot of cool sound/particle effects are missing.\n\n![screen__2017-05-01_02-18-01.png](///raw/5a5/5/z/2e44.png)\n![screen__2017-05-01_02-18-03.png](///raw/5a5/5/z/2e45.png)\n![screen__2017-05-01_02-18-27.png](///raw/5a5/5/z/2e46.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/natural-killer-prototype"
},
{
"id": 23217,
"author": "mohammad",
"name": "The Escapist",
"slug": "the-escapist",
"body": "A game about trying to ascend a small world using only the parts you can find within it. A puzzle adventure game make for the LD38 Jam.\nhttps://t2.rbxcdn.com/42b1b47a949ceef8a4ec8c2bf95a3bb1\n\nPlay online here: https://www.roblox.com/games/204122243/The-Escapist",
"event": "jam",
"path": "/events/ludum-dare/38/the-escapist"
},
{
"id": 24877,
"author": "chaoclypse",
"name": "SLINGSHOOT",
"slug": "slingshoot",
"body": "Play SLINGSHOOT at https://chaoclypse.itch.io/slingshoot\n\n![SLINGSHOOT.gif](///raw/9da/z/475.gif)\n\n![ld38_20.gif](///raw/9da/z/efb.gif)\n\nAliens, planets and meteorites are bullying you cause of your size!\n\nUse your mouse to move around and utilize your gravitational field to fling those shots right back at mean bullies!\n\nYour shield protects you, but if it bursts it takes a while to recharge!\n\nShow them your pint-sized power!",
"event": "compo",
"path": "/events/ludum-dare/38/slingshoot"
},
{
"id": 26186,
"author": "zitao-ye",
"name": "The End and the Beginning ",
"slug": "the-end-and-the-beginning",
"body": "... \n\nThose who knew\n\nwhat was going on here\n\nmust make way for\n\nthose who know little.\n\nAnd less than little.\n\nAnd finally as little as nothing.\n\n\n\nIn the grass that has overgrown\n\ncauses and effects,\n\nsomeone must be stretched out\n\nblade of grass in his mouth\n\ngazing at the clouds.\n\n____Extrait of <The End and the Beginning > BY Wislawa Szymborska\n\n\n![snap2017-04-23-14-16-27.png](///raw/249/1/z/2cc2.png)\n\n\n## Concept\nWe want to try to represent two spaces or \"worlds\" within the interaction of the video game;\n\nThe first one is the world of the \"text\"; If we get a text (like the fiction), the text can create a small world (space) in which the player can play, transform, or compose the words in the same time, to create some new texts, like the stream of consciousness.\n\nThe second one is about the world of the hero or protagonist himself in the video game. The tasks we make, the difficult levels that we can figure it out, this fictional world, which means nothings for us, but everything for the protagonist; The game world is belonged to the protagonist or the player? The interaction between the player's subjectivity and the avatar of the Text, which has a interesting force in it.\n\n\"Who's the author? \" Asked by Michel Foucault.\n\n\u201cWho's the player?\" Asking by us.\n\n\n## Members\n\nGame Designer: YE Zitao;\n\nProgrammer: Kurisu L; art^9 ; Ahikz L;\n\nArt: YE Zitao, Check Pi;\n\nQA: Check Pi;\n\nTools:\n\nUnity 5.6;\nBxfr;\nMagicavoxel;\n\n\nLudum Dare 39...\n\nCooperation in distance\uff1b\n\n##Link\n\nhttps://yzitao.itch.io/the-end-and-the-begining",
"event": "jam",
"path": "/events/ludum-dare/38/the-end-and-the-beginning"
},
{
"id": 27932,
"author": "rubna",
"name": "eiland",
"slug": "eiland",
"body": "explore small new lands\n\n-- \n\n![wah.gif](///raw/60d/6/z/23a5.gif)\n\n--\n\nDownload here: https://rubna.itch.io/eiland\n\n--CONTROLS--\n\narrow keys / left stick + x\n\nf4 toggles fullscreen\n\nescape to quit\n\n--\n\nThanks for the awesome response everyone!! Really motivating!\nIf the game is running slowly for you, it's probably because it's laggy on your computer. I'm sorry :(",
"event": "jam",
"path": "/events/ludum-dare/38/eiland"
},
{
"id": 28468,
"author": "samcam",
"name": "Big Ship on a Small World",
"slug": "big-ship-on-a-small-world",
"body": "![BigShipUranus.JPG](///raw/ddf/2/z/275c.jpg)\n\nA little narrative experience where you get to discuss with members of the solar system whether or not size matters!\n\n* Windows : https://scammarata.itch.io/big-ship-on-a-small-world\n* Source : https://drive.google.com/file/d/0BzWuJjG6Acilc2tzMTRQa3AxTzA/view?usp=sharing\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/big-ship-on-a-small-world"
},
{
"id": 28639,
"author": "kinjin",
"name": "Food Force",
"slug": "food-force",
"body": "![Screenshot.png](///raw/94d/6/z/28df.png)\n\n## You're the guardian of the mouth !\n\n\nApples are good.\n\nSodas avoid you.\n\nMicrobes chase you.\n\nYou can touch or hit them with a repulsive bubble.\n\nBubbles collision do an explosion.\n\nThere is a cooldown while the animations.\n\nYou can\u2019t shoot while you\u2019re sick.\n\nSorry I didn\u2019t have time for scoring and sound.\n\n\nThanks to Mike for accepting my game after the deadline.\n\nHave a good 15th Ludum !\n\n**Controls**\n- Move : arrow keys (Web : I J K L)\n- Shoot : space (Web : F)\n- Gamepad recommended on desktop versions\n\n**Tools**\n\n![KinjinEngine_FoodForce.png](///raw/94d/6/z/2d11.png)\n\n- Kinjin\n- Blender\n- GIMP\n\n**Link**\n- http://www.kinjinengine.com/LudumDare38/FoodForce_Linux64.tar.gz\n- http://www.kinjinengine.com/LudumDare38/FoodForce_Linux32.tar.gz\n- http://www.kinjinengine.com/LudumDare38/FoodForce_Windows64.zip\n- http://www.kinjinengine.com/LudumDare38/FoodForce_Windows32.zip\n- [Web version](http://www.kinjinengine.com/LudumDare38/)\n- https://twitter.com/KinjinEngine",
"event": "jam",
"path": "/events/ludum-dare/38/food-force"
},
{
"id": 15170,
"author": "smdeveloper",
"name": "A lot of life in a small world",
"slug": "a-lot-of-life-in-a-small-world",
"body": "![ALlSW.png](///raw/611/z/2505.png)\n\nYou run a kind of zoo with extinct animals, your job is to increase their number and not make them extinct again. Inside the game there are seasons and casual events that affect animals.\n\n\nUnfortunately I did not have the time and knowledge to finish all the details of the game. So I could only have 3 animals in a very unconventional way. You change the variable by clicking on the button . \n\nThe needs of the 3 animals are\n\nMammuth = maxTemp: 30, minTemp = -10, minFood (Fruit): 5;\nDodo = maxTemp: 28, minTemp = 5, minFood (Fruit): 10, minWater: 10;\nT-Rex = maxTemp: 40, minTemp = 10, minFood (Meat): 10;\n\nTell me what you think of the idea, which will surely continue even after the ludum dare\n\nHere the game\n\nhttps://drive.google.com/open?id=0B97lheb8tOD-UEZQSEJIcnpjU2c",
"event": "jam",
"path": "/events/ludum-dare/38/a-lot-of-life-in-a-small-world"
},
{
"id": 15458,
"author": "bioblaze",
"name": "Twitch Assault",
"slug": "twitch-assault",
"body": "![09d45d15ef4976c35b726342d94f3e7c.png](///raw/3a8/2/z/24ae.png)\n\nThe Top Streamers of the World are Stealing Followers of Others. Its Your Turn to steal them back. Free the Followers, Destroy the Channels. Conquer the Communities. Only you Can Stand above all Streamers in the World. Are you Ready?\n\nGame: https://bioblaze.itch.io/twitch-assault\n\n**Requires Internet Access\n\n**Requires Twitch Account",
"event": "jam",
"path": "/events/ludum-dare/38/twitch-assault"
},
{
"id": 15459,
"author": "crimid",
"name": "Tiny Ranger",
"slug": "tiny-ranger",
"body": "A miniature Metroidvania made in 72 hours for LD 38.\n\nStarring Tyrone Ragnarok (AKA Tiny Ranger),\nAs he attempts to escape The Dungeon.\nWith a (Small) Open world with Different routes to take,\nCarve your own path through the Dungeon and emerge Victorious\n\nWeb Version & Download-\nhttps://crimid.itch.io/tiny-ranger\n\nNOTICE:\nWe plan on continuing development on tiny ranger and releasing a more polished (and fun) build,\nfollow the TinyRanger twitter page to get notified when we release the final version.\nhttps://twitter.com/TinyRangerGame",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-ranger"
},
{
"id": 16257,
"author": "fernandxor",
"name": "Planet Rush: Save the Moiks!",
"slug": "planet-rush-save-the-moiks",
"body": "Help Moiks to defend their homeworld from the space hazzards!\n\nSorry, I've been late both for the Compo and the Jam, bad weekend, no time :(\n\nIt took me around 24 hours to design and developt.\n\nHere are some screenshots:\n\n![juego2.png](///raw/b1b/3/z/252c.png)\n\n![snapshot.png](///raw/b1b/3/z/2530.png)\n\n\nAnd this is the link to the game:\n\nhttps://fernandxor.itch.io/planet-rush-save-the-moiks\n\n(NOTE: some changes made few hours after first upload due to bugs found)",
"event": "compo",
"path": "/events/ludum-dare/38/planet-rush-save-the-moiks"
},
{
"id": 16363,
"author": "moiensaboohi",
"name": "Firus!",
"slug": "firus",
"body": "![SS.png](///raw/952/3/z/24a9.png)\n\n[download link](http://moiensaboohi.ir/wp-content/uploads/Firus.zip)",
"event": "jam",
"path": "/events/ludum-dare/38/firus"
},
{
"id": 16549,
"author": "illugion",
"name": "Fungi Dash",
"slug": "fungi-dash",
"body": "![wipgif.gif](///raw/798/2/z/2657.gif)\n\n# Fungi Dash\n\nTotally unfinished, but it was really fun making this and maybe ( maybe! ) we will make a new version of this soon with some actual gameplay :)\n\n## Controls:\n- X to dash\n- Arrows to move\n\n## Download:\n\n- Win32:\nhttps://www.dropbox.com/sh/rc4kjh1umg1769x/AADfTDNB7cx3yowVLxPVMOkZa?dl=0\n- Win64:\nhttps://www.dropbox.com/sh/g9b8h1oj0nan781/AAD9CZxH2r5fyLExQLFqlMOOa?dl=0\n\n(sorry for not making it playable on browser, I can't put it on dropbox or gdrive anymore and it's not finished to upload it to kongregate or another gaming website)\n",
"event": "jam",
"path": "/events/ludum-dare/38/fungi-dash"
},
{
"id": 17483,
"author": "sergigd",
"name": "This world is mine!",
"slug": "this-world-is-mine",
"body": "Little TBS game inspired by Advanced Wars series.\n\n![Sc1.jpg](///raw/9ee/z/25fb.jpg)\n\n![Sc2.jpg](///raw/9ee/z/25fc.jpg)\n\n![Sc3.jpg](///raw/9ee/z/25fd.jpg)\n\nLINKS:\n\nItch.io: https://sergigd.itch.io/this-world-is-mine\nTwitter: @sergigd90\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/this-world-is-mine"
},
{
"id": 17767,
"author": "hnzlmnn",
"name": "Unicorn World",
"slug": "unicorn-world",
"body": "This is a game about growing the unicorn population. You are in control of the wold. Plant seeds and let it rain, to grow food for your unicorns. If they have enough food and a partner in range, they will reproduce.\n\nHave fun playing ;)\n\nControls:\nMouse Wheel or Dragging: Move World\nClick: Do Action\nClick the Clouds to make them Rain, click on the ground to plant a seed.\n![2017-04-25-032615_2560x1440_scrot.png](///raw/910/3/z/2716.png)\n\nSource: https://github.com/CaffeineProcessorsUnited/ld38/\n\nDownload (Linux): https://github.com/CaffeineProcessorsUnited/ld38/releases/tag/1.0\n\nWe're working on a Windows Build.",
"event": "jam",
"path": "/events/ludum-dare/38/unicorn-world"
},
{
"id": 17965,
"author": "harry-jacobs",
"name": "Snake 3D",
"slug": "snake-3d",
"body": "![screenshot2.png](///raw/c5a/2/z/2679.png)\n![screenshot1.png](///raw/c5a/2/z/267a.png)\nMy first Ludum Dare! A fun twist on the classic game of snake. Only ended up having about 8 or 9 hours on this in total due to lots of traveling which was a shame but have managed to post a semi-finished game. Would've liked to create a load more levels but ran out of time.\nLink to 32 and 64 bit Windows versions here: https://drive.google.com/open?id=0B2dYkZNHPH-EaVkwU2tZcDRrT2M \n\n\nMade with Unity 5.6 and Photoshop\n",
"event": "jam",
"path": "/events/ludum-dare/38/snake-3d"
},
{
"id": 17981,
"author": "jmborden",
"name": "Greedy Pigeon",
"slug": "greedy-pigeon",
"body": "The Greedy Pigeon takes the tips and leaves a mess in this Q*bert clone. Control the Greedy Pigeon with the WASD or Arrow Keys. Beware the sweeping broom and the boot of doom in 10 levels of gameplay!\n\nHTML5 Game\n\n**Jam Version** : https://jborden.github.io/ld38/ \n\n**Post-Jam Version**: https://jborden.github.io/ld38_postjam/ \n\nWorks best in Chrome\n\n**Note**: Initial load takes time so you'll be stuck on the title screen for a few moments initially. Sorry, no loading status bar.. coming in Post-Jam version!\n\nOriginal Version is fully playable, however Post-Jam has a flatter difficulty curve and minor UI changes. As part of an ongoing process, I will be adding all of the great assets and animations created by Hassan into the game that there just wasn't time for in the jam!\n\nAudio and Graphics - [Hassan Estakhrian](https://www.antennafuzz.com/)\n\nCode - [James Borden](https://github.com/jborden)\n\n![270a.png](///raw/65f/4/z/2759.png)\n![2711.png](///raw/65f/4/z/275a.png)\n![2713.png](///raw/65f/4/z/275b.png)",
"event": "jam",
"path": "/events/ludum-dare/38/greedy-pigeon"
},
{
"id": 18003,
"author": "zyglab",
"name": "The Little Astronaut",
"slug": "the-little-astronaut",
"body": "You are a little astronaut that founds a small planet with only one last tree. Now evil robots want to eat it and you are there to protect it! Destroy those robots!\n\nTotally not inspired on The Little Prince...\n\nBut it was!",
"event": "jam",
"path": "/events/ludum-dare/38/the-little-astronaut"
},
{
"id": 18401,
"author": "dynamic-panic-studios",
"name": "Little Satellite of Doom",
"slug": "little-satellite-of-doom",
"body": "![LD38Title.PNG](///raw/245/1/z/25d2.png)\n\n![LD38GamePlay.PNG](///raw/245/1/z/25d3.png)\n\n*The Ambassador of the Solar System House of Orbital Length and Entanglement (ASSHOLE) on planet D-3RP has recently declared that your little chunk of space dust no longer qualifies as a planet. Too small he said. Well, you'll show him!*\n\n*The citizens of your planet have declared you are the one to lead the charge for vengeance. Scientists retrofitted four conveniently located volcanoes with technology that allows you to cause them to erupt at will. Using this newfangled technology you broke free of your solar orbit and made a beeline (more like an arc) straight for D-3RP. You are now right outside but they still refuse to acknowledge you. Time to show them you mean business the only way you know how: with force.*\n\n\n\n**Gameplay**\n\nDON'T GET HIT! Your planet automatically attacks nearby enemies. Focus on avoiding the enemy projectiles at all costs!\n\nYour civilization increases over time. Each hit reduces their technological advancements. If your civilization completes their research your planet will be rewarded with an upgrade.\n\nPress Esc in game to open the pause/upgrade menu.\n\nWASD or Arrow Keys to move the planet.\n\nSpacebar to fire Missile Barrage (if you upgraded to it and one is available).\n\n\n\n**Upgrade System**\n\nYou will only earn 6 upgrades max, use the points wisely and choose to spend them in one of 4 trees:\n\nWeapons - Increases offensive capabilities.\n\nProtection - Increases defenses of the planet.\n\nMovement - Increases movement speed, duh.\n\nCivilization - Assists in completing technological (civilization) research.\n\n\n\n**Known Issues**\n\nAlmost no SFX - Sorry, we ran out of time.\n\nNo web version - The game runs abysmally on browsers so we didn't provide a web version this time around. We apologize and hope you still download it and try it out.\n\n\n* Windows: https://www.dropbox.com/s/wti68uqy6phwicy/LittleSatelliteOfDoom.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/little-satellite-of-doom"
},
{
"id": 18673,
"author": "bso",
"name": "The tough tiny World",
"slug": "the-tough-tiny-world",
"body": "https://www.dropbox.com/s/jra41mkysh6m1rs/TinyWorld.zip?dl=0 this is the zip file... I forget that \".exe\" have a folder... Well this zip file contains the folder an the executable. I hope i still participate. :v a terrible mistake. Sorry.",
"event": "jam",
"path": "/events/ludum-dare/38/the-tough-tiny-world"
},
{
"id": 19797,
"author": "twistashio",
"name": "Giant!! A LD38 Game",
"slug": "giant-1",
"body": "I did not make ALL ART THE CHARACTER IS NOT MINE!!!!!!!!\nGiant is a game where you build your own base in a small tile based game. It is a second ld jam entry and is a 2d base building game. What Are You Waiting For!!! Build Something GIANT!!! There Well Be A New Bug Fix Tomorrow!!!\n![Blurr.PNG](///raw/e18/4/z/26fc.png)![snapshot 1.PNG](///raw/e18/4/z/27b4.png)![snapshot 2.PNG](///raw/e18/4/z/27b5.png)\n## Links\n*Windows: https://twistashio.itch.io/giant\nFollow ME ON Twitter: https://twitter.com/twistashio\n\n## Opt-outs\n*Art\n*Music",
"event": "jam",
"path": "/events/ludum-dare/38/giant-1"
},
{
"id": 21190,
"author": "muffintrap",
"name": "Dog Park Lovers",
"slug": "dog-park-lovers",
"body": "![screenshot.png](///raw/6cc/2/z/26b5.png)\n\nFollow the social drama of the dog park. \n\nCreated with MonoGame 3.6. You might need to install .NET 4.5. The game has no audio. \nWe used Tiled http://www.mapeditor.org/\nand Tiledsharp library https://github.com/marshallward/TiledSharp\n\n\n## Links: \n* Windows https://drive.google.com/file/d/0B4zmFtcVWOL2eU56VDhhUjZ4eE0/view?usp=sharing",
"event": "jam",
"path": "/events/ludum-dare/38/dog-park-lovers"
},
{
"id": 21341,
"author": "louspirit",
"name": "Dung Beetle",
"slug": "dung-beetle",
"body": "Welcome every one,\n\nThis was our first game jam as Mineo Games (5th LD altogether), we are happy of the result considering that only half of the team was fulltime.\n\n![posterV1.png](///raw/c35/2/z/260f.png)\n\nPlay here :smile_cat: : https://gamejolt.com/games/DungBeetle/251581\n\n# Sinopsys\nIn this 3D game, you will play as a Dung Beetle who want to bring food at home. But sometimes the world does not go easy on small creatures.\n\n## Controls \nYou can use either a gamepad or a mouse and keyboard (Z/W to move forward, Q/A to move left, D to move right, S to move backward).\n\n## Team members\n* Clemzd : developer & music maker\n* Liing : designer\n* Louspirit : developer / animator\n* Popo44 : designer\n\nYou can contact us on contact@mineogames.com and visit http://www.mineogames.com (in construction :construction:)\n",
"event": "jam",
"path": "/events/ludum-dare/38/dung-beetle"
},
{
"id": 22036,
"author": "adsilcott",
"name": "Vanishing Point",
"slug": "vanishing-point",
"body": "![VanishingPoint001B.png](///raw/87e/1/z/2692.png)\n\n![VanishingPoint002B.png](///raw/87e/1/z/2693.png)\n\n![VanishingPoint003.PNG](///raw/87e/1/z/2695.png)\n\n### Right now the dialogue system is broken, so there's not much to the game. Hopefully we can fix the bug after some sleep.\n\n# Link: \nhttps://s3.amazonaws.com/krowocstudios.com/LD38/WebGL/VanishingPoint00002/index.html\n",
"event": "jam",
"path": "/events/ludum-dare/38/vanishing-point"
},
{
"id": 22112,
"author": "vladimir-gordiychuk",
"name": "The SSS \"Little Hope\"",
"slug": "the-sss-little-hope",
"body": "XXII century.\nWith the development of technology interstellar flights become feasible.\nThe very first SSS-class interstellar spaceship prototypes are already launched and tested.\nNevertheless, despite their ingenuity men do not notice a threat nearby...\n21 April, 2017 the thermonuclear fusion inside the Sun goes out of natural balance, as a result, the Solar system and the mankind turn into thermonuclear dust.\nOne the prototypes of interstellar spaceships the SSS \"Little Hope\" becomes their ultimate home.\n\nYou are the captain of the SSS \"Little Hope\".\nYour task is to find a new home-planet.\nSearching of a new home-planet can take a while. The spaceship and its crew require supplies.\n- electro-energy: the spaceship is able to charge its batteries when next to stars. Mind: getting too close to the stars can start overheating.\n- minerals & food supplies can be resupplied on the planets.\n\nSee also:\nhttps://vladimirgordiychuk.itch.io/the-sss-little-hope\n\n![in-game.png](///raw/e56/5/z/1905.png)\n\n\nCREDITS\n\n\nPROGRAMMING\n\nYury Komarovsky\n\nVladimir Gordiychuk\n\n\n2D\n\nAlina Tsaryova\n\n\n3D\n\nMaxim Molnar\n\nNikita Miroshnichenko\n\n\n\nMUSIC\n\nDzmitry Bahachuk\n\nVFX & Asteroid models taken from\n\nUnity 3D Space Shooter tutorial\n\n\n\nSPECIAL THANKS\n\nWargaming.Net\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-sss-little-hope"
},
{
"id": 22337,
"author": "seurimas",
"name": "Tiny Terra",
"slug": "tiny-terra",
"body": "https://keui.itch.io/tiny-terra!",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-terra"
},
{
"id": 22450,
"author": "neurohacker",
"name": "Bill's Micro Adventure",
"slug": "bills-micro-adventure",
"body": "Our first game in unity.\n\nBill suddenly finds himself in a tiny world, where the tiniest of insects look like big predators.\nHe has to fight for his survival. Luckly he has some empty beer with him and some old mushrooms to\nhelp keep him safe.\n\nWe downloaded all the art that we used in the game.\n\nControls: WASD or Arrow Keys to move and SPACE to shoot.\n\nGame : https://www.dropbox.com/sh/4z7mg133csjvkgq/AAAOdBWnwZHIkcVaZOtMavUea?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/bills-micro-adventure"
},
{
"id": 22648,
"author": "0x0",
"name": "The Epic Quest For The Mighty Croissant",
"slug": "the-epic-quest-for-the-mighty-croissant",
"body": "![icon.png](///raw/fc9/2/z/269b.png)\n![bad27b5e8cbc7c235b7384c20eb310ec.png](///raw/fc9/2/z/269f.png)\n![37f788962a0138db17dcd6853b5d8add.png](///raw/fc9/2/z/26a0.png)\n![4748ab38a0a1cc49817084a5c219b770.png](///raw/fc9/2/z/26a1.png)\n\n--***The Epic Quest For The Mighty Croissant***--\n\n*Explore a unique world populated by evil mages. Find your way through their minions and bring back the mighty croissant to restore peace in your lands!*\n\n\n\nHope we don't publish too late!\n\nArt : https://itwyx.itch.io/\n\nProgramming : https://clietard.itch.io/\n\n***LINK***\n\n[**Play it in browser / Download on itch.io**](https://clietard.itch.io/teqftmc)\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-epic-quest-for-the-mighty-croissant"
},
{
"id": 23091,
"author": "evan-overly",
"name": "Crunching Creatures",
"slug": "crunching-creatures",
"body": "Sit back and enjoy the simulation of the food chain . . . or . . . you know . . . you could absolutely destroy it . . .\n\nGame: https://drive.google.com/file/d/0B5SLTyxEPTI4Vmt4MFZJQkhIOEE/view?usp=sharing",
"event": "compo",
"path": "/events/ludum-dare/38/crunching-creatures"
},
{
"id": 23729,
"author": "kaisean-games",
"name": "Turing Compete",
"slug": "turing-compete",
"body": "#### Description\n\nIn this game, you need to program a 2D Turing machine to manipulate the terrain.\nDepending on what you get after 1000 cycles, you would score points. \n\n**HINT**: If you are too lazy to create a turing machine that actually does something, try generating some random transition rules (**Shift-click**).\n\n\n \n#### *Important*\n\nUnfortunatelly, I failed to finish the scoring part in time, so currently, it's only a creative mode and there's no *COMPETE* in **Turing Complete**.\n\n# Links\n\n* [Windows version](https://www.dropbox.com/s/usfns4isjovjni9/TuringCompete.zip?dl=1)\n\n# Screenshots\n\n![screenshot1.png](///raw/311/z/242a.png)\n\n![screenshot2.png](///raw/311/z/242b.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/turing-compete"
},
{
"id": 24064,
"author": "xentai-inside",
"name": "Get Off My Lawn",
"slug": "get-off-my-lawn",
"body": "Get off my lawn, alien punks!\n\nInspired by good old Contra games, this game is about man trying protect his planet from alien invaders, but every time he cleans his planet, there are new ones to come! That's frustrating!\n\n\nCONTROLS:\n\nW, A, S, D / Arrows - Movement\n\nCtrl / < - Fire\n\nSpace - Jump\n\n\nIf you are hurt, small enemies can drop medi-kits, bigger enemies can drop tech to improve your gun, currently only firerate. \n\nSOME NOTES:\nBoss at the end of level wasn't finished, so just pretend that he is dangerous! So when you do enough damage, he just flies away and you are getting back in menu.\n\nOriginaly idea was that planet consists of 4 levels, and after completion (aka trip around this small world) you would be able to go for another round on higher difficulty.\n\n\n![off1.jpg](///raw/26e/z/2730.jpg)\n![off2.jpg](///raw/26e/z/272f.jpg)\n\nDownload - https://www.dropbox.com/s/hs7v4kitg5ad9xl/Get%20Off%20My%20Lawn%20-%20ULtra%20Alpha.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/get-off-my-lawn"
},
{
"id": 24324,
"author": "dayvidmoreira7",
"name": "Get Off My Planet",
"slug": "get-off-my-planet-1",
"body": "Who says \"we are alone in the space\"?\nIn a distant galaxy people fight for planets.\nEnter in this game and kick out your enemy from the Planet!! \n\nCover Image: ![Snap1.png](///raw/d77/3/z/24d7.png) \n\nSnapshot of Initial Screen: ![menu-06 - novo.png](///raw/d77/3/z/24de.png)\n\nSnapshot of GamePlay Screen : ![Snap3.png](///raw/d77/3/z/24d9.png) \n\nSnapshot of Victory Screen: ![Snap4.png](///raw/d77/3/z/24da.png) \n\nLink for Download:\n-Unity (.exe): https://drive.google.com/file/d/0B6utYFWKErcOUVoyQWJGcTBCZ0U/view?usp=sharing\n\n-HTML: https://drive.google.com/file/d/0B6utYFWKErcON21kMlJNVnZhdms/view?usp=sharing\n\n-Source Code: https://github.com/RaquelcsRosa/Ludum-Dare-38\n\nAbout: This game was fully developed by 6 young friends that loves make fun games! We hope you enjoy and have some fun with friends!\n\nAny question or feedback we are here!!",
"event": "jam",
"path": "/events/ludum-dare/38/get-off-my-planet-1"
},
{
"id": 24477,
"author": "bart-huylebroeck",
"name": "Go with the Flow",
"slug": "go-with-the-flow",
"body": "Octopus is not the most active swimmer. You may need to give him a helping hand to cross the levels.\n\nYou can play it at: http://www.kongregate.com/games/BartHuylebroeck/go-with-the-flow",
"event": "jam",
"path": "/events/ludum-dare/38/go-with-the-flow"
},
{
"id": 26330,
"author": "who-ciechu",
"name": "Noe 2139",
"slug": "noe-2139",
"body": "You are the Future Noe from 2139. The world will be destroyed by meteor rain. You need to save animals as many as you can. But you have only 30 sek.\n\nGood luck!\n\nControls:\nArrows Keys/WSAD\nESC - End/Exit\n\nDownload: https://drive.google.com/open?id=0B4CGqWTOzKtNRm5qbHEzcE1obFU\n",
"event": "jam",
"path": "/events/ludum-dare/38/noe-2139"
},
{
"id": 26595,
"author": "andrensaraiva",
"name": "FON -Force of Nature",
"slug": "fon-force-of-nature",
"body": "Blah programmer troll\nhttp://gamejolt.com/games/fongame/252135",
"event": "jam",
"path": "/events/ludum-dare/38/fon-force-of-nature"
},
{
"id": 26599,
"author": "nratcliff",
"name": "Scenes in a Globe",
"slug": "scenes-in-a-globe",
"body": "![scenes-in-a-globe.gif](///raw/b86/z/132a.gif)\n\n## [Play on itch.io](https://nratcliff.itch.io/scenes-in-a-globe)\n\nSpin the globe by dragging with the mouse, explore the scenes in the globe.\n\n**Source:** [GitHub](https://github.com/ntratcliff/ld38)\n\n**Twitter:** [20c109](https://twitter.com/20c109)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/scenes-in-a-globe"
},
{
"id": 26880,
"author": "moien",
"name": "FireFly",
"slug": "firefly",
"body": "![win.png](///raw/cf8/6/z/24bd.png)\n\n[download link](http://moiensaboohi.ir/Firefly)",
"event": "jam",
"path": "/events/ludum-dare/38/firefly"
},
{
"id": 26939,
"author": "screech",
"name": "Get Home",
"slug": "get-home",
"body": "Get home was worked on from Saturday 9am - Sunday 6pm GMT. It's been our first time doing a game jam as a group and we've only been studying game development for 6 months, All assets made by us apart from the unity water.\n\n\n---Controls---\n\nW = Forward\nA = Left\nD = Right\nSPACE = Jump\n\n--------------\n\n---Download---\n\nWindows : https://screechi.itch.io/gone-home \n\n\n\n![GetHome.PNG](///raw/739/6/z/24d1.png)\n\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/get-home"
},
{
"id": 26992,
"author": "careface",
"name": "More than a Pixel",
"slug": "more-than-a-pixel-unfinished",
"body": "![screeens0000.png](///raw/845/3/z/247e.png)\n\n\n* Windows: http://gamejolt.com/games/morethanapixel/252140\n\n\nMore than a Pixel is a retro platformer where you jump and kill stuff.. with a ninja.. and a spaceman! The title itself represents that the game will show you more than just one simple platformer, where you play on different \"worlds\" each different level in a little kid's mind.\n\nThis is my first entry on a Jam event and it was made along with our college GameJam event for 58 hours, so I really didn't used the full 72 Ludum Dare deadline.\nAs a student, this was an experience of trying to create something really retro, like a NES game, ended up not having time to polish and no time for a third world.\n\nNote: Levels has been slightly extended and Chiptune has been added AFTER the entry deadline, no new coding or graphical improvements have been done.",
"event": "jam",
"path": "/events/ludum-dare/38/more-than-a-pixel-unfinished"
},
{
"id": 27456,
"author": "parkdraws",
"name": "NekomimiAtsume",
"slug": "nekomimiatsume",
"body": "![parkdraws_nekomimi_02.gif](///raw/44d/z/2934.gif)\n\n**Links** \nhttps://parkdraws.itch.io/nekomimi \n[Source](https://drive.google.com/file/d/0BxiNDuaslRI2ZHE4bkVSUE9Rbms/view?usp=sharing)\n\n**Changes** \n4/27/2017: The flower emote was failing to play at low frame rates.",
"event": "compo",
"path": "/events/ludum-dare/38/nekomimiatsume"
},
{
"id": 27631,
"author": "dropsonly",
"name": "Lymphocyte Counterattack",
"slug": "lymphocyte-counterattack",
"body": "![LymphocyteCounterattack.png](///raw/6db/6/z/2666.png)\n\n## Description\n\nIn the game we are a white blood cell, a lymphocyte, which the main function is to fight viruses and infections. During the game you should fight against dangerous viruses in the bloodstream to prevent the spread of disease. Collect mutagens, which can improve your's lymphocyte skills and substance that destroys bacterias. When you find the most dangarous virus, kill it as quick as possible, then you will save the organism from disease.\n\n## Links\n* Windows: https://www.dropbox.com/s/jmpd8lill6wf3z0/LymphocyteCounterattack.rar?dl=0\n\n## Authors\n* Olga Kardas\n* Adam Sabela\n* Rafa\u0142 Najs\n* Micha\u0142 Ladra",
"event": "jam",
"path": "/events/ludum-dare/38/lymphocyte-counterattack"
},
{
"id": 28124,
"author": "smunders",
"name": "Happy Little Guys :)",
"slug": "happy-little-guys",
"body": "![happy little guys - Copy.PNG](///raw/4d8/3/z/24aa.png)\n\nHappy Little Guys love walking in a line. Help them reach their dirty hole.\n\nMade in 48 hours entirely in [Scratch](https://scratch.mit.edu/). Not much of a game currently but still a fun and challenging project.\n\n## Controls\nLeft-click to place waypoint flags that the Happy Little Guys will walk towards.\n\nWaypoints can be deleted with another left-click or moved by left-clicking and dragging.\n\n## Links\nWEB: http://manaform.com/happylittleguys/\n\nSOURCE CODE: https://scratch.mit.edu/projects/156755996/#editor\n\nTWITTER: https://twitter.com/smunders\n",
"event": "jam",
"path": "/events/ludum-dare/38/happy-little-guys"
},
{
"id": 28126,
"author": "manusaiz",
"name": "Smant World",
"slug": "smant-world-1",
"body": "http://gamejolt.com/games/SmantWorld/252016\n\nSMANT WORLD is a beautifully placeholdered 48h game about the life of a Queen ant during a happy expedition in a tree full of little berries.\n\nA 3D Incremental game in an \u201copen world\u201d or at least as open as we could make it ^^\n\nPress Space/Enter to pick up berries, go inside the cube and press it again to drop them and earn food to hire ants that work for you!\n\nHow far can you get?\n\nMeet 5 Different kind of ants! The Worker ant, The Army ant, the Drone, and the ludicuous Bridge Brigade!\n\nCome play and let us know your best score!!!!\n\n![FB_IMG_1493070787209.jpg](///raw/659/1/z/24a5.jpg)\n\n![FB_IMG_1493070779701.jpg](///raw/659/1/z/24a6.jpg)\n\n![FB_IMG_1493070773190.jpg](///raw/659/1/z/24a7.jpg)\n\n![FB_IMG_1493070766132.jpg](///raw/659/1/z/24a8.jpg)\n\nCredits:\n\n@ManuScythe: Game Design and Production.\n\n@cafar: Code and Integration.\n\nPablo D\u00edaz: Art and Animation.\n\nFran Romguer: Composer.",
"event": "jam",
"path": "/events/ludum-dare/38/smant-world-1"
},
{
"id": 28249,
"author": "justapeople",
"name": "Goo's Tiny World Adventure",
"slug": "goos-tiny-world-adventure",
"body": "Help Goo to pick up green gemstones that empowers him that helps him to return his homeworld! \n\nBut beware of the spike traps and do not let Goo fall to his death on his journey back to his homeworld!\n\nDownload Link : https://goo.gl/P4Zxja\n\nDeveloped by Team IDK : \n\nDesign - Dexter Tam Rong Zheng / justapeople (Ludum Dare ID)\n\nProgramming - Ng Zhi Yin / nzy0408 (Ludum Dare ID)",
"event": "jam",
"path": "/events/ludum-dare/38/goos-tiny-world-adventure"
},
{
"id": 22063,
"author": "fabsy",
"name": "Flatland",
"slug": "flatland",
"body": "![Screenshot](///raw/9e3/z/24ad.png) \n\n**Flatland** is a minimalist-styled real-time strategy game where you play against an AI opponent for world domination.\n\n*__NOTE__: Unfortunately, although having invested a lot of time into programming the gameplay and AI, as well as creating the assets (sprites, models and animations), not enough time was left for sounds, a menu screen, or even a victory/gameover condition! However, I have at least included a 'Quit' button so you don't have to press ALT+F4.* :thumbsup:\n\n \n\n# Controls\n\n* __Left click__ on a friendly structure to __select__ it\n* Scroll the __mouse wheel__ to choose the __percentage__ of citizens that will be moved (25/50/75/100)%\n* With a structure selected:\n * __Right click__ on __another structure__ to command your citizens to occupy it, or\n * __Right click__ on the __selected structure__ to open the upgrade menu\n\n \n\n# Instructions / Tutorial\n\nAs there is no in-game tutorial, one will be provided right here.\n\nIf you're not familiar with this style of strategy game, the objective is simply to eliminate the opponent by capturing their structures with your units, while defending your own structures. In this game mode, a player loses when their total population is zero.\n\nStructures are captured when their population count reaches 0 during an attack.\n\nThere are 2 types of structures:\n* __Habitation__: Generates citizens over time. These are critical to increase your total population.\n* __Defense__: Shoots at enemy citizens passing nearby, but doesn't generate any citizens.\n\nEach structure has 3 upgrade levels which, upon activation, will consume a certain amount of citizens. Structures can also be converted to another type (paying the base cost). The upgrade menu looks like this:\n\n![76da7188fa.png](///raw/9e3/z/28f0.png)\n\nFor reference, the stats for each upgrade are described in the tables below.\n\n**Habitation Structures**\n\n| :frame_photo: | Upgrade | Cost | Citizen Generation Rate | Max. Population |\n| -------------------------------------- | --------------------- | ----- |------------------------ | --------------- |\n| ![Level 1](///raw/9e3/z/28e6.png) | Level 1 (Camp) | 10 | 2 seconds / citizen | 30 |\n| ![Level 2](///raw/9e3/z/28e7.png) | Level 2 (Village) | 15 | 1.5 seconds / citizen | 40 |\n| ![Level 3](///raw/9e3/z/28e8.png) | Level 3 (City) | 20 | 1 second / citizen | 60 |\n\n**Defense Structures**\n\n| :frame_photo: | Upgrade | Cost | Rate of Fire |\n| -------------------------------------- | --------------------- | ----- |------------------------ |\n| ![Level 1](///raw/9e3/z/28ea.png) | Level 1 (Outpost) | 10 | 1 second / shot |\n| ![Level 2](///raw/9e3/z/28eb.png) | Level 2 (Tower) | 20 | 0.8 seconds / shot |\n| ![Level 3](///raw/9e3/z/28ec.png) | Level 3 (Fort) | 30 | 0.6 seconds / shot |\n\n \n\n## Additional Notes\n\nThe AI should be pretty dumb so if you're generally good at games it should be a piece of cake. Structure stats are also unbalanced and the terrain layout doesn't allow for much strategy with the defense structures anyway. Please let me know if you find any other issues or have any suggestions for any future post-jam updates I might upload!\n\n \n\n# [DOWNLOAD HERE](https://fabsy.itch.io/flatland)\n\n\n#### Twitter: [@_fabsy](https://twitter.com/_fabsy)\n\nThank you for playing!\n\n![flatland.gif](///raw/9e3/z/28db.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/flatland"
},
{
"id": 27780,
"author": "geeky-penguin13",
"name": "Saving Small World Gems",
"slug": "saving-small-world-gems",
"body": "![Screen Shot 2017-04-24 at 5.44.15 PM.png](///raw/27c/6/z/2380.png)\nhttps://geeky-penguin.itch.io/small-world-gems\n\nHey Guys its my second ludem dare and i have had lots of fun im still learning so my game is not that good but i still hope you enjoy!\n",
"event": "jam",
"path": "/events/ludum-dare/38/saving-small-world-gems"
},
{
"id": 27857,
"author": "max-cahill",
"name": "Digital Backwater",
"slug": "digital-backwater",
"body": "[Play Digital Backwater in your browser on Itch!](https://1bardesign.itch.io/digital-backwater)\n\n![Promo Image](///raw/f93/1/z/22e9.png)\n\nDidn't have much time for LD this time around but managed to get something fairly ambitious knocked out today!\n\nHope you enjoy it!!\n\n---\n\nImplemented:\n\n- Persistent multiplayer world\n- Reorganising blocks and leaving messages\n- Abstract colourful pixel graphics\n\nNot Implemented:\n- Sound\n- Any sort of resource management or higher simulation\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/digital-backwater"
},
{
"id": 27892,
"author": "lexichan",
"name": "Atmosphere",
"slug": "atmosphere",
"body": "![Atmosphere01.png](///raw/806/2/z/2334.png)\n![Atmos02.png](///raw/806/2/z/2335.png)\n![Atmos03.png](///raw/806/2/z/2337.png)\n![Atmos04.png](///raw/806/2/z/233a.png)\n\nEasily the largest project that I have coded in Unity to date; as well as the largest collaboration I have done with my team of people! \n\nCoding was done by Me - Alexis\nArt, storyline, and Dialogue developed by Quentin of Studio Hiro\nMusical Development done by Harlan; However due to time constraints we were unable to finish the score\nRoyalty free music pulled from the Youtube Creator's Studio - Opting out of Audio for judging\n\nMany events, and characters were cut out of production due to time; however the main story quest was fully finished, as well as all of the combat!\n\nStory:\nYou are a Tomthumb, a race of humanoid species that ranges an inch tall; wandering the forest floors, you stumble across the edges of a Fairy village, who tap into your innate magical abilities and allow you to preform the gift of Blood magic. Though powerful; it costs your own life force to use.\n\n\nControls:\nWASD to move; Left click fires your Slingshot, Right click fires a blood magic shot- Hold right mouse button to charge. The longer you charge, the more health it drains.\n\nE to interact with NPCs, Space to progress Dialogue, I to look at your inventory (Inventory is not really implemented however...)\n\nWas unable to make a proper title screen; Game takes a few moments to load!\nNo exit button, use alt+f4.\n\n******** Download Link ************\nhttp://www.filedropper.com/atmosphere\n***********************************",
"event": "jam",
"path": "/events/ludum-dare/38/atmosphere"
},
{
"id": 27904,
"author": "logan-spencer",
"name": "Stolen Earth",
"slug": "stolen-earth",
"body": "![Screenshot.png](///raw/857/3/z/23ae.png)\nEarth has been hit by a shrink ray, kidnapped, and dropped on an alien planet. You must take revenge, use humans to launch missiles and your oceans to shoot water to kill some enemies in this platformer!\nPlay Here https://www.dropbox.com/s/7jsfxj0xkkbfysk/Platformer%20New.zip?dl=0\n\nIt is not even near a complete product, but we worked hard and have several bumps along the way. It was a great experience and I am glad I got to work with some really talented guys! I know the game is hard. It only has a couple levels so it is supposed to be! Thank you for playing!\n\nThe Team:\nnikhilkmusic - Music Design, Main theme\nMabat - Sound Effects artist\nMaybeLater - Lead Designer / Programmer\ndbbgba - Graphic Designer",
"event": "jam",
"path": "/events/ludum-dare/38/stolen-earth"
},
{
"id": 15861,
"author": "arrise",
"name": "Beloved Brothers",
"slug": "beloved-brothers",
"body": "[IMG_0486.PNG](///raw/99a/2/z/23df.png)\n\nThe tale of two small town Brothers encounter with a man from space.\n\nhttps://lovekc.itch.io/bickering-old-brothers\n\nhttps://github.com/LoveKC94/SmallWorldForRealThisTime!\n",
"event": "jam",
"path": "/events/ludum-dare/38/beloved-brothers"
},
{
"id": 16025,
"author": "nidhoggn",
"name": "Tiny Planet Defense",
"slug": "tiny-planet-defense-1",
"body": "![3.png](///raw/98e/3/z/22ba.png)\n\n![2.png](///raw/98e/3/z/22bb.png)\n\nTPD is a tower defense game, where you place weapons around the orbit of your planet to defend against an alien invasion.\n\n# Controls:\n* Arrow keys - Movement\n* Z - Fire weapons/Confirm\n* X - Cancel\n\n# Links\n* Download link: https://github.com/Phantom-Ignition/LudumDare38/releases/download/v1.0.1/Tiny.Planet.Defense.v1.0.1.rar\n* Source code: https://github.com/Phantom-Ignition/LudumDare38/\n* Twitter: https://twitter.com/phantomignition\n\n# Credits\n\n### Music\n* Rhinoceros - Kevin MacLeod\n* Space Fighter Loop - Kevin MacLeod\n\n### Code\n* TinyTween.cs - Copyright (c) 2013 Nick Gravelyn\n* MonoGame.Extended - Copyright (c) 2015 Dylan Wilson\n\n\n# Changelog\n* v1.0.0 - 4/24/2017\n * Initial version\n* v1.0.1 - 4/30/2017\n * Fixed a bug where the game crashed when there were too many sounds\n * Fixed the gameover being skiped if the user press the confirm key too fast\n * Fixed the massive frame drops when using lasers\n * Fixed a bug where the shields were transferring the damage to the planet\n * Fixed the gun projectile initial position\n * Code cleanup\n\nThanks for playing :)",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-planet-defense-1"
},
{
"id": 16087,
"author": "sintinium",
"name": "Tiny Planet Defender",
"slug": "tiny-planet-defender-1",
"body": "Tiny Planet Defender is a game where you defend the core of the small, dying planet. Enemies emerge from the portal and you must stop them by using special turrets to defend the core.\n\n[Download on Dropbox for Universal Jar](https://www.dropbox.com/s/ghl58mgyx431wif/TinyPlanetDefender-Universal.zip?dl=0)\n\n[Source on GitLab](https://gitlab.com/Sintinium/LudumDare38)\n![screenshot1.png](///raw/21c/2/z/22ab.png)\n![screenshot.png](///raw/21c/2/z/22ad.png)",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-planet-defender-1"
},
{
"id": 16261,
"author": "iseeicy",
"name": "A Week's Passing",
"slug": "a-weeks-passing",
"body": "![Cover3.png](///raw/1ce/z/2773.png)\n![screen_3840x2160_2017-04-25_18-43-13.png](///raw/1ce/z/2771.png)\n\n# Description\n\n*A Week's Passing* is a short video game made for Ludum Dare 38. In it, you take the role of a student over the course of a school week.\n\nEverything was made by Iseeicy on the Unity Engine, with the exception of most ambient noise, and Unity's default FPSController.\n\n# Voting Category Opt-outs\n\n- Audio\n\n# Links\n\n- [Web (EXPERIMENTAL HTML5)(v1.1)](https://iseeicy.itch.io/a-weeks-passing-html5)\n- [Windows (All Versions)](https://iseeicy.itch.io/a-weeks-passing)\n\n\n### |- CHANGELOG -|\n\n* (v1.1) - Fixed collisions on the PC\n* (v1.1) - Fixed UI scaling bug\n\n\n* (v1.2 POST-LD) - Touched up the home area by adding more stuff and making the front door more apparent\n* (v1.2 POST-LD) - Added new footstep sounds\n* (v1.2 POST-LD) - Made student's shirts randomize colors\n* (v1.2 POST-LD) - Updated the bus stop area to look a bit nicer\n* (v1.2 POST-LD) - Gave interactable objects an arrow that appears above them\n* (v1.2 POST-LD) - Added music to the main menu\n* (v1.2 POST-LD) - Fixed a texture import bug where NPC textures were filtered incorrectly\n* (v1.2 POST-LD) - Fixed a bug where the \"quest\" text would flash before fading in\n\n\n* (v1.3 POST-LD) - Tweaked a few sounds\n* (v1.3 POST-LD) - Added a camera focusing feature that moves the camera towards an NPC that's addressing the player.\n* (v1.3 POST-LD) - Modeled a cool alarm clock",
"event": "jam",
"path": "/events/ludum-dare/38/a-weeks-passing"
},
{
"id": 16334,
"author": "curth",
"name": "Eater of Worlds",
"slug": "eater-of-worlds",
"body": "![title.png](///raw/6cf/3/z/2273.png)\n\nEat to survive! Controls are WASD, ram planets with enough speed to destroy them!\n\n\nSource: https://github.com/curopium/Eater-Of-Worlds\n\nOnline Player: https://curopium.github.io/Eater-Of-Worlds/\n\nDownload: https://www.dropbox.com/s/82rw8fq3hbn1k1o/Eater-Of-Worlds%5BLD38%5D.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/eater-of-worlds"
},
{
"id": 16570,
"author": "qristofer",
"name": "Is fast",
"slug": "is-fast",
"body": "# Better skip this one.\n## Kinda sorta fly a jet plane through a track made up of \"tunnels\".\nIt's infinitely far from finished, but I'm uploading this game here as a sort of memorial for this weekend. I was here! \n\n### Controls\n* R - Reset\n* W,S - Throttle Control ( sry non qwerts )\n* A,D - Yaw\n* UP,DOWN - Pitch\n* RIGHT,LEFT - Roll\n\n**I don't want to compete** or be judged or however it works on this site, because, A. the game is stupidly unfinished and I don't need to hear what's wrong with it. B. I intend to keep working on it for a little bit ( using the same repository, so it would be unfair if someone plays the game a week from now. ( I might use itch.io to host the original version , in that case I'll change this text!!! ) Now Zzz.\n\nP.S. Darn what an awful theme. D: What's wrong with y'all?!\n\n## Links\n* Browser: https://qristofer.github.io\n* Source: https://github.com/qristofer/qristofer.github.io\n",
"event": "jam",
"path": "/events/ludum-dare/38/is-fast"
},
{
"id": 16610,
"author": "lavwa",
"name": "A small World \u00e0 la No Man's sky",
"slug": "a-small-world-in-a-big-universe",
"body": "**Visit** planets by landing and then clicking on them\n\n**Trade** minerals for fuels\n\n**Find** your small world\n\nYou can play the game here :\nWindows executable : https://www.dropbox.com/s/c0ksue8r1r1nz1f/Windows.rar?dl=0\n\n![Ship.png](///raw/c8f/z/238e.png)\n![AMWLG2.png](///raw/c8f/z/2d34.png)\n\n\n**Controls:**\n\nw/s : thrusters\n\na/d : rotate ship\n\nq/e : strafe left/right\n\nleft shift (hold) : thruster boost\n\nspace : full brake\n\nm : main menu (save, load, new game)\n\nmouse wheel up/down : zoom in / out\n\nleftClick on planet : enter planet when in range/landed\n\nright click : toggle camera ship follow\n\nmiddle click : drag the map\n\ne : when in range near ship to return into space\n\n\n\n**Notes:**\nWhen you are on stuck on a planet, you can press SHIFT + W to give you extra boost, but it cost fuel.\n\nIf your ship spin out of control, use SPACE to stop the rotation.\n\nYour fuel (gas and oxygen) is ticking even if you are landed, so don't take too much time to admire the planets and hurry to find yours !\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-in-a-big-universe"
},
{
"id": 16694,
"author": "samurai-spark",
"name": "Daily Routine: the smallest worlds are the ones we get stuck in",
"slug": "daily-routine-the-smallest-worlds-are-the-ones-we-get-stuck-in",
"body": "\n![thumbnail.png](///raw/311/4/z/28c5.png)\n\nAfter three hard days we present to you our first Ludum Dare jam entry.\n\nSometimes it was a real struggle but also a whole lot of fun. :grin:\n\n[**Click here to play the game!**](https://samurai-spark.itch.io/dailyroutine)\n\n**Available on WebGL | Windows | Linux | Mac**\n\nWe are very proud of what we were able to accomplish within this time period. The Project was created by the two of us in 60 hours.\n\nFeel free to report any bugs you may encounter. \nAlso let us know if you actually reached the end! :smile:\n\nHere is a little preview of our work.\n\n**Screenshots:**\n\n![DailyRoutine2.png](///raw/311/4/z/22d8.png)\n![DailyRoutine3.png](///raw/311/4/z/22da.png)\n\n\n\n**Changelog**\n\n25.04.2017:\n - *Fixed a bug which caused the ending to crash*\n - *Fixed a bug which scaled the intro scene wrong in web build*\n\n26.04.2017:\n - *Fixed a bug which scaled our UI wrong on high resolutions *\n\n27.04.2017:\n - *Fixed that the the hint to solve the first game is cut off *\n\n\n![banner_thankyou2.png](///raw/311/4/z/2de4.png)\n\n\n\nAfter some of our comments brought us to the idea, we announce you the \n\n![icc-s.png](///raw/311/4/z/2de9.png)\n\nThe first person who mails us a screenshot with a score over 10 Cereals Per Second (CPS) in our first mini game wins a **free box of cereals!**\nThis is just a small thank-you gift for all your kind and useful feedback. Because you know, breakfast is healthy. :smile: \n\nPlease mail us your screenshot at <team@samurai-spark.com>.",
"event": "jam",
"path": "/events/ludum-dare/38/daily-routine-the-smallest-worlds-are-the-ones-we-get-stuck-in"
},
{
"id": 16775,
"author": "magical-grill",
"name": "Tiny Bob's Big World Diner",
"slug": "tiny-bobs-big-world-diner",
"body": "A game made my Magical_Grill and Raggo3D for Ludum Dare 38. Play as Tiny Bob in his Big World Diner Kitchen as he struggles to flip the perfectly cooked pancake. Use the WASD or arrow keys to move, and Shift and Enter to tilt the pan. Keep the pancake from burning as you watch your skillet and pancake slowly shrink into an even tinier tiny world. \n\nMusic, Menus, 2D Assets: Magical_Grill\n3D Assets and Programming: Raggo3D\n![titlescreen.png](///raw/081/4/z/2343.png)\nDownload and play: https://www.dropbox.com/s/6i4rolp5ljaer3j/Tiny%20Bobs%20Big%20World%20Diner%20Build%2001.zip?dl=0 ",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-bobs-big-world-diner"
},
{
"id": 17014,
"author": "john-hargrove",
"name": "Bad Antics",
"slug": "bad-antics",
"body": "# Bad Antics\n![Untitled-2.png](///raw/b62/4/z/23b1.png)\nBad Antics is a resource gathering / tower defense game. The objective is to keep your ant hive alive for as long as possible while thwarting wave after wave of the evil red ant army. :japanese_ogre:\n\nSome tips:\n\n- Turrets consume stone when firing\n- Mobs don't collide with turrets, they march right through! Told you, they're evil.\n\n# Known bugs\n\n- Game over is bugged and the game keeps running.\n- The stone quantity UI element clips and only shows 3 digits.\n- Bullets don't despawn properly. Game may be unusable after some time.\n\n\n# Credits\n\n- John Hargrove (Programming, Design)\n- Evan Wever (Modeling, Design)\n- External asset license list posted here soon ...\n\n\n# Download Link\n\n- itch.io: https://jogogames.itch.io/bad-antics\n- Dropbox: https://www.dropbox.com/s/81z83zqw1dmlnda/BadAntics-2017-04-24-v03.zip?dl=0\n\n# Opt outs\n\n- Audio (Music and SFX from third party CC0 or CC-BY)\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/bad-antics"
},
{
"id": 17420,
"author": "reactor-scram",
"name": "Vegicide",
"slug": "vegicide",
"body": "![040-title.png](///raw/3e4/z/2294.png)\n\n## Download\n\n[Vegicide v0.2.1 for Windows](https://reactorscram.com/ld38/releases/vegicide-win32-v0.2.1.zip)\n\n[Vegicide v0.2.1 Source Code](https://reactorscram.com/ld38/releases/vegicide-source.tar.gz)\n\nVenus Von Trapp must overthrow the PumpKing! Help her kill all the other plants in the small veggie world!\n\n![039-jam.png](///raw/3e4/z/2297.png)\n\n## Controls:\n\nUse any of WASD, IJKL, or arrow keys to walk.\n\nHold down left or right Ctrl to charge up energy. Then hold a direction and let go to pounce, damaging any enemy you land on.\n\n## Debugging\n\nIf something goes wrong, back up your key_log.txt file and email it to me. This file records game input. Vegicide never reads nor transmits the file, and it does not contain any identifiable information, only \"left arrow up\" and \"pounce key down\"-like events.\n\nRun \"DemoReplay\" to see a pre-recorded demo. If this demo defeats the pumpking, then your game should work. However, the intricate plot will be spoiled.\n\n## README:\n\nVegicide is a 2D game made by ReactorScram for the Ludum Dare 38 game jam.\n\nIts source code is available under the Affero AGPL v3: https://github.com/ReactorScram/ld38-vegicide\n\nIts art assets are available under the Creative Commons Attribution\nShare-Alike No-Commercial license.\n\nThe music was created by Deoduckla and the licensing is up to him.\n\nThe veggie puns \"crab apple\", \"beetnik\", and \"pumpking\" were contributed by derek.dashiell7@gmail.com\n",
"event": "jam",
"path": "/events/ludum-dare/38/vegicide"
},
{
"id": 17716,
"author": "samlo",
"name": "Monolith",
"slug": "monolith",
"body": "![itch-header2.gif](///raw/30e/2/z/29b2.gif)\n\n\n\n\n\n![ldjam3.gif](///raw/30e/2/z/29b3.gif)\n\n\n\n\n\nMonolith - a screaming fast, hyperkinetic shooter about going as fast as you can and racking up massive combos. **[Get it on Itch.io!](https://samloeschen.itch.io/monolith)**\n\n**Controls:**\n\nArrows to move and acquire targets. Press Z to fire a missile volley once you've locked on!\n\nTip: acquire as many targets as possible before firing to up your multiplier.\n\nMade by:\n\n[Sam Loeschen](https://twitter.com/samloeschen) - code/visuals\n\n[David Carney](https://twitter.com/thedavidcarney) - music/sounds\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/monolith"
},
{
"id": 17740,
"author": "campbell",
"name": "Gnome Town",
"slug": "gnome-town-dating-sim",
"body": "Your gnome date has been crushed by a stack of rival gnomes dressed like a regular human! Take them down!!!![screenshot.png](///raw/92e/2/z/23c6.png)\n\nPlay on Itch.io! (Click to jump, drag to shoot)\n\nhttps://campbellrossmccarthy.itch.io/gnome-town-dating-simuator",
"event": "jam",
"path": "/events/ludum-dare/38/gnome-town-dating-sim"
},
{
"id": 17763,
"author": "mektidas",
"name": "MiniWorlds",
"slug": "miniworlds",
"body": "LD 38 Small World Theme\nthis is our first time in LD, with just a few months in the programing world.\n\n![Sin t\u00edtulo.png](///raw/dbe/1/z/22bd.png)![Sin t\u00edtulo4.png](///raw/dbe/1/z/22bf.png)![Sin t\u00edtulo3.png](///raw/dbe/1/z/22c3.png)![Sin t\u00edtulo2.png](///raw/dbe/1/z/22c6.png)\n\n7 small games in 7 small worlds!\n\nGame: http://www.kongregate.com/games/Mektidas/multismallwolrds \n\nSource Code: https://github.com/Adtberp/LDJam-38-A-Small-World",
"event": "jam",
"path": "/events/ludum-dare/38/miniworlds"
},
{
"id": 18309,
"author": "boats",
"name": "Space^3",
"slug": "space3",
"body": "![Game.gif](///raw/86c/2/z/2361.gif)\nSpace^3 is a top down shooter where you conquer space by blasting your enemies. Travel to other planets and wipe out enemies. \n![2.png](///raw/86c/2/z/239e.png)\n![Untitled.png](///raw/86c/2/z/239f.png)\n\n# Links\n- https://boats.itch.io/spacecubed",
"event": "jam",
"path": "/events/ludum-dare/38/space3"
},
{
"id": 18692,
"author": "ijzm",
"name": "Terraform",
"slug": "terraform",
"body": "![eJwFwUEOgyAQAMC_8ABQZFnirX_o3VCkaAIuWdaT6d8786ibq1rVIdLHasx-jkS86yHEsWRdiErNsZ9DJ2omisR0tHzJMHOA4BAB0IH1i5_RLJO3uHgXECcbAHww78wcv8Rte9XP3Tbdr6J-f1TxJkc.png](///raw/39b/z/238f.png)\n\n![eJwFwckNwyAQAMBeKID7iuvI30KYgCXDWrvrV5TeM_MVD15iE4P5pk2p46QKeEhiwNKb7AD9auU-SVaYqjCXOmZbTMrkkH1KISQfbHTRJOV0tEkn75yxObyMi-rdEMsHcO5UsbVFA3jXVt6ri98fbaoo5Q.png](///raw/39b/z/2373.png)\n\n![eJwFwUkOgzAMAMC_5AFZyOKUd_SOouAGJMDINqeqf-_M1zx8mNlsqrfMzq27dOLVihK3gXYQjQPbvYvtdLqm2vp24qXiQs01AeQMKU8llgAu-jKBh1hDnOorgi_ujcztQ3wu0hnxko108cne1zC_P257KOw.png](///raw/39b/z/2375.png)\n\n![eJwNw0sKwyAQANC7eAD_n5BzdB_EWA1ER2Ymq9K7tw_eRzx4i1105kW7UudFBfCUxIC5VdkA2l3zukgWGCoz59JHnUzKbGHzKYWQfLDRRZOU09EmnZyx3gRr_tWrIuY34DioYK2TOvChnVyzie8Paz0o1A.png](///raw/39b/z/2377.png)\n\n![eJwNx0sOgyAQANC7cAB-CqOeo3tDkIKJMGZmXDW9e_t276MeutSmmsjNmzHHyRnp0CxIqRZdEetV0n2yzthNEkm59TKEjVvCMgOEAHPwcYoOzGSjBwsO1vVf52Mwr0KU3kh950ylDG4ou3X6HlV9f28SKO0.png](///raw/39b/z/2378.png)\n\n### Terraform - A game made in less than 72 hours for Ludum Dare 38: A Small World.\n\n>Your ship crash lands on a small planet. Use its resources to create buildings and grow your colony. But be careful at night, when the creatures come out to play.\n\n**Instructions:**\n\nWASD and arrow keys to move.\n\nClick and hold on a resource to mine it. When a resource is collected (such as trees or stones), it will disappear and add to the counter on the bottom left.\n\nClick \"build\" to construct buildings. Costs of resources are listed within the menu.\n\nSelect a building and place in an open space on the world.\n\nEnemies will attack your buildings and chase you at night. Click and hold to kill them.\n\nHow many days can you survive?\n\n## Credits:\n\n- **IJZM** - Programming, lovable derp\n- **Frostyflytrap** - Pixel art, SFX\n- **TinyCastleGuy** - Game design, icons\n- **Random-storykeeper** - Music\n\n\n## Links!:\n\n- **Download (Windows/Mac):** https://github.com/TeamSpontaneousCombustion/LDJAM-38/releases/tag/Terraform\n- **Play it online:** https://teamspontaneouscombustion.github.io/builds/Terraform/\n- **Soundtrack:** https://random-storykeeper.bandcamp.com/album/terraform-ost\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/terraform"
},
{
"id": 18697,
"author": "flatgub",
"name": "\uff32\uff25\uff34\uff32\uff2f\uff28\uff21\uff23\uff2b\uff25\uff32\u3000\uff11\uff19\uff19\uff13",
"slug": "retrohacker-1993",
"body": "![ss+(2017-04-25+at+11.47.36).png](///raw/9f4/z/21ea.png)\n![ss+(2017-04-25+at+12.23.09).png](///raw/9f4/z/21ec.png)\n\n# \uff32\uff25\uff34\uff32\uff2f\uff28\uff21\uff23\uff2b\uff25\uff32\u3000\uff11\uff19\uff19\uff13\n\"One persons quest to become the best hacker of the _pseudo-90s_\"\nA relatively authentic and historically (creative liberties taken, IP addresses instead of phone numbers, etc) DOS style hacking game set in the year 1993. As well as connecting to devices over your trusty old 2400 baud modem, you can interface with other devices using your computer to access the _small unique digital world_ within each as a second, deeper form of hacking. You must use the two in cooperation to \"achieve hacks\"\n\n## \uff29\uff4d\uff50\uff4f\uff52\uff54\uff41\uff4e\uff54\u3000\uff23\uff41\uff56\uff45\uff41\uff54\nThis game is **ENTIRELY UNFINISHED**.\nDue to a sleeping mistake (I set two alarms on different devices to wake me up after 2 hours, but managed to disable both _in my sleep_ and return to bed without realising, so I wasted 11 hours of the 3rd day), like 70% of the time I'd decided to dedicate to fleshing out the content on the system was lost, so although the game has a lot of expandablility under the hood (and I do plan on expanding it a lot, I had a LOT of fun working on this), this \"demonstration\" of its abilities is severely lacking. All it features is the tutorial section which teaches you the basics of how the game WOULD play, and a shareware demo-esque lock at the first BBS. \n\n##### You'll know when you hit the content wall because you'll hit a special green popup.\n\n### \uff23\uff4f\uff4e\uff54\uff52\uff4f\uff4c\uff53\nKeyboard - Everything.\nUse the in game help command to get a list of actions if you forget, or do the tutorial again.\n\n#### THE CONSOLE IS CASE SENSITIVE!\n\n##### The tutorial should teach you everything you need to do, but if on the off chance it doesn't start, try restarting the game and not pressing any buttons. The tutorial is quite linear due to time constraints so it'll stop following you if you don't do what it expects.\n![bd539a1a5d[1].png](///raw/9f4/z/23dc.png)\n\n#### \uff37\uff48\uff59\u3000\uff54\uff48\uff45\u3000\uff4a\uff41\uff4d\uff4d\uff59\uff4e\uff45\uff53\uff53\uff1f\nThe only compo rule this game breaks is the time limit, I worked alone and everything contained within is entirely from scratch (excluding the IBM Code page 437 font, which is basically on every windows computer anyway).\n\n## Links\n* **TWITTER:** https://twitter.com/flatgub\n* **GET THE GAME AND THE SOURCECODE:** https://flatgub.itch.io/retrohacker1993\n* **TIMELAPSE:** https://youtu.be/MFmhJYUOco8\n\n### Changelog\n#### V0.1.01\n* Performance improvement and fixed out of memory issue\n\n#### v0.1.02\n* Fixed the disconnection crash\n* Fixed more out of memory issues\n* Fixed a typo\n* Made the renderer render the screen in alternating chunks to avoid further out out of memory issues.\n\n#### v0.1.03\n* Removed the FPS counter i accidentally left on\n* Removed the address book entry that shouldn't be there\n* Many FPS improvements.\n\n#### v0.1.04\n* Further FPS improvements\n* Fixed the bug which made dialling not find the host\n* Fixed the bug where the BBS wouldn't let you log back in\n* Fixed the screen clearing crash _(I think)_ \n\n#### v0.1.05\n* **Fixed Renderer lag and screen tearing, thanks JujuAdam (https://www.reddit.com/user/JujuAdam)**\n\n### Known Bugs\n* Keyboard input occasionally doesn't move the player\n",
"event": "jam",
"path": "/events/ludum-dare/38/retrohacker-1993"
},
{
"id": 19386,
"author": "felipe-guimaraes",
"name": "Small World of Charlie",
"slug": "small-world-of-charlie",
"body": "A short game about the concept of living in an small world in an endless universe and it's consequences. \n\nWe're glad to present a complete game, although it doesn't have so many features as we'd like. Our major problems were lack of planning and time management, which made us work against the clock until the very end.\nThere's also the matter of the amateur artistic skills, but it was nice to make everything but the song by ourselves. There's so much to improve!!\n\nThe website doesn't seem to work properly, so here is everything:\n\n##Voting Category Opt-outs\nWe didn't make the song, just used one under Creative Commons License.\n\n##Images\n\n\n##Cover Image - [lua.png](///raw/886/3/z/2279.png)\n\n##Screen Shots\n![menu.png](///raw/886/3/z/225f.png)\n\n![print5.PNG](///raw/886/3/z/2281.png)\n\n##Source Code: https://github.com/guimafelipe/smallworld\n\n#DOWNLOAD: https://flpguima.itch.io/the-small-world-of-charlie\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-of-charlie"
},
{
"id": 19557,
"author": "shubham-gupta",
"name": "Sunken Mystery",
"slug": "sunken-mystery",
"body": "![1.png](///raw/7f6/2/z/2386.png)![3.png](///raw/7f6/2/z/238a.png)![4.png](///raw/7f6/2/z/238b.png)\n\nThe war had begun, it was destruction everyone. Inorder to escape it,Billy started building his world underground. He had created many obstacles so that no destructor could reach him.\nNow that the war had finally been over, he wants to go back. Help him overcome the obstacles and go back to his original world.\n\nLink to Game : https://www.gamebucket.io/game/5ed4098a-48d3-489f-ba01-7eb8f7252a7a\n\nindiexpo : https://www.indiexpo.net/en/games/sunken-mystery\n\nitch.io : https://shubhamgupta25.itch.io/sunkenmystery\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/sunken-mystery"
},
{
"id": 19668,
"author": "funkeh",
"name": "FANCY SEEING YOU HERE",
"slug": "fancy-seeing-you-here",
"body": "The party is never as fun as the afterparty.\n\n[WINDOWS](http://caveware.digital/files/games/windows/fancy-seeing-you-here.zip) // [SOURCE (.love)](http://caveware.digital/files/games/source/fancy-seeing-you-here.love)\n\nmacOS / Linux ports coming soon\n\n![fancy.png](///raw/405/2/z/2154.png)\n![g.png](///raw/405/2/z/2166.png)",
"event": "jam",
"path": "/events/ludum-dare/38/fancy-seeing-you-here"
},
{
"id": 19949,
"author": "stuntddude",
"name": "Transistor Soup",
"slug": "transistor-soup",
"body": "![main.png](///raw/761/z/22b8.png)\n\nWelcome to Transistor Soup! As part of the company's standard training for new hires, you'll be getting acquainted with our proprietary circuit prototyping software through a series of challenging exercises...\n\n_Microchips are incredible. It's like there's a whole world packed onto that tiny little wafer._\n\nCreated solo using Processing, my one true abiding love.\n\nDownload (Windows + Linux + macOS): https://stuntddude.itch.io/transistor-soup\n\nP.S. testing the circuit saves your progress. If you're paranoid about save states like I am, this should put your mind at ease.",
"event": "jam",
"path": "/events/ludum-dare/38/transistor-soup"
},
{
"id": 19952,
"author": "phylp",
"name": "SCAPM",
"slug": "scapm",
"body": "# Starcraft Actions Per Minute\n[LINK](https://github.com/phylp/SCAPM)\n\n\nGet ready for this summer's remastered release of Starcraft with SCAPM! You control Lieutenant Dan as he gains rank by efficiently making StarCraft units and structures using default hotkeys. \n\n![scapm1.png](///raw/4ea/3/z/2218.png)\n\n![scamp4.png](///raw/4ea/3/z/2282.png)\n\n![scapm3.png](///raw/4ea/3/z/227e.png)",
"event": "jam",
"path": "/events/ludum-dare/38/scapm"
},
{
"id": 20845,
"author": "dwulff",
"name": "Earth Moon Smash Squadron",
"slug": "earth-moon-smash-squadron",
"body": "![Title.png](///raw/f31/5/z/23a3.png)\n\n\nTRY GAME HERE https://darrell-wulff.itch.io/earth-moon-smash-sqaudron\n(I would've done a web game but things happened...)\n\nSo happy to be done with my first Ludum Dare / Game Jam ever! I had to scale back my idea a ton and had some poor planning on what assets to create. Overall I'm just glad to get a little game made and to have such an eye opening experience. I tried to make a game that had some wacky physics/atmosphere while also trying to be an arcade game. \n\n***Only update was fixing a bug that would freeze the game if you wanted to play again!***",
"event": "jam",
"path": "/events/ludum-dare/38/earth-moon-smash-squadron"
},
{
"id": 21139,
"author": "dzik",
"name": "Hamsterscape!",
"slug": "hamsterscape",
"body": "![MainMenu.JPG](///raw/0fd/z/228f.jpg)\n\nDOWNLOAD HERE ======>>> https://nettleflap.itch.io/hamsterscape\n\nPLEASE READ THE CONTROLS TUTORIAL BELOW!\n\nTwo best hamster friends, Jack and Joe have decided to take the matters into their own hands and to escape from their cruel master Johnny. They came up with a cunning plan of escape! It is a crazy plan, involving trousers buttons, hamster wheels and balloons... but, it has to work. Try to see if you will manage to fulfill it :D\n\n![hamsterscape1.gif](///raw/0fd/z/231b.gif)\n\n![hamsterscape2.gif](///raw/0fd/z/2330.gif)\n\nFeatures:\n- 2 player local coop\n- 10 levels to beat\n- crazy physics\n\n\n![LevelSelection.JPG](///raw/0fd/z/229d.jpg)\n\n\nControls:\n- Level selection - mouse select\n- Vehicle editor - player 1 only\n- Game - both players\n\n\nPlayer controls (player 1 / player 2)\n- Move (arrows / w s a d)\n- Interact (right shift / left shift)\n- Abort (right ctrl / left ctrl)\n\n\n\nWhen interacting in game, try to move up and down and see the effect of the module :)\n\nLevel 8 and 9 are hard but beatable. We did it.\n\n\n![Driving2.JPG](///raw/0fd/z/22a5.jpg)\n\n\nLevel 10 remains unbeaten as at this moment!\n\n\n![Driving5.JPG](///raw/0fd/z/22a3.jpg)\n\n\nGood luck and have fun! :)\n\n\n![VehicleEditor.JPG](///raw/0fd/z/22bc.jpg)\n\n![VehicleEditor2.JPG](///raw/0fd/z/22be.jpg)\n\n\nPS.\nApologies for the inconsistent menu controls. We didn't manage to finish it in time.",
"event": "jam",
"path": "/events/ludum-dare/38/hamsterscape"
},
{
"id": 21832,
"author": "drymouthtales",
"name": "I'm Not Comming Home",
"slug": "inch",
"body": "A strategy game that I started willing to tell you a story. The only thing that \"it hasn't got\", is the story.\nHope you enjoy it!\n\n![portada.png](///raw/4f2/3/z/229a.png)\n\n\nLink to the game:\nhttps://drive.google.com/file/d/0B2reKsgbviVIN2ZlUTgwMGVCUms/view?usp=sharing\n\nPS: the music is awesome!",
"event": "jam",
"path": "/events/ludum-dare/38/inch"
},
{
"id": 22207,
"author": "tangiblegames",
"name": "Cosmonaut Pavel Tokarev",
"slug": "cosmonaut-pavel-tokarev",
"body": "The unfortunate spaceman tries to stay alive after a disaster in deep space.\n\n![square.png](///raw/bf7/z/24fb.png)\n\nmacOS version:\nhttp://files.tangiblegames.com/CosmoPavel_LD38.zip\n\nWindows version:\nhttp://files.tangiblegames.com/CosmoPavelWin_LD38.zip",
"event": "jam",
"path": "/events/ludum-dare/38/cosmonaut-pavel-tokarev"
},
{
"id": 24279,
"author": "blackasaurus",
"name": "Save Our Tiny Planet",
"slug": "save-our-tiny-planet",
"body": "![Title Screen.png](///raw/009/3/z/2391.png)\n\n![story.png](///raw/009/3/z/23db.png)\n\n![screenshot 4.png](///raw/009/3/z/2b36.png)\n\n![Screenshot 5.png](///raw/009/3/z/2b38.png)\n\nSave Our Tiny Planet is a surprisingly simple yet mercilessly difficult procedurally generated side scroller designed to put your reaction speed to the test!\n\nA massive asteroid 30,000 times the size of the earth spells certain doom for our planet. Unless you can save it. Our top scientists have devised a way to move the planet but there isn't enough time to avoid the collision. Our only hope is for you to fly the planet through the tunnels of the asteroid. Good luck.\n\nDownload: https://blackasaurus.itch.io/save-our-tiny-world\n\nUpdate: fixed score screen music and text placement.",
"event": "jam",
"path": "/events/ludum-dare/38/save-our-tiny-planet"
},
{
"id": 25120,
"author": "jakobe3",
"name": "SMALL INFECTION: a cellular shoot-em-up!",
"slug": "small-infection-a-cellular-shoot-em-up",
"body": "You are a virus: a sort-of-lifeform destined to destroy your host from the inside out. But you're gonna have to beat some seriously nasty immune cells first. Take on the ginormous Macrophage, the speedy Dendritic Cell, and (soon) the extremely dangerous Natural Killer Cell. Control a cell to shoot and drop out of it to dodge these bosses' deadly macromolecules in your tiny viral form. Here you'll switch between a small world and an even smaller world- welcome to our lil game!\n\nDARE VERSION LINK!: https://jakobe3.itch.io/small-infection-ludum-dare-38-version\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-infection-a-cellular-shoot-em-up"
},
{
"id": 26124,
"author": "ava-skoog",
"name": "Blomst \ud83c\udf3b",
"slug": "blomst",
"body": "\ud83c\udf0f Join a tiny astronaut as she sets out to terraform planets by planting lots of flowers on them*! \ud83c\udf0e\n\n![Skjermbilde 2017-04-25 kl. 05.03.06.png](///raw/4c/z/22e8.png)\n\nYour goal is to plant flowers, trees, bushes and cacti to strengthen the atmosphere. Harvest seeds from plants, which you can then use to either plant new plants of the same type, or save to exchange for seeds from rarer and more effective plants. Each plant contributes differently to the atmosphere at different costs. \ud83c\udf31\n\nFirst time we provide a fullscreen option with the build\u2014this game really works for it!\n\n\\* Disclaimer: not actual science. \ud83e\udd91\n\n## Links \ud83d\udd17\n\n* **WEB:** http://formo.ninja/LD38/webgl/\n* **MAC:** http://formo.ninja/LD38/mac/Blomst.zip\n* **WINDOWS:** http://formo.ninja/LD38/windows/Blomst.zip\n* **LINUX:** http://formo.ninja/LD38/linux/Blomst.zip\n\n** BLOG: **\n\n* [Procedural planets & shaders](https://ldjam.com/events/ludum-dare/38/blomst/blomst-procedural-planets-shaders)\n\n** Retweet: ** https://twitter.com/avaskoog/status/856898577364287488\n\n## Video \ud83d\udc40\n\nhttps://www.youtube.com/watch?v=5Dm5PwnykzA\n\n** STREAMS **\n\n* [Full session (at 2h and 35min)](https://youtu.be/lXUmif8KKxM?t=2h35m35s) by @togis\n* [Basic gameplay (at 1h and 39min)](https://youtu.be/srBde18ASdY?t=1h39m0s) by @occultone\n\n## Controls \ud83c\udfae\n\nHopefully controls are clear from the UI, but here goes (the game only uses the keyboard and not the mouse):\n\n* **arrows** \u2014 move character around and navigate menus\n* **E key** \u2014 action/confirm; harvest seeds\n* **R key** \u2014 get rid of plant\n* **num123** \u2014 plant from one of your inventory slots\n* **escape** \u2014 pause/menu when not in another menu; go back when in a menu\n\n## Credits \ud83c\udfad\n\n* Marte Kvamme Str\u00f8mmen\n* Ava Skoog",
"event": "jam",
"path": "/events/ludum-dare/38/blomst"
},
{
"id": 26248,
"author": "geak",
"name": "Planet Mort-E on the dip space",
"slug": "planet-mort-e-on-the-dip-space",
"body": "Stuff:\nPress to rotate the planet Mort-e and shoot the meteors to survive and get the sweet sauce.\n\nMade by: Gabriel Aldaya (geak) & Gaston Fernandez (gef).\n\n![18136707_10213046962031481_271958538_n.png](///raw/516/3/z/238c.png) \n\n\n ![18136981_10213046961991480_133658934_n.png](///raw/516/3/z/238d.png)\n\n*Any similarity with Rick & Morty is pure coincidence\u200b.",
"event": "jam",
"path": "/events/ludum-dare/38/planet-mort-e-on-the-dip-space"
},
{
"id": 26777,
"author": "david-bocek",
"name": "Fatal System Error",
"slug": "fatal-system-error",
"body": "http://gamejolt.com/games/FatalSystemError/252127 (v0.1.2 for tiny bugfix to stop a gamebreaking bug, Mac build, more readable text location)\n\n# YOU DON'T PLAY BY THE RULES\nIn the distant future of 1991, war has evolved, and microscopic circuits are the new battlefield. As the city's best cyber cop, it's your duty to hack in and defeat these viruses the only way you know how: cyber bullets and a synthwave beat.\n\n![VenusBuildVer02_2017-04-25_21-39-45.png](///raw/798/6/z/27e9.png)\n\n## Details\nA movement focused short FPS with some neon graphics. Tutorial text will show up on the top of the screen as you move through the game!\n\n## Quick instructions\nWASD - move\nSpace - jump/doublejump/triplejump\nClick - shoot\nE - swap weapon\nLShift - dash\n\nAmmo drops for the gun you don't have equipped, dash does some small damage, and certain guns are better versus certain enemies\n\n## Warning\nThe game's difficulty is a bit out of wack, and there's more than a few bugs! Sorry 'bout that, but try and enjoy yourself anyway :)\n\n![VenusBuildVer02_2017-04-25_21-41-15.png](///raw/798/6/z/27eb.png)\n\n## Credits\nArt/Design/Code: David Bocek (all created during jam, compo friendly until the last minute)\nMusic: MercuriusFM Synthwave001 Soundtrack\nSounds: Forge3D SciFiSounds; Austin Shannon Scifi Weapons\n\nPlease opt out of music, thanks!\n\n![VenusBuildVer02_2017-04-25_21-38-44.png](///raw/798/6/z/27ea.png)",
"event": "jam",
"path": "/events/ludum-dare/38/fatal-system-error"
},
{
"id": 27115,
"author": "hcwool",
"name": "Final Fantasy Live",
"slug": "final-fantasy-live",
"body": "It's like Twitch Plays Pokemon, except it's on Facebook... And is Final Fantasy instead of Pokemon.\n\n~[Here's a link to the Facebook page](https://www.facebook.com/finalfantasylive/videos/1345449772214122/)~ [Whoops! We got taken offline... Here's another.](https://www.facebook.com/crynix/videos/1151445734967464/)\n\nWe weren't that big fans of the theme, so instead of using a planet as our small world we used Facebook! After hacking together OBS, and emulator and some Facebook polling scripts things started coming together pretty well.\n\nYou press reactions to vote on which button the game should press next, which is decided every 10 seconds.\n\n![recorded.gif](///raw/bb7/2/z/243f.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/final-fantasy-live"
},
{
"id": 27251,
"author": "mud",
"name": "Sky Fishin'",
"slug": "sky-fishin",
"body": "![skyfishin.PNG](///raw/c6a/6/z/2475.png)\n\nA simple game about using your fishing pole to knock asteroids out of the sky so you can pick up their fragments. Why? Why not?\n\nMade using the ZX Spectrum palette because I love it.\n\n**Controls**\n- **Move left:** A or left arrow\n- **Move right:** D or right arrow\n- **Aim:** move mouse\n- **Cast fishing hook:** left mouse button\n- **Reel in fishing hook (re-enables movement):** spacebar\n- **Quit game:** Q\n\nDownload (Windows, Linux, Mac): https://mudmudmud.itch.io/sky-fishin",
"event": "jam",
"path": "/events/ludum-dare/38/sky-fishin"
},
{
"id": 27742,
"author": "ranner198",
"name": "Tiny zombie house",
"slug": "tiny-zombie-house",
"body": "You find yourself in a unknown location and time, but be aware there are zombies afoot. You must fight your way through endless hordes of zombies in order to get out alive. Can you? \n\nTo move:\n\nW - Move Character Forward \nS - Move Character Backwards\nA - Move Character Left\nD - Move Character Right\n\nTo Turn:\n\nUse mouse and move it around to change the rotation of the character\n\nTo Shoot:\n\nLeft Mouse Button \n\nURL Launcher -------> https://ranner198.itch.io/tiny-zombie-house <-----------\n\n ![MainMenu.png](///raw/8de/z/2301.png)",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-zombie-house"
},
{
"id": 27906,
"author": "ugiwithaknife",
"name": "My Micro Pony",
"slug": "mymicropony",
"body": "//will add a description later\n![screen1.jpg](///raw/119/z/234e.jpg)\n![screen3.jpg](///raw/119/z/2351.jpg)\n![screen2.jpg](///raw/119/z/2350.jpg)\n\n## LINKS\n* **GAME:** https://thinkingmicrowave.itch.io/my-micro-pony ",
"event": "jam",
"path": "/events/ludum-dare/38/mymicropony"
},
{
"id": 27909,
"author": "ryusui",
"name": "Protozoan",
"slug": "protozoan",
"body": "![love_2017-04-24_18-45-01.png](///raw/1f3/1/z/2288.png)\n\nIt's the most intense fight for survival ever experienced by single-celled life! You are a tiny organism adrift in a world full of cell-destroying free radicals - fortunately, you have mutated a powerful defense in the form of an enzyme sprayer that allows you to turn these hostile foes into the energy you need to evolve and survive! Beware, however - the more elaborate your evolution, the bigger the target you present! How long can you last?\n\nGamepad and mouse/keyboard supported!\n\n![love_2017-04-24_18-47-19.png](///raw/1f3/1/z/228a.png)\n\n![love_2017-04-24_18-48-03.png](///raw/1f3/1/z/2290.png)\n\n![love_2017-04-24_18-49-08.png](///raw/1f3/1/z/2291.png)\n\n## Downloads\n\n- Windows Version: http://watercrown.info/games/Protozoan-Windows-LD38.zip\n- Cross-Platform LOVE2D Version: http://watercrown.info/games/Protozoan-LD38.love\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/protozoan"
},
{
"id": 27913,
"author": "danialhyatt",
"name": "GRIDTREK",
"slug": "gridtrek",
"body": "![gridtrek screen.png](///raw/799/6/z/223b.png)\n\nTrek across a gridded landscape and discover its ancient secrets\n\nCONTROLS: arrow keys to move, space to start/restart\n\nWINDOWS LINK : http://www.mediafire.com/file/h1u65nxzz586n4r/GRIDTREK_by_SMAX_and_NAWKSH.exe\n",
"event": "jam",
"path": "/events/ludum-dare/38/gridtrek"
},
{
"id": 27924,
"author": "echo-team",
"name": "Lokator 3: This Time It's Pest Control",
"slug": "lokator-3-this-time-its-pest-control",
"body": "![Screenshot1.jpg](///raw/5bb/z/24db.jpg)\n\n![Screenshot2.jpg](///raw/5bb/z/24dc.jpg)\n\nThe end of a trilogy. It's a bleak future... after Teddy got lost in space in part 2, he and his colleagues have been replaced by more efficient and much cheaper robots! The corporations have also discovered that pests can be a resource, instead of just a... \"nuisance\". So they have decided to start a zoo.\n\nGoal:\n\nYour goal is to keep attendance high. Attendees will show up in droves if you have a lot of critters they can look at, but will quickly bail if it turns into an infestation.\n\nGameplay:\n\nPests naturally flock together. Use your robot lokators to distract pests and guide them around the planetoid instead. But beware, if pests have nothing to do, they will likely relieve their boredom with some good ol' procreation.\n\nHaving enough pests will drive up attendee numbers. Having too many pests will drop them instead. You get points for maintaining attendance. The game is over when you no longer draw any attendees.\n\nControls:\n\n* Press the space bar to orbital drop a lokator. You can have a maximum of ten lokators, but keep in mind that they negatively affect attendee levels.\n* Select a lokator with left mouse button and move it around with the same left mouse button. Clicking outside the planetoid will deselect the selected lokator.\n* Hold down right mouse button to rotate the camera around the planetoid.\n* Use the scroll wheel to zoom in and out on the planetoid.\n* Press Escape or P to pause the game and bring up the pause menu.\n* You can always directly quit the game with Alt-F4.\n\nEcho Team:\n\n* Art & Concept: Lauren Herda\n* Code & Concept: Berend Wouda\n* Music & Bunnies: Nathan van Ofwegen\n\nLinks:\n\n* Windows: http://www.echoteam.org\n* Source: https://github.com/LDEchoTeam/ld38/\n\n*It appears you can only use 2048 characters in a game description. See the comments posted by us for additional information about the game.*",
"event": "jam",
"path": "/events/ludum-dare/38/lokator-3-this-time-its-pest-control"
},
{
"id": 27925,
"author": "docgeraud",
"name": "Brainstorm 38",
"slug": "brainstorm-38",
"body": "![promoArt.jpg](///raw/2ae/2/z/2217.jpg)\n\nIt is a narrative platefekefshjdksjd game, sort of\n\nI was struggling to make a game, so I made a game about it\n\nMade with Construct2\n\nLink to play on itch.io (browser) : https://docgeraud.itch.io/brainstorm-38\n\nMusic is a free one from Bensound !\n\nps: I wanted to create more gameplays (shooter, driving, rhythm game) but I lost time and motivation because of the french elections. It wasn't meant to be \"just\" a platformer. Anyway, I hope you'll like it. :]",
"event": "jam",
"path": "/events/ludum-dare/38/brainstorm-38"
},
{
"id": 27930,
"author": "knightess",
"name": "A Really Small World",
"slug": "a-really-small-world",
"body": "It's a small world rihgt? Or at least that's what you want your crush to think.\nChase him without noticing and vanish people to pretend you two casually meet everywhere.\n\n# Voting Category Opt-Outs\n* Graphics\n* Audio\n\n# Images\n\n## Cover Image\n![titulo.png](///raw/c03/3/z/22b3.png)\n\n## Screenshots\n\n![1.png](///raw/c03/3/z/2220.png)\n![2.png](///raw/c03/3/z/2228.png)\n![4.png](///raw/c03/3/z/2236.png)\n![6.png](///raw/c03/3/z/2263.png)\n![3.png](///raw/c03/3/z/22c9.png)\n\n\n# Asset Credits\n\n## 3d Models\n\nCharacters -> abdrahman\nCity -> Area730 - Simple Stylized Cartoon city\n\n\n## Sounds (From freesound.org)\n\nGossip ->InSintesi\nKiss-> Roscoetoon\nMain Theme ->Up In My Jam (All Of A Sudden) by Kubbi\n\n\n#Controls\n\nWASD For Movement\nHold Shift for running\nHold Space for vanishing people\nPress Space when your bar is full to kiss your crush and win the game\n\n# Links\n## Windows\nhttps://knightess.itch.io/a-really-small-world",
"event": "jam",
"path": "/events/ludum-dare/38/a-really-small-world"
},
{
"id": 27992,
"author": "zhoot",
"name": "ByteSized Something Something",
"slug": "bytesized-something-something",
"body": "![BSSS_Banner.PNG](///raw/beb/6/z/2359.png)\n# Welcome!\n\nByteSized Something Something is our entry to LD38! \nIt's a small old-school Tower Defence game. \n\nYou, the player, is attempting to construct your own subroutine in the chip. You need the green \"electrons\"\nthat travel along the cord. The red ones will hinder your progress, damaging your chip. Construct towers in order to prevent the red ones from reaching the chip. \n\n**Keep in mind** that placing turrets consumes progress on your subroutine. The larger turret costs more than the smaller one. \n\n# Controls\n* WASD to move the camera\n* Left-click to buy a turret (Press Escape to stop placing turrets)\n\n# Team\n* Zhoot [@ZhootSe](https://twitter.com/ZhootSe) (Coding & Art)\n* MetalDemon [@YnzeHettema](https://twitter.com/YnzeHettema) (Coding & Sound/Music)\n\n# Tools\n* Unity3D\n* Microsoft Visual Studio\n* Git\n\n# [Download](https://drive.google.com/drive/folders/0B2EFU-mMtBF8ZEU0SGhOZFRHNFE?usp=sharing)\nThe following versions can be found in the link above\n* Win32/Win64\n* MacOSX\n* Linux32 / 64\n* Source-code\n\n\n# Lovely Screenshots\n\n![Screenshot0.png](///raw/beb/6/z/2342.png)\n![Screenshot1.png](///raw/beb/6/z/2344.png)\n![Screenshot2.png](///raw/beb/6/z/2353.png)",
"event": "jam",
"path": "/events/ludum-dare/38/bytesized-something-something"
},
{
"id": 27993,
"author": "thelonelynug",
"name": "House 0.0.1(top down shooter)",
"slug": "house-top-down-shooter",
"body": "My first LD...just some basic top down shooter goodness I was working on this week. I hope you have at least 1 second of fun. I've recently commited on starting a top down shooter game as they're one of my favorite genres so I look forward to bringing updates to this game.\nMost bugs in this build have been fixed, I'm just waiting till judging is over to upload a new build!\n\nWASD or Arrow keys to move\nClick to Shoot\n\nGame can be found here:\n\nhttp://www.stencyl.com/game/play/36691",
"event": "jam",
"path": "/events/ludum-dare/38/house-top-down-shooter"
},
{
"id": 28067,
"author": "nhidares",
"name": "Lost In Space ",
"slug": "list-in-space",
"body": "\nHelp the small world find its way back to its solar system by using the foreign planets' gravitational pull to move from one to the other! But be cautious, unexpected obstacles will cross your path...\n\n*CONTROLS: Spacebar*\n\n\n\nThe game still has some bugs, but I will fix them soon and develop it further! \n\nTip: try to shoot when your planet points directly to the one you'd like to reach and don't skip planets. Then it will work better :) \n\n\nI didn't make the graphics and audio myself.\n\nThis is my first game ever! \n\n![menu.png](///raw/4d5/3/z/23c2.png)![lost.png](///raw/4d5/3/z/23c3.png)\n\n## Links\n* Windows: https://nhidares.itch.io/lost-in-space",
"event": "jam",
"path": "/events/ludum-dare/38/list-in-space"
},
{
"id": 28080,
"author": "ifire",
"name": "Sunshine's BATTLEACADEMY",
"slug": "sunshines-battleacademy",
"body": "![chrome_2017-04-24_21-23-32.png](///raw/03/z/2404.png)\n\nhttp://battleacademy.chibifire.com/\n\n**We did not finish the game portion.**\n\nA battle royale tech demo: I (iFire) and djdduty implemented multiplayer chat and movement and promptly ran out of time.\n\nThe concept was that the players would have a battle royal with bullets and a shrinking playfield until a winner was determined.\n\n## Tech\n\nInspired by virus eating games.\n\nGithub repo: https://github.com/fire/sunshines_battleacademy\n\nUses a javascript client and elixir phoenix for the server. \n\nThe server is stateless except for an in-memory cache. There is no global game loop. Each player spawns a process on the server that queries the in-memory database repeatedly.\n\nThe site is hosted on a docker container on a Kubernetes cluster.\n\n![chrome_2017-04-24_21-23-02.png](///raw/03/z/2406.png)",
"event": "jam",
"path": "/events/ludum-dare/38/sunshines-battleacademy"
},
{
"id": 28088,
"author": "paradroid001",
"name": "World Jumper",
"slug": "world-jumper-1",
"body": "It's just a prototype / tech demo, done in around 10 hours (Don't vote on this!). Lots of ideas which came from this little experiment which I might pick up in future!\nRun around planets, and do a Super Jump (hold shift) when you're ready to jump off planet. An indicator lets you know when a planet *might* be above you.!\n\n![WorldJumper.png](///raw/5ea/z/25c7.png)\n\nLinks\nPlay The Game: https://maxxor.itch.io/ld38",
"event": "jam",
"path": "/events/ludum-dare/38/world-jumper-1"
},
{
"id": 27860,
"author": "cruelmotivator",
"name": "Sewers & Streams",
"slug": "sewers-streams",
"body": "![Sewers & Streams](///raw/33c/z/25b9.png)\n\nEmbark on a dangerous dungeon crawling adventure with your truest friend and supporter, the Twitch chat. **[Download]**\n\n## Screenshots\n\n![S&S_1.jpg](///raw/33c/z/2147.jpg)\n\n![S&S_2.jpg](///raw/33c/z/2160.jpg)\n\n![S&S_3.jpg](///raw/33c/z/2163.jpg)\n\n![S&S_4.jpg](///raw/33c/z/2165.jpg)\n\n## Items\n\n1. **Necronomicon** \u2014 *resurrects you once*\n2. **Potion** \u2014 *heals*\n3. **Lockpick** \u2014 *unlocks chests*\n4. **Fire Scroll** \u2014 *explodes fiercely*\n5. **Sword** \u2014 *deals high damage to Ogres*\n6. **Mace** \u2014 *deals high damage to Skeletons*\n7. **Candelabrum** \u2014 *deals high damage to Gelatinous Cubes*\n8. **Shield** \u2014 *ups your armor but lowers your damage, grants immunity against dart traps*\n9. **Boots** \u2014 *grants immunity against spike traps*\n10. **Gas Mask** \u2014 *grants immunity against poison*\n\n## Commands\n\n- `!go` \u2014 *enter lobby*\n- `!buy 1 2 3 4` \u2014 *buy items*\n- `!start` \u2014 *start run*\n- `!a`, `!b`, `!c` etc. \u2014 *interact with things*\n- `!heal [hero name or number]`\n- `!cast` \u2014 *use a scroll*\n- `!next` \u2014 *proceed to another room*\n\n## Links\n\n- **[Sewers & Dungeons on itch.io](https://goblinairship.itch.io/sewers)**\n- **[Download]**\n\n[Download]: https://goblinairship.itch.io/sewers/purchase\n",
"event": "jam",
"path": "/events/ludum-dare/38/sewers-streams"
},
{
"id": 27900,
"author": "classicfire",
"name": "Small World: Green Valley",
"slug": "small-world-8",
"body": "It's not done yet but it's the best I could do.\n\nP.S.\nI'll still be editing the program to upload on Scratch and I'm not sure if that changes the link down below?\n\nP.P.S If it's run on Phosphorus it's gonna be glitchy because it was made on Scratch.\n\nP.P.P.S To download and actually play it you need Scratch installed offline.\n![AHHH.PNG](///raw/fcc/6/z/2328.png)\n## LINKS\nDownload:\nhttps://mega.nz/#!FeBjVJIQ!cjobIHC0a-4otPxL2PEeBPahKp39rcm9uV7YsfcLEcU\nPlay (removed link because it was glitchy)",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-8"
},
{
"id": 27969,
"author": "earthcollapse",
"name": "Cubical",
"slug": "cubical",
"body": "![cub1.png](///raw/c3d/6/z/26c2.png)\n\n\nWe made it again for LDJAM and this time we bring CUBICAL, a game about transporting worms on a train. We started on friday night with the game idea, and then we worked on saturday, sunday and part of monday. We also went through hard earthquakes here in Chile and finished :D\n\n![cub2.png](///raw/c3d/6/z/26c3.png)\n\n![cub3.png](///raw/c3d/6/z/26c4.png)\n\n**Instructions:** Right click and drag to rotate the view. Left click on a color on the station sign to select the next station the train will go to (you can click again to make the train wait at the station). Drag the worms onto the train and they'll automatically get off at their station. Try to keep the stations from overcrowding!\n \n**[Play the game here](https://earthcollapse.itch.io/ld38-cubical)**\n\n**Team:**\n\nDaniel Amthauer: Programming and Game Design\n\nFernanda Vergara: VoxelArt, UI, music and Game Design.\n\n**Changelog**\n\n2017/04/27\n- Added clear instructions for the controls in the starting screen\n- Added some labels to UI elements\n- Made station selection reset after leaving the station as this was confusing people",
"event": "jam",
"path": "/events/ludum-dare/38/cubical"
},
{
"id": 15156,
"author": "lukezaz",
"name": "One-Pass",
"slug": "one-pass",
"body": "A platformer where tiles you get near to will solidify if you go too far away, making backtracking impossible.\nCurrently only Windows and Mac builds are available, though Linux should be available shortly.\n\n**Controls:** W A S D. Press Escape to get out of the game, or press R to restart manually (in case you are stuck).\n\nI couldn't get this *anywhere near* where I wanted it to be, as I spent about 40 of the 72 hours of the jam sick, so I'm planning to take a couple days to see how far I could've gotten had things gone better. That said, expect a post-compo version to come out relatively soon!\n\n### Links\n\n***Windows / Mac DL:* [Itch.io](https://lukezaz.itch.io/one-pass?secret=gKhMu29FRfGMki9cfZvFfjQ1bnc)**",
"event": "jam",
"path": "/events/ludum-dare/38/one-pass"
},
{
"id": 15175,
"author": "gamesplusjames",
"name": "Globey's Revenge",
"slug": "globeys-revenge",
"body": "![TItle_shot.png](///raw/c66/2/z/215b.png)\n\nHelp Globey clear the world of robots and junk! \n\nRoll into objects or throw peeps to destroy them. But keep an eye on your population, let it get too low and you wont have enough people left on Globey to make more, so you'll have to find some people pickups in the world!\n\nCollect dust to recharge your moon shield when you take damage!\n\nDestroy enough items in the level to unlock the exits!\n\n##Controls:\n\n- **Movement** - WASD or Arrow Key \n- **Roll** - Down Arrow or S \n- **Jump** - Space Bar\n- **Throw Peeps** - Left Mouse Button or J\n- **Slam** - Right Mouse Button or K\n- **Self Destruct** - R\n- **Pause** - Escape\n\n## Links:\n\n**Windows/Mac** - [https://gamesplusjames.itch.io/globeys-revenge](https://gamesplusjames.itch.io/globeys-revenge)",
"event": "jam",
"path": "/events/ludum-dare/38/globeys-revenge"
},
{
"id": 15438,
"author": "rafaeloliveira",
"name": "Sugar Catcher",
"slug": "sugar-catcher",
"body": "![screenshot1.png](///raw/83/z/2173.png)![screenshot2.png](///raw/83/z/2179.png)![screenshot4.png](///raw/83/z/217c.png)\n\nThe Game is not finished, it's more like a concept of what it could be. But I wanted to upload to show what I did.\n\nTools used: [Haxe](http://haxe.org/), [Kha](http://kha.tech/), a personal engine, [Bfxr](http://www.bfxr.net/) and Gimp.\n\n**Link**: https://sudoestegames.itch.io/sugarcatcher",
"event": "jam",
"path": "/events/ludum-dare/38/sugar-catcher"
},
{
"id": 16216,
"author": "christina-antoinette-neofotistou",
"name": "Fossil Blast",
"slug": "who-knows-does-it-even-work",
"body": "![fossil-blaster2.gif](///raw/6e9/2/z/2b40.gif)\n\n# Play it online on [itch.io](https://castpixel.itch.io/ld38) .\n\n\n\n## **How to play:**\n\n- \u200bselect a dig site (randomly generated)\n- dig until you find a fossil\n- pick it up (Z button) and throw it (Z button) at the starting area to collect\n- use the drill to block slimes and to always have some digging going on\n\n## ** Controls:** arrow keys, [Z]: dig, [X]: drill\u200b\n\nI wanted a bomberman clone plus archeology. Gameplay isn't very good yet, and it's buggy, and there's no sound, but I got a ton working:\n\n- a random skeleton generator. the idea was, after each level you try to piece together the fossils you collect, like a jigsaw\n- a random level generator, with soil, rock or obstacles\n- a semi-working tile based top down view\n- a semi-working and annoying enemy slime\n\nthings the game needs that didn't get in:\n\n- \u200bslimes trapped in soil, so there's a little more suspense\n- balancing the game\n- an indication that you're near a fossil, when you dig nearby\n- powerup and money drops\n- a powerup that reveals all fossils on the map\n- 2-player support with competitive scoring\n\n\n# **Links:** \n## [Web](https://castpixel.itch.io/ld38) ",
"event": "jam",
"path": "/events/ludum-dare/38/who-knows-does-it-even-work"
},
{
"id": 16270,
"author": "gread72",
"name": "Ant Colony Blitz",
"slug": "ant-colony-blitz",
"body": "Your ant colony must scavenge for essential particles. Avoid the spider by deploying your ants at the right moment. Watch them scurry and return. \n\nIf you love watching ants this game is for you! ... sigh\n\nTech/Design: Unity and Photoshop\n\nVoting Category Opt-outs: Graphics and Audio\n\n\n![snapshot_03.PNG](///raw/a5f/3/z/20fc.png)\n\nLinks\nDownload Links - Web and App (press ESC at intro to exit app)\n\nhttp://www.gread.net/ludum_dare/38/\n\nhttp://www.gread.net/ludum_dare/38/AntColonyBlitz_Win.zip\n\nSource Code\nhttps://github.com/Gread72/AntColonyBlitz_LD38\n\nAsset Credits...\n\nAnt Asset: \nhttps://www.turbosquid.com/FullPreview/Index.cfm/ID/388875\n \nSpider Assets: \nhttps://www.assetstore.unity3d.com/en/#!/content/22986\n\nRocks : \nhttps://www.assetstore.unity3d.com/en/#!/content/62937 \n\nGrass : \nhttps://www.turbosquid.com/FullPreview/Index.cfm/ID/703699 \n\nSound Assets: Universal Sound FX",
"event": "jam",
"path": "/events/ludum-dare/38/ant-colony-blitz"
},
{
"id": 16435,
"author": "pragmascript",
"name": "Koffer",
"slug": "koffer",
"body": "![Unbenannt.PNG](///raw/27a/z/2195.png)\nHi,\n\nI played by the compo rules but started late, so I had to submit to the jam.\n\n## Controls:\n* Right Mouse Button: orbit camera\n* Left Mouse Button: place seed (click and **drag**)\n* Escape: quit game\n\n## Links:\n* windows: https://drive.google.com/uc?export=download&id=0BwE_EBbs_eMWRFQ4NTNBei1fODQ\n* twitter: https://twitter.com/pragmascript\n\nhave fun ._)",
"event": "jam",
"path": "/events/ludum-dare/38/koffer"
},
{
"id": 16450,
"author": "larzan",
"name": "Flovala",
"slug": "flovala",
"body": "G'day, this is the first group entry by @Larzan and @Foya.\n\nAudio was made by the internet and the music by [\"Circus Marcus - La tapa del jueves\"](https://circusmarcus.bandcamp.com/track/la-tapa-del-jueves-2) (for which the author kindly granted permission), so obviously we opt out of the acoustic category.\n\nAll the gfx and code were created during the time of the Jam, we didn't use any previously existing assets (not counting the [Phaser](https://phaser.io/) JavaScript library).\n\n:warning:**note** on tuesday i fixed two things in the code, the *idle animations would stop* once an action animation had been played (this incidentally also fixed the bigger nutrients not using the right image), and the *black sprites orientation* wasn't in the swimming direction. As i understand it those minor fixes are allowed within the rules, if you do not agree with that you can still find the original code with those bugs here: http://spielwiese.ermert.es/LD38/index_orig.html\n\n## Description\nYou are the just reborn being Flovala, trying to find your way in your :ear_of_rice:beautiful:herb: suroundings which harbour less beautiful things:fish:. Explore the world, look for nourishment where you can find it, to live is to survive is to eat, only the good die young, so don't:dromedary_camel:.\n\nJust cursor keys.\n\n## Voting category opt-out\n- Audio\n- Music\n\n## Links\n:earth_africa:HTML5 (Phaser) - http://spielwiese.ermert.es/LD38/\n\n:headphones:More music by [Circus Marcus](https://circusmarcus.bandcamp.com)\n\n## Images\n![Preview.jpg](///raw/c56/z/21bd.jpg)\n\n![Screenshot1.png](///raw/831/3/z/288d.png)![Screenshot2.png](///raw/831/3/z/288e.png)![FinalPicture_Preview.png](///raw/831/3/z/2899.png)",
"event": "jam",
"path": "/events/ludum-dare/38/flovala"
},
{
"id": 16533,
"author": "dink-dunk",
"name": "Skylets",
"slug": "skylets",
"body": "![cover_title_smaller_Updated.jpg](///raw/89a/3/z/2557.jpg)\n\nA game by a small group from o7studios.\n \nThe game is a planet based - resource collecting - 3D platformer, you play as a collector hired to visit the planets that are being torn apart by \"the company\". An unfourtunate side effect of this mining is that the planets become unstable and cannot hold themselves together! You must reach the escape rock before the planet goes critical!!!\n \nGoodluck o7!\n \nP.S - There is a secret planet...\n\n## Links\n* Windows: https://drive.google.com/uc?export=download&id=0B4LCBd84TDvwOWZqbzl0Zzk1U1U\n* Mac: https://drive.google.com/uc?export=download&id=0B4LCBd84TDvwNTlVV3RkSFdUbVU\n* Source: https://gitlab.com/o7studios/LudamDare38\n\nKeyboard:\nJump - Space \nMove - WASD \nInteract - F \nCentre Camera - Shift \n\nController:\nJump - A \nMove - Joystick \nInteract - B \nCentre Camera - Left Bumper \n\nHere is some gameplay : http://i.imgur.com/FWkrR2g.gifv\n![Title.png](///raw/89a/3/z/22a1.png)\n![Planet1.png](///raw/89a/3/z/22a2.png)\n![Blastoff!.png](///raw/89a/3/z/22a4.png)\n![CreditsSmall.jpg](///raw/89a/3/z/22fa.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/skylets"
},
{
"id": 16644,
"author": "thevaber",
"name": "Sticky Keys",
"slug": "sticky-keys",
"body": "![game2.jpg](///raw/aca/3/z/2208.jpg)\n\n**itch.io page (contains Windows, OSX and Linux downloads):** https://thevaber.itch.io/sticky-keys\n\nUse your typing skills to gain score by typing on an incredibly nasty keyboard\n\n\n# Instructions\n\nType a verbatim copy of a given text to gain\nscore. Keep in mind that the keyboard we\nprovided is not in the best condition; if (for\nwhetever reason) a keycap becomes detached,\nyou can use your mouse to reattach it.\nESC key will abort the game and take you back\nto the main menu.\n\n# Credits\n\n**Code, graphics** - *Vaclav Patejdl* (@the_vaber)\n\n**Audio** - *Lukas Patejdl*\n\n\n\nTerminal font by int10h.org/oldschool-pc-fonts\n\nText snippets from bug-related Wikipedia\n(en.wikipedia.org) articles, with minor\nmodifications to fit the game screen.",
"event": "jam",
"path": "/events/ludum-dare/38/sticky-keys"
},
{
"id": 16769,
"author": "occultone",
"name": "ATLANTIS",
"slug": "atlantis",
"body": "![Atlantis.gif](///raw/b52/z/217f.gif)Atlantis is a turn based strategy game where the play field is constantly getting smaller as portions of the island sink. Take turns moving your three units through the world to activate the magic towers. Each turn, more of the island will sink into the ocean. Once you've finally lit all four towers, it's a mad dash to escort the heir of the empire to the boat before Atlantis falls.\n\nFor this game, we created a board game prototype to test the game mechanics. Due to the Game Jam crunch, a lot of the core design wasn't translated so the game could process it. \n\n## Links\n* **Play Game:** https://occultsoftworks.itch.io/atlantis (WebGL / Standalone Player)\n* **Kongregate:** http://www.kongregate.com/games/OccultSoftworks/atlantis (WebGL)\n* **Indiexpo:** https://www.indiexpo.net/en/games/atlantis (Standalone Player)\n* **Twitter:** https://twitter.com/OccultSoftworks\n\n## How to Play\nPan the Camera with W-A-S-D.\n\nTo bring up the context menu, click on the active character: This is the one with the icon over their head. You can right click to close the Context Menu, or back out of using an ability.\n\nEach character has 2 Action Points per turn; these are used to Move, Interact with Buildings in the same Province, or Use their Active Ability. You may use the same action twice.\n\nYou must light (Interact) the four towers to summon the ship. Doing so will trigger the endgame, and increase the rate of events. You may interact with the Citadel at any time with a hero to have them pickup the Scion. Beware: Should your hero drown while holding the Scion, you will lose the game!\n\nYou must ensure the Scion's escape by reaching the Boat before half the Provinces of Atlantis sink and are lost, or the Island will crumble under your feet!\n\n### The Units\nThe Scout has 6 Movement Points instead of 4, and can teleport them-self, or any other unit in their province anywhere on the map. The Scout always goes First.\n\nThe Druid can walk through water without a movement penalty. They can also raise the Province they are in up Two levels.\n\nThe Mage can gain up to 3 Mana randomly from the entire Map, and will absorb any Mana in their Province at the start of their turn.\n\n\n## Screen Shots\n![Screenshot2.png](///raw/b52/z/218f.png)![eJwNyEEOhCAMAMC_8ADagor4G4INmigQ2j1t_LvOcf7mNy6zmUO1ywawn5Lb2K1oG6mwLa2Vi1M_xeZ2Q1JN-bi5qoDHmSb0caYwhTWSw68W90VEj0jO0xJA8mCuzvZazPMCAYMiZw.png](///raw/b52/z/2192.png)\n\n## Videos\nhttps://www.youtube.com/watch?v=iQslfuqvx8c",
"event": "jam",
"path": "/events/ludum-dare/38/atlantis"
},
{
"id": 16802,
"author": "rick",
"name": "Supermarket Sneak",
"slug": "supermarket-sneak",
"body": "![start-screen.jpg](///raw/8a4/z/2ca6.jpg)\n\n72hour LDJam Version:\nhttp://ludum-dare-38.fborn.com/compo/\n\nPost Compo Version:\nhttp://ludum-dare-38.fborn.com/",
"event": "jam",
"path": "/events/ludum-dare/38/supermarket-sneak"
},
{
"id": 16923,
"author": "valmay",
"name": "Little Sprout Garden",
"slug": "little-sprout-garden",
"body": "## :herb: Little Sprout Garden :seedling: \nFollowing \"A Small World\" theme, we made a prototype Zen Sandbox space where you place items and little characters, crafting a small world and slowly growing it to your liking.\nThe little characters react to apples, sticks and stones being spawned into the scene!\n\n![sapling.png](///raw/45c/2/z/231c.png)\n\n###### Game Screenshots...\n![Screenshot 2.png](///raw/45c/2/z/2347.png)\n![Screenshot 1.png](///raw/45c/2/z/2320.png)\n\n# Links\n## https://sketchu.itch.io/sprout-garden\n## https://ldjam.com/events/ludum-dare/38/little-sprout-garden\n\n\n**Please read this bellow**\n\nControls / instructions \n\nWASD - movement\n\nRIGHTMOUSE - camera\n\nSPACE - spawn item.\n\nESC - menu.\n\nTAB - toggle interface and 3D cursor\n\nclick icons to select item to spawn.\n\nThis is the prototype from ludumdare38, not much of game but still wanted to share hope you enjoy~\n\n\nLudumdare team:\n\n@Valmay - Art & Controls\n\n@Lutzkellen - AI \n\n",
"event": "jam",
"path": "/events/ludum-dare/38/little-sprout-garden"
},
{
"id": 16936,
"author": "gabriel-leocadio",
"name": "Tiny Benn",
"slug": "tiny-been",
"body": "# Tiny Benn\n![2017-04-23_17-04-31.gif](///raw/b3c/1/z/2194.gif)\n\nThis is my Ludum Dare 38 entry. My first game and, therefore, my first Ludum Dare game! It's a very simple game, but I think it helped me gain more experience in game development.\n\nI wish I did more, but that's what I got for now. I hope in the next LD I can do something more... complex! :smile:\n\n# Screenshots\n![love_2017-04-24_21-51-55.png](///raw/b3c/1/z/219f.png)\n\n![love_2017-04-24_21-51-58.png](///raw/b3c/1/z/21a7.png)\n\n\n![2017-04-24_22-32-29.gif](///raw/b3c/1/z/21ac.gif)\n\n# Links\n\n[Play/Download](https://leocadio.itch.io/tiny-been) - [Source Code](https://github.com/Leocadio94/ld38)\n* Available to play on Windows or on a browser.\n\n# Controls\n\n- A/Left Arrow: Change direction of the planet and player to left.\n- D/RightArrow: Change direction of the planet and player to right.\n- Space/Ctrl: Shoot.\n\n# Tools\n\n- L\u00d6VE2D\n- Pyxel Edit\n- Bosca Ceoil\n- BFXR",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-been"
},
{
"id": 17047,
"author": "hanyu-lin",
"name": "Zheyang Tai Weixian (ZYTWX)",
"slug": "zheyang-tai-weixian-zytwx",
"body": "![screen0.png](///raw/5d4/3/z/20e2.png)\n\nMade a cute little shooter game in python; I made all the assets from scratch. Enjoy!\n\nI guess this technically fits into the, \"small world\" theme, eh? The world is small, black, and infested with frog monsters.\n\nControls are WASD to shoot, arrowkeys to move, ESC to exit, and ENTER to cheat.\n\n[Download for Windows](https://0x64.ca/ld38/zytwx_game.zip) (open run.bat)\n\n[Download Source for Gnu/Linux or Mac](https://0x64.ca/ld38/zytwx_source.tar.gz) (you need only need python2.7 and pygame, then you can run start.sh)\n\n[Download for GCW-Zero](https://0x64.ca/ld38/zytwx.opk) (you know what to do)\n\n[See my webpage for instructions](https://0x64.ca/ld38/)\n",
"event": "jam",
"path": "/events/ludum-dare/38/zheyang-tai-weixian-zytwx"
},
{
"id": 17203,
"author": "zephyrraine",
"name": "The Cashbags Man",
"slug": "the-cashbags-man",
"body": "****The Cashbags Man!****\n![screen3.png](///raw/62f/2/z/211f.png)\nPlay as Cashbags Michael, notorious concierge at Brownie Cove Hotel, check in guests, help sort out problems, feel the crippling anxiety and stress of looking after an infinite number of people!\n\n[Play the game (Windows, Mac)](https://sandgardeners.itch.io/the-cashbags-man) ",
"event": "jam",
"path": "/events/ludum-dare/38/the-cashbags-man"
},
{
"id": 17423,
"author": "koomplr",
"name": "The point one percent ",
"slug": "the-point-one-percent",
"body": "![1 percent.png](///raw/bf1/3/z/2203.png)\n\nYou're part of a Pill strike force, sent on a mission into someone's body. But this mission might just be your last...or something, as I write this, it's 3am. I just want to sleep... Won't you let me sleep!\n\nThe \"gameplay\" is inspired but the likes of Hotline miami and Metal Gear Solid, except it's microscopic. SMALL WORLD! Get it? *tired.\n\nThis was our first PROPER go at a game jam and while we are very tired, and really didn't have much time, the fact we have a game to show for it is incredible. We hope you enjoy it.\n\nMade in: Game Maker Studio 2.\n\n## Links\n* Windows: https://wonnone.itch.io/the-01\n* Twitter: https://twitter.com/WonNoneGames\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-point-one-percent"
},
{
"id": 18284,
"author": "sigmanzero",
"name": "Spike Orbit",
"slug": "spike-orbit",
"body": "You are the lone spaceship left orbiting what used to be your planet. Avoid the spikes for as long as you can! \n\n**Windows:** http://www.nevinmital.com/LD38%20-%20SigmanZero.exe \n**WebGL:** http://www.nevinmital.com/LD38%20-%20Spike/index.html \n\n**Controls:** \n- Up/Down Arrow Keys - Switch Ring \n- Spacebar - Change Direction \n\n**Tools Used:** \n- Unity Game Engine (2D) \n- Visual Studio \n- Adobe Photoshop \n\nHacked together by SigmanZero in 2 hours for Ludum Dare 38",
"event": "jam",
"path": "/events/ludum-dare/38/spike-orbit"
},
{
"id": 18389,
"author": "fixedgerald",
"name": "Giant Friend",
"slug": "giant-friend",
"body": "# Giant Friend\n\nYou play as a giant carrot guy. Stomp your way into the city and find a snack. Step on things to cause property damage.\n\n## Instructions:\n\nWASD: Move target\n\nQ & E: Rotate target\n\nSpace: Stomp\n\n\nYou can only move the target so far before you have to stomp again.\nReach the goal before time runs out to continue.\n\n## Link\n\nPlay it here: https://fixedgerald.itch.io/giantfriend\n\n(If the game runs poorly in browser please use the download link)\n\n\n### Bugfix\n\n4/25/17 - Fixed UI issue\n\n![1.png](///raw/3ef/2/z/216f.png)\n\n![2.png](///raw/3ef/2/z/217b.png)",
"event": "jam",
"path": "/events/ludum-dare/38/giant-friend"
},
{
"id": 18434,
"author": "pitzik4",
"name": "Jag Editor",
"slug": "jag-editor",
"body": "I wanted to try my hand at making a graphics-centric game, but that got me thinking about what my ideal sprite editor would be like. I ended up making a prototype of the sprite editor instead. It functions entirely unlike any other sprite editor I've seen, so give it a try and see if there are any novel ideas you like. Since it doesn't really make sense to judge this tool alongside a bunch of games, I'm going to be opting out of all judging categories.\n\nSome rushed documentation will pop up when you open the editor. I hope you'll be able to work it out. I was a lazybutt this LD, so it's all kind of a mess.\n\nSince there are no links yet, [click here to try the editor.](https://pitzik4.github.io/jag-editor/index.html) [The source code is available here.](https://github.com/Pitzik4/jag-editor)",
"event": "jam",
"path": "/events/ludum-dare/38/jag-editor"
},
{
"id": 18558,
"author": "thristhart",
"name": "+1\ud83d\udcb0 (the game)",
"slug": "1-the-game",
"body": "![plusone.PNG](///raw/42/z/1a48.png)\n\npress buttons to accomplish things\n\n# links:\nhttps://tom.shea.at/ld38/\n\nsource: https://github.com/Thristhart/ld38\n\naudio by @bryGPO!",
"event": "jam",
"path": "/events/ludum-dare/38/1-the-game"
},
{
"id": 19109,
"author": "brennan-callicoat",
"name": "Leaving Lumbur",
"slug": "leaving-lumbur",
"body": "o just ignore him.",
"event": "jam",
"path": "/events/ludum-dare/38/leaving-lumbur"
},
{
"id": 19182,
"author": "kogyblack",
"name": "An Incomplete Planet",
"slug": "an-incomplete-planet",
"body": "The game was just a prototype and some 3D testing. We had some fun but we only had one day to do stuff. Even though we had lots of progress!\n\nhttps://kogyblack.itch.io/ludum-dare-38-prototype\n\nControls: Arrows to move, C to destroy trees, Z to begin planting tree, Z again to plant and Space to jump",
"event": "jam",
"path": "/events/ludum-dare/38/an-incomplete-planet"
},
{
"id": 19228,
"author": "gamechoy",
"name": "Neuroso",
"slug": "neuroso",
"body": "![cover2.png](///raw/419/z/3429.png)You play as Carl Morrison, a man running from his fears in a time where society has little patience for cowardliness. You decide to seek a solution, and wind up in an experimental procedure that visually constructs your greatest weaknesses. Will you overcome your primal reaction to run, or will you conquer your own mind.\nhttps://gamechoy.itch.io/neuroso",
"event": "jam",
"path": "/events/ludum-dare/38/neuroso"
},
{
"id": 19292,
"author": "wviper3",
"name": "Pluto's Revenge",
"slug": "plutos-revenge-1",
"body": "Are you tired of being told how you're not a planet? Do you wish you could do something about it? Why not wage war against the planets of the solar system? It'll be easy, especially if you attack them individually. Just watch out for mercury. \n\n# Download on [itch.io](https://wviper3.itch.io/plutos-revenge)\n\n## Made With:\n- Godot Engine\n- Autodesk Graphic\n- GIMP\n\n![Screen Shot 2017-04-24 at 10.32.24 PM.png](///raw/4d7/z/2243.png)\n![Screen Shot 2017-04-24 at 10.33.31 PM.png](///raw/4d7/z/223f.png)\n![Screen Shot 2017-04-24 at 10.34.36 PM.png](///raw/4d7/z/2239.png)\n![Screen Shot 2017-04-24 at 10.34.20 PM.png](///raw/4d7/z/223c.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/plutos-revenge-1"
},
{
"id": 19475,
"author": "alxm",
"name": "38th Century",
"slug": "38th-century",
"body": "![38th-Century-00016-2.png](///raw/cfd/z/2135.png) ![38th-Century-00015-2.png](///raw/cfd/z/213b.png)\n\n**38th Century** is a simple world simulation game made from scratch in 72h.\n\nWhen a century is up, use the clues you noticed every decade to make the best investment for the century ahead (in one of *defense, health care, industry, or science*). If your prediction was correct, your population will be sheltered from the inevitable disasters that strike every 100 years.\n\n## Links\n\n* Download: [https://alxm.itch.io/38th-century](https://alxm.itch.io/38th-century) (**Linux** and **Windows** 64bit)\n* Source code: [https://github.com/alxm/38th-century](https://github.com/alxm/38th-century)\n* Twitter: [https://twitter.com/alxmdev](https://twitter.com/alxmdev)\n* Website: [http://www.alxm.org](http://www.alxm.org)\n\n## Running\n\n### Windows\n\n* Built for 64bit system\n* Launch `38th-century.exe`\n\n### Linux\n\n* Built for 64bit Ubuntu 16.04/Linux Mint 18\n* You may need to install these libraries: `libSDL2 libSDL2_mixer libpng12`\n* Launch `38th-century`\n\n## Controls\n\n* Keyboard: arrows keys, z key, Enter key\n* Gamepad: dpad/analog, A button, Start button\n\nThanks for playing!",
"event": "jam",
"path": "/events/ludum-dare/38/38th-century"
},
{
"id": 19698,
"author": "chicomcastro",
"name": "Planiverse",
"slug": "planiverse",
"body": "![Planiverse_tittle.png](///raw/fec/4/z/265d.png)\n\nPlaniverse is a 2D top-down singleplayer game for PC made with Unity.\n\nThe history happen in space and starts when a unknown spacial explorer arrives on an aparently inhospitable galaxy. He perceives it was largely different of any other already visited by him and the unkown treasures whispers for him to be discovered. Not too long time after his arrival, he look around and discover a strange device that turns possible to get smaller and enter the planets he coudn't. After that, this a long way of discovery, self knowledge and possibilities of get resources to make his own equips and, maybe, the foundation for a completely new civilization. If, of course, this galaxy permits.\n\nControls: WASD to move and E to interact with objects.\n\nLink: https://chicomcastro.itch.io/planiverse",
"event": "jam",
"path": "/events/ludum-dare/38/planiverse"
},
{
"id": 19819,
"author": "matt-fabius",
"name": "Tiny Planet",
"slug": "tiny-planet-3",
"body": "![Screen Shot 2017-04-24 at 7.25.40 PM.png](///raw/4fe/2/z/21d1.png)\n\nGuide small alien creatures as they work together to make their way back to their Home Planet.\n\n*Skybox is a public domain asset.\n\n## Links\n* Windows & MacOS: https://judykim.itch.io/tiny-planet\n* Video Demo: https://www.youtube.com/watch?v=mOx88uAVYac&feature=youtu.be\n\n![Screen Shot 2017-04-24 at 7.25.03 PM.png](///raw/4fe/2/z/21d2.png)![Screen Shot 2017-04-24 at 7.23.30 PM.png](///raw/4fe/2/z/21d3.png)![Screen Shot 2017-04-23 at 12.34.41 PM.png](///raw/4fe/2/z/21d5.png)![Screen Shot 2017-04-22 at 11.35.08 PM.png](///raw/4fe/2/z/21d7.png)",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-planet-3"
},
{
"id": 19863,
"author": "splandle",
"name": "Pizza Delivery In a Small World",
"slug": "pizza-delivery-in-a-small-world",
"body": "![TitleScreen.png](///raw/268/2/z/218d.png)\n\n![GameImage1.png](///raw/268/2/z/21c3.png)\n\nThe goal of this game is to deliver as many pizzas as possible and make as much money as you can in doing so.\nThe idea behind a \"small world\" is supposed to be ironic in how many people come up and interact with/distract you in a small environment. When someone talks to you, you are frozen for 5 seconds. And time matters! If the pizza isn't delivered in 45 seconds, you lose!\n\n## Controls:\n- WASD or Arrows to move.\n\n- RIGHT MOUSE TRIGGER to yell at people.\n\n- SPACE to deliver the pizza.\n\n- NOTHING to refill energy.\n\n## Download:\n- Windows: https://www.mediafire.com/?upojbk1gja89m8x\n\n\nThis is my first Ludum Dare submission, so there is certainly some lacking features and quality, but I had a lot of fun doing it, and I can't wait to participate in another!",
"event": "jam",
"path": "/events/ludum-dare/38/pizza-delivery-in-a-small-world"
},
{
"id": 19983,
"author": "landon",
"name": "Shrinking Space",
"slug": "shrinking-space",
"body": "help your friends get everything they need to escape a forever shrinking planet!\n\nPlay it online! \nPS - Controls are arrow keys to move, press down to interact/pickup, space to shoot\nhttps://itch.io/embed-upload/457535?color=333333\n\nSource code\nhttps://masterlandon.itch.io/shrinking-space\n\n![s3.png](///raw/272/3/z/21f4.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/shrinking-space"
},
{
"id": 20007,
"author": "tanton-xhx",
"name": "cocooning\u3002love \u3002",
"slug": "cocooninglove",
"body": "about cocooning,factory,small world, and balance-system.\n ![mm.png](///raw/9f/z/221d.png)\n\n Logic still unfinished....sorry will coming soon.\n ![ShotsA.png](///raw/9f/z/221e.png)\n\nLinks:comingsoon.....\n\nDownload Links:comingsoon.....",
"event": "jam",
"path": "/events/ludum-dare/38/cocooninglove"
},
{
"id": 20199,
"author": "mikhail",
"name": "Dungeon Escape",
"slug": "dungeon-escape",
"body": "![DungeonEscape1.png](///raw/fde/4/z/2193.png)\n\n\\*\\*\\*\\*\\*\\* Rules \\*\\*\\*\\*\\*\\*\n\nArrow keys to move\n\nNavigate the Dungeon to the exit\n\nFind Gems on the way\n\nOpen gates to access other parts of the dungeon\n\n\\*\\*\\*\\*\\*\\* Notes \\*\\*\\*\\*\\*\\*\nI will update everything tomorrow after a good nights rest! :sleeping:\n",
"event": "jam",
"path": "/events/ludum-dare/38/dungeon-escape"
},
{
"id": 20743,
"author": "raphael",
"name": "Psycho Paul",
"slug": "psycho-paul",
"body": "![s4.png](///raw/fe1/z/21e5.png)\n\nOur Ludum Dare 38 Entry.\n\nYou play a revenge seeking store clerk.\nManage your duties as a store clerk, like putting stuff into their correct place, and try to find your target.\n\n[**Download**](https://hutestudios.itch.io/psychopaul)\n\n**Controls:**\n\n- WASD - Walk\n- E - Interact, Grab things, Ask NPCs for their names\n- Q - Look at Picture\n- LMB - Punch\n- SHIFT - Sprint\n- CTRL - Crouch\n\n**Made by:**\n\nMarco Stephan | Philipp Ploder | Raphael Herdlicka\n",
"event": "jam",
"path": "/events/ludum-dare/38/psycho-paul"
},
{
"id": 21094,
"author": "angry-squirrels",
"name": "Regular Monday",
"slug": "regular-monday",
"body": "[![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 04.41.38.png](///raw/652/5/z/2259.png)](https://angrysquirrels.itch.io/regular-monday)\n\n[![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 04.42.17.png](///raw/652/5/z/225a.png)](https://angrysquirrels.itch.io/regular-monday)\n\n[![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 04.46.02.png](///raw/652/5/z/225b.png)](https://angrysquirrels.itch.io/regular-monday)\n\n[![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 04.39.58.png](///raw/652/5/z/225e.png)](https://angrysquirrels.itch.io/regular-monday)\n\n## Hey guys and girls!\nWe are glad to introduce you to **Noruberuto and Bikutoru**.\nA nice and happy couple, living a normal life in a normal town.\nHelp Noruberuto to make his way to work, he really needs it. \n\nAnd try not to get too much in trouble : you have a husband who worries about you EVERY DAY. \nTry not to squash too many people on your way to work !\n\n## Controls : \nSMASH Left and Right arrows to control Noruberuto in the street(s) (you may need to press them a lot).\nFollow the instructions when needed.\n\n# **[PLAY THE GAME ON ITCH.IO](https://angrysquirrels.itch.io/regular-monday)**\n\n\n\n\n## The team\n> @angry-squirrels ([Twitter](https://twitter.com/angrysquirrels_))\n\n#### [DEV]\n> The one who can write\n\n[thomas_baudon](https://twitter.com/thomas_baudon)\n#### [ DEV AND MUSIC ]\n> This one can write and play the music, almost at the same time\n\n[ynck_33](https://twitter.com/ynck_33)\n#### [ GRAPHIC DESIGN ]\n> This one loves Zidane (and Makelele too)\n\n[esquimaupeche](https://twitter.com/esquimaupeche)\n\n> This one has left the party before the end\n\n[he_bola](https://twitter.com/he_bola)\n\n> This one is laughing too hard for normal people\n\n[julienlelievre](https://twitter.com/julienlelievre)\n\n> This one knows the moves\n\n[sentsu_actu](https://twitter.com/sentsu_actu)",
"event": "jam",
"path": "/events/ludum-dare/38/regular-monday"
},
{
"id": 21511,
"author": "acid",
"name": "My Lonely Island",
"slug": "my-lonely-island",
"body": "Survival on the sinking island!\nHunt for resources, reinforce your island and fight with enemies.\n\nhttps://mekagem.itch.io/my-lonely-island\n\nhttps://github.com/MekaGem/LudumDare38\n\n![2017-04-25_03-09-01.png](///raw/98e/2/z/2101.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/my-lonely-island"
},
{
"id": 23415,
"author": "pogo",
"name": "The Witless",
"slug": "the-witless",
"body": "https://vectorfold.itch.io/witless\n\n# The Witless\nYou wake up, alone, in a strange room full of puzzles that will neither challenge nor surprise you.\n\n# Screenshots\n![witless_2017-04-25_03-18-59.png](///raw/bcd/2/z/2215.png)\n![witless_2017-04-25_03-18-19.png](///raw/bcd/2/z/2234.png)\n![witless_2017-04-25_03-22-07.png](///raw/bcd/2/z/221f.png)\n![witless_2017-04-25_03-48-54.png](///raw/bcd/2/z/2268.png)\n\nGameplay Clip: https://streamable.com/6yw11\n\n\n# Team\n- Pogo / [**@PogoUK**](https://twitter.com/PogoUK)\n- Commie / [@_vectorfold](https://twitter.com/_vectorfold)\n\n# Controls\n- Move with WASD\n- Look with the Mouse\n- Interact with Left Click\n\n# Tags\nUnity, First person, puzzle, shrinking, portal, windows\n\n# Stuck?\nSolutions available at: https://www.dropbox.com/s/lsc27w0hv7ss581/StrategyGuide.zip?dl=0\n(Contains spoilers, obviously)\n\nhttps://vectorfold.itch.io/witless",
"event": "jam",
"path": "/events/ludum-dare/38/the-witless"
},
{
"id": 24118,
"author": "ciderwrath",
"name": "My World",
"slug": "my-world-2",
"body": "I created a visual novel for the theme Small World. The story follows the protagonist as they deal with the loss of their mother and the demons of their father before they can fulfill their dream of going into outer space. I created the game using the Ren'py engine, and I will be opting out of the audio category since I did not create it. Create for the music: www.bensound.com\n\nCover\n![roomwindow.jpg](///raw/241/5/z/2204.jpg)\nScreeshot 1\n![myworldscreenshotsmall.jpg](///raw/241/5/z/220e.jpg)\nScreenshot 2\n![myworldscreenshot02small.jpg](///raw/241/5/z/2212.jpg)\n\nThe game can be found here https://ciderwrath.itch.io/my-world",
"event": "jam",
"path": "/events/ludum-dare/38/my-world-2"
},
{
"id": 27121,
"author": "andyman404",
"name": "Fast & Faeries",
"slug": "the-fast-and-the-faeries",
"body": "![fast_faeries_title_4_3.png](///raw/7d8/z/2315.png)\n\n## Downloads\n* [Windows, v1.1.0 (Post-jam)](http://idumpling.s3.amazonaws.com/ld38/FastAndFaeries_winx86_64_v1.1.0.zip)\n* [Mac, v1.1.0 (Post-jam)](http://idumpling.s3.amazonaws.com/ld38/FastAndFaeries_macOS_v1.1.0.app.zip)\n* [Windows, v1.0.0 (Original)](http://idumpling.s3.amazonaws.com/ld38/FastAndFaeries_winx86_64_v1.0.0.zip)\n* [Mac, v1.0.0 (Original)](http://idumpling.s3.amazonaws.com/ld38/FastAndFaeries_macOS_v1.0.0.app.zip)\n\nParticipate in a secret race between miniature faeries through a magical forest covered in white dandelion puffs. The forest is procedurally generated so it is a different race every time!\n\n## Instructions \n* Follow the yellow trail through the forest.\n* Dash through white dandelion puffs. +20 speed boost each! Bonuses diminish when on the ground.\n* Running on the ground is slower, but is more maneuverable.**\n* WASD/Arrows: Move\n* Spacebar: Jump (you can double jump by pressing spacebar in the middle of the jump)\n\n**Voting category opt-out:** Music/Audio.\n\n## Change Log\n\n**v1.1.0:** Post Jam\n* Changed trail to stones instead of dots.\n* Better AI.\n* Automatically goes back onto trail when stuck.\n* More visible trail behind each faerie.\n* Jump and run speed are now the same, run is more maneuverable but you lose the dandelion speed bonus. \n* Dandelion speed bonus is double now.\n* Better instructions. Can restart by pressing R now.\n\n**v1.0.0:** Original Jam version\n\n## Screenshots/Videos\n\nhttps://www.youtube.com/watch?v=IjbRKRIKtBQ\n\n![fast_faeries_1.png](///raw/7d8/z/2252.png)\n![fast_faeries_2.png](///raw/7d8/z/226c.png)\n![fast_faeries_3.png](///raw/7d8/z/2280.png)\n![fast_faeries_4.png](///raw/7d8/z/2283.png)\n\n## Attributions\nForest Night, by Phase Shift (Public Domain). Skipping Through the Orchestra Pit, by Peter Gresser (Public Domain). Audio: Nightingales Fairy Tale Forest, by bluedelta (CC0). Font: Antique Olive lt Nord Italic. Font: BN Elements by Ben Nathan (Public Domain).",
"event": "jam",
"path": "/events/ludum-dare/38/the-fast-and-the-faeries"
},
{
"id": 27364,
"author": "john-li",
"name": "Keep Lookin Up",
"slug": "keep-lookin-up",
"body": "Authors of this game:\nJerry Feng, John Li, Timothy Chou.\n\nAlmost finished game; just needed to add a bit more dialogue and a few end scene animations for you to truly get the story.\n\nControls:\nA: Attack (Aerial and Ground)\n\nD: Horizontal Dash\n\nE: Vertical Dash\n\nSpace: Jump (Higher if held longer)\n\n\nExit out of game with CMD + Q\n\n\nAll Code, Assets, and SFX were created by us and not borrowed.\n\n\nAttack animations can be cancelled by dashing. Animation cancel upon landing so you can land several blows/combos.\n\nLinks:\n\n(Only supports MacOS right now, will get to implementing more later.)\n\nDownload: https://johnzli1995.itch.io/keep-lookin-up\n\nSource Code/Assets: https://github.com/jfeng94/LD38\n\n\nScreenshots:\n![Screen Shot 2017-04-24 at 7.24.24 PM.png](///raw/5ca/2/z/21b3.png)\n\n![Screen Shot 2017-04-24 at 7.19.45 PM.png](///raw/5ca/2/z/21b4.png)\n\n![Screen Shot 2017-04-24 at 7.18.45 PM.png](///raw/5ca/2/z/21b7.png)",
"event": "jam",
"path": "/events/ludum-dare/38/keep-lookin-up"
},
{
"id": 27499,
"author": "oxlander",
"name": "Harry Inks Shrinks",
"slug": "harry-inks-shrinks",
"body": "Gamejolt Link: http://gamejolt.com/games/HarryInksShrinks/252116\n\nStencyl Arcade Link: http://www.stencyl.com/game/play/36686\n\nThis is my unfinished game \"Harry Inks Shrinks.\" I didn't get to finish most of the things I wanted to do because there were many mechanics I hadn't learned. This was to show what I was able to get done.\n\nControls: Arrow Keys (only had time to put in movement, see below for details)\n\nObjective: Follow the instructions (or not) and get to the end, sometimes you may need to walk away and back to something to get to the next area/room.\n\n![Capture d\u2019e\u0301cran 2017-04-23 a\u0300 1.25.15 AM.png](///raw/81c/2/z/2196.png)\n\nAfter a lot of brainstorming, my take on the theme \"A Small World\" was the idea of a literal small world. The premise of the game was that you were a scientist (or just some smart guy) working on a shrink ray named Harry Inks. I came up with the name \"Harry Inks\" because it's an anagram of \"Shrinkray\" which was the original weapon/tool I had in mind. The issue is that I've only made one game before and it was with a Crash Course kit that served as a tutorial for beginners (although I added a lot more than what was originally asked). Despite not having much experience I decided to see what I can do in 2 days (or 3 days, as it is now, if I couldn't make it in time for the compo). I learned a lot along the way especially with making pixel art (which I've barely done before) and I now know what's possible to do in a (busy) weekend with my current level (although proper collisions are DEFINITELY still higher). I wanted to at least add the enemies running around and the ability to shoot, but I didn't want to rush that part and accidentally break the game. I am proud to say that everything in the game was made or designed by me (even if not as much as many of the games for Ludum Dare 38. It also forced me to do a ton in a few days and I know it's possible for me to add to this game to make it how I originally planned if I work at even just a fraction as I had this weekend.\n![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 4.28.42 AM.png](///raw/81c/2/z/21e4.png) ![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 4.32.49 AM.png](///raw/81c/2/z/21fb.png)\n![Capture d\u2019e\u0301cran 2017-04-25 a\u0300 4.32.10 AM.png](///raw/81c/2/z/21fc.png)",
"event": "jam",
"path": "/events/ludum-dare/38/harry-inks-shrinks"
},
{
"id": 27617,
"author": "arielsan",
"name": "Pigs Mayhem In Space",
"slug": "pigs-mayhem-in-space",
"body": "![screenshot5.PNG](///raw/e24/3/z/21c4.png)\n\nIt is a worms but with pigs in space.\n\n[Download the game](https://arielsan.itch.io/pigs-mayhem-in-space) \n\nInstructions:\n\nWASD - to move character\n\nARROWS - to move camera\n\nLeft mouse button - load weapon & charge attack\n\nRight mouse button - unload weapon\n\nEscape - options\n\nGameplay video:\n\nhttps://www.youtube.com/watch?v=8prOyQeyCnE&feature=youtu.be\n\nSome screenshots:\n\n![screenshot1.PNG](///raw/e24/3/z/21c5.png)\n\n![screenshot2.PNG](///raw/e24/3/z/21c6.png)\n\n![screenshot3.PNG](///raw/e24/3/z/21ca.png)\n\n![screenshot4.PNG](///raw/e24/3/z/21cd.png)\n\n![screenshot6.PNG](///raw/e24/3/z/21ce.png)\n\n[Download the game](https://arielsan.itch.io/pigs-mayhem-in-space) \n\n[Source code](https://github.com/gemserk/ldjam38)\n\nAuthors\n\n* Anthony Garcia\n* Ariel Coppes\n* Ruben Garat\n",
"event": "jam",
"path": "/events/ludum-dare/38/pigs-mayhem-in-space"
},
{
"id": 27620,
"author": "nahkala",
"name": "Kryp",
"slug": "kryp",
"body": "![ScreenshotKryp102.png](///raw/126/2/z/2a38.png)\n\nA relaxing game about digging in the soil\nand picking apples as a tiny kryp.\n\nAn experience that grows on you.\n\nUse WASD, Arrows or Controller to move and hold B to change KRYP\n\n![Kryp-compressed.gif](///raw/126/2/z/2a36.gif)\n\n\n## BUILDS\nhttps://nahkala.itch.io/kryp\n* Windows: Available both in a mostly broken jam version and a working post jam version.\n* OSX: Untested, please let us know if it doesn't work.\n* Linux: Untested, please let us know if it doesn't work.\n\n",
"event": "compo",
"path": "/events/ludum-dare/38/kryp"
},
{
"id": 27654,
"author": "rin",
"name": "The Earth is Flat",
"slug": "the-earth-is-flat",
"body": "![fedf2.PNG](///raw/0e8/1/z/2039.png)\n\nAs more people learn the truth about the flat earth, NASA needs help to keep them from discovering the edge, maneuver the ice wall to stop people from escaping.\n\nCollect Science Beakers and Ice Skates to improve the wall.\nAvoid Fire and Tinfoil Hats and their adverse effects.\n\nArrow keys or WASD controls the wall\n\n- **Brendan Murphy** - Programming\n- **Marshall Pelissier** - Programming/Art\n\nWe used audio from a previous project.\n\n## Links\n* **Web** http://marshallpelissier.com/LD38/ld_38.html\n* **Windows** http://marshallpelissier.com/ld38.zip\n* **Source** https://github.com/T17HeavyIndustries/ld-38\n\n![fedf.PNG](///raw/0e8/1/z/203d.png)\n![fedf3.PNG](///raw/0e8/1/z/20f3.png)",
"event": "compo",
"path": "/events/ludum-dare/38/the-earth-is-flat"
},
{
"id": 27709,
"author": "carlacosenza",
"name": "Hamil the Hamster",
"slug": "hamil-the-hamster-1",
"body": "A cute hamster that runs around the world!",
"event": "jam",
"path": "/events/ludum-dare/38/hamil-the-hamster-1"
},
{
"id": 27912,
"author": "lapizoriental",
"name": "Bodynout",
"slug": "bodynout",
"body": "Come inside your body ;3\n\n\nCome play our game on: https://lapizoriental.itch.io/bodynout-100\n\nTeam members:\nhttps://www.facebook.com/andres.chinchillafernandez\nhttps://www.facebook.com/fabian.balmacedarescia\nhttps://www.facebook.com/CamiChaconR\nhttps://www.facebook.com/sebastian.brenes.9 / https://www.facebook.com/SebastianBrenesArt/\n\n![img1.png](///raw/afc/6/z/2133.png)![img2.PNG](///raw/afc/6/z/2139.png)![img4.PNG](///raw/afc/6/z/2197.png)![img3.PNG](///raw/afc/6/z/2198.png)",
"event": "jam",
"path": "/events/ludum-dare/38/bodynout"
},
{
"id": 27915,
"author": "virtual-window",
"name": "Stupid Humans",
"slug": "stupid-planet",
"body": "![CoverPhoto.jpg](///raw/ac2/3/z/260c.jpg)\nhttps://www.youtube.com/watch?v=HEyLg4NbETs\n\n## Save the planet by balancing out the effects of the nasty population.\n### Controller supported | Mouse & Keyboard - WASD\n\n### DOWNLOAD: https://drive.google.com/open?id=0B87G2GktsRYDUkNSMVhSVDRXanc\n\n![Screenies_0001_Layer 4.jpg](///raw/ac2/3/z/21f7.jpg)\n![Screenies_0002_Layer 1.jpg](///raw/ac2/3/z/21f8.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/stupid-planet"
},
{
"id": 27948,
"author": "farfin",
"name": "BOSS DEMON",
"slug": "boss-demon",
"body": "https://farfin.itch.io/ld38?secret=9SudHvJ97EWJUM8Ez6P5EvDt474",
"event": "jam",
"path": "/events/ludum-dare/38/boss-demon"
},
{
"id": 27970,
"author": "cartographer",
"name": "\"I can tell it's gonna be a great game!\"",
"slug": "i-can-tell-its-gonna-be-a-great-game",
"body": "https://jaytechmedia.itch.io/goodgame\n\nDescription\n\nPrepare yourself, for a quest across an ever expanding universe, filled with lifelike characters, gripping tales and sheer peril.\nYou are Chuck. A lumberjack out of his depth, and down on his luck. Take control by wielding the power of lumber and destroy the evil boi\nfrom bringing corruption to your homeland.\n\nInstructions\n-Must be played using an Xbox controller.\n-A button - Progress gripping story\n-Left Analog Stick - Move in a rich open world.\n-Right Analog Stick - Move grabber for grabbing chickens.\n-Right Trigger - Eat chickens.\n\nDisclaimer\n\nA game made by Jay Peet and Oliver Walker.\nThis is a joke game, born from the ashes of the project due to setting too large a scope. Either way, we quite enjoyed making it.",
"event": "jam",
"path": "/events/ludum-dare/38/i-can-tell-its-gonna-be-a-great-game"
},
{
"id": 27778,
"author": "keenmustdie",
"name": "CryoDream .2",
"slug": "cryodream-2",
"body": "![cryodream2.png](///raw/0fb/2/z/2784.png)\n\nMy friend Bruno came to visit on Saturday and ended up staying over for the duration of the jam. We hadn't seen each other in a while, so we spent the weekend catching up, sharing war stories and banana cake, playing Isaac and messing around with Construct 2. \n\nThis is the result of our encounter, a perpetual distortion machine meant as a cognitive stim-pack for cryo-sleepers and mechanical brains. It's not really interactive at the moment, more of a demo tape, but every image is unique and there is definitely potential here to develop a more fully-fledged generator of some sort. \n\nFor now just sit back, relax, and enjoy the mind-melt!\n\nHosted @ https://keenmustdie.itch.io/cryodream\n\nOpt-outs: The music is NOT ours, we used Comptroller's \"Red Room\" under CC-BY-NC.",
"event": "jam",
"path": "/events/ludum-dare/38/cryodream-2"
},
{
"id": 27862,
"author": "nuebomundo",
"name": "COSMOMOMOMO\u00ba",
"slug": "cosmomomomo",
"body": "Choose carefully the angle of your shots to survive the challenge of the planet!\n\n![captura11.png](///raw/d8d/1/z/349a.png)\n\n* Code **Galbix** https://twitter.com/Galbix\n* Art and Music **JO13** https://twitter.com/jo13art\n\n## Links\n* **WEB:** https://jaun.itch.io/cosmomomomo\n* **DESKTOP:** https://jaun.itch.io/cosmomomomo",
"event": "jam",
"path": "/events/ludum-dare/38/cosmomomomo"
},
{
"id": 27864,
"author": "aumbra",
"name": "Ant Detective",
"slug": "ant-detective",
"body": "![AntDetective_Banner.jpg](///raw/af8/1/z/20d4.jpg)\n\nAnt Detective is fresh out of rehab and ready to tackle the colony's dirty criminal underbelly.\n\nDownload: https://drive.google.com/open?id=0B0mkBbZV8HnSYzRQV0Y5V1R3UFE\n\nV2 (Minor bug fixes): https://drive.google.com/open?id=0B0mkBbZV8HnSd0E4QTl2aGVIY2M\n\nControls:\n* WASD to move\n* Right Mouse Button to Aim\n* Left Mouse Button while Aiming to Fire",
"event": "jam",
"path": "/events/ludum-dare/38/ant-detective"
},
{
"id": 27871,
"author": "sikosis",
"name": "Shipwrecked Blake and the Island Escape",
"slug": "shipwrecked-blake-and-the-island-escape",
"body": "![shipwreckedblakeislandescape-2017425105554.png](///raw/a37/z/2187.png)\n\n| ![shipwreckedblakeislandescape-instructions-450px.png](///raw/a37/z/229b.png) | ![shipwreckedblakeislandescape-2017425110037-450px.png](///raw/a37/z/228d.png) |\n| :---: | :---: |\n| Instructions | Screenshot |\n\n\n## Objective\n\nYou are on an ever shrinking island and you must build a raft using wood. You also need food to survive.\n\n## Controls\nMouse for navigation / Left Click for movement\n\n## Play\n\nhttp://gamejolt.com/games/shipwreckedblake/252107\n\nhttp://games.sikosis.com/ld/ld38/\n\n## Music\n\n[meHiLove](https://www.jamendo.com/artist/490499/mehilove) - Summertime \n\n[Moonprosounds](https://www.jamendo.com/artist/489506/moonprosounds) - Summer\n\n[meHiLove](https://www.jamendo.com/artist/490499/mehilove) - On The Beach\n\n## Author\n\n@sikosis - http://games.sikosis.com/",
"event": "jam",
"path": "/events/ludum-dare/38/shipwrecked-blake-and-the-island-escape"
},
{
"id": 27911,
"author": "eevee",
"name": "Lunar Depot 38",
"slug": "lunar-depot-38",
"body": "![title screen](///raw/146/3/z/2199.png)\n\n![a screenshot](///raw/146/3/z/216d.png)\n\nDefend the door on this tiny moon with your fish gun!\n\nI've long wanted to try both a circular game world and a game world that wraps, so this was a great exercise! I hope the game is more consistently enjoyable than writing the shader was.\n\nBuilt with L\u00d6VE atop an engine I'd already written, but everything else was made (mostly by glitchedpuppet, who is some kind of wizard) in the past 72 hours.\n\n## Links\n\n* Get it on [itch.io](https://eevee.itch.io/lunar-depot-38)!\n* Soundtrack on [Bandcamp](https://floraverse.bandcamp.com/album/lunar-depot-38-ost)!\n* Source code on [GitHub](https://github.com/eevee/lunar-depot-38)!\n\n## Bugs\n\nFull disclosure! I made a **bugfix release** on Tuesday, April 25, at 09:50 Pacific time.\n\n- The spaceship should not be stopped by hitting you or a fish. Whoops! Slightly game-breaking.\n- Jumping on a steep slope should not launch you backwards. This was really annoying and inadvertently inherited from another game.\n- The title screen now takes your keyboard layout into account when telling you the controls. The controls are in the same _place_ on any keyboard, but the title screen assumed qwerty when telling you what they are, which could be rather confusing.\n- Fixed some typos in the shop menu.\n- Kerjiggered some numbers to make the game more fun. We didn't have a lot of time to test, so it was a little unbalanced, which I argue is a bug.\n\nAlso, some people see a moon that's _much_ lower-resolution than intended. I don't have access to a machine that has this problem, and the handful of fixes I tried had no effect, so I can't do much about this. Sorry :(",
"event": "jam",
"path": "/events/ludum-dare/38/lunar-depot-38"
},
{
"id": 15184,
"author": "kazuo256",
"name": "Ranger's Royale",
"slug": "rangers-royale",
"body": "![banner.png](///raw/1f5/2/z/29b4.png)\n\nJoins us every Tuesday night for our weekly match of Ranger's Royale!\n\nYour job is to prepare and manage a series of matches to ensure maximum audience! Be sure to make the most out of this glorious public massacre!\n\nDownload:\n+ [Linux 32](https://uspgamedev.org/downloads/projects/rangers-royale/v1.0.0/rangers-royale-linux32)\n+ [Linux 64](https://uspgamedev.org/downloads/projects/rangers-royale/v1.0.0/rangers-royale-linux64)\n+ [Windows 32](https://uspgamedev.org/downloads/projects/rangers-royale/v1.0.0/rangers-royale-win32.exe)\n+ [Windows 64](https://uspgamedev.org/downloads/projects/rangers-royale/v1.0.0/rangers-royale-win64.exe)\n\n[CREDITS](https://uspgamedev.org/downloads/projects/rangers-royale/v1.0.0/CREDITS.txt)",
"event": "jam",
"path": "/events/ludum-dare/38/rangers-royale"
},
{
"id": 15323,
"author": "janiq",
"name": "Amadeus",
"slug": "amadeus",
"body": "![amadeus-game.png](///raw/642/z/2146.png)\n\n\nHelp little Amadeus to avoid the ghost and find his parents.\n\n\n## Controls\nGame is controlled by mouse left-click.\n\n## Technology\nProgramming was done with amazing Love2D 10.0 framework.\nProgrammer \"graphics-art\" :-) was done using Inkscape.\nAnd both sound effects using bfxr.\n\n## Links\nLOVE file: http://prunum.org/amadeus_janikve_ld38.love\n\nWINDOWS executable: http://prunum.org/amadeus_janikve_ld38.zip\n\n## Postmortem\nStart of this LD was a bit rough because I didn't like the theme at all. I was aiming for the jam so I said to myself that I will start drawing/coding something and maybe the idea will come up. Eventually I ended up with the house and point&click style walking game. Idea about the actual gameplay came up very-early on the submission day :-) From then on I was drawing and coding straight up to the submission hour.\nI thought it will end up badly because I had only one level and the game wasn't winnable until the last moments before submission :-) I took my last strenght and made the winning possible. But I still ended up only with one level.\nThe lesson for me is that it is possible to create a game even if the theme is really bad for me. However it may not be easy. And of course I still have to learn how to draw and create any sound :-)\n\nHope everybody enjoyed this LD and survived the server problems during the submission. ",
"event": "jam",
"path": "/events/ludum-dare/38/amadeus"
},
{
"id": 15555,
"author": "rukinom",
"name": "Revenge of the Bugs",
"slug": "revenge-of-the-bugs",
"body": "![ROTB_POSTER.jpg](///raw/c40/2/z/217d.jpg)\n\nWe kicked their asses once, but now they're back. Strategically build satellites and moon bases to increase your galactic might, and defend our measly world from the cosmic alien bugs descending upon it. Survive 13 waves of enemies and feel good about yourself! (Seriously this might be pretty hard.)\n\nCode:\nRukinom\nhttps://ldjam.com/users/rukinom/\n\nNexrem\nhttps://ldjam.com/users/nexrem/\n\nArt:\nAssaultCommand\nhttps://ldjam.com/users/assaultcommand/\n\nMusic:\nNeon Mitsumi\nhttps://ldjam.com/users/neon-mitsumi \nhttps://www.youtube.com/user/NeonMitsumi\n\n\nGameplay Video: https://youtu.be/p7nRyHN_is0\n\nSource\nGitHub: https://github.com/Rukinom/LG38\n\nBuilds\nWindows: https://mega.nz/#!vsJGCCyZ!VVscuA0L1W-5fwwzf36LzT1_odCL2uYbLwji3DHDCZ8\n\nLove: https://mega.nz/#!j9pHwLDL!KRCoJl9U4-r0Y7ddpjjSv6XeCWBm8LH7KWdGT-NvoKA",
"event": "jam",
"path": "/events/ludum-dare/38/revenge-of-the-bugs"
},
{
"id": 15708,
"author": "ltyrosine",
"name": "A Short Tale Of Small Kingdoms",
"slug": "a-short-tale-of-small-kingdoms",
"body": "This is a short 1D real time strategy game about kingdoms war in a small world.\n\n![SC1.png](///raw/671/z/33e4.png)\n\n![SC2.png](///raw/671/z/3455.png)\n\n## Links\n* Web: http://www.arcadiumplayware.com/AShortTale/index.html\n\n## How to play\n\nYou control the blue castle on top of the planet.\nThere are only **2 basic actions** to play this game: 1) Train a new unit and 2) send a unit to the field.\n\n![Button.png](///raw/671/z/33e6.png)\n\n- **To train a new unit**, click on \"+\" button. It will require some resources, you can check the cost (and get some help on unit function) by placing mouse cursor over it. The button will be invisible if there are not enough resources. The number \"x2\" tells how many units of this type you have in castle.\n- **To send a unit to the field**, click on unit's icon and choose the direction (left or right) from castle. \n\n![Castle.png](///raw/671/z/33f2.png)\n\nYou can't send units while the castle is busy training something (although you can cancel the training by clicking on \"Stop!\" button)\n\n![Training.png](///raw/671/z/3492.png)\n\n## Resources and collectors\n\n![Resources.png](///raw/671/z/3401.png)\n\nResources are used to train new units. \nThey will spawn on planet surface from time to time. \nSend collectors units to catch them (**Farmers** for crops, **Lumberjacks** on trees, **Miners** on stone, iron and mana).\n\n## WARRR\n\nThe other units are the castle's army. They will attack other units and enemy castles.\n\n**Spearmen** are fast troops for quick assaults, useful for hunting enemy collectors.\n**Soldiers** are slow, heavy armored and does a lot of damage.\n**Archers** are short range units with good rate of fire.\n**Mages** have long range fireball attack but they are somewhat fragile.\n**Catapults** are siege weapons with insane range but they attack enemy castles only.\n\nCastles will also fire arrows on near enemy troops.\n\n## Oh, a last unit, the **builders**\n\nWhen sent to the field, they work on castle repairs. Each repair will cost a stone from resources.\n\n## Winning\n\nBring all enemy castles to the ground.\nGood Luck!\n\n## Ludum Dare 38 adventure\n\nWell, another finished LD (this is my 15th edition). Also my first entry with 2D graphics.\nI worked alone in this one. Graphics made with Photoshop, music on FL Studio.\nI'm using the Unity 5.6 with no code base. It should be a 48 hours entry but by Sunday night the AI were terrible.\nAs always, it was amazing to take part of this.\n\n### Post compo fixes\n- A small bug on starting game\n- A bug that prevents game over\n\n## Contacts\n\nhttps://twitter.com/aplayware\n\nhttp://www.arcadiumplayware.com/home/\n\nSee you in LD39!",
"event": "jam",
"path": "/events/ludum-dare/38/a-short-tale-of-small-kingdoms"
},
{
"id": 15717,
"author": "hotchmoney",
"name": "Ellipticats",
"slug": "ellipticats",
"body": "![18175481_10155285738894329_78342839_o.png](///raw/d8f/1/z/2473.png)\n\n_Ellipticats_ is a 2D physics-based platformer in which you search the galaxy for lost cats. You play as a rover sent by the cat homeworld to retrieve citizens lost in a cat-astrophe of astronomical proportions. Use your wheels and thrusters to hop between planets and reunite a community.\n\n# Links\n\n[Itch page (Web + All Desktop Platforms)](https://hotchk.itch.io/ellipticats)\n\n# Opt-outs\n\nMusic",
"event": "jam",
"path": "/events/ludum-dare/38/ellipticats"
},
{
"id": 15750,
"author": "weaverdeveloper",
"name": "Pip Sweep",
"slug": "pip-sweep",
"body": "![image.png](///raw/672/z/2438.png)\n\nTake the role of **Pip the Bounty Hunter** as he rubs, strokes, pets, and sweeps his way to the **Ultimate Prize!**\n\n# [\\[Play\\]](https://pikopik.itch.io/pip-sweep)\n\n\n\u2002\n\u2002\n### Authors\n* [Taxiderby](http://twitter.com/taxiderby)\n* [Pikopik](http://twitter.com/_pikopik)\n* [WeaverDev](http://twitter.com/weaver_dev)\n\n### Screenshots\n![imggg.jpg](///raw/672/z/2852.jpg)\n\n\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/pip-sweep"
},
{
"id": 15763,
"author": "carsen-d",
"name": "Glop Plots",
"slug": "glop-plots",
"body": "My first Ludum Dare entry! Glop Plots is an idle/puzzle game where you must build buildings to gather resources using a very limited number of spaces. Try to maximize your resource output through careful arrangement and management of buildings in the ultimate goal to create never-ending (and completely identical) worlds!\n\n![Screen Shot 2017-04-24 at 6.45.09 PM.png](///raw/2a7/3/z/20d8.png)\n\n## Link (Plays in browser)\nhttps://loch-nesrac.itch.io/glop-plots\n\n### Basic Controls\n**W/A/S/D** controls your character (the little white square).\n\n**E** opens the Build menu when standing on a plot of land.\n\n**Arrow Keys** to navigate the Build menu when standing on a plot of land.\n\n**Enter/Return** to purchase a building.\n\n\nThe controls are indicated in-game for the most part in case you need them, though.",
"event": "jam",
"path": "/events/ludum-dare/38/glop-plots"
},
{
"id": 15940,
"author": "redpanda",
"name": "Hibernaculum",
"slug": "hibernaculum",
"body": "![ld38-1.png](///raw/65a/z/2466.png)\n\n--------\n\n### Play online now: https://codebite.xyz/ld38/ (personal website)\n\n--------\n\n# Hibernaculum \n\n\n## Description:\n\nHibernaculum is a puzzle game in which you take a role of a person who is stuck in Snow Globe. Your goal is to make your way out. But... :open_mouth: you cannot move in any other direction but left and right. Fortunately, someone is helping you by rotating the \"Small world\" of yours to help you out. While the globe rotates, you don't. Exploit this to your advantage. :wink: \n\n--------\n\n## Downloads:\n\n* PC (Windows, macOS, Linux): https://drive.google.com/drive/folders/0B9pCbeofxFCNRmREZ0xOUGREcms?usp=sharing\n* GameJolt (WebGL, Windows, macOS, Linux): http://gamejolt.com/games/hibernaculum/252147\n* WebGL: https://codebite.xyz/ld38/\n\n--------\n\n\n## Controls:\n\n* Character movement: `A` and `D`\n* Globe rotation: `Left Click` and drag\n* Item pick up: `E`\n* Close dialogues: `X`\n* Pause menu: `ESC` or `P`\n\nIf you have trouble controlling the character, scroll down to hints category.\n\nIf you encounter a game breaking bug, please contact @geekdima (me), or @Quaternius on twitter. You can also reach me at *dmytro.v.kalchenko* at gmail.\n\n--------\n\n## About:\n\nMade by Qure team for Ludum Dare Jam 38 in less than 72 hours.\n\n### Team members:\n\n* @redpanda\n* @Quaternius\n\n### Work responsibility:\n\n* @redpanda:\n\t* Game idea;\n\t* Feature ideas;\n\t* Gameplay programming;\n\t* Level design;\n\t* Support art.\n* @Quaternius:\n\t* Art;\n\t* Music;\n\t* Level design;\n\t* Support programming;\n\t* Feature ideas.\t\n\n\n--------\n\n## Screenshots: \n\n![ld38-2.png](///raw/65a/z/2490.png)\n\n![ld38-3.png](///raw/65a/z/2491.png)\n\n![ld38-4.png](///raw/65a/z/2492.png)\n\n![ld38-5.png](///raw/65a/z/2493.png)\n\n![ld38-6.png](///raw/65a/z/2494.png)\n\n![ld38-7.png](///raw/65a/z/2495.png)\n\n--------\n\n\n## Video:\n\n**VIDEO CONTAINS ALL GAMEPLAY aka SPOILERS**\n\nhttps://www.youtube.com/watch?v=OUSsYR3xYHI\n\n--------\n\n## Hints/Walkthrough:\n\n* You can jump and rotate, the player will stay in the air while you rotate;\n* Wile you rotate interesting things have lens flares;\n* Read the item *descriptions*;\n* When the world just resets after the rotation, it means the player would've stuck, so it didn't allow it;\n* Sometimes you can get inside some places that look solid.\n\n\n**SPOILERS!**\n\n* Level 1: \n * Collect the sword in the ruins;\n * Collect the knight's helmet next to spawn;\n * Collect the shield behind the forest near the mountain;\n * Go back to the spawn, enter the newly spawned portal;\n * Riddle answer: *\"Sword\"*.\n* Level 2:\n * Rotate into igloo to collect the snow balls;\n * Jump on the crate, jump rotate to land on the 2 crates, jump rotate to land on the 3 crates, collect Snowflake;\n * Jump and rotate into the mountains, collect the carrot;\n * Go back to the spawn, enter the newly spawned portal;\n * Riddle answer: *\"Snowman\"*.\n\n--------\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/hibernaculum"
},
{
"id": 16013,
"author": "farelle",
"name": "Wigglefish",
"slug": "wigglefish",
"body": "![May 1 11.59.01am(640x512)Capture.png](///raw/e2/z/3095.png)\n\n![May 1 12.00.20pm(640x512)Capture.png](///raw/e2/z/3096.png)\n\n![whatdidIDO.png](///raw/e2/z/2189.png)\n\n\n\nA game inspired by silverfish living in my bathroom lol\n\nWindows, OSX and linux builds here: https://farelle.itch.io/wigglefish\n(if there are problems, especially with OSX and linux, please tell me)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/wigglefish"
},
{
"id": 16302,
"author": "terryg",
"name": "Planets of Zoltcon",
"slug": "planets-of-zoltcon",
"body": "You play an intrepid explorer who stumbles across three planets with unusual behavior. Whenever you step on a planet, it starts shrinking!\n\nMaster orbital mechanics to hurtle from world to world. Tickle tendrils to jump across platforms. Enter the caves to uncover a mysterious specimen and bring balance back to these small worlds.\n\nPress A and D to move left and right. Press W to jump.\n\nAll art, music, animation, and levels created in 72 hours.\n\nOriginal Web: http://ludum.daretogame.net/planets\n\n**Latest:** http://ludum.daretogame.net/zoltcon/\n\nLatest Windows executable: https://drive.google.com/file/d/0B0rDrAN3EYCxMWxYekNaemwxR3M/view?usp=sharing\n\n\nSource: https://github.com/tgruenewald/smallworld\n![zoltcon.PNG](///raw/230/1/z/2174.png)\n![Pasted image at 2017_04_24 06_46 PM (1).png](///raw/230/1/z/214d.png)\n![Pasted image at 2017_04_24 06_46 PM.png](///raw/230/1/z/2159.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/planets-of-zoltcon"
},
{
"id": 16705,
"author": "shru",
"name": "Puchi Pooches",
"slug": "puchi-pooches",
"body": "![2017-04-24 1911 - FINAL.gif](///raw/799/2/z/23e9.gif)\n\n#### Download \n\n[itch.io (Windows + macOS + Linux)](https://shru.itch.io/puchi-pooches)\n\n#### Story\n\nYou are Solomin, the sole living survivor of an ancient canine race. Armed with your trusty\u300cmany bombs\u300d, it's up to you to defeat the alien menace. Buckle up and get ready to blast your way through several or a few exciting levels in this single player action video game!\n\n#### Gamepad Controls (Recommended):\n\n- Movement: Left Analog\n- Aim Bombs: Right Analog\n- Throw Bomb: R2 or L2 (Hold for more range)\n- Jetpack: Cross or R1 or L1\n\n#### Keyboard Controls:\n\n- Movement: WASD\n- Aim Bombs: Mouse\n- Throw Bombs: Left Click (Hold for more range)\n- Jetpack: Spacebar\n\n#### Miscellaneous Controls:\n- Toggle Fullscreen: F\n- Change Window Size: + or -\n- Quit: Escape\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/puchi-pooches"
},
{
"id": 16832,
"author": "theshrug",
"name": "Terra",
"slug": "terra",
"body": "![Cutscene-Opening-5.png](///raw/8c7/3/z/2316.png)\n\nShort game with heavy emphasis on art, story telling and music/sound design. We really like how our first Ludum Dare game came out. Thanks for playing, hope you enjoy it!\n\nWindows Download: https://theshrug.itch.io/terra\n\nV1.01: Fixed story related text.",
"event": "jam",
"path": "/events/ludum-dare/38/terra"
},
{
"id": 16875,
"author": "jan5366x",
"name": "Shroom Island",
"slug": "shroom-island",
"body": "Shroom Island\n\nShroom Island is a game where you have to survive in a small game world which is very hostile.\nhttps://www.youtube.com/watch?v=QwqFlb7BZ5U\nRecommended default controls:\n\nW;A;S;D - Movement\n\nSHIFT - Run\n\nSPACE - Attack\n\nF - Build \"Healer\" (require 5 resource points)\n\nThis was our first game jam and it was fun as hell! :D\n\nbest regards\n\nTeam CodeCaveHH\n\n\nBug Fix List:\n- Fixed timer don't stop after dead\n- Fixed default run button is not listed in main menu\n- Fixed red diamonds give not enough health\n- Fixed infectors can be damaged form a to high distance\n- Fixed a small issue related to the infector spawn radius offset\n- Fixed NPE in stamina logic\n- Fixed win notification was missing\n- Reduced infector health points\n\n\nOffical Download:\nhttps://jan5366x.itch.io/shroom-island",
"event": "jam",
"path": "/events/ludum-dare/38/shroom-island"
},
{
"id": 17443,
"author": "sean-s-leblanc",
"name": "AS Mall World",
"slug": "as-mall-world",
"body": "# AS Mall World\n\n![AS Mall World - gameplay.gif](///raw/aa2/z/202b.gif)\n\nAncient Secrets: Mall World is the long-awaited 13th game in the Ancient Secrets series. Our lovable protagonist Conway Selecta has crash-landed on a mysterious planet with a dark secret. Journey through Mall World, purchase powerful artifacts, and maybe even solve the mystery of true love.\n\nMade by [Sean](https://seans.site), [Ian](http://ian-martin.net) & [Ryan](https://github.com/RyanBluth) of the [SweetHeart Squad](http://sweetheartsquad.com) for Ludum Dare 38 with Unity.\n\n[AS Mall World](https://sweetheartsquad.itch.io/as-mall-world) (web player + PC download)",
"event": "jam",
"path": "/events/ludum-dare/38/as-mall-world"
},
{
"id": 17762,
"author": "matthew-mcclure",
"name": "Soviet Space Program",
"slug": "soviet-space-program",
"body": "Explore a world of tiny planets using the power of bullets. Use recoil to explore and find four different bosses to kill.\n\n\n![Soviet Space Program 4_24_2017 10_46_10 PM.png](///raw/bbf/1/z/23af.png)\n\n\nDownload Link:\n\n\nWindows: https://lukewarmpotato.itch.io/soviet-space-program\n\nThis is my first Game Jam to participate in, and my first time to actually finish a project in Unity, so I am excited that I managed to make a submission.\n\n\n![Soviet Space Program 4_24_2017 10_51_00 PM.png](///raw/bbf/1/z/23b4.png)\n\n![Soviet Space Program 4_24_2017 10_53_00 PM.png](///raw/bbf/1/z/23b3.png)",
"event": "jam",
"path": "/events/ludum-dare/38/soviet-space-program"
},
{
"id": 17916,
"author": "koreus7",
"name": "Goo Game",
"slug": "orb",
"body": "\n\n![cap1.gif](///raw/170/2/z/2a26.gif)\n\n\n![sig.PNG](///raw/170/2/z/2a27.png)\n\n\n![cap3.gif](///raw/170/2/z/2a2a.gif)\n\n\nA simple puzzle type game built on top of MonoGame :smiley: \n\nDrag the goo to the sink using the mouse\n\nMade in 72 hours by Leo Mahon (Programming) and Luke Dummot (Music & Sound + Level Design)\n\n(- 1 working day technicaly ...next time I'm taking the day off and maybe the day after as well zzzzzzz :laughing:)\n\n\n### Links\n\nWindows Download: https://koreus737.itch.io/goo \nSource Code: https://github.com/koreus7/GameMagic\n\n### Controls:\n\nRight click: Attract nearby goo\n\nR: Restart Level\n\nT: Return Goo to the start\n\nCTRL: Show placement menu\n\nLeft Click + CTRL: Place Orb\n\nM: Toggle mute music\n\nYou can scroll through the menu and Left click to place if you have any of those orbs available.\n\nThe **post-jam** version includes fixes to the planets to make goo orbit more smoothly and a dev console which lets you **save your own levels.** (~ to open console, gm.DevMode() gm.Save(\"levelname\") gm.Load(\"levelname\") keys Q - E && A - D to place stuff oh and g as well). F3 to view colliders if you fancy.\n\nYou need DirectX 9 and .Net 4.0 + to run it.\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/orb"
},
{
"id": 17963,
"author": "jasoonmargoon",
"name": "Magnetic Terrain",
"slug": "magnetic-terrain",
"body": "![screenshot #1.png](///raw/117/3/z/2240.png)\n![screenshot #2.png](///raw/117/3/z/2242.png)\n\nPlay as a robot and fend off waves of enemies trying to tear you apart. You only start on one piece of terrain, but using your trusty magnet, you can spawn more terrain to increase your moving space. Survive wave after wave, and survive the longest!\n\nCoding: Jason Gertner\n\nSound: Jason Gertner\n\nArt: Matteo Giunta Fausty and Jason Gertner\n\nLogo: Anthony Iovino\n\nDownload Link: https://jasoonmargoon.itch.io/magnetic-terrain",
"event": "jam",
"path": "/events/ludum-dare/38/magnetic-terrain"
},
{
"id": 18219,
"author": "swiftillusion",
"name": "My Precious Orbit",
"slug": "my-precious-orbit",
"body": "'Play as a being brought into a universe of corrupt solar systems with hopes to spawn a new solar system, \nharboring the new born planet itself' \nOr, that was the story (many ridiculous development woes, 9 hour bugs, etc...)\n\nRegrettably I couldn't complete the 'win state', nor interface beyond the title, but I really enjoy the core experience and hope the threat of the loss state that was completed is fun for you :).\n\nhttps://www.youtube.com/watch?v=o-o83pJd788\n\n**/ CONTROLS /** \n**SHIFT:** \nForward Acceleration \n**MOUSE SCREEN LOCATION:** \nAdds rotation momentum towards it \n**LEFT MOUSE CLICK (Hold to pull left arm, let go to release):** \nThis is used to punch enemies- \nAlso reduces rotation speed and can help to line yourself up \n**RIGHT MOUSE CLICK (Hold to pull right arm):** \nThis aids your horizontal rotation maneuvers\n\n**/ GOAL /** \nPunch Suns to defeat solar systems one planet at a time. \n(They get stronger as they lose each planet before being destroyed) \nDon't let your globe get hit, once all your crystals are broken it's game over. \n(Level will refresh after death if you'd like to try again)\n\n**There are 30 corrupt solar systems to be defeated, good luck** \n![MyPreciousOrbit1.PNG](///raw/1d0/3/z/21ab.png)\n![MyPreciousOrbit3.PNG](///raw/1d0/3/z/21ae.png)\n**/ LINKS(Windows) /** \nhttps://www.dropbox.com/s/x23r5vircpywpvb/MyPreciousOrbitLD.zip?dl=0 \nhttps://drive.google.com/file/d/0B6pZQnQgfX9UaGh5MFdiUTJHa1k/view?usp=sharing\n\n**/ CREDITS /** \nGame Designer: Swift Illusion - http://midnight-tinkering.com/ \nCharacter Designer: Woestijn - http://woestijn.deviantart.com/\n\n**// Side notes //** \nThe planned 'win state'. You grew a planet in your right hand-defeated suns brought life force to it. Eventually it would grow enough that upon victory a light inside your globe would bloom up to become a pure sun with your planet orbiting around it. Your performance would determine how long you could sustain the planet. \nRevised post-LD release: https://swiftillusion.itch.io/my-precious-orbit",
"event": "jam",
"path": "/events/ludum-dare/38/my-precious-orbit"
},
{
"id": 18469,
"author": "afroant",
"name": "Super Natural Defense",
"slug": "super-natural-defense",
"body": "![2017-04-23 LD38 intro.gif](///raw/75e/z/23e4.gif)\n\nFor millenia, your world was at peace. A perfect balance. It's easy when you've squashed all attempts at sentient evolution.\n\nBut now a fleet from the doomed world next door threatens your existence. You know that if they land, the life essence of your tiny little planet will succumb to their rapacious needs.\n\nIn this final hour, you begin your last Natural Defense in an attempt to defend your precious resources from the inconsiderate refugees.\n\nDo what it takes to survive. It's you or them! Your world will never be the same!\n\n\n![SND controls.png](///raw/75e/z/2e33.png)\n\n\n**------CONTROLS------**\n\nA/D / Left/Right - Move\n\nW / Up - Plant tree\n\nS / Down - Place volcano\n\nClick - Shoot\n\n\n**------DOWNLOADS------**\n\nBug-Free Version: \n**[Windows](https://drive.google.com/drive/folders/0BxF4y0KiozLFVWduQ0plZUtMOGs?usp=sharing)** \n**[Mac](https://drive.google.com/drive/folders/0BxF4y0KiozLFdGNxV21GbElKdGM?usp=sharing)** \n**[Linux](https://drive.google.com/drive/folders/0BxF4y0KiozLFMEYxdnR2STNrNUk?usp=sharing)** \n\nOriginal submission: \n**[Windows](https://drive.google.com/open?id=0BxF4y0KiozLFeTRjaUJPNW1vb3c)** \n\n\n**------BUG FIXES:------**\n\nFixed UI issues and resolution problems. \nRemoved unused assets and reorganized the others. ",
"event": "jam",
"path": "/events/ludum-dare/38/super-natural-defense"
},
{
"id": 18683,
"author": "bitdecay",
"name": "Belaruse Panic",
"slug": "belaruse-panic",
"body": "![Splash](///raw/8c4/2/z/1d8d.png)\n\nAs the last Taxi service on a drifting space community, it's up to you to enable your friends and family to carry on with their daily lives.\n\n![map.png](///raw/8c4/2/z/1db6.png)\n\nA nice overview map for reference while you're playing.\n\n![skids.png](///raw/8c4/2/z/1e77.png)\n\nWe were able to make good use of particle effects in this game, including a fairly reasonable skidding effect when using the e-brake.\n\n*Windows Exe* - https://github.com/bitDecayGames/LudumDare38/releases/latest\n\n*Source Code* - https://github.com/bitDecayGames/LudumDare38\n\n*Tech*\n- LibGDX\n- Tiled",
"event": "jam",
"path": "/events/ludum-dare/38/belaruse-panic"
},
{
"id": 19724,
"author": "nickon-mir",
"name": "Conjuror's Eye - VR",
"slug": "conjurers-eye-vr",
"body": "**_While studying a new shrinking spell, a wizard receives a package from an old friend of his, but doesn't adhere to the warning attached._**\n\nCategory Opt-Out: Graphics and Audio (a few public domain resources).\n\n*Scroll down for Downloads and gameplay description*\n\n![conjuror's eye.png](///raw/40f/2/z/1f28.png)\n![ss+(2017-04-24+at+09.42.55).png](///raw/40f/2/z/244a.png)\n![ss+(2017-04-24+at+09.47.36).png](///raw/40f/2/z/244c.png)\n![ss+(2017-04-24+at+09.51.20).png](///raw/40f/2/z/244d.png)\n![ss+(2017-04-24+at+09.50.15).png](///raw/40f/2/z/245c.png)\n![ss+(2017-04-24+at+09.45.45).png](///raw/40f/2/z/245d.png)\n![creditd.png](///raw/40f/2/z/2005.png)\n\n\n## Links\n- HTC Vive (room-scale): [Windows Executable (Google Drive)](https://drive.google.com/file/d/0B4OA-6_jIIynVF9jM0RPZXZLZm8/view?usp=sharing)\n\n**Gameplay (spoilers)**:\n\nThe magician is sucked into a constantly shrinking enchanted artifact, with magic puzzles scattered within that must be solved before the room collapses. Using their newly learned scaling spell, they are able to shrink and expand objects in VR to accomplish the goal of completing each puzzle. After completing all the puzzles, another artifact--in the center of the room--allows you to jump into a deeper dimension of itself, with more puzzles to solve. After reaching the 4th room, the magician is able to turn a clock backwards and reverse time to escape the artifact. They then return to their study, with the cube gone.\n\nCheck out Escality Games' [Facebook](https://www.facebook.com/escality/) and [Twitter](https://twitter.com/escalitygames)!",
"event": "jam",
"path": "/events/ludum-dare/38/conjurers-eye-vr"
},
{
"id": 19743,
"author": "chris-otey",
"name": "Roguelike One",
"slug": "roguelike-one",
"body": "![Cover for ld page.png](///raw/f75/2/z/1f8c.png)\nRoguelike One is a procedurally generated miniature-planet based roguelike. Take control of the INTREPID PILOT as they fight their way through the 32nd Galaxy Gladiatorial to discover the secret at the center of the galaxy.\n\n## Links\n* Windows: https://otey-wankenobi.itch.io/roguelike-one\n* Source: https://github.com/hyperfocusgames/ld38\n",
"event": "jam",
"path": "/events/ludum-dare/38/roguelike-one"
},
{
"id": 19810,
"author": "nicolas-shapland",
"name": "Containment Field",
"slug": "containment-field",
"body": "Storyline! :You live in the last Null-Space Sector for hundreds of lightyears. The Real-Space universe is expanding all around you.\nif it weren't for your containment field bubble, you'd already have been eradicated. Gather as many Null Blocks as you can\nbefore the containment field collapses, and you have to leave.\n\nComing in JUST under the deadline! first game evar, so be nice.\n\nhttps://drive.google.com/open?id=0B3kqV5gbNDNPcUJ1VjU3TEVxa1U",
"event": "jam",
"path": "/events/ludum-dare/38/containment-field"
},
{
"id": 20018,
"author": "nuclearfriend",
"name": "Snowed In",
"slug": "snowed-in",
"body": "This is a story about a young girl named Tabitha. We all have stories don't we? But I'll wager none of your tales involve a mysterious cottage, a terrifying witch, or a foul-mouthed badger named Colin!\n\nTilt and shake a bewitched snow-globe to guide the cursed Tabitha in this fully narrated fairy tale.\n\n*NB: There's no subtitles so make sure your volume's up!*\n\n![Title.png](///raw/b09/z/2029.png)\n\n### Controls :video_game:\n* **WASD / Arrows** - Tilt\n* **Space** - Shake\n\nAlternately, drag with the mouse to tilt for some finer control!\n\n### Credits :love_letter:\n\n* **Gav Kusters** (@gavku) - Art\n* **Jon Murphy** (@nuclearfriend) - Code\n* **Adrian Vaughan** (@oldshrimpeyes) - Writing/Voice\n* **Dave Lloyd** (@duzzondrums) - Code\n* **Louis Meyer** (@louisdmeyer)- Music\n\nFont is Enchanted Land by **Dennis Ludlow** ([Sharkshock](http://www.sharkshock.net)) used under attribution.\n\n### Links :satellite:\n* **Download (Win/OSX/Linux):** https://seadads.itch.io/snowed-in\n* **Source:** Coming Soon",
"event": "jam",
"path": "/events/ludum-dare/38/snowed-in"
},
{
"id": 20393,
"author": "epicruins195",
"name": "Debug Defence",
"slug": "debug-defence",
"body": "[![Screenshot small.png](///raw/327/z/33b7.png)](https://epicruins195.itch.io/debug-defence)\n\nYour computer is acting a bit buggy. When you open it up you discover why: there is an onslaught of literal bugs streaming towards the CPU! You must build electrical defences on your computer's circuitboards to stop the bugs and rescue your files.\n\n## How to play\n\n* The aim of each level is to survive all of the bug waves.\n* You lose a level if your health is reduced to 0.\n* You can place down towers on the orange wires. Each tower consumes an amount of power, and each seperate wire has only a certain amount of power available.\n* You can build capacitors that produce \"stored energy\" (different from power). You spend stored energy on more capacitors, and on generators which produce power allowing you to place more towers.\n\n\n## [Play the game online at itch.io](https://epicruins195.itch.io/debug-defence)\n\n\n## Tools\n\n* Written in JavaScript using the [Phaser](phaser.io) game engine.\n* Pixen and GIMP for sprite creation and editing.\n* Sublime Text 3 for programming. \n* Tiled map editor for creating the levels.\n* Chrome for testing and debugging.\n* Git for source control.\n\n### Special thanks to:\n* NZObiwan - for the ideas and implementation of two towers and two enemies.\n* EeveeDinah - for improved tower and enemy sprites.",
"event": "jam",
"path": "/events/ludum-dare/38/debug-defence"
},
{
"id": 20794,
"author": "tn7111",
"name": "YOSILand (Your Small Inner Land)",
"slug": "your-small-world-2",
"body": "# Welcome to YOSILand!\n\n### General\nThis is the land of 6 races that struggle for your soul. Their prosperity depend on your everyday life decisions. Just answer a couple of seemingly simple questions and see them build and destroy their lands. Reach the end the see the VERDICT OF YOUR LIFE! Good luck!\n\n### Link\n----- **Ctrl+Click** the link and read about The GUYS while it loads. ------\n##### Link -----------------------------> [YOSILand](http://hamster-456.getforge.io) <-------------------------------- Link\n\n### Meet The GUYS.\n\n![guys.jpg](///raw/afc/2/z/2b1e.jpg)\n\n**Paul** lives in the world of pure entertainment. He hates working, helping others and visiting relatives. He's a true specialist at dance parties, but knows nothing about spiritual.\n\n**Mr. Josh** is hard-worker. He'd be glad to work over the weekend and go to a conference instead of making a proposal to his GF. Be careful. If everything seems good, your career most likely sucks at the moment.\n\n**Kanye.** Kanye is a good friend. He helps you and talks to you on the phone when you have a bad period. But at the same time he's very jealous and will be upset if you spend time on work, your fiancee or even your family instead of him!\n\n**Fray.** Fray is a good lover and a family guy. He likes to spend time with GF's relatives, longs to get married etc. But he hates when you work too much or spend time on entertainment instead of family.\n\n**Benedict**, as you can see is a preacher. He praises you for good deeds and curses for egoism. But be careful! He doesn't care about anything else. You can end up dull and poor if you live your life only for the others.\n\nAnd, finally, **Jane**. She's a coach. She's upset when you party and drink alcohol. She doesn't care about family, friends, career or whatever you think is important until it harms your health. Keep it fit!\n\nSo, as you can see, to keep the guys in harmony may be not an easy task. Try several times and you'll manage to live a \"balanced life\" and \"be great at everything\".\n\n#### GOOD LUCK!\n\n### A couple of words on how we created the game.\n\nHi, meet our team! My name is Denis and this is my girlfriend Sasha.\n\n![12333.jpg](///raw/afc/2/z/2b21.jpg)\n\nThis is our first time at Ludum Dare and we are really excited to present the rough version of the game of our dream [YOSILand](http://hamster-456.getforge.io).\n\nInitially I wanted to do all by myself and take part in the Compo, but in the process I realized I won't manage to do it without help. So Sasha offered help and I gladly accepted. She worked on most of the text and great support while I was doing coding and art :-) \nSo two of us, we created this thing totally from scratch (except for free piece of music for the theme) in 72 hours.\n\nIt was a hard time, but we managed. Of course, the game does not include everything we wanted and the balance is not ideal and so on and so on. But we really hope to continue working on this thing and with your support this will be much easier to do. So you are very welcome to comment and vote for us! Thanks everybody, and thanks for such a chance to try our best at this!\n\nBest wishes!",
"event": "jam",
"path": "/events/ludum-dare/38/your-small-world-2"
},
{
"id": 20943,
"author": "studdert249",
"name": "Mass Impact",
"slug": "mass-impact",
"body": "![Screenshot_03.PNG](///raw/c91/z/212f.png)\n\nPlay as a small asteroid determined to take out the sun. Increase your size by smashing into smaller objects to eventually take out that pesky, ball of hot gas sitting there, glowing smugly at the centre of the solar system thinking they are better than you. But beware larger objects will smash you into a million small pieces.\n\n![Screenshot_01.PNG](///raw/c91/z/215d.png)\n\nPlay over at https://dsprototypesnjams.itch.io/mass-impact\n\nControls:\n\nW / Up / D / Right - Orbit closer to the sun\n\nS / Down / A / Left - Orbit further from the sun\n\nSpace - Switch Orbit\n\nCreated by:\nMario Barone (https://twitter.com/mariodoesdesign): Design, Art, UI, Music\n\nDan Studdert (Twitter: https://twitter.com/danstuddert): Design, Code, S-FX\n\nTools Used:\n\nUnity\nBFXR\nMaya-LT\nPhotoshop\nLinux MultiMedia Studio!",
"event": "jam",
"path": "/events/ludum-dare/38/mass-impact"
},
{
"id": 20974,
"author": "creamybacon2",
"name": "Depth",
"slug": "depth",
"body": "![sprite57.png](///raw/3b3/3/z/20c3.png) ![depth2.gif](///raw/3b3/3/z/2e93.gif)\nGo down the second dimension.\n\nUse (W,A,S,D), Mouse, and scroll wheel to play.\n\nFind the five hidden keys to open the lock on floor -20!\n\nMade in 9 hours for #LDJAM38\n\nBy CreamyBacon1 \n\nLink to game install: https://www.dropbox.com/s/5wlbv9xddaduavk/Depth_win.exe?dl=0\n\n\nLink to game .exe: https://www.dropbox.com/s/43v9lh5wveh6cmv/Depth.exe?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/depth"
},
{
"id": 21230,
"author": "calzep",
"name": "Small World",
"slug": "small-world-7",
"body": "![titleCapture.PNG](///raw/782/z/22a7.png)\n\n\n\nPlay Here: https://indgaming.itch.io/small-world\n\nSmall World is ironically an infinite world with an infinite amount of randomly generated NPCs to interact with. The interaction you make is your choice.\n\nMake new friends, or new enemies.\n\nSurvive and Prosper.\n\n\n\nSOME PRO TIPS:\n\n- #1!! WALK AROUND!! YOU MUST WALK AROUND! Doesn't matter where, just walk! You get points just for walking so do it!\n\n- Recruiting will help you get more out of conversations, and your followers will even back you up in a fight. Although, they will expect split rewards for their kills, even your kills too.\n\n- Talking with people will also heal you! It's healthy to be social!\n\n- Some people forget things, it's normal. They will never forget a bullet though.\n\n- Your player level affects everything.\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-7"
},
{
"id": 21510,
"author": "seconddimension",
"name": "Star Traveller",
"slug": "star-traveller",
"body": "![screen shot 0.png](///raw/171/z/2284.png)\n\nStar Traveller is a small game about helping a lost alien find a home. It's a point and click game with some light puzzle elements, but it's primarily designed as a little audio/visual experience.\nIt was made over 72hrs by 3 team members, and all code, art, sounds and music were made by us during the weekend.\n\n\n**Play it Here:**\nhttps://www.seconddimension.co.uk/games/StarTraveller",
"event": "jam",
"path": "/events/ludum-dare/38/star-traveller"
},
{
"id": 21577,
"author": "devpaul",
"name": "Small World Transport",
"slug": "small-world-transport",
"body": "Unfortunately I run out of time. So its barely a game, but at least its playable.\n\nControl: W,A,S,D / Arrows, or better, use an analog stick! :joystick:\n\nLand on a landpad to pickup Packages, then bring them to the targeted facility, but beware Gravity Happens!\nPackages are Invisible, I run out of time. :disappointed_relieved: Also no sound effects (How do people do this in Compo time ???)\n\n![SS01.png](///raw/d38/z/2136.png)\n\nDownload: https://www.dropbox.com/s/9xlbq58q8vk8gnf/Small%20World%20Transport_v2.rar?dl=1",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-transport"
},
{
"id": 21971,
"author": "peter-rust",
"name": "One Golden Sun",
"slug": "one-golden-sun",
"body": "![preview.png](///raw/d20/3/z/22dc.png)\n\nOne Golden Sun is based on Disney\u2019s \u201cIt\u2019s a Small World\u201d, a song about global cooperation written in the wake of the Cuban Missile Crisis:\n\n```\nThere is just one moon and one golden sun\nAnd a smile means friendship to everyone\nThough the mountains divide and the oceans are wide\nIt's a small world after all\n```\n\nThe year is 2100 and earth's heavy energy use is mostly supported by high-efficiency solar collectors orbiting the sun, which send the power via \"tight-beams\" to receiver stations on the planet.\n\n5 days ago, two aggressive nations deployed dozens of coordinated attacks that destroyed all but one of these receiver stations, crippling the world's leading nations.\n\nA century of growing nationalism had dissolved much international cooperation but now we must share what little power we have. It is up to you to build power lines between the one remaining receiver station and the other nations of the world, so that we can share what little power we have and use it in our defense against the alliance of aggressive nations.\n\nBut be warned, as you build, enemy aircraft will attack and destroy your work. To defend against this, you can build anti-aircraft turrets and man these turrets to shoot down the attacking planes.\n\nAlmost all of the game art is by [Daniel Cook](http://www.lostgarden.com/), it was originally for an unreleased real-time strategy game called Hard Vacuum in 1993 and was [donated to the public in 2005](http://lunar.lostgarden.com/game_HardVacuum.htm). The one exception is the enemy fighter ships, which is created by ship modules by [Skorpio](http://opengameart.org/users/skorpio) that were [assembled by wubitog](https://opengameart.org/content/spaceship-fighter-ipod1). I just did a little editing to try to make it fit in better with the Hard Vacuum artwork.\n\nCHANGELOG:\n* v0.1.0 Initial version, finished before submission hour\n* v0.1.1 Fixed a commented-out line that was there for debugging purposes (made the air raids start immediately)\n* v0.1.2 Fixed the metadata on 2 tiles that kept players from winning/finishing\n\nThe game is hosted on [github](https://github.com/prust/one-golden-sun).\n\nZip file (w/ Windows executable): https://github.com/prust/one-golden-sun/releases/download/0.1.2/OneGoldenSun-v0.1.2.zip",
"event": "jam",
"path": "/events/ludum-dare/38/one-golden-sun"
},
{
"id": 22701,
"author": "mooncalf",
"name": "Spider Collider",
"slug": "spider-collider",
"body": "Spiderbro? Survive. Spider NO? Experience the foremost spider smashing simulator.\n\nA to move counterclockwise.\n\nD to move clockwise. \n\nSpacebar to jump.\n\nWin by jumping and landing until the counter reaches 0.\n\nLeft click a sphere to grapple. Grappling does not count as a landing.\n\n![ldss1.png](///raw/d43/z/27c4.png)\n\nWindows:\nhttps://dl.dropboxusercontent.com/u/32630250/spiderColliderx86.rar",
"event": "jam",
"path": "/events/ludum-dare/38/spider-collider"
},
{
"id": 22764,
"author": "david-carvajal",
"name": "My Planet is Bigger",
"slug": "my-planet-is-bigger",
"body": "![MPIB screenshot 1.png](///raw/9e8/5/z/1e17.png)\n\n![MPIB screenshot 2.png](///raw/9e8/5/z/1e2c.png)\n\"My Planet is Bigger\" is a 2D local multiplayer game where the two players have to fight against each other using their magnet ray to attract or repel incoming asteroids, trying to guide them towards the opponent's planet.\n\nSTORY: The game is about two planets who always rivaled about having the biggest planet in the solar system, but since they can\u2019t find a way to make their planets bigger, they decide to make the other\u2019s planet smaller! How? By throwing it asteroids with a magnet-satellite!\n\nThe game controls are:\n* Player 1: \n A, D (Rotate your magnet).\n W (Repel force), S (attract force).\n Left shift (user power-up)\n or\n Xbox 360 Controller Joystick (Move Magnet)\n R1 (Repel force), S (attract force) R1+L1 (use power-up)\n\n* Player 2: \n Left arrow, Right arrow (Rotate your magnet).\n Forward arrow (Repel force), Backward arrow (attract force).\n Right ctrl (user power-up)\n or\n Xbox 360 Controller Joystick (Move Magnet)\n R1 (Repel force), S (attract force) R1+L1 (use power-up)\n\n- Power-ups:\n\n**+The green asteroids** will provide you a shield which will block the next hit onto your planet. To acquire it attract it to your planet so it touches it. This power up needs no button input, is automatic.\n\n**+The blue asteroids** will provide you the freeze power which will stop the movement of the asteroids you hit with the magnet in the first second of use, and will let you group them to shoot them together later by repeling them. You want to use it around yourself in circles as fast as posible to not loose that first second freeze effect. YOU NEED TO HOLD THE POWER-UP BUTTON WHILE USING FREEZE.\n\n**+The red asteroids** will provide you the black hole power which will let you spawn a black hole in front of you that will do nothing untill 5 seconds later, that's when it will turn static where it is and start attracting every asteroid around. You want to time it so you send this to your opponent in the right moment, but be careful or you will be the one destroyed.\n\nWe know the controls seem so difficult at the beggining but that is part of the game (really, it is), but once you learn how to manage the repel and attract mechanics you will own your friends in this game. You can also just throw a black hole to them. lol.\n\nWe also had the idea to add different menu and in-game songs, and we made it play a random song from the list, this way you won't get tired of the same song over and over :)\n\n* This game was made by:\n\n Carlos Eloy Jose Sanz.\n Ceferino P\u00e9rez Cancio.\n Sergio Cobos Galv\u00e1n.\n David Carvajal Herv\u00e1s. Twitter: https://twitter.com/David14Carvajal\n\nWe (at least the programmer, Eloy) intend to continue adding power ups to the game because we feel it needs it.\nIt is our first Ludum Dare and it was a lot of fun :D\n\n**Sound** We didn't make the music nor the sound in the game, but they are all royalty free audio (as far as we know). Credits to **Timur Amanov** for letting us use his black hole sound badass sound effect!\n\n* **LINKS**: \n\nBuilt Game -> https://www.dropbox.com/s/y0zo7w5m2crqwcp/My%20Planet%20is%20Bigger.rar?dl=0\n\nEloy's post -> https://ldjam.com/events/ludum-dare/38/my-planet-is-bigger/finally-finished-my-planet-is-bigger\n\n\nCategory Opt-outs: As I say we didn't create (only edited) any music or sounds, we did not create from scratch the 3D models, but we did edit them with 3D Max and then colour them. However we did create textures, UI text and buttons and we DID write all the code from scratch, and it was sometimes a mathematical pain to find out what was the correct ecuation(T.T).",
"event": "jam",
"path": "/events/ludum-dare/38/my-planet-is-bigger"
},
{
"id": 22863,
"author": "sushi",
"name": "SUPER CELL",
"slug": "super-cell",
"body": "![DualityLauncher_2017-04-24_22-30-05.png](///raw/14c/2/z/21f9.png)\n\nTake Meeb and punch all those microbes outta here!\n\n[**Download here.**](https://rainbowism.itch.io/super-cell)\n\nControls (Keyboard / Gamepad):\n* Attack: Z / A\n* Dash: X / B\n* ~~Shoot: C / X~~\n\nCredits to:\n\n[sushi](https://twitter.com/rainbowism_)\n\n[Melangetic](https://twitter.com/Melangetic)\n\n[Jorf](https://twitter.com/Gerfuggery)\n\n[Andy](https://twitter.com/AndyLaso)",
"event": "jam",
"path": "/events/ludum-dare/38/super-cell"
},
{
"id": 23335,
"author": "snowdrama",
"name": "Planet Hoppers",
"slug": "planet-hoppers",
"body": "**Planet Hoppers!** \ud83d\ude80\ud83c\udf15\ud83d\udc8e\ud83c\udf0f\ud83d\udc8e\ud83c\udf0d\ud83d\udc8e\ud83c\udf0f\ud83d\udc8e\ud83c\udf0e\ud83d\udc07\ud83c\udf0d\ud83c\udf15\ud83c\udf0e\u26a0\ufe0f\ud83c\udf0c\u26a0\ufe0f\ud83c\udf0f \ud83c\udf0d \ud83c\udf0e\n\n\"Jack Thumper! Come in! A black hole has suddenly appeared! You're in terrible danger! Quickly Jack, Use your super hopping powers to gather the resources needed to escape!\"\n\n![PlanetHoppersSS2.png](///raw/86a/1/z/2122.png)\n\nUse Jack Thumper's Ability to jump between planets to gather Warp Drives and Find a shuttle to help him escape being sucked into oblivion! \n\n## Links\n* **DOWNLOAD:** https://snowdrama.itch.io/planet-hoppers (Download version recommended)\n* **TWITTER:** https://twitter.com/snowdramagames\n\n## Controls\n**Keyboard A:**\n* **Move:** WASD\n* **Jump:** Space \n* **Action:** Mouse Click\n\n**Keyboard B:**\n* **Move:** Arrow Keys \n* **Jump:** Space \n* **Action:** Z Key\n\n**GamePad(Xbox):**\n* **Move:** Analog Stick\n* **Jump:** A\n* **Action:** B\n\n**GamePad(PS3/PS4 not Tested):**\n* **Move:** Analog Stick\n* **Jump:** X\n* **Action:** Circle\n\n**GamePad(Generic):**\n* **Move:** Axis 1 x and y\n* **Jump:** Button 1\n* **Action:** Button 2\n\n\nThanks to:\n@plnrnd for the planet and character sprites :cry:\n\n@DanielJMus for the music :money_mouth:\n\n@Alcyoneus1 for the Warp Gem Model and sprite\n\nvladimirv_putin from the twitch chat for the Black Hole Shader :astonished:\n\neveryone in the twitch chat who hung out and gave feedback :eggplant::eggplant::eggplant:\n\ud83c\udf0c\ud83c\udfae\ud83c\udf0d \ud83c\udfae\ud83c\udf0c\ud83c\udf0c\ud83d\udd79\ufe0f\ud83c\udf0d\ud83d\udd79\ufe0f\ud83c\udf0c",
"event": "jam",
"path": "/events/ludum-dare/38/planet-hoppers"
},
{
"id": 23743,
"author": "turbonerd",
"name": "The Wizard's Tower",
"slug": "the-wizards-tower",
"body": "A five floor RPG dungeon crawl made by Turbonerd Studios for the #38 Ludum Dare.\nMade by Mark, Joey, and Dan in 72 hours.\nWe hope you enjoy our game.\nnote: we intended to include an original soundtrack, but this was cut due to time constraints.\nFor more Turbonerd Studio games, or if you want to get in touch with us with feedback or any comments, you can find us at:\nhttps://www.facebook.com/TurbonerdStudio/\n\n\nMade with RPG Maker VM.\n\n\nVoting category opt-outs:\nGraphics\nAudio\n\nGAME:\nthe game is an executable and assets folder totalling around 330 mb. Extract it anywhere you like, and run the game.exe file\n\nhttps://www.mediafire.com/?x7mb333ow6ov9k1",
"event": "jam",
"path": "/events/ludum-dare/38/the-wizards-tower"
},
{
"id": 24689,
"author": "joel-davis",
"name": "Farmageddon",
"slug": "farmageddon",
"body": "**Farmageddon** is a 3D scorched-earth like team combat game where you battle for control of a tiny world.\n\n![Screen Shot 2017-04-24 at 6.25.58 PM.png](///raw/ce2/z/2129.png)\n![farmageddon_title.png](///raw/ce2/z/2130.png)\n\n## Links\n* **DOWNLOAD (Mac and Windows):** https://joeld42.itch.io/farmageddon\n* **SOURCE CODE:** https://github.com/joeld42/ld48jovoc/tree/master/ld38_smallworld\n* **TWITTER:** https://twitter.com/joeld42\n\nNote: Post combo changes: Fixed a crash bug, and small changes to path for windows build. \n",
"event": "jam",
"path": "/events/ludum-dare/38/farmageddon"
},
{
"id": 24806,
"author": "huskitch",
"name": "OUROBURROWS",
"slug": "ouroburrows-1",
"body": "You have awakened from your deep slumber in your tiny, tiny home of a planet, and it's time to hunt. Follow the steps of your prey and strike from under their feet to sate your hunger, lest you eat yourself or starve to death! :snake:\n\n## Links\n* Windows: https://drive.google.com/open?id=0B8QYaqYjaDnIcXN4UFFYOXQxTGc\n* Linux: https://drive.google.com/open?id=0B8QYaqYjaDnIbFNIZUFRMDUyUDQ\n\nControls:\nA and D to turn\nSPACE to tunnel out\n\n![unknown (4).png](///raw/5e0/6/z/2511.png)\n![unknown (5).png](///raw/5e0/6/z/2512.png)\n![unknown (6).png](///raw/5e0/6/z/2514.png)",
"event": "compo",
"path": "/events/ludum-dare/38/ouroburrows-1"
},
{
"id": 24980,
"author": "crazi456",
"name": "Super Collapse Guy",
"slug": "super-collapse-guy",
"body": "![cover(1).png](///raw/db8/1/z/2180.png)\n\nWASD to move.\nSpace to jump.\nE to collapse to a smaller world!\nR to restart.\n\nAdded Windows version!\nAdded a separate post jam version with re-balanced levels plus 2 extra levels!\n\nhttps://crazi.itch.io/supercollapseguy",
"event": "jam",
"path": "/events/ludum-dare/38/super-collapse-guy"
},
{
"id": 25808,
"author": "ckiwi",
"name": "Thumbo",
"slug": "thumbo",
"body": "You are the thumb.\n\nNot just any thumb, you are the strongest and most handsome thumb.\n\nIn a tight spot? Do the floppy move!\n\nHold the right mouse button down to loosen up and squeeze past.\n\nArrows keys to shuffle the thumb around.\n\nClick that mouse to bash any pretender thumbs.\n\nPro tips:\n\n* Thumb too big? Go floppy\n\n* Thing in front? Shuffle to the side\n\nDownload at: https://ckiwi.itch.io/thumbo\n\nSource code: see itch game page",
"event": "jam",
"path": "/events/ludum-dare/38/thumbo"
},
{
"id": 26387,
"author": "gabrielbucsan",
"name": "X-Pressed Delivery",
"slug": "x-pressed-delivery",
"body": "![q4.png](///raw/a05/1/z/213e.png)\n![q1.png](///raw/a05/1/z/2144.png)\n![q2.png](///raw/a05/1/z/2149.png)\n![q3.png](///raw/a05/1/z/214a.png)\n\nDeliver several gifts on Valentine's Day while avoiding getting caught by your ex partners.\n\n\n\nGameplay and Programming made by @GabrielBucsan and Art/Assets made by @ikiste3D.\n\n## Links\n\nWindows: https://gabrielbucsan.itch.io/xpresseddelivery\n",
"event": "jam",
"path": "/events/ludum-dare/38/x-pressed-delivery"
},
{
"id": 27618,
"author": "alfadur",
"name": "Gridfold",
"slug": "gridfold",
"body": "![gridfold.png](///raw/7d7/z/20da.png)\n\nA bare-bones puzzle platformer.\n\nControls: arrows/wasd to move, Enter or Space for action, R to restart the level. To grab onto a ledge, press towards it while falling.\n\nThere are 7 levels in total.\n\nMade with Kotlin, PixiJS, and Clip Studio Paint.\n\nUpdate: fixed issues with collision detection, as fun as it might have been to walk on the outer side of a level.\n\n## Links\n* Web: https://alfadur.github.io/gridfold/\n* Source: https://github.com/alfadur/gridfold\n",
"event": "jam",
"path": "/events/ludum-dare/38/gridfold"
},
{
"id": 27721,
"author": "mikomikisomi",
"name": ".help (Visual Novel)",
"slug": "help-visual-novel",
"body": "![help2039483.png](///raw/b6/z/1f4d.png)\n\n.help is the world's leading advice website where anyone can ask questions and get truthful and honest answers- but what will happen when the people who help run it start to run out of answers for their own questions?\n\nHello, here's my entry for this LD! Will I ever tire from making my entries VNs? Maybe, but not right now. The actual title for my game is just \".help\" but I guess that was too short. The theme A Small World becomes more apparent once you start playing, and should be obvious by the end.\n\nLinks\n\n* Windows: https://mikomikisomi.itch.io/help\n* Mac: https://mikomikisomi.itch.io/help\n* Linux: https://mikomikisomi.itch.io/help",
"event": "jam",
"path": "/events/ludum-dare/38/help-visual-novel"
},
{
"id": 27935,
"author": "superjoebob",
"name": "IN CHARACTER",
"slug": "in-character",
"body": "make some friends and then help develop your friends friends\nhttp://www.wonthelp.info/mangaka/",
"event": "jam",
"path": "/events/ludum-dare/38/in-character"
},
{
"id": 15162,
"author": "davidthelazar",
"name": "Eine Kleine Insektmusik",
"slug": "eine-kleine-insektmusik",
"body": "![titleScreenShare.png](///raw/b1c/2/z/21b2.png)\n___________________________________\n\nThis is only my second Ludum Dare, and the first Ludum Dare for the rest of my team!\nEine Kleine Insektmusik is a music-based game where you play as a bug stuck in a piano. As the hammers strike the strings to play the song, you have to dodge out of the way to avoid getting squished.\n\nThe game is written in Monkey-X. Art made in Aseprite.\n\n--David Lazar (@davidthelazar) wrote all the code. \n\n--Brylee Treadway (@Brylee) made all the art. It was her first time using aseprite and her first time making video game art! \n\n--Lucas Bishop (@lukatroopa) made the music for the main game mode and some additional sounds. It was also his first time with all this stuff!\n\nIn audio, we're only asking to be judged based on the music in the main Play mode; the bonus songs are just for fun. The Play mode piece starts as a play on Eine Kleine Nachtmusik.\n\nI'm super proud of our team for making our first game together in only 3 days!\n\nWe just wrapped up work on the game right as time ran out for the jam, so the game is pretty content-light. I look at it as mostly a proof-of-concept we hope to expand on later (more songs! a difficulty ramp! collectibles!).\n\nLook at this little dude!\n![bugBlink.gif](///raw/b1c/2/z/21bc.gif)\n\n## Links:\n\n**Game (HTML5):** http://davidthelazar.com/ludumdare38/MonkeyGame.html\n\n**Twitter:** http://twitter.com/davidthelazar\n\nIn-game, use the left and right arrows (or WASD) to hop left and right to avoid the hammers striking down with the music.\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/eine-kleine-insektmusik"
},
{
"id": 16044,
"author": "houcine-chelbi",
"name": "Dust: Guardien of The Light Tree",
"slug": "dust-guardien-of-the-light-tree",
"body": "Explore Dust's beautiful small world and help him on his journey protecting it and saving it's light source from being affected by darkness\n\n## Keyboard controlls:\n\n* **W,S,A,D** to move\n\n* **Space** to jump( you can also double jump)\n\n* **Right mouse button** to attack\n\n* **R** to restart\n\n* **Escape** to quit\n\n## Credits:\n\n* Music by: Tom Peter\n\n* Everything else by: Houcine Chelbi\n\n**Download**: https://houcine-chelbi.itch.io/dust-guardien-of-the-light-tree\n\n![ScreenShot2.png](///raw/b47/2/z/1f51.png)\n\n![ScreeShot3.png](///raw/b47/2/z/1ed2.png)\n\n![ScreenShot1.png](///raw/b47/2/z/2011.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/dust-guardien-of-the-light-tree"
},
{
"id": 27824,
"author": "kaystar",
"name": "Flutter",
"slug": "flutter",
"body": "https://kaystar.itch.io/flutter\n\nTwinecremental* game using Twine 2 and SugarCube, with an incremental on the side. You can start with the clicker or read the story. Fun, exploration and narrative!\n\nInstructions:\n\nClick the [+] buttons to gain resources and build an army of friends so you can face your obstacles and grow into the creature of your dreams. Although there are clicker and RPG mechanics, the game goals are accomplished by moving through the story. Use the clicks to build your army if you're not sure you'll be strong enough to face your enemies.\n",
"event": "jam",
"path": "/events/ludum-dare/38/flutter"
},
{
"id": 27870,
"author": "andrewjadams",
"name": "Global",
"slug": "global-1",
"body": "![LD-Gif2.gif](///raw/bac/6/z/298c.gif)\n\nControl of the skies on a global scale. Guide aircraft around the globe, and keep them from smashing into one another (or do that if you want). Compete against the ever increasing number of aircraft clogging up the sky. \n\nGet it [HERE](https://andrewjamesadams.itch.io/global)\n\n![Screen Shot 2017-04-24 at 6.41.44 PM.png](///raw/bac/6/z/298d.png)\n\n![Screen Shot 2017-04-24 at 6.43.55 PM.png](///raw/bac/6/z/298e.png)\n\n![Screen Shot 2017-04-24 at 6.43.25 PM.png](///raw/bac/6/z/298f.png)\n\nThanks for playing!!",
"event": "jam",
"path": "/events/ludum-dare/38/global-1"
},
{
"id": 27889,
"author": "soxfox42",
"name": "Stranded",
"slug": "stranded",
"body": "**Stranded.** On a tiny island. Travel north. Fight. Mine. Explore.\n\nI worked with @Crafting4U on this game, but he dropped out halfway through. Still, it wouldn't have been possible without him.\n\nSorry about lack of music. I will upload a post-jam version soon on my itch.io page.\n\nDownload: https://soxfox42.itch.io/stranded\n",
"event": "jam",
"path": "/events/ludum-dare/38/stranded"
},
{
"id": 27897,
"author": "k10z",
"name": "Qwer CiTy",
"slug": "qwer-city-1",
"body": "The universe is collapsing. Every lifeform has fled to the last habitable planet\u2026 where Qwer City still stands.\n\nGameJolt: http://gamejolt.com/games/qwercity/252122\n\nWindows: https://www.dropbox.com/s/zgxzbi54serh3ui/QWERTcitY.zip?dl=0\n\nGMS project: https://www.dropbox.com/sh/prjeshflixc4d7y/AADkEQhRZm0NOIVVXGMIkwM0a?dl=0\n\n![Juego1.PNG](///raw/adc/6/z/22a6.png)\n\n![spr_building_3.png](///raw/adc/6/z/2108.png)![spr_building_8.png](///raw/adc/6/z/2113.png)![spr_building_13.png](///raw/adc/6/z/211b.png)\n![spr_enemy_5.png](///raw/adc/6/z/212c.png)![spr_enemy2_2.png](///raw/adc/6/z/2138.png)![spr_enemy_D_4.png](///raw/adc/6/z/2143.png) ![spr_enemy_5.png](///raw/adc/6/z/212c.png)![spr_enemy2_2.png](///raw/adc/6/z/2138.png)![spr_enemy_D_4.png](///raw/adc/6/z/2143.png)![spr_enemy_5.png](///raw/adc/6/z/212c.png)![spr_enemy2_2.png](///raw/adc/6/z/2138.png)![spr_enemy_D_4.png](///raw/adc/6/z/2143.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/qwer-city-1"
},
{
"id": 15197,
"author": "skosnowich",
"name": "More Room!",
"slug": "more-room",
"body": "![1.png](///raw/c31/z/21d0.png)\n\n*To execute the jar file, you need Java 8 installed on your machine. The game was tested on Windows and Linux.*\n\n### Description\nIt is well known that humanity is multiplying like bunnies, thus we need more and more room. What to do, when we run out of space?\n\n\n### Gameplay\nIn this game you have to conquer all worlds in each level. You can send out units, produced automatically in your worlds, to other connected worlds to reinforce or conquer them. The enemies all have different behaviours, so beware of their counter tactics. Have fun playing. :grin:\n\n\n### Technical Details\nThe game was made in Java using libGDX (http://libgdx.badlogicgames.com/). We made all the graphics ourself with the tool PyxelEdit (http://pyxeledit.com/). The background music was made using LMMS (https://lmms.io/). All the sound effects were created with assets of the 'The #GameAudioGDC Bundle' (Part 3) (http://www.sonniss.com/gameaudiogdc2017/).\n\n\n### Made by\nSkosnowich \nMatjes\n\n# Links (Download)\n[itch.io - Version 1.0.0](https://skosnowich.itch.io/more-room)\n\n[Dropbox - Version 1.0.0](https://www.dropbox.com/s/vi0cwm0c98k6iac/More%20Room-1.0.0.jar?dl=0)\n\n# Complete Playthrough\nhttps://www.youtube.com/watch?v=T5ixousHKzU",
"event": "jam",
"path": "/events/ludum-dare/38/more-room"
},
{
"id": 15444,
"author": "philomory",
"name": "Strangeness",
"slug": "strangeness-1",
"body": "A short little puzzle game about a world that's too small.\n\n![level4_small.png](///raw/ad0/3/z/2368.png)\n\n*JAM -* [Windows](https://bitbucket.org/philomory/ld38/downloads/Strangeness-win32-jam1.zip) | [Mac](https://bitbucket.org/philomory/ld38/downloads/Strangeness-macos-jam1.zip) | [Linux/source](https://bitbucket.org/philomory/ld38/get/ldjam.zip) \n*POST-JAM BUGFIX -* [Windows](https://bitbucket.org/philomory/ld38/downloads/Strangeness-win32-bugfix1.zip) | [Mac](https://bitbucket.org/philomory/ld38/downloads/Strangeness-macos-bugfix1.zip) | [Linux/source](https://bitbucket.org/philomory/ld38/get/tip.zip) \n\nTo run the Windows distribution, unpack the zip and double-click Strangeness.bat \nTo run the Mac distribution, unpack the zip and double-click Strangeness.app \nTo run from source (for Window, Mac or Linux):\n* Have [Ruby 2.3.x](https://www.ruby-lang.org/en/)\n* Have [Bundler](http://bundler.io)\n * `gem install bundler` if you don't already have it.\n* Unzip the source\n* From the directory that contains `ld38.rb` and `Gemfile`:\n * `bundle install`\n * `ruby ld38.rb`\n\nCHANGES (Breaking issues fixed in both Jam and Bugfix release):\n* [WINDOWS] The batch file to start the game has been adjusted so it doesn't break when there are spaces in the directory path.\n* [MAC] Bundled libSDL2-2.0.0.dylib with the game, so that if you don't already have it installed, the game still works.\n\nKNOWN ISSUES (fixed in the bug-fix release, but not in the Jam):\n* [ALL] There's a bug where you can push a rock on top of an enemy. This doesn't really accomplish anything, though.\n* [ALL] Rocks can be pushed into walls. This also doesn't accomplish anything.\n* [ALL] Enemy tediously move one-at-a-time, resulting in slow gameplay if lots of enemies are around.\n\nOTHER ISSUES (Not Fixed):\n* [WINDOWS] The Windows version hangs for a few seconds after the title screen, for some users. After that, it runs normally.\n * Do note that you need to press a key to pass the title screen.\n\nTools:\n* Language: [Ruby](http://ruby-lang.org/)\n* GameDev Library: [Gosu](http://libgosu.org/)\n* Editor: [Textmate 2](https://macromates.com) (Yes, _still_).\n* Graphics: [Pyxel Edit](http://pyxeledit.com), [Seashore](http://seashore.sourceforge.net/)\n* Map: [Tiled](http://mapeditor.org)\n* SFX: [bfxr](http://bfxr.net)\n* Music: [Autotracker-bu](https://github.com/iamgreaser/it2everything/blob/master/atrk-bu.py) \n\nThe font used in the game is [Alagard](https://opengameart.org/content/pixel-fonts-by-pix3m) by [@Pix3m](https://ldjam.com/users/pix3m) (used under CC-BY, he's not part of my team). All other graphics, sound effects and audio were created during the event (music was auto-generated). All code was written during the event except for a couple dozen lines of base code taken from my LD33 entry.\n\nBugs can be reported on the [BitBucket issue tracker](https://bitbucket.org/philomory/ld38/issues?status=new&status=open).",
"event": "jam",
"path": "/events/ludum-dare/38/strangeness-1"
},
{
"id": 15944,
"author": "360",
"name": "JRS",
"slug": "jrs-1",
"body": "Boss action platformer \n\nhttp://bit.ly/2pu17x8",
"event": "jam",
"path": "/events/ludum-dare/38/jrs-1"
},
{
"id": 15998,
"author": "isaac",
"name": "RE:Source",
"slug": "resource",
"body": "**RE:Source** - *Galaxy exploration game*\n\nExplore a galaxy of small worlds! Explore different landscapes and look for gems, resources and fuel for your ship!\n\n**DOWNLOAD**\n\nWindows: https://www.dropbox.com/s/ukox0e5nghvgkro/RE-Source.zip?dl=0\n\nWindows, Mac OS X, Linux Download: https://xisaac.itch.io/resource\n\n\n\n**Images**\n![Cover.png](///raw/ee9/2/z/2124.png)\n![Second.png](///raw/ee9/2/z/2141.png)",
"event": "jam",
"path": "/events/ludum-dare/38/resource"
},
{
"id": 16058,
"author": "luk3",
"name": "AstroKeeper",
"slug": "astrokeeper",
"body": "![astro_ss.png](///raw/396/3/z/20bd.png)\n\nAstroKeeper is a shoot-em-up where you need to defend your little planet from threat by shooting.\n\nThis is our first finished game.\n\n### Commands:\n* 'A' and 'D' to rotate\n* 'Left Mouse Button' to Shoot.\n\n### Download page (Windows/Linux):\nhttps://luk3.itch.io/astrokeeper\n\n_(Updated to include Linux and x64 builds)_",
"event": "jam",
"path": "/events/ludum-dare/38/astrokeeper"
},
{
"id": 16131,
"author": "drury",
"name": "Prison Blues",
"slug": "prison-blues",
"body": "![cover.png](///raw/73e/z/21f5.png)\n\n![screenshot2.png](///raw/73e/z/2254.png)\n\n![screenshot1.png](///raw/73e/z/2155.png)\n\nStealth game\n\nControls:\n\nSPACEBAR - advance conversations\n\nLEFT/RIGHT/A/D - walk\n\nUP/DOWN/W/S - interact with objects\n\nR - retry level\n\nhttps://drury.itch.io/prison-blues",
"event": "jam",
"path": "/events/ludum-dare/38/prison-blues"
},
{
"id": 16423,
"author": "deathdev",
"name": "Yuugen (\u5e7d\u7384)",
"slug": "yuugen",
"body": "![1Y7glml.png](///raw/7f1/3/z/20a6.png)\n\u200b_Yuugen (\u5e7d\u7384)_ is a game about life and death, existence, and the lack thereof. Enjoy viewing a low poly world as it grows, and eventually falls.![QstlOYK.jpg](///raw/7f1/3/z/202a.jpg)\n\nhttp://twitter.com/drcreo - Programming, 3D Models, FX \nhttp://twitter.com/DeathGameDev - Programming, UI, FX \nKeys - Sound (Will add twitter handle when he wakes up, :P ) \n \n**Download Link:**\nhttp://deathdev.itch.io/yuugen",
"event": "jam",
"path": "/events/ludum-dare/38/yuugen"
},
{
"id": 16508,
"author": "ddrkirbyisq",
"name": "Raven Delivery Service",
"slug": "raven-delivery-service",
"body": "Welcome to **Raven Delivery Service**!\n\nTwo twin witches inhabit a small floating island in the sky. From this **small world**, they contract the raven clan to deliver various magical items to their customers on the surface.\n\nPlay or download at http://ddrkirby.com/games/raven-delivery-service/raven-delivery-service.html\n\nFREE soundtrack download: https://ddrkirbyisq.bandcamp.com/album/raven-delivery-service-original-soundtrack\n\nTwo ways to play:\n* Co-op mode: Coordinate with a partner to gather ingredients for your brews\n* Single-player mode: Switch between the twin witches to maximize your efficiency\n\nCo-op mode recommended! Grab a friend and play together! (Keyboard + Gamepad supported)\n\nScreenshots:\n\n![screenshot_1.png](///raw/b57/z/2167.png)\n![screenshot_2.png](///raw/b57/z/2177.png)\n![screenshot_3.png](///raw/b57/z/2175.png)\n![screenshot_4.png](///raw/b57/z/2172.png)\n\nNote: HTML5 Gamepad support is inconsistent! Try the downloadable build if you're having issues getting your gamepads to work (or just use keyboard controls).\n\nCurrent world records (Single-player):\n\n\nLevel 1 - 13 potions by DDRKirby(ISQ):\nhttps://www.youtube.com/watch?v=h7i2uVpQyoQ&index=1&list=PL60CnXi9EAVEr36_vdo_FvsSE6gcGteGS\n\nLevel 2 - 13 potions by DDRKirby(ISQ):\nhttps://www.youtube.com/watch?v=yVIzx1secR8&index=2&list=PL60CnXi9EAVEr36_vdo_FvsSE6gcGteGS\n\nLevel 3 - 10 potions by DDRKirby(ISQ):\nhttps://www.youtube.com/watch?v=1Wj8QKqQ2RI&index=3&list=PL60CnXi9EAVEr36_vdo_FvsSE6gcGteGS\n\nLevel 4 - 9 potions by DDRKirby(ISQ):\nhttps://www.youtube.com/watch?v=5RgtMz4jTHk&index=4&list=PL60CnXi9EAVEr36_vdo_FvsSE6gcGteGS\n\nRead the YouTube descriptions for optimization notes and general high scoring strategies!",
"event": "jam",
"path": "/events/ludum-dare/38/raven-delivery-service"
},
{
"id": 16615,
"author": "endlessplumber",
"name": "Blocknauts!",
"slug": "blocknauts",
"body": "![BlocknautsSplash.png](///raw/4f8/2/z/20c5.png)\n\n\nEnter a big place full of small worlds. You're a courageous Blocknaut, stranded far from home in a tiny star system. You ship is gone, scattered to pieces as it broke apart on reentry. Can you explore this foreign place, and find your ship's scattered parts?\n\n![BlocknautsScreen2.png](///raw/4f8/2/z/21e6.png)\n\n![BlocknautsScreen3.png](///raw/4f8/2/z/2225.png)\n\n**Controls**\n\nWASD to move\nMouse to look\nSpace to use jetpack\nTouch ship pieces to grab them, touch the rocket blueprint to drop them off.\nEsc closes the game\n\n**Tips**\n- There are 16 rocket parts scattered around the system.\n- Don't forget to check small moons and asteroids!\n- You have unlimited jetpack fuel. Yay, micronized fusion bottles!\n\n**Links (Windows)**\n\n:video_game: [Blocknauts! itch.io site](https://endlessplumber.itch.io/ludum-dare-38-blocknauts)\n\n\n**Development Timelapse**\n\nhttps://www.youtube.com/watch?v=ColDkzeX7fM\n\n\n**Rocket Component Map**\n![partsmap.png](///raw/4f8/2/z/2c54.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/blocknauts"
},
{
"id": 16855,
"author": "facundo-atrio",
"name": "Evil Brown Box",
"slug": "evilbrownbox",
"body": "# Evil Brown Box\n\n![Front.png](///raw/1eb/1/z/26b8.png)\n\nA game where you fight waves of brown colored boxes. It has a experience system so you can shoot faster and a difficulty level that spawns more boxes around the map.\n\nThis is the first Ludum Dare in which i participate, so i didn't expect a lot of problems in the way, that's actually why the enemy model is a freaking box, but well, here we are.\n\n## Images\n\n![1.png](///raw/1eb/1/z/29cb.png)\n\n![2.png](///raw/1eb/1/z/26a4.png)\n\n## Controls\n\nWASD: Character movement.\nClick: Shoot (You're supposed to hold this button to shoot faster depending on your energy level).\n\n## Download Link\n\nhttps://www.dropbox.com/s/no5zeo48onew2kg/EvilBrownBox%20%28Fixed%29.rar?dl=0\n\n## Source Code\n\nhttps://www.dropbox.com/sh/fyyw2eb5hlp1unl/AACqrytytSvGcKCNMSYqDT_La?dl=0\n\n### Old Version\n\nThis is the first published version, it had a lot of bugs becouse i rushed at the end of the event, but for the sake of curiosity, i leave it here anyway.\n\n#### Game (old)\n\nhttps://www.dropbox.com/s/h5o5qehqrxjqldq/EvilBrownBox.rar?dl=0\n\n#### Scripts (old)\n\nhttps://www.dropbox.com/sh/m7udmi78e47qsot/AACsuJZZuUGISnm6G3FOR_zua?dl=0\n\n#### Fixed\n\n- Enemy attack bugs.\n- Player attack bugs.\n- UI canvas bug.\n\n### Opt-out:\n- Weapon model.\n- Terrain texture.\n- Sound.\n- Music.\n- Player movement script.\n",
"event": "jam",
"path": "/events/ludum-dare/38/evilbrownbox"
},
{
"id": 17126,
"author": "funkensteins-monster",
"name": "Monochrome Perspectives",
"slug": "monochrome-perspectives",
"body": "A top down shooter/rpg about seeing the world from different perspectives.\n\nhttps://trey-hendrix.itch.io/monochrome-perspectives\n![MP screen.PNG](///raw/562/z/20cc.png)\n\nBug Fix log\nFixed a bug that caused health to stay at 0 on respawn.\nFixed a bug that caused the UI to be positioned incorrectly on certain resolutions.\nFixed a bug that caused dialogue to appear behind the level.\n",
"event": "jam",
"path": "/events/ludum-dare/38/monochrome-perspectives"
},
{
"id": 17335,
"author": "violinistsmetronome",
"name": "Buzzing Through the Blooms",
"slug": "buzzing-through-the-blooms",
"body": "![buzzthrutheblooms.png](///raw/27/z/211c.png)\n\nItch.io link: https://violinistsmetronome.itch.io/buzzing-through-the-blooms \n\nLexaloffle link: http://www.lexaloffle.com/bbs/?tid=29229\n\nYou are a domesticated honey bee collecting nectar for your hive. Spring is here, and after a long, chilly winter, you're running low on honey. Fill up on nectar, then fly your way back to the hive to deposit it. Keep going until you've gathered all you can from the surrounding flowers.\nThe local wasps are a bit on the territorial side, so it's best to avoid them.\n\nControls: Arrow keys to move, z to select, p to pause.\n\nMade in PICO-8, playable in browser.",
"event": "jam",
"path": "/events/ludum-dare/38/buzzing-through-the-blooms"
},
{
"id": 17609,
"author": "zero-charistmas",
"name": "Hermes Saves the World",
"slug": "hermes-saves-the-world",
"body": "**We couldn't finish our project on time. I(ZeroCharistmas) got caught up programming systems that were needlessly complicated for an already overambitious goal. As a result we ended up with too little substance to make this an actual game. The following is a description of what it should have been. **\n\nHermes Saves The World.\n\nHermes is a loyal, noble pug who takes his responsibility as a dog very seriously. You see, a dog must keep his owner safe from cats, mailmen, squirrels, birds, and other such nuisances. All Hermes asks in return for his contributions is a house with a roof, and food and water. Barking is his communication means of choice. \n\nWe hope you love this noble pug as much as we do! Welcome to Hermes Saves The World!\n\nhttps://zerocharisma.itch.io/hermes-saves-the-world?secret=wBrwFUKEo8Lio4PGKhP2CkanM",
"event": "jam",
"path": "/events/ludum-dare/38/hermes-saves-the-world"
},
{
"id": 17975,
"author": "togimaro",
"name": "This Moon is Mine",
"slug": "this-moon-is-mine",
"body": "![LudumPost.png](///raw/8c/z/20b8.png)\n\n\nThis moon is yours! But your long-time opponent does not take the same view \nFight for this *small world*!\n\n**_This Moon is Mine_** is a Versus Fighting game for 2 players. \n\n---\n\n:warning: The game is thought as a **2 players game**. \nHowever, **there is a little basic solo mode** but it's only for people who don't have any opponnent to play with. **If you can play the Versus mode, please don't play the Solo**, it is not very interesting\n\n--- \n\n### WebGL : https://togimaro.itch.io/this-moon-is-mine\n\n## Versus Gameplay : \n\n[![This Moon Is Mine - Video](http://img.youtube.com/vi/JI7scsiwxC0/0.jpg)](https://www.youtube.com/watch?v=JI7scsiwxC0 \"This Moon Is Mine - Versus Gameplay\")\n\n## Controls\n\n> Note : 2 gamepads are highly recommended\n\n| | Gamepad | Keyboard Player 1 | Keyboard Player 2 |\n|-------------------|---------------------|---------------------|---------------------|\n| **Movement** + Move in menu | Left Stick | WASD / ZQSD | Numpad 8456 |\n| **Jump** + Select in menu | A | Space | Numpad 0 |\n| **Attack** | X | F | J |\n| **Plant Flag** | B *(in air)* | G *(in air)* | K *(in air)* |\n| **Ground Pound** | Y *(in air)* | H *(in air)* | L *(in air)* |",
"event": "jam",
"path": "/events/ludum-dare/38/this-moon-is-mine"
},
{
"id": 18112,
"author": "verter",
"name": "Smallish",
"slug": "smallish",
"body": "DISCOVER the magic of SMALLISH.\n\nhttps://drive.google.com/open?id=0B67JTVLknU8QcDRVUEpVN0M5RlE.\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/smallish"
},
{
"id": 18126,
"author": "cudabear",
"name": "Dungeon Hero(es)",
"slug": "dungeon-heroes",
"body": "You've spent your entire life training for this moment. You're about to start your quest - to take on the vile Slime dungeon and obtain treasure bigger than your wildest dreams. There is a chance, however, that you took too long in getting there...\n\n\n![splash-screen.png](///raw/766/2/z/2004.png)\n\n\nPlay the game here:\n\nhttp://www.cudascubby.com/ld38\n\nControls:\nWASD or arrow keys: move\nSpacebar: interact with NPCs, attack, select dialog options\n\nSource code:\n\nhttps://github.com/Cudabear/ld38\n\nVoting Category Opt-outs\n\nMusic/Sound - we did not make the music. You can find the music we used in the game at https://www.silvermansound.com",
"event": "jam",
"path": "/events/ludum-dare/38/dungeon-heroes"
},
{
"id": 18496,
"author": "luren-wang",
"name": "A Journey on my table",
"slug": "a-journey-on-my-table",
"body": "## Overview\n\nWell,this is our first game developed in Ludum Dare. To be honeest, we can make it better with more time, while you can also enjoy the demo version. This game happened in a small world, which is the table of the major role. \nPlayer must pick up useful items and use them at a definite place. When you get out of the room, another cute guy are waiting for you...\n\nThis game is developed with Unity3d and play for free, if you like our game, please comment and let us know.\n\nForgive us, we forgot to think about a nice name...\n\n## Guide\nThe control is simple with movement button A,S,D,W, use button E and change item button Q. Pick up everything you see and use them in a proper way. Besides, you will face another puzzle spread in the scene.\n\n\n![player.jpg](///raw/843/3/z/1ec3.jpg)\n![img1.png](///raw/843/3/z/1eb2.png)\n![img2.png](///raw/843/3/z/1ebb.png)\n\n* **WINDOWS:** https://liusuwanxia.itch.io/a-small-world\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-journey-on-my-table"
},
{
"id": 18624,
"author": "bomb-x",
"name": "Pie Planet : Octopus flavour",
"slug": "pie-planet-octopus-flavour",
"body": "![TITREMIEUX.png](///raw/49e/1/z/1f47.png)\n\n\nhttps://www.youtube.com/watch?v=4IEjYMPvYmU&feature=youtu.be\n\nA tiny simulation game, about a little human, and his octopus pet trying to set up the planet he landed up on !\n\nHugo Rodriguez\n\nAxel Garcia\n\nHugo Bombail\n\nJean Claisse\n\n### Links ###\n\n* Windows / Mac / Web : https://fafastudio.itch.io/pie-planet-octopus-flavour\n\n--------------------------------------------------------------------------------------------------\n\nA - D : Go to left/right\n\nRight click : Send Poulpi grab a barrel\n\nWheel up/down : Zoom/Dezoom\n\n\n-----------------------------------------------------------------------------------------------\n\n\n1.2 update changelog (only bug fixing) :\n\n* Win condition now works\n* interfaces bug fixes\n* Removing satellites on ore fields now works\n* Building bug after a few construction fixed\n* Feedback Sounds fixes\n* Sound design a bit lower\n* Defense buildings now works entirely \n* Magnet now works\n* Upgrades now works\n* Satellites durability and repairing now works\n* Balancing of resources making game funnier\n\n---------------------------------------------------------------------------------------------------\n\n\n\nFacebook : https://www.facebook.com/fafastud/\nTwitter : https://twitter.com/FafaStud\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/pie-planet-octopus-flavour"
},
{
"id": 19351,
"author": "kirenio",
"name": "A Mote in the Dark",
"slug": "a-mote-in-the-dark",
"body": "In the world of darkness a small mote of light awakens from the slumber. It struggles to expel the all consuming darkness and to awaken others like it.\n\n**Controls**\n- LMB - activate or pick up\n- Scroll - zoom\n- Hold RMB - move camera\n- Hold L.Alt - hide/show UI\n\n\n**GitHub:** https://github.com/Kirenio/furry-enigma\n\n**Download:** https://kirenio.itch.io/a-mote-in-the-dark\n\n\n**UPDATE:**\n- Fixed issue where game would start freezing constantly.\n- Fixed game not stopping and orbs still working after game over.\n- Missed a check to see if connection line needs to be reset.\n\n![20170425043614_1.jpg](///raw/c7b/4/z/2161.jpg)\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-mote-in-the-dark"
},
{
"id": 19381,
"author": "jorgegamedev",
"name": "Petty Puny Planet 38",
"slug": "petty-puny-planet-38",
"body": "![PettyPunyPlanetScreenshot1-3.png](///raw/e5/z/2a33.png)\n\nWhy have a pet rock when you can have a pet planet? Micromanage this cosmic massive rock from its humble beginnings and take its people to places they never thought possible! Sure, you can teach them about food and science, but what if you take some liberties with evolution?\n\nYou've got a planet, and you have to decide what happens to it. But being the boss is such a tiring job, so you have to take a century long rest after every decision. Let's hope they can manage without you for that long. Every action you take can change the tiny people's destiny!\n\nPlayable on the Web and Available for Windows, Mac OSX and Linux and Android on [**itch.io**](https://jorgegamedev.itch.io/petty-puny-planet)!\n\n## Features:\n\n* Randomized choice based gameplay. Your choices unlock more things to choose from, as well as new consequences and events, some which are also dependent on your previous decisions!\n* Keep the people happy and wealthy! Or not! I mean, what's the worst that could happen?\n* Did the worst that could happen actually happen? Well, ditch the planet and start a new one!\nYou can take a screenshot of your planet at any given time. It'll be saved on the game's folder. Don't tell the tiny people though. Nobody likes paparazzi. Screenshots only work on the desktop versions though!\n* There's 8 different endings. Let's discover them all!\n\n## Controls:\n\n* Use a mouse, or the equivalent. Click your way through the universe!\n\n## Credits:\n\n* Programming - JorgeGameDev (https://twitter.com/JorgeGameDev)\n* Graphics Artist - The 'Moski (https://twitter.com/The_Moski)\n* Audio Composer - Zakblystone (http://twitter.com/Zakblystone)\n* Grafika Font - Zess Type\n* Extra Scripts - Melang (Unity Forums)\n\n## Downloads:\n\n* [**Playable on the Web and Available for Windows, Mac OSX, Linux and Android on itch.io**](https://jorgegamedev.itch.io/petty-puny-planet)\n\nDISCLAIMER: The current builds of the Web and Android versions and the first download builds presented on the _itch.io_ page are builds that have had some small bug-fixes and typo fixes (no new content) made after the original submission hour builds. If you prefer to judge the original submission hour builds, these are also available on the _itch.io_ page for desktop platforms, and are marked as **(Ludum Dare Submission Version)** accordingly. \n\n## Screenshots:\n\n![PettyPunyPlanetScreenshot2.png](///raw/e5/z/20b6.png)\n\n![PettyPunyPlanetScreenshot3.png](///raw/e5/z/2104.png)\n\n![PettyPunyPlanetScreenshot4.png](///raw/e5/z/2109.png)",
"event": "jam",
"path": "/events/ludum-dare/38/petty-puny-planet-38"
},
{
"id": 19390,
"author": "austinyw",
"name": "Splab",
"slug": "splab",
"body": "You're a shapeshifting chicken in a space lab disguised as a scientist. You can transform into a chicken and play with other people.\n\n# How to play\n- Create room or join\n- Left and Right arrows to change directions\n- \"Z\" to transform into chicken form\n - Lasts for 3 seconds\n - Cooldown for 3 seconds\n\n# Links\n- Game: [http://austinyw.me/Splab/](http://austinyw.me/Splab/)\n- Github: [https://github.com/Dafondo/Splab](https://github.com/Dafondo/Splab)\n\n# Credits\n### [Yicheng Wang](https://github.com/alex-wyc) - Back-End Programmer and NPC logic\n### [Austin Wang](https://github.com/dafondo) - Front-End Programmer and Art\n### [Armaan Sethi](https://github.com/armaanisawesome) - Fiddled with stuff\n### [Kyle Feng](https://github.com/kylefeng28/) - Made the chicken fly\n\n### Audio:\n\"Digital Lemonade\" Kevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0 License\nhttp://creativecommons.org/licenses/by/3.0/\n\n\"cartoon_chicken.wav\" shawshank73 (freesound.org)\nLicensed under Creative Commons: By Attribution 3.0 License\nhttp://creativecommons.org/licenses/by/3.0/",
"event": "jam",
"path": "/events/ludum-dare/38/splab"
},
{
"id": 19478,
"author": "comatomatoes",
"name": "Group Traffic Control",
"slug": "group-traffic-control",
"body": "![Screen Shot 2017-04-24 at 11.04.53 PM.png](///raw/558/z/249e.png)\n\nA co-operative and competitive multiplayer game where you play as a ground traffic controller, managing the commutes for your team while making the opposing team's commutes difficult.\n\nTeams are randomly assigned when joining the game.\n\nGames are global and last one hour each, so just wait if you'd like to get in at the beginning of a game!\n\nBest played on Chrome!\n\n**Web:** [Play Here!](http://104.196.246.42:3000)\n\n[Github](https://github.com/ptpham/ld38)\n\n![Screen Shot 2017-04-24 at 11.08.09 PM.png](///raw/558/z/2496.png)\n![Screen Shot 2017-04-24 at 6.52.54 PM.png](///raw/558/z/205e.png)",
"event": "jam",
"path": "/events/ludum-dare/38/group-traffic-control"
},
{
"id": 19674,
"author": "robotsoulsgames",
"name": "Planetoid Piracy",
"slug": "planetoid-piracy",
"body": "![PP1.gif](///raw/5c3/3/z/2085.gif)\nYou are spacebeard, the great pirate. The planetoid you live on is small, but it's certainly the greatest, right?\nWho else would be qualified to conquer the galaxy?\n\nPilot your planetoid across the galaxy.\nFight your enemies.\nDestroy their planets & their national pride.\nTake what's left and use it to make your planet bigger and better.\nFind all the flamingos.\n\nFully destructible terrain.\nTechnically open world.\nFast and difficult action.\nLovely sprite art.\nLovely classical music (which we did not make).\n\nSteal the entire galaxy, that is, if you survive.\n\n\nCreated by Jim and Dean Yockey\n\nDownload at GameJolt.\n\nhttps://gamejolt.com/games/PlanetoidPiracy/252133\n\nMade for Ludum Dare 38: Small World\n\nFixed: Faster loading screen!\n\n(Music used is open-source)![PP4.gif](///raw/5c3/3/z/208c.gif)![PP5.gif](///raw/5c3/3/z/208e.gif)![PP7.gif](///raw/5c3/3/z/2703.gif)![PP8.gif](///raw/5c3/3/z/2704.gif)![PP9.gif](///raw/5c3/3/z/2705.gif)![PP10.gif](///raw/5c3/3/z/2706.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/planetoid-piracy"
},
{
"id": 19791,
"author": "heathcliff",
"name": "ANA",
"slug": "ana",
"body": "![screen1.png](///raw/7b8/3/z/1f6e.png)\n\n![screen2.gif](///raw/7b8/3/z/20ac.gif)\n\nANA is a game where you jump up to escape your small world. Or die. Your choice I guess.\n\nEat blocks to score points on your way to the top. Earning more points means higher jumps.\n\nUse the arrow to slide and the spacebar to jump.\n\n## Links\n* Browser: http://oldcoffeegames.com\n* Source: https://bitbucket.org/OldCoffeeGames/ludum-dare-38",
"event": "jam",
"path": "/events/ludum-dare/38/ana"
},
{
"id": 19792,
"author": "beardywombat",
"name": "Small World Family Traders",
"slug": "small-world-family-traders",
"body": "![splash.jpg](///raw/0be/z/2051.jpg)\n\nWhat was a happy small town family business has been wrecked. Pappy is dead, our industrial matter converter is gone and most of the town with it. The Small World Family Traders are now in the business of good old fashion revenge with the family car, a few machine guns and a portable matter converter.\n\nThe world is small after the war that turned it into a wasteland. Pockets of life survive around the radiation, but the key to human survival is the matter converter. Every bullet has to paid for in scrap, so we keep our supplies high to keep us shooting...\n\nAnd we intend to shoot a lot.\n\n## Instructions\n\nUnity 5 game, download the entire contents of the folder at the link below and launch SWFT.exe.\n\nOnly managed to finish a short demo level, chase down the red buggy and destroy it. You won't have a lot of luck from behind as the rear armor plate is very thick. Drive over parts that come off the vehicle for more ammo. Change seats with the other player (has 10 second cooldown).\n\n### Player One Controls - Madeline\nw,a,s,d - move \ne - convert bullets \nq - change seats \n\n### Player Two Controls - Maximilian\nNumpad 8,4,5,6 - move \nNumpad 9 - convert bullets \nNumpad 7 - change seats \n\n## Links\n* Windows: https://www.dropbox.com/sh/z2xiw93yk2hpbdz/AAA8lsoSSFr-3IeJPg5xNso0a?dl=0\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-family-traders"
},
{
"id": 19945,
"author": "corbin",
"name": "Mr Pepper collects GMO's",
"slug": "mr-pepper-collects-gmos",
"body": "A Game that was supposed to be more in depth and have an actual point to make, but I was lazy and didn't practice before hand, so a lot of the basic things were rushed.\n\n@kieran-wood 3D rendered the graphics, also go check out his submission\nhttps://ldjam.com/events/ludum-dare/38/$27853 \n\nControls are up left and right\n\n[Google Drive link for Windows, Mac and Linux](https://goo.gl/Hc4dHK)\n\n![Screenshot from 2017-04-24 19-54-39.png](///raw/5a7/3/z/2087.png)",
"event": "jam",
"path": "/events/ludum-dare/38/mr-pepper-collects-gmos"
},
{
"id": 21216,
"author": "squirrelsoft",
"name": "Your Small World",
"slug": "your-small-world-1",
"body": "You are playing as an ecologist lobby which is trying to reduce ecological footprint of the humanity.\n\n**Jam's version**\n\nThis is an unfinished game.\n\nYou can only look around for now. Click on the surface to zoom\n\n**29/04/2017**\n\nNow it just miss the following\n - upgrade of buildings,\n - the solarplant dependant of the luminosity received (compute of luminosity function of position of the sun and covering of clouds already done)\n - windturbine dependent of the wind (compute and randomness of wind already done)\n - recovery of water thanks to sewage treatment can't add water, just reduce the lost\n - balancing\n - tutorial (for an such complicated games players can do without)\n - awesome introduction\n - score screen\n - found a better name\n\nAs you can see we had a lot of idea and just a jam to do it.\nhope you will like this weird \"Auteur's game\" experience ;)\n\n**Download**\n\nVersion 0.9 (results at end of Jam) : [Windows x32](https://drive.google.com/drive/folders/0B1DrflQh-ScxX21ITG5scW52MEk?usp=sharing)\n\nVersion 0.9b post LD (29/04/2017) : [Windows x32](https://drive.google.com/file/d/0B1DrflQh-ScxaVRiSk1YRlpRSUU/view?usp=sharing)",
"event": "jam",
"path": "/events/ludum-dare/38/your-small-world-1"
},
{
"id": 21500,
"author": "furiouswitch",
"name": "There shall be light",
"slug": "there-shall-be-light",
"body": "Don't let the darkness take over your world. \n\n![screen shot 1.png](///raw/ce5/2/z/20b4.png)\n\nStory:\n \nThese strange body-less creatures coming from no where to invade your world. Your world is filled with Light and they want to turn it to darkness. You are charged with defending the portal until your people can come through and eliminate the nonstop enemy waves. The only thing protecting you and the portal is the magic barrier but the enemies are weakening it gradually. The enemy fears the light so that's what you are going to use. Chop trees to make torches. Use them to scare and hurt the creatures. Place them near the barrier to keep the creatures away.\n\nControls:\n\nMove with WASD or Arrow keys\nP is the action key. Use it to pick up/place torches, chop trees and make torches from chopped trees.\nMove the camera around with mouse to screen edges and zoom in/out with mouse wheel.\n\nNote: \n\nThe game contains several bugs.. Some hilarious, some intended and the rest I will be fixing as soon as I get some sleep in sha' Allah :)\n\nEdited: Updated the game and removed some major bugs. There is only one bug remaining. Until its fixed watch your head while chopping those trees :D Only real issue now is that - smart brains that I am - I forgot to implement the winning and losing conditions. It's my first time doing this so I guess I was too caught up in implementing the main game-play stuff and forgot. Anyway for honesty's sake I'm not adding it here so you will just have to fool around knowing its a no win no lose situation :D Have fun!\n\nWindows Link:\nhttps://drive.google.com/open?id=0B-L67SwV_UlmZVczZjlJeWxHTkU\n\nWeb Link:\nhttps://furious-witch.itch.io/there-shall-be-light\n\nMost of the graphics are not mine. I will be putting proper acknowledgement soon in sha' Allah.\n\nThank you!",
"event": "jam",
"path": "/events/ludum-dare/38/there-shall-be-light"
},
{
"id": 21976,
"author": "nonameghost",
"name": "S P A C E C H U N K",
"slug": "s-p-a-c-e-c-h-u-n-k",
"body": "![new.gif](///raw/da8/1/z/23d7.gif)\n\nhttps://www.youtube.com/watch?v=2yfyq9ZHdas\n\n------\n\n**Build and Control drones as you manage your own little chunk of space!**\n\n------\n\nHey there! This is my entry for LD38. It was a lot of fun to participate.\n\nI didn't get anywhere near as done as I would have liked. There's honestly not much game to be played. But not much is still something! A lot of the core mechanics exist in code but aren't really fleshed out. But know that anything that works is legit!\n\nAnyway... the intention of this game is to be somewhat of a **civ management/resource collection game. You are a drone operator managing a small floating piece of land in space known as a \"spacechunk\"**. These chunks of space have become valuable as resource pools and farms, so companies hire operators like you to deploy drones to manage them.\n\nOnce you load in, you'll find yourself looking at your chunk, a drone, and a console. **You can use this console to send commands to your drones**. By default your home base receives these messages, but you can link to drones in order to give them tasks. The drones can be used to harvest resources around the chunk. Just click the blocks you want to collect, and send the \"harvest\" command to a drone.\n\nNow, I was hoping to have more, but currently it's only drones and crystals. But with the framework I built, I can build more tools like turrets and fighters. The intention was to also add enemies to harass and destroy your facilities, which would have definitely made this somewhat of a game.\n\nEither way, I hope you check out **S P A C E C H U N K**, even if it's just to enjoy my original (bad) music or really cool title screen. Thanks!\n\n------\n\n**ITCH.IO LINK: ** https://nonameghost.itch.io/s-p-a-c-e-c-h-u-n-k\n\n\u200b**POST JAM \u200b\u200b\u200bCHANGE LOG:**\n- Added dialog to let you know when you've done everything.(Spoiler: There's not a lot to show)\n- Changed visually intense splash screen color to something less brutal on the eyes.\n- Fixed bug that would prevent crystals from being collected.\n\n**KNOWN BUGS:**\n- UI does not focus properly. So typing can move the camera and clicking on the console can hit a block behind it. I was going to fix them post-jam but I was kind of low on time so I relented. Plus it's not game breaking.\n\n\n------\n\n**HOW TO PLAY:**\n\n- Click the text input under the console to type.\n- You send commands in the format \"/command\". Type \"/help\" to see the available commands.\n- You will have a drone by default, but you can build a new one using \"/build drone\".\n- Drones cost resources to build. You can view your inventory by typing \"/inv\"\n- In order to send commands to a drone, you need to connect to it. Type \"/link name\", replacing name with the 4 character name above the drone.\n- Once you're linked with a drone, you can use drone-specific commands. Type \"/help\" again to see these commands.\n- Drones can be used to harvest those pink crystals, click on the crystals you want to mine and type \"/harvest\"\n\nYou can move the console by dragging the title bar, and minimize by clicking the button there.\nYou can move the camera with WASD(Movement), QE(Rotation), and the scollwheel(zoom).\n\n------\n\n**THANKS SO MUCH FOR CHECKING IT OUT**\n\n**Twitter:** https://twitter.com/NoNameGhost\n\n------\n\n**SCREENSHOTS:**\n![Capture.PNG](///raw/da8/1/z/2214.png)\n![Captur2e.PNG](///raw/da8/1/z/2216.png)\n![afwag.PNG](///raw/da8/1/z/2219.png)\n![ergs.PNG](///raw/da8/1/z/23de.png)\n![dawfda.PNG](///raw/da8/1/z/2207.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/s-p-a-c-e-c-h-u-n-k"
},
{
"id": 22223,
"author": "stayfrosty",
"name": "The Thief Of Silverkeep",
"slug": "the-thief-of-silverkeep",
"body": "A thief has been stealing things from the citizens of Silverkeep, so they have closed the town gates to stop anything else from being stolen. Help the town find their missing items.\n\n[Play the game for free in your browser by clicking here!](https://frostbytegamesuk.itch.io/ldjam38-small-world)\n\nA relaxing adventure game made in Unity3d.\n\n![Title2.png](///raw/ad5/3/z/1fd0.png)\n\n![screen3.png](///raw/ad5/3/z/2084.png)\n\n![screen2.png](///raw/ad5/3/z/2097.png)",
"event": "jam",
"path": "/events/ludum-dare/38/the-thief-of-silverkeep"
},
{
"id": 22504,
"author": "hbocao",
"name": "Communitas",
"slug": "communitas",
"body": "Communitas is a simplified take on a blend between City simulators and https://www.reddit.com/r/place.\n\nCreate cities by building roads and buildings. To build a city, you will need some connected roads with at least one house. Each city has a score, based on its population size and quality of life. The best cities are going to show first on the list. Everyone that joins the world can change any tile and there is a little cooldown for building things. Try to help each other (or not)! \n\nYou can place the following tiles (beware of the timeouts):\n\n*Road*: connects buildings of the city;\n\n*House*: increases the population of the city;\n\n*Water Pump*: provides water to the city (the close to the water, the better);\n\n*Farm*: cultivates food for the city;\n\n*Church*: educates the citizen of the city;\n\n*Industry*: improves the technology of the city.\n\nUse arrow keys or WASD to navigate and the mouse to select and place tiles.\n\n![ss.png](///raw/7e3/z/291b.png)\n\n## Links\n* Windows Version: https://www.dropbox.com/s/666c8076w2ii25t/Communitas_windows.zip?dl=1\n* Mac OS Version (not tested): https://www.dropbox.com/s/jt3exn2o2sx2c1u/Communitas.app.zip?dl=1\n* Linux Version (not tested): https://www.dropbox.com/s/fnq6vmn13qjh0vm/Communitas_linux.zip?dl=1\n\n\nOther OSs coming soon.\n\n## Credits\n**Game by**\n\nFernando Molon Toigo (fmtoigo@gmail.com)\n\nHenrique de Aguiar (@hbocao)\n\n**Art by**\n\nKenney - http://www.kenney.nl\n\n## Updates\n* Oh god. So many bugs. Everywhere.\n* Typos\n* Trying Google Cloud servers for now because Azure is soooo slow.\n* Some tiles in some position would break the game. Oops.",
"event": "jam",
"path": "/events/ludum-dare/38/communitas"
},
{
"id": 23561,
"author": "blackoptics8",
"name": "New Clear Planet",
"slug": "new-clear-planet",
"body": "![newclearplanet_thumbnail.gif](///raw/559/z/218b.gif)\n\nYou've landed on a small planet to resupply on food and plutonium.. beware of radiation.\n\ndeveloped with @shubshub\n\n[:radioactive: here's the gamejolt release :radioactive:](http://gamejolt.com/games/NewClearPlanet/252093)\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/new-clear-planet"
},
{
"id": 23580,
"author": "andrew-m",
"name": "Bullet World",
"slug": "bullet-world",
"body": "play game: https://andrew-m.itch.io/bullet-world\nsource https://drive.google.com/open?id=0B9vRhNl7pbIzOV9rOWhEMURCVDQ",
"event": "jam",
"path": "/events/ludum-dare/38/bullet-world"
},
{
"id": 23967,
"author": "epicureanistik",
"name": "Pusher",
"slug": "pusher",
"body": "Shove stuff off ledges ![w.png](///raw/d9d/5/z/20a9.png)\nhttps://epicureanistik.itch.io/pusher-ld38",
"event": "jam",
"path": "/events/ludum-dare/38/pusher"
},
{
"id": 24251,
"author": "ellian",
"name": "Feather Fighter",
"slug": "feather-fighter-1",
"body": "Play at: http://thisisellian.com/FEATHER/\n\nDownload at: http://thisisellian.com/FEATHER/Feather_Fighter_1.0.exe\n\nSources at: http://thisisellian.com/FEATHER/LD38.gmx.zip\n\nProtect your floating island from extremely aggressive birds...!\n\nGrab you gun, and get shooting! \n\nMove with [Arrow keys]\n\nJump with [Space]\n\nShoot with [X]\n\n------- \n\n\u200bMade in 72 for Ludum Dare 38 - A Small World\n\n\nBy Ellian\n\nMusic by Fat Bard\n\nAdditional art by Chris W Early",
"event": "jam",
"path": "/events/ludum-dare/38/feather-fighter-1"
},
{
"id": 26065,
"author": "magicolo",
"name": "Orbis",
"slug": "orbis-1",
"body": "# [Play](http://gamejolt.com/games/orbis/252050)\n## [Source](https://github.com/Magicolo/Cratolin)\n\n----------------------------------------\n\n### DESCRIPTION\nAlter a groundhog day-like universe to save yourself from an alien-invading-timeline-collapsing-paradox by controlling the very essence of matter itself.\n\n----------------------------------------\n\n### CONTROLS\n- **Escape**: options\n- **Mouse**: everything else and maybe options\n\n----------------------------------------\n\n### CREDITS\n- Sylvain Savard (Artist)\n- Richard Rail (Programmer, Shader Artist)\n- Kevin McNally-Gagnon (Programmer)\n- Alex Mass\u00e9 (Programmer, Evil Genius)\n\n----------------------------------------\n",
"event": "jam",
"path": "/events/ludum-dare/38/orbis-1"
},
{
"id": 26168,
"author": "caffeinated-psychics",
"name": "ShelfHanger",
"slug": "shelfhanger",
"body": "![Background_Editor_V4_720p.png](///raw/edd/2/z/295f.png)\n\n\n![Page_Titles_Goal.png](///raw/edd/2/z/2822.png)\n\nClimb up a shelf full of obstacles to move around and create a path, as an adventurous mouse, to get the best food stored at the top !\n\n\n![Page_Titles_Gameplay.png](///raw/edd/2/z/2823.png)\n\nUse **Q** and **D** to move your character, **Spacebar** to jump, the mouse cursor, then **Left click**, to select a movable object in the level and place it by clicking again, **Right click** lets you attack ennemies with a punch\n\n(**Keyboard** keys are rebindable via Unity menu) \n\n\n\n![Screenshots_Title.png](///raw/edd/2/z/2827.png)\n\n![LD001.PNG](///raw/edd/2/z/295b.png)\n\n![LD002.PNG](///raw/edd/2/z/295c.png)\n\n\n\n![Page_Titles_Download.png](///raw/edd/2/z/2825.png)\n\n**LD38 JAM Build (WINDOWS)** https://drive.google.com/open?id=0B0DdETppp-pcbklDcW1TZzEyN2c\n\n\n![Page_Titles_Credits.png](///raw/edd/2/z/282a.png)\n\n![Credits_Ogma.png](///raw/edd/2/z/282b.png) ![Credits_Nokusu.png](///raw/edd/2/z/282c.png)\n\n\n\n ![Caffeinated_Psychics_Logo_Core_Members_Small.png](///raw/edd/2/z/2964.png) https://twitter.com/CaffeinatedPsy\n\n\n\n\n**Note from the team :** It's been kind of a difficult LD for us since we've been trying out Unity for the first time, so the game might be quite buggy, but we hope you still enjoy what we managed to put together during this jam :slight_smile:\n ",
"event": "jam",
"path": "/events/ludum-dare/38/shelfhanger"
},
{
"id": 26581,
"author": "gustavo-christino",
"name": "Ain't Big Enough",
"slug": "aint-big-enough-1",
"body": "![Start.png](///raw/bc7/6/z/1fe0.png)\n\n\n\n# ** Two old acquaintances in a final meeting! **\n# Enjoy! :)\n\n\n\n\n## Links...\n- Windows: https://www.dropbox.com/sh/qh6l0lwkzfzeg7p/AADCngZwQo_EQJnXttOafcL-a?dl=0\n\n\n\n## Keyboard (ingame \"Help\")...\n- Jump: W/Up Arrow;\n- Shoot: R/Enter;\n- Clockwise movement: D/Right Arrow;\n- Counterclockwise movement: A/Left Arrow.\n\n\n## Joystick...\n- Jump: A;\n- Shoot: X;\n- Reload: B;\n- Clockwise movement: D-Pad/Analog Right;\n- Counterclockwise movement: D-Pad/Analog Left.\n\n\n## Soon...\n- Single Player's IA (post-jam's);\n- New stuff (post-jam's).\n\n## Adjustments...\n- Bugfix: intro;\n- Bugfix: shot;\n- Bugfix: keyboard;\n- Bugfix: superspeed;\n- Bugfix: bullet;\n- Joystick's.\n\n\n## Team...\n- Matheus Campos (graphic artist);\n- Gustavo C\u00e9sar (graphic artist);\n- Pedro Henrique C\u00e9sar (coder);\n- Arlam J\u00fanior (soundtrack, sfx);\n- Gustavo Christino (co-coder, event's);\n- Samuel Cirqueira (apprentice).\n\n\n![post1.png](///raw/bc7/6/z/26ba.png)\n\n\n\n![post2.png](///raw/bc7/6/z/26bb.png)",
"event": "jam",
"path": "/events/ludum-dare/38/aint-big-enough-1"
},
{
"id": 27229,
"author": "dragonfyzex",
"name": "World Defense (Has Bugs: Will FIX (Probably))",
"slug": "world-defense-has-bugs-will-fix-probably-1",
"body": "![Background.png](///raw/d7/z/2e23.png)\n\nThis is our game, it only has 1 level because I had to go somewhere, but this is it. Defend from the aliens and space shooters trying to crash into your planet.\nThe game did not go how it was supposed to, so I have to fix some bugs.\nSorry, for having the bullets go randomly. Sometimes you might hit an exit button you can't see, I have to fix that too.\nWe do not have audio, so opt out of that.\n\n[Game No ADFLY](https://drive.google.com/drive/folders/0B2R7pn5QS_n9NE9Hd1psclVJMWs?usp=sharing)![Background.png]",
"event": "jam",
"path": "/events/ludum-dare/38/world-defense-has-bugs-will-fix-probably-1"
},
{
"id": 27435,
"author": "somnium",
"name": "The Morix Colony",
"slug": "the-morix-colony",
"body": "![screen3.PNG](///raw/826/z/249f.png)\n\nAs a young and popular scion of an important family line, your future in the Star Empire looked bright - much to the chagrin of your less charming elder brother.\n\nSo when your father died, your brother took the opportunity to rid himself of the competition. He assigned you to a dead-end post as governor of Morix - an insignificant small world, far removed from the splendor and opportunities of the Imperial Capital. \n\nNow you must use all available resources of your new unwanted domain; harvest and trade raw materials, in order to earn enough money and influence, to be able to return home, and reclaim what is rightfully yours!\n\n\n\"The Morix Colony\" is a strategy game, where you balance the resources of your small colony, while fending off space pirates, and gathering enough money and influence to challenge your brother at the Imperial Court. The objective of the game is to achieve the rank of Duke, and thereby outrank your brother (or find the hidden alternate victory-condition). \n\nAlso note that most of the in-game icons have tooltips, explaining the mechanics of the game.\n\n\n\n\nThe game was made in Java, using the LibGDX framework. Java is required, in order to run the Windows and Linux versions of the game.\n\n*edit: I've added a web-version, as well as a fullscreen-version (which is also optimized for high-dpi screens). These ports are otherwise identical to the original version.*\n\n## Links\n* [Windows/Linux - windowed version](https://www.dropbox.com/s/227gw9pyfzehe30/LD38_Somnium_the_morix_colony.jar?dl=1)\n* [Windows/Linux - fullscreen/high-dpi version (port)](https://www.dropbox.com/s/0ktuwitvmh7qio0/LD38_Somnium_the_morix_colony_highdpi.jar?dl=1)\n* [Web version (port)](http://www.tangible-dreams.com/games/morix/)",
"event": "jam",
"path": "/events/ludum-dare/38/the-morix-colony"
},
{
"id": 27642,
"author": "jon-capri",
"name": "Save the Village",
"slug": "save-the-village",
"body": "![screen_1.JPG](///raw/cdb/6/z/2088.jpg)![screen_2.JPG](///raw/cdb/6/z/2092.jpg)![screen_3.JPG](///raw/cdb/6/z/2078.jpg)\n## Description\nDo not let the monsters arrive in the village, kill one by one by gaining score! Click [HERE][Download] for download.\n\n## Game Inputs\n* Start - Enter the game\n* Esc - Exit the game\n* Arrows - Movement the player\n* X - Attack\n\nObs: done in 24 hours, sorry for all the bugs and defects, my first game done alone.\n\n## Links\n* **GAME:** http://migre.me/wv5co\n* **TWITTER:** https://twitter.com/_Caprilol\n* **TUMBLR:** https://joncapri.tumblr.com\n* **SOURCE CODE:** http://migre.me/wv5fh\n[Download]:https://drive.google.com/open?id=0BwE4htc-GgRIc0hoblVCME1PMEU",
"event": "jam",
"path": "/events/ludum-dare/38/save-the-village"
},
{
"id": 27650,
"author": "qualia",
"name": "You Ruin Everything",
"slug": "you-ruin-everything",
"body": "This is essentially an example game for a 3D renderer I'm working on. During the competition, I added billboarding and a first shot at occlusion culling (mixed results).\n\nDidn't manage to get nearly as much into the actual game as I'd planned, due to work and a lot of time spent travelling. Oh well.\n\n* [Game (Web)](http://gazokblog.co.uk/ld38.html)\n* [Source (Pico8 Cart)](http://gazokblog.co.uk/ld38.p8)\n* [Base renderer code](https://github.com/qualiaa/pico3d)",
"event": "jam",
"path": "/events/ludum-dare/38/you-ruin-everything"
},
{
"id": 27703,
"author": "venny",
"name": "In space, no one can hear you SQUAWK!",
"slug": "in-space-no-one-can-hear-you-squawk",
"body": "**(Opting out on music and sound since it contains a couple of copyrighted tracks just to give a feel for the ambiance. It can be played mute, though the title theme is original.)**\n\n\nMy first ever entry for LD, a **gravity** and **weight** based **platformer**! \n\n![1.png](///raw/9df/2/z/1f7e.png)\n\nWith a midpoint between hand drawn and pixel art graphics, heavily inspired by the animation style of the Genesis/Mega Drive games!\n![5.png](///raw/9df/2/z/1f1a.png)\n\nRecover the pieces missing on your ship so you can go back to your **planet**, barely a spec in the firmament now!\n![6.png](///raw/9df/2/z/1f36.png)\n\nBut be careful, you can only carry so many before feeling the **weight** add up!\n![4.png](///raw/9df/2/z/1f69.png)\n\n**More levels to come in the future!**\n\n\n## ZIP Link: \nhttps://drive.google.com/open?id=0B2mfoq_TZ-OlaXhOTkJsLXBvWjA\n\nKnown Bugs: \n-Coming back to the main stage from a free-falling section near a repeller platform might push you right back into the free-fall. Looking into fixing this.\n\n(FIXED) -After a Game Over, the game doesn't reset properly, sometimes making you unable to move.\nFixed some audio bugs as well",
"event": "jam",
"path": "/events/ludum-dare/38/in-space-no-one-can-hear-you-squawk"
},
{
"id": 27732,
"author": "anthony-juarez",
"name": "Spin Bashers ",
"slug": "spin-bashers",
"body": "Two contestants defend their side of the arena. Each player remains on their side of the arena and bounces a ball back and forth between them, trying to get the ball past the opponent. Like Pong, except that you have far more control. As you hold the mouse button down, your contestant marches toward the mouse cursor, and rotates based on the vertical direction of the mouse, allowing you to do trick shots, setups, bash shots, blocks, and more. \n\nThis is a pong-style game for 2 simultaneous players. Testing has only been done via LAN. Gameplay is handled via the mouse and uses one button. Hold it down to move toward the mouse cursor and rotate. When the mouse cursor is below you, you rotate in the opposite direction. When you let go of the button, you cut your movement and freeze your rotation.\n\nFirst player to score 10 points wins. \n\nDownload Link: https://drive.google.com/drive/folders/0B-vKDAIducHrRXEtTjB4ZXlxaGc?usp=sharing\n\n![ld38_spinBashers.PNG](///raw/887/3/z/20b9.png)",
"event": "jam",
"path": "/events/ludum-dare/38/spin-bashers"
},
{
"id": 27788,
"author": "ohsqueezy",
"name": "\u00dcber Connected",
"slug": "uber-connected",
"body": "![02.png](///raw/06e/z/24b2.png)\n\n\n[:pill::pill::pill::pill::pill::pill: c o n n e c t :pill::pill::pill::pill::pill::pill:](http://a-o.in/games/sh/)\n\nmade at [Babycastles](http://twitter.com/babycastles/)",
"event": "jam",
"path": "/events/ludum-dare/38/uber-connected"
},
{
"id": 27825,
"author": "dkdoes",
"name": "Solbound",
"slug": "solbound",
"body": "Use WASD to move, space bar to shoot asteroids for fun.\n\n## Links\n* Windows: https://goo.gl/cQB9By\n* Source: https://goo.gl/WENkou\n\n![solbound_img.PNG](///raw/c04/1/z/205c.png)![solbound_img2.png](///raw/c04/1/z/2060.png)",
"event": "jam",
"path": "/events/ludum-dare/38/solbound"
},
{
"id": 27853,
"author": "kieran-wood",
"name": "First ever attempt at anything in unity",
"slug": "first-ever-attempt-at-anything-in-unity",
"body": "This is my first ever attempt at making a game generally and learnt unity just for this made in a few hours more of a proof to myself that i could make anything this fast XD although would appreciate feedback on the mountain and trees art style theres not much to any of the gameplay besides the hovering over the fruits mechanic but regardless I hope you get something out of it.\n\nWindows: https://drive.google.com/open?id=0B1fO6o-cJjaecnpjeS1lSlYtNk0\n\nLinux: https://drive.google.com/open?id=0B1fO6o-cJjaeWjM5LTB0WTYwdGs\n![Screenshot_2.png](///raw/bbc/6/z/21e7.png)![Screenshot_3.png](///raw/bbc/6/z/21e8.png)",
"event": "jam",
"path": "/events/ludum-dare/38/first-ever-attempt-at-anything-in-unity"
},
{
"id": 27856,
"author": "ldp",
"name": "Little Lost Planet",
"slug": "little-lost-planet",
"body": "![littlelost.jpg](///raw/662/2/z/2126.jpg)\n\nUpgrade your planet by exploring every corner of the infinite. Find all the collectibles while keeping your planet in one piece! \nClick to create a vortex and move your planet. \nAvoid meteorites, black holes and asteroid fields to keep your planet in good condition. \nYou have six collectibles to find. Good luck!\n\n\nHow to play: \n-Left click: Create a vortex \n-Right click (on a vortex): Remove the vortex (if needed) \n\n\nAwesome team members:\n\nHerv\u00e9 Valentino: Graphist \nLena\u00efc Compan: Programmer \nWilko Willame: Programmer \nDejan Pajkic: Game Design/Level Design \nCl\u00e9ment Martin: Game Design/Level Design \n\nMusic found on Newgrounds : http://www.newgrounds.com/audio/listen/488102\n\n##Links:\n* Windows : https://drive.google.com/file/d/0B6EvtHJW1x8uMXhhUWJkdW1Pdm8/view\n\n\nNote : the game actually need some bugfixes, we'll upload its later\n\n![LittlePlanetIG.png](///raw/662/2/z/2550.png)",
"event": "jam",
"path": "/events/ludum-dare/38/little-lost-planet"
},
{
"id": 27888,
"author": "lugdumdare-team",
"name": "Hexoworld 9999",
"slug": "hexoworld-9999",
"body": "It's a small world, and it's the only one you have. Embark on your ship and defend your home against a fall of asteroids.\n\nHow to play:\n- Defend your planet against asteroids !\n- Use Left/Right arrow to move around your planet (Z/D for player 2).\n- Your spaceship shoots automatically.\n- If a block of your planet is touched by an asteroid, it is destroyed.\n- If a player is on a destroyed block, it is game over.\n- if the center of the planet is destroyed, it is game over.\n- Some asteroids drop bonus (depending on their color) when destroyed, collect them to get stronger !\n- Some asteroids are more resistant than others (depending on their color), be careful !\n- Destroy as much asteroids as possible to get the highest score !\n\nHave fun !\n\nhttps://crucknuk.itch.io/hexoworld-9999\n\n![Title.png](///raw/f88/3/z/30cb.png)\n\n![Sans titre.png](///raw/f88/3/z/30cc.png)\n\n![gameplay1.png](///raw/f88/3/z/3132.png)\n\n![gameplay2.png](///raw/f88/3/z/312f.png)\n\n![gameplay3.png](///raw/f88/3/z/3134.png)",
"event": "jam",
"path": "/events/ludum-dare/38/hexoworld-9999"
},
{
"id": 15315,
"author": "simplepotential",
"name": "Insect Attack",
"slug": "insect-attack",
"body": "I totally trashed my idea for the card game I was working on and instead bring you this very crappy shooter! Aren't you excited? Other than the time limit, this entry would have qualified for the Compo but between life butting in and my other idea falling short, I had limited options.\n\nI'm sure there are more than a few bugs. About 6 hours of work is all I put into this.\n\nTools:\n* Unity 3D\n* Bfrx for the lovely sound effects\n* Paint.Net for the even more lovely graphics :rofl:\n\nYour player is a bug spray can in the center of the screen, right clicking fires the sprayer once per click. Aim with your mouse in the direction you want to fire.\n\nShooting bugs (ants actually, never got a chance to implement anything else) increases your time limit and your score.\nMissing with a puff of spray completely removes 1 second from your timer.\nBugs hitting you remove score as well as seconds from your timer.\n\nWord of warning, bug spawning can literally occur anywhere within the camera's view, including right next to the player. If it immediately collides it just destroys the bug with no penalty but sometimes they'll be so close that you can't hit them.\n\nIf I have time over the next couple days I'll try to work out bugs but work will take up a lot of my time this week and not to mention I awoke this morning to some sort of crud. \n\n[Download the Game](https://drive.google.com/open?id=0B-ffmjRLPVREU0hlQjNnV3l3Uzg)\n\n[HTML5 Version on Itch.IO](https://simplepotential.itch.io/insect-attack-ludum-dare-38)\n\n[Source Code for Unity Project](https://drive.google.com/open?id=0B-ffmjRLPVREd0lHbnBtcnR6eUU)\n\n[Post Mortem Video](https://youtu.be/1DWkmXYh-zU)\n\n![LD38_Clip2a1.gif](///raw/384/z/25af.gif)\n\n![screen1.png](///raw/384/z/257e.png)\n\n![screen2.png](///raw/384/z/2580.png)\n\n\nKnown Bug on Game Over screen, bottom left label should save \"High Score\"\n![screen3.png](///raw/384/z/2581.png)\n\nOther Known Bugs:\n\n* Sometimes a bullet/spray puff will get stuck on the screen. It'll destroy itself after 5 seconds. Cause? Not really sure. They can only collide with bugs and should destroy immediately after hitting but my best guess is there is an occasion where that doesn't occur correctly and a bug spawns right at the location where the bullet is at creating some sort of conflict.\n\n* Bugs spawn completely randomly anywhere within the camera view. This should be changed to spawn either at the camera edges, just beyond the edge, or perhaps within a radius at certain points on the screen.\n\nPlanned Features:\n\n* More bugs. Bees are on the list. Perhaps a roach as well.\n\n* Weapons. A bug bomb is on the list. Also want to add some sort of cooldown to the current sprayer or a limited number of shots within a given time frame. Basically need to balance the game still.\n\n* Music\n\n* Animations\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/insect-attack"
},
{
"id": 15318,
"author": "larwick",
"name": "Disco Maze",
"slug": "disco-maze",
"body": "[![Main pic bigger.png](///raw/d7c/2/z/240f.png)](https://larwick.itch.io/disco-maze)\n\n### Solve the maze! Pick orbs, grow big or small, destroy walls or... cheat by picking the BLACK ORBS. It's up to you.\n\n**Controls: wasd / arrow keys**\n\nThe sounds weren\u2019t made by me so I opt-out from audio category.\n\n# Download\n## [Itch.io](https://larwick.itch.io/disco-maze)\n## [Dropbox](https://www.dropbox.com/s/f815cmqcf8mqqn0/LDjam38.7z?dl=0)\n## [Google Drive](https://drive.google.com/file/d/0B6ynxr7qeY11LXp5YUxPdjdpM2s/view?usp=sharing)",
"event": "jam",
"path": "/events/ludum-dare/38/disco-maze"
},
{
"id": 15345,
"author": "sparrow",
"name": "Macdyver",
"slug": "macdyver",
"body": "![screenshot00.png](///raw/4d1/z/2a23.png)\nEscape from the depths of the ocean\n\n27-04-2017 // fixed game breaking bugs which stopped win and lose state from working.\n\n## links\n* Flash: http://www.firedupgames.com/LD38/\n* HTML5: http://www.firedupgames.com/LD38/HTML5/",
"event": "jam",
"path": "/events/ludum-dare/38/macdyver"
},
{
"id": 15400,
"author": "kreur",
"name": "Cell Defender",
"slug": "cell-defender",
"body": "Lead the charge to destroy all pathogens in cell!\n\nMy first LD, made with: Unity, blender, MS paint. All except font made during LD.\n\ndownloadable (Win) here:\nhttps://kreur.itch.io/cell-defender-ld-38",
"event": "jam",
"path": "/events/ludum-dare/38/cell-defender"
},
{
"id": 15897,
"author": "axoona",
"name": "Six Degrees of Separation Between Me and the Party",
"slug": "six-degrees-of-separation-between-me-and-the-party",
"body": "There is a theory called Six Degrees of Separation according to which all living things and everything else in the world are six or fewer steps away from each other. The world is small they say and these two kids want to put the theory in action.\n\n![screenshot1.png](///raw/3c2/z/23ab.png)\n\n## Links to this narrative adventure:\n* **Original Jam Version (Windows):** https://axoona.itch.io/six-degrees-of-separation-between-me-and-the-party\n* **Version 1.0.1 (Windows+Mac):** https://axoona.itch.io/six-degrees-of-separation-between-me-and-the-party\n* **Version 1.1.3 (WebGL):** http://www.newgrounds.com/portal/view/692649\n* **Release notes version 1.1.3 (WebGL):** https://drive.google.com/file/d/0B2JbjuxkCv-weGdWdFh2bkpxS28/view?usp=sharing\n\nAlthough the WebGL version is not significantly different from original, please read the release notes for details on what was changed/added. Release notes of version 1.0.1 are downloadable with the game.\n",
"event": "jam",
"path": "/events/ludum-dare/38/six-degrees-of-separation-between-me-and-the-party"
},
{
"id": 16045,
"author": "mend",
"name": "Yume Trip",
"slug": "yume-trip",
"body": "![yume-dream.png](///raw/59e/3/z/1f18.png)\nYume is an ordinary girl who is suddenly trapped into her dreams. Help her find the 4 elemental crystals to get out of the Small World\n\nControls:\n\n[WASD] for movement\n\n[Spacebar] to attack\n\n[E] to open chests\n\n![gif.gif](///raw/59e/3/z/200e.gif)\n\nThe Game: https://andregamedev.itch.io/yumedream\n\nTo hear the Original Soundtrack made by me and @raphamass, click here:\nMend Playlist: https://soundcloud.com/bruno_mend/sets/yume-dream-ost\n\nRaphamass Playlist: https://soundcloud.com/raphamass/sets/yume-trip-original-sound-track",
"event": "jam",
"path": "/events/ludum-dare/38/yume-trip"
},
{
"id": 16416,
"author": "lepatryckduffy",
"name": "World en abyme ",
"slug": "world-en-abyme-1",
"body": "![Capture1.PNG](///raw/4d5/1/z/2105.png)\n\n# World en Abyme \n\nIt's a small 2d puzzle platformer inspired by super monkey ball !\n\nThe main idea was the mise en abyme: a level in another one in another one in...\n\n\n\n## Controls: \n\nUse the arrows to move \n\nMaybe turn up the volume if you haven't headphones !\n\n## Links: \n\n- ### [ :joystick: Game](https://hugoveille.itch.io/world-en-abyme)\n- [Twitter](https://twitter.com/Hugo__Veille)\n- [Facebook](https://www.facebook.com/prohugoveille/)\n- [Portfolio - My other games](http://hugoveille.com/)\n\n\n![38.gif](///raw/4d5/1/z/285c.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/world-en-abyme-1"
},
{
"id": 16956,
"author": "huek",
"name": "V O I D",
"slug": "v-o-i-d",
"body": "![ss1.png](///raw/944/3/z/1e5d.png)\n\nA puzzle platformer with a few twists. The void is both your friend and your foe -- you can only double jump by crossing the boundary in to or out of the void, but it will quickly sap your health.\n\n**Play it on Itch.io:** https://huek.itch.io/v-o-i-d?secret=RUiNeEgwDsxhVArJ3Z3Ei2dBho\n\n**Download the .exe for Windows:** https://drive.google.com/open?id=0BxLdob8MNwxhWTZRWFcyaEcyMjg\n\nThe HTML5 build on Itch.io unfortunately has some audio issues we didn't have time to fix, but they aren't present in the Windows build!",
"event": "jam",
"path": "/events/ludum-dare/38/v-o-i-d"
},
{
"id": 17041,
"author": "joyfired",
"name": "Soleil",
"slug": "soleil",
"body": "# Welcome to Soleil;\n### My first Ludum Dare;\n### Oops not coding anymore\n\n![BackArt2.png](///raw/e12/3/z/2458.png)\n# **A Game filled with spaghetti code.**\n\n# In a world where the sun has disappeared.\n\nHere's a timelapse + full gameplay at the end\n\nhttps://www.youtube.com/watch?v=9LCONZedxq8\n\nYeah idk what I was thinking, but \n# [HEREHEREHEREHEREHERE](https://joyfired.itch.io/soleil)\n it is\n\nAll music, code, and graphics made during the jam.\n\nDone by \n\n:neutral_face: Me[Coding/Graphics] x :expressionless: Sean Seo [Sound] (That one guy who is always single)\n\nUnfortunately the ending and gravity physics are a bit glitchy, and I couldn't get nearly the amount of content in that I had planned on, but I tried\n\n\u00af\\_(\u30c4)_/\u00af\n\npece\n\nTAGS: Platformer - 3D - WebGL - Browser - Online - Unity",
"event": "jam",
"path": "/events/ludum-dare/38/soleil"
},
{
"id": 17175,
"author": "gurkenlabs",
"name": "Naughty Gnomes",
"slug": "naughty-gnomes",
"body": "![banner.png](///raw/f36/2/z/24f1.png)\n## DESCRIPTION:\n\nNaughty Gnomes is a 2D Puzzle game made with the **[LITIengine](https://litiengine.com)**\nYour nose has been stolen by damn gnomes and they brought it to their small living places. Since you are a large and lanky clown, you are too big to enter their homes. Instead, you can get your nose back by hitting all gnomes with cake to knock them out and make them surrender.\n\n**HOW TO PLAY:**\nYou will see a box on the floor indicating your throwing direction and origin. Press and hold *MOUSE1* to load up your throw and wait until your target tile is marked. Then, release *MOUSE1* to throw. Throwing the cakes is tile-based, and you have limited range, so don't waste any precious cakes! On impact, the cakes' explosion will spread to each adjacent tile (kinda like bomberman!). If a Gnome is hesitating to come out of a corner, try scaring him out with your party horn (*MOUSE2*) \n\n![screenshot-gameplay1.gif](///raw/f36/2/z/2cfe.gif)\n## DOWNLOAD\n**[Download & Play from itch.io](https://gurkenlabs.itch.io/naughty-gnomes)**\n\n[Mirror: indiegamestand.com](https://indiegamestand.com/free-games/4134/naughty-gnomes/)\n\n\n*Java 8 required (get it [here](https://java.com/de/download/))*\n\n## CONTROLS\n![controls-naughty-gnomes.png](///raw/f36/2/z/2500.png)\n\n\n\n## SCREENSHOTS\n![2017-04-25-03-19-45.png](///raw/f36/2/z/1eaa.png)\n\n![2017-04-25-03-20-03.png](///raw/f36/2/z/1ec0.png)\n\n![2017-04-25-03-22-25.png](///raw/f36/2/z/1edf.png)\n\n## MADE WITH\n\n![LITIEngine_Logo.png](///raw/f36/2/z/2502.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/naughty-gnomes"
},
{
"id": 17209,
"author": "knightowl",
"name": "M^3 (Moon Mining Manager)",
"slug": "m3-moon-mining-manager",
"body": "https://www.youtube.com/watch?v=OYKWjWeYvnQ\n\nMy First Cool Report!\n\n- Todd\n\n![RefSelect.PNG](///raw/298/2/z/1f93.png)\n\nMoon Mining Manager 2164\n\nSmall World = Moon :grin:\n\nIn the far future around a star not so far away, you are sent on a special mission to... Mine some rocks!? What sort of shenanigans did you pull to deserve this gig?\n\nSelect the 'big' yellow building to purchase some miners to get going. Miners automatically mine the closest ore, idiotically dumping the mined ore into a common container where it all gets mixed together.\n\nMixed ores can be used to improve both ores, or beef up the quantity of another more expensive ore. Refineries 'set' the ore mixes into materials, which can be sold for sweet 'Money'. Mixing ores and materials is the only sure way to keep going for a longer session.\n\nMoney can be used to purchase new miners, which do break down. How much of the moon can you mine before running out of money and ore?\n\nOur goal is to explore the disciplines of Geology and Materials Engineering through the lens of a strategy game. We hope to build deeper mechanics in the future based upon these broad science disciplines. Bringing to light the interesting aspects of science through fun game mechanics is one of our main focuses at Tau Ceti Labs.\n\nGame developed by a single developer from Tau Ceti Labs\n\nhttp://www.TauCetiLabs.com\n\n(A non-for-judging new version of the game can be found at our site)\n\n![BaseZoom.PNG](///raw/298/2/z/1fa5.png)\n\n![FactSelect.PNG](///raw/298/2/z/1fb3.png)\n\n![PlagSelect.PNG](///raw/298/2/z/1fc5.png)\n\n![PyroSelect.PNG](///raw/298/2/z/1fd1.png)\n\n\nDownload Link:\n\nhttps://drive.google.com/open?id=0B3fVYh5HS8Xzb2lDeFgxY25BTWc\n\nPlaythrough video (New video is in development):\n\nhttps://www.youtube.com/watch?v=RnucUB8syiI\n",
"event": "jam",
"path": "/events/ludum-dare/38/m3-moon-mining-manager"
},
{
"id": 17230,
"author": "philstrahl",
"name": "Headroom",
"slug": "headroom",
"body": "![headroom-promo-title-hd.jpg](///raw/648/1/z/1f99.jpg)\n\n**Description:**\n------------\nTrapped in a place out of time, you have been longing to escape that confining *small world*.\n\n**HEADROOM** \u2013 A first person puzzle game for Ludum Dare #38 (Jam).\n\n![headroom-004.jpg](///raw/648/1/z/2022.jpg)\n\n**Controls:**\n---------\n- ***WASD*** to move.\n- ***Left-click*** to pick up/use object.\n- ***Right-click*** to drop object.\n- ***Esc*** to quit.\n\nAdded in v1.01:\n- ***R*** to increase mouse sensitivity.\n- ***F*** to decrease mouse sensitivity.\n\n\nPlease play with audio on and \"Fantastic\" quality settings, if your machine can handle it ;)\n\n![headroom-008.jpg](///raw/648/1/z/2035.jpg)\n\n***Credits:***\n--------\nA collaboration of Max Meraner (@theancientchild) and Phil Strahl (@pixelprophecy).\nMax did all the programming, logic, and code architecture, I mainly built & polished the ever-living daylights out of all the art, plus made some music & sound effects.\n\n![headroom-003.jpg](///raw/648/1/z/205d.jpg)\n\n***Download***\n---------\n***Headroom 1.00***\n\nWindows Executable: http://www.pixelprophecy.com/games/headroom/download.php?dl=ld38 (90 mb)\n\n\n***Headroom 1.01*** (noncompetitive!)\n\nWindows Executable: http://www.pixelprophecy.com/games/headroom/download.php?dl=ld38&v=1.01 (90 mb)\n- Added mouse sensitivity controls (see above)\n- Added SSAO\n- Minor visual improvements\n- Minor performance improvements\n- Gameplay (and bugs) are the same as in 1.00\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/headroom"
},
{
"id": 17329,
"author": "fil089",
"name": "LD38 - My Small World",
"slug": "ld38-my-small-world",
"body": "![LD38 - My Small World 2 Thumbnail.png](///raw/d59/1/z/24b4.png)\n\nMy Small World is about a Pixelboy who had lived his entire life in an abandoned castle on the bottom of a valley. Explore the place with Pixelboy in this exploration platformer.\n\nControls:\n\nUp: Jump\nLeft / Right: Walk\nEsc: Exit Game\n\nDownload Link: https://fil089.itch.io/my-small-world",
"event": "jam",
"path": "/events/ludum-dare/38/ld38-my-small-world"
},
{
"id": 17557,
"author": "skruffye",
"name": "Critter",
"slug": "critter",
"body": "![Screenshot 3.png](///raw/88a/z/344d.png)\n\nCritter has you caring for the needs of a small animal on a small world. The actions of the critter itself are beyond your control, but the power of the elements is yours to command.\n\nInfuse the land with water and magma to forge terrains favourable to the survival of the critter and keep your little friend alive as long as possible through the changing seasons.\n\n\n## Instructions\n\nClick the water or the magma button at the bottom of the screen and then left click a patch of land to infuse it with that element or right click it to remove some of that element.\n\nThe critter requires food, water and sleep. In order to fulfil its requirements, you will need to create a forest, a lake and a plain. However, excessive heat in the summer and cold in the winter can destroy biomes, so protect your land by providing a cool breeze with mountains or a warmer wind from a desert!\n\nExperiment to find combinations of elements that create each biome, build your world and keep your critter safe!\n\n\n## Credits\n\nNathan C. Addison (Design, Art & Animation)\n\nMichael Bohea (Programming & Design)\n\nPaul Gorman (Music & SFX)\n\n\n## Links\n(For voting, download from the \u201cJam Version\u201d link. Please also check out the \"Post-Jam\" version!)\n* Windows: https://skruffye.itch.io/critter",
"event": "jam",
"path": "/events/ludum-dare/38/critter"
},
{
"id": 17694,
"author": "evil-brain",
"name": "To The Stars",
"slug": "to-the-stars",
"body": "https://evilbrain.itch.io/to-the-stars-\n\nOur game is a kinda weird little creature.\nStuck on a small island, you must use your block blaster to make your way into the sky.\nAfter a little minute a giant shark will spawn to encourage you. \n\nBest played with two players.",
"event": "jam",
"path": "/events/ludum-dare/38/to-the-stars"
},
{
"id": 17709,
"author": "certainly-canyon",
"name": "Encircle",
"slug": "encircle",
"body": "# ENCIRCLE\n\nEncircle is a top-down shooter where the world shrinks as you play you can also collect powerups to prepare for the boss!\n\nGameplay Video!\n\nhttps://www.youtube.com/watch?v=E0OkJNriE9c&\n\n![splash.png](///raw/575/z/2339.png)\n\n![playgif.gif](///raw/575/z/2a39.gif)\n\n![wingif.gif](///raw/575/z/2a3a.gif)\n\n![Tutorial.gif](///raw/575/z/233d.gif)\n\n* **Download Windows and Source:** https://certainlycanyon.itch.io/encircle",
"event": "jam",
"path": "/events/ludum-dare/38/encircle"
},
{
"id": 17820,
"author": "sheep42",
"name": "Wood Womb",
"slug": "wood-womb",
"body": "![Game Art.png](///raw/e46/2/z/2006.png)\n\nWood Womb is the story of a man named Schrodinger who stays confined to his room and his cat May who really wants Schrodinger to go outside and experience the world.\n\nWe think the theme applies two-fold as Schrodinger's world is conceptually small, plus the actual game world is small. :)\n\nCategory Opt-Outs: Game Music and Crash Sounds were previously Recorded\n\nArrow Keys: Move | X: Scratch | Space: Jump\n\n**WEB:** http://dshedd.com/games/woodwomb/\n\n\nOr, if you are having trouble getting it running in browser you can try the below exports:\n\n**MAC:** http://dshedd.com/games/woodwomb/Mac.zip\n\n**WINDOWS:** http://dshedd.com/games/woodwomb/Win.zip\n\n**LINUX:** http://dshedd.com/games/woodwomb/Linux.zip\n\nSource Code: https://github.com/Sheep42/Wood-Womb\n\n------------------------------------------------------------------------------------------------------\n\nBug Fix Changelog:\n\nUpdate 4/26: Made the ending scene last about 3 seconds longer before cutting to the credits\n\n------------------------------------------------------------------------------------------------------\n\nLink to bandcamp for our buddy Jim who let us use his song for the name inspiration and credits music:\nhttps://inspector34.bandcamp.com/\n",
"event": "jam",
"path": "/events/ludum-dare/38/wood-womb"
},
{
"id": 17903,
"author": "tyranosaw",
"name": "Tabletop Arena",
"slug": "tabletop-arena-1",
"body": "![Menu.PNG](///raw/ff3/1/z/221c.png)\n\n![InGameMage.PNG](///raw/ff3/1/z/2232.png)\n\nYou are a soldier figurine and you have come to life. You must battle every other figurine that is in your way. But remember you are only on a coffee table.\n\n**Controls**: It is \"WASD\" to move, \"Left Click\" for your stab attack and \"Shift\" to dash.\n\nThis game was made for the Ludum Dare 38 Challenge. It was a tough three days but it was a good three days spent, making a game. Overall, we all had a great experience and had a fun time.\n\nIt is recommended to play on a 16:9 resolution.\n\n**Tools Used**: Unity 5.6 (C#), Piskel, Fl Studio, BFXR\n\n**People Involved**: Tyranosaw (https://twitter.com/Tyranosaw), Zuezazon (https://twitter.com/Zuezazon) and Fynzyme (https://soundcloud.com/fynzyme).\n\n**Game Link**: https://tyranosaw.itch.io/tabletop-arena\n\n**Source Code**: https://www.dropbox.com/s/e0l4r8phxpqg7gw/Ludum%20Dare%2038%20-%20A%20Small%20World.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/tabletop-arena-1"
},
{
"id": 18621,
"author": "kevin-barrios",
"name": "Little Infinity",
"slug": "little-infinity",
"body": "![vlcsnap-error324.png](///raw/78a/z/23f3.png)\n\n![littleinfinity_cover-image.png](///raw/78a/z/21ff.png)\n*Enter a strange Euclidean space.*\n\nHey, thanks for checking out our 6th LD submission, Little Infinity.\n\n## Controls\nRight Mouse (Click to Interact)\nLeft Mouse (Hold to Move)\n\n## Goal\nPut the key where it goes.\n\n## Links\nhttps://wefiends.itch.io/little-infinity\n\n## Screenshots\n![vlcsnap-error824.png](///raw/78a/z/23f5.png)\n\n![vlcsnap-error792.png](///raw/78a/z/23f6.png)\n\n## Credits\nKevin Barrios - Art - @wefiends\n\nNick Barrios - Programming - @nickbarrios\n\nSteph Fung - Music - @iammontaine\n\n*Those are twitter handles, not user pages*",
"event": "jam",
"path": "/events/ludum-dare/38/little-infinity"
},
{
"id": 18769,
"author": "surfskater2",
"name": "Fleje World",
"slug": "fleje-world",
"body": "Moonlander-like game. Try to land on each planet without crashing your spaceship. \n\n![fleje.png](///raw/3d5/3/z/21c0.png)\n\nCONTROLS:\nArrow keys to move the ship. Press P to pause game.\n\nLink to the game:\nhttps://drive.google.com/file/d/0B7tAzJDaT7htd0lHZEx0Zk03QnM/view?usp=sharing",
"event": "jam",
"path": "/events/ludum-dare/38/fleje-world"
},
{
"id": 19253,
"author": "jasperarmstrong",
"name": "Space Cowboy's Last Stand",
"slug": "space-cowboys-last-stand",
"body": "![1.png](///raw/5a8/1/z/1f80.png)\n\nSteve the space cowboy lives on the moon. For some reason, aliens have decided to attack. Not one to back from a fight, Steve whips out his trusty revolver and gets to work. Fight the invading aliens, use their scrap to either build more ammo, replenish Steve's health, or replenish the health of the moon, and try to last as long as possible! \n\n![2.png](///raw/5a8/1/z/1f92.png)\n\n![3.png](///raw/5a8/1/z/1f98.png)\n\n![4.png](///raw/5a8/1/z/1f9d.png)\n\n![5.png](///raw/5a8/1/z/1f9e.png)\n\nCONTROLS: \nA or Left: Move Left \nD or Right: Move Right \nSpace, W, or Up: Jump \nLeft Mouse: Fire Gun \nR: Reload Gun\n\nLINKS: \n[Windows / Mac / Linux / WebGL (Downloaded Version Recommended)](https://jasperarmstrong.itch.io/ld38-space-cowboys-last-stand) \n[Source](https://github.com/jasperarmstrong/LD38)\n\nSOFTWARE USED: \nUnity \nAdobe Photoshop CC 2017 \nAudacity",
"event": "jam",
"path": "/events/ludum-dare/38/space-cowboys-last-stand"
},
{
"id": 19665,
"author": "clickmation",
"name": "PiP: A multi-layered puzzle game",
"slug": "pip-a-multi-layered-puzzle-game",
"body": "**SO MANY BUGS!! OH NO!!** Its quite(?) playable though, whew\n\n![Comp 1 (0-00-00-00).png](///raw/1b7/3/z/10d7.png)\n\nTrapped in a small small block in a small small block in a small small block...\nPiP is an interactive puzzle game that has a puzzle inside a puzzle(which is also inside a puzzle and so on...).\nHelp PiP escape layers of puzzle worlds by solving laser puzzles, pressing buttons and MORE.\n\n.\n\n.\n\n.\n\n\n* **Screenshot**\n\n![SS1.png](///raw/1b7/3/z/2399.png)\n-PiP in action\n![SS2.png](///raw/1b7/3/z/239b.png)\n-Last stage(doesn't work at the moment.)\n\n\n.\n\n.\n\n* **How to play**\n\n-**W,A,S,D** to move\n\n-**C** to enter a block\n\n-**R** to restart stage\n\n.\n\n.\n\n* **GIF**\n\nhttp://imgur.com/NBlS3E4\n\nyou can't push it yet...\n\nhttp://imgur.com/lZytDbT\n\npress **C** to go in and do things...\n\nhttp://imgur.com/nugGUmD\n\nTadaa! Now the block moves!\n\n\n.\n\n.\n\n\n**Things that didn't make it to the game(Due to lack of time and skills... for now)**\n\n-more kinds of blocks.(sound wave block, rotation block etc)\n\n-~~block manipulation from inside of the block thus helping out solving the main puzzle.~~ \n\n-monsters.\n\n-multilayered level designs.\n\n-sound effects.\n\n-more stages.(At the moment there's 4...)\n\n-clean up sorting layers.\n\n.\n\n.\n\n\n* **PiP can be downloaded here:** https://drive.google.com/open?id=0B_hixFs5EoPhVnhnamd1ZDBQdm8\n\n* **Source codes are here:** https://github.com/clickmation/PiP\n\n(If anyone's trying to learn from these code I highly recommend only using these codes as 'how not to code'... it's a very rough frankenstein of a code. We will try to optimize it though.)\n\n.\n\n.\n\n\n* **Tools used**\n\n-Unity\n\n-FamiTracker\n\n-Photoshop\n\n.\n\n.\n\n* **A Word From the Team**\n\nIt was really fun. And tiring... but FUN!\n\n\nIt's too bad that we couldn't finish everything we planned from the start but we are glad to be able to show you what's ready!(Which ain't much...)\n\nWe know the stages right now are simple and easy but we believe we could make extreme difficulties with the tools we have in this game. We will upload the source code but at the moment even we can't quite decrypt it well. We will try to smoothen it out so everybody can make their own puzzle with the code someday. Right and more blocks will be added. The game is VERY rugged right now but we'll try to make things better one by one.",
"event": "jam",
"path": "/events/ludum-dare/38/pip-a-multi-layered-puzzle-game"
},
{
"id": 19820,
"author": "cakeknuckles",
"name": "Across the Park in 80 Wiggles",
"slug": "across-the-park-in-80-wiggles",
"body": "![title_big.png](///raw/3f4/z/1fe3.png)\n\nour 3rd finished ludum dare game!\n\nyou play as lil caterpillar on your way to your destiny.\n\nit's a real bugventure :bug:\n\nhttps://cakeknuckles.itch.io/across-the-park-in-80-wiggles\n\n\nsorry, it's only a windows exe for now! i should be able to put it as a browser game in a little bit, just so it's easier for folks to play.",
"event": "jam",
"path": "/events/ludum-dare/38/across-the-park-in-80-wiggles"
},
{
"id": 19969,
"author": "rakart",
"name": "GrW",
"slug": "grw",
"body": "![Itch_Banner.jpg](///raw/61b/z/26fd.jpg)\n\nhttps://rakart.itch.io/grw - \n\n\nControls :\n\n\narrows : movement\nspace : jump\nq/a : plant a tile\ne : delete a tile\nescape : menu\n\nMake a special tile by doing patterns (5 special tiles to make) and get more points\n\nOpt out : sound\n\n\n26/03 : added MacOs and Linux builds.\n\n25/03 : added a an image for the special tiles on the escape menu. It doesn't change the game at all, but I wanted to be honest.",
"event": "jam",
"path": "/events/ludum-dare/38/grw"
},
{
"id": 20080,
"author": "incredible-ape",
"name": "Yokai Nights",
"slug": "yokai-nights",
"body": "***[PLAY HERE](http://incredibleape.com/yokai/bin/index.html)***\n\n![gameplay.gif](///raw/bb1/2/z/245f.gif)\n\n*NOTE*: I'm not sure the website is working, so I've uploaded a version to my own site, [you can find it by clicking this link](http://incredibleape.com/yokai/bin/index.html)\n\nControls\n======\n_UPPERCUT_\n* :arrow_up:\n\n_MOVE_\n* :arrow_left: / :arrow_right:\n\n_FORWARD SLASH_\n* **SPACE**\n\nNotes\n====\n* **Combos** do more damage.\n* **Destroy** enemies to refill **energy**.",
"event": "jam",
"path": "/events/ludum-dare/38/yokai-nights"
},
{
"id": 20773,
"author": "wakobu",
"name": "Ant Domination",
"slug": "ant-domination",
"body": "![AntDomination.png](///raw/24e/2/z/2076.png)\n\nWelcome aboard :skull_crossbones:\n\nWe are pleased to present you our first game and it\u2019s untitled Ant Domination because you play a GIANT ant and you\u2019ve to conquer the small Earth \\^o^/ There are cities that auto develop by building buildings. There are four types of buildings: -House: weak and increase city\u2019s development by 1 -Skyscrapper: tough and increase by 2 -Nuclear Plant: increase all building\u2019s increases by 1 -Military Base: launch homing missiles to the ant. The amount of damages depends of the city\u2019s development\n\nYou can hurt buildings by hit them (the more violent, the best) or by crush them in your mandibles (space key (and strange sound))\n\nEach time you destroy a building you earn +1 score.\nThe game stops when you die. Do the best score :)\n\nWe used Unity Engine. We used royalty free sounds, models and animations ; we have not the graphist's spirit :(\n\nI know the result is not very fancy but we have had many organisational problem\nHope you'll enjoy anyway ;)\n\nHave fun !\n\nhttps://wakobu.itch.io/ludum-dare-38-ant-domination",
"event": "jam",
"path": "/events/ludum-dare/38/ant-domination"
},
{
"id": 20833,
"author": "novodantis",
"name": "Microspace",
"slug": "microspace",
"body": "![Microspace01.jpg](///raw/ed5/z/20fa.jpg)\nDelve into the human body in your tiny MicroSub and make your patient healthy again! Watch out for Macrophages... they will crush you like a pea.\n\nControls: WASD and Mouse (right click to enable). Or Joypad, highly recommended.\n\nFire1: Surgical Laser\nFire2: Beacon\nFire3: Look-behind\n\nThe objective is to travel through the cardiovascular system until you find the aortic valve, where there's a nasty gunky buildup that you need to laser to bits. Then just head back to the needle head and signal your beacon to return home!\n\n- Your score will be subtracted by collateral damage to the patient's tissue. The total is called your hippocratic rating.\n- White Blood Cell macrophages will kill on sight. Sorry about that, I ran out of time to make them sap health, so they're a bit OTT.\n- You can press the Beacon at any time and it will give you the distance from the startpoint. This is helpful when finding your way back (although its still not easy. Yes, a map was one of the axed features)\n\n![Microspace02.jpg](///raw/ed5/z/2137.jpg)\n\nPC Version:\nhttps://drive.google.com/open?id=0BwNkNBDOGctScjJpbDdEVGx2cDA\n\nMac Version:\non the way...",
"event": "jam",
"path": "/events/ludum-dare/38/microspace"
},
{
"id": 21231,
"author": "devastus",
"name": "Unnamed Space Project",
"slug": "unnamed-space-project",
"body": "![LD38_promo3.jpg](///raw/789/z/2896.jpg)\n[Animated GIF](http://gph.is/2q8IQ8B)\n\nYour task is to go from \"planet\" to \"planet\", scavenging for resources (those purple crystal things) and to survive the incoming horde of **ARMED ROBOT SPIDERS!** By using **TURRETS!**\n\n... this is what happens when you bite more than you can chew: a pretty decent idea turned into a total wreck of a prototype. It contains maybe 10% of the planned sense, content and functionality, but since it **is** a playable core game loop, I call it a submission.\n\nI also never got down to making SFX for this game (only two short music loops), thus the game will not feature such as I would perceive it as adding new content in.\n\n[Postmortem for further details](https://ldjam.com/events/ludum-dare/38/unnamed-space-project/postmortem-unnamed-space-project)\n\n**NOTE:** At submission time the game was in a _**totally unplayable state**_ due to a hefty amount of game-breaking bugs, so you may want to take that into account when you judge it. No offense taken in low scores :P\n\n### Bugfixes:\n**26.04.2017 --**\nFixed the whole thing not even starting up, Music Manager not playing music and crashing, spawners not despawning -- crashing, things not playing effects -- crashing, difficulty levels not working, options not working at all, increased camera height... a pretty exhaustive list, and hopefully one that will suffice to give it a chance at life.\n\n### Controls:\n- **WASD:** Move character\n- **Mouse:** Aim, **Left Mouse Button:** Shoot, **Right Mouse Button:** Cancel building (in Build Mode)\n- **Spacebar:** Toggle Build Mode\n- **Esc:** Pause menu\n\n### Links: \n**Ludum Dare - 0.0.1 version**\n- [**WebGL**](http://193.70.87.211/unnamed/webgl/) - has some minor performance and music looping issues\n- [**Standalone Zip (Windows)**](http://193.70.87.211/unnamed/UnnamedSpaceProject_Windows.zip)\n- [**Standalone Zip (Linux)**](http://193.70.87.211/unnamed/UnnamedSpaceProject_Linux.zip)",
"event": "jam",
"path": "/events/ludum-dare/38/unnamed-space-project"
},
{
"id": 21690,
"author": "faceless71",
"name": "Awakening Soul",
"slug": "awakening-soul",
"body": "![0nYE2CJCtNg.jpg](///raw/18a/z/27c6.jpg)\n## Our second game\nNot much is implemented this time :slight_frown:\n\nINSTRUCTIONS:\n- 1st mouse btn - Attack\n- 2nd mouse btn - Shield\n- 2nd hold + 1st - Shield attack\n- You don't have any health: killing monsters give you additional time, damage from monsters reduce remaining time.\n\n**Download link:** [GoogleDrive](https://drive.google.com/drive/folders/0B93zrdod9iSKbWxJcTRQMkp0Y1k?usp=sharing)",
"event": "jam",
"path": "/events/ludum-dare/38/awakening-soul"
},
{
"id": 21780,
"author": "kuality-games",
"name": "Pillagers",
"slug": "pillagers",
"body": "** Arm Pillagers and let them ravage the small world of Goldshire as they bring loot for you.**\n\nEnjoy slow and relaxing gameplay. The game runs in the background as well, so feel free to minimize it sometimes when you wait for income. **It is recommended to download the post-jam version with bug-fixes.**\n\n\n**Controls:**\n\n- Left Mouse Button (Press) - Interact / Pick-up / Throw\n\n- Left Mouse Button (Hold) - Send Pillager Away\n\n- WASD - Move\n\n- Shift - Sprint\n\n- Spacebar - Jump\n\n![KualityGames-LD38-Pillagers-Screen1.png](///raw/8b4/z/2902.png)\n![KualityGames-LD38-Pillagers-Screen3.png](///raw/8b4/z/2903.png)\n![KualityGames-LD38-Pillagers-Screen2.png](///raw/8b4/z/2904.png)\n![KualityGames-LD38-Pillagers-Screen4.png](///raw/8b4/z/2905.png)\n\n\n**Links:**\n###### Pillagers - UPDATED VERSION (POST-JAM): https://www.dropbox.com/s/bq9qf3yeehinnk4/KualityGames-LD38-Pillagers-Build-0-6.zip?dl=1\n###### Pillagers - Jam Version: https://www.dropbox.com/s/lejp26qucovcuxu/KualityGames-LD38-Pillagers-Build-0-3.zip?dl=1\n\n**Made by:**\nLuka Kvirikashvili & Pavel Stoimenov",
"event": "jam",
"path": "/events/ludum-dare/38/pillagers"
},
{
"id": 21902,
"author": "timrodz",
"name": "El Mandam\u00e1s",
"slug": "el-mandamas",
"body": "![header.png](///raw/cc1/5/z/1bce.png)\n\nYou suddenly wake up to realize you're the president of Panam\u00e1. It makes no sense, you hate responsibilities and have no idea where this country is located.\n\nYour duty as a president is to take care of this beautiful yet small country. To do so you must make decisions that will have an effect on every province's citizens. \n\nWatch out for your citizen's needs, as it affects their happiness, which means less or more problems depending on how they're feeling. \n\nIf at the start of any turn you have at least 3 revolting provinces and 2 hit by depression, your charge will be revoked and the game will end.\n\n# Windows Mac and Linux build downloads\n- Windows, Mac, Linux builds: [itch.io](https://timrodz.itch.io/el-mandamas)\n\n### Screenshots\n\n![LD38 - 005.gif](///raw/cc1/5/z/1ccb.gif)\n\n![Screenshot 2017-04-25 12.19.43.png](///raw/cc1/5/z/1c5c.png)\n\n![Screenshot 2017-04-25 12.19.16.png](///raw/cc1/5/z/1c5e.png)\n\n![Screenshot 2017-04-25 12.18.51.png](///raw/cc1/5/z/1c60.png)\n\n### Controls\n- Mouse\n\n### The Team\nJuan Rodr\u00edguez [@timrodz](https://twitter.com/timrodz)\n- Programming\n- Music\n- Writing\n\nJorge Ortiz [(@Riotaortiz)](https://twitter.com/Riotaortiz)\n- Art\n- Writing\n\n\n### Attributions\n- Panama Map: [Panama With Provinces - Single Color](https://freevectormaps.com/panama/PA-EPS-01-0002) by [FreeVectorMaps.com](https://freevectormaps.com)\n- Sound effects [Kenney UI Audio pack](http://kenney.nl/assets/ui-audio) by [Kenney](http://kenney.nl/)\n- Font: [S\u00e1nchez](\ufeff\ufeffhttp://www.latinotype.com/display-weights?font=74) by [Latinotype (Daniel Hern\u00e1ndez)](http://www.latinotype.com/)\n- Citadel icon: [Balance icon](https://www.iconfinder.com/icons/296210/balance_court_government_justice_law_measure_scale_scales_weigh_weighing_weight_icon#size=128) by [Last Call Media Inc](https://www.iconfinder.com/mrcolinp)\n\n\n### Programs used\n- Unity 5.5.2 (C#)\n- Adobe Photoshop CC\n- Visual Studio Code\n- Logic Pro X",
"event": "jam",
"path": "/events/ludum-dare/38/el-mandamas"
},
{
"id": 22311,
"author": "hadesfury",
"name": "A Small War",
"slug": "a-small-war",
"body": "![screen001.png](///raw/6c8/z/20cf.png)\n\nCrush your opponent by spawning the good unit on the right lane... \n\nYou can only build *light* unit at the beginning... but some tech are available!\n\nBe aware that *light* units are weak against *medium* units, that *medium* unit are weak against *heavy* units and that *heavy* units are weak against *light* units\n\n\nControl\n-------\nEsc: Pause \n\nS : Commit suicide\n\nR : Reset view\n\nKeyboard shorcut are available and displayed on action buttons\n\nLinks\n-----\n* **Windows:** https://www.dropbox.com/s/gvvkjlhzdabhr7s/Windows.zip?dl=0\n* **OSX:** https://www.dropbox.com/s/y0bdat4vc99p9vx/OSX.zip?dl=0\n* **Linux:** https://www.dropbox.com/s/4sopg20c3q2qols/Linux.zip?dl=0\n* **Source Code:** https://bitbucket.org/hadesfury/ludumdare38\n\n![screen000.png](///raw/6c8/z/21a1.png)\n\n![screen003.png](///raw/6c8/z/21a4.png)\n\n![screen004.png](///raw/6c8/z/21a6.png)\n\n![screen006.png](///raw/6c8/z/21a9.png)\n\n![screen007.png](///raw/6c8/z/21aa.png)\n\n![Screen Shot 04-25-17 at 03.20 AM.PNG](///raw/6c8/z/20d6.png)\n\n![Screen Shot 04-25-17 at 03.21 AM.PNG](///raw/6c8/z/21dd.png)",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-war"
},
{
"id": 22447,
"author": "bigpan",
"name": "Sugar World",
"slug": "sugar-world-1",
"body": "![Sugarworld_banner.jpg](///raw/d81/z/29fe.jpg)\n\n\nIn Sugar World, you are a grain of sugar that needs to fulfill its purpose of reaching the coffee.\n\n## Links\n\n[WEB - Itchio](https://bigpan.itch.io/sugar-world)\n\n\n[Windows](https://drive.google.com/open?id=0BxzFtR5B6we6eVZIT1BPaVJmLWM)\n\n[OS/X](https://drive.google.com/open?id=0BxzFtR5B6we6RDQyNlYyMG5heEE) - Untested!\n\n[Linux](https://drive.google.com/open?id=0BxzFtR5B6we6d2dDOW8zQ1A2ckE) - Untested!\n\n\n## Controls\n\nYou can shoot tiny grains of sugar with the left mouse. Aim with the mouse position!\n\nWASD : Movement\n\nSpace : Jump\n\nShift: Run\n\n\n### Development\nThis is my 4th Ludum Dare, but my first try with a 2D platform game, and after this jam, I know one thing for sure: I still have SO MUCH to learn. I know that the game has a LOT of bugs, so bear with me =(\n\nAll pixel art, programming and sound was made by me, with some little help from other people =)\n\n### Tools used\nUnity\n\nVisual Studio 2015\n\nPhotoshop\n\nGuitar Pro\n\nBfxr\n\nGXSCC\n",
"event": "jam",
"path": "/events/ludum-dare/38/sugar-world-1"
},
{
"id": 22473,
"author": "jalik",
"name": "Pretty little Planet",
"slug": "pretty-little-planet",
"body": "In Pretty little Planet you come peacefully to another planet but there's a HUGE problem, everything is small sized and you'll have to hurt as less people as possible.\n\nControls :\nEnter to go through the dialogues (there's a black screen when you hit \"play\", you have to press enter to start the dialogues)\n\nPhase 1 : right & left to move, spacebar to jump. \n\nPhase 2 : right & left to avoid citizens.\n\nPoint & click to hit the \"retry\" button.\n\nDownloads Link : https://marcrobin.itch.io/pretty-little-planet\n\n![PLP1.png](///raw/0c0/2/z/1fff.png)\n![PLP2.png](///raw/0c0/2/z/2024.png)\n![PLP3.png](///raw/0c0/2/z/2027.png)",
"event": "jam",
"path": "/events/ludum-dare/38/pretty-little-planet"
},
{
"id": 23936,
"author": "landosystems",
"name": "Higher Ground",
"slug": "higher-ground",
"body": "- **[Web](https://lando.systems/games/ld38-higherground/)**\n- **[Web (mirror)](http://inthelifeofdoug.com/ld38-higherground/index.php)**\n- **[Desktop (jar)](https://lando.systems/games/ld38-higherground/ld38-higherground-desktop.jar)**\n- **[Source](https://github.com/bploeckelman/LudumDare38)**\n\n![ld38-higherground-final-zoom.gif](///raw/103/z/23e0.gif)\n\n## Controls:\n------------\n- **Left-Click** to select things\n- **Click & Drag** to pan the map\n- **Mouse Wheel** to zoom the map\n\nMany actions have **hotkeys**\n- eg. **<SPACE>** to switch characters, **<ENTER>** to end turn\n\n\n## Game:\n--------\n:ocean: **Ocean levels are rising!**\n\nGuide the natives to *Higher Ground* :mountain: within *70 turns* :clock: before they get flooded out.\n\nThis game was developed with the rad [LibGDX framework](http://libgdx.badlogicgames.com/) :two_hearts:\n\n![ld38-higheground-title.png](///raw/103/z/203c.png)\n\n\n### About the Team:\n--------------------\n[LandoSystems](https://lando.systems) is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people. This is the team's 13th Ludum Dare game!! :grinning:\n\n\n![ld38-higherground-island-zoomed-out.png](///raw/103/z/2056.png)\n\n\n### Team Members:\n-----------------\n\nCode:\n- Doug Graham [dsgraham](https://twitter.com/dsgraham)\n- Brian Ploeckelman [PalpatinesSmile](https://twitter.com/PalpatinesSmile)\n- Brian Rossman\n- Colin Kennedy\n- Ian McNamara\n- Alex Harding\n\nAdditional Code:\n- Brendan Baker\n\nArt:\n- Troy Sullivan\n- Luke Bain\n\nSound / Music:\n- Luke Bain\n\n\n![ld38-higherground-actions.png](///raw/103/z/205f.png)\n\n\nWe hope you enjoy the game! :fingers_crossed:\n\n\n###### Secret plug for [Zendo Games](https://zendo.games)\n",
"event": "jam",
"path": "/events/ludum-dare/38/higher-ground"
},
{
"id": 26059,
"author": "themadstrauss",
"name": "Savannah",
"slug": "savannah",
"body": "The Savannah is a dangerous place when you are a gazelle.\n\nLearn to adapt to this salvage world, get stronger and survive.\n\n![Gif-promo.gif](///raw/eb/z/2e0c.gif)\n\n![TutoGifXl.gif](///raw/eb/z/2e0d.gif)\n\n![Screenshoot 2.png](///raw/eb/z/20ea.png)\n_________________________________________________________________________\n\n\nExplore the Savannah and find its secrets: \n\nArrows: Movement\n\nTwice arrows: When you are being chased, press an arrow twice to start the run mode.\n\nS: Instinct animal\n\nF: Drink/Eat\n_________________________________________________________________________\n\nLook at the box icon and press the buttons when it glows to get extra boosts while running, eating and drinking.\n\n## Links\n* **DROPBOX WINDOWS:** https://www.dropbox.com/s/mi8s894ml0r8sx2/Savannah.rar?dl=0\n* **DROPBOX MAC:** https://www.dropbox.com/s/8scvqzvu8vs8ins/SavannahMac.app.zip?dl=0\n\n\n## Links POST LUDUM\n* **DROPBOX WINDOWS:** https://www.dropbox.com/s/4xg1v491jekkhdz/SavannahPL.rar?dl=0\n* **DROPBOX MAC:** https://www.dropbox.com/s/wo43r1dywxq4mxy/SavannahMacPL.app.zip?dl=0\n\nChangelog PL version:\n\nLower difficult: The initial version was a bit difficult due to polish aspects. The post ludum fixes this issue so the players can enjoy it more.\n\nTotems: Now, totems refill the energy.\n\nBirds: Now, there are birds\n\nFX: New totem sound\n\nGraphics: New sprites \n\n\n_________________________________________________________________________\nCredits: \n\nMiguel Arias (@apoonto https://twitter.com/apoonto) - Artwork, animations. \n\nJos\u00e9 Arias - Programming, effects. \n\nStephen Tanksley (@StephenTanksley https://twitter.com/stephentanksley) - Music. \n\n",
"event": "jam",
"path": "/events/ludum-dare/38/savannah"
},
{
"id": 26152,
"author": "chorri",
"name": "Protect Smol Pluto",
"slug": "protect-smol-pluto",
"body": "Smol, tiny Pluto is under the attack of giant Space Nautilus, and you need to protect it. Forget your family and friends on Earth, forget your loved ones, you dog and everyone else, you need to protect Pluto. Look at it! Look! It\u2019s so small, with it\u2019s tiny little heart and dwarf planet condition, aren\u2019t you gonna save it?\n\nYou need to protect Smol Pluto.\n\n![ScreenShot1.png](///raw/426/6/z/20f0.png)\n![ScreenShot2.png](///raw/426/6/z/2118.png)\n\nLINKS\n\nDRIVE: https://drive.google.com/open?id=0B9FR2FYVN8VRdnhhMkNFOEc4V28\n\nMEGA: https://mega.nz/#!hNJV3AIK!lrMi5muKMCXHQfkN-yGW-oOR3jxmSCPukL313QNH7y4",
"event": "jam",
"path": "/events/ludum-dare/38/protect-smol-pluto"
},
{
"id": 26332,
"author": "ret44",
"name": "Our Cramped Little World",
"slug": "our-cramped-little-world",
"body": "![b+Az9V.png](///raw/25f/z/2041.png)\nOur Cramped Little World is a game about challenges of everyday life in a very small flat.\n\nTry to fit in all of the pieces of furniture and then try to figure out how to accomplish a few simple tasks, for example: how are you supposed to make a dinner if the fridge is blocked by a washing machine and there is a bath on your way to it?\n\n![GIF.gif](///raw/25f/z/2765.gif)\n\nMade by Insecure Shark team:\nPiotr Bartosiak (@pitofpit)\nBart\u0142omiej Sieczka (@ret44)\nEstefania Romero-Cors (@zotapianola)\n\n**Update 27.04.2017:**\n- Fixed Raycasting bug that could make Phase 2 unplayable.\n- Fixed incorrect twitter handle in credits.\n\nAvailable on [itch.io](https://insecureshark.itch.io/ourcrampedlittleworld)\n(Post-Jam version will be available later this week)",
"event": "jam",
"path": "/events/ludum-dare/38/our-cramped-little-world"
},
{
"id": 26621,
"author": "rilem",
"name": "Bugyard",
"slug": "bugyard",
"body": "# Bugyard\n## [Play in Browser](http://www.ducksoup-games.com/games_content/Bugyard/index.html)\n\n![wiggle2.gif](///raw/64a/1/z/2539.gif)\n\nBugyard is an exploration and action platformer. We didn't manage to build the metroidvania world we had envisioned, but we did manage to finish a lot of the systems behind it. So we built a little world to explore for fun, enjoy!\n\n## Controls:\n\n- D key or joypad A: Jump\n\n- F key or joypad X: Shoot (if you have the blaster) \n\n- return key or joypad Start: open / close abilities menu\n\n\n\n\n-Richard Lems (programming)\n\n-Diane de Wilde (art)\n\n-Shannon Mason (audio design)\n\n![screen3.png](///raw/64a/1/z/2531.png)\n\n![screen2.png](///raw/64a/1/z/2534.png)\n\n![screen1.png](///raw/64a/1/z/2535.png)",
"event": "jam",
"path": "/events/ludum-dare/38/bugyard"
},
{
"id": 26720,
"author": "ryan",
"name": "Draw a Small World",
"slug": "draw-a-small-world",
"body": "Didn't have time this weekend to work on a game, but I was learning some HTML5/JavaScript canvas basics today for a little bit and put together this thing that vaguely reminds me of the player avatar drawing feature in The Jackbox Party Pack.\n\nSite (currently broken, need to configure web server):\nhttp://ludumdare.ahitb.com/ld38/",
"event": "jam",
"path": "/events/ludum-dare/38/draw-a-small-world"
},
{
"id": 26947,
"author": "r3volutionary",
"name": "Into The Light",
"slug": "into-the-light",
"body": "How big do you think your world is?\nDownload Link\nhttps://drive.google.com/open?id=0B3P5SlnDsHv7RlBEd3R5WExmXzg\n",
"event": "jam",
"path": "/events/ludum-dare/38/into-the-light"
},
{
"id": 26983,
"author": "azumi-tei",
"name": "Space gardener",
"slug": "space-gardener",
"body": "You are a space gardener, traveling to a new world. Then your ship crashes. As the only survivor you need to collect food and defend from aliens, alone but the help of your faithful plants.\n\nControls: Arrows to move\n[Q] To plant a Sentry\n[A] To plant a Bomb\n[W] To plant Toxic grass\n[S] To grow a Chomper\n\nBeware of your bullets, the planet is small!\n\n![testscreenshot.jpg](///raw/3ff/z/206e.jpg)\n\n\nPlay: http://www.doggywanwan.com/ld/spacegardener.html",
"event": "jam",
"path": "/events/ludum-dare/38/space-gardener"
},
{
"id": 27231,
"author": "jacob-diaz",
"name": "Little Polys",
"slug": "little-polys",
"body": "![Screenshot (142).png](///raw/980/2/z/2065.png)\n\n![Screenshot (144).png](///raw/980/2/z/23b9.png)\n\nLittle Polys is a game where you run a village on your very own world! Watch your village grow over time as you gain resources and build defenses to stay safe from what lurks in the darkness. \n\n-=-=-=-=-=-=-=-=-=-=-\n\nINSTRUCTIONS\n\nYou click to select villagers, right click to direct them to a resource, enemy, or location. You can hold shift to select multiple villagers.\n\nYou click on a building icon to build it, and hold click when it's in position to rotate it.\n\nCamera controls are WASD, middle mouse button, and scroll.\n\n-=-=-=-=-=-=-=-=-=-=-\n\nMade in the 72-hour Jam for Ludum Dare 38 by Glauz and Jacob Diaz, with music from http://sleepfacingwest.com\n\nMade with Blender and Unity.\n\n-=-=-=-=-=-=-=-=-=-=-\n\nDownload Here: https://goo.gl/ZdyJI0\n\nTimelapse Video: https://youtu.be/1_CKgbvb_rQ\n\nItch.io Page: https://glauz.itch.io/little-polys",
"event": "jam",
"path": "/events/ludum-dare/38/little-polys"
},
{
"id": 27607,
"author": "jsm",
"name": "EXscape",
"slug": "exscape",
"body": "# DOWNLOAD\nhttps://dinopoke.itch.io/exscape \nWindows and Mac versions available\n\n![new.gif](///raw/0ca/4/z/2999.gif)\n\n# ABOUT\n\nSometimes it's a small world and that's a good thing. \nYou run into your dearest friends completely unexpectedly. \nOther times you're at the same nightclub as your ex and you're not quite emotionally ready to see them. \nIt might be best to hold off on this conversation until you're in a better place.\n\n![2.png](///raw/0ca/4/z/299b.png)\n\n# CONTROLS\n\n* WASD / Arrow Keys - Movement\n* Left Shift - Sprint\n* Space - Dance\n\n![3.png](///raw/0ca/4/z/299c.png)\n\n# INSTRUCTIONS\n\n* Complete the objective at the top of the screen\n* Avoid your ex's!\n* Dancing with a lot of people around you will make them take longer to detect you when inside their vision cone\n* However, you stand out if you are dancing alone!\n\n![4.png](///raw/0ca/4/z/299d.png)\n\n# CREDITS\n\nOriginal Concept \nEdison Chen\n\nMVP, Design, Programming, Art \nGeorge Mak \nhttps://ldjam.com/users/dinopoke/\n\nDesign, Programming \nJames S \nhttps://ldjam.com/users/jsm/\n\nDesign, Programming, Level Design \nElliott Boko \nhttps://elliottbokobrowne.wixsite.com/portfolio/about\n\nCharacter Art \nHyun Keun Ji / Sullivan\n\nMusic \nV Kim \nhttps://twitter.com/vkimmp3 \nhttps://soundcloud.com/vkimmp3\n\nSpecial Thanks and Love \nRory, Rosie, Erin!\n\n![5.png](///raw/0ca/4/z/299e.png)\n\n![6.png](///raw/0ca/4/z/299f.png)",
"event": "jam",
"path": "/events/ludum-dare/38/exscape"
},
{
"id": 27697,
"author": "lekaleksay",
"name": "Small World of Mushrooms",
"slug": "small-world-of-mushrooms",
"body": "Small World of Mushrooms! Small World of Mushrooms! Small World of Mushrooms!\n\nThe Game for Ludum Dare 38!\n\n\nhttps://www.scirra.com/arcade/strategy-games/small-world-of-mushrooms-17232\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-of-mushrooms"
},
{
"id": 16964,
"author": "ivan-garcia-filho",
"name": "#LD38/new World();",
"slug": "ld38nameofgame",
"body": "![newWoruld.png](///raw/b22/z/215a.png)\nMade by : \n\nIvan Garcia Filho (Game & Level design + Team Guidance & Assistance);\n\nElvis Leite (Programming);\n\nLeonardo Borges (Composer & Sound Designer)\n\n\n\nAvailable at : \nhttps://elvismd.itch.io/ld38\n\nControls:\nAWSD to move your character \n\nright mouse buttom to aim mode\n\nleft mouse buttom to sword attack\n\nleftmouse buttom while holding right mouse buttom will shoot player projectile\n\nthe bounds will warp you and projectiles DOUBLE SPATIAL AWARENESS\n\n\nObjectives:\nstay alive or defeat the boss ... most important thing .... ENJOY THE RAVE!!!! \\O/\n\n\n\n\nTools Used: \nUnity 5.6.0f3;\nVisualStudio 2017;\nSourcetree;\nGitlab;\n\n\n\n3rd Part Assets Used:\nMesh Maker : https://www.assetstore.unity3d.com/en/#!/content/11625?aid=1100lHMT\n\nSabre CSG : https://www.assetstore.unity3d.com/en/#!/content/47418?aid=1100lHMT\n\nPro Draw Call Optimizer : https://www.assetstore.unity3d.com/en/#!/content/54360?aid=1100lHMT\n\nUnity's Standard Assets : https://www.assetstore.unity3d.com/en/#!/content/32351?aid=1100lHMT\n\nUnity's Post Proccessing Stack : https://www.assetstore.unity3d.com/en/#!/content/83912?aid=1100lHMT\n\nSound Manager Pro : https://www.assetstore.unity3d.com/en/#!/content/9209?aid=1100lHMT\n\nRobot Kyle : https://www.assetstore.unity3d.com/en/#!/content/4696?aid=1100lHMT\n\nUsfxr : https://www.assetstore.unity3d.com/en/#!/content/18619?aid=1100lHMT\n\nUnity's Volumetric Lightning : https://github.com/Unity-Technologies/VolumetricLighting\n\nKeijiro's Skinner : https://github.com/keijiro/Skinner\n\nKeijiro's KavantWig : https://github.com/keijiro/KvantWig\n\nOCASM's SSMS : https://github.com/OCASM/SSMS\n",
"event": "jam",
"path": "/events/ludum-dare/38/ld38nameofgame"
},
{
"id": 20390,
"author": "janv",
"name": "Framed",
"slug": "framed",
"body": "Enter the frame and paint your way through shades of doubt.\nGenerate your own masterpiece!\n\n**Game link:** https://jirkamarsik.itch.io/framed\n\nFramed is an FPP - First Person Painter game focusing on a paintable environment.\nDefeat your shades of doubt by painting over them. Each shade has a different behavior and is weak and strong to different colors.\n\n**Creators:** Abdulaziz Aldigs, Jirka Marsik, Jan Vanecek\n\n**Controls:** WASD - movement, Hold right mouse button - pick color, Hold left mouse button - aim a swing\n\nThe game is made in Unity using PlayMaker as one of the main tools.\nSound and music was not created and are used from free depositories.\n\n**Source code:** https://github.com/jirkamarsik/Framed\n\n![sc framed 4.png](///raw/fd1/3/z/2256.png)\n\n![cover.png](///raw/fd1/3/z/21b6.png)\n\n![sc framed 1.png](///raw/fd1/3/z/20ec.png)\n\n![sc framed 2.png](///raw/fd1/3/z/20ee.png)\n\n![screen2.png](///raw/fd1/3/z/21b8.png)",
"event": "jam",
"path": "/events/ludum-dare/38/framed"
},
{
"id": 26361,
"author": "vidinu",
"name": "Limited Space",
"slug": "limited-space",
"body": "The largest sun in the universe has exploded and our astronauts must escape as far as possible. Because of the explosion all the planets have reduced their size, don\u00b4t forget to get the resources that remain.\n![bg.png](///raw/b4a/3/z/1f4f.png)\n![screen1.png](///raw/b4a/3/z/2906.png)\n![screen2.png](///raw/b4a/3/z/2907.png)\n*I don't sure if only add a online ranking for the scores breake the rules or not, so I keep the original LD game and I added another file in Itchio with a small bug fix and the online ranking*\n\n## Links\n* **Windows:** https://mistcontinent.itch.io/limited-space\n\n\n* **TWITTER:** https://twitter.com/Mist_Continent\n* **TWITTER:** https://twitter.com/Vidinu\n* **TWITTER:** https://twitter.com/Black_Hikari\n\n## Fixed Bugs\n\n* Only can landing 1 time in each planet\n* Fixed the music if you lost and retry\n* Prevent select a resources cell before put in her place all the cells\n* Added the game icon to the EXE file (This is my mistake, not a bug)",
"event": "jam",
"path": "/events/ludum-dare/38/limited-space"
},
{
"id": 27814,
"author": "maximbegunov",
"name": "Small War LD",
"slug": "small-war-ld",
"body": "Tried to play around the theme:). LD stands for Ludum Dare. In the game you pick a game engine and play a minigame where you try to get the first place in the jam by collecting points for each category e.g. innovation, audio, etc. Engines are different in some ways like speed or size.\n \nUnfortunately I couldnt do an intro I wanted cause I missed the first day but nonetheless most of the stuff is in the game.\n\nControls:\nWASD + LMB for shooting\n\nLink: http://gamejolt.com/games/smallwarld/252101\n\nFree music: Vot by Hatebit\n\nEdit: there was an overlaying sound bug that was very annoying so I uploaded a fixed version to gamejolt. Other than that the games are the same.\n![\u0411\u0435\u0437\u044b\u043c\u044f\u043d\u043d\u044b\u04392.png](///raw/d92/3/z/2389.png)",
"event": "jam",
"path": "/events/ludum-dare/38/small-war-ld"
},
{
"id": 27820,
"author": "vojtech-jatel",
"name": "Asteroid Madness",
"slug": "asteroid-madness",
"body": "![5kjNrs.png](///raw/536/2/z/229c.png)\n\n![kMa4gF.png](///raw/536/2/z/229f.png)\n\nCompetitive resource gathering multiplayer spaceship shootout on a small asteroid. Find energy fountain and gather resources, shoot other players who tries to harvest it for themselves (you don't want to share, right?). \nWhoever gathers the most, wins. Repeat! :)\n\nDone in 3,5 people in two and half days.\n\n## LINKS\n* Windows: https://jaacob.itch.io/asteroid-madness",
"event": "jam",
"path": "/events/ludum-dare/38/asteroid-madness"
},
{
"id": 27821,
"author": "rafael-alejandro",
"name": "Survival Jack",
"slug": "survival-jack",
"body": "Gather resources during the day to help survive the night. How long can you last?\n\nChop down trees, slaughter pigs, and beat up bushes to gather those resources. Use your resources wisely and try to survive as long as possible. At night monsters come out, thirsty for blood.\n\nNote:\n* Pine (triangle) trees can not be cut down.\n\n* Beware of water, it's deadly.\n\nLinks:\n\n* Official Jam Build (Windows): https://drive.google.com/file/d/0BzcKqC2FcQSLZ1ZTVG1sblJvVDg/view?usp=sharing\n\n* Post Jam Build (Windows): https://drive.google.com/file/d/0BzcKqC2FcQSLejZoX05rWnhSbnc/view?usp=sharing\n\nThe post jam version is almost the same with a few changes:\n1. The day to night cycle is shorter.\n2. The monsters have a vomit attack when they get close to you (most significant change).\n3. I forgot to add some of the meshes to the placeholders (which I actually made during the jam, it just totally slipped my mind to change the place holders :( ).\n4. Fixed up some navigation issues.\n5. Cleaned up the landscape a bit.\n\n![Screen1.png](///raw/1c4/z/211d.png)\n![Screen2.png](///raw/1c4/z/2125.png)\n![Screen3.png](///raw/1c4/z/2128.png)\n![Screen4.png](///raw/1c4/z/212a.png)\n\nCredits:\n\n* Rafael Alejandro (Design, Art, Music, Programming)\n\n* Mixamo (Used for animations)\n\n* Luka Kvirikashvili (Rigged Character Model)\n\n* Epic's Infinity Blade Particles (Particles)\n\n* Darcy Baldwin (DJB Worn Font)\n\n* Unreal Engine 4\n\nEdits to Jam Build:\n\n* Fixed a death bug, not triggering the 'Game Over' screen.\n\n* Slightly lowered the day night cycle time.",
"event": "jam",
"path": "/events/ludum-dare/38/survival-jack"
},
{
"id": 27836,
"author": "godjammit",
"name": "Little Ruins",
"slug": "$27836",
"body": "![LittleRuins_02.png](///raw/69c/6/z/2014.png)\n1-6 Players. Co-op.\n\nLittle Ruins: Join your fellow Acorn Knights. Trudge, roll, and boff your way through a perilous garden and restore the vaunted dandelions!\n\nControllers required.\n\nMade for LD38 by PolyKnight Games.\n\n[Download here](https://godjammit.itch.io/little-ruins): https://godjammit.itch.io/little-ruins\n\n![LittleRuins_01.png](///raw/69c/6/z/200f.png)![LittleRuins_03.png](///raw/69c/6/z/2019.png)",
"event": "jam",
"path": "/events/ludum-dare/38/$27836"
},
{
"id": 27848,
"author": "king-kujito",
"name": "Icarus Isolation",
"slug": "icarus-isolation",
"body": "![Schermafbeelding 2017-04-25 om 03.05.44.png](///raw/cb5/z/2044.png)\n\nCHECK THE CONTROLS, VERY IMPORTANT\n\nDiscover the small worlds in the skies. Fly between islands and unravel the mystery of Icarus Isolation.\n\nI wanted to submit this for the compo, but my RAM was mysteriously filled so I had to restart, update and force quit till I got it to work on the last day of the jam. So it's a game jam game now.\n\nThis is my first entry to LD, nice to be in :)\n\nCONTROLS:\nhttps://www.youtube.com/watch?v=lL0_NyYSrrg\n-WASD: movement\n-SPACEBAR: ascend\n-E: descend\n-P: pause (navigate the pause menu with the mouse)\n\nlink:\n*windows/mac/linux/source: https://yriclium.itch.io/icarusisolation\n\n![ezgif-1-669c575d75.gif](///raw/cb5/z/2845.gif)\n\nEDIT:\n\n- The source is now also available on https://yriclium.itch.io/icarusisolation\n- I have made some bug fixes and fixed some control issues (uploaded as version 1.2)\n\n![ezgif-1-195cbc7a00.gif](///raw/cb5/z/2846.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/icarus-isolation"
},
{
"id": 27851,
"author": "boywithstick",
"name": "A Better Out There",
"slug": "a-better-out-there",
"body": "![ABetterOutThere_0.JPG](///raw/505/2/z/2115.jpg)\n\nNote: Gameplay is limited...I didn't quite finish.\n\nA Better Out There is about spreading new life across a new universe. You play as a Curator of worlds, tasked by the Creator to spread his creations to new worlds. You control your small world by shrinking it at will and moving it throughout your universe.\n\nBest played with an XBox 360 Controller.\n\nExpanded World Controls:\nA = Open inventory (Must be in front of Curator's Home - The one without the windmill)\nY = Shrink your world\n\nShrunk World Controls:\nY = Expand your world (Deactivated it you are too close to another world)\nA = Hold to move forward\nLeft Analog ( 'A' released ) = Walk around your world\nLeft Analog ( 'A' held ) = Steer left or right\n\n![ABOT_LD38-SmallWorld_20170424.gif](///raw/505/2/z/2ad8.gif)\n\n![ABetterOutThere_1.JPG](///raw/505/2/z/21ad.jpg)\n\n![ABetterOutThere_2.JPG](///raw/505/2/z/21b0.jpg)\n\n![ABetterOutThere_3.JPG](///raw/505/2/z/21b1.jpg)\n\nhttps://drive.google.com/file/d/0BzUJKvb_HxN7SWlBUklWUXZIOFE/view?usp=sharing\n\nOn itch.io:\nhttps://boywithstick.itch.io/a-better-out-there",
"event": "jam",
"path": "/events/ludum-dare/38/a-better-out-there"
},
{
"id": 15771,
"author": "judelco",
"name": "Command Ant Conquer",
"slug": "command-ant-conquer",
"body": "![Screenshot](///raw/e31/z/25b2.png)\n\n\nWinter is coming and the ant colonies are preparing for gathering food.\nUnfortunately, there's not enough for everyone this year... conflict is approaching.\nAssume the role of a majestic ant queen and command your forces to conquer Ant Island.\n\n* Gather massive ammounts of food to satisfy your gluttony\n* Give birth to hundreds of hungry ants to gather even more food for even more hungry ants\n* Steal the eggs of other colonies and make them believe they'r your sons, because you're a bad person.\n* Attack defenseless worker ants while they try to make a living.\n* Play with up to 4 friends. Show them who's the queen.\n\n---------------------------------------\n\n# Play / Download\n\n* ** https://judelco.itch.io/command-ant-conquer ** (WebGL & Windows)\n\n---------------------------------------\n\n# Controls\n\nKeyboard 1: **W,A,S,D** to move, '**V**' to gather ants around you.\n\nKeyboard 2: **\u2190,\u2191,\u2192,\u2193** to move, '**,**' to gather ants around you.\n\nGamepads: **\u2190,\u2191,\u2192,\u2193** to move, '**A**' to gather ants around you.\n\n**NOTE**: Up to 4 players can play with any combination of keyboard/gamepads.\n\n---------------------------------------\n\n# Credits\n\n#### Game Design\n* Javier Cepa (@JaviCepa , https://twitter.com/javicepa)\n\n#### Programming\n* Juan Delgado (@JuDelCo , https://twitter.com/judelco)\n* Miguel Criado (@Macro , https://twitter.com/macro)\n\n#### Music / Sound Design\n* Daniel Parejo (https://twitter.com/parejomusic)\n\n#### Artist\n* Athenea Reche (@Zaxhui , https://twitter.com/Zaxhui)\n\n---------------------------------------\n\n![Title](///raw/e31/z/215c.png)\n\n![Instructions](///raw/e31/z/2170.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/command-ant-conquer"
},
{
"id": 15851,
"author": "freyby",
"name": "Badass Hobo",
"slug": "badass-hobo",
"body": "Guess I'll have to edit it now, huh?\n\n So this is a simple shoot'em up kinda game, in which u play as a BADASS HOBO (not a regular hobo, u know, a BADASS one), \nthat kicks outer space invaders asses (actually they are just Tom Bangalter cosplayers) and taking names.\n \n The game itself plays pretty easy and there's no challenge at all (just spam bullets everywhere), so relax in ur chair and enjoy the ride, but be aware of bugs, there's not much in the first zone, but when u will get to the boss, he's gonna be buggy as hell, just wanted to warn you bout that guys.\n\n So the next thing I wanted to talk about is controls and other stuff.\n\n ![Runner_2017-04-25_03-50-35.png](///raw/358/1/z/28e9.png)\n\n This things being called boosters (dunno why actually), the red one is being activated by pressing the '1' button,\nwhile it active your damage will de doubled (you will be able to oneshot enemies), but besides that, u will be also granted with extra hp! This part gonna get a bit confusy, but I think I should say some words about it. So, if u have less than 5 hp while activating this booster u will give u 2 hp, but if you have 5 or more hp, then u will only get 1 hp on activating, but there's more, not depending on ur character's current hp, at the end of booster's effect u will be granted with 3 more hp, just keep that in mind.\n Okay, the next one is the yellow one booster, you can activate it by pressing '2' button, after activating it your character becoming dodgy and stuff, that means that only every FOURTH shot will actually damage you.\n This one is a easy one, a basic health kit that being activated by pressing 'Q' button, it will grant u with 5 hp, but then there's gonna be a cooldown on it (4 seconds). Oh and yeah, you can't have the red and yellow booster's be active at the same time.\n\n ![Runner_2017-04-27_01-36-14.png](///raw/358/1/z/28f5.png)\n\n This is a beam. A deadly one. There are two of these, just in case if someone gonna try to run past all the enemies,\nso as long as u will be killing all the enemies on your way, u will not stumble upon these.\n\n ![Ludum Dare_2017-04-27_01-41-38.png](///raw/358/1/z/28f6.png)\n \n This Tom Bangalter cosplayers are actually aggresive robots from outer space that will shoot you with their laser pistols till u dead (how original, huh), keep an eye for them.\n\n ![Ludum Dare_2017-04-27_01-48-29.png](///raw/358/1/z/28f7.png)\n\n Those crates contain booster's in em, just press the 'E' button, and u will collect what was in there.\n\n ![Ludum Dare_2017-04-27_01-52-54.png](///raw/358/1/z/28f8.png)\n\n That's the final boss (the only one btw), he's buggy as hell because Ludum Dare cloak learned a new magic trick that makes it tick twice as fast, so I had like 4 hours left to make this one. And by buggy I mean the shooting, sometimes he gonna shoot non-stop, sometimes he just gonna go from left to right doing nothing at all.\n\n Phew, done with this part. Guess it's time to throw in some random screenshots for you guys to see.\n\n![Ludum Dare_2017-04-27_02-06-21.png](///raw/358/1/z/28fb.png)\n![Ludum Dare_2017-04-27_02-08-36.png](///raw/358/1/z/28fd.png)\n![Ludum Dare_2017-04-27_02-07-57.png](///raw/358/1/z/28fc.png)\n![Ludum Dare_2017-04-27_02-09-04.png](///raw/358/1/z/28fe.png)\n\n Wait, um, what do you say? Theme was \"A Small World\"? Oh, um, well then, I'm just gonna say that this is a small world, like, this is how it works, right? But seriously, how should a small world look like? Guess I'll have to look up other guys games to find that out, huh. (We propably gonna have -9000 rating in \"Theme\" category lol)\n\n Download link: https://www.dropbox.com/s/vywqtliriy10n1k/Badass%20Hobo.zip?dl=1\n",
"event": "jam",
"path": "/events/ludum-dare/38/badass-hobo"
},
{
"id": 15943,
"author": "jellonator00",
"name": "El Escubo's Key Quest",
"slug": "el-escubos-key-quest",
"body": "El Escubo has lost his house key! How will he ever sleep if he can't get to his warm, cozy bed that is inside his home? Help El Escubo on his quest to retrieve his key!\n\n## Default Controls:\n * Move - Arrow keys\n * Jump - Z (when unlocked)\n * Axe - X (When unlocked)\n\nThese are only the default controls. You can change the controls in the options menu.\n\n## Downloads\n * [Windows](https://www.dropbox.com/s/l4dhmzqzbe5dzc7/Escubo-Windows.zip?dl=0)\n * [Mac OSX](https://www.dropbox.com/s/a7yz0ozklrj44zl/Escubo-Mac.zip?dl=0)\n * [Linux](https://www.dropbox.com/s/2db3jtzehb5hzfu/Escubo-Linux.tar.gz?dl=0)\n * [Source](https://www.dropbox.com/s/d2icwjbhdjltwwz/Escubo-Source.tar.gz?dl=0)\n\nMac OSX build should work, but none of us own a Mac so we can't test it. If any of you encounter an issue, let us know in the comments below!\n\nSource code is for the [Godot Game Engine](http://godotengine.org/).\n\n## Screenshots\n#### El Escubo's home\n![Screenshot from 2017-04-24 21:12:24.png](///raw/18e/z/1ece.png)\n\n#### El Escubo looks out into space\n![Screenshot from 2017-04-24 21:12:51.png](///raw/18e/z/1edb.png)\n\n#### El Escubo in the desert\n![Screenshot from 2017-04-24 21:13:27.png](///raw/18e/z/1eef.png)\n\n## Fixes\n#### April 25, 2017\nFixed a bug where volume would get set to 10,000 instead of 1.0 at max volume settings (100 master volume \u00d7 100 music volume)\n, resulting in ear piercing white noise. ",
"event": "jam",
"path": "/events/ludum-dare/38/el-escubos-key-quest"
},
{
"id": 16207,
"author": "niten",
"name": "Rocket Me Out Of Here!",
"slug": "rocket-me-out-of-here",
"body": "![cover.jpg](///raw/d46/2/z/20c8.jpg)\n\nSo, this was our first ever jam. Pretty much no experience with gamedev, but here we are!\nRocket Me Out Of Here is a very simple game, where your only job is to get out of that place! How to do that? Using the rocket of course! But the fuel is scattered all over the place, surrounded by the last (and very hungry) of the wolf kind.. But you CAN do this! \n![Zrzut ekranu (3).png](///raw/d46/2/z/21eb.png)\n![Zrzut ekranu (4).png](///raw/d46/2/z/21ee.png)\n![Zrzut ekranu (5).png](///raw/d46/2/z/21f0.png)\nWe're aware of many existing bugs, and not perfectly working mechanics, but we had some problems along the way, and we're happy anyway to see this game finished, even if it's not what we've planned. But hey, it can be only better from now, right?! \nAnyway, i hope you'll give it a go and maybe even enjoy it! Even a little aspect of that game!\n\nTake care guys, and enjoy!\n\nWe opt-out from the music stuff.\n\nhttps://nitensekai.itch.io/rocket-me-out-of-here",
"event": "jam",
"path": "/events/ludum-dare/38/rocket-me-out-of-here"
},
{
"id": 16625,
"author": "swynfel",
"name": "Hopeless Void",
"slug": "hopeless-void",
"body": "![HopelessVoid_2.png.png](///raw/27e/1/z/2012.png)\n\nOur earth crumbled into the void. We are the last survivors and we gathered on the last pieces of land. All traces of humanity are bound to disapear, unless we can launch a time capsule containing all of our knowledge and culture.\n\nTime is against us, but we must succeed by all means!\n\n---\n\nwindows : https://dl.dropboxusercontent.com/s/u9ppcv82a2pf8cc/HopelessVoid_windows.zip\n\nmac : https://dl.dropboxusercontent.com/s/mpidhmmv5o8rv2j/HopelessVoid_mac.zip\n\nlinux : https://dl.dropboxusercontent.com/s/roasqgy1irwo9cx/HopelessVoid_linux.zip\n",
"event": "jam",
"path": "/events/ludum-dare/38/hopeless-void"
},
{
"id": 16970,
"author": "0x3f",
"name": "Small Life",
"slug": "small-life-1",
"body": "![Capfffture.PNG](///raw/477/3/z/2081.png)\n\n![screenshot.PNG](///raw/477/3/z/230b.png)\n\nJim has been shrunk. Help him get back to size!\n\nThe game was intended to be longer, but we ran out of time before adding the last few levels.\n\n* Download link: https://0x3f.itch.io/smalllife\n\nFoxe did the art and sound and I programed the engine and game.\n\nVideo link: https://www.youtube.com/watch?v=NjkmZJ90QEo\n\nControls:\n![controls-not-scaled.png](///raw/477/3/z/2266.png)\nExtra controls:\n* \"v\" for noclip\n* \"~\" for debug mode\n\n\nThis game was programmed entirely in C and uses SDL2 and a few other libraries.\n\nIt uses the 0xdeadaf engine written by me a few days before and during LD38. It features and object system(incomplete), TMX parser, physics(pretty bad lol), and an efficient(not) rendering system that only renders what's visible to the camera.\n\nThe game gets a segmentation fault every now and then. Especially during level 2. You might have to relaunch the game a few times.\n\n![debugScreen.PNG](///raw/477/3/z/2310.png)",
"event": "jam",
"path": "/events/ludum-dare/38/small-life-1"
},
{
"id": 17219,
"author": "obvious-san",
"name": "PogoPogo",
"slug": "pogopogo",
"body": "![PogoPogo.png](///raw/3b9/1/z/20d3.png)\n\n\"A concert is like a small world\" - Someone.\n\nIn this game, you're at a concert and you have to motivate the crowd! \nJump into the people to make them do the pogo dance! The more people are jumping, the higher your score will be. \n\nControls:\nWASD - Running\nSpace - Jumping\nLShift - Crowdsurfing\n\nIf your stamina runs low, pick up a beer and get some fresh energy! Just like in the real world. !\n\n* HTML5: https://obvious-san.itch.io/pogopogo",
"event": "jam",
"path": "/events/ludum-dare/38/pogopogo"
},
{
"id": 17437,
"author": "kate-kligman",
"name": "No One's Planet",
"slug": "no-ones-planet-by-kate-kligman-michael-liu",
"body": "Embrace your destiny as an inter-dimensional space-time mechanic (junior grade) with vt100 technology. A game by Kate Kligman & Michael Liu.\n\n**How to Play**\n\n**OS X**\n\nOpen the program Terminal. Type: telnet 34.201.37.200\n\n**Linux**\n\nFrom a console/shell prompt type:\n\ntelnet 34.201.37.200\n\n**Windows**\n\nInstall putty (http://www.chiark.greenend.org.uk/~sgtatham/putty/latest.html) or another telnet client, then telnet to 34.201.37.200 port 23\n\nNote for all platforms: Try to keep the window 80x24 or larger for best results.",
"event": "jam",
"path": "/events/ludum-dare/38/no-ones-planet-by-kate-kligman-michael-liu"
},
{
"id": 17540,
"author": "jishenaz",
"name": "Caelium Alpha",
"slug": "caelium-alpha",
"body": "![Unity 5.5.2f1 Personal (64bit) - AlphaSandboxRoom.unity - Caelium - PC, Mac & Linux Standalone (Personal) <OpenGL 3.3> 2017-04-24 20-34-33.png](///raw/5db/z/1f6b.png)\n![Monosnap 2017-04-24 08-04-25.png](///raw/5db/z/1f77.png)\n![ezgif.com-resize.gif](///raw/5db/z/330b.gif)\n\n**Caelium Alpha** is an digital orrery sandbox. \n\nAn [orrery](https://www.google.com/search?q=orrery&tbm=isch) is a model of the solar system; small worlds you can carry with you. Make your own little planetary system orrery by adding planets, moons, and adjusting properties. Then marvel at the possibilities in the universe :) \n\n**NOTICE:** The Ludum Dare Version has a strange bug where multiple planets will spawn when trying to spawn one planet. Couldn't be fixed before time was up. The Ludum Dare version also has no audio and moons. \n\n**Update: Issues from the LD Edition are now resolved in the Post-LD Edition, which is also available on itch.io.**\n\n## Controls\n - **WASD or Arrow Keys:** Move\n - **Left Shift (also Right Shift in the post-LD version):** Hold down to move faster\n - **R:** Zoom In\n - **F:** Zoom Out\n - **4:** Reset Zoom\n - **Right Click:** Select a Star or Planet (or deselect by right clicking nothing)\n - **Esc:** Quit\n\n## Links\n - **[Desktop (Win/Mac/Linux) downloads available on itch.io (both original and post-LD)](https://jishenaz.itch.io/caelium-alpha)**\n - **[Project page on my blog](https://jisyed.github.io/projects/caelium-alpha/)**\n\n\n## Credits:\n - **Sun Textures:** [James Hastings-Trew](http://planetpixelemporium.com/sun.html) & [Inove](http://www.solarsystemscope.com/nexus/textures/planet_textures/)\n - **[Planet Textures](http://www.texturesforplanets.com/texture-packs.shtml):** texturesforplanets.com\n - **[Moon Textures](http://freebitmaps.blogspot.com/2010/10/srgb-planet-ako.html):** Robert Stein III\n - **[Anurati Font](https://www.behance.net/gallery/33704618/ANURATI-Free-font):** Emmeran Richard\n - **[Rezland Font](http://www.dafont.com/rezland.font) (only used in the LD version):** Fraser Davidson\n - **[Space Icons (used in Title and UI)](https://speckyboy.com/freebie-the-space-icon-set-50-icons-svg-png/):** freepik.com\n - **Mouse Cursors ([Normal](https://thenounproject.com/term/cursor/183252/) & [Clicked](https://thenounproject.com/term/cursor/183248/)):** [Muharrem Fevzi \u00c7elik](https://thenounproject.com/muharrem) from the Noun Project\n - **[Purple Space Nebula Skybox](https://www.assetstore.unity3d.com/en/#!/content/25117):** TL Multimedia\n - **[Hail Particles Pack](https://www.assetstore.unity3d.com/en/#!/content/62038):** Luke Peek\n\nFor the Post-LD Edition:\n - **[Font - Giant Robot Army](http://www.dafont.com/giant-robot-army.font):** Gabor Vad\n - **Music - Interrupted Voices:** [Stephen Tanksley](https://soundcloud.com/stephen-tanksley)\n - **Sound effects:** [Glitchmachines](http://glitchmachines.com/)",
"event": "jam",
"path": "/events/ludum-dare/38/caelium-alpha"
},
{
"id": 17813,
"author": "josh6680",
"name": "Asteroid Defender",
"slug": "asteroid-defender",
"body": "An asteroid is A Small World. Build your base. Defend your asteroid.\n\n![Asteroid Defender Screenshot 1](///raw/131/z/1ffd.png)\n\n![Asteroid Defender Screenshot 2](///raw/131/z/200a.png)\n\n![Asteroid Defender Screenshot 3](///raw/131/z/201d.png)\n\nWe weren't able to finish making the game (again), but this seems to be an improvement over last time. \nThis time you could almost call it a game. Almost.\n\n## Credits:\n* Programmed by @Josh6680\n* Artwork by @QualityCatGames\n* [Stars background from OGA](https://opengameart.org/content/space-ship-construction-kit)\n\n## Tools:\n* Visual Studio 2015 (C# language)\n* GIMP 2 (misc image editing)\n* Adobe Flash CS5.5 (artwork)\n* [ShoeBox](http://renderhjs.net/shoebox/)\n\n## Libraries:\n* [SFML.Net 2.3](https://www.sfml-dev.org/download/sfml.net/)\n* .NET Framework 4\n* JGL (custom, work in progress)\n\n## Download:\n* ### Windows: [LD38-Josh6680.zip](http://josh6680.tk/ludumdare/LD38-Josh6680.zip) (3MB)\n* ### Source Code: [LD38-Josh6680-Source.zip](http://josh6680.tk/ludumdare/LD38-Josh6680-Source.zip) (54.5KB)",
"event": "jam",
"path": "/events/ludum-dare/38/asteroid-defender"
},
{
"id": 17958,
"author": "adrisj7",
"name": "Angery Ships Only",
"slug": "angery-ships-only",
"body": "![18155239_1909834505899790_1623332074_n.png](///raw/66f/2/z/1fde.png)\n![18035668_1909834495899791_2084838332_n.png](///raw/66f/2/z/1fe6.png)\n![18155582_1909834499233124_417306673_n.png](///raw/66f/2/z/1fe5.png)\n\nWeb: https://adrisj7.itch.io/angery-ships-only\n\nWindows Download: https://www.dropbox.com/s/ot1ffpicct9b35s/AngeryShipsOnly.exe?dl=0\n\nWell here's our first LD game that we've made as a team. It was a long and in some cases grueling process, but we somehow \nmanaged to finish this thing and we're pretty damn proud of it.\n\nDespite being part of the Jam, every image and audio asset is proprietary and custom-made.\n\nHere's the game summary:\n\nYou must defend your planet by building your own robotic ships.\nCreate your ships and watch them fight, eliminating all of the enemies and securing your base!\n\nWe Hope you Enjoy.\n",
"event": "jam",
"path": "/events/ludum-dare/38/angery-ships-only"
},
{
"id": 18045,
"author": "onemysteryman",
"name": "A Small Twinstick...ish",
"slug": "a-small-twinstick-ish",
"body": "![0.jpg](///raw/4c1/3/z/1f8b.jpg)\n#### Full size images: https://imgur.com/a/O1hIT\n\n### Tools used\n* **Engine:** Unreal Engine 4.15\n* **Background:** Photoshop CS4 / paint.net\n* **Sounds:** BFXR\n* **Music:** AudioTool\n\n### Controls\n* **Move:** WASD / Arrow Keys\n* **Aim:** Mouse\n* **Shoot:** Left Mouse Button\n* **Pause:** Escape / Space Bar\n\n## Links\n* **Windows x64:** [Dropbox - A Small Twinstick...ish - W64](https://www.dropbox.com/s/pgcp39uodguxydt/LudumDare38%20-%20A%20Small%20Twinstick...ish%20-%20W64.7z?dl=0)\n* **Windows x86:** [Dropbox - A Small Twinstick...ish - W32](https://www.dropbox.com/s/zaz4vbqdixjwe4f/LudumDare38%20-%20A%20Small%20Twinstick...ish%20-%20W32.7z?dl=0)\n* **HTML5/WebGL:** (Not as nice looking) https://onemystery.xyz/LD38/\n* **Source:** [Dropbox - A Small Twinstick...ish - Source](https://www.dropbox.com/s/o59hghek2cn8gge/LudumDare38%20-%20A%20Small%20Twinstick...ish%20-%20Source.7z?dl=0)",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-twinstick-ish"
},
{
"id": 18074,
"author": "stefenism",
"name": "Budget Earth Defence",
"slug": "budget-earth-defence",
"body": "https://www.dropbox.com/s/skukou9gozm2dly/BudgetEarthDefence.zip?dl=0![26PuACB.png](///raw/75b/z/216c.png)\n\nA small rogue planet is headed towards Earth! Unfortunately due to budget setbacks we can only send one intrepid hero (and a store) to stop it. Play as Bernice, a space-faring planet cracker in an attempt to SAVE EARTH! Blast away the small planet as fast as you can in hopes of reducing its mass enough for it to miss earth.\n\nwsad for movement\nSpace Bar for jump\nShift for JETPACK!\nq and e to change weapons (once you have them)\nmouse click for shooting\nmouse wheel for zooming\ni to enter the shop\n\nGOOD LUCK!!\n\n![26PuACB.png](///raw/75b/z/21de.png)![eFEb5nx.png](///raw/75b/z/21e1.png)![XmprGLg.png](///raw/75b/z/21e3.png)",
"event": "jam",
"path": "/events/ludum-dare/38/budget-earth-defence"
},
{
"id": 18172,
"author": "mauldini",
"name": "Ion Rush",
"slug": "ion-rush",
"body": "Voting Category Opt-Outs:\nPlease remove our submission from all voting categories. We ran out of time and missed the mark in many ways, severely limiting gameplay. However, we had a blast with our first Game Jam and gained a ton of useful experience in Unity and Git!\n\nEngine: \nUnity3D\n\nImage(s):\nhttps://www.dropbox.com/s/jk9hzcoxf6v01zk/NewScreen.PNG?dl=0\n\nLinks (PC only - .exe):\nPlayable Build: https://www.dropbox.com/s/erqgfgluswe8lfb/ionFlow_submissionBuild_noObsColl_noUI_noPlayerAudio_noInputCues_noObstacleBalancing_final.exe?dl=0\nSource Code:\nhttps://github.com/brianbaxtergd/LDJam38/tree/PlayerAudio\n\nControls (Keyboard & Mouse):\nOrbit Left: A\nOrbit Right: D\nBoost Upward: Space / LeftMouseButton\nJump Up: W / ScrollWheelUp\nJump Down: S / ScrollWheelDown (Jump down on portals to transition between riding inside & outside of the inner-pipe)\nExit Game: Escape\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/ion-rush"
},
{
"id": 18235,
"author": "swellbastion",
"name": "Crate Jump: Planet of the pressing of the spacebar",
"slug": "crate-jump-planet-of-the-pressing-of-the-spacebar",
"body": "![screenshot.png](///raw/79f/z/1ff3.png)\n\nControls: space to jump\n\nThis an endless runner but I think it ended up being pretty unique. Or maybe it's not let me know lol. p2.js is awesome.\n\nYeah this could use some... actual sprites. I have more ideas for mechanics that I might do in a post-jam version.\n\n## Links\n* Web: https://swellbastion.github.io/ld38/\n* Source: https://github.com/swellbastion/ld38",
"event": "jam",
"path": "/events/ludum-dare/38/crate-jump-planet-of-the-pressing-of-the-spacebar"
},
{
"id": 18420,
"author": "rmershon",
"name": "A Small World After All",
"slug": "a-small-world-after-all",
"body": "![Screen Shot 2017-04-24 at 8.57.45 PM.png](///raw/d56/2/z/20b5.png)\n\nHere's our first ever Game Jam! It went about as smooth as you would expect, lots of bumps in the road but here it is!\n\nWe went with a bit of a different path, trying to fulfill many peoples fantasies of avoiding people in a grocery store. Make sure to stay away from the unique looking characters as you attempt to collect your shopping list within a time limit. \n\nHere's the link to the Mac and Windows versions. The web version ran into some errors unfortunately :(\n\n## Links:\n\n* Mac & Windows: [rmershon.itch.io/ldjam38](rmershon.itch.io/ldjam38)\n\n* Web: Rmershon.github.io\n\nThanks for checking it out!!!",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-after-all"
},
{
"id": 18736,
"author": "kingofwhawha",
"name": "Spermy",
"slug": "spermy",
"body": "In 2018, human reach the biological catastrophe. The remaining sperms are under control of a group of scientists.\nNow, these scientists are trying to select the best sperm to represent the future of human beings\nFight for your survival and **GET SPERMY**.\n\nLink to game: https://kingofwhawha.itch.io/spermy\n![ezgif.com-optimize.gif](///raw/014/3/z/223e.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/spermy"
},
{
"id": 19607,
"author": "saramartins",
"name": "Planktos",
"slug": "planktos",
"body": "![img.png](///raw/7e6/2/z/2d07.png)\n\nPlanktos is a local multiplayer game where you play as a phytoplankton. You must defeat your friend... by eating him! However it won't be easy, as you must be big enough to absorb him...\n\n**SITE:** [Itch.io](https://saramartins.itch.io/planktos)",
"event": "jam",
"path": "/events/ludum-dare/38/planktos"
},
{
"id": 20173,
"author": "deanard",
"name": "INTERGALACTIC SPACE COITUS",
"slug": "intergalactic-space-coitus",
"body": "![Title Screen.png](///raw/abe/4/z/2008.png)\n\nPlanet. Two People. Male. Female. They sex (Potentially). \u2190 entire game that\u2019s it\n\n## Links\n* Windows and Source : https://lombax-pieboy.itch.io/intergalactic-space-coitus\n",
"event": "jam",
"path": "/events/ludum-dare/38/intergalactic-space-coitus"
},
{
"id": 20183,
"author": "jeremy",
"name": "Dinos Stole My Hyperdrive!",
"slug": "dinos-stole-my-hyperdrive",
"body": "![dinos-title.png](///raw/043/1/z/2421.png)\n\nOh, no! Dinosaurs stole your hyperdrive. What are you doing to do? Why, fight them off and find it of course! We aimed to make a fast-paced dino shooter, to help you get off this small world.\n\nArt and Animation: Tibi Tircomnicu (@thetibith)\nProgramming: Jordan Karlsruher (@yorden)\nProgramming: Jeremy Alexander (@Jerementor)\n\n## Links\nPlay in browser: https://jerementor.itch.io/dinos-stole-my-hyperdrive",
"event": "jam",
"path": "/events/ludum-dare/38/dinos-stole-my-hyperdrive"
},
{
"id": 20315,
"author": "joemid",
"name": "Too Big For This WorLD38",
"slug": "too-big-for-this-world38",
"body": "![for_twitch2.png](///raw/684/z/2045.png)\n\n\n\nMore dinosaur. \n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nWindows\nhttps://drive.google.com/file/d/0B44fmTioIFbiMzdnRzlQekY1V3c/view?usp=sharing\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nWindows POSTJAM - COMING SOON!!!\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nMac POSTJAM - COMING SOON!!!\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nGameplay Link - COMING SOON!!!\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nMissed you in LD37. Still broke- now with more fixings. \n\nUltra tech demo- some mechanics that were working- are broken, others are really starting to work. Still on track for LD40, maybe 41. \n\nThis game has a few cutscenes. If you ever want to skip just hit the ESC button on your keyboard..\n\nWindows gets it first this time. \n\nWill add a post jam vers for win and mac in the coming days- still working out some kinks and a possible memory leak issue for mac.\n\nThe current state of the graphical elements are too big for html or OpenGL at this time.\n\nI will post a gameplay vid link later today.\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nCONTROLS: \n\nPoint and Click to WALK/INTERACT \nPoint and Double-Click to RUN/INTERACT \n\nMouse Wheel Scroll Up - ZOOM IN and center on Current Character \nMouse Wheel Scroll Down - ZOOM OUT and center on Current Character \n\nRight Click - ACTION\n\nM - Repel Mode\u2122\n\nZ- Dev Zoom\n\nSecret Keys - ???\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nOBJECTIVE:\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nMADE WITH: \n\n\u2022Visionaire Studio 4.2.5 & NEW Visionaire Studio 5.0 RCO\n\u2022Spriter Pro \n\u2022Adobe CC \n\u2022Robots\n\nMost character art and sound was created before the comp! Exceptions include the Male T-Rex and a few additional animations. Animations were tweaked at the last minute and might be buggy. \n\nVisionaire is a 2D adventure game engine that does not (currently) use collision or physics, if this looks weird- it is not the fault of the engine, rather my animation and action timings. STILL- Working on it! \n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nKNOWN BUGS AND OPTIMIZATION ISSUES: \n\n\u2022The button hold action is broken- it is conditional based and there is an error in the loop. Will be fixed in the Post Jam version. - FIXED\n\n\u2022The game fails to preload completely before the first scene, causing slowdown. FIXED \n\n\u2022The particle system and some actions may cause slowdown. FIXED\n\n\u2022The Male-T-Rex has some random animation bugs, revealing that it was skinned over a previous character. :o \n\n\u2022Interaction with the tree is haphazard at best. REMOVED\n\n\u2022Various graphical bugs. YUP\n\n\u2022There is STILL no real point- at this point. DUH\n\n\u2022Random spawn and re-spawn system have been removed for this build- will try to include in the PostJam. FIXED\n\n\u2022Shaders and Reflections have been disabled for this build. NOT\n\n\u2022Brightness can be bumped for a period with B and a contrast shader can be toggled on with V and off with C. X activates a black and white shader.\n\n\u2022Other keyboard keys might crash the game, or switch to a different character.\n\n\u2022M activates a sort of screensaver mode- A.K.A. Repel Mode\u2122\n\n\u2022Opening the game for the first time? It may hang, for a good moment. THIS SHOULD BE FIXED.\n\n\u2022Controller may rumble if plugged in or activated- yet, there is presently no controller support implemented. SHOULD BE FIXED and try a controller! Tested only on the Steam controller. You still need to control the mouse cursor if you want to eat, so- dual stick it.\n\n\u2022Full screen on dual monitors? Your mouse might scroll out of the playable area and effect control. Not sure of the status of this yet.\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nAdditional code courtesy of Lee Clarke, a.k.a. AFRLme \nhttps://de.tail.studio\nSpecial Thanks to the devs at Visionaire; most of all Simon Scheckel! \nhttp://www.visionaire-studio.net\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nLet me know what you think, or if you find anything else! \n\nThanks so much for waiting and playing!\n\njosephmidthun (rat) gmail (rot) com\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nMusic by Eric Matyas\n\nwww.soundimage.org\n\n---- --- --- ------- ------ ----- -- -- ------- ------\n\nAll other sounds and art copyright 2017 the menshop \n\n#LDJAM\n#LDJAM38\n",
"event": "jam",
"path": "/events/ludum-dare/38/too-big-for-this-world38"
},
{
"id": 20353,
"author": "sycmasters",
"name": "MonsterWithin",
"slug": "monsterwithin",
"body": "The game represent yourself when you're being choke by the pressure of the huge world, at constant problems in life, so the best you can do is to make your world small :)\n\n![monsterwithin.png](///raw/8a7/3/z/2002.png)\n\nThis game you play with Arrows and Left Button Mouse, or Left Control as you wish, sadly I didn't have time to make a build for any other platform than windows, there's no instructions on the game so that's why I told you the controls, have fun testing!! xD \n\nWindows build link: https://drive.google.com/open?id=0B5duKIPrTguCWFFnMm56ME9zdXM\n\nWell this is all I could make with the time I got for my first Ludum Dare, it was quite fun to make and as well I learned a lot from myself and my creativity skills as a solo developer, which I have a loooong way to go. Anyways I gave the idea or concept of the game, might not be a funny game to play but I think I like it a lot actually, is like I can make a lot more with this concept in the future. Hope you like it and thanks for any feedback you want to give! :D\n\nJust in case (new on LD so..) The graphics are made by me as well as sounds. The music I used from royalty free music (background music) and the quotes are from videogames or movies (I put the name where I took it from anyways).\n\nAs well as these two libraries that you can check they are open source and I suggest them a lot (for Unity3D)\nhttps://github.com/alvivar/TeaTime\nhttps://github.com/alvivar/Liteprint",
"event": "jam",
"path": "/events/ludum-dare/38/monsterwithin"
},
{
"id": 20357,
"author": "rodobodolfo",
"name": "Murder 38 - Episode 0: A Small World",
"slug": "murder-38",
"body": "![2017-04-24 23_09_26-Store.jpg](///raw/fb6/z/21ba.jpg)\n\n\n# Murder 38 - Episode 0: A Small World\n\n## Join our detectives as they solve a grizzly murder in tonight's episode of Murder 38.\n\nPoint and click your way through this humorous tale of mystery and coincidence. \n\nUse the police computer, look for clues and interview people! All presented in a state of the art cinematic style that blurs the line between games and big budget televison dramas.\n\nMade in 72 hours. We both killed ourselves making this in time. There may be a couple bugs or typos but we'll polish those bits after Ludum Dare as well as adding additional things we didn't have time to add. Have fun.\n\n*Voice acting may be questionable\n\nhttps://pointbleepstudios.itch.io/murder-38\n![M38-2.png](///raw/38c/2/z/2fe2.png)\n![M38-1.png](///raw/38c/2/z/2fe6.png)\n\n\n\n![M38-3.png](///raw/38c/2/z/2fe4.png)\n![M38-4.png](///raw/38c/2/z/2fe5.png)",
"event": "jam",
"path": "/events/ludum-dare/38/murder-38"
},
{
"id": 20896,
"author": "tankardstudios",
"name": "Artee",
"slug": "artee",
"body": "This is our finished game :) Done just in the nick of time! Thank you so much to our artist and our sound guy without which this would not be possible. This is the first game we have EVER completed. PLEASE check it out and let us know what you think. Download and Enjoy (hopefully) https://tankardgames.itch.io/artee\n![bandicam 2017-04-25 03-29-43-580.png](///raw/743/1/z/22b0.png)\n![bandicam 2017-04-25 03-31-00-004.png](///raw/743/1/z/22b4.png)",
"event": "jam",
"path": "/events/ludum-dare/38/artee"
},
{
"id": 21252,
"author": "pantsuman",
"name": "Lost in the Woods",
"slug": "lost-in-the-woods",
"body": "[Click here to go to my Itch.io](https://pantsuman.itch.io/lost-in-the-woods \"Itch.io\")\n\nThis is my game for the Ludum Dare Jam.\nI started making games 15 Days ago and learned a lot while participating in Ludum Dare.\n\nI opt-out from graphics and audio. \nI mostly used standart assets and the Unity Assetstore.\nAll scripts beside the one for the menu (which i modified) i wrote myself.\n\nEnjoy.\n![Lost in the Woods picture.jpg](///raw/864/3/z/1fda.jpg)![fireball.png](///raw/864/3/z/1fdd.png)![mainScreen.png](///raw/864/3/z/1fed.png)![GameOver.png](///raw/864/3/z/1fee.png)",
"event": "jam",
"path": "/events/ludum-dare/38/lost-in-the-woods"
},
{
"id": 22098,
"author": "cameron-seebach",
"name": "Power Department",
"slug": "power-department",
"body": "A game by Cam and Caryoscelus about powering the people.\n\n## [Play here](http://opensourcebatman.com/ludum/038/)\n## [Post-jam](http://powercompany.games/master/)\n## [Source](https://github.com/spirulence/power-department-ld38)\n\n## Tutorial\n![tutorial.png](///raw/2e6/z/263f.png)\n(in-game tutorial coming soon in post-jam version)\n\n## Screenshots\n![ld_building.png](///raw/2e6/z/1ff8.png)\n![ld_report.png](///raw/2e6/z/1ffe.png)\n![ld_38_day1_gameover.png](///raw/2e6/z/2003.png)\n\nPower Department tells a story about a president of first and eventually the only electric power corporation on a Small Flat Earth.\nYou will have to build electric generators and stations and provide power to city areas.\nThe game currently contains four levels and a bunch of cut-scenes.\n\nCredits:\n\nspirulence - coding, game design, map design, music, president voice, tile art \ncaryoscelus - story, cut scenes, other voices (renin, secretary and anonymous), additional map design, map art",
"event": "jam",
"path": "/events/ludum-dare/38/power-department"
},
{
"id": 22150,
"author": "dastina-falktorp",
"name": "Space Squid",
"slug": "space-squid",
"body": "We are proud to present our best gamejam-game yet, **Space Squid!** \n\n![SpaceSquid4.png](///raw/859/1/z/1bb2.png)\n\nSpace Squid, the larger than life **Space Shooter** that pits you against a technologically advanced planet that will kill you unless you outsmart it with your tethergun!\nUse the power of the stars and move from planet to planet to destroy the enemy! Each star has different abilities and the player needs to use them to their advantage.\n\n![SpaceSquid1.png](///raw/859/1/z/1be9.png)\n\nOur game is played using keyboard and mouse.\n\nWe want to **opt-out** from the AUDIO and GRAPHICS categories due to using 3rd party audio assets we have purchased along with use of some visual Starter Content from Unreal Engine. \n\nThank you for looking into our game, and we are superproud! :D\n\nGreetings from Dastina, Hidde, Mark, Julia, Ralf and Rick - **TEAM POTATON**!\n\n[**Download Link here!**](https://dastina.itch.io/space-squid)\n",
"event": "jam",
"path": "/events/ludum-dare/38/space-squid"
},
{
"id": 22399,
"author": "team-murder-hobo",
"name": "A Dying World",
"slug": "a-dying-world",
"body": "WASD to move and the mouse rotates the player to fire independent of the direction you are moving.\n\nHolding the mouse button will fire automatically. \n\nPick up items as you see them. One main resource is the light pick up (yellow) to prevent the light at the beacon from running out. You lose health when you are out of the light source of the beacon.\n\nDownload: http://www.thomasle.info/ld38/a-dying-world.zip\n\nWebGL: http://www.thomasle.info/ld38/final/index.html\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-dying-world"
},
{
"id": 22733,
"author": "nanofus",
"name": "Quaternion War!",
"slug": "quaternion-war",
"body": "Quaternion War! is a twin-stick shooter set on a small, round planet. To win you have to destroy the five energy crystals scattered across the planet. If you take three hits, you lose.\n\nhttps://www.youtube.com/watch?v=gyzLnQioX5w\n\n## Controls:\n- WASD - Move\n- Mouse/Arrows - Turn\n- Mouse 1/Space - Fire\n\n## Gamepad controls:\nGamepad recommended!\n- Left stick - Move\n- Right stick - Turn\n- Right bumper - Fire\n\nBackspace or Start to quit.\n\n## Links\n- [WebGL](https://itch.io/embed-upload/458626?color=ade2fa)\n- [Windows Download](https://nanofus.itch.io/quaternion-war)\n\n## Screenshots\n![ss1.png](///raw/9c8/5/z/1f60.png)\n\n![ss2.png](///raw/9c8/5/z/1f89.png)\n\n![ss3.png](///raw/9c8/5/z/1f97.png)\n\n![ss4.png](///raw/9c8/5/z/1fb1.png)\n\n![ss5.png](///raw/9c8/5/z/1fc6.png)\n\n## Info\n- Engine: Unity 5.6\n- Sounds: bfxr\n- 3D Models: Blender",
"event": "jam",
"path": "/events/ludum-dare/38/quaternion-war"
},
{
"id": 25746,
"author": "narve",
"name": "Sir Shrink-A-Lot",
"slug": "sir-shrink-a-lot",
"body": "![screenshotblau.png](///raw/aa4/2/z/2016.png)\n\n### Description:\n\nYou just stole a hoverboard that can shrink the world around you. Congrats.\n\nAs angering evil scientists is generally known to be a terrible idea, you should probably run as fast as you can. Use your new toy to help you dash away from the lab, growing the world to fit through some obstacles and shrinking the world to smash others to bits!\n\nThis game was made by narve, Rei, and CDBeans.\n\n**Warning:** The original upload features a full-screen white flash every time you activate the device. This may bother some people's eyes, or pose a risk to those with Epilepsy. We've uploaded an updated version of the game that is identical to the original, except that this flash has been disabled. In a \"real\" post-jam update, we may replace this flash with a less abrasive transition animation.\n\n### Download links:\n\n* [Windows](https://drive.google.com/open?id=0B61qFXEcIW5HeURyUGRDZUd2aFU)\n* [Windows (Flash Disabled)](https://drive.google.com/open?id=0B61qFXEcIW5HclZReVR2WGxnUFU)\n* [Source (GameMaker: Studio)](https://drive.google.com/open?id=0B61qFXEcIW5Hbi1LUnY2NWd5RUU)\n\n### Credits:\n\n\n* CDBeans - Sound Effects, Pixel Art, Level Design, Gameplay Music\n* Rei - Pixel Art, Level Design, Accidental Voice Acting\n* narve - Programming, Level Design, Intro Music",
"event": "jam",
"path": "/events/ludum-dare/38/sir-shrink-a-lot"
},
{
"id": 25825,
"author": "samsstuff",
"name": "castaway island",
"slug": "castaway-island",
"body": "this is a rpg game I made in 48 hours but went back to fix bugs\n\nThe game link http://www.filedropper.com/smallworld_1\n\nin the game you are a kid named Aluxes who is on his first day on his fathers boat\n\nbut things go for the worst",
"event": "jam",
"path": "/events/ludum-dare/38/castaway-island"
},
{
"id": 27475,
"author": "particles-gamestudio",
"name": "Zum Game",
"slug": "zum-game",
"body": "ZUM is a platform like game, that you need to get all the components to build a spaceship and leave your small world!\n\nIt's recommended that you play with a controller, but you can use de keyboard.\n\n**Controls**\n\nJump: SpaceBar\n\nInventory: Tab\n\nInteract: E\n\nEnter: W\n\nContinue talking: SpaceBar\n\nJump down: S + SpaceBar\n\n**Images**\n\n![Print.png](///raw/05b/6/z/239d.png)\n\n![Print3.png](///raw/05b/6/z/1dc7.png)\n\n![Print4.png](///raw/05b/6/z/239a.png)\n\n**Downloads Links**\n\nSource Code: https://drive.google.com/open?id=0B6KNAVKPIRezUU5GbkJJWFR2amM\n\nWindows: https://drive.google.com/open?id=0B6KNAVKPIRezeUQ4WC1rb1ltc2s",
"event": "jam",
"path": "/events/ludum-dare/38/zum-game"
},
{
"id": 27528,
"author": "wilbera",
"name": "crumbs",
"slug": "crumbs",
"body": "my game for the jam.\n*******************\nfind your way out.\n\nwasd:move\n\nshift: sprint\n\nmouse: look\n\nleft mouse: drop crumb\n\nminus: exit\n\n\nnote: winning is broken, but when your get to the gate at the end, you win!\n\n***********\nplay\n\nhttps://who.itch.io/crumbs",
"event": "jam",
"path": "/events/ludum-dare/38/crumbs"
},
{
"id": 27623,
"author": "miaoxiao",
"name": "Celestial",
"slug": "celestial",
"body": "![Example 1](///raw/9b6/2/z/1fca.png)\n\n![Example 2](///raw/9b6/2/z/1fba.png)\n\nTwo Player Strategy Game, similar to Chess and Dominion. Destroy your opponent's sun before your opponent can. Use Dust to buy and place planets, as well as launch asteroids and comets to inflict damage. Some planets give passive bonuses when placed in your area.\n\nPlayer 1 controls the bottom galaxy, Player 2 controls the upper galaxy.\n\nFor the first turn for each player, start by placing your Sun somewhere in your Galaxy (That's the grid closest to your hand). Then, take turns launching projectiles, buying, and placing planets. Make sure to always use Dust in order to get currency.\n\nEverything was hand made, but almost no audio.\n\nPlease play this game Windowed!\n\nThe game may still crash occasionally. Sorry :(\n\n[Download Game - Windows](https://drive.google.com/drive/folders/0BzrKwqmJ2j3CUTBpSVl1SFh6cXM?usp=sharing)\n[Source](https://github.com/MiaoXiao/Celestial-Dominionship)\n",
"event": "jam",
"path": "/events/ludum-dare/38/celestial"
},
{
"id": 27672,
"author": "sugarbyte",
"name": "Whirled of Words",
"slug": "whirled-of-words-1",
"body": "![basegame.jpg](///raw/1aa/z/21a2.jpg)\n\nUse your voice and microphone to control the elements of this tiny world. \n\nGo for total domination, or work to keep fire, water, and trees balanced by figuring out which words add or remove them!\n\n**Web:** https://katieamazing.com/games/LD38/\n",
"event": "jam",
"path": "/events/ludum-dare/38/whirled-of-words-1"
},
{
"id": 27679,
"author": "sneakydeagle",
"name": "Pale Blue Dot",
"slug": "pale-blue-dot-1",
"body": "![PaleBlueDotTitleScreen.png](///raw/759/2/z/28a7.png)\nReach the outer end of our solar system.\n\nMove away from **_Earth_**.\n\nMove away from our **_small World_**.\n\nMove away from the **_Pale Blue Dot_**\n\n>On it everyone you love,\n\n>everyone you know,\n\n>everyone you ever heard of,\n\n>every human being who ever was,\n\n>lived out their lives.\n\n>### Carl Sagan\n\n>![smallbanner.png](///raw/759/2/z/291a.png)\n\n>>>>>>>>>>[**_Download_**](https://sneakydeagle.itch.io/palebluedot)\n\n- Voice: Carl Sagan - Pale Blue Dot\n\n- Music: Ludovico Einaudi - The Earth Prelude\n\n- Sound effect: [Tristan Lohengrin](http://tristanlohengrin.wixsite.com/studio) - Spaceship Atmosphere 05\n\n*Uploaded an updated version with a few more hours of work put into it.*\n\n*It's not part of the contest. I only uploaded it in case people want to see where it could have led with a bit more time investment.*\n\n*DON'T RATE THIS VERSION.*\n\n[Pale Blue Dot 2.0](https://sneakydeagle.itch.io/pale-blue-dot-2)\n\n*But you can leave a comment about it if you like.:stuck_out_tongue_winking_eye:*",
"event": "jam",
"path": "/events/ludum-dare/38/pale-blue-dot-1"
},
{
"id": 27713,
"author": "reiv",
"name": "Nanoground",
"slug": "nanoground",
"body": "![Nanoground-it.chio -cover -315x220px.png](///raw/305/z/1f75.png)\n\nKill all the ants you can before they kill you.\n\n\n\n## Controls\n\nW: Jump\n\nA - D: Move\n\n*Hint: Kill the ants jumping above them\n\n## Links\n\nHTML5: https://reiv.itch.io/nanoground\n\nI barely made it! Sadly I was very busy this weekend. I guess I made this rough \"game\" in about 6-7 hours. I will fix some stuff and add some features later in the post-compo :) ",
"event": "jam",
"path": "/events/ludum-dare/38/nanoground"
},
{
"id": 27716,
"author": "revx",
"name": "Radion",
"slug": "radion",
"body": "![18159588_10154560634123379_409960973_o.jpg](///raw/aac/2/z/1f1f.jpg)\n\nWe had a crazy idea to build an arcade cabinet, and somehow got a whole team together to do it!\n\nBlog post about the process, with more pics and video: https://organicdonut.com/?p=884\n",
"event": "jam",
"path": "/events/ludum-dare/38/radion"
},
{
"id": 27736,
"author": "unentokku",
"name": "Mana Farming Dimensiom",
"slug": "mana-farming-dimensiom",
"body": "\n![LD38MFDscreen.png](///raw/e98/z/20df.png)\n[Play and source](https://maukka.itch.io/mana-farming-dimension)\n\nGame where you create locations to build mana sources or purifiers on them and then use 1 way connections to link the locations so that mana of each element reaches a purifier.\n\nGoal is just to build 3 purifiers and keep them all on for a bit. It's pretty simple, not sure what I should have done to make it more interesting, I almost managed to add combinations of 4 element types that would have been needed to be combined separately before getting pure mana.\n\nYou can use just mouse but ESC,F1,F2,F3,1,2,3,4,Q,W,E,R,A,S,D,F and space can also be used to do everything expect move the mouse. ",
"event": "compo",
"path": "/events/ludum-dare/38/mana-farming-dimensiom"
},
{
"id": 27749,
"author": "fireslash",
"name": "STEEL GEAR CHAOS",
"slug": "steel-gear-chaos",
"body": "STEEL GEAR CHAOS is a strategy game focused on fast elimination.\n\nYou are Kiritani, a pilot for the mech unit in charge of disposing the latest threat to humanity: Giant Aliens that took the shape of japanese schoolgirls, offended by your *pitifully small world*.\n\nThe game is divided in phases. During set-up you can move and place lures. In the attack phase you choose the weapons to use, and the final phase, execution, sees all the action take place.\n\nThese aliens are fast though, so you'll need to **predict where your enemies will move to**, and aim there.\n\nYou also have a limited number of actions per round, so charging across the map may leave you vulnerable to attack!\n\nKilling two or more enemies in a single round will allow you to call down an airstrike on pre-designated tiles. Airstrikes are the key to quickly clearing levels.\n\nMake sure to distract your enemies with bait, as one hit will send you straight to Alien Hell.\n\n#### How to play \n* Use the action selector on the right to choose what to do during this phase. You can perform multiple actions, though there is a limit per turn, shared by both phases. **Moving long distances or placing multiple lures may prevent you from firing in the attack phase.**\n* Press \"End Phase\" to move to the next action phases. \n* During the attack phase, aim **where you expect enemies to be**, as they will move before you shoot.\n* Once you end the attack phase, actions will resolve automatically.\n\n# [Play](http://comeonandsl.am/dev/LD38/)\n\n\nScreenshots | \n------------ | -------------\n![ss+(2017-04-24+at+09.35.57).png](///raw/91/z/2a6d.png) | ![ss2.png](///raw/91/z/2a6c.png)\n\n### Credits\n* Code: [FireSlash](http://twitter.com/fireslash)\n* Art: [kiririn51](http://twitter.com/kiririn51)\n* Music: [Zircon](http://zirconstudios.bandcamp.com/)\n\n[Unminified version (source)](http://dev.comeonandsl.am/dev/LD38/)\n\n# [Play](http://comeonandsl.am/dev/LD38/)\n",
"event": "jam",
"path": "/events/ludum-dare/38/steel-gear-chaos"
},
{
"id": 27817,
"author": "alexrose",
"name": "Not Rude Bear",
"slug": "not-rude-bear",
"body": "**WARNING: This is not a Rude Bear game.**\n\n![-1.png](///raw/41b/z/235e.png)\n\n\nThis is a **RAD BOAR** GAME.\n\n\n![1.png](///raw/41b/z/235b.png)\n\nRude Bear is busy releasing [Super Rude Bear Resurrection](http://store.steampowered.com/app/384250/). So join Rad Boar on his adventure!\n\n![2.png](///raw/41b/z/235f.png)\n\nGo forth and defeat Count Brapula, the Vampire King. By fetch questing!\n\n![4.png](///raw/41b/z/2362.png)\n\nPress buttons! use items! Prove that even Rad Boar can be cool!\n\n![NRB 2017-04-25 04-27-05-69.png](///raw/41b/z/2364.png)\n\n*Info:*\n\nI didn't have time to implement SFX or VFX this time because I'm launching a game in a week and I had to do press releases, PlayStation metadata etc. etc, so I lost maybe like 6 hours to nonsense. I was only expecting to do 1 day so I also started very half arsed, but I ended up falling in love with my game so I finished it over 3.\n\n((For those of you who don't know, I make a Rude Bear game every Ludum Dare, there are currently 15 if you count this and Rudum Bare)).\n\n*Team:*\n\n**[Alex Rose](http://twitter.com/AlexRoseGames)** - Code, Design, Characters, animation, all of the flat art etc.\n\n**[Simon Wong](http://twitter.com/SimonWongArt)** - All art assets (characters, sheds, items etc.)\n\n**[Atmospherium](http://twitter.com/Atmospherium)** - Music\n\n***Controls (YOU SHOULD REALLY READ THIS):***\n\n**PS4:**\n\nX: JUMP\n\nSquare: INTERACT (or use item with other item)\n\nCircle: PICK UP/DROP\n\n**XBOX:**\n\nA: JUMP\n\nX: INTERACT (or use item with other item)\n\nB: PICK UP/DROP\n\n**WASD:**\n\nSpace: JUMP\n\nX: INTERACT (or use item with other item)\n\nC: PICK UP/DROP\n\n**AZERTY:**\n\nSpace: JUMP\n\nX: INTERACT (or use item with other item)\n\nC: PICK UP/DROP\n\n**DVORAK:**\n\nSpace: JUMP\n\nQ: INTERACT (or use item with other item)\n\nJ: PICK UP/DROP\n\n## Links\n* [Windows](http://vorpal-games.com/NotRudeBear.zip)\n* [Rude Bear Discord](https://discord.gg/x2D3jgm)\n* [Rude Bear Wiki](http://rudebear.gamepedia.com/Games)",
"event": "jam",
"path": "/events/ludum-dare/38/not-rude-bear"
},
{
"id": 27766,
"author": "jejoll",
"name": "WIP: World In Progress",
"slug": "wip-world-in-progress",
"body": "![Icon.png](///raw/f1e/2/z/23a8.png)\n\n**Download .exe (Recommended)**: https://drive.google.com/file/d/0B2BFHDagIHASdUdoeFc3akNfYWM/view?usp=sharing\n\nPlay on Newgrounds: http://www.newgrounds.com/portal/view/692458\n\nSource Code: https://drive.google.com/file/d/0B2BFHDagIHASaWZMeHBuSGtjNG8/view?usp=sharing\n\nFly your planet through space collecting smaller planets to increase your size and to gain resources!\n\nAvoid large planets, or destroy them with your blasters to mine their resources.\n\n**Controls:**\n\nMove: Mouse (Recommended) or Arrow Keys (Pretty much required for the web build)\n\nRotate (To help with aiming, since guns can't fire through your planet): Q, E, W, S, A, D\n\nZoom: Mouse Wheel\n\nZoom Minimap: Z, X or UI Buttons\n\nQuit: Alt+f4\n\nTips: \n-Move fast\n\n-Use the minimap\n\n-Practice rotating your planet (it can't shoot through itself)\n\n-A planet's resource makeup determines its color. Red means high in iron, Green means high in carbon, and Blue means high in Hydrogen.\n\n**Credits**\n\n-3D Modelling/Animation/Texturing/Game Design - Ryan Zwicker\n\n-Music - Linouille 8-Bit: [YouTube](https://www.youtube.com/channel/UCO84VxiLBOefGCeg9khuFLQ)\n\n-Programming/Game Design - Jake Jollimore (Fidelum Games):\n\n[YouTube](https://www.youtube.com/channel/UC4_myf9_OFoVqoP4KvH8D7g)\n \n[GameDev.net](https://www.gamedev.net/user/213677-fidelum-games/) \n\n[Newgrounds](http://fidelumgames.newgrounds.com/) \n\n[Kongregate](http://www.kongregate.com/accounts/fidelumgames)\n\n**Forthcoming features**\n\n-Planet customization\n\n-Leaderboards\n\n-Hostile AI planets that shoot back\n\n-Graphics customization\n\n-Resource spending to purchase:\n\n -Guns\n\n -Armor\n\n -Organic Life\n\n -Upgrades\n\n\n**Known Issues**\n\n-Controls are buggy in the browser (We're working on it! Hang Tight!)\n\n-After clicking the restart button, planets may fail to be destroyed\n\n-Player planet sometimes does not destroy when it's supposed to\n\n-Planets sometimes explode into LARGER pieces, potentially causing game crashes (Task manager is your friend -- We're working on it)",
"event": "jam",
"path": "/events/ludum-dare/38/wip-world-in-progress"
},
{
"id": 27783,
"author": "prakkus",
"name": "ViolAnts",
"slug": "violants",
"body": "ViolAnts is an RTS/Ant Simulator game.\n\nLove RTS games, but micromanaging units is just too much work? ViolAnts is the perfect pure macro game for you!\n\n***Download Here***\n\nhttps://prakkus.itch.io/violants\n\n**How to play** \n\nBuild up your army of ants to overcome the enemy ants!\n\nMove your cursor to the edge to pan the screen (above the bottom toolbar if you want to pan down). The only other controls are the buttons in toolbar. \n\n* Larvae are required to build units and are generated 10/minute.\n* Gatherers collect sugar, which you can spend 20 of to gain +5 larvae\n* Choose which types of ants to build for optimal enemy ant destruction\n* Types of ants\n * **Gatherers** - Collect sugar from nearby sugar resources\n * **Drones** - Frontline melee fighter ant\n * **Shooters** - Ranged acid shooting ant, also shoots Acid Blasts which explode, dealing damage in an area over time\n * **Glue ants** - Support ant, deals no damage but shoots glue bombs which root any enemy ants struck\n\nGood luck!\n\nMade in 72 hours from scratch for Ludum Dare 38 for the theme \"Small World\".\n\nTools:\n\n* Unity 5.6\n* Gimp\n* Sketch App\n* Audacity\n* GarageBand\n\nCredits:\n\nConcept/Design - Mark Pressler and Logan Stolmaker\n\nArt/Sound - Mark Pressler and Davide Spiert\n\nProgramming - Logan Stolmaker",
"event": "jam",
"path": "/events/ludum-dare/38/violants"
},
{
"id": 27815,
"author": "willowblade",
"name": "Arry World",
"slug": "arry-world",
"body": "You are stuck on a small planet. Will you appease all Arries in their illogical madness?\n\n### Links\n\nhttps://www.dropbox.com/sh/u06e6vtpwoozpzi/AAAF09UAlE8mwgMdEIn635coa?dl=0\n\n### Controls:\nUP-ARROW - interact with NPC\n\nDOWN-ARROW - pick up/drop item\n\nLEFT and RIGHT ARROWS - move around on the planet\n\n### Credits:\nMiko Bielat - Music & Sounds\n\nStan Loiseaux ([Pajama Llama Games](http://www.pajamallama.be/)) - Environment art\n\nVic Loccufier - Character art & Story\n\nPiet Bronders ([All-in Development Studios](http://allindevstudios.com/)) - Everything interactable art & programming & shadermastery\n\nAlexander De Cock - Programming\n\nLaurent Van Acker ([All-in Development Studios](http://allindevstudios.com/)) - Programming\n\nMade with [Godot Engine](https://godotengine.org/)\n\nAdditional credits to [Henrique Alves's Godot Text Interace Expander](https://github.com/henriquelalves/GodotTIE) that we used for the scrolling dialogues.\n\n### Screenshots\n\n![Screenshot from 2017-04-25 05-00-51.png](///raw/059/4/z/230f.png)\n\n![Screenshot from 2017-04-25 05-00-17.png](///raw/059/4/z/2311.png)\n\n![Screenshot from 2017-04-25 04-59-47.png](///raw/059/4/z/2314.png)\n\n\n### Post-changelog\n\n- Fixed broken pieces of quest flow and did better asset aligning/placement on the world",
"event": "jam",
"path": "/events/ludum-dare/38/arry-world"
},
{
"id": 15256,
"author": "mwcz",
"name": "Pity About Earth...",
"slug": "pity-about-earth",
"body": "![teaser.png](///raw/4e6/z/2876.png)\n\n# [:arrow_right: Play: Pity About Earth](http://scripta.co/pityaboutearth)\n\n**(Web/HTML5 game, Chrome highly recommended)**\n\n> Humanity, listen up. This is the Universe. I am sick of you sticking your nose where it doesn't belong. That's why there's a huge asteroid heading straight for your pitiful Earth, courtesy of yours truly. I see you've built a flimsy Barrier and a stockpile of Missiles, but it won't help. Enjoy the end times! Bye-bye. Talk soon.\n\n> -- The Universe\n\nDefend Earth :earth_americas: while transport shuttles carry *repopulation experts* to safety. Save enough of them, and Humanity will endure.\n\n## Controls\n - Move mouse to control barrier\n - Left Mouse Button will launch a missile to the place where you clicked and explode with AOE damage\n - **Play:** [Pity About Earth](http://scripta.co/pityaboutearth)\n\n## Credits\n\n - [Michael Clayton](https://twitter.com/mwcz) - Programming\n - [Jared Sprague](https://twitter.com/caramelcode) - Programming\n - [Veuskemini](https://veuskemini.bandcamp.com) - Music and Sound Effects\n - [Source code](https://github.com/ScriptaGames/pityaboutearth)\n - [Original Soundtrack](https://veuskemini.bandcamp.com/album/pity-about-earth-ost)\n\n## Tools\n\n - [Phaser](phaser.io)\n - [Aseprite](https://www.aseprite.org/)\n - vim/webstorm\n - Gimp\n - Proudly built on [Fedora](https://getfedora.org/)\n - [Magic audio wizard gear](https://www.dropbox.com/s/huexh0dcucdr3ys/veuskemini-studio.jpg?dl=0) from Veuskemini's studio!\n - [Loren Schmidt](https://www.patreon.com/vacuumflowers)'s [gelatin font](https://lorenschmidt.itch.io/gelatin-mono)\n\n## Miscellaneous\n\nJared and Michael collaborate under the name Scripta Games. This is our third Ludum Dare. Check out [Scripta](scripta.co) for more of our work.\n\nWe are extremely fortunate and grateful to have Veuskemini on our team for LD38! This was his first Ludum Dare, but he cranked out tunes and sound effects like it was his fiftieth. You can listen to the [Pity About Earth OST](https://veuskemini.bandcamp.com/album/pity-about-earth-ost) directly. You can also find more of his work at: [YouTube](https://www.youtube.com/channel/UC2ebq32zwRC5O6kMJXy32Jg),\n[Facebook](https://www.facebook.com/VEUSKEMINI),\n[Soundcloud](https://soundcloud.com/veuskemini),\n[Bandcamp](https://veuskemini.bandcamp.com),\n[Loudr](https://loudr.fm/artist/veuskemini/FE6ZW),\n[Reverbnation](https://www.reverbnation.com/veuskemini), and\n[Instagram](https://www.instagram.com/veuskemini_vapor_lab).\n\nJared is on Twitter [@caramelcode](https://twitter.com/caramelcode) and blogs at [jaredsprague.com](http://jaredsprague.com/).\n\nMichael is on Twitter [@mwcz](https://twitter.com/mwcz) and blogs at [Pale Blue Pixel](https://palebluepixel.org).\n\nScripta Games' website is [scripta.co](http://scripta.co).\n\n*The game title is an homage to the book [Pity About Earth](https://www.goodreads.com/book/show/10876706-pity-about-earth-space-chantey).*\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/pity-about-earth"
},
{
"id": 15588,
"author": "holofire",
"name": "Spherit",
"slug": "spherit",
"body": "![Media_Render_04.jpg](///raw/6f/z/1ee0.jpg)\n\nMrDinosaur Here, Looks like my partner, Holofire, might not be around during submission. And hes the programmer, so I'm a little stuck. I only have a debugging build to submit.\n\nFollow the adventures of Alexa as she builds up her spirit to take on a larger world.\n\nYou play as Alexa in small world that you can expand as time progresses and you complete tasks; assigned by the spirit tree.\n\nDownload: https://dinofiregames.itch.io/spherit\n\nFurther updates will be added in future. Namely, when Holofire resurfaces.",
"event": "jam",
"path": "/events/ludum-dare/38/spherit"
},
{
"id": 15622,
"author": "seriouscreeper",
"name": "Planetary Expansion",
"slug": "planetary-expansion",
"body": "![firefox_2017-04-24_17-47-21.png](///raw/4de/2/z/1dbd.png)\n\nYour planet is small but your population is constantly growing. Building factories and houses can keep your citizens happy for a while, but the limited space will eventually become a problem. \nBut there is a solution! With your trusty spaceship you can venture into the deep space, find rare minerals to improve the production rate of your factories and size of your houses, but also to blow up other tiny planets and use their remains to physically in crease your own planets size! \n\nOn top of that, a lot of things can be improved through research. \n\nIf your citizens are unhappy, you will eventually lose. How long can you survive?\n\n\n**Credits:**\n* **Programming & Concept:** SeriousCreeper (https://twitter.com/serious_creeper)\n* **Art:** Brock (http://arttilt.com/)\n\n\n**Play the game:**\n* **[WebGL](https://dl.dropboxusercontent.com/u/1658875/inDev/LD38/webgl/index.html)**\n* **[Windows](https://dl.dropboxusercontent.com/u/1658875/inDev/LD38/planetaryexpansion.zip)** \n* **[Source](https://bitbucket.org/Kiyaku/ld38)**\n\n\n![firefox_2017-04-24_17-48-30.png](///raw/4de/2/z/1dca.png)\n![firefox_2017-04-24_17-49-15.png](///raw/4de/2/z/1ddc.png)\n![firefox_2017-04-24_17-50-05.png](///raw/4de/2/z/1de7.png)\n![Unity_2017-04-24_17-52-38.png](///raw/4de/2/z/1df1.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/planetary-expansion"
},
{
"id": 15716,
"author": "kakureta",
"name": "420 Planets",
"slug": "420-planets-1",
"body": "# 420 Planets\n![Screenshot1.png](///raw/481/z/236e.png)\nIn honor of the very recent 20th of April, we present to you 420 Planets, a game made by @Kakureta and @nightedge3141.\n![Screenshot2.png](///raw/481/z/2370.png)\nIn this game, you take on the role of a very high lad who seems to have rolled a blunt or two, so much that he finds himself bad-tripping because he thinks he's in space. You must therefore advance through multiple small worlds each different from one another, solving puzzles and jumping on platforms in order to reach the end, where a **__special surprise__** awaits you.\n\n**Controls:** Use the A and D keys to move and the space bar to jump. Clicking with the left mouse button will allow you to interact with certain objects (such as signs or doors).\n![Screenshot4.png](///raw/481/z/237a.png)\n## Links:\n- **Web:** http://www.kongregate.com/games/Dito_3/420-planets\n\n- **Windows:** https://www.dropbox.com/s/my32dce1b3u5g32/420PlanetsKakureta%26NightEdgeLD38.zip?dl=0\n\n- **Mac:** https://www.dropbox.com/s/o97ezv96a7gnvzy/420PlanetsKakureta%26NightEdgeLD38Mac.zip?dl=0\n\n- **Linux:** https://www.dropbox.com/s/b08hwqctwu0sxqo/420PlanetsKakureta%26NightEdgeLD38Linux.zip?dl=0\n\n## Known Issues: \n- Sometimes, the planet will not stop rotating when the player collides with a wall, causing the character to fall into the endless void\n- You can click on doors from anywhere on the map\n- The background doesn't extend far enough on the grasslands planet (world 6)\n- The animation at the end of a level will not always be centered on the player\n- In certain instances, clicking the \"next level\" button at the end of a level will click on the \"quit\" button instead\n\n![Screenshot3.png](///raw/481/z/237b.png)\n**Credits:**\n\nProgramming, graphics and audio: @Kakureta\n\nGame design and ideas: @nightedge3141\n\nSong Because I got high by Afroman.",
"event": "jam",
"path": "/events/ludum-dare/38/420-planets-1"
},
{
"id": 15807,
"author": "envie",
"name": "Social Anxiety Shopping",
"slug": "social-anxiety-shopping",
"body": "You're just trying to buy your groceries in peace, but the supermarket is filled with your old high school classmates.\n\nAvoid talking to them while picking up as many groceries as you can!\n\nUse WASD or arrow keys to move.\nThe next grocery to pick up will be glowing.\n\nJam version:\nVery much unfinished. It's about 70% complete for features and the level is 20% complete.\n\nPost-jam version:\nI'll try to release a more complete version (labeled as Post-Jam) in a few days if the new site will let me.",
"event": "jam",
"path": "/events/ludum-dare/38/social-anxiety-shopping"
},
{
"id": 16004,
"author": "timbeaudet",
"name": "Toy Run",
"slug": "toy-run",
"body": "Toys get _bored_ when nobody is watching, sometimes they arrange an obstacle course and time each other through it. Don't touch the obstacles, they will cost lots of time as you stumble back to your feet!\n\n**Controls:** Arrows, OR W/S/D, (Space also optional)\n\n![20170424210147_screenshot.png](///raw/72/z/1fd5.png)\n\n* [Toy Run (Windows)](https://www.timbeaudet.com/goods/ludumdare/ld38/toy_run_windows.zip)\n\n* [Toy Run (Mac OS)](https://www.timbeaudet.com/goods/ludumdare/ld38/toy_run_macos.zip)\n\n* [Toy Run (Linux experimental)](https://www.timbeaudet.com/goods/ludumdare/ld38/toy_run_linux.zip)\n\n* [Toy Run (source)](https://www.timbeaudet.com/goods/ludumdare/ld38/toy_run_source.zip)",
"event": "jam",
"path": "/events/ludum-dare/38/toy-run"
},
{
"id": 16056,
"author": "dining-philosopher",
"name": "Shelton's Detour",
"slug": "sheltons-detour",
"body": "![scrshot4.png](///raw/4a0/2/z/2829.png)\n\nAn unfortunate event disrupts Commander Shelton's expedition on the remote planet Shiverflame.\n\nWill he make it out alive?!\n\n## Web (Javascript)\nhttp://jellenauta.com/games/LudumDare/LD38/",
"event": "jam",
"path": "/events/ludum-dare/38/sheltons-detour"
},
{
"id": 16179,
"author": "dvdfu",
"name": "Honey Home",
"slug": "honey-home",
"body": "![Screen Shot 2017-04-24 at 5.00.33 PM.png](///raw/e23/1/z/1f78.png)\n\n### Summary\n\nWhen it rains, it pours. Guide your bees back to their hive to stay out of the weather! Visit flowers to get some bee reinforcement, and bring as many bees back home while avoiding the massive dangers of the tiny bee world.\n\n\"According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.\" - Bee Movie (2007)\n\n### Controls\n\n- WASD (or click & hold) to move\n- Enter skip scenes\n- Esc to exit\n\n### Links\n\n[itch.io](https://dvdfu.itch.io/honey-home)\n\n[Web version](http://dvdfu.net/ld38/)\n\n[Source code](https://github.com/dvdfu/ld38)",
"event": "jam",
"path": "/events/ludum-dare/38/honey-home"
},
{
"id": 16403,
"author": "hekst",
"name": "The Last Colony ",
"slug": "the-last-colony",
"body": "![LD38 The Last Colony - Screenshot 1.png](///raw/5ef/2/z/1ee3.png)\n\nThe earth as we know it was destroyed. Scientists and engineers scrambled and built a mini \"planet\" to escape the end of man kind. However, due to its artificial nature, it is incapable of producing anything but some space. Scavengers are sent out to gather necessary resources for survival.\n\nYour job as an Operator is simple. You operate the incoming cargo ships and lead them to their docking station. Considering the limited resources in this barely habitable artificial planet, you should be diligent about it.\n\nSurvival of the last colony of man kind at your fingers.\nGood luck.\n\n## Links\n* Itch.Io (Mac) : https://hekst.itch.io/the-last-colony\n* Web: https://itch.io/embed-upload/459042?color=333333\n\n## Controls \n![ControlTutorial.png](///raw/5ef/2/z/29c0.png)\n\nThere are 4 docking stations and each one of them has their own keyboard key. Worry not. Control Keys are laid out on the Control Panel.\n\n\nStation 1 (Top Left Station): \n\n* Thrust In: E\n\n* Thrust Out: Q\n\n* Dock: R\n\n\n\nStation 2 (Bottom Left Station):\n\n* Thrust In: D\n\n* Thrust Out: A\n\n* Dock: F\n\n\n\nStation 3 (Bottom Right Station):\n\n* Thrust In: J\n\n* Thrust Out: L\n\n* Dock: H\n\n\n\nStation 4 (Top Right Station):\n\n* Thrust In: I\n\n* Thrust Out: P\n\n* Dock: U",
"event": "jam",
"path": "/events/ludum-dare/38/the-last-colony"
},
{
"id": 16491,
"author": "funisfun8",
"name": "Indiana James",
"slug": "indiana-james",
"body": "Explore the temple and find the 5 gems in only 5 minutes in this action-packed, incredibly polished, ama- Just kidding, this is an LD game and I had trouble getting momentum and ran out of time. All things considered though I'm pretty happy with it! Hope you enjoy it!\n\nPlay here: https://funisfun8.itch.io/indiana-james-a-game-for-ludum-dare-38",
"event": "jam",
"path": "/events/ludum-dare/38/indiana-james"
},
{
"id": 16667,
"author": "clintontarantino",
"name": "The Mouse In The Kettle",
"slug": "the-mouse-in-the-kettle",
"body": "A story of a mouse who finds himself in a tea kettle after a storm. Help him get out and back to his momma!\ngoo.gl/io48yN",
"event": "jam",
"path": "/events/ludum-dare/38/the-mouse-in-the-kettle"
},
{
"id": 16878,
"author": "gumboot",
"name": "Flurpies",
"slug": "flurpies-1",
"body": "Flurpies\u200b\n\nA charming virtual pet adventure!\n\n ![eggchoose.gif](///raw/629/2/z/1ff2.gif)\n\n![Capture3.png](///raw/629/2/z/2610.png)\n\n![Capture4.png](///raw/629/2/z/2612.png)\n\nProfessor Flurp has claimed to have created the biggest thing since sliced bread..\n\nFLURPIES!\n\nShe has enlisted you to help her with her research. Take care of whichever flurpie you hatch and see if you can survive every evolution!\n\nEach flurpie has a different personality and tastes! Eating your flurpie's favorite foods and taking down creatures will help your flurpie to evolve!\n\nEDIT 1: Fixed audio compression and tweaked audio levels in web version. \n\n---\n\nWASD/Arrow Keys - Move\n\nSpacebar - Jump/Interact\n\nFeed your flurpie to fill hunger and happiness, your flurpie could have any personality so try different foods! Go outside to find the food your Flurpie loves.\n\n\n\n## Web Build: https://gumboot.itch.io/Flurpies\n\nWindows Exe: https://gumboot.itch.io/Flurpies\n\n---\n- WASD/Arrow Keys - Move\n- Spacebar - Jump/Interact\n- (click on your Flurpie for a bonus animation)\n",
"event": "jam",
"path": "/events/ludum-dare/38/flurpies-1"
},
{
"id": 16894,
"author": "madlee",
"name": "Techno Tenement",
"slug": "techno-tenement",
"body": "Techno Tenement is a little tower sim game about surviving the apocalypse in a destroyed prison tower. Build farms and generator rooms to provide food and power to your survivors.\n\n![Screen Shot 2017-04-25 at 11.45.26 PM.png](///raw/898/1/z/27d4.png)\n\n> In the, not too, distant future, human kind has taken a dark path. A path of desolate and baron wastelands that is incapable of sustaining life. We have chosen to not die off but to build our way to a brighter tomorrow.\n> -- some guy\n\nThe end result isn't quite a finished game, but we accomplished some cool stuff:\n\n* 7 unique room types\n* Worker AI that search for ways to keep busy\n* Original dynamic soundtrack that changes based on the events in game. Meet all of these conditions to hear the full track:\n - Have positive Food income (listed in the upper right).\n - Have positive Energy income.\n - Have a construction project in progress.\n - Complete a construction project on the top floor.\n* Dynamic level generation - the game supports towers of arbitrary height / diameter\n* I learned what a Quaternion is\n\n### Progress video:\n\nhttps://www.youtube.com/watch?v=5qgntg5_WwU\n\n### Playable game:\n\n[Link to WebGL version](http://madleedesign.com/misc/ludumdare38/)",
"event": "jam",
"path": "/events/ludum-dare/38/techno-tenement"
},
{
"id": 16921,
"author": "satyre",
"name": "What's sub?",
"slug": "whats-sub",
"body": "The game is about a thief who breaks into a science facility to steal the sub gun prototype. What will happen when he gets the gun?\n\nThe game might be buggy at some points. For 1 day of work, this was the best possible quality. Enjoy :D\n\nControls:\n\nWASD for movement\nSpace to jump\nHold SHIFT to run\nPress C to crouch\nPress the left Mouse button to use the gun\nPress the right Mouse button to zoom in\n\nDownload-links (Win86, Win64, Mac: https://satyre.itch.io/whats-sub\n![1.PNG](///raw/0b2/z/1ff6.png)",
"event": "jam",
"path": "/events/ludum-dare/38/whats-sub"
},
{
"id": 17406,
"author": "omarshehata",
"name": "ChronoCombat",
"slug": "chronocombat",
"body": "![two.png](///raw/9d4/z/2116.png)\n\n**ChronoCombat** is a 3D, somewhat turn based, first-person strategy-shooter game where time is frozen, *but only from your perspective.*\n\n*Time is frozen, but only just for you*\n\n*Everyone else, thinks the same way too*\n\n*It's a very small and isolating world.*\n\n*A temporally solipsistic game.*\n\n## Game\n\n* Open http://omarshehata.me:3000/\n* Make up a room name, and a player name.\n* Send the link to a friend and ask them to join your room. \n* Click _Ready_ !\n\n## How to Play\n\nYou get 100 frames to move and only one shot each round. Frames only count down when you're moving, so you can take time to look around. The goal is to be the last one standing! \n\n* Move with WASD/Arrow keys. Look around with mouse.\n* Shoot with mouse left click.\n* Hold space to skip frames.\n\n## How the World Works\n\nYou as the player experience the world in **segregated time slices**. Every round, you get to act out your next 100 frames of motion. Every other player gets to do so too. You don't know what other players are plotting for their next 100 frames, but you try to **predict**. Once everyone has completed their 100 frames of motion, everyone rewinds, and the game world plays everyone's actions in real time. \n\nFor example, here I try to move towards the player I see, and I shoot at the tree (just for fun).\n\n![run_and_gun.gif](///raw/9d4/z/2120.gif)\n\nThat is my predicted motion. But when it plays back:\n\n![rewind_2.gif](///raw/9d4/z/2127.gif)\n\nI realize the other player has moved during that time! So if you want to shoot them, you can't shoot at **where they are**, but where you **think they will be in the next 100 frames**. \n\n## Credits\n\nArt by [Sara Jamros](http://pooba1234.deviantart.com/)\n\nProgramming by [Omar Shehata](https://twitter.com/omar4ur)\n\nMade with [PlayCanvas](https://playcanvas.com/).\n\n## Screenshots\n\n![one.png](///raw/9d4/z/210b.png)\n\n![three.png](///raw/9d4/z/211a.png)\n\n## Inspiration\n\n[Why we made this game](http://bit.ly/2oKo7UF).\n\nWe'd love to hear any feedback or ideas!\n",
"event": "jam",
"path": "/events/ludum-dare/38/chronocombat"
},
{
"id": 17529,
"author": "mao",
"name": "Interplanetary",
"slug": "interplanetary",
"body": "![planettest4.png](///raw/e09/z/f29.png)\n\n## Description\n\nA short platformer where gravity isn't boring.\n\nArrow keys or WASD to move.\n\n(Edit: Oops wrong link)\n\n## Downloads\n[Windows](https://drive.google.com/open?id=0B8vFki5aEvWXY1FmekhUU2VLM28) \n[Source (unity)](https://drive.google.com/open?id=0B8vFki5aEvWXaGJJd2otYnpWWVE) \n**Web** (just as soon as I can convince Unity to build it...)",
"event": "jam",
"path": "/events/ludum-dare/38/interplanetary"
},
{
"id": 17568,
"author": "sorlok",
"name": "A Tower in the Mists",
"slug": "a-tower-in-the-mists",
"body": "### Background Story\n\nTrapped in a tiny tower, a small band of survivors passes the time until the end of the world.\n\n### What This Is\n\nA small story attached to a combat system, both inspired by Lun Calsari's \"The Way\".\n\nSee README.txt and Attribution.txt in the download for more details and credits.\n\nI used a third-party Engine for this game, along with external assets (Grahpics/Audio).\nMy work on the game was entirely focused on the combat engine, characters, and story.\n\n### How to Play\n\nDownload and unzip the file. Open the folder and double-click on Game.exe.\n\nArrow keys to move, Z and X for Accept/Cancel\n\n### Opt-Outs\n\n* Graphics\n* Audio\n\n### Links\n\n#### Very Stable\n\n* **Windows:** https://bitbucket.org/sethhetu/ld38/downloads/ATowerInTheMists.zip\n\n#### Mostly Stable\n\n* **OS-X:** https://bitbucket.org/sethhetu/ld38/downloads/ATowerInTheMists.app.zip\n* **Web:** https://sorlok-reaves.itch.io/a-tower-in-the-mists\n\n#### Known to be Unstable\n\n* **Android:** https://bitbucket.org/sethhetu/ld38/downloads/BUGGY_DONT_USE_ATowerInTheMists.apk\n\n#### Etc.\n\n* **Source Code:** https://bitbucket.org/sethhetu/ld38\n* **Twitter:** https://twitter.com/sorlok_reaves\n\n### Screenshot\n\n![screen_1.png](///raw/136/z/22ae.png)",
"event": "jam",
"path": "/events/ludum-dare/38/a-tower-in-the-mists"
},
{
"id": 17770,
"author": "vanillycake",
"name": "Samhain: Fly Away Home",
"slug": "samhain-fly-away-home-1",
"body": "**Description**\n\nIn Samhain, play as the smallest little beetle, Anna. As fall comes to a close and the frosts of winter encroach on her home, can she reach safety, warmly glowing at the other end of the yard?\n\n**LINKS**\n\nDropbox: https://dl.dropboxusercontent.com/u/14413168/Samhain.zip\n\nItch.IO: https://mars-hierophant.itch.io/samhain?secret=WGMY7bqkd5Y3wjsdUIuzVxvGhQ\n\n![iceflow.PNG](///raw/a82/3/z/1cce.png) ![in anthill.PNG](///raw/a82/3/z/1cd2.png)\n\n**Category Opt-Outs**\nSFX (Music However is done by the team during the Jam)\n\n**__The Crew__**\n\n* @Vanillycake || Lead Artist\n* @Hierophant || Lead Programmer\n* @Marty_fun || Assistant Artist and Programmer\n* @@WMMSounds ||Music Artist\n* Subtank (No Twitter) || Assistant Artist\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/samhain-fly-away-home-1"
},
{
"id": 18136,
"author": "gertjohnny",
"name": "The Deep",
"slug": "the-deep",
"body": ":keyboard: Keyboard to move around \n:mouse_three_button: Mouse to interact with terminals \n:headphones: Best experienced with headphones \n\n**Web: http://www.rac7.com/LD38/** \n**PC: http://www.rac7.com/LD38/TheDeep_LD38_Windows.zip** \n**OSX: http://www.rac7.com/LD38/TheDeep_LD38_OSX.zip** \n\nProgramming: [Jesse Ringrose](https://twitter.com/jesseringrose) \nArt: [Jason Ennis](https://twitter.com/RAC7Games) \nAudio: [Gordon McGladdery](https://twitter.com/ashellinthepit)\n\n=============================\n\nHey there, sailor!\n\nHard times got you down? Well, how about a well paying contract with great job security?\n\nTake command of one of our state of the art mining vessels today!\n\n## Learn new skills such as navigation\n![navigation.gif](///raw/b1d/2/z/2741.gif)\n\n## Enjoy friendly messages from headquarters, each and every day\n![printer.gif](///raw/b1d/2/z/2742.gif)\n\n## You'll have a blast using our exciting **Advanced Drilling System**\u2122\n![mining3.gif](///raw/b1d/2/z/2754.gif)\n\n## Master the art of docking, loading, and even unloading\n![docking.gif](///raw/b1d/2/z/274c.gif)\n\n## We guarantee there will be almost no Leviathan attacks\\*\n![leviathans.gif](///raw/b1d/2/z/2768.gif)\n\n## There's nothing like a refreshing COLD DRINK A to go with a HOT MEAL B\n![eating2.gif](///raw/b1d/2/z/2746.gif)\n\n## ...and if you've overindulged on HOT MEAL B, each vessel is equipped with state of the art Toilet Technology\u2122\n![bathroom_break3.gif](///raw/b1d/2/z/2747.gif)\n\n_\\* Contractor agrees to cover any and all expenses accrued while on duty. We are not liable for injuries or death due to Leviathans and/or gross incompetence. Minimum contract term of 7 years will be enforced._",
"event": "jam",
"path": "/events/ludum-dare/38/the-deep"
},
{
"id": 18329,
"author": "dydx",
"name": "Mall World",
"slug": "mall-world",
"body": "\nLink (Web)\nhttps://hamfisted.github.io/ld38/\n\nPlease use Firefox or Chrome. There are bugs in IE and Safari.",
"event": "jam",
"path": "/events/ludum-dare/38/mall-world"
},
{
"id": 18470,
"author": "filipeabelha",
"name": "Hamil the Hamster",
"slug": "hamil-the-hamster",
"body": "A cute hamster that runs around the world!\nPlay at https://carlacosenza.itch.io/hamil-the-hamster",
"event": "jam",
"path": "/events/ludum-dare/38/hamil-the-hamster"
},
{
"id": 19034,
"author": "tadhg-hirsch",
"name": "Moving On",
"slug": "moving-on",
"body": "I am, and so's this game. We didn't get to finish in time, but my team and I are going to keep working on this. Enjoy a terrible demo for now!\n\nhttps://tadhg-hirsch.itch.io/move-on",
"event": "jam",
"path": "/events/ludum-dare/38/moving-on"
},
{
"id": 19349,
"author": "lereveur",
"name": "Enlarge your planet !",
"slug": "enlarge-your-planet",
"body": " \n*\u201c Is your planet too small ? \nDon't panic ! We have a solution for you ! \nSign in and try out our amazing tool Planet Extender\u2122 \nEvery planet owner must have this tool ! \"* \n\n![LD38Capture.png](///raw/b3/z/2909.png)\n\nI finally managed to make something, even if I find an idea only twelve hours ago, so don't expect a big deal ;) \nOh, and like always : I'm french, so, sorry for the spell mistakes and other horrible things like that.\n\n## [Web (HTML5)](http://workshop.xenedon.com/LD38/index.html)\n\n##### Voting Category Opt-outs :\nSound *(you can't vote for what doesn't exists\u2026)*\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/enlarge-your-planet"
},
{
"id": 19558,
"author": "kyle-smith",
"name": "Petri-geddon",
"slug": "petri-geddon",
"body": "![petri animation.gif](///raw/c40/3/z/25f6.gif)\nA very simple strategy game that takes place entirely inside the confines of a petri dish. Control you microbes to eradicate the germs. Watch out for wandering viruses and (mostly) deadly anti-biotics!\n\nYes I am aware of the crumby title. This is a game making jam, not a game title jam. :grin:\n\n## Links\n[Download!](https://drive.google.com/file/d/0B6wGpL1DamiieHBnSEI5cXVqWW8/view?usp=sharing) (New Version!)\n### Version 1.1\n* Fixed an bug where new rounds would not spawn a player.\n* Fixed an bug where game would get stuck without a player.\n\n## Gameplay\n### Probiotics\nYou start every round with a singular microbe. Your goal is to eliminate all your enemies (the Germs) to move on, but it won't be so easy. You can't consume an enemy germ unless you're large enough (2 sizes bigger).\n### Growing\nTo grow your microbe you must consume things. You can consume food (green orbs), smaller germs, or even your own microbes.\n (you monster!)\n### Splitting\nYou can only grow so much though. After a certain point your microbe will divide into two smaller microbes. This grants you a tactical advantage but also makes you vulnerable until you grow larger again.\n### Dangers\nNot only are there germs running around trying to consume you, but there are also dangers like viruses. A virus can infect any microbe and after a few turns the microbe will die and release two viruses. Viruses will shift about aimlessly but don't get caught off gaurd!\nThere are also deadly anti-biotics. At least ... they're mostly deadly. Legend tells of some microbes having the ability to consume this deadly poison without any ill effects.\n\n![2017-04-25 11_38_00-Ludum Dare 38 - A Small World.png](///raw/c40/3/z/25f7.png)\n![2017-04-25 11_39_32-Ludum Dare 38 - A Small World.png](///raw/c40/3/z/25f8.png)",
"event": "jam",
"path": "/events/ludum-dare/38/petri-geddon"
},
{
"id": 19565,
"author": "uchiro",
"name": "Come on, barbarian!",
"slug": "come-on-barbarian",
"body": "![Cover Image](///raw/206/1/z/25fe.png)\n\n# Links: \n[**Web**](https://uchr.github.io/jamgames/ComeOnBarbarian/ComeOnBarbarian-jam-web/)|\n[**Windows x64**](https://uchr.github.io/jamgames/ComeOnBarbarian/ComeOnBarbarian-jam-win64.zip)|\n[**Mac**](https://uchr.github.io/jamgames/ComeOnBarbarian/ComeOnBarbarian-jam-mac.zip)|\n[**Linux**](https://uchr.github.io/jamgames/ComeOnBarbarian/ComeOnBarbarian-jam-linux.zip)|\n[**Soundcloud**](https://soundcloud.com/aviktorov/main-theme-come-on-barbarian-ost)|\n[**Timelapse Day 2**](https://youtu.be/qWiCRVmqlek)|\n[**Timelapse Day 3**](https://youtu.be/-DTdtOU3SX4)\n\n# Description: \nAll the world \u2018s a stage, and all the men and women merely players, and our puppet theater is a whole small cruel world. \nBe master of puppet theater and live life of puppet slave-gladiator from childhood till the death in the fighters pit.\n# Controls: \n- A,D - move center of gravity\n- W - raise up right leg\n- D - raise up left leg\n- Mouse1 - raise up sword\n- Mouse2 - shield block\n\n---\n\nhttps://www.youtube.com/watch?v=NGBmz8xIE14&feature=youtu.be\n\n![Screen Shots](///raw/206/1/z/2607.png)\n![Screen Shots](///raw/206/1/z/2609.png)\n![Screen Shots](///raw/206/1/z/260a.png)\n\n---\n\n[Stanislav Zagniy](https://twitter.com/StanislavZagniy) | \n[Alexey Zagniy](https://twitter.com/yingaz_a) | \n[Andrey Viktorov](https://twitter.com/aviktorov) | \n[Anton Tarasov](https://twitter.com/uchr_)",
"event": "jam",
"path": "/events/ludum-dare/38/come-on-barbarian"
},
{
"id": 19756,
"author": "rawktron",
"name": "Go Man's Sky",
"slug": "go-mans-sky",
"body": "![Cover.png](///raw/563/3/z/22fe.png)\n\nA dad-joke pun taken too far, \"Go Man's Sky\" is a retro BBS-Door style ANSi art space exploration game set in a procedural universe written in Go. Search for the ancient artifact across dozens of procedurally generated planets. Collect fuel to keep your ship running as you jump from sector to sector in search of the ancient artifact.\n\nApologies to Hello Games, any similarity to proper games of the same genre is done purely in good humour.\n\nThis game is a bare-bones prototype primarily as a learning exercise, however if there's interest I may continue to develop and expand on this as time goes on. There are bugs, it's desperately unfinished, but still a bit of fun. \nEnjoy!\n\nDownload here: https://rawktron.itch.io/go-mans-sky\n\nKnown Issues:\n- Palette is messed up on Windows, many colours are mismatched - investigating now.\n- Audio had to be disabled at the last minute due to DLL dependencies! Sorry, will try to get it re-enabled ASAP.",
"event": "jam",
"path": "/events/ludum-dare/38/go-mans-sky"
},
{
"id": 19765,
"author": "knowledge",
"name": "World of Platformer",
"slug": "world-of-platformer",
"body": "Game about narrow views of people about platformers.\n![Screenshot.png](///raw/b71/z/2af5.png)\n\nControls: \n**arrow keys** - move \n**space/enter** - select in main menu and use sword \n**right control** - fire laser \n**escape** - exit the game \n**R** - restart level \n**F2** - next level\n\nLinks:\nhttp://gamejolt.com/games/wop/252095",
"event": "jam",
"path": "/events/ludum-dare/38/world-of-platformer"
},
{
"id": 19951,
"author": "gaspard",
"name": "Ultra-ninja VS falling zombies",
"slug": "ultra-ninja-vs-falling-zombies",
"body": "![Title.png.jpg](///raw/6c2/2/z/25ce.jpg)\n\n[Github](https://github.com/Gaspard--/ultra-ninja_VS_falling_zombies)\n\n## Usage\n1. Clone the project `git clone https://github.com/Gaspard--/ultra-ninja_VS_falling_zombies.git` or [download as zip](https://github.com/Gaspard--/ultra-ninja_VS_falling_zombies/archive/master.zip)\n2. Install the [GLFW](http://www.glfw.org/) and the [SFML](https://www.sfml-dev.org/) libraries\n3. `cd` into the project directory\n4. `make` the project\n5. Launch the game: `./ultra-ninja_VS_falling_zombies`\n\n*Tested on Unix.*\n\n## Story\n\nKen, the Ultra-Ninja spent most of his life meditating on the small planet Red.\nThere he acquired his Ultra-powers.\nSadly, the rest of the universe was infected by a virus, which turned everyone into a zombie.\nUpon waking up, Ken the Ultra-Ninja sets out to defend his small world...\n\n## Controls\n\n* Arrow keys (Right and Left) or A and D : move the Ultra-Ninja to right and left\n* W, Space or Up : Jump\n* S or Down : Fast Fall\n* [Q and E] or [Shift + A and D or Right and Left keys] : Dash\n* Mouse and left-click : hit Zombies in the wanted directions\n\n## Developers\n* [David Zeng](https://github.com/Arcsz)\n* [Jakob Kellendonk](https://github.com/Gaspard--) [(Music)](https://soundcloud.com/gaspard-4/small-worldnon-loop)\n* [Jamy Bailly](https://github.com/baillyjamy)\n* [Louis Guittard](https://github.com/TheSheepKing)\n* [Matteo Melis](https://github.com/melis-m)\n* [Matthias Rigaud](https://github.com/matthiasrigaud)\n\n## Special Thanks\n\n* Dimitri Mas (dev-help and some ideas)\n* Yoann Jay (mic lender for sound effects)\n\n## Made With\n\n* C++\n* OpenGL\n* SFML (Audio)\n\n## Demo\n\nhttps://www.youtube.com/watch?v=r51O0wK77Pw",
"event": "jam",
"path": "/events/ludum-dare/38/ultra-ninja-vs-falling-zombies"
},
{
"id": 20276,
"author": "baconinvader",
"name": "Trapped Inside",
"slug": "trapped-inside-1",
"body": "This is a super short puzzle game made in pygame by me and The Man In The Mask. If you want to download it, you can do so here:\nhttp://gamejolt.com/games/trapped_inside/252071\nFeedback would be appreciated, as we've only just recently got into game development\n\nIf you want to report a bug, email:\nshepherd.sam@live.co.uk\n\nWould upload image but once I click the button the explorer just keeps popping up. Am I doing it wrong?",
"event": "jam",
"path": "/events/ludum-dare/38/trapped-inside-1"
},
{
"id": 20454,
"author": "mordezmoi",
"name": "Magi\u2605Star",
"slug": "magistar",
"body": "![CoverImage.png](///raw/064/3/z/1ede.png)\n\nControl night and and day at your leisure in this fast paced bullet-hell~ish game about a Crocodile Magician named Magistar that must protect his tiny planet from creatures that keep attacking it. The soul of the evil Obsolum is sealed !\n(The game is a bit harder than we expected because we didn't have enough time to balance it, but we hope you'll get the idea!)\n\n![Screenshot1.PNG](///raw/064/3/z/1eea.png)\n\n![Screenshot2.PNG](///raw/064/3/z/1ef3.png)\n\n![Screenshot3.PNG](///raw/064/3/z/1ef7.png)\n\nDownload links\n\nBuild: https://mega.nz/#!mMogUZxK!OKbvYc76O3nlW8WHWT728ugL0-Za1f9GnqhfCbDpKSc\nBuild and Source Code: https://mega.nz/#!XA5zkRQL!hVLapKCliSayfmLtzYZDjmrl97VOEtx34_OO_BIvB_w",
"event": "jam",
"path": "/events/ludum-dare/38/magistar"
},
{
"id": 22642,
"author": "dhl",
"name": "Money Voyage",
"slug": "money-voyage",
"body": "**Money Voyage** is a short game where you run around collecting coins and buying upgrades.\n\n![MV1.png](///raw/d58/5/z/1f94.png)\n\n![MV2.png](///raw/d58/5/z/1fa1.png)\n\n![MV3.png](///raw/d58/5/z/1fa8.png)\n\n[Download it here. (Windows)](http://moneyvoyage.surge.sh/MoneyVoyage.zip)\n\n(I didn't make any of the music or sound effects. I also didn't make some of the graphics.)",
"event": "jam",
"path": "/events/ludum-dare/38/money-voyage"
},
{
"id": 23353,
"author": "neaz",
"name": "Mushed",
"slug": "mushed-1",
"body": "You have shrunk due to a mushroom you shouldn't have eaten, but worst of all is a fly witch kidnapped your girlfriend!\n\nE - to interact and continue through the cut scenes\nArrows - to move\n\n---Combat---\n-The top is how ready you and your enemy are.\n-At the bottom is you health, food, and water. Food and water effect how well you can fight.\n-Also at the bottom are consumables such as food, water, and health packs. You can use these to restore their corresponding meter. Enemies occasionally drop these when defeated.\n-The different attacks do more damage but send your ready meter farther back the harder you hit.\n-When you defeat an enemy you get experience, for every 2 enemy you defeat you gain a level. Every time you level you are shown a box of your current stats. By clicking the white boxes on the right you can increase the corresponding stat.\n\nGame Link -> http://gamejolt.com/games/Mushed/252104",
"event": "jam",
"path": "/events/ludum-dare/38/mushed-1"
},
{
"id": 23639,
"author": "kryptique",
"name": "Confined",
"slug": "confined",
"body": "![screenshot.png](///raw/55c/5/z/2792.png)\n\nPremise: Rin, a college student at some generic university, wakes up to find that some of her classmates have reversed the lock on her door and locked her in. Stuck in the dorms, Rin must find her way out. But... something doesn't seem quite right. Where did everyone go...?\n\nConfined is a simple Voxel walk around and interact on things. It would be a puzzle game, but the puzzles are so meaningless they aren't even worth calling puzzles. Project was created in Unity 5.6 in C#, I did the art, music, and programming on this project (with absolutely no sleep), but it was a blast to work on!\n\nLink to download: https://jaykem.itch.io/confined",
"event": "jam",
"path": "/events/ludum-dare/38/confined"
},
{
"id": 24892,
"author": "faemir",
"name": "Tiny Venture",
"slug": "tiny-venture",
"body": "Our Ludum Dare 38 entry!\n\nDownload at:\n\nhttps://supercore.itch.io/tiny-venture\n\n![hfb6gC.jpg](///raw/b5a/3/z/2583.jpg)\n![9lWIpI.png](///raw/b5a/3/z/2584.png)\n![owivZK.png](///raw/b5a/3/z/2585.png)",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-venture"
},
{
"id": 26126,
"author": "studiokraze",
"name": "SGS17",
"slug": "sgs17",
"body": "![SGS17 - Title Screenshot.jpg](///raw/3ba/z/220a.jpg)\n\nExperience snow... in a snow globe...\n\nCreated for Ludum Dare 38. A prototype for a full game called 'Lacuna'...\n\nDownload: https://studiokraze.itch.io/sgs17\n\n\nControls:\n\nWASD - Move\n\nSpace - Jump\n\nMouse - Look\n\nAlt F4 - Quit\n\nhttp://www.studiokraze.com\nhttps://www.twitter.com/studiokraze\nhttps://studiokraze.itch.io",
"event": "jam",
"path": "/events/ludum-dare/38/sgs17"
},
{
"id": 26252,
"author": "zetashocker",
"name": "Bio Noid",
"slug": "bio-noid",
"body": "zetashocker.itch.io/bio-noid\n\nA boss-rush action game, created for Ludum Dare 38.\n\nFight against the mutant threat in your mechanical armor, through a variety of environments. There are five forms of mutant for you to battle.\n\nKeyboard Controls\nZ - Jump\nX - Shoot\nC - Enter/Exit Armor\n\nGamepad Controls\nA/X - Jump\nX/Square - Shoot\nB/Circle - Enter/Exit Armor",
"event": "jam",
"path": "/events/ludum-dare/38/bio-noid"
},
{
"id": 26589,
"author": "broadfire016",
"name": "Trashman",
"slug": "trashman",
"body": "First Game Jam!\n\n![main1.png](///raw/7d7/6/z/1334.png)\n\n![gameplay.png](///raw/7d7/6/z/1336.png)\n\nLink: https://broadfire016.itch.io/trashman\n\nControls:\n\n- left and right arrows for direction\n- space bar to change trash can\n\nPS:\n\n-OPT-OUT for art and audio\n-Music used: Mappy\n-Assets from https://opengameart.org/, flaticon.com and images from google.\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/trashman"
},
{
"id": 26710,
"author": "jmschrack",
"name": "Escape the Room: Small World",
"slug": "escape-the-room-small-world",
"body": "*You find yourself locked in a cult leader's study. Can you use the artifacts at your disposal to figure out the code to escape?*\n\nDownload on Itch.IO:\n\nhttps://memphis-game-developers.itch.io/escape-the-room-small-world",
"event": "jam",
"path": "/events/ludum-dare/38/escape-the-room-small-world"
},
{
"id": 27486,
"author": "amnonlevi",
"name": "One Giant Leap",
"slug": "one-giant-leap",
"body": "## So the moon came down for a visit...\n\n**One Giant Leap** is a quick-reaction **rhythm game** about that one time the moon came down to earth and tried to kill all the humans and they tried to use Lego and stuff to stop it.\n\nYou need to listen to the beat and time your actions correctly to avoid obstacles coming at you at increasing rate.\n\n**Gameplay:**\nhttps://www.youtube.com/watch?v=oU5z80ARdNE\n\n![MoonMoon2Smallish.png](///raw/c5b/6/z/2278.png)\n\n\n\n**Links:**\n* Windows x86: https://drive.google.com/open?id=0B8Pq_kamLRq9NUFWLU5xeDQwY00\n* Windows x64: https://drive.google.com/open?id=0B8Pq_kamLRq9OEpkZmc0THotOUE\n* windows x86 (lighter pak): https://drive.google.com/open?id=0B8Pq_kamLRq9bmRUQk45M0w3ZFU\n* windows x64 (lighter pak): https://drive.google.com/open?id=0B8Pq_kamLRq9UWRZNFRQY1p2bjg\n\n\n**Controls:**\n* Space/LeftClick - Jump over an obstacle.\n* W/Forward - Punch (Preferably a wall).\n* **Hold** A/Left/D/Right - Change lane.\n\nGame by Amnon Levi.\nMusic & Modeling by Idan Ludmir.\nHelp & Support by great friends.",
"event": "jam",
"path": "/events/ludum-dare/38/one-giant-leap"
},
{
"id": 27511,
"author": "saiodin",
"name": "Interstellar Botanist",
"slug": "interstellar-botanist",
"body": "You find yourself in a vessel in space in which a questionable AI recommends you to grow, mutate and harvest plants to keep your oxygen levels at bay. Manage your resources till the next tradeship arrives that lets you sell your plants and restock on equipment. Each plant needs water, light and fertilizer to grow and maintain health levels! Can you manage to do it all and preserve proper oxygen levels?\u200b\n\n- 1,2,3,4 = Switch between your tools\n- LMB = Action\n- Ctrl = Crouch\n- ESC = Pause\n\nTeam: Saiodin, Utho, Andres\n\nDownload Windows: https://saiodin.itch.io/interstellar-botanist!\n\n![003_Screenshot.png](///raw/acd/z/2323.png)\n![002_Screenshot.png](///raw/acd/z/20e0.png)\n![Unbenannt-1.jpg](///raw/acd/z/2324.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/interstellar-botanist"
},
{
"id": 27542,
"author": "shrapx",
"name": "Super Travel Agent Express",
"slug": "super-travel-agent-express",
"body": "Travel the world and grow your company and succeed!\n\n[image](https://raw.githubusercontent.com/shrapx/ludum_dare_38/master/ldjam38.png)\n\nTravel and find characters around the world.\n\nHints:\n\nWatch out for your energy level, you can spend money to rest, if you have money.\n\nProblems:\n\n1. its hard to tell whats going on.\n1. no win condition.\n1. no intro/outro/menu.\n1. as i write, the money is broken. \n1. so.. its quite unplayable.\n\n[source](https://github.com/shrapx/ludum_dare_38)",
"event": "jam",
"path": "/events/ludum-dare/38/super-travel-agent-express"
},
{
"id": 27556,
"author": "ltpats",
"name": "Trienne's Trial",
"slug": "triennes-trial",
"body": "![SS_01.png](///raw/164/3/z/1f66.png)\n\nBash your way through a small world and make some friends along the way.\n\nNote: This game contains no audio. We will opt out of audio ratings once we figure out how to with Ludum Dare's new website!\n\nControls (Keyboard Only):\nMove: ad / arrows\nJump: w / up arrow / space\nSlam: s / down arrow (in air)\nBlock: s / down arrow (on ground)\n\n## Links\n* Windows / Mac / Linux Download: http://gamejolt.com/games/Triennes-Trial/252083",
"event": "jam",
"path": "/events/ludum-dare/38/triennes-trial"
},
{
"id": 27574,
"author": "jessiscah23",
"name": "G2-11 Park Place",
"slug": "g2-11-park-place",
"body": "![LD38.png](///raw/59b/6/z/2374.png)\n\n\n\"G2-11 Park Place\"\n\nFor LD38 Jam: \"A Small World\".\n\nA game in an apartment. \n\nby [Gabi Mismash](http://twitter.com/GabiMismash) & [Jess Harvey](http://twitter.com/oysterFAKE)\n\n\n[DOWNLOAD](https://jessiscah23.itch.io/g211)\n",
"event": "jam",
"path": "/events/ludum-dare/38/g2-11-park-place"
},
{
"id": 27695,
"author": "riker-greenslade",
"name": "Talk Isn't Cheap",
"slug": "talk-isnt-cheap",
"body": "Hey guys! This game is kind of an idle audio exploratory game based on graph theory.\n\n...that makes it sound like no fun at all. Let me try again.\n\n![titleScreen.png](///raw/8a9/4/z/2395.png) \n\nPlay as an aspiring communications mogul, seeking to connect the far corners of the world with the fastest in data transmission technology. Advance from simple messengers (with exceptional memories) to the Internet and beyond!\nWhen you can teleport to any city on the planet, the world isn't so big anymore.\n\n#### Instructions\n- Click and drag to connect cities.\n- Select connection types by clicking them (once available).\n- Research technologies to unlock new connection types and inspire the populace to send more data.\n- The game doesn't end (you will have to exit with alt-f4), but you can consider yourself the greatest communications company in the world once you research Brain-Computer Interaction.\n\n#### Tips and Tricks\n- Aim for fast connections - the sooner your message arrives, the more you are paid!\n- Larger cities send and receive more messages!\n- Message sizes increase as you move through the ages, and your old technology won't cut it! Be sure to replace your aging connections!\n\n#### Download\n\n[Hosted on Dropbox](https://www.dropbox.com/s/k4mu3jch2zw4uff/talkIsntCheap.zip?dl=0)\nDownload and extract, then run the .exe. Ensure the data folder is in the same directory as the .exe\n\n\nDeveloped by a team of 3 coders and a ~~magician~~ musician. [Check out his music here](https://soundcloud.com/tim_six).\n\n#### Screenshots\n\n![screen1.png](///raw/8a9/4/z/2392.png) \n\n![screen2.png](///raw/8a9/4/z/2393.png)\n\n#### Post-Jam Update\n\nWorking build will be linked when completed. Changes so far: added in a pause menu, a victory screen, and balanced some sounds.",
"event": "jam",
"path": "/events/ludum-dare/38/talk-isnt-cheap"
},
{
"id": 27743,
"author": "shaolin-dave",
"name": "Around The World in 80 Seconds",
"slug": "around-the-world-in-80-seconds-1",
"body": "You're on a dash from London to London. Be careful of the people of the world who want you dead for some reason.\n\nWASD or arrow keys to move.\nSpace to jump.\nGamepad supported.\n(Click the game window so it'll accept inputs)\n\nPlay on itch.io (WebGL): [Click Here](https://shaolindave.itch.io/around-the-world-in-80-seconds)\n\nCredits:\n\nDave Kingery\nMike Gutierrez\nAxle Fox",
"event": "jam",
"path": "/events/ludum-dare/38/around-the-world-in-80-seconds-1"
},
{
"id": 27751,
"author": "spl45h",
"name": "If the world were a village of 100",
"slug": "if-the-world-were-a-village-of-100",
"body": "The world is a town! You suggest laws over which the people of the world decide. Manipulate the world without them even noticing.\n\nChoice is only a matter of perspective.\n\nDownload: https://padierfind.itch.io/if-the-world-were-a",
"event": "compo",
"path": "/events/ludum-dare/38/if-the-world-were-a-village-of-100"
},
{
"id": 27752,
"author": "ted",
"name": "Nanoscale Marauder",
"slug": "nanoscale-marauder",
"body": "![card01.png](///raw/156/z/1fef.png)\n\nHead into the hidden microscopic bowels of a Russian ambassador, and do battle with 50's US Army Technology at a scale never before seen... ANTI-EPIC!\n\nTake control of a sweet Nanoscale battlecruiser with Near Field Static Shock Defense Systems, Razor-sharp Micro Drones, blistering EMP bombs, and holy-crap-did-you-see-that Lightning Blasts.\n\nWith gameplay inspired by Diablo and hero levels in StarCraft, combined with sweet full-screen effects that make it seem like a home movie from the atomic age, you'll never be so happy as when you drill into a fat cell for sweet caloric energy as you level up your skillz!\n\n### Day One Post Jam\nThis build has UI improvements which vastly improve the look and feel. It also has working quality settings (Plain, Fancy, and Deluxe) that make sure your computer won't melt. Please try Deluxe first, though. It makes things look goooood.\n\n![nanoscale_marauder_postjam_1.png](///raw/156/z/26ef.png)\n\n# Builds\n\n### Windows & Mac\n- http://oreganik.com/games/nanoscale/Nanoscale_Marauder_Win.zip\n- http://oreganik.com/games/nanoscale/Nanoscale_Marauder_Mac.zip\n\n### Windows & Mac Day One Post Jam\n_(see above for details)_\n- http://oreganik.com/games/nanoscale/Nanoscale_Marauder_Win_PostJam.zip\n- http://oreganik.com/games/nanoscale/Nanoscale_Marauder_Mac_PostJam.zip\n\n# Screen Shots\n\n### Original Jam\n- http://oreganik.com/games/nanoscale/nanoscale_marauder_1.jpg\n- http://oreganik.com/games/nanoscale/nanoscale_marauder_2.jpg\n- http://oreganik.com/games/nanoscale/nanoscale_marauder_3.jpg\n- http://oreganik.com/games/nanoscale/nanoscale_marauder_4.jpg\n\n### Day One Post Jam\n- http://oreganik.com/games/nanoscale/nanoscale_marauder_postjam_1.png\n- http://oreganik.com/games/nanoscale/nanoscale_marauder_postjam_2.png\n\n### YouTube Play Through (original 72 hour entry)\nhttps://youtu.be/JhRyKNav5lY\n\n### Credits\n- Ted Brown - Design & Code\n- Chris Fulkerson - Art\n- Michael Jones - Music & Sound\n- Nick Moeller - Additional Design\n- Vance Naegle - UI Art\n",
"event": "jam",
"path": "/events/ludum-dare/38/nanoscale-marauder"
},
{
"id": 15455,
"author": "aurel300",
"name": "Planet of Babel",
"slug": "planet-of-babel",
"body": "![Cover art](///raw/133/z/2a8d.png)\n\n## [Web (Jam)](http://ludum.thenet.sk/ld38/) | [Source (Haxe)](http://ludum.thenet.sk/ld38/planetofbabel_src.zip)\u00a0| Timelapse (soon) | [Post-mortem](http://www.thenet.sk/game/0015/post/0000) ##\n\n---\n\nPlanet of Babel is a small planet that players connect to and fight over simultaneously in a turn-based tactical strategy.\n\nControl using the mouse. Click on your units (the ones with brown circles near them) to select them, then click on the surrounding flashing tiles to move them there, or an enemy (if close enough) to attack them. Be careful, units counter-attack! Click on empty tiles that you own to be able to build new units. You can use your units to capture tiles and make them your own.\n\nHold the mouse close to the edges of the visible map to turn the planet (the cursor changes).\n\nThere are two primary resources - ***Starlight*** and ***Energy***:\n\n - ***Starlight SL*** falls from the sky at random locations that change every single turn. If Starlight falls on a tile that you own, or a **Starlight catcher** that you own, you will receive it.\n - ***Energy NRG*** is generated by **Generators** every turn. In game, it is display as e.g. `7 / 15` \u2013 `15` in this case is the energy actually produced by the generators. `7` is the energy still available to be used this turn. Some actions (building certain units, capturing land) take a one-time charge of energy. Maintaining land and units requires a constant energy supply, so you will find that you don't have all your energy available at the beginning of your turn.\n\n#### Build menu ####\n\n - **Tower block** - building this might crash your game, so don't do it :smile:\n - **Generator** (`10 SL`, `0+0 NRG`) - generates `15 NRG` per turn, unless it is moving.\n - **SL catcher** (`15 SL`, `1+1 NRG`) - any `SL` caught is worth 2x as much (3x on land you own).\n - **Boot** (`2 SL`, `0+1 NRG`) - basic melee fighter.\n - **Bow and arrow** (`3 SL`, `0+1 NRG`) - ranged attacker.\n - **Trebuchet** (`5 SL`, `0+2 NRG`) - slow ranged attacker.\n - **Dynamite** (`7 SL`, `5+5 NRG`) - cannot attack or capture; if killed, explodes, dealing its damage to all surrounding units (friendly or not). (Warning: probably doesn't actually work)\n - **Cloak & dagger** (`10 SL`, `0+5 NRG`) - fast and strong, but killed very easily.\n\n(It was supposed to be a lot more, but oh well. Also didn't get to put in the beautiful music :( Post-jam fix coming!)\n\nIf the game is stuck at \"Connecting \u2026\", the server is probably down. I try to keep it running but it crashes every now and then. Let me know on twitter and I'll do it ASAP.",
"event": "jam",
"path": "/events/ludum-dare/38/planet-of-babel"
},
{
"id": 15462,
"author": "joshua-stone",
"name": "Extraction",
"slug": "extraction",
"body": "![Extraction Screenshot A.png](///raw/96/z/1efd.png)\n\nYou've been logged into a virtual reality. Find the cube and get out.\n\nCreated by Joshua Stone in 72 hours.\n\nMusic used is \"Cylinder Eight\" by Chris Zabriskie\nhttps://soundcloud.com/chriszabriskie/cylinder-eight\n\n:arrow_forward: **Play on Newgrounds:** http://www.newgrounds.com/portal/view/692459\n\n:arrow_forward: **Play on GameJolt:** http://gamejolt.com/games/extraction/252118",
"event": "jam",
"path": "/events/ludum-dare/38/extraction"
},
{
"id": 15493,
"author": "igorsgames",
"name": "Catsorbed",
"slug": "catsorbed",
"body": "![log2.png](///raw/931/z/24ed.png)\n---\n\n## [Get from itch.io (Windows and .love)](https://igorsgames.itch.io/catsorbed)\n\n## [Get from Dropbox (Windows and .love)](https://www.dropbox.com/sh/2puyhojqflwqxoc/AADTJB7u4f6FdqIY7k0hgc90a?dl=0)\n\n## [Web (post-jam)](http://test.ruwhynot.com/projects/ld38-catsorbed/)\n\n---\n**Help a kitten absorbed into the orb toy return home to the mistress! :3**\n\n\n\n**A, D** to move, **W/Space** to jump, **E** to talk, **hold left mouse button** to attract particles, **move mouse** to direct them\n\nPress **2** - to 2x zoom, **3** - to 3x zoom, **4** - to 4x zoom\n\n---\n\n![s1.png](///raw/931/z/24ee.png) \n![s2.png](///raw/931/z/24ef.png) \n![s3.png](///raw/931/z/24f0.png)\n\n---\n\n**Change log**: \n25.04.2017 \n\n- Hotfix: added missing DLLs to run the game\n\n- Post-jam: For some players the jump height was more than by design\n\n---\n\n**Art**: Egor Iv, AnnTenna\n\n**Audio**: Joshua McLean, Nudsmachado\n\n**Code**: Pavel Grebnev, IgorsGames\n\n**Levels**: IgorsGames, Egor Iv, AnnTenna\n\n**Script**: AnnTenna\n\n**Font**: Press Start 2P by codeman38\n\n**Engine**: Love2D + anim8 library by kikito\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/catsorbed"
},
{
"id": 15569,
"author": "mrpancake",
"name": "Pluto's revenge",
"slug": "plutos-revenge",
"body": "Pluto just found out that he's been removed as a planet because of his small size. Face Neil Tyson and show him exactly how we feel about that!\n\n## HINT\n\n**R** Restarts the level\n\n![NeilFight.PNG](///raw/069/2/z/1ee2.png)\n\n## Credits\nMrPancake - Scripting/UI/Animation\n\nscarlettmichanco - Scripting/UI\n\nJClifford - Sprites/Animation/Music\n\nandy-farrer - Character sprites\n\n## Links\nLink to game:\nhttps://drive.google.com/open?id=0B8RDcvXP9IoOZjBNTmw2ajhBNzA",
"event": "jam",
"path": "/events/ludum-dare/38/plutos-revenge"
},
{
"id": 15579,
"author": "sebasrez",
"name": "Miniverse",
"slug": "miniverse",
"body": "![tumblr_op9340FqgC1soxjh9o1_1280.gif](///raw/c4e/2/z/34e1.gif)\n\n### **Explore** and Collect for junk. **Craft** together stronger weapons. **Fight** in a turn-based space simulation with your creafted weapons.\n\nlighthearted whimsical look at everyday trash being used as epic battle arsenal by tiny gods traveling on small worlds.\n\n## Where to play:\n\n## [WEBGL GAME of MINIVERSE. Play on ITCH.IO](https://sebasrez.itch.io/miniverse)\n\n![Comp 1_7.gif](///raw/c4e/2/z/35fe.gif)\n\n### Description:\n\nSomewhere between Deep cosmic galaxies and the vast open crevices of your couch, gods BATTLE to prove who among them is the miniest of the minis. MINIVERSE.\n\n\n## Credits:\n\n\n- music: [Julian Alvarez](https://https://twitter.com/AmericanAlvarez?lang=en/)\n\n- art/animation: [@dannypixel](https://http://dannypixel.tumblr.com/)\n\n- programming: [@sebasrez](https://twitter.com/sebasrez)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/miniverse"
},
{
"id": 15615,
"author": "nickzangus",
"name": "Cowmets",
"slug": "cowmets",
"body": "![Banner.jpg](///raw/5f/z/2900.jpg)\n\nHey space cowboy, get on your horsemet, take out your lariat gun and go catch some cowmets! \n\n**Be carefull** that cowmets are not simple to catch, so you have to **chase them down** until they stop. Yay! \n\n### Links\n\n- **WIN-MAC-LINUX:** http://gamejolt.com/games/Cowmets/252115\n\n- **Twitter:** https://twitter.com/NickZangus\n\n- **Email:** contact@nickzangus.com\n\nhttps://www.youtube.com/watch?v=ubu6SADvWTc&feature=youtu.be\n\n---\n\n### Controls: \n\n- **WASD** - move around \n- **Mouse** - rotate the view\n- **Right Mouse Button** - Aim\n- **Left Mouse Button** - Shoot \n\n\n**Tip:** there are 4 category of cowmets, each with a different catch difficulty level\n1. White/Black - Easy\n2. Beige - Medium\n3. Black - Hard\n4. Red with flames - Very Hard!\n\n--- \n\n\n**NOTE:** Linux an Mac versions not tested, if you experience any problem, please let me know! \n",
"event": "jam",
"path": "/events/ludum-dare/38/cowmets"
},
{
"id": 16171,
"author": "spaceman",
"name": "uP-8: Microprocessor",
"slug": "up-8",
"body": "![Level 1.png](///raw/eb7/2/z/21ed.png)\n\n**ASSEMBLY PROGRAMMERS WANTED:**\n\nx2A Industries is looking for talented individuals to develop for our exciting new uP-8 Microprocessor Platform. We need YOUR help to develop the necessary software suite to control our rover as it explores an exciting, and oddly small, new world.\n\n\n**NOT FOR THE FAINT OF HEART:**\n\nWe are not joking. We are providing you with a fully simulated CPU with a proprietary instruction set. The challenges that you must solve can only be completed using your own willpower and creativity. Well, those and assembly.\n\n\n**THE MOST MODERN ADVANCEMENTS IN MODERN COMPUTING ADVANCEMENTS:**\n\nx2A Industries is at the forefront of technological advancements. Some have said that technology such as what we have created for you today would not be seen until the distant year of 1985. However, we **_refused_** to accept their inferiority as our own. We did what was impossible and created these advancements today, April 24, 1977.\n\n\n**THE END OF THE FLAVOR-TEXT:**\n\nHey, everyone. Finally reached the end of yet another exciting Ludum Dare. If you are still reading this, then you have successfully trudged through all of the text I had too much fun writing. Anyway, as I said, uP-8 is a game where you program real assembly to control a simulation of a rover. You have to use your own creativity to create solutions to each level. The catch is that you have limited memory, registers, and lines with which to work. Give it a whirl and let us know what you think!\nOh, and also, we have included a manual. Not only do I want you to check it out because I spent an entire weekend writing a 20-page manual, you will not be able to finish even the first level without it.\nGood luck and Godspeed.\n\n\n[**WINDOWS**](https://schmaron.itch.io/up-8) | [**MAC**](https://schmaron.itch.io/up-8) | [**LINUX**](https://schmaron.itch.io/up-8) | [**WEB**](https://schmaron.itch.io/up-8)\n\n**The WebGL version is now available!** There are some limitations to the WebGL version: The game **only supports fullscreen** play in WebGL; The \"Tab\" key does not work in WebGL; WebGL 2.0 is required; **Internet Explorer and Microsoft Edge are not supported**. \n\n**_I recommend the desktop version for the best experience._**\n\n[SOURCE](https://github.com/Spaceman1701/LudumDare38/tree/de9aaeb5d40f2ed3633767ecb4e2d9b325b268df)\n\n#### BUGFIX CHANGELONG ####\n###### VERSION 1.2.1 ######\n- Updated the manual to correct minor factual errors and decrease rudeness.\n\n- The standalone download now includes a copy of the manual. This was accidentally left out in the last update.\n\n###### VERSION 1.2 ######\n- Fixed a bug where completing level 7 didn't take you to the \"YOU WIN\" screen\n\n- Fixed a bug where the portal animation did not play on every level\n\n- Fixed a bug where the CRT display effect did not render properly on WebGL.\n\n- Added WebGL version. ONLY FULLSCREEN MODE IS SUPPORTED.\n\n###### VERSION 1.1 ######\n- Fixed a bug where TUL wasn't properly updating the rover's facing direction in emulator memory\n\n- Fixed a bug where the main menu wasn't properly locking the mouse (use the exit command or quit button to close the game)\n\n- Fixed a bug where using LOC with a register or memory location would cause a RUNTIME ERROR to occur\n\n- Fixed an uncountable number of rendering bugs in WebGL (WebGL version coming soon)\n\n#### KNOWN BUGS ####\n- Pressing ESC will cause the cursor to disappear. Workaround: Press Left-Alt to reset the cursor location.\n\n- In WebGL, pressing Tab does nothing. Workaround: Don't press Tab.\n\n- In WebGL, some keys are not registered in Windowed Mode. Workaround: Use Fullscreen Mode.\n\n#### TRAILER ####\nhttps://www.youtube.com/watch?v=xN2kKu5hdAE\n#### SCREENSHOTS ####\n\n![Help.png](///raw/eb7/2/z/21f1.png)\n\n![Title.png](///raw/eb7/2/z/2202.png)",
"event": "jam",
"path": "/events/ludum-dare/38/up-8"
},
{
"id": 17021,
"author": "klekky",
"name": "Bitverse",
"slug": "bitverse",
"body": "![Desktop 04.24.2017 - 18.07.07.01.png](///raw/5bb/2/z/1e87.png)\n![Desktop 04.24.2017 - 18.07.17.02.png](///raw/5bb/2/z/1f3d.png)\n![Desktop 04.24.2017 - 18.07.52.03.png](///raw/5bb/2/z/1e8a.png)\n![Desktop 04.24.2017 - 18.10.14.06.png](///raw/5bb/2/z/1e8d.png)\n\nThis game was made by me with the help of the_doctor090 and Sean for Ludum Dare 38. This was our first ever Ludum Dare, so the game is kinda \"questionable\" :p\n\nExplore isometric planets and kill its inhabitants in order to fuel your ship. Collect 7 resources from 7 different levels to win the game.\n\nAll graphics, sounds, and code were made during the event.\n\n---------------------------------------------------------------------------------------------------\ngame link:\nhttps://klekky.itch.io/bitverse\n---------------------------------------------------------------------------------------------------\n- klekky - coding, textures, sound, design\n- the_doctor090 - textures, design\n- Sean - sound\n\nTags: 2D - 2.5D - Isometric - Construct2 - Browser - Online - TwinStick - Shooter",
"event": "jam",
"path": "/events/ludum-dare/38/bitverse"
},
{
"id": 17391,
"author": "nickavv",
"name": "Corgo-a-gogo",
"slug": "corgo-a-gogo",
"body": "![screen01-small.png](///raw/295/z/1f06.png)\n\nCorgo-a-Gogo is a 3D platformer on a spherical world. All of the Corgies in the galaxy have suddenly gone missing! It's up to you - Ooblee - a brave intrepid space-person, to go find and rescue them!\n\n## Links\n* [Windows download](http://www.nicholasvv.com/ld38/binaries/Corgo-1.0-win.zip)\n* [Mac download](http://www.nicholasvv.com/ld38/binaries/Corgo-1.0-mac.zip)\n* [Linux download](http://www.nicholasvv.com/ld38/binaries/Corgo-1.0-linux.zip)\n* [Website](http://www.nicholasvv.com/ld38/)",
"event": "jam",
"path": "/events/ludum-dare/38/corgo-a-gogo"
},
{
"id": 17445,
"author": "rojo",
"name": "Stellar Twist",
"slug": "stellar-twist",
"body": "https://www.youtube.com/watch?v=Nr4_82Clk3w&list=PLTel6u4hmP6argTobdAlB9i8PY9NhIaUM&index=3\n\nA puzzle cube platformer. Collect all the stardust to open the way home!\n\nThere are two game modes: casual and timed. Casual mode lets you open the exit at your leisure. Timed mode gives you a limited amount of time, but picking up stardust will reset the timer.\n\nI did this project solo for the Jam.\n\n## Links\n* Windows: https://www.dropbox.com/s/je6mam1aj8ixa4p/rojold38_stellartwist_win.zip?dl=0\n* Mac: https://www.dropbox.com/s/wekntpjla8bo4j8/rojold38_stellartwist_mac.zip?dl=0\n* Linux: https://www.dropbox.com/s/x9a6r1otdlfiaie/rojold38_stellartwist_lin.zip?dl=0\n\nYou may need to right click -> open to run the Mac version, depending on your security settings.\n\nI don't have a Linux machine, so that version is untested.\n\n![screen0.jpg](///raw/3b/z/1f40.jpg)\n\n![screen1.jpg](///raw/3b/z/1f55.jpg)\n\n![screen2.jpg](///raw/3b/z/1f5a.jpg)\n",
"event": "jam",
"path": "/events/ludum-dare/38/stellar-twist"
},
{
"id": 17481,
"author": "howardcs",
"name": "Small World Smasher",
"slug": "small-world-smasher",
"body": "![smallplanetsmasher.png](///raw/0fc/2/z/21bb.png)\n\nEarth has been invaded by small worlds. Destroy the worlds by smashing similar planets together. Launch with left mouse click or a tap.\n\nClick the Web link below to play the game in your browser.\n\n## Links\n* Play Online: http://binaryboy.com/games/ludumdare38\n* Source: http://binaryboy.com/games/ludumdare38/ludumdare38.zip\n\n\n## Credits\n* Graphics & Programming: Me\n* Music: isaiah658 / opengameart.org\n* Sound FX: OpenGameArt.org\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-smasher"
},
{
"id": 17612,
"author": "siegfriedcroes",
"name": "Planet Desumaton",
"slug": "planet-desumaton-1",
"body": "Fly through outer space, grab asteroids, make them orbit around you and use them to destroy Planet Desumaton!\n\n**Controls**\n- Arrow keys / WASD / ZQSD: Move around\n- Press and hold Space / Shift: Grab asteroid\n- Release Space / Shift: Release/shoot asteroid\n\n\n**Play the game:** [**Windows**](https://www.dropbox.com/s/gtvofp4egatic4j/Planet%20Desumaton.zip?dl=0) | [**WebGL**](http://siegfriedcroes.com/ludumdare/planet-desumaton/)\n\n![PD.gif](///raw/1c6/z/26c8.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/planet-desumaton-1"
},
{
"id": 18002,
"author": "drentsoft",
"name": "This Small World",
"slug": "this-small-world",
"body": "![gameScreen.PNG](///raw/25d/z/1f2e.png)\n\nA game where you build a world from barren wastelands into a thriving civilisation.\n\nGame JAR can be found here: http://www.drentsoft.com/ludumdare/ld38/dSmallWorld.jar\n\nIt should run on Windows, Mac & Linux but it's only been tested on Windows.\n\nThe game is very much unfinished but it's the best we could do in the time we had.\n\nIt's sort of an expandable Wetrix but instead of lakes you're creating villages etc.\n\nMove with WASD or arrow keys.\nYou can rotate placable tiles using Q and E.\nYou can press space to place a spawning tile early or they'll be placed automatically if they can.\nHold Left Alt (up and right) or Ctrl (down and left) to offset the spawning tiles to see what's under them.\n\n![tilesLegend.png](///raw/25d/z/1efc.png)\n\nFeatures that we didn't get to implement:\n Herd and predator tiles\n Calculating score based on village size\n Calculating river size and proximity to villages\n Proper blight tile spreading.\n\nWe hope you enjoy the game as it is and can see through its flaws :).",
"event": "jam",
"path": "/events/ludum-dare/38/this-small-world"
},
{
"id": 18030,
"author": "pedrowzee",
"name": "Grounded Quest",
"slug": "grounded-quest",
"body": "**Grounded Quest** is about a boy who is bored but can\u2019t go play outside. So he imagines his own world inside his home to make a game out of his chores.\n\n## [Windows download link](https://drive.google.com/file/d/0Bw08l9fo-EOmNDF6a1hRYWVXbFE/view)\n\n![Alpha002.jpg](///raw/319/3/z/1f02.jpg)![Alpha003.jpg](///raw/319/3/z/1f0e.jpg)![Beta001.jpg](///raw/319/3/z/1f14.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/grounded-quest"
},
{
"id": 18125,
"author": "arch",
"name": "Big Man, Little Boat",
"slug": "big-man-little-boat",
"body": "Team Eskimonster (Arch, Mikune, and SpicyRino) presents: Big Man, Little Raft\n\nYou are a big man in a little boat, sailing the open seas, searching for a new land. Help our intrepid sailor Darnel survive the dangerous seas till he makes landfall. \nThe game is tangentially inspired by Oregon Trail, FTL, and G.K. Chesterton....\n\nThis is our first Ludum Jam. Here's a quick breakdown of what we used.\n\nEngine: Unity 5.5\n\nSprites: Adobe Illustrator\n\nGame Download:\nhttps://drive.google.com/drive/folders/0BxJH7_xPGsyYeThsbF8waU4tUlE?usp=sharing\n\nObligatory Screenshot!\nhttp://imgur.com/a/v4rxV",
"event": "jam",
"path": "/events/ludum-dare/38/big-man-little-boat"
},
{
"id": 18748,
"author": "miltonnh25",
"name": "Survival on Smol Island",
"slug": "survival-on-smol-island",
"body": "This is my first LD game Survival on Smol Island. The goal is to last as long as possible with the hostile tribes on the island. To do so you will gather food, and collect resources to craft weapons. How long will you last?\n\n* Gather rocks, grass, and twigs to create weapons ( at your base )\n* Harvest bushes and trees for food\n* Fight the local tribes\n\n![island_3.png](///raw/3a7/2/z/1f39.png)\n\n![island_4.png](///raw/3a7/2/z/1f2a.png)\n\n## Links\n* Windows: https://miltonnh25.itch.io/survival-on-smol-island\n\nI did not end up getting as much time as I would have liked to finish the game due to other commitments, the graphics took a hit because of it, but I am happy that I able to finish it. Hope you enjoy.\n",
"event": "jam",
"path": "/events/ludum-dare/38/survival-on-smol-island"
},
{
"id": 18964,
"author": "crass-sandwich",
"name": "Keyborb",
"slug": "keyblorb",
"body": "https://crass-sandwich.itch.io/keyborb\n\nSimple randomly generated puzzle game. My first ever Ludum Dare! Also my first ever attempt at pixel graphics. Will probably add music later, along with additional polish.\n\nEven though this is a jam submission, here's the source:\nhttps://github.com/crassSandwich/LD38",
"event": "jam",
"path": "/events/ludum-dare/38/keyblorb"
},
{
"id": 19733,
"author": "adam-martin",
"name": "Dungeon Sphere Runner",
"slug": "dungeon-sphere-runner",
"body": "**DOWNLOAD**\n\nDesktop [itch.io](https://adam4813.itch.io/dungeon-sphere-runner)\n\nAndroid **coming soon**\n\nAn infinite runner like game styled after the blue sphere mini-game of Sonic 3.\n\nYou play as a dragon flying over a cave defeating would-be adventures and avoiding stalagmites.\n\nCustom map levels are possible just need a way to pick them from a file dialog the engine already supports loading them.\n![impending_death.png](///raw/a70/3/z/1f24.png)\n![sphere_runner_midday1.png](///raw/a70/3/z/1f4a.png)\n![sphere_runner_end.png](///raw/a70/3/z/1f2d.png)\n![dragon_pawn.png](///raw/a70/3/z/1f56.png)",
"event": "jam",
"path": "/events/ludum-dare/38/dungeon-sphere-runner"
},
{
"id": 19833,
"author": "indiealchemist",
"name": "Go Home",
"slug": "go-home",
"body": "![Menu.png](///raw/f77/2/z/1f7a.png)\n\nLink: \nWindows: https://indiealchemist.itch.io/go-home",
"event": "jam",
"path": "/events/ludum-dare/38/go-home"
},
{
"id": 19876,
"author": "littledonutg",
"name": "The Puzzler",
"slug": "the-puzzler",
"body": "![THe Puzzler LD 38.PNG](///raw/39a/3/z/1ee6.png)\nThe Puzzler is a interactive 3D puzzle game. The goal is to find the hidden weapons and win!. Look for any clues you may find or hints. Towards the end there is a huge plot twist! This game has intense fun. You can shoot, bow, and even knife. There are hidden things you may not even know about! Better get ready for some fun! There are multiple stages of enemies you have to fight as well! If you have any questions, things you like or dislike then that would be appreciated so I can get better. \n\n![THe Puzzler 2 LD 38.PNG](///raw/39a/3/z/1ee9.png)\n\nDownload for game: \nWindows: **https://drive.google.com/file/d/0B5YK8mODJabidG15azVDbml2ejg/view?usp=sharing** \nMac: **https://drive.google.com/file/d/0B5YK8mODJabiSVBsTHpOYzEtdUk/view?usp=sharing**\n\nOPT-Outs: \n* Graphics \n* Sound Effects\n\nEnjoy! :smile:\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-puzzler"
},
{
"id": 19990,
"author": "cabbagecrow",
"name": "Sentient Duality",
"slug": "sentient-duality",
"body": "As a sentient **quantum entity** you can control your **wave-particle duality**. Switch between particle and wave nature to overcome obstacles.\n\nBut be aware, you can only see the rest of the world in your current nature!\n\n![Cover_Image_Itch.io.png](///raw/2c6/3/z/228e.png)\n\nMove on, but don't touch anything.\n\nYou consist of an different material and you will get annihilated if you do.\n\nBeing in wave nature you shouldn't cross any other waves, otherwise you will get scattered.\n\n\n*(I made this in Compo-Style, but in 72h. This means all alone and with no preexisting resources)*\n\n## Hints: \n\nBeing in particle nature you are slower and have full control over movement. \n\nBeing in wave nature you move automatically forward and are quicker.\n\nYou need to press and hold the button stay in particle nature.\n\n# Links\n\n**Game (in Browser): https://cabbagecrow.itch.io/sentient-duality**\n\n**Twitter: https://twitter.com/CabbageCrow**\n\n# Controls\n\nMovment:\n* WASD, Arrow Keys\n* Or Left Stick of Gamepad\n\nActivate Wave Nature:\nPress and hold\n\u200b* Space \n* Or the lower button on Gamepad ('A' on XBox, Cross on PS)\n\nReset Level:\n* Return, Enter\n* Or the sideward buttons on Gamepad ('X'/'B' on XBox, Square/Circle on PS) \n\n\n# Screenshots\n\n![Screenshot_01.jpg](///raw/2c6/3/z/2009.jpg)\n\n![Screenshot_02.jpg](///raw/2c6/3/z/200b.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/sentient-duality"
},
{
"id": 20824,
"author": "smbe19",
"name": "Commander's Log",
"slug": "commanders-log",
"body": "Commander\u2019s Log\n---------------\n\nAssume the role of the commander of the Space Station Aeneas and take charge in its construction.\nBuild a self sufficient base in space and mine asteroids!\n\nWatch out for shortages of oxygen, food and water.\nWhat happens if the deliveries from earth suddenly stop?\n\n![promo001.png](///raw/11a/z/1f53.png)\n\nControls:\n\n* WASD: Move camera\n* Left mouse button: Select modules and build them; Interact with modules\n* Right mouse button: Cancel\n* M: Mute voice overs\n\nYou can warp time with the menu in the top right corner.\n\nHint: All effect values are calculated per day. One astronaut consumes 90 oxygen, 60 water and 36 food per day.\n\n![promo002.png](///raw/11a/z/1f64.png)\n\n![promo003.png](///raw/11a/z/1f68.png)\n\nDownload\n--------\n\n* **Desktop (Linux / Windows / Mac) (Recommended)**: https://ludumdare.games.smeanox.com/LD38/commanderslog.jar\n* **Web (HTML5)**: https://ludumdare.games.smeanox.com/LD38/web\n* **Itch.io**: https://smeanox.itch.io/commanders-log\n* **Source**: https://github.com/SmBe19/LD38",
"event": "jam",
"path": "/events/ludum-dare/38/commanders-log"
},
{
"id": 21296,
"author": "mikeware",
"name": "Odd Ball",
"slug": "odd-ball",
"body": "![OddBallScreenShotFinalInProgress.png](///raw/ad7/3/z/1ed4.png)\n\n'Simple' yet challenging puzzle [game](http://www.mikeware.com/oddball/).\n\nClick on the odd symbol out to progress. That's it! Try for the lowest time.\n\nMy personal best time is ~~00:03:42.937~~ **00:02:49.010**!\n![OddBallTimeSplits.png](///raw/ad7/3/z/24ac.png)\n\nPlatform Notes\n==============\nTested in Chrome and Edge on Windows 10 and Qutebrowser on Linux (thanks Anduril!), but should work on any browser. Optimized for desktop play.\n\nLinks\n=====\n - **Game:** http://www.mikeware.com/oddball/\n - **Twitter:** [MikewareXGR](https://www.twitter.com/MikewareXGR)\n - **Personal Site:** http://www.mikeware.com",
"event": "jam",
"path": "/events/ludum-dare/38/odd-ball"
},
{
"id": 21406,
"author": "berbecarul",
"name": "Snow-globe Tank Duel",
"slug": "snow-globe-tank-duel",
"body": " ![ld38splash.PNG](///raw/333/2/z/25b8.png)![scrn1.PNG](///raw/333/2/z/25bb.png)\nI think I went a little too ambitious with this project as it lacks many originally intended gameplay elements, however it works as a proof of concept if nothing else :)\n\nControlls:\nW,A,S,D - move the tank\nMouse - aim the gun\nMouse 1 - shoot the gun\n\nHow to play:\n1v1 Use your tank to kill the enemy. \n\nFree 3rd party assets:\nMusic - Caves of sorrow(OpenGameArt)\nSnowman and low poly threes \n\n## Links\n* **Win64:** https://drive.google.com/open?id=0B_C_Y_cTW0fReDh5V3ZaVXFrS2s\n",
"event": "jam",
"path": "/events/ludum-dare/38/snow-globe-tank-duel"
},
{
"id": 22086,
"author": "kentiya",
"name": "Island Sandbox",
"slug": "island-sandbox",
"body": "![screenshot-1.png](///raw/14/z/1f4c.png)\n\nSpawn on a randomly generated island and then change it!\n\nI was originally going to make it a survival game with basic crafting, but I ran out of time. :sweat: Thanks to [Joshua](https://ldjam.com/users/joshua-stone) for helping with the procedural generation.\n\nControls in game.\n\n## LINKS\n\n:arrow_forward: **Play on Newgrounds:** http://www.newgrounds.com/portal/view/692462",
"event": "jam",
"path": "/events/ludum-dare/38/island-sandbox"
},
{
"id": 22381,
"author": "maxgun",
"name": "SmallRTS",
"slug": "smallrts",
"body": "SmallRTS is a policy-driven RTS. The player plays against 3 AI-controlled factions. Each faction is controlled by policies. The player can change policies for its faction and take over the small world!!!\n\n![2017-04-25 03_33_34-SmallRTS.png](///raw/1c5/z/1f46.png)\n\n![2017-04-25 01_45_54-SmallRTS.png](///raw/1c5/z/1ec6.png)\n\n## INSTRUCTIONS\n* The blue faction is the player faction\n* Control the 5 gauges at the bottom to change your policies\n * Borders: \n * down is for close\n * up is for open\n * Relations: \n * down is for hostile\n * up is for peaceful\n* You take control of another faction by killing all it's people\n\n## LINKS\n* Web: http://maxgun.fr/ld38/\n* Source: https://github.com/MaxguN/ld38-smallworld",
"event": "jam",
"path": "/events/ludum-dare/38/smallrts"
},
{
"id": 22426,
"author": "endlesspeak",
"name": "Rock-E",
"slug": "rock-e",
"body": "![rock-e.png](///raw/438/z/2038.png)\n\nAdventure game about saving small world on asteroid. Hero Rock-E Blabloa is facing a difficult task of saving his home asteroid. We hope this game will make you laugh or at least smile a little, we laughed a lot. For the first time, we tried making music, voice overs and graphics so...(One programmer who can't even sign properly and game designer whose biggest achievment on field of art is stickman).\nStory playtime cca 10-15 minutes, but you can explore our beautiful world. Btw: More will come. Thank you and enjoy playing :)\n\n## Controls: \nArrows to move\n\nEnter to Interact\n\nSpace to Continue in dialogues \n\nSome secret keys for specific items ;)\n\n## Links:\n[WebGL version](http://rock-e.endlesspeak.cz/)\n\n[Win version](http://rock-e.endlesspeak.cz/Rock-E_Win.rar)\n\n## Update:\nReuploaded with fix, sound was bugged in one location.",
"event": "jam",
"path": "/events/ludum-dare/38/rock-e"
},
{
"id": 22595,
"author": "airman4",
"name": "Rock Hammer",
"slug": "rock-hammer",
"body": "![ScreenShoot 1.png](///raw/048/5/z/1f42.png)\nRock Hammer is an arcade game. You have to destroy the platforms before they smash you. This game was done for mobile and port to PC in 72 hours for Ludum Dare 38.\n\nLink: https://airman04.itch.io/rock-hammer\n\n-CONTROLS-\n\nSpace - Throw\n\nEsc - Pause\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/rock-hammer"
},
{
"id": 24137,
"author": "jack-gadsby",
"name": "Astroman takes 'A small World'",
"slug": "astroman-takes-a-small-world",
"body": "I forgot to make the rest of the game... xx :wink: ! I just wasn't happy with the final product and just submit this to say I at least made a submission. Dont be mad. \n\nDownload:\n\nhttps://drive.google.com/open?id=0B_TRyEVzL6b4cWpuZTk1S2hQVlU\n\nScreenShots (ScreenShot):\n\n[Title_Screen.JPG](///raw/64e/5/z/2348.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/astroman-takes-a-small-world"
},
{
"id": 24287,
"author": "manicthenobody",
"name": "Polar Opposites",
"slug": "polar-opposites",
"body": "![ingame.PNG](///raw/40e/2/z/1f03.png)\n\n# Welcome to Polar Opposites\n\nPressing the space bar fires a bullet.\n\n\nYou can destroy buildings that you've built for a small refund by pressing the G key.\n\nBarracks, which are the tall grey buildings, spawn soldiers when placed, these soldiers wander aimlessly until an enemy unit enters their line of sight, then they start shooting.\n\nHarvesters, which are the three piece brown buildings, automatically produce minerals at a rate of 2 per second.\n\nCollecting minerals that either fall to the planet's surface in the form of meteors or drop when a unit is killed, grants 30 minerals.\n\nKill the enemy Nexus before they overwhelm you and kill yours.\n\nDownload [here.](http://www.hairybomb.com/games/polaropposites.rar)\n\n# Updates\n\n## Jam version\n\n-Made a small change to fix a bug that caused the game to crash when the victory conditions were met.\n\n## Post-jam version\n\n-Started thinking about doing it.",
"event": "jam",
"path": "/events/ludum-dare/38/polar-opposites"
},
{
"id": 24761,
"author": "antonuklein",
"name": "A Bit of a Little Dinghy",
"slug": "a-bit-of-a-little-dinghy",
"body": "![2017-04-24 19_16_03-A Bit of a Little Dinghy.png](///raw/a22/3/z/22dd.png)\n\nI tried to make a RPG Maker game for this jam. It was a bad idea.\n\nNow onto the game itself: You play as Steve, Steve, Not Steve, and Steve, and your job is to help the princess of Rudrah on her errands. Do things like kill a stalker, a child, and an entire army! It's fun for the whole family!\n\nAnd link to download: https://moonmoongames.itch.io/a-bit-of-a-little-dinghy\n\nI'm opting out of audio, as it was entirely premade assets, unlike the text and graphics.\n\nEDIT: A number of patches were released. They fix crashes during battle, the plot not progressing, a number of typos in the text and level data, events failing to work, and a massive sequence break at the start due to bad warps.",
"event": "jam",
"path": "/events/ludum-dare/38/a-bit-of-a-little-dinghy"
},
{
"id": 24879,
"author": "feminem",
"name": "DONATA",
"slug": "donata",
"body": "## A game by Garlic Kisses.\n\nbig bois NEED big worlds\n\n![donatatitel.PNG](///raw/ed2/z/2484.png)\n\nhttps://garlickisses.itch.io/donata ",
"event": "jam",
"path": "/events/ludum-dare/38/donata"
},
{
"id": 26646,
"author": "clavus",
"name": "UFO GO HOME (VR)",
"slug": "ufo-go-home-vr",
"body": "**REQUIRES Oculus Rift VR headset + Touch controllers.**\n\nDefend your island from an UFO invasion!\n\n- Peeps are walking around the island. Pick them up using the trigger button on your Touch controller.\n- Missile batteries shoot down UFOs, but they need to be manned! Place a peep at a launcher to activate it.\n- Watch out for gas grenades, these will damage your peeps. Heal or revive peeps by placing them near the medical truck. Downed peeps that drop into the water are lost forever!\n- To teleport around the island, hold the (A) button on your controller and look towards your desired side.\n- Game ends when all your buildings are destroyed! Try to last as long as you can.\n\nDownload (Windows x64): http://www.clavusaurus.net/download?file=UFO_GO_HOME.zip\n\n![ufo_screen1.jpg](///raw/c1a/2/z/264d.jpg)\n\n![ufo_screen2.jpg](///raw/c1a/2/z/2653.jpg)\n\n![ufo_screen3.jpg](///raw/c1a/2/z/2650.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/ufo-go-home-vr"
},
{
"id": 26749,
"author": "furyandmadness",
"name": "This Grear Game!",
"slug": "this-grear-game",
"body": "OKAY THIS MAY BE THE MOST EPIC ADVENTURE IN YOUR LIFE BUT DON'T TRY NOT TO TAKE IT SERIOUSLY\nYou must restore the balance in your small world. To do this you must defeat the random evil... um... thing from space! Just fly around and shoot!\nWe tried to make a regular shoot 'em up, but but instead created the greatest game of all time. Not the best, not even a good game, but the greatest game. Enjoy!\n\n![OPENING.png](///raw/7e5/1/z/259b.png)\n------\n![LD38 (Construct 2 preview) - Google Chrome 2017-04-25 15.42.40.png](///raw/7e5/1/z/259a.png)\n------\n![LD38 (Construct 2 preview) - Google Chrome 2017-04-25 15.45.46.png](///raw/7e5/1/z/259d.png)\n\nLinks:\nWindows, Linux and OSx: https://furyandmadness.itch.io/this-grear-game\n\nControls:\n- Arrows to move\n- Space to shoot\n\nMusic used:\n1. Hyperfun by Kevin MacLeod (https://incompetech.com)\n2. With It Or On It by Komario (https://soundcloud.com/komario)\n3. Dragon Castle by \u2013\u201a\u0409ESymphony (https://soundcloud.com/makai-symphony)\n---------\nArt by AcidSpaceshipp (https://acidspaceship.deviantart.com)\nAssembled into the game by FuryAndMadness (https://furyandmadness.tumblr.com)\nMade in Constract 2",
"event": "jam",
"path": "/events/ludum-dare/38/this-grear-game"
},
{
"id": 26859,
"author": "decabus",
"name": "Astro-Metallicus",
"slug": "astro-metallicus",
"body": "#### Opt - outs\nAudio is taken from Freesound and music is taken from incompetech. Both are heavily edited, but not 100% original. Every single other thing is though!\n\n![GameLogo.png](///raw/207/2/z/16c7.png)\n\n![Screen1.png](///raw/207/2/z/1743.png)\n\n![Screen2.png](///raw/207/2/z/1744.png)\n\n![Gameplay.gif](///raw/207/2/z/1748.gif)\n\nWhy dig down when you can mine up? Astro-Metallicus sees you take control of a robotic resource collection drone, armed with a tractor beam capable of pulling rocks and whatever other junk down from orbit in order to harvest their mineral value. As you scrap more and more junk, you are able to upgrade yourself to become faster, have more energy, and be able to pull down more junk at once. The goal is to hoard as much money as you can!\n\n#### Links\n\nDownload - https://decabus.itch.io/astro-metallicus\n",
"event": "jam",
"path": "/events/ludum-dare/38/astro-metallicus"
},
{
"id": 27429,
"author": "joshua-stephens",
"name": "Smolboy's Big Quest",
"slug": "smolboys-big-quest",
"body": "\n![title.png](///raw/f2e/2/z/203f.png)\n\nSmallboy's Big quest is a 2D topdown adventure game where the entire world fits on one screen. The entire game takes place in an 80 by 80 pixel window that moves around the game with the player as the player explores the world. All of the art is confined to 8x8 pixel tiles, and so the entire world is really small. \n\nUnfortunately, I didn't get much time to work on the game this weekend, so it's kind of incomplete. I didn't get to implement most of the gameplay, and the world is kind empty, so it's kind of just a Walking Simulator at this point. Feel free to roam around the world, but don't expect anything in the way of a challenge. \n\nControls:\n\nArrow Keys -> move,\n\nZ -> stab,\n\nB and L -> toggle between big mode and little mode; Enlarge the screen\n\nTools Used:\n\nC++\n\nSFML,\n\nTiled Map Editor,\n\nVisual Studio 2015,\n\nPaint.Net,\n\nNotes:\n\nArt and map design is all original.\nMusic is from artist Aeitia which can be found at https://opengameart.org/content/a-random-chiptune\nGame might not work properly with computers with screen resolutions other than 1920x1080p.\n\nWindows Version: http://gamejolt.com/games/smolboy/252100\n![WorldMap.jpg](///raw/f2e/2/z/2040.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/smolboys-big-quest"
},
{
"id": 27533,
"author": "pseudoludumdare",
"name": "Homebase: Defence",
"slug": "homebase-defence",
"body": "[Link (Windows/Linux*)](https://drive.google.com/file/d/0BxNdZ3qmzhI6R0I2YjJrSVgzSUk) (Google Drive)\n\n\n*Linux: It runs on my machine, but not off of a USB. Still new to Linux, perhaps it will work even if you download it. If you want to compile from scratch, you need SFML >= 2.3.2 (or something around there).\n\nMade with C++ using SFML, graphics were made in Adobe Flash. Sound was made using SFXR.\n\n\n\n#Images:\n\n[Homebase: Defence - Main Menu](http://i.imgur.com/8OgsUPt.png)\n\n[Homebase: Defence - 1 Second to Start](http://i.imgur.com/z2kIXOu.png)\n\n[Homebase: Defence - Invaders have Landed!](http://i.imgur.com/7pcYoNM.png)\n\n\n#Controls:\n\nWASD - Control your little space ship\n\n[SPACE] - Spaceship fires gun; Any cannons you built on the planet also fire, if you have enough energy\n\n[ENTER] - Launch missile (only if you built missile pads)\n\nMouse - Build buildings from the toolbar at the bottom of the screen (placement is random - enjoy!)\n\nYou can't control the planet itself (duh), so you should try to position your ship to defend its blind spot(s). You also have no limit to how far from the planet you can fly, so you should try to pick off ships well before they get to your planet.\n\nHitting an enemy ship will kill it, and respawn you at your planet, but it will cost you several times the enemy ship's value (ie. costs you money). You cannot collide with enemy ships inside a shield bubble. If an enemy ship hits one of your shield bubbles, you do not get any money.\n\n\n#Structures:\n\nCannon - Fires lasers, just like your ship. Higher rate of fire, but drains planet energy\n\nSolar Panel Array - Increases planetary energy regeneration rate\n\nMissile Launch Platform - Launches missiles (shocking, I know). They track enemy ships and the explosion does several points of damage over time\n\nShield Generator - Produces a small bubble shield around part of your planet. Enemy ships that hit it do not grant money, and drain a large-ish amount of planetary energy. Consumes energy to keep active.\n\nBattery - Increases maximum amount of planetary energy you can store at any given time.\n\n\n#Enemies:\n\nScout Ship - Very fast, aggressively charges your planet\n\nArmoured Ship - Slower version of the scout; takes more hits to kill\n\nSupport Ship - Has a shield bubble that protects all enemy ships inside it; easy kill without shields; prefers escorting carriers\n\nCarrier - Massive invasion ship; launches drop pods once it is within range of your planet; very dangerous\n\n\n#Developer Comments:\n\nMy first Ludum Dare Game! It was very fun, and I'm quite proud of it. Please give feedback (including criticism)! \n\nIt was initially going to be a Compo entry, but I ran out of time; I had a busy weekend, and I struggled a bit with this theme in terms of coming up with an idea that I would enjoy implementing that still fit in the theme. However, I still followed Compo rules - all assets were made by me, (I worked alone) and the code was written from scratch (except, of course, SFML).\n\nI ended up remaking an arcade-style \"defend the planet from the aliens\" kind of game. I'm particularly pleased with the spawning system; it has a difficulty function that keeps the game (hopefully) interesting (I say hopefully because I spent very little time play testing) and is not hard coded, so there is no maximum level.\n\nI really enjoy the art I made for this game, I'm particularly proud of it, as well as the potential complexity of the game.\n\n\n#Source Code:\n[Source Code](https://drive.google.com/file/d/0BxNdZ3qmzhI6NHNINUg4ZFE1Q0k/view?usp=sharing) (Google Drive)\n\n(Fair warning: You will likely get compiler warnings. The code slowly devolved and became very messy, I never had a chance to rewrite/refactor anything. Be warned that many variables are part of classes that they logically should not be ... It compiles, though!)",
"event": "jam",
"path": "/events/ludum-dare/38/homebase-defence"
},
{
"id": 27609,
"author": "asunoz",
"name": "CodeNameCrystall",
"slug": "codenamecrystall",
"body": "Windows link: https://drive.google.com/open?id=0B2cmKH_JH0FmV3U5X0lxQnN3RlE\n\nCome time manager, some tower deffence whith interested gameplay!![Mainmenu.png](///raw/c1e/2/z/1f5c.png)![GamePlay.png](///raw/c1e/2/z/1f5e.png)![UpdateMunu.png](///raw/c1e/2/z/1f63.png)\n\nhttps://drive.google.com/open?id=0B2cmKH_JH0FmV3U5X0lxQnN3RlE",
"event": "jam",
"path": "/events/ludum-dare/38/codenamecrystall"
},
{
"id": 27610,
"author": "tozy",
"name": "PRISMAZE",
"slug": "prismaze",
"body": "![title screen.png](///raw/0e6/z/1e24.png)\n\nYou are a foreign entity in a small world. Your mission is to obtain the precious core, so you can take it back to your planet. To achieve this, you must traverse the locking path and disengage the outer cortex. Connect both ends of the prism-wedge.\n\nPRISMAZE is a challenging yet relaxing maze, where you have to find your way around a little, neon glowing planet.\n\nWASD or Arrow Keys to move, and Mouse to rotate the camera. \n\n---------\n\nTeam Members:\n\n* Bruno Mart\u00ednez - BruReale\n* Manuel Carazo - Tozy\n* Maia Cordero - maiaKord\n* Nicol\u00e1s Lince - Linceso\n* Guillermo Leal - Daft Rebel\n* Hern\u00e1n Ga\u00ednza - \"I don't have a cool nickname\"\n\n---------\n\nMusic by HOME:\nhttps://soundcloud.com/home-2001/synchronize\n\nGlow effect by Michael Kremmel:\nhttps://www.assetstore.unity3d.com/en/#!/content/28044!\n\n\n##Links\n* Windows: https://drive.google.com/open?id=0Bxz4jt0uZF73aF9ES3BpWGNsX00",
"event": "jam",
"path": "/events/ludum-dare/38/prismaze"
},
{
"id": 27611,
"author": "plumepox",
"name": "Smoke, the machine keeper \u2601",
"slug": "smoke-the-machine-keeper",
"body": "\n---- > PLAY ON ITCH.IO : https://plumepox.itch.io/ld38- <--------\n\n![18175644_1560177114026372_745326662_o.png](///raw/75b/2/z/1f3f.png)\n\n-----COMMAND: Arrow left, right, up & space -------\n\nHey ! This is our first game... Made for the LD38 in 72h (48h tbh cause we sleept and worked monday ahaha) So this is really simple but we wanted to tell a story of smoke, the machine keeper.\n\nI wanted to try to code and my friend Clock-D wanted to animate for a video game so... That's was a great challenge for us \u2665\n\nArt: Clock-D \n(http://lookforthehunter.tumblr.com)\nCode: Plumepox \n(https://twitter.com/Plumepox)\nmusic: bensound\n\nI'm sorry for the bugs, fail and terrible end cinematic... I wish I had more time. But thank you for playing ! \n\nSPOILER ___\n\n\n\n\n---\nYou have to repair the machine... To win money, to gain your life, you know. Like everyone. Everyday. Or maybe not. Maybe you can make something better with your life, because this place is terrible.\n",
"event": "jam",
"path": "/events/ludum-dare/38/smoke-the-machine-keeper"
},
{
"id": 27632,
"author": "cole-and-jordan-studios",
"name": "Memory Pass",
"slug": "memory-pass-1",
"body": "![memoryPassInGameScreenshot.PNG](///raw/3c0/2/z/1f23.png)\n\nIt's very quirky and quite short.\nHowever you might enjoy this short little experience for it's art, music and sounds.\n\nhttp://gamejolt.com/games/memorypass/252091\n\nCover Image:\n![memoryPassScreenshot.PNG](///raw/3c0/2/z/1f20.png)\n\n\nWe used a base model for the humanoids that have been modified, re-rigged and re-textured.",
"event": "jam",
"path": "/events/ludum-dare/38/memory-pass-1"
},
{
"id": 27645,
"author": "tombuston",
"name": "Microms' World",
"slug": "microms-world",
"body": "![Cover2.png](///raw/425/2/z/200c.png)\n\n############# Microms's World ##############\n\nMicroms's World is my entry for the LudumDare38 jam. The theme was \"Small World\".\n\nThis is my first entry in a jam without any team besides me. I firstly intended to enter the compo but I missed the deadline by a few hours... :'( I had a great fun working on all the pixel art animations ;)\n\nIn Microms's World, you have to help the Microms prosper and win as much point as possible.\n\nThe Microms need food to survive, fortunately, you can get some by targeting the Flying Creatures floating above their village.\n\nThe more Microms you have, the more points you'll earn, but the more food you'll need !\n\nHave fun !\n\n##Link : https://tombuston.itch.io/microms-world\n\n---------- Controls -----------\n\nDrag'n'drop Microms on the catapult and target the Flying Creatures\n\nShoot the seed bearers creatures to get new Microms\n\n-------------------------------\n\nI had no time to do a leaderboard, so feel free to post your final score in the comments :)",
"event": "jam",
"path": "/events/ludum-dare/38/microms-world"
},
{
"id": 27646,
"author": "slowpoke",
"name": "Conquer By Air",
"slug": "conquer-by-air",
"body": "![s2.png](///raw/2b4/3/z/24c6.png)\n![s5.png](///raw/2b4/3/z/24c9.png)\n\nDownload: http://slowpoke.itch.io/ld38-its-a-small-world\n\nThe game envisioned was a RTS (I know a bit too ambitious for Ludum). In the end I had to scrap pathfinding and go with air based combat instead. The targeting is a bit wonky too.\n\nControls:\n\nScroll to zoom\nWASD / Arrow Keys to move\nLeft click to place buildings\nLeft click on an airbase to build scouts\nRight click on an airbase to build bombers\n\n\nInstructions --\n\nYou start with placing your HQ on a red island of your choosing.\nThe fog of war sets in and you can still only build on the red islands.\n\nYou can switch which building to place with 1,2,3:\n\n1: Missle Launcher (unfinished but you have to place all of them anyway).\n2. Artillery \n3. Airbase (When clicked, it spawns new aircraft)\n\nAfter building all of your buildings on varying islands, you need to build some scouts. Do this by clicking the airbase (the road thingy).\n\nBuild 5 of this and combat will begin.\nFind the HQ of the enemy with your aircraft.\n\n\nI wanted to go so much further with it but i got stumped a couple times and thought it was the end. I always forget to keep it simple. ",
"event": "jam",
"path": "/events/ludum-dare/38/conquer-by-air"
},
{
"id": 27664,
"author": "kirblue",
"name": "Planet Alpaca",
"slug": "planet-alpaca",
"body": "Planet Earth has been destroyed. Only a small portion of land, with a little alpaca, remains in space. But the aliens have found it and now **the mighty alpaca must defend the new planet!**\n\n![Cover image Alpaca.png](///raw/cc9/3/z/1e94.png)\n\nAn arcade platformer shoot' em up.\nEat the grass so you can spit it to the enemies.\n\n**Download link:**\n\n[Itch.io](https://kirblue.itch.io/planet-alpaca)\n\n[Gamejolt](http://gamejolt.com/games/planet-alpaca/251692)\n\n**Controls:**\n\nMove: Key arrows (or Dpad)\n\nJump: Key Z (or Button A)\n\nAction and Select: Key X (or Button B)\n\n**Game by:**\n\nDesign & Art - Ulises Fronceda (@phivlix)\n\nDesign & Code - Jes\u00fas M\u00e1rquez (@Kirblue)\n\nMusic - Paltian (@_Paltian)",
"event": "jam",
"path": "/events/ludum-dare/38/planet-alpaca"
},
{
"id": 27669,
"author": "lerc",
"name": "Generic_Small_World_Game",
"slug": "generic-small-world-game",
"body": "This is a game inspired by the fact that I liked Civ 1 more than any of the sequels. A nice simple 2d view with symbolic element. \n\nThis game doesn't have the same mechanics as Civ, resources, unit types etc. are different but it has many similar enough elements that I hope it captures the feel I was going for.\n\nMuch is unfinished.\n\n* You can't build roads\n* You can't improve land.\n* City Improvements don't appear;\n* There isn't an enemy to fight.\n\nWhat you can do is\n\n* move units around.\n* Settle and make new cities,\n* Build units in cities \n* watch cities grow.\n\nIn general just click [Next Turn] a lot. http://fingswotidun.com/ld38/\n\nOh yeah. A screenshot \n![screenshot1.jpg](///raw/05/z/23e1.jpg)\n",
"event": "jam",
"path": "/events/ludum-dare/38/generic-small-world-game"
},
{
"id": 27746,
"author": "kain-oborin",
"name": "A Single Thread",
"slug": "a-single-thread",
"body": "An extremely short game in which you attempt to lead someone off of the world they find themselves trapped on.\n\nWINDOWS: https://drive.google.com/open?id=0B_Y_zR4oZbVqNzYySHRpTmNlbUU\n\nMAC: https://drive.google.com/open?id=0B_Y_zR4oZbVqcDV5anJhV21wRzg",
"event": "jam",
"path": "/events/ludum-dare/38/a-single-thread"
},
{
"id": 27748,
"author": "marek77",
"name": "Duckinator9000",
"slug": "duckinator9000",
"body": "Backstory: you are a genetically modified rubber duck that can shoot laser beams out of its eyes. \nYour goal is to eliminate any invaders that enter your habitat aka the bathtub. \nDon't show any mercy.\n\nhttps://marek77.itch.io/duckinator-9000",
"event": "jam",
"path": "/events/ludum-dare/38/duckinator9000"
},
{
"id": 27758,
"author": "metalcasting",
"name": "Burgloiree",
"slug": "burgloiree",
"body": "Burgloiree is a text adventure created solo from scratch in 72 hours for Ludum Dare 38. The theme: a small world. You are an infamous thief who has resolved to steal as much as possible from a distant kingdom's wedding reception. But the reception just so happens to be for the captain of the guard in your hometown!\n\nWindows, Mac, and Linux:\nhttps://pressurespike.itch.io/burgloiree\n(To be overly technical, the Windows version is the 72 hour jam submission. The Mac and Linux versions, while identical to the Windows version, were added after the jam ended.)\n\nScreenshots:\n![screenshot1.png](///raw/7c6/3/z/22cc.png)\n![screenshot2.png](///raw/7c6/3/z/22cd.png)\n![screenshot3.png](///raw/7c6/3/z/22ce.png)\n![screenshot4.png](///raw/7c6/3/z/22cf.png)",
"event": "jam",
"path": "/events/ludum-dare/38/burgloiree"
},
{
"id": 27759,
"author": "rogueplanet",
"name": "Aquario",
"slug": "aquario",
"body": "# strange game about fishes\nhttps://sfrt.itch.io/aquario\n# 1. EAT FISHES\n# 2. DONT EAT SHIT\n# 3. DONT BE EATEN\n\nThis is a first little practice in clickteam fusion.\nFirst idea about game was complex(something like mashup ecco and portal with bunch of cyberpunk and philosophy. About fish o_j) and we decide to try make some small game to test a couple of mechanics, like experiments in fish-felling movement.\nOur team is two friends, one is cool in english, and one is not(and this is I, and am SO SORRY ABOUT MY TERRIBLE ENGLISH)",
"event": "jam",
"path": "/events/ludum-dare/38/aquario"
},
{
"id": 27769,
"author": "invader",
"name": "Twin Jet Miner",
"slug": "twin-jet-joe",
"body": "![tjm-screen.png](///raw/ed9/2/z/2bf7.png)\n\n\nIntro\n====\nYou are protecting your asteroid base from evil diggers.\n\nMove around. Build walls and turrets and drop bombs to protect the base.\n\nAdditional bombs, turrets, walls and fuel can be obtained from colored doors. \n\nAnd you know what? You can even self-destruct if needed by hitting Backspace! And the miner will respawn at the base.\n\n\nControls\n======\n\nMovements: Arrow Keys or WASD\n\nDrop bombs: Down Key/S\n\nBuild walls: Space\n\nBuild turrets: C/E/<\n\nSelf destruct: Backspace\n\nRestart the game: Esc\n\n\nLinks\n=====\n\nJam Version: [Twin Jet Miner](http://www.invasionwave.com/dare38/)\n\nPost-Jam Version: [Twin Jet Miner+](http://www.invasionwave.com/tjm/)\n\nSource: https://github.com/invider/dare38\n",
"event": "jam",
"path": "/events/ludum-dare/38/twin-jet-joe"
},
{
"id": 15209,
"author": "paste0x78",
"name": "#internetofthings",
"slug": "internetofthings",
"body": "Team\n============\n* https://twitter.com/_alt236\n* https://twitter.com/paste0x78\n\n\nAbout\n============\nA game about coding and puzzles. Build your botnet before the FBI tracks you down!\n\nUse a in-game lua editor to create and edit scripts to hack the hosts and add them to your botnet. Hack all 4 hosts before time runs out.!\n\n![start.png](///raw/3d4/z/1e1d.png)\n\n![game2.png](///raw/3d4/z/1e95.png)\n\n\nDownloads\n============\n* [Windows](https://drive.google.com/open?id=0B1E1wyP2351_SkFTNUlKcnFXNHM)\n* [OSX](https://drive.google.com/open?id=0B1E1wyP2351_bEgtcmFPNzM4TVk) (Untested)\n* [Linux](https://drive.google.com/open?id=0B1E1wyP2351_eW9nMzVENXh1dTg) (Untested)\n\n\nMissing Features\n============\n* Audio\n* Help tab\n* Host interactivity after authentication :slight_frown:\n* Sick modding support\n\nTheme Relevance\n============\nThe internet brings things together making a large world seem small. FYI, Hackers are in your light-bulbs. :upside_down:\n\nMore Screenshots\n============\n![code screen.png](///raw/3d4/z/1e9e.png)\n\n![hosts screen.png](///raw/3d4/z/1ea6.png)\n\nKnown Issues\n============\n* Sometimes the editor is a little finicky, using the mouse to position the cursor helps\n* Syntax highlighting is sometimes wrong.\n* Game ends when the FBI show up (5 min), need to quit to restart.\n\n\nThanks for playing :slight_smile:\n",
"event": "jam",
"path": "/events/ludum-dare/38/internetofthings"
},
{
"id": 15305,
"author": "cdrch",
"name": "Winter",
"slug": "winter-1",
"body": "**The Game**\n\nWhen you realize the limits of your world, it is only natural to wish to go beyond them.\n\nYou are a figurine in a tiny town in a small snowglobe. There has to be a way for you to escape...\n\nControl your character with WASD. Interact with E. Press I to open your inventory and craft. Find objects that can help you escape the snowglobe.\n\nDeveloped in 72 hours by Acrylica (primarily code), crhis (primarily music), shaddo (primarily art), and cdrch (primarily code).\n\n**Downloads**\n\nWindows: https://drive.google.com/file/d/0B3xm1vSF6g-PamJaSGgyRjJxYlU/view?usp=sharing \nSource: https://github.com/cdrch/ld38 \n\n**Tools**\n\nUnity \nVisual Studio\nMonodevelop \nBlender \nPaint.NET \nReaper ",
"event": "jam",
"path": "/events/ludum-dare/38/winter-1"
},
{
"id": 15374,
"author": "skullpixel",
"name": "StopWatch",
"slug": "stopwatch",
"body": "![LD Thumb.gif](///raw/511/z/3203.gif)\n\nMade in 72 hours for LD 38.\n\n\nVVVVVLinkVVVVV\n\nWeb HTML and Standalone\n\nhttps://skullpixel.itch.io/stopwatch\n\nControls-----\n\nWASD or arrow keys to move.\n\nSpace to do the thing.\n\nGamepad uses X for PS and A for Xbox.\n\nR to restart.\n\n\n\nCredits-----\n\nClockwise2000- Sound stuff and music.\n\nSkullPixel- Art and coding.\n\nSkullPixel's Mom- Schoolwork.\n\nSome other people- Misc ideas, encouragement, and procrastination.",
"event": "jam",
"path": "/events/ludum-dare/38/stopwatch"
},
{
"id": 15419,
"author": "mactinite",
"name": "Not Enough Space",
"slug": "not-enough-space",
"body": "![Header.png](///raw/65/z/2422.png)\n:bomb: :bomb: A game about launching your friends into space, with *bombs*! :bomb: :bomb:\n\n**NOTE: REQUIRES XBOX CONTROLLERS AND CONTROLLERS MAY NOT WORK ON MAC OR LINUX**\n\nThis is *__Not Enough Space__*. It is a **local multiplayer** game for up to **four players** where you try to knock your opponents off __into space with *bombs*__! Be careful though, some of these bombs are already lit!\n\nControls:\n\n| Button | Action |\n|--------------------|-----------------|\n| **A** | *Jump* |\n| **B** | *Throw bomb* |\n| **Left Thumbstick**|*Move Left/Right*|\n\n## Links\n\n* Windows https://mactinite.itch.io/not-enough-space\n* Source https://github.com/mactinite/LudumDare_38\n\n---\n\n\n## Screenshots\n![NotEnoughSpace_7.gif](///raw/65/z/2427.gif)\n![InGame_1.PNG](///raw/65/z/242c.png)\n![InGame_2.PNG](///raw/65/z/242d.png)\n![PlayerSelect.png](///raw/65/z/242e.png)",
"event": "jam",
"path": "/events/ludum-dare/38/not-enough-space"
},
{
"id": 15765,
"author": "tymus",
"name": "FLAT SAMURAI",
"slug": "flat-samurai",
"body": "![2.png](///raw/7c2/z/1ea2.png)\nFlat samurai is a nervous samurai duel game in which you must slay the other samurai before he slays you.\nThe game's played with 2 controllers.\n\nYou can download it for pc here : https://tymus.itch.io/flat-samurai\n\nControls (Xbox360 gamepad)\n\nMove : Left Joystick \nDash : A Button\nStop : X Button \nChange Colour : Y Button \nRestart : Back \nRelaunch the game : Start \n\n\nI'll add sounds and music when I'll get back from AMAZE\n\nI hope you'll like it :)",
"event": "jam",
"path": "/events/ludum-dare/38/flat-samurai"
},
{
"id": 15839,
"author": "furazin",
"name": "Naziverse",
"slug": "naziverse-1",
"body": "\nOur first game on Ludum Dare (Ludum Dare 38): Naziverse. **Nazis create a \"Small World\" to conquer Earth. You must avoid the Nazi attack!**.\n\n\n![preview.png](///raw/9f4/3/z/1dbc.png)\n\n![preview2.png](///raw/9f4/3/z/1e02.png)\n\n\n## LINKS\n* Game on itch.io: https://furacin.itch.io/naziverse\n* Source: https://github.com/Furacin/Naziverse\n\n## CONTROLS\n\n* MOVE LEFT/RIGHT: LEFT KEY/RIGHT KEY\n* JUMP: UP KEY\n* SHOOT: SPACE\n* CROUCH ON THE GROUND: DOWN KEY\n\n## Developers\nProgramming and Game Design: [Furacin](https://twitter.com/Pomada_feliz)\n\nGraphics Designer: [Niiyura](https://twitter.com/niiyura_2)\n\n-----------------------------------------------------------------------\n\nAll grapchics and source code has been created by us since the beginning.\nSounds effects have been created by @frank\nMusics in background have been obtained in https://opengameart.org by CodeManu, celestialghost8 and Doppelganger.\n",
"event": "jam",
"path": "/events/ludum-dare/38/naziverse-1"
},
{
"id": 15865,
"author": "zarkith",
"name": "Astro-Bastard Drunken Rampage",
"slug": "astro-bastard-drunken-rampage",
"body": "As is Ludum Dare tradition, we were too ambitious and only ended up creating a fraction of what we intended to.\nBut hey, at least it's technically playable!\n\n![ss_01.png](///raw/bd4/z/1f01.png)\n## **[** **[WINDOWS (x86/x64) | MAC | LINUX | SOURCE](https://zarkith.itch.io/astro-bastard-drunken-rampage)** **]**\n\nOn his way home from the big intergalactic sportsball stadium, Astro-Bastard crash lands on a Type 0 planet.\nHe must scavenge for the loose parts of his ship that are now scattered amongst the towns and cities of this formerly peaceful, and to him small, world.\n\n**CONTROLS:**\n\n*MOVE* : wasd/arrow keys/left joystick\n\n*JUMP* : space/A button\n\n*STOMP* : left shift/B button\n\n*QUIT* : escape/start",
"event": "jam",
"path": "/events/ludum-dare/38/astro-bastard-drunken-rampage"
},
{
"id": 16258,
"author": "sun-wukong",
"name": "Petit Adventure",
"slug": "petit-adventure",
"body": "Little world with two little witches living on it. And one of them just caught some trouble.\n\nTried to make a JRPG game this time, but the goal was too hight for 2-3 days of work. Didn't complete even half of the planned features, alas. (And my neighboors decided that these holidays was a perfect time for drilling walls all day long)\n\nReused some of the assets of my previous LD game since this game is a direct sequel to it.\nMusic from free sources.\n\nDownload from itch.io:\nhttps://noro.itch.io/petit-adventure\n\nGoogle Drive links:\n\nWin32: https://drive.google.com/open?id=0B4TWZK94wA5RcnlXUVVVX0ltTzg\n\nx64: https://drive.google.com/open?id=0B4TWZK94wA5RZE5FSGFSakRkUUk\n\nLinux: https://drive.google.com/open?id=0B4TWZK94wA5RN1NfREdFamp5TTA\n\nMacOS: https://drive.google.com/open?id=0B4TWZK94wA5RSmc4eDg4NEhacU0\n\n\nEdit: I couldn't not to fail and upload game without fatal bugs, of course. First version had a bug that prevented ending to be displayed, again. I fixed it and couple other minor bugs and reuploaded fixed versions.\n\n\nScreenshots:\n![jrpg01.png](///raw/2fe/z/1e91.png)\n![jrpg02.png](///raw/2fe/z/1e9a.png)\n![jrpg03.png](///raw/2fe/z/1eb6.png)\n![jrpg04.png](///raw/2fe/z/1ec1.png)\n![jrpg05.png](///raw/2fe/z/1e84.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/petit-adventure"
},
{
"id": 16428,
"author": "odefus",
"name": "Blobbery",
"slug": "blobbery",
"body": "![blob1.png](///raw/b10/4/z/1efb.png)\n\nSingle cell organisms need love too. \n\n## Links\n* Windows: https://www.dropbox.com/s/f285f81jx0xi7hi/LD38_Blob.rar?dl=0\n* Web: https://odefus.itch.io/blobbery",
"event": "jam",
"path": "/events/ludum-dare/38/blobbery"
},
{
"id": 16521,
"author": "g12345",
"name": "Wrong Delivery",
"slug": "wrong-delivery",
"body": "Tags: Jam, Web, HTML5, Windows, Linux, OSX, Source, Metroidvania.\n\n### Story\n\nYou know how it is, living in a small world with basically 2 adresses, and you're expecting a package...\n\nThat package arrived, but of course it got delivered to the other address!\n\nSo the task for you now is to enter the other location and get back the package before anyone notices!\n\nMinor detail: to do that you might have to visit the rest of the world too. :smile:\n\n### Controls\n\nThis is a completely keyboard controlled game:\n\nUsed Keys: Arrow Keys, Enter, X, (other keys can be unlocked later in-game).\n\n### Links\n\nPlay the Game : [**CLICK HERE to play the game**](https://rawgit.com/g999888/wrong_delivery/master/index.html)\n\nSource Code: [**CLICK HERE to see the source code**](https://github.com/g999888/wrong_delivery)\n\n### Other Non-important Stuff\n\nI spent most of the time drawing stuff, making up story and fixing bugs. \n\nThe engine I've already used for a while (since LD34) and is more an evolution of it.\n\nI promised myself not to start this LD before Monday, and I started on Sunday but still without any clue what to do... In the end I feel like I have spent more time in this game, but I still had to add some stuff in the final hour because without it, the game couldn't even be played/finished.\n\nMap/Level design was very rushed at the final hour.\n\nSound/Music... I didn't even had time for that.\n\nThe game is kinda based on \"Robot wants Kitty\", an old LD game (not mine).\n\nThank you for playing this game!\n\nPS. I will update the page with screenshots soon.",
"event": "jam",
"path": "/events/ludum-dare/38/wrong-delivery"
},
{
"id": 17026,
"author": "brotherst",
"name": "E.(a)T.",
"slug": "e-at",
"body": "![E(A)T_Preview_small_4.gif](///raw/076/2/z/26b6.gif)\n\nYou are a very hungry life form. So hungry in fact that you will die within seconds if you don't keep eating! And what's worse, pesky little aliens are overrunning your little planet and eating all your food! Boot them into orbit and survive for as long as you can.\n\n### Download E.(a)T. at [brotherst.itch.io/eat](https://brotherst.itch.io/eat) (Windows, Mac, Linux)\n\n![Alien concept 2.png](///raw/076/2/z/2700.png)\n\n![Alien-Run.gif](///raw/076/2/z/26d2.gif)![Critter-Walk.gif](///raw/076/2/z/26d3.gif)\n\n![props.png](///raw/076/2/z/26d4.png)\n\n*[Update, 27 April] Full disclosure: we updated just to add a single image at the start. The image had already been drawn during the jam but didn't make it into the first build. If you think this change warrants a post compo version please let us know, but we're hoping you'll forgive this minor fix, just this once :wink:*",
"event": "jam",
"path": "/events/ludum-dare/38/e-at"
},
{
"id": 17074,
"author": "wischutz",
"name": "OLDDOG",
"slug": "olddog",
"body": "GameJolt Link: http://gamejolt.com/games/olddog/252079\n\nIn 2407 the government banned humans from violent sports. \nTo quench the thirst for blood, some rich bastards created a clandestine fighting club operating on the artificial satellites junkyard in the Transjupterian sector. \nAs the volunteer offer to fight was scarce, they began kidnapping people and hacking their brains with bionic accessories, turning them into dog fighters against their will.\n\nMade in 72 hour for #ldjam38 #ldjam\n\nThe image glitches are intentional.\n\nCredits:\n\nMusic and SFX by https://twitter.com/douglasbrantes\n\nDesign and code by https://twitter.com/wischutz\n\nhttps://youtu.be/JPUDNwK678Q\n\n![olddog3.png](///raw/6b5/z/1fdc.png)\n\n![olddog4.png](///raw/6b5/z/1fd6.png)",
"event": "jam",
"path": "/events/ludum-dare/38/olddog"
},
{
"id": 17123,
"author": "zachary-burkett",
"name": "Planet Scribe",
"slug": "planet-scribe",
"body": "![bildo.png](///raw/8ae/2/z/1ea5.png)\n\n\n\nBuild your planet, and complete quests! Mouse based controls. Press Tab for quest GUI. There are some balancing issues with the quests (an a limited number of them), as we were working right up until the final minute!\n\n\nExecutable: [(link)](http://www.mediafire.com/file/qcfe3fa27gab72w/planet_scribe.jar)\nSource: [(link)](http://www.mediafire.com/file/aiwrbhug449ls1n/LD38.zip)\n",
"event": "jam",
"path": "/events/ludum-dare/38/planet-scribe"
},
{
"id": 17289,
"author": "bumblepie",
"name": "Slime Assault",
"slug": "slime-assault-1",
"body": "![playing.PNG](///raw/f2/z/1ec7.png)\n![lobby.PNG](///raw/f2/z/1ecb.png)\n![ingame.PNG](///raw/f2/z/1ecd.png)\n\nWith overpopulation on earth becoming an overwhelming threat to humanity's future, the discovery of a small habitable planet offers some hope. However, due to its size, a fierce war erupts over control of who can colonize it first. Of course, actually fighting each other is illegal in the future, so instead we passive-aggressively terraform the planet to divert the terrifying slime monsters towards their colonies instead of ours.\n\n[Download the Windows version of the game here](https://goo.gl/mYhHN4)\n\nSlime Assault is an Online Multiplayer Turn Based Strategy game in which you have to divert the slime monsters towards the enemy colonies, while protecting your own!\n\n*How to play*\n\nUnzip the file, and run Slime Assualt.exe\n\nClick on the tiles to indicate that you want to rotate them (anti-clockwise only), and once you're ready, click end turn. Both player's changes to the battlefield will take place, and then the slime monsters will randomly move around the map. Try to divert them away from your green colonies, and towards the enemy red ones. You may rotate up to five tiles each turn. As the war wages on, more colonies for both players will pop up (along with more slime monster lairs) forcing your strategy to evolve over time. The first player to lose all their health (from slimes running into their colonies) loses.\n\n*Notes*\n\n- Make sure to click \"Ready up\" when in a game lobby with another person to start the game.\n- Unity's multiplayer sessions can be a bit buggy at times (and the multiplayer servers can go down). If restarting the game doesn't work, try selecting diffe!rent servers from the main menu in the top right.\n- If noone's online in game, check if I'm online at twitch.tv/oce_humblepie and leave me a message if you want to play. I'll be trying to stream LD games around 6-10pm NZST.\n",
"event": "jam",
"path": "/events/ludum-dare/38/slime-assault-1"
},
{
"id": 17630,
"author": "droolspout",
"name": "Land Grab",
"slug": "land-grab-1",
"body": "Grab passing bits of land to hold together your own little planet floating in space, break off matching sets of tiles to drop incoming alien invaders off of your world.\n\narrow keys to move\nz to cast your hook\nx to try and break a match with the tile in front of you\n\nthis isn't terribly polished but who knows you might see a post-jam update to it\n\ndownload:\nhttps://www.dropbox.com/s/ox5ahqnw035wzkq/Land%20Grab.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/land-grab-1"
},
{
"id": 17711,
"author": "sir-daniev",
"name": "Sentai Survivor",
"slug": "sentai-survivor",
"body": "![print tela.png](///raw/16b/2/z/282d.png)\n\nSentai Survivor\n\n\nDuring fights of the saviors of mankind, the Super Mechaiger, those who doesn't answer to the Weekly Monster Warning can end up perishing during the heroes' struggle to make justice prevail.\nSurvive this battle to tell your grandchildren of these feats and how it happened up close.\n\nControls \n\nLeft and right arrows move.\nSpace jumps.\n\nDownload: https://drzanuff.itch.io/sentai-survivors\n\nHTML5 version soon. (it crashed horribly T.T)\n\n![print jogo.png](///raw/16b/2/z/282e.png)\n\nThis game was made using Godot, an engine we decided to try out during the jam itself. We hope you guys enjoy the results. :)\n\nother tools used:\n3ds max, photoshop, DragonBones, Blender and Fruity Loops",
"event": "jam",
"path": "/events/ludum-dare/38/sentai-survivor"
},
{
"id": 18186,
"author": "chilleh",
"name": "Spookymal Cross Town",
"slug": "spookymal-cross-town",
"body": "![ss+(2017-04-25+at+10.00.08).jpg](///raw/112/z/1e2b.jpg)\n\nA short game about a child in a small world doing small things!\nWASD - Movement\nSpacebar is your go to for interacting with various things (like scenery! Please note: you can only interact with objects when you are facing the opposite direction of the camera)\n\n![Untitled-2.png](///raw/112/z/1e5e.png)\n\nYes, there are BEES because we BEE-LIEVE IN EVERYONE! \n\n![ss+(2017-04-25+at+10.01.05).jpg](///raw/112/z/1ebe.jpg)\n\nThere's some stuff that happens after you collect all the items if you figure them out (collect a door, door handle, flower pot, key, window, and 4 bee hives) There may or may not be hints in some of the dialogue~ Have fun and tell us what you think :D\n\n## ~Play it~\n* **Itch.io (linux, mac, windows and webgl):** https://chilleh.itch.io/spookymal-cross-town",
"event": "jam",
"path": "/events/ludum-dare/38/spookymal-cross-town"
},
{
"id": 18255,
"author": "frederika",
"name": "A Smaller World",
"slug": "a-smaller-world",
"body": "What if the world really did become smaller?\n\nItch.io page (Windows, Linux, Mac): https://frederika13yahoocom.itch.io/a-smaller-world",
"event": "jam",
"path": "/events/ludum-dare/38/a-smaller-world"
},
{
"id": 18301,
"author": "titomakanijr",
"name": "Star-Crossed",
"slug": "star-crossed",
"body": "![Star-Crossed_3.PNG](///raw/dcd/z/2223.png)\n\nStar-Crossed is a Super Meat Boy style platformer set in space. This was my second Ludum Dare, and the second time I worked on the project solo. Overall I'm really happy with what I got done, even though I found out a platformer with rotation doesn't lead to as many fun mechanics as I would have hoped. I hope everyone had a great weekend and thank you so much for taking the time to play!\n## Links\n* Web: https://titomakanijr.itch.io/star-crossed!\n* TimeLapse (Video Gets Better Around 1:30): https://www.youtube.com/watch?v=_Zir1iEPl4s&feature=youtu.be\n* Post-Mortem: https://titomakanijrgames.wordpress.com/2017/04/26/star-crossed-ludum-dare-38-post-mortem/",
"event": "jam",
"path": "/events/ludum-dare/38/star-crossed"
},
{
"id": 18388,
"author": "mundell",
"name": "Universal Journey",
"slug": "universal-journey",
"body": "The Sun has died, its time to find a new solar system! Propel your planet through space with the power of nukes.\n![title small.gif](///raw/6d4/3/z/23b0.gif)\n\n## CONTROLS\nAim with the mouse.\nClick to fire along green trajectory.\n\nFiring will cause a loss of planet integrity, lose too much and its game over.!\n\n## LINKS\nWEB: https://manaform.itch.io/universal-journey\n\nWINDOWS: https://manaform.itch.io/universal-journey\n\n## DEV Timelapse\nhttps://www.youtube.com/watch?v=5blNjystysw&feature=youtu.be&a\n\n## CREDITS\nMusic is a free track by [Eric Skiff](http://ericskiff.com/music/)\n\n\"Underclocked\" - Eric Skiff",
"event": "jam",
"path": "/events/ludum-dare/38/universal-journey"
},
{
"id": 18402,
"author": "mrroboman",
"name": "Space Balls VR!",
"slug": "space-balls-vr",
"body": "![ld38_spaceballs.jpg](///raw/569/3/z/1e69.jpg)\n\nIt's like agar.io in Virtual Reality!\nMove with the left controller.\nBoost with Trigger!\n\nrobkayson.com/spaceballs/SpaceBalls.zip\n(please copy and paste url to download)",
"event": "jam",
"path": "/events/ludum-dare/38/space-balls-vr"
},
{
"id": 18444,
"author": "9cxndy",
"name": "World Simulator",
"slug": "world-simulator",
"body": "_\"When did it come to this, I can't remember. But before I realize it, this apartment has become my World...\"_\n\n![Screenshot_20170424_211200.png](///raw/357/3/z/1e93.png)\n\nIn this game you play as a hikikomori. Click a stuff to interact with them.\n\nYour goal is basic to keep the character (yourself?) alive and potentially happy.\n\n[Download](https://9cxndy.itch.io/world-simulator) // [Source Code](https://gitlab.com/9cXndy/ldjam38)\n\n(Foolish me to try make this game in 72 hours, with 0 previous experience. A lot of ideas are not implemented. Is this game even playable?)\n\n(How I spent my time: 30% making this game, 80% doubting myself)\n\n**Changelog:**\n\n**Jam:**\n\nApr 24, 22:12 - Fix bugs which breaks ending.\n\n**Post Jam:**\n\nApr 25, 6:12 - More bug fixes, tweaking some parameters.\n\nStill working on it!",
"event": "jam",
"path": "/events/ludum-dare/38/world-simulator"
},
{
"id": 18524,
"author": "saurabh",
"name": "The New Kid",
"slug": "the-new-kid",
"body": "Make friends and explore the interconnection of the small world that is your new high school. Try to diversify your subject affinity to have the best chance of making as many friends as you can! See if you can get more than 25 friends for 3 stars!\n\nDownload: https://shrub.itch.io/the-new-kid\n\n\nWeb GL (play fullscreen and scaled): https://shrub.itch.io/the-new-kid-webgl-version\n\nIf it doesn't work on Chrome try Edge.\n\nEdit: Like an idiot I forgot to upload the game data, fixed now.\n\nEdit: Lag fixes\n\nScreenshots:\n\n![mainMenu2.PNG](///raw/4a0/3/z/1f70.png)\n![dialog.PNG](///raw/4a0/3/z/1f1b.png)\n![gameSnip.PNG](///raw/4a0/3/z/1f1e.png)\n![endMenu.PNG](///raw/4a0/3/z/1f72.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-new-kid"
},
{
"id": 18526,
"author": "zyrosh",
"name": "Cell Defense",
"slug": "cell-defense",
"body": "Move around grabbing ATP and use it to sintetyze antibodies to repell the virus invasion.\n\n![Cell Defense_2017-04-25_02-52-23.png](///raw/97a/2/z/1ecf.png)\n\nLink: https://zyrosh.itch.io/cell-defense",
"event": "jam",
"path": "/events/ludum-dare/38/cell-defense"
},
{
"id": 18588,
"author": "julien-r",
"name": "Patricia the princess",
"slug": "patricia-the-princess",
"body": "You are Patricia the princess. Your faithful knight has taken your place in Kor's glass balls. The evil magician captured him and enclosed his soul in those balls. You have to help him escape, by entering those small worlds. Good luck !\n\nControls:\nArrow keys: Move / Level Selection\nSpace: Special ability\n\nNote: The game is'nt finished yet, so there are still a few bugs. Oh, and missing levels... More thrill is coming !\nThank you for playing our game !\n\nDownload link: http://bit.ly/2oZEz5P",
"event": "jam",
"path": "/events/ludum-dare/38/patricia-the-princess"
},
{
"id": 19401,
"author": "boaheck-artgent",
"name": "Planeterarium .inc",
"slug": "planeterarium-inc",
"body": "# ![planeterariumbanner.png](///raw/335/2/z/259f.png)\n\n* * *\n\n#### A sidescrolling survival game set on a small procedurally generated planet for Ludum Dare 38\n\n[Windows, Mac and Linux versions available here!](https://borkgames.itch.io/planeterarium-inc)\n\nThe idea was to have a simulated ecosystem you had to look after however due to time constraints it ended up not working out as well as hoped.\n\n* * *\n\n## Controlls\n\n* Esc - Inventory,\n* A/D or Left/Right - move\n* Shift - Run\n* Space - Pick up items\n\n* * *\n\n## How To Play\n\n* Pick up vegetables and eat them for nutrition.\n* Be sure to always replant so as not to diminish the food supply.\n* Prss escape to open your inventory where you can see all of your items. Here you can use and drop items.\n* If you use or drop seeds it will plant them on the ground where they will grow into plants. Tomatoes and blueberrys take time to produce fruit and the fruit can't be picked until it falls on the ground.\n* Wolves will attack pigs if they are hungry but they also love blueberries which they find more filling.\n* Pigs will either eat tomatoes or carrots off the ground if they are hungry.\n* if Two non hungry pigs meet they will have a baby. The same works for wolves.(this mechanic doesn't work very well right now unfortunately)\n* The goal is to keep the wolf and pig poulations as balanced as possible however there is currently no way of thelling this unfortunately\n\n* * *\n\nDevelopment/Game Design - [@Bourbrick](https://twitter.com/Bourbonbrick)\n\nArt/Animation - [@kalobrienz](https://twitter.com/kalobrienz)\n\nMusic - [Cian Hackett](https://soundcloud.com/cian-hackett)\n\n## Screenshots!\n\n![screen7.png](///raw/335/2/z/25a7.png)\n\n![screen2.png](///raw/335/2/z/25a8.png)\n\n![screen5.png](///raw/335/2/z/25a9.png)\n\n![Screen1.png](///raw/335/2/z/25aa.png)\n\n![screen8.png](///raw/335/2/z/25ab.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/planeterarium-inc"
},
{
"id": 19510,
"author": "bomany",
"name": "Sugar Base - Tower Defense",
"slug": "sugar-base-tower-defense",
"body": "A Tower Defense Game.\n\nTry to survive for as long as you can.\n\n\n### Links\n\n* [web itch.io](https://bumany.itch.io/sugarbase)\n* [windows itch.io](https://bumany.itch.io/sugarbase)\n\n##### Made in Unity.\n\n![Screenshot_4.png](///raw/3d0/1/z/2083.png)",
"event": "jam",
"path": "/events/ludum-dare/38/sugar-base-tower-defense"
},
{
"id": 19759,
"author": "smilewood",
"name": "T: -2:00",
"slug": "t-200",
"body": "![mainMenu.PNG](///raw/4f5/z/2200.png)\n\nFind and launch the rocket to escape the mysterious tiny world that you have been trapped on.\n\nA game inspired by Myst.\n\n\nWASD to move. \nClick to interact with objects. \nGet to the rocket to win. \n \n\nThis was a team effort, my brother and I worked together to make this game using unity and blender. This game was my first experience working in Unity. I mostly did the coding for this game while he modeled. Sadly, we ran out of time to add sounds to the game. This is my my third Ludum Dare game (only the second one that I uploaded) and my brother\u2019s first.\n\n## Links\nWindows: https://drive.google.com/open?id=0B3hL_1dWmWsgWXJyWW53YmVSM3c",
"event": "jam",
"path": "/events/ludum-dare/38/t-200"
},
{
"id": 19870,
"author": "gregfagan",
"name": "technoglyph",
"slug": "technoglyph",
"body": "[Play with a WebGL enabled browser](http://gregfagan.com/LD38/)\n\n# technoglyph\n\nA 3D text adventure game built for Ludum Dare Jam 38. We didn't quite manage the time to build the content, so this exists mostly as a demo for what we manged to build and not so much a full game.\n\n_Note: This game is unfinished and cannot be completed. Have a look around and enjoy the cool soundtrack (make sure you check your inventory!) but don't get too hung up on achieving much..._\n\nRequires a WebGL enabled browser.\n\n## Story\n\nYou live on a node in a computer world that is under threat from a memory corrupting virus. As the virus corrupts each sector, vital links to your node are being lost. You must race against time to establish an uplink that will save your node from the ultimate threat \u2014 garbage collection.\n![Screen Shot 2017-04-24 at 8.22.11 PM.png](///raw/f12/3/z/1eb1.png)\n## Controls\n\nBasic text adventure commands:\n\n* **look** _target(optional)_: examine your surroundings\n* **go** _destination_: travel to an adjacent sector\n* **inventory**: see what you're carrying\n* **use** _item_ _target(optional)_: manipulate the world\n* **take** _item_: you might need to bring some things with you\n* **examine** _item_: look at things in your inventory\n* **help**: explain controls\n\n## Making of\n\nWhen the theme of \"A Small World\" was pitched, we settled fairly quickly on the concept of a text adventure that takes place on the surface of a 3D world.\n\nWe settled on a dodecahedron and got to work using threejs (with a bit of ultimately needless React wrapping) and modern JavaScript to build the world and render it.\n\nWith more time we would flesh out the content of the world, adding puzzles and flavorful descriptions to the various sectors along with more visual polish.",
"event": "jam",
"path": "/events/ludum-dare/38/technoglyph"
},
{
"id": 19963,
"author": "xmatos",
"name": "MITOA",
"slug": "mitoa",
"body": "![demo.gif](///raw/4fd/4/z/27ab.gif) \nA tiny platformer, can you solve the mysteries of the jungle? \nAvailable now on GameJolt http://gamejolt.com/games/MITOA/252087 \nJump while on top of the fruit for a super jump(this should had been clear in the game itself but I forgot about it). Have fun!",
"event": "jam",
"path": "/events/ludum-dare/38/mitoa"
},
{
"id": 20093,
"author": "thecattin",
"name": "Turtle World",
"slug": "turtle-world",
"body": "**Premise:** A small version of the world is contained Within The World Itself (and mounted on a turtle).\n\nSelf explanatory?\n\n[Itch.io Browser Game](https://placatethecattin.itch.io/turtle-world)\n\n![icon.png](///raw/16d/2/z/2589.png)\n\nThis means whenever the turtle gets jostled, the whole universe shakes! It's a 2D platformer with the turtle acting pretty much like a Mario turtle. But since it is also the containing universe if it bounces off a wall everything gets jerked to the side.. and so forth. Of course the World-Turtle is immune from those physics effects since that would create an infinite loop. It's a special turtle. \n\n(The premise is from the Futurama episode The Farnsworth Parabox and from the Turtles All The Way Down story)\n\n![Screen Shot 2017-04-24 at 7.46.42 PM.png](///raw/16d/2/z/2590.png)\n\n\n[Play It](https://placatethecattin.itch.io/turtle-world)\n\nUsing:\n- Unity 5\n- Sketch",
"event": "jam",
"path": "/events/ludum-dare/38/turtle-world"
},
{
"id": 20826,
"author": "msiddeek",
"name": "Until Tomorrow",
"slug": "until-tomorrow",
"body": "# [itch.io](https://msiddeek.itch.io/until-tomorrow)\n![ezgif.com-video-to-gif.gif](///raw/2ab/z/27b7.gif)\n",
"event": "jam",
"path": "/events/ludum-dare/38/until-tomorrow"
},
{
"id": 21104,
"author": "zenmumbler",
"name": "Day 862",
"slug": "day-862",
"body": "## UNFINISHED\n\nFeel fee to try it out but don't bother voting, the only thing there is the level that you can walk around in.\n\nIt does have some nice PBR textures and some amazing Quake 1 era props.\n\n### Tech / Assets used\n\n* [TypeScript](http://typescriptlang.org/) v2.2\n* My own [Stardazed](http://blog.stardazed.club/) engine\n* [SketchUp](https://www.sketchup.com) to create and texture level\n* [Bullet physics](http://bulletphysics.org/wordpress/) using [Ammo](https://github.com/kripken/ammo.js/)\n* Basically all textures from [textures.com](https://textures.com/) (need (free) license to use)\n\n### Links\n\n**WebGL**: [Firefox and Safari only, bug in Chrome, will try and fix soon](https://zenmumbler.net/ld38/)\n\n![Day 862 Alpha](///raw/641/z/1eab.png)",
"event": "jam",
"path": "/events/ludum-dare/38/day-862"
},
{
"id": 21166,
"author": "shide",
"name": "EVO",
"slug": "evo",
"body": "![small_title.png](///raw/c70/1/z/27d1.png)\n\nCreate life in your own small world and watch it grow and evolve. \nSit back and relax or intervene by sending blizzards, earthquakes, sun strikes or meteors. \nYou can try to change the course of natural evolution by your actions using only mouse and no keyboard. \nThe game has objectives to guide you and you can restart the game at any moment, but there is no end goal due to the nature of the game.!\n\nThere is only windows build available at the moment. Other builds will be ready in a few days. \n\n[Download windows build](http://shishov.me/media/LudumDare38Build.zip)\n[Gameplay video](https://www.youtube.com/watch?v=NNjBqvon8cI)",
"event": "jam",
"path": "/events/ludum-dare/38/evo"
},
{
"id": 21173,
"author": "slowian",
"name": "River Flow",
"slug": "river-flow",
"body": "Game created solo in 3 days.\n8 levels are available.\n\n## Links\n* Web https://slowian.itch.io/river-flow\n\nLevel 3\n![Level 3.png](///raw/80c/1/z/1e96.png)\n\n![How to Play.png](///raw/80c/1/z/1e8e.png)\n\nLevel Select Screen\n![Level Select.png](///raw/80c/1/z/1fb0.png)",
"event": "jam",
"path": "/events/ludum-dare/38/river-flow"
},
{
"id": 23410,
"author": "thedoodleguy",
"name": "Hamster, RUN!",
"slug": "hamster-run",
"body": "![Screen Shot 2017-04-25 at 03.21.47.png](///raw/d45/2/z/219d.png)\n\n**When your small world is under threat from a dark force, all a little guy can do is RUN!**\n\nHamster, RUN! is a very simple platform puzzler game. Try to get the little guy to safety before the Mad cat gets him.\nBut be careful, too many falls can be fatal, so be sure to make time for a snack on the way.\n\n\n[Hamster, RUN!!! - Play (on itch.io)](https://thedoodleguy.itch.io/hamster-run).\n\n[Hamster, RUN!!! - Mac](https://adobe.ly/2q48jwO).\n\n[Hamster, RUN!!! - Win](https://adobe.ly/2phuMGK).\n\nEnjoy :-)\n\n\n**Bugs**\n - Sometimes player could walk off ladders - FIXED\n - Sometimes losing control of player after dying from falling - FIXED\n - Sometimes player dies after falling but still has health - FIXED\n\n*basically there was a conflict because I forgot to remove an obsolete function used only to switch the falling bool, this meant the game could end before the coroutine I created later on could finish and create the correct state of play*",
"event": "jam",
"path": "/events/ludum-dare/38/hamster-run"
},
{
"id": 24694,
"author": "tiago-ferreira",
"name": "Little T ",
"slug": "little-t-last-settings",
"body": "You are the smallest planet in your galaxy and it does not make you happy at all. So your challenge is to get out of your orbit and explore new universes.\n\n\nClick the mouse at the correct time and stay in orbit as long as possible.\n\n![Menu.PNG](///raw/778/2/z/fa4.png)\n![LevelSelect.PNG](///raw/778/2/z/fa5.png)\n![level1.PNG](///raw/778/2/z/fa6.png)\n![level5.PNG](///raw/778/2/z/fa7.png)\n\nLinks\nDownload Game https://tiflami.itch.io/little-t",
"event": "jam",
"path": "/events/ludum-dare/38/little-t-last-settings"
},
{
"id": 25154,
"author": "ben-beehler",
"name": "Shadow World",
"slug": "shadow-world",
"body": "Hello, My name is Ben!\nI am proud to announce my first entry into Ludum Dare Ever! The theme for Ludum Dare, as most of you know, was \"small world\", or something like that. I decided to take it in a new direction and put a spin on it! Instead of the actual world being small, even though there are only 6 levels ;|, your field of view is small as the world has been engulfed in shadows. \n\nThe game may be buggy as I finished it 15 minutes before the official ending.....\n\nI also want to mention I opt-out of audio as only part of it is custom. Most of our audio came from incompetech.com and the default clickteam samples provided with clickteam fusion 2.5 (the engine I used). Also some of the audio clips were not provided in the source but I did not make them as they were outside clips I used.\n\nHere is the link for game on itch: https://benbeehler.itch.io/shadow-world\n\nHere are some screenshots:\n\n![Screenshot#3.png](///raw/9b3/3/z/1e5a.png)\n\n![Screenshot#1.png](///raw/9b3/3/z/1e40.png)\n\n![Screenshot#2.png](///raw/9b3/3/z/1e48.png)\n\nI had a blast participating! I hope you like my game! Thank you for reading!\n",
"event": "jam",
"path": "/events/ludum-dare/38/shadow-world"
},
{
"id": 26214,
"author": "gabis-wasabis",
"name": "Don't microbe me",
"slug": "dont-microbe-me",
"body": "# Description\n\n**Don't microbe me** is a game where you are a microbe inside of a human body. Feast on it's organs but beware you're not welcome there!\n\nRules: collect organs but don't get trapped by dangerous environment!\n\nGame goal: make human die!\n\nControls: \u2b05 \u27a1 \u2b06 \u2b07 or **w a s d**\n\nAuthor: solo me\n\n\n# Downloads\n\nWeb: https://gabis-wasabis.itch.io/dont-microbe-me\n\nMac: https://www.dropbox.com/s/yd3410p6luvc0ok/Ludum%20Dare%2038%20-%20Don%27t%20Microbe%20Me%20v1.3.zip?dl=0\n\n\n# Screenshots\n\n![level 1.png](///raw/26e/2/z/1e6d.png)\n\n![level 6.png](///raw/26e/2/z/1e78.png)\n\n![promo.png](///raw/26e/2/z/1e81.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/dont-microbe-me"
},
{
"id": 26481,
"author": "maximo-pech",
"name": "Carmina's World",
"slug": "carminas-world",
"body": "![PICO-8_12.gif](///raw/f67/6/z/1f88.gif) ![PICO-8_13.gif](///raw/f67/6/z/204b.gif) ![PICO-8_14.gif](///raw/f67/6/z/201c.gif) \n\n\nhttp://www.lexaloffle.com/bbs/?tid=29198\n\n\u2022\tWalk around Carmina's small world\n\u2022\tCollect items like the lifesaver and the magic wand\n\u2022\tUse spells to turn day into night and night into day\n\u2022\tMake it rain\n\u2022\tFind the magic fish and change its color\n\u2022\tKill spiders\n\u2022\tFight the crispy tortilla monster!\n\u2022\tAnd more...\n\nVoting category opt-outs\n\n- Graphics\n- Audio",
"event": "jam",
"path": "/events/ludum-dare/38/carminas-world"
},
{
"id": 27059,
"author": "gharry",
"name": "Pandion",
"slug": "pandion",
"body": "https://kerosenecity.itch.io/pandion\n\nPlay as Pandion, fighting demons in this tight-spaced bullet hell.",
"event": "jam",
"path": "/events/ludum-dare/38/pandion"
},
{
"id": 27371,
"author": "sauski",
"name": "Shrinking Feeling",
"slug": "shrinking-feeling",
"body": "\n![Image.jpg](///raw/0d6/3/z/1f17.jpg)\nIn **Shrinking Feeling** you play a Wizard stuck on a strange planet where the rocks are out to get you. Every time you destroy a rock, the planet gets smaller. Be careful through, the smaller the planet, the quicker your own spells will orbit back to you! \n\nSurvive until the end to claim the shrunken world as your own!\n\n## Controls:\n\n*WASD* - To Move\n\n*Mouse* - To Look\n\n*Shift* - Toggle Sprint\n\n*Left Click* - Fireball\n\n*Right Click* - Penetrating Ball\n\n*R* - Split Shot\n\n*SpaceBar* - Ultimate\n\n*Mouse Wheel* - Camera Zoom\n\n## Links:\n\n**Download:** https://www.dropbox.com/s/5t7ipe8u86j4okr/ShrinkingFeeling.zip?dl=0\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/shrinking-feeling"
},
{
"id": 27388,
"author": "meronsoda",
"name": "Angry Worlds",
"slug": "angry-worlds",
"body": "### Gifs\n![helix-gif500.gif](///raw/e8c/2/z/2ad6.gif)\n\n![boss-gif500.gif](///raw/e8c/2/z/2ad3.gif)\n\n### Screenshots\n![preview-title.png](///raw/e8c/2/z/283b.png)\n\n![preview-save1.png](///raw/e8c/2/z/283c.png)\n\n![preview-boss.png](///raw/e8c/2/z/283d.png)\n\n### Play it free:\nhttps://meronsoda.itch.io/angry-worlds\n\n\n#### Description\nYou control a small and angry planet in this **platformer**. \nI **dare** you to beat the **big boss** at the end of stage! \n\nAlthough it is not compo, the game was made **solo** by me. The programming and art.\nIt is pretty tough to make a game alone, specially in 3 days! X_X\n\n************\n\n\n### Sound Credits\nSound by Incompetch \n\nAir Prelude Kevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0 License\nhttp://creativecommons.org/licenses/by/3.0/\n\nLocal Forecast - Elevator Kevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0 License\nhttp://creativecommons.org/licenses/by/3.0/\n\n\"Gregorian Chant\" Kevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0 License\nhttp://creativecommons.org/licenses/by/3.0/",
"event": "jam",
"path": "/events/ludum-dare/38/angry-worlds"
},
{
"id": 27478,
"author": "markus",
"name": "Squeaky Maze",
"slug": "squeaky-maze",
"body": "![photo_2017-04-25_03-25-17.jpg](///raw/7ce/2/z/1eb5.jpg)\n\nHey folks,\n\n**About us:**\n\nWe are a group of four students from Germany and this is our first LudumDare as a team.\nI already entered two LDs alone and two with Erik, but this LD was a new experience to both of us as well as to Merlin and Fabian. \nWith this entry we mostly wanted to test the engine we were programming for the last few months, next to our studying.\nIt is an OpenGL engine and we implemented it from scratch in Java using LWJGL.\n\n**About the game:**\n\nIn this game you are stranded on a small island with nothing but a few palm trees, some wood, an anvil and a dungeon entrance.\nYour probably should not enter the dungeon without preparation.\nEvery time you discover a new dungeon level it keeps getting bigger, but you will quickly find useful materials for making better weapons. \nHow deep can you go?\n\n\n**Controls:**\n\nWASD - Movement\n\nMouse - Camera\n\nTAB - Change weapon\n\nC - Crafting at the anvil\n\nE - Open Chest\n\n\n**Windows / Linux / Mac**\n\nhttps://www.dropbox.com/sh/i4fvf5y455nl3rd/AAAaqBuW6rlo_3KcX8DRqCL9a?dl=0\n\n\n\n**Usefull advices:**\n\nYour PC needs to support Java 8 and OpenGL 3.3.\n\nWe noticed that the game won't start on some machines running Mac OS X. If you are affected by this issue, try to launch the game with the -Djava.awt.headless=true and -XstartOnFirstThread=true options.\n\nIf you run into any errors or crashes anyway, we would appreciate an error description and a copy of the most recent .log file from the log folder.\n\nSo thanks for playing our game, we are looking forward to your feedback.\n\nSome more Screenshots:\n\n![photo_2017-04-25_03-23-46.jpg](///raw/7ce/2/z/1ea1.jpg)\n![photo_2017-04-25_03-26-27.jpg](///raw/7ce/2/z/1ec9.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/squeaky-maze"
},
{
"id": 27526,
"author": "hovinarri",
"name": "A Small World",
"slug": "a-small-world-18",
"body": "here's my little game for the game jam...\n\nhttps://hovinarri.itch.io/small-world?secret=Jz4U29i2EkdTj7b171oB8oPcj0\n\ni'm hoping this is it ready for perusal now...",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-18"
},
{
"id": 27636,
"author": "mestrerothld",
"name": "Sandelipe Boxenan",
"slug": "sandelipe-boxenan",
"body": "Hi.\nWe made this little sandbox game about the fragile balance of an ecosystem.\n\nTry to keep the population high and see how you went in comparison to other players.\n\n\n![ingameShot.PNG](///raw/cef/1/z/21cb.png)\n\n\nFor the postjam version, we plan to include ingame missions and score multipliers.\n\nFeel free to request features. All feedback is welcome.\n\n\nGood games, have fun!\n\n---\n\nDownload links: \n\nJam version: \nhttps://cavernao.com/games/LD38/SandelipeBoxenan1.07.zip\n\nJam version with fix* (recommended): \nhttps://cavernao.com/games/LD38/SandelipeBoxenan1.07FIX.zip\n\n---\n\nPS: \nOur 1.07 version was still made in the proper Jam period. AKA no cheating here.\n\nThe only fixes for 1.07FIX version are: \n- correct 16:9 aspect ratio (the countdown timer was out of the screen);\n\n- properly sized/positioned colliders for creatures click/selection (it was small and misplaced, so clicks wouldn't register).",
"event": "jam",
"path": "/events/ludum-dare/38/sandelipe-boxenan"
},
{
"id": 27700,
"author": "bobsleigh",
"name": "Gnome Digger",
"slug": "gnome-digger",
"body": "![Cover1.png](///raw/609/z/1fa9.png)\n\n![IMG2.png](///raw/609/z/2093.png)\n\n![IMG3.png](///raw/609/z/20f2.png)\n\n## Description:\n\nYou are a small gnome exploring your small world with a pickaxe! And with other awesome stuff too, once you buy them off the fat merchant with the gems you gather. A surprise is waiting for you at the bottom of the garden!\n\n## Controls: \n\nLEFT CLICK: Use main (pickaxe or drill)\n\nRIGHT CLICK: Use secondary (ladder, trampoline or dynamite)\n\n1 to 5: SWITCH ITEM\n\n1 = PICKAXE\n\n2 = DRILL\n\n3 = LADDER\n\n4 = TRAMPOLINE\n\n5 = DYNAMITE\n\nHave fun, and be sure to leave a comment. We will play and comment on every game that does!\n\n## Links:\n* Windows: https://drive.google.com/file/d/0B8kGidnvGZKNek1tLWlyRHdqOXM/view?usp=sharing\n* Windows 10: https://www.dropbox.com/s/b1mwlwgf1mavgpo/LD38_Win10.exe\n* Mac: https://www.dropbox.com/s/sdy6jsclw0pbhr6/GnomeDigger.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/gnome-digger"
},
{
"id": 27710,
"author": "firewill",
"name": "Tiny Tony",
"slug": "tiny-tony",
"body": "![Screenshot.png](///raw/225/1/z/209c.png)\n\nHelp Tony the sailor travel the world to get to his girlfriend up in the rocky cliffs, get inside their house to win. Control using mouse.\n\nPlaying in fullscreen is recommended.\n\nWebBuild:\nhttps://teokohan.github.io/Tiny-Tony/\n[Might have to refresh once or twice to get past an error message, not sure why, the JSON file reports some kind of error, I don't know why, if you do I'd appreciate any info]\n\nWinBuild: \nhttps://drive.google.com/open?id=0BxAVgWzMKnClY19PUlE1TXlXYjA\n\nGit Repository [Warning Messy Code]:\nhttps://github.com/TeoKohan/Tiny-Tony\n\nThank you for playing our game!\n\nProgramming:\n@Firewill\n@RogueFox\n\n3DArt:\n@AgustinLanus\n@AlArias\n@Firewill\n@Iey\n@RosinaIvanna\n@[ManuElLoco]\n\n2DArt:\n@AlArias\n@RosinaIvanna\n\nOpt-Outs: Sound\n\nMusic by Eric Matyas:\nhttps://soundimage.org\nTrack: Distant Mountains\n\nSound from:\nhttps://freesound.org/\n\nDo direct any bug reports, suggestions, love and or hate towards us.",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-tony"
},
{
"id": 27714,
"author": "karai17",
"name": "Murky Mind",
"slug": "muh-gaem",
"body": "![ld38_01.png](///raw/33/z/26af.png)\n\n![ld38_02.png](///raw/33/z/26b0.png)\n\n![ld38_03.png](///raw/33/z/26b1.png)\n\nTaking place after the traumatic events of one of our previous games, \"Shark Swimulator\", follow the final days of a man trying to overcome his fears, fight his daemons, and escape his mental prison.\n\n== CONTROLS ==\n\n* WASD/Arrows: Move\n* Mouse: Camera\n* Left Click: Shoot your harpoon gun\n\n[**Windows**](https://excessive.itch.io/murky-mind/download/yhCWNzLJQ9GnQfFki_2szeRklM9J7I8mOPdtc_DH) |\n[**Linux**](https://excessive.itch.io/murky-mind/download/yhCWNzLJQ9GnQfFki_2szeRklM9J7I8mOPdtc_DH) |\n[**Source**](https://github.com/excessive/ludum-dare-38)",
"event": "jam",
"path": "/events/ludum-dare/38/muh-gaem"
},
{
"id": 27723,
"author": "lyxil",
"name": "Flight of Claude",
"slug": "flight-of-claude",
"body": "My first Ludum Dare!! And it's a visual novel about birds~\n\nWhew, I stayed up so long writing! I love getting back into writing :)\n\nThis is a game about feeling trapped in a tiny nest in a family that doesn't want you. What you do, whether you cooperate or fight back, and who you side with is up to you!\n\nMultiple branching, multiple endings (5 of them), and all that jazz.\n\n@lyxil: Writer, Programmer, Bird Lover\n\n@colm-eccles: Bird Drawer\n\n.zip file below, contains an .exe running the Ren'Py engine.\n\nEnjoy!\n\nhttps://lyxil.itch.io/flight-of-claude\n\n\n![SS-1.png](///raw/4a9/3/z/226d.png)\n![SS-2.png](///raw/4a9/3/z/2271.png)\n![SS-3.png](///raw/4a9/3/z/2272.png)\n![SS-4.png](///raw/4a9/3/z/2274.png)",
"event": "jam",
"path": "/events/ludum-dare/38/flight-of-claude"
},
{
"id": 15702,
"author": "rustybroomhandle",
"name": "Gillie Goes Global",
"slug": "gillie-goes-global",
"body": "Didn't quite make it, but here it is for your enjoyment anyway.\n\nAll illustrations are by WelshPixe of http://delsdoodles.com fame, music by Ben Burnes - aka Abstraction.\n\n![ss.png](///raw/9a6/z/2b32.png)\n \n- WINDOWS: http://screwylightbulb.com/gillie_windows.zip\n- LINUX: http://screwylightbulb.com/gillie_linux.tar.gz\n- MAC: http://screwylightbulb.com/gillie_macos.zip\n- SOURCE: GitHub is yelling at me about size, but will get this up here soonish.\n",
"event": "jam",
"path": "/events/ludum-dare/38/gillie-goes-global"
},
{
"id": 15167,
"author": "firstdream",
"name": "Core Breakdown!",
"slug": "core-breakdown-1",
"body": "![city.png](///raw/63a/1/z/33d2.png)\n# Welcome to Core Breakdown!\n\n## Story\nYou are explore uncharted planets in the H732 Solar System with your core powered space ship. However, your key power, the core, suddenly breaks and falls into the planet below. You must find it before you can continue!\n\n## Features \n- Sheep herding minigame!\n- Spider extermination mini game!\n- Smooth scene changes!\n- Dialog between player and npc!\n\n## Uncompleted Future Elements\n- A third minigame\n- More NPCs\n\nThanks for playing! :grin:\n\n## Play Link\n[Mac and Windows](https://firstdream.itch.io/core-breakdown)\n\n## Credits\nGeoffrey, Programmer, [Profile](https://ldjam.com/users/firstdream/)\n\nMathew, Programmer\n\nEmi, Graphic Designer\n\nDylan, Graphic Designer",
"event": "jam",
"path": "/events/ludum-dare/38/core-breakdown-1"
},
{
"id": 15355,
"author": "j08ny",
"name": "World Factory",
"slug": "world-factory",
"body": "![detail_one.png](///raw/927/z/253e.png)\n\nPlay the pseudo-god in a Multiverse. Create snow-globe sized planets out of base materials.\nEvolve life on them to sell them to potential buyers.\n\n## Play\n\n - **[web](https://neuromancer.sk/static/ld38/index.html)**\n - **[linux](https://neuromancer.sk/static/ld38/world_factory.tar.gz)**\n - **[windows](https://neuromancer.sk/static/ld38/world_factory.zip)**\n - **[source](https://neuromancer.sk/git/ld38.git)**\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/world-factory"
},
{
"id": 15514,
"author": "ticklol",
"name": "Monster Exterminator Co.",
"slug": "monster-exterminator-co",
"body": "You have been hired to handle a common monster house infestation.\n\nLINK:\nhttps://ticklol.itch.io/monster-exterminator-co\n\n![Title.png](///raw/d63/2/z/1b6e.png)\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/monster-exterminator-co"
},
{
"id": 15557,
"author": "bram-ve",
"name": "Bumble Jumble",
"slug": "bumble-jumble",
"body": "**Bumble Jumble**\n\n## Windows Link: \nhttps://bramvanelderen.itch.io/bumble-jubmle\n\n\nhttps://www.youtube.com/watch?v=YzZI7w1K3vk\n\n\n\n![bumble_jumbleCover.png](///raw/21e/z/331e.png)\n\n\n\nA mysterious game about exploration and collecting. Play the exploration mode where you'll have unlimited time to explore awe inspiring world whilst collected the honeycombs that the hive absolutely requires. Want a challenge? Well we have something for you! Play challenge mode in which you'll have a time limit to collect the honey combs. Be careful not to drop them!\n\nGamepad controls HIGHLY RECOMMENDED \nLeft stick: Move \nRight stick: Camera \nLeft Trigger: Descend \nRight Trigger: Ascend \nA: Shoot \n\nKb/m controls (PLEASE USE GAMEPAD) \nWASD: Move \nMouse: Camera \nQ: Descend \nE Ascend \nLeft Mouse Button: Shoot \n\nCreated by \n-Brandon Gutowski http://www.brandongutowski.com/ \n-Ben Lee http://www.benleeartdesign.com/ \n-Kirk Markarian http://www.kirkmarkarian.net/ \n-Bram van Elderen http://bramvanelderen.net/ \n\n![Shot 13 Bumble.png](///raw/21e/z/1fa0.png)\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/bumble-jumble"
},
{
"id": 15696,
"author": "drazil100",
"name": "Diminishing Lands",
"slug": "diminishing-lands",
"body": "![DimLandsWide.png](///raw/320/3/z/2318.png)\n\n**Downloads:** [Windows](https://drive.google.com/open?id=0B3uG1VM-57B0c3hsS012Z01Gdlk) [Mac](https://drive.google.com/open?id=0B3uG1VM-57B0QnZ2Zjd3SXRTRUk)\n\nDiminishing Lands\n=================\nYou are the final caretaker of the Diminishing Lands, a series of small bubble worlds that are slowly decaying away.\nDescend into them and rescue the treasures inside before they crumble away forever!\n\nControls\n--------\n* Move: Arrow Keys\n* Jump: Z\n* Pause: Escape\n\nCredits\n-------\nProgramming: [Adam Higerd](https://ldjam.com/users/coda-highland) and [Austin Allman](https://ldjam.com/users/drazil100)\n\nSound effects and design: [Adam Higerd](https://ldjam.com/users/coda-highland)\n\nCharacter sprite base: [Classic Hero](https://opengameart.org/content/classic-hero) by GrafxKid\n\nCoin sprite: [Simple rotating coin](https://opengameart.org/content/simple-rotating-coin) by sacio\n\nTerrain tile set: [Generic Platformer Tileset (16x16)](https://opengameart.org/content/generic-platformer-tileset-16x16-background) by etqws3\n\nBackground music: [Underclocked](http://ericskiff.com/music/) by Eric Skiff, licensed under CC-BY\n\nLicense\n=======\nCopyright (c) 2017 Adam Higerd and Austin Allman\n\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.",
"event": "jam",
"path": "/events/ludum-dare/38/diminishing-lands"
},
{
"id": 15786,
"author": "apostate-games",
"name": "Plutus",
"slug": "plutus",
"body": "[![Plutus](https://www.youtube.com/watch?v=r7GDYj3W620.jpg)](https://www.youtube.com/watch?v=r7GDYj3W620 \"Plutus\")\n--------------------------------------\n\n:alien: **Start as a small planet known as Plutus gathering space debris to become the biggest celestial body in the known universe!** :satellite:\n\nThey say the \"rock\" you call home is too puny to count as a planet! Show the universe what a real planet is! Traverse the solar system using rocket boosters to guide your planet and absorb everything smaller than you in sight to increase it's mass. Consume various space debris, satellites and even OTHER PLANETS! Collect exciting power ups and avoid larger bodies and black holes in your mission to become the biggest and baddest planet around. Consume ALL the planets to win! Make them fear the name Plutus!\n\n----------------------------------------\n\n**Links:**\n- Download and Play - http://gamejolt.com/games/Plutus/252084\n- Source Code (Clickteam Fusion 2.5 MFA) - http://www.mediafire.com/file/941abh7h86q644a/Plutus.mfa\n\n(Note: We had a couple of last minute but major bug fixes - see notes on the gamejolt packages for details)\n\n----------------------------------------\n\n![ctrls.png](///raw/d19/2/z/290e.png)\n\n----------------------------------------\n\n**Voting Category Opt Out:**\n- Audio\n\nWe ended up using public domain SFX and MUSIC from the Sonnis audio packs from GDC. The PD song we used was an excerpt from a classical composition appropriately called \"From the New World\" (or symphony 9) by Antonin Dvorak.\n\nAll artwork and code is 100% original with the exception of one Public Domain font\n\n-----------------------------------------\n\nMade in Clickteam Fusion 2.5\n\nCreated by **Apostate Games**:\nhttp://www.apostategames.com/\n\n**Apostate Games is:**\n\n**Nathan Hicks** - Lead Developer/Programming\n\n**Jason Varnell** - Lead Artist\n\nWe hope you enjoy playing it as much as we enjoyed making it! :smile:\n\n--------------------------\n\n#ldjm #ludumdare #IWantToCreate #Plutus\n\n![uranus.png](///raw/d19/2/z/2221.png)\n\n--------------------\n\nAlso please check out our game currently on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=872678368",
"event": "jam",
"path": "/events/ludum-dare/38/plutus"
},
{
"id": 15876,
"author": "sinclairstrange",
"name": "Super Tiny Adventure Game",
"slug": "super-tiny-adventure-game",
"body": "![title.png](///raw/a8a/z/25ef.png)\n\nSo basically what it is, is a 2D \"collectathon\" made in under 72 hours. It contains four worlds and one hub world. I wanted to see if it's possible to make one of these under the time limit and it turns out it is *just* possible. \n\nI had to sadly cut a world out (it was either that or have music for the game.) I also didn't have time to add in a options menu, or cut-scenes that I originally had planned, but oh well, it's a LDjam game, it wouldn't be the same if things weren't cut or hurriedly finished. So sorry about the lack of polish here and there :?\n\nControls:\n\nArrow keys = Move\nZ = Jump (You can double jump!)\nX = Roll (or Ground Pound while in the air)\nC = Shoot (When you have the gun power up activated)\nPress Down to Skip Dialogue Text\nPress Up to Enter and Exit Worlds (while over the machines)\n\nSCREENSHOTS:\n![smallgif.gif](///raw/a8a/z/25eb.gif) ![boggy.gif](///raw/a8a/z/25e7.gif)\n![lostr.gif](///raw/a8a/z/25e8.gif) \n\nExe File: http://www.sinclairstrange.com/SUPERTINYADVENTUREGAMEv1.5c.zip\n(Had to change from dropbox because they're utter crap and keep blocking downloads.\n\n(There might be some stuttering for some Windows 10 users, thanks to Microsoft's, utterly utterly crap \"Curators\" update. Alt+Enter to enter full screen should cure this :) ",
"event": "jam",
"path": "/events/ludum-dare/38/super-tiny-adventure-game"
},
{
"id": 15990,
"author": "cablay",
"name": "6 degrees",
"slug": "6-degrees",
"body": "https://binarysummer.itch.io/6-degrees\n\n![6Degreesv3.gif](///raw/480/3/z/272b.gif)\n\n**6 degrees** is a puzzle game about finding a globe-spanning connection between two very different people.\n\n\n## Instructions\n**Select people living in cities between the two soon-to-be friends, changing one feature at a time.**\n\n![6degrees-Screenshot2.PNG](///raw/480/3/z/274f.png)\n\n**Choose a person that looks _almost_ the same as your most recent selection, but with _1 feature_ that matches the goal person instead.**\n\n![6degrees-Screenshot3.PNG](///raw/480/3/z/26e5.png)\n\n**Keep going until you've reached your new buddy!**\n\n## Controls\nThe **mouse** can be used for all interactions: rotating the globe, selecting cities, and selecting people.\n\nAlternatively, the WASD or arrow keys can be used to rotate the globe.\n\n## Links\n**Web Player and Downloads:** https://binarysummer.itch.io/6-degrees\n\n## Tools\n* Unity 5.6\n* Visual Studio\n* Blender\n* Shader Forge\n* GIMP\n* Inkscape\n* Audacity\n\n## Attribution\n[\"Dreamy Melodic Synth Loop\"](https://www.freesound.org/people/orangefreesounds/sounds/263479/) by orangefreesounds is licensed under CC BY 3.0\n\n## Fixes\n* Changed various settings to support WebGL and multiple resolutions\n* Fixed city backtracking and selection bugs\n* Fixed music looping on replay",
"event": "jam",
"path": "/events/ludum-dare/38/6-degrees"
},
{
"id": 16043,
"author": "ursigames",
"name": "Backyard Warriors",
"slug": "backyard-warriors",
"body": "Link: https://ursigames.itch.io/backyard-warriors\n\n![logon5.png](///raw/e87/2/z/26e8.png)\n\n# Backyard Warriors\nThe boy knew this is the day. He could feel it in his bones. When the kids from the other area attacked them and took their backyard he was too weak to fight back. He couldn't do anything when minds and hearts of his friends were taken by the greed. He couldn't do anything when his friends betrayed each other for marbles.\nBut he knows what he has to do. He will fight. He will rule them all. And he will bring back better days. Days long were gone. In the past, he lost fights but not today, not this one. He is going to win. He is going to take control over his small world.\n\nhttps://www.youtube.com/watch?v=7p_4kwNHgUw&feature=youtu.be\n\n# Download\nWebGL and PC versions available on itch.io: https://ursigames.itch.io/backyard-warriors\n\n# Instructions\nYou are the boy. Your goal is to fight in this boy's small world and defeat all enemies.\n\n# Controls\n* W, S, A, D - run\n* Left Shift - sprint\n* LMB - attack\n* G - drop / pickup weapon\n\n![ludek.gif](///raw/e87/2/z/26f7.gif)\n\n# Authors\n- Piotr \u015awiatkowski - https://twitter.com/panmadzior\n- Magdalena Stelmach\n\n# Info\nGame made with Unity, Audacity and Photoshop in 72h during the jam. It was made mostly from scratch. Sounds are from https://freesound.org and music is from https://devdog.io.\n\n# Screenshots\n![Backyard Warriors_2017-04-25_22-50-38.png](///raw/e87/2/z/26ee.png)\n![Backyard Warriors_2017-04-25_22-50-06.png](///raw/e87/2/z/26f0.png)\n![Backyard Warriors_2017-04-25_22-51-09.png](///raw/e87/2/z/26f2.png)\n![Backyard Warriors_2017-04-25_22-53-26.png](///raw/e87/2/z/26f3.png)\n![Backyard Warriors 0-2_2017-04-25_03-43-44.png](///raw/e87/2/z/26f4.png)",
"event": "jam",
"path": "/events/ludum-dare/38/backyard-warriors"
},
{
"id": 16109,
"author": "stuffed-wombat",
"name": "Therrain",
"slug": "therrain-1",
"body": "Play in browser \n\n--->https://stuffedwombat.itch.io/therrain<---\n\n![twitta_1.png](///raw/357/2/z/1e3c.png)\n\n\nPlay in browser if you use Chrome:\n--->http://www.newgrounds.com/portal/view/692485?updated=1493120625<---\n\nBuild a small world and protect it with your unbelievable umbrella!\n\nBeat up a cloud!\n\nBe entertained!\n\nBecome less bored!\n\n(I make one game per month, follow me on twitter for updates:\nhttps://twitter.com/wombatstuff)\n\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/therrain-1"
},
{
"id": 16206,
"author": "tetristar-interactive",
"name": "One Small Step",
"slug": "one-small-step-1",
"body": "![title2.PNG](///raw/0ea/3/z/1e32.png)\n\nYour species has finally reached the point where they are able to colonize other planets. Where else to start but with the other planets in your small solar system!\n\n![Full.png](///raw/0ea/3/z/1e44.png)\n\nTravel the solar system, terraform planets, colonize, and harvest the planet to move on to the next planet.\n\n![3.gif](///raw/0ea/3/z/1e30.gif)\n\n**Twitter:** https://twitter.com/Tetristar\n\n**Game Link:** https://tetristar-interactive.itch.io/one-small-step",
"event": "jam",
"path": "/events/ludum-dare/38/one-small-step-1"
},
{
"id": 16358,
"author": "skyward",
"name": "Creatator",
"slug": "creatator",
"body": "Cover Image...\n![logo.png](///raw/872/3/z/1f30.png)\nFirst year entering Ludum Dare!!\nStarting with only a few resources try to grow your world as large as you can. Making your world bigger and better rewards you more points to buy things with! Try to unlock everything!\n\nLINK: https://captainquantumelephantman.itch.io/creatator\n\nScreenShots...\n![Capture2.PNG](///raw/872/3/z/1f09.png)![Capture1.PNG](///raw/872/3/z/1f0b.png)![Capture3.PNG](///raw/872/3/z/1f21.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/creatator"
},
{
"id": 16465,
"author": "deglis",
"name": "Asteroid, Planet, GODDAMMIT!",
"slug": "asteroid-planet-goddammit",
"body": "Score **5000** points by deflecting projectiles according to their color.\n\nLink:\n* https://deglis.itch.io/asteroids-planets-goddammit\n",
"event": "jam",
"path": "/events/ludum-dare/38/asteroid-planet-goddammit"
},
{
"id": 16566,
"author": "primitive-concept",
"name": "Primordial Ooze",
"slug": "primordial-ooze",
"body": "**Original WebGL:** https://www.primitiveconcept.com/games/ludumdare38\n\n**Updated WebGL (04-29-2017):** https://www.primitiveconcept.com/games/primordialooze\n\n- - -\n\nPlay as a primordial bacteriophage on an alien world, and take over various coccus-type microbes.\n\nWASD to move. Left and right click to perform attacks/injection. Mouse wheel to change size.\n\nDash attack (left-click) to damage and immobilize enemies. While immobilized, Inject (right-click) into them to discover more enemy microbes (which can also be injected into). Each microbes contains DNA traits that can raise or lower the microbe's attributes. Inject into the nucleus to take over the host, and fight against other enemies... or just burst out of them to destroy them completely (and restore your health).\n\nStat changes in child microbes propagate upwards to their hosts, all the way up to the highest-level microbe. Try working your way wall the way down to the root of each enemy, raising as many attributes as you can before finally taking over the top-most microbe!\n\nSome Tips:\n - The only way to kill enemies is to inject into their nucleus, and then burst out of them with right-click.\n - Keep injecting until you reach the bottom-most level, then activate DNA traits as you work your way back outward. \n - Take advantage of the enemies you take over, as they provide a good buffer against other enemies, and dying while inhabiting one will simply eject you, rather than resulting in game-over.\n - Be careful about simply exiting enemies (by breaking out of the cell wall) if you've raised their attributes. They'll become much more difficult to defeat depending on how you boosted them.\n - Consider activating max-health upgrades (yellow) last. Causing cells to grow also recreates the nucleus, shuffles the trait positions, and increases the size of the maze.\n - Stuck in a cell with no center nucleus? Break out of the outer perimeter walls by attacking them. Re-injecting into any cell reconstitutes its nucleus structure.\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/primordial-ooze"
},
{
"id": 17370,
"author": "kingmatthew",
"name": "Dig Digger",
"slug": "dig-digger",
"body": "*PLEASE READ*\nDig Digger is a game where you mine ores with your drill vehicle. Collect ores and sell them on the Platform. Buy upgrades with your cash and drill deeper! Watch out for your fuel level though, don't run out! Try to get to the other side of the planet!\n\nHow to Play -\n-WASD to move/drill\n-Go to the Platform to sell ores, Fuel depot to refuel (for a price), and the store to get upgrades.\n-Getting FuelTank upgades will let you operate underground for longer periods of time.\n-Getting Drill upgrades will let you drill deeper than before! (Depths are marked off by the black bars across the terrain)\n\n\nI lost a few hours in the beginning due to not being able to come up with an idea. I was HEAVILY inspired by the game MotherLoad, a really fun flash game that I used to play a lot.\nThis isn't much of a game, but more of a proof of concept. The programming took most of the time, so I couldn't devote any time to music, sound effects, or graphics. \nI am happy I was able to get this far with only 72 hours. I hope during the 39th Ludum Dare I am able to do better!\nIt was Fun making this, and I hope you enjoy it!\n\n-Download for Windows - https://www.dropbox.com/sh/i9zefz2smb7wmnd/AACKUu5lEvkJStCsuTXa-stIa?dl=0 (THIS LINK IS BROKEN) This site will not allow me to update it to a working one... I will keep trying though.\n-I will try to get downloads for Linux and Mac soon\n\nCredits - \n-I made it in 72 hours\n-Unity\n-blender\n-Paint.net\n-Giuseppe Verdi - Aida - Marcia Trionfale (Triumphal March) for the music. (I have no musical talent, so I went with this)\n\nOpt out of Audio",
"event": "jam",
"path": "/events/ludum-dare/38/dig-digger"
},
{
"id": 17541,
"author": "carl-rauscher",
"name": "Haunted",
"slug": "haunted",
"body": "Something's not quite right in your tiny apartment... (a Twine IF game for Ludum Dare 38)\n\n![ghost-icon.png](///raw/c76/2/z/2a34.png)\n\nGame (itch.io): https://itch.io/embed-upload/456450?color=808040\nSource :(it's a single html file)\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/haunted"
},
{
"id": 17857,
"author": "allthebees",
"name": "You Just Don't Get It",
"slug": "you-just-dont-get-it",
"body": "\nhttp://all-the-bees.itch.io/you-just-dont-get-it\n\n![YouJustDontGetItSmall.gif](///raw/f9e/z/1e89.gif)\n\n\nDiscover a small, intimate story on a remote desert island.\n\nControls\n\nA controller is recommended but not required.\n\nUsing a controller:\n\nLeft Stick - Move\n\nRight Stick - Camera\n\nA button - Interact\n\nUsing a keyboard:\n\nW,A,S,D keys - Move\n\nJ,L keys - Camera\n\nK key - Interact\n\nCredits\n\nJoni Lev\n\nFynn Levy\n\nFootstep sfx by Dymewiz\n\nAmbient sea sfx by LoungeV Creative Studio\n\nSkybox by KIIRA\n",
"event": "jam",
"path": "/events/ludum-dare/38/you-just-dont-get-it"
},
{
"id": 18232,
"author": "omiya-games",
"name": "Intergalactic Gold Rush",
"slug": "intergalactic-gold-rush",
"body": "![Screenshot 2017-04-24 (5254).gif](///raw/d31/z/2292.gif)\n\n# Downloads:\n\n**ATTENTION: WebGL builds are Post-Jam builds, so don't use them for judging! Read each webpage below for instructions on how to get the build created within the Ludum Dare 38 rules.**\n\n* **[Itch.io](https://omiyagames.itch.io/intergalactic-gold-rush)**\n* **[GameJolt](http://gamejolt.com/games/intergalactic-gold-rush/252092)**\n\n**More Post-Jam Web Builds**\n\n\n* **[Newgrounds](http://www.newgrounds.com/portal/view/692705)**\n* **[Kongregate](http://www.kongregate.com/games/OmiyaGames/intergalactic-gold-rush)**\n\n# Description:\n\nIt's the Apocalypse! Your world has started crumbling around you and monsters are out to eat you! Try to survive as long as possible while collecting the gold needed to save your planet!\n\n*Intergalactic Gold Rush* is an arcade-style game of scoring big and surviving as long as possible. How do you do that? Collecting Gold Bricks, of course! Even better: If you collect a Gold Coin, you'll multiply the amount of Gold you receive! How does collecting gold save your planet? Who knows. Does it really matter?\n\nAs you move your character around the world, the landscape will begin to crumble around you and monsters will hunt you down. Don't stay still for too long or you risk not only getting eaten, but the land falling out from under you. Fall into the abyss and it's game over!\n\nThankfully, you have a magic gift for being able to create new land masses around you! Your magic's not unlimited, unfortunately, but it is regenerating. Luckily, there are also heart icons you can pick up in-case you lose any health and an armor icon for temporary invincibility!\n\nSo get out there and save the world before it falls apart beneath you!\n\n## Controls:\n\nAll setup schemes below are supported at the same time.\n\n### Setup #1\n\nKeyboard, 2 hands using Arrow Keys\n\n* Arrow Keys to move\n* Z to jump\n* X to use magic\n\n### Setup #2\n\nKeyboard, 1 hand using WASD\n\n* WASD to move\n* Space to jump\n* E to use magic\n\n### Setup #3\n\nKeyboard, 2 hands using WASD & mouse\n\n* WASD to move\n* Space to jump\n* Left-click the mouse button to use magic\n\n### Setup #4\n\nXbox 360 controller\n\n* Left-stick to move\n* A to jump\n* B to use magic\n\n## Devlog:\n\n### Jam build:\n\n* v0.5 - Fixing the player falling forever on lower-power machines. Made the enemy actually spawn properly over time. Hopefully the survival times are sorted correctly now.\n* v0.4 - Making the character movement not dependent on frame-rate. Previous problem was actually worse than it sounds: faster frame-rate caused player to go slower!\n* v0.3 - Fixing the magic meter from being infinite.\n* v0.2 - Fixing crucial bugs: high scores weren't being logged correctly. Previously, you *always* had to exceed your previous score to get a new high score, even though high scores logs up to 10 entries.\n* v0.1 - Initial release\n\n### Post-Jam build:\n\n* v1.1 - Hopefully the survival times are sorted correctly now. Made spotlight that lets you know where the center of the magic is going to be casted more subtle.\n* v1.0 - Creating distinct biomes. Adding desert, rocky area, new elevations, and glaciers. Added Bronze and Silver tier items. Bronze, Silver, Gold, and multiplier coin now all recover a little bit of magic.\n\n## Hints (Only read if you are stuck!):\n\n* Gold bars and power-ups only generates on new landmasses. So does enemies.\n* Don't forget to jump! You can jump over enemies and terrains.\n* Standing in water makes your magic meter regenerate faster.\n* Standing in a forest makes your magic meter regenerate slower.\n* Use mountains to keep enemies from approaching you.\n* Collect gold coins first if there are a lot of gold bars around. The multiplier are on a limited timer.\n* Blue coins also makes the magic meter regenerate very rapidly. Use that to your advantage!\n",
"event": "jam",
"path": "/events/ludum-dare/38/intergalactic-gold-rush"
},
{
"id": 18326,
"author": "lucentbeam",
"name": "Planet Pinball",
"slug": "planet-pinball",
"body": "Defend your planet from incoming asteroids! Move the flippers with left/right arrow keys and press spacebar to flip them!!\n\nhttps://lucentbeam.itch.io/planet-pinball",
"event": "jam",
"path": "/events/ludum-dare/38/planet-pinball"
},
{
"id": 18410,
"author": "lebull",
"name": "Norit",
"slug": "norit",
"body": "Defend the village of Norit. Point and shoot, buy your upgrades, and buy your victory (the villagers of Norit are horrible economists)![screenie.png](///raw/c58/3/z/1e52.png)\n\nThis is my first Ludum Dare attempt. I definitely enjoyed this challenge and hope to be back in three months.\n\nItch: https://memphis-game-developers.itch.io/norit-game-jam\nOriginal Link: https://www.dropbox.com/sh/iic49sqbjlgkpo8/AAD29eVcR8TKdmVOx7MHGLO7a?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/norit"
},
{
"id": 18436,
"author": "angrydrgn",
"name": "ExoPlanet Defender",
"slug": "exoplanet-defender",
"body": "Hi everyone, my first Ludum Dare entry: ExoPlanet Defender!\n\nThank you, I sincerely hope you enjoy it!!\nhttps://drive.google.com/open?id=0B0TbmXT7jNIGeE9mSk5SWXBwYkk\n\nCredits:\nArt: Dianna Ireland (@DeeForce)\nDesign/Programming: Kevin Venables (me) (@angrydrgn)\n\nSound Credits:\nExplosion - TinyWorlds - https://opengameart.org/content/explosion-0\nBomb shot and Normal shot sound effects - Kindland - https://opengameart.org/content/spaceship-shoting\nEarth sound effect - Rodeo - https://opengameart.org/content/blasteroids-sfx-pack\nBackground Music - FoxSynergy - https://opengameart.org/content/grey-sector-8-bit\nProj collision effect and health pickup - dravenx - https://opengameart.org/content/space-shooter-sound-effects\n\nScreenshots: \n![Title.png](///raw/fe3/1/z/1ef4.png)\n![Gameplay.png](///raw/fe3/1/z/1f5d.png)",
"event": "jam",
"path": "/events/ludum-dare/38/exoplanet-defender"
},
{
"id": 18587,
"author": "olkeencole",
"name": "Mission Blue",
"slug": "blue-mission",
"body": "You awake to the emergency alert system informing you of systems failure. You should be farther along your space odyssey while in cryo-sleep, but it would appear fate wants you to repair and reflect before you set out. Find the controls throughout the haphazardly constructed space station and restore power to speed your journey along. Wherever we are, let us never forget our place in the cosmos. \n\n![Screenshot (2885).png](///raw/e4c/1/z/291c.png)\n![Screenshot (2887).png](///raw/e4c/1/z/291d.png)\n\nThis turned out to be a classic example of overscope to the nth degree. I had had three sections planned out, and each of those sections in turn would have three mini-areas, and.....\n\nNeedless to say, I ran out of time, and so things like sound and simple conveyance clues all fell by the way side. Because i hate to leave things unfinished, I am posting a post-Jam version that is cleaned up, things are properly cut from the scope and sound has been added -- it is always amazing how much sound makes a difference. \n\nI would prefer that you check out the postJam one, but of course it would be unfair that you voted based on that. I appreciate your comments and feedback about the game. If you have any suggestions, please let me hear them. \n\nThanks for playing.\n\n## Links\n\n* Windows: http://keenancole.com/ldgames/MissionBlue_Windows_PostJam.zip\n* Mac: http://keenancole.com/ldgames/MissionBlue_Mac_PostJam.zip\n\n* Windows: http://keenancole.com/ldgames/MissionBlue_Windows.zip\n* Mac: http://keenancole.com/ldgames/MissionBlue_Mac.zip\n\n![Screenshot (2890).png](///raw/e4c/1/z/2920.png)\n![Screenshot (2892).png](///raw/e4c/1/z/291e.png)![Screenshot (2894).png](///raw/e4c/1/z/291f.png)",
"event": "jam",
"path": "/events/ludum-dare/38/blue-mission"
},
{
"id": 18677,
"author": "emanon",
"name": "Little Big Square",
"slug": "little-big-square",
"body": "![level2.PNG](///raw/6ed/2/z/229e.png)\n\nLittle Big Square is a 2D puzzle game where you can resize the world.\n\n## Controls\n\n* UP/LEFT/DOWN/RIGHT to move.\n* R to reset game.\n* M to mute music.\n* \\- and + to adjust volume.\n* Other controls will be explained in-game.\n\n## Credits\nMade with HaxeFlixel.\n\n#### Programming/Design\n\nColin Lu, Jon Schneider, Anderson Wang\n\n#### Music\n\nAnderson Wang\n\n#### Cake Sprite\n\nColin Lu\n\n------\n\nLink to game (Flash/Windows/Linux/Mac): https://emanon.itch.io/little-big-square\n",
"event": "jam",
"path": "/events/ludum-dare/38/little-big-square"
},
{
"id": 18725,
"author": "huminaboz",
"name": "Skylands",
"slug": "skylands",
"body": "![Screenshot 2017-04-24 22.15.41.png](///raw/730/3/z/1e64.png)\n\n![Screenshot 2017-04-24 22.16.39.png](///raw/730/3/z/206c.png)\n\nLeft click to walk/drop seeds. Right click to break tiles. Be careful some seeds can only be used once!\n\nSow the seeds of your construction! Guide Johnny Tileseed through the skies by growing and destroying tiles. Expand your small world to traverse the sky!\n\n**Play here: **\nhttps://boz-float.itch.io/skylands\n\n**Team:**\n\nArt & Levels: Mark Usmiani\nhttp://markusmianiart.tumblr.com \nhttps://twitter.com/MarkUsmianiArt\n\nAnimation: Connor Wilson \nhttps://twitter.com/tungstengroove\n\nMusic & SFX: Haberworks \n\nProgramming & Levels: \nBoz\nhttp://aesthgames.tumblr.com\nhttps://twitter.com/huminaboz",
"event": "jam",
"path": "/events/ludum-dare/38/skylands"
},
{
"id": 19868,
"author": "cottontshirtz",
"name": "P L A N E T O R U S",
"slug": "planetorus",
"body": "![TitleScreen.png](///raw/56b/2/z/1cdd.png)\n\nEDIT: (4/24 ~9pm PDT) Linked incorrect binary for the standard windows version. Fixed Link.\n\nPLANETORUS is a new take on the 'two-stick' shooter genre. Master the terrain to shoot around corners and face off against unending waves of nefarious enemies!!\n\nUse WASD to move your tank and the arrow keys to fire your cannon.\nMoving while holding left shift sprints, though watch out you don't run out of fuel.\nSpace to spawn/respawn, escape to exit the game.\n\nImgur Album: http://imgur.com/a/Ytofm\n\nWindows: https://goo.gl/6V2oyz\n\nLinux: https://goo.gl/iYLypb\n\nMac: https://goo.gl/y77fT2\n\n\n\nNIGHTMARE MODE\n\nWindows: https://goo.gl/AqsKfb\n\nLinux: https://goo.gl/j6u8vf\n\nMac: https://goo.gl/NCYBOu\n\n\nSound Effects are from the Unity Asset store, everything else was made from scratch.\nhttps://www.assetstore.unity3d.com/en/#!/content/36990\n",
"event": "jam",
"path": "/events/ludum-dare/38/planetorus"
},
{
"id": 21014,
"author": "akai-0okami",
"name": "A Small World",
"slug": "a-small-world-17",
"body": "![ss2.png](///raw/071/z/262f.png)\nA Small World is a game where you create snow globes for customers.\n\nInstructions:\n\n- Create a snow globe following the customer's description.\n- Left-click to select parts, right-click to select a second figure.\n- Each snow globe must have a base and ground before you can add other parts.\n- A small snow globe must have one figure, a medium must have one figure and one background object and a large - must have two figures and one background object.\n- Once you've finished your snow globe, click the tick in the bottom-right.\n\n(The fall parts can be selected but they don't do anything 'cause I ran out of time.)\n\nThis game is unfinished but I got the basic gameplay done, might finish it at a later date if I feel like it.\n\nCredits:\n\n- Game created in GameMaker: Studio by akai_0okami\n- Graphics created in Aseprite & GIMP by akai_0okami\n- [Click FX created by NenadSimic](https://opengameart.org/content/menu-selection-click)\n- [Porch Swing Days (background music) by Kevin MacLeod](http://incompetech.com)\n\n### Links\n- [itch.io (Web (HTML5) & Windows)](https://akai-0okami.itch.io/a-small-world)",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-17"
},
{
"id": 21103,
"author": "mesa",
"name": "Asteroid Field",
"slug": "asteroid-field",
"body": "Play the Game\n=============\n**[Play Demo Game](https://dangerbarber.com/ld38/)**\n\n**Instructions** - Wait a few seconds for asteroids to appear, then use the crosshair\ncursor to aim at approaching asteroids, and click to fire.\n\nSource Code\n===========\n**[GitHub](https://github.com/aebarber/LD38)**\n\nScreenshots\n===========\n![Screenshot_20170424_183355.png](///raw/d98/2/z/2cdf.png)\n![Screenshot_20170424_183501.png](///raw/d98/2/z/2ce0.png)\n![Screenshot_20170424_183436.png](///raw/d98/2/z/2ce1.png)\n![Screenshot_20170424_183449.png](///raw/d98/2/z/2ce2.png)\n\n\nTools Used\n----------\n- Game Engine: Phaser-CE 2.7.7\n- Build Tools: GNU Make, Webpack, Babel, Closure-Compiler, and YUICompressor\n- Editors: Atom, Aseprite, Gimp\n\nDescription\n-----------\nThis is an HTML5 web-based game built on Phaser. It is a very simple game where\nyou play as the tiny earth-like planet in the center (called \"asmallworld\" in the code)\nand you click on the screen to fire missiles at much larger enclosing asteroids\nthat threaten to destroy your tiny and fragile world. As you destroy asteroids,\nyour score will increase, and at certain intervals, your missiles will upgrade.\nHowever, as your weapons may improve, the asteroids will increase in size,\nspeed, and density, so it will gradually get more difficult. If any asteroid\nmakes contact with the world, it is game over.\n\nLooking Back\n------------\nThis is my first successfully completed game ever. I know it's not going to be\nthe most impressive or complete game on here, but I was certainly impressed with\nwhat I was able to do in the time, I had a lot of fun making it, and I learned\nan incredible amount about game development. In addition to that, I hope some\nof you are able to enjoy or at least admire it for a moment too!\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/asteroid-field"
},
{
"id": 21355,
"author": "dawn",
"name": "Across the Ancient",
"slug": "across-the-ancient",
"body": "Voting Category Opt-outs:\nAudio\n\n![Screen Shot 2017-04-24 at 5.41.36 PM.png](///raw/efd/2/z/1e45.png)\n\nYou accidentally went to a small desert island. You have to find a way to escape the island. Finally, you will find the island is not just a desert island you thought before.\n\n## link:\n* Web: http://firstglory.github.io/home.html",
"event": "jam",
"path": "/events/ludum-dare/38/across-the-ancient"
},
{
"id": 21372,
"author": "mortus",
"name": "Zen Demiurgy",
"slug": "zen-demiurgy",
"body": "Zen Demiurgy is a meditative game about creating the world for the people you don't control.\n\n![10.png](///raw/84f/1/z/1e67.png)\n\nURL: https://mortus.itch.io/zen-demiurgy\nPost-compo edit: added the mute music button\n\n :: CONTROLS :: \n\nM - mute music\n\nO - overview the map\n\nSpace - create/place new tile\n\nQ/E/Mouse Wheel - rotate tile\n\nWASD/Arrows - move around the map\n\n :: INSTRUCTIONS ::\n\nYou can only place a new tile if all of its borders match the surrounding tiles' borders.\n\nBuild paths to the boxes for the scouts to collect.\nTypes of boxes:\nPopulation - adds one unit.\nExploration - places tiles around itself.\nTools - adds 1 toolbox (needed to build town).\nTiles - more tiles for you to place.\nMystery - one of the above randomly.\n\nScouts won't go too far away from the town, to build more towns you need to gather tools.\nNew towns increase the population by 1.\n\nYou get score:\n1 point for each tile placed;\n5 points for every unit;\n5 points for every town.\n\nPlease share your top score (bottom-right corner of the screen)!",
"event": "jam",
"path": "/events/ludum-dare/38/zen-demiurgy"
},
{
"id": 21823,
"author": "celia14",
"name": "Formicary",
"slug": "formicary",
"body": "\n![run3.gif](///raw/a93/1/z/2758.gif)\n\n**You're a worker ant, so the only thing you can do with your life is work... Right?**\n\n# Formicary\n\nA tiny ant adventure by http://twitter.com/etc_celia .\n\n---\n\n** 72-hour version: http://celia14.itch.io/formicary-ldjam **\n\n** Post-jam version: http://celia14.itch.io/formicary **\n\nI recommend trying the post-jam version since it makes one of the quests clearer.",
"event": "jam",
"path": "/events/ludum-dare/38/formicary"
},
{
"id": 22932,
"author": "trgoodhue",
"name": "That One Small World Town Building Simulator",
"slug": "that-one-small-world-town-building-simulator",
"body": "Here's the link\nhttps://gamejolt.com/games/that-one-small-world-town-building-simulator/252088",
"event": "jam",
"path": "/events/ludum-dare/38/that-one-small-world-town-building-simulator"
},
{
"id": 23302,
"author": "reecer9714",
"name": "Will To Live",
"slug": "will-to-live-1",
"body": "You are stranded on a remote island. How long can you survive?\n![Runner_2017-04-24_16-23-21.png](///raw/b27/2/z/19a2.png)\n![Runner_2017-04-23_18-46-00.png](///raw/b27/2/z/19da.png)\nControls:\n- Left Click - Place\n- Right Click - punch, pick-up\n- B - hide/show inventory bar\n- C - toggle crafting grid\n- E - use\n\nGame Download(Windows): https://drive.google.com/open?id=0B61fSJq75obHblFKYjZTYXR2S2M\n\nSource Code(GameMaker): https://drive.google.com/open?id=0B61fSJq75obHSEVlSWpmMEptdUE",
"event": "jam",
"path": "/events/ludum-dare/38/will-to-live-1"
},
{
"id": 24508,
"author": "voodoocrawfish",
"name": "Eden's Path",
"slug": "edens-path",
"body": "All is perfect in Eden but it just isn't big enough for all who reside there. So gather whatever Eden will give you and carve out your own little piece of paradise.\n\nEden's Path is a world building card game. Gather world and resource cards to build a piece of land that you can place in the world.\n\nCompo game that ran over time trying to do too many things. Solo play is available as a practice mode.\n\nPlayers start out with just a handful of resources given by Eden to buy new resource cards. Drag cards to your hand to buy them and then drag them from your hand to the building area right above your hand. Once a piece of land is created, it can be dragged onto the game board.\n\n![Eden'sPathImage.png](///raw/e3b/z/1e1f.png)\n\nRules Overview:\nSimple resources can be bought with a single resource of the type marked below it or you can take a random resource for free from the deck. Basic resources can be purchased if you have required resources (see the small chart next to the basic resource area for costs). A random card can be drawn from the deck.\n\nA land piece consists of a world card (blue backs) and up to three resources. Simple resources (stone, water, food) can go in any slot, basic resources (farm, city, industry) can go on the mid or high slot.\n\nLand can only be placed if the path on the new piece and a connecting piece on the board would match up. The center Eden card can connect in any of the four directions.\n\n## Links\n* Windows: https://www.dropbox.com/s/sz9q9d8n9r1br9c/Eden%27sPathv0.1.zip?dl=0\n* Source: https://www.dropbox.com/s/mu26kip8ibokln8/ScriptsEdensPath.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/edens-path"
},
{
"id": 24784,
"author": "jacob-kreiner",
"name": "Asteroid Aggressors",
"slug": "asteroid-aggressors",
"body": "You are a space traveler stranded on an asteroid. Mine metal and build turrets to survive the alien invasion!\n\n![shot1.png](///raw/ece/1/z/23fa.png)\n\n## Links\n * Source: https://github.com/kreinerjm/AsteroidAggression\n * Download: https://drive.google.com/open?id=0B1bBe8DAtmrJTkpIanN1T1BTM1U\n\nNOTE: If you don't have a Java Runtime Environment installed on your computer download one here. http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html",
"event": "jam",
"path": "/events/ludum-dare/38/asteroid-aggressors"
},
{
"id": 24990,
"author": "victor-silva",
"name": "A Small world vs Giant Asteroid",
"slug": "a-small-world-vs-giant-asteroid",
"body": "![Menu.png](///raw/200/2/z/1ef8.png)\n\nOur little world will try to contain a giant asteroid using its willpower and a machine gun.\n\nPlay: http://designerdasilva.com.br/webgames/ludumdare/38/\n\nDownload: http://designerdasilva.com.br/webgames/ludumdare/38/download/A_SmallWorldVsGiantAsteroid.zip",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-vs-giant-asteroid"
},
{
"id": 26043,
"author": "milieu",
"name": "Plan Bee",
"slug": "plan-bee",
"body": "[Play](http://projects.makerslocal.org/LudumDare38/) | [View Source](https://github.com/makerslocal/LudumDare38)\n\nYour hive has always been here, but now this planet is doomed. \n\nPrepare your hive to escape...this is your Plan Bee!\n\n**Your objective**: activate your rocket booster before the hive collapses.\n\n# Controls\n- **B**: buy some bees a home hex.\n- **Hold B**: end your turn and send the bees out for pollen.\n- **V, G, H, N**: move in that direction, relative to B.\n- **Spacebar**: go back one move.\n- **Hold spacebar**: go back to the start hex.\n\n\n\n# SPOILER BELOW\n\n\n\n*Note: you can only buy adjacent tiles.*",
"event": "jam",
"path": "/events/ludum-dare/38/plan-bee"
},
{
"id": 26471,
"author": "swamphen",
"name": "Terraformit",
"slug": "terraformit",
"body": "![Terraformit Gif 1.gif](///raw/667/6/z/2032.gif)\n# ~* TERRAFORMIT *~ \n\u200bProtect the planet you are terraforming from terrifying space bugs!\u200b\n\nArrows or Analogue Stick to Move || Z Key or Button 0 to Shoot\n\nProtect the trees, dodge bugs and your own shots!\n\n# Images\nCover Image - [terraformit screen 2.jpg](///raw/667/6/z/1bf5.jpg)\n\n# Links\nWeb build link:\nhttps://swamphen.itch.io/terraformit\n\nTwitter: https://twitter.com/swamp_hen",
"event": "jam",
"path": "/events/ludum-dare/38/terraformit"
},
{
"id": 26827,
"author": "zorg",
"name": "Cartography",
"slug": "cartography",
"body": "![cartography-ldjam.jpg](///raw/cb2/3/z/2950.jpg)\n\nCartography is a first person puzzle (plus walking simulator) game and the result of my first Ludum Dare Jam participation. Sadly, there was no time for sound (or proper artwork, or proper anything), because i insisted on making a 3D game in Unity from scratch without the appropriate Unity programming or Blender skills. :sweat_smile: But the game has a beginning, an ending and some gameplay inbetween. It was fun to make and i learned... something. :joy:\n\n:arrow_right: **Itch.io: [Cartography-LD38-WEB](https://zorginvasion.itch.io/cartography)**\n\n:arrow_right: **Mirror: [Cartography-LD38-WEB](http://zachau.info/ldjam/cartogaphy-ld38-web/)**\n\n:arrow_right: **Windows: [Cartography-LD38-WIN.zip](http://zachau.info/ldjam/cartography-ld38-win.zip)**\n\n![cartography-ldjam-screen-01.jpg](///raw/cb2/3/z/294f.jpg)\n\nChanges after the Jam:\n+ Fixed ESC not working in the title screen\n+ Fixed tiles which were not instantiated properly\n+ Added Fullscreen toggle\n+ Added symbols for players with color vision deficiency\n+ Updated the title screen (controls)",
"event": "jam",
"path": "/events/ludum-dare/38/cartography"
},
{
"id": 27168,
"author": "nickw",
"name": "Tiny Battle World",
"slug": "tiny-battle-world",
"body": "![TinyBattleWorldCover54LARGE.png](///raw/c0b/6/z/2e9c.png)\n\n![doublekilloptimized.gif](///raw/c0b/6/z/2a69.gif)\n\n![TinyBattleWorldGIF02.gif](///raw/102/4/z/273f.gif)\n\n---------------------------------------\n### [Download Tiny Battle World](http://www.stormbrewers.com/TinyBattleWorldLD38.zip)\n---------------------------------------\n***Tiny Battle World*** is an **Online Multiplayer Brawler** where you try to seize control of a minuscule crumbling platform in space!\n\n**Knock the entire opposing team off the platform to win!**\n\n---------------------------------------\n#### Controls\n\n- **Movement**: Gamepad (prefered), WASD or Arrows\n- **Dash Attack**: Gamepad button (A) or J/Z/Spacebar\n\n---------------------------------------\n##### Programming - @DoctorHamfist\n##### Art/Sound Effects - @goodbyesquare\n##### Music - Chris Lugton\n\n*Created in 72 hours for Ludum Dare 38*\n",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-battle-world"
},
{
"id": 27389,
"author": "llapuras",
"name": "Dragment",
"slug": "dragment",
"body": "the game \"Dragment\" is a boring and normal game talk about how the Connect Airline worker work with his job.\n\n* **SOURCE CODE:** https://github.com/chenwanwan13/Dragment\n* **DOWNLOAD GAME:**https://drive.google.com/file/d/0B1F8cxA7hNkEZXBLMnBsOWl3Tzg/view",
"event": "jam",
"path": "/events/ludum-dare/38/dragment"
},
{
"id": 27415,
"author": "pinneh",
"name": "When Resizing",
"slug": "when-resizing",
"body": "![WhenResizing.png](///raw/b2e/2/z/1e5f.png)\n\nStandalone is better than the web version!\nThere isn't a quit button.\n\n## Link\n* Windows: https://drive.google.com/open?id=0Bzn_-I__lKTxR1BtUTVRYWF3eUk\n* Web: https://pinneh.itch.io/small-world\n\n## Instructions\n* A - left\n* D - right\n* W / SPACE - jump\n* Q - shrink\n* E - grow\n\n\n* ALT+F4 -close\n\n\nThe better version from today is broken, I'm sad. This is yesterdays.\nI'm sorry.",
"event": "jam",
"path": "/events/ludum-dare/38/when-resizing"
},
{
"id": 27421,
"author": "superjai",
"name": "Spider Royale",
"slug": "spider-royale",
"body": "Aim to the become the reigning champion of arachnids in an ever shrinking web-strung arena of DEATH. Eat flies to become bigger and stronger. Lunge and charge at enemies to knock them off. But be careful \u2014 get too aggressive and you\u2019ll fall to your own demise.\n\n## Controls:\n* Move Legs - ASDF JKL;\n* Lunge/Charge - Spacebar\n\nMade by Jeremy Weeks (@jeremyrweeks), Gian Cruz (@gianorama), and Mark Ryan Sallee (@mrsallee) for Ludlum Dare 38: A Small World.\n\n## Play it now:\n* [Web](http://superjai.com/ld38/)\n* [Mac](http://superjai.com/ld38/Mac.zip)\n* [Windows](http://superjai.com/ld38/Windows.zip)\n\n![spider_royale_screenshot_01.jpg](///raw/150/1/z/1e4b.jpg)\n![spider_royale_screenshot_02.jpg](///raw/150/1/z/1e4e.jpg)\n![spider_royale_screenshot_03.jpg](///raw/150/1/z/1e4f.jpg)\n![spider_royale_screenshot_04.jpg](///raw/150/1/z/1e51.jpg)\n![spider_royale_screenshot_05.jpg](///raw/150/1/z/1e53.jpg)\n![spider_royale_screenshot_06.jpg](///raw/150/1/z/1e55.jpg)\n",
"event": "jam",
"path": "/events/ludum-dare/38/spider-royale"
},
{
"id": 27488,
"author": "gundatsch",
"name": "Escape from Sytlanta",
"slug": "escape-from-sytlanta",
"body": "![Cover.PNG](///raw/fe8/2/z/1e88.png)\n\nA turn based game where you have to find treasures on a small sinking island.\n\nYou need to find crystals by exploring the island. If you have 4 crystals of the same type you can exchange them for artifacts at the ruins. When you have found all 4 artifacts you have to leave the island.\nYou have to keep the ruins and your camp dry as long as you didn't find the artifacts. Also you lose health if you walk on tiles sunken too deep.\n\nInspired by the board game \"Forbidden Island\"\n\n## Screenshots\n\n![2017-04-25_04-13_ldjam.PNG](///raw/fe8/2/z/2955.png)\n\n![2017-04-25_00-55_credits.PNG](///raw/fe8/2/z/1d45.png)\n\n## Game\nhttps://max-gooroo.itch.io/escape-from-sytlana\n\nGame updates are available so ensure to use the version named **Escape from Sytlanta - Ludum Dare 38** when **rating the game** for the jam or want to know what exactly was done in jam time.\nIf you want to enjoy the game however you should download the latest version as there were improvements to several aspects of the game.\n\n## Credits\n- Anna Weging\n - Models\n - 2D Arts\n- Michael Riesner\n - Models\n - Testing\n - Shader Settings\n- Toni Gottschall (Gundatsch)\n - Programming\n - Music\n - Putting it all together\n\n- Some ingame icons are based on cc-by icons\n - https://thenounproject.com/\n - http://game-icons.net/\n\n## Social Links\n- FB: https://www.facebook.com/MaxGooroo\n- Twitter: https://twitter.com/TelmenGedar\n- Soundcloud: https://soundcloud.com/gundatsch\n- Instagram: https://www.instagram.com/gundatsch\n- Twitch: https://www.twitch.tv/rugenforth\n- Web: http://www.nightlycode.de",
"event": "jam",
"path": "/events/ludum-dare/38/escape-from-sytlanta"
},
{
"id": 27531,
"author": "karitxl",
"name": "3rd Antmendment",
"slug": "3rd-antmendment",
"body": "Logo: ![unknown.png](///raw/62b/3/z/1d04.png)\n\nWindows zip file: https://www.dropbox.com/s/yt9thtrdwrb9zru/3rdAntmendment.rar?dl=0\nSource Code: https://github.com/winzel02/3rdAntmendment-Source-Code.git ",
"event": "jam",
"path": "/events/ludum-dare/38/3rd-antmendment"
},
{
"id": 27546,
"author": "dmitrix",
"name": "NK Ultra",
"slug": "nk-ultra",
"body": "Small world, big rocket.\n\nWindows and Mac builds here:\nhttps://dmitrix.itch.io/nk-ultra\n\n\n![screenshot1.png](///raw/c74/z/2452.png)\n\n![nkultra_final.gif](///raw/c74/z/2453.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/nk-ultra"
},
{
"id": 27613,
"author": "ilseroth",
"name": "Cardboard Cats Online ",
"slug": "cardboard-cats-online",
"body": "![thumbsite.png](///raw/841/z/219b.png)\nhttps://ilseroth.itch.io/cardboard-cats-online\n\nCome on in and hang out, kill some cat monsters, craft a cape and chat with the other cats in this small scale MMO![screenshot!.png](///raw/841/z/2182.png)![screenshot2.png](///raw/841/z/2183.png)\n\nFeel free to stop by and level and gear up.\n\nAnd if you pop in, leave a message in chat! I love to see that people have been on. <3\n\nSince Judging is starting I'll leave a couple tips:\n- Use the \"anvil\" to craft equipment from dropped cardboard!\n- Press enter to chat!\n- There is no jump, I am on the table due to space magic!\n- All enemies are bad to run into, use your long weapon to your advantage!\n- On rare occasion, the matchmaking system won't work, from my testers it seems like people on work/university open wifi sometimes get blocked. Sorry :(\n- Leave comments! <3\n![screenshot5.png](///raw/841/z/2e5f.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/cardboard-cats-online"
},
{
"id": 27692,
"author": "cantycanadian",
"name": "Far From Home",
"slug": "far-from-home",
"body": "![Screenshot_1.png](///raw/a57/3/z/1f04.png)\n![Screenshot_3.png](///raw/a57/3/z/1f0c.png)\n![Screenshot_4.png](///raw/a57/3/z/1f16.png)\n\n2.5D platformer inspired by Fez. WASD to move, Space to jump. Some of the transition colliders are finicky, but jumping into them can help. Made alone during LD38.\n\nOpt-Out from Audio because there is none.\n\n## Links :\n\nDownload : https://www.dropbox.com/s/rqpgd70k3daebjv/FarFromHome.zip?dl=0\n\nGamejolt : http://gamejolt.com/games/farfromhomeld38/252113",
"event": "jam",
"path": "/events/ludum-dare/38/far-from-home"
},
{
"id": 27699,
"author": "holgk",
"name": "For Eternity",
"slug": "for-eternity",
"body": "![For Eternity Logo.jpg](///raw/651/z/281a.jpg)\n\n## Goal (What to do)\nPlay as an egyptian architect and build a pyramid for the pharaoh.\nTo achieve this goal you need a supporting city to generate income.\n\n## Story\nThe new pharaoh Niheb II. instucted you to build his final resting place.\nA wounderful and high pyramid.\nPriests and doctors of the great empire of Niheb II. are convident, that he will have a long life and will live for 30 more years.\nThe generous pharaoh provided you with a nice spot inside is empire to build a city and his gravesite.\nMay the gods be with you!\n\n## How to play\nInside the game had to remove this section to edit download links.\n\n## Tipps and tricks\n- Farms are producing goods only if they are placed on farmland (in the vicinity of water)\n- Cisterns generate a higher quality of life value if they are placed on farmland\n- Sawmills require a forest tile to produce wood\n- Population only comes if quality of life is higher than 1.0 it leaves if lower than 1.0\n\nCheats:\n- F1 for +100 Db\n- F2 for +1.000 Db\n- F3 for +10.000 Db\n- F4 for +100.000 Db\n\n## Download\n\nFreeze bug should be fixed!!!\n\n**Win32 (Multi-Threaded):** [Windows](https://developer.cloud.unity3d.com/share/-JP-BNJ6Ef/)\n\n**Linux32 (Multi-Threaded):** [Linux](https://developer.cloud.unity3d.com/share/WkcVBVJ6EM/)\n\n**OSX32 (Multi-Threaded):** [OSX](https://developer.cloud.unity3d.com/share/ZyGqS416EG/)\n\n**WebGL (not recommended): ** [WebGL](https://developer.cloud.unity3d.com/share/-1xOS4kaNz/)\n\nI don't can recommend the WebGL version because of poor performance the game is playable but there'll be framedropes from time to time. With a poor performing pc or notebook i think this version is not playable so please try one of the standalone version.\n\n## Screenshots\n![For Eternity Screen 1.jpg](///raw/651/z/281b.jpg)\n\n![For Eternity Screen 1.jpg](///raw/651/z/2a9e.jpg)\n\n![For Eternity Screen 2.jpg](///raw/651/z/2a9f.jpg)\n\n![For Eternity Screen 3.jpg](///raw/651/z/2aa2.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/for-eternity"
},
{
"id": 27717,
"author": "tex-killer",
"name": "Little Scout",
"slug": "little-scout",
"body": "![titlescreen.png](///raw/a1c/6/z/1e99.png)\n\nYou're a little green alien scout coming to Earth to explore. Unfortunately, you're beamed somewhere underground, and you only have your size change device on you.\n\nCan you get out and explore the world?\n\n## Links\n\n- Windows / Linux (wine): https://web.ops-api.eu.org/LittleScout.zip",
"event": "jam",
"path": "/events/ludum-dare/38/little-scout"
},
{
"id": 23684,
"author": "headlein",
"name": "Kill Boom (singleplayer + multiplayer)",
"slug": "kill-boom",
"body": "![HighresScreenshot00000.png](///raw/38c/5/z/23a7.png)\nhttps://www.youtube.com/watch?v=WZvXN9Df-HE\n![HighresScreenshot00002.png](///raw/38c/5/z/23b2.png)\n![HighresScreenshot00006.png](///raw/38c/5/z/23b5.png)\n![HighresScreenshot00008.png](///raw/38c/5/z/23b6.png)\n![HighresScreenshot00004.png](///raw/38c/5/z/23ba.png)\n![Sn\u00edmek obrazovky (15).png](///raw/38c/5/z/2401.png)\nJust try a lovely low poly world. But be carefull there are a lot of enemies \n\nLINK: https://1drv.ms/f/s!ApkdlCI1TwtvgQ5rAHYPfhdyiMqn (onedrive link)\nInstruction: Just unzip zip and play\n\nABOUT GAMES: Its top down shooters. Where you can control cars, swiming, shooting etc. even in MULTIPLAYER.\nIf yor friend are on the same wifi you can play together (Just one will HOST GAME and others can FIND SERVER)\nGraphic isnt mine.\n\nInstruction: Just unzip zip and play\nF11 for Fullscreen\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/kill-boom"
},
{
"id": 27648,
"author": "finlal",
"name": "To do list",
"slug": "to-do-list",
"body": "![2.png](///raw/bac/1/z/26b9.png)\n\n- ##### Hi, it's our 9th ludum entry, and this time with game -\n\n### - - - \"To do list.\" - - -\n- **Point'n'click adventure** about the guy and his to-do list for seven days. We hope you enjoy it!\n\n## Controls:\n\n- **wasd\\arrows** - walk\n\n- **z\\space\\right mouse** - grab items\n\n- **left mouse** - drag and combine items in inventory\n\n- **right mouse** - click on required item in inventory, stay in front of the place you need\n\n- **Tab** - check to-do list\n\n- **L Shift** - \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0439\u0442\u0435 \u043f\u0440\u0438 \u0437\u0430\u043f\u0443\u0441\u043a\u0435 \u0438\u0433\u0440\u044b, \u0447\u0442\u043e\u0431\u044b \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0438\u0442\u0441\u044f \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u044f\u0437\u044b\u043a\n\n### All code, art, animation, music and sounds were made during the Ludum Dare #38 \n\n- ##### Four Quarters team. https://twitter.com/_FQteam\n\n\n## Here's a download link:\n\n- ##### Windows: https://www.dropbox.com/s/sh303lnxb9twycb/LD38_TO_DO_LIST.exe?dl=0\n- ##### Soundtrack: https://soundcloud.com/blinch_music/sets/to-do-list-ludum-dare-38\n\n## More screenshots:\n![1.png](///raw/bac/1/z/26bd.png)\n\n![3.png](///raw/bac/1/z/26be.png)\n\n![3.png](///raw/bac/1/z/273a.png)",
"event": "jam",
"path": "/events/ludum-dare/38/to-do-list"
},
{
"id": 15238,
"author": "lars-dk",
"name": "Conquer Earth",
"slug": "conquer-earth-1",
"body": "Link: http://www.edeb8.com/LD38/index.php\n\nCurrent Post-Jam Version: http://www.edeb8.com/LD38/extended.php\n\nSome tags: Strategy - Turn-Based - Board - Card - HTML5 - Javascript - Browser - Online\n\nRequirements: Modern web browser (tested in Chrome, Edge & Firefox) with decent RAM\n\nInstructions: scroll down\n\n![Shot1.PNG](///raw/4b7/2/z/1d32.png)\n\nBehold, a game in which you play an alien who gets to blow up a little world called Earth. But be quick because there's other aliens who want to beat you to it. And literally put up stones in your path. And fight you. Sometimes with muskets.\n\nSorry for any bugs you notice. That'll teach me for making a deep strategy / board / card game all in one haha! Once you get used to the rules it's pretty intuitive and fun though! Questions to think about: what's your strategy? Do you eliminate the other players or stockpile resources? Would it work so well on multiplayer? What cards could I add to make the game interesting? And of course all the usual game design stuff - is it too shallow/complex etc ...\n\nVoting Category Opt-outs: None. I made all of this within the time period of the jam, except for a few generic libraries I've used (ie JQuery).\n\nImages:\n\n![Shot2.PNG](///raw/4b7/2/z/1d49.png)\n\n![shot3.PNG](///raw/4b7/2/z/1d55.png)\n\nSome challenges:\n> Can you eliminate all the AI players?\n> Can you trap all the AI players behind blockades?\n> Can you win in less than 100 moves? (tricky but possible!)\n\nAND FINALLY ...\n\nClick this amazing link to play now:\nhttp://www.edeb8.com/LD38/index.php\n\nHere's the post-compo version (note: less bugs :grinning:):\nhttp://www.edeb8.com/LD38/extended.php\n\n(further development intended - note this version has \"smarter\" AI so will pose slightly more of a challenge)\n\nHOW TO ACTUALLY PLAY\n====================\n* The map is set out like a physical board game. You can move the \"board\" around by dragging it.\n* You are represented by a little token/counter of a spaceship. The spaceship must always be on a planet - you can move your ship to other planets by dragging it.\n* The game proceeds in turns - each action = 1 turn. AI players can do the same things as you can, too. The game starts with 3 AI players.\n* Orange planets allow you to mine resources. There are three resources in the top-left of the display - coin, titanium, and nuclear materials.\n* Green planets allow you to purchase cards. Each game has the same deck of cards, which are shuffled and distributed to the trader (green) planets. Each trading post has 5 cards, which are replenished when you buy a card, until the deck runs out. Buying one card counts as one action so ends your turn (unless you're Roxie, the alien bounty hunter).\n* Green cards you purchase go into your hand / card pile. There's a button to see that on the top-right. They help you gather more resources.\n* Orange cards go into your hanger. They're tools like weapons you can use to do stuff like blow up the earth. Again, button to see them is on the top-right. To activate an orange card, open your hanger and click on the card.\n* If you move onto a planet with another player, a battle occurs. Note others can also initiate battle with you! In a battle, each player discards one weapon. The player who discarded the weaker weapon loses (if it's a tie, you still lose).\n* If you lose a battle you lose all your orange cards and your unspent resources reset to 3 each, plus you skip a turn and are sent to your home planet (the one you start on).\n* If you are attacked on your home planet, and you lose, you lose the game. So if you lose, you'd better hope your home planet is protected! But be careful because you can also become trapped on your home planet (if there are defenses around surrounding planets).\n* If you move onto the Earth too much, humans might start to notice you. If you're discovered, Earth may trigger a countdown timer giving you only 150 moves to complete the game. Unless of course you're the Sramopt faction, in which case you WANT this to happen!",
"event": "jam",
"path": "/events/ludum-dare/38/conquer-earth-1"
},
{
"id": 15353,
"author": "sahaun",
"name": "Frayliens",
"slug": "frayliens",
"body": "Aliens! Duh! Kill 'em!\nHow many waves of 'em can you survive?\n\nMade in 72 hours from scratch.\n\nLink(Windows): https://sohomsahaun.itch.io/frayliens",
"event": "jam",
"path": "/events/ludum-dare/38/frayliens"
},
{
"id": 15461,
"author": "wati888",
"name": "Snowglobe",
"slug": "snowglobe-1",
"body": "Defend the waves of enemies from your Snowglobe! Don't worry, you're not alone, you'll have friends to help you out too!\n![sc1.png](///raw/c27/3/z/1d35.png) \n \n![sc3.png](///raw/c27/3/z/1d42.png)\n\nPurchase soldiers to help you fight off the waves of enemies arriving on the ships!\n\nControls: \n**Mouse Wheel** - Zoom in and Out \n**Rightclick Drag** - Pan around the world. \n**M** - Toggle the music on and off. \n**1, 2, 3** - Quick buy units. \n \nLink: <https://fir3will.itch.io/snowglobe> \nSource Code: https://github.com/Fir3will/LudumDare38/ (Written all in Java, __Swing__)\n",
"event": "jam",
"path": "/events/ludum-dare/38/snowglobe-1"
},
{
"id": 15542,
"author": "lucas-trevisan",
"name": "Every World Has a Pizzeria",
"slug": "every-world-has-a-pizzeria",
"body": "![qwdqwd.png](///raw/502/z/1f43.png)\n\n\n# Description\n\nHave you ever wondered what goes on inside a snow globe? Well... they have pizzerias there too! And in this game you are responsible of delivering the pizzas in time. You must remember to have your car always loaded with pizzas so you can deliver them before the clock runs out!\nPlease leave your opinion or feedback about the game. We\u2019ll be very happy if you do so :smile:\n\n# Download\n\n**Windows**, **Mac** and **Linux*** from itch.io: [https://duosoles.itch.io/every-world-has-a-pizzeria](https://duosoles.itch.io/every-world-has-a-pizzeria)\n\n*untested\n\n# Controls\n## Keyboard and Mouse\n\n- **wasd** / **arrow keys**: move\n- **space**: break the car\n- **q** / **e**: throw pizzas!\n- **f**: horn to the pizzeria to receive more pizzas\n\n# Credits\n\n- [luyctrevisan](https://twitter.com/luyctrevisan) code and shader\n- [midup](https://twitter.com/midup) art and illustrations\n- [joel_asj](https://twitter.com/joel_asj) music and sfx\n\n# Tools Used\n\n- Unity\n- Visual Studio\n- Maya\n- Illustrator\n- GarageBand\n- Audacity\n\n![gif1.gif](///raw/502/z/1e2e.gif)\n![gif3.gif](///raw/502/z/1e38.gif)\n![gif2.gif](///raw/502/z/1e3f.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/every-world-has-a-pizzeria"
},
{
"id": 15845,
"author": "fran-segura",
"name": "[BOXAVERSE]",
"slug": "boxaverse",
"body": "\n![intro.png](///raw/9be/2/z/1d96.png)\n\n## About the game\n**[BOXAVERSE]** is a game about helping the strange little people living in a cardboard box that has appeared in your backyard. You can give them orders to help fulfill their goals, using your magnifier to gain a new perspective of the small world.\n\n![27b810a445e645ed3a1a8d979dba54b9.png](///raw/9be/2/z/2034.png)\n\n![083be3ebc0d6026dc0826bfa776f6261.png](///raw/9be/2/z/1da0.png)\n\nThe mechanics are simple: pick an action from **the right bar**, select the character that will take action and then the objective.\n\n*Tip*: You can also press **[Alt]** if you are stuck - it will outline every interactive object in the scene that can be used at the moment.\n\n\n## About the team\n**Suprabot** is formed by three guys from Spain. This has been our first Ludum Dare and we are very proud of what we've achieved considering that everything was made from scratch during the weekend.\n\nWe hope you play our little game until the end and enjoy it. Thanks!\n\n\n## Links\n\n\n\u00b7 **SITE:** https://jaimuepe.itch.io/boxaverse\n\n\u00b7 **SOURCE CODE:** https://github.com/aimert/Boxaverse\n\n\u00b7 **Jaime Muela** (programmer): https://twitter.com/jaimuepe\n\n\u00b7 **Fran Segura** (artist): https://twitter.com/fvsegura\n\n\u00b7 **Alvatross** (musician): https://twitter.com/AlbatrossKid\n\n**Edit 01/05/17:** Some people were having trouble playing the game in the browser (some sprites were showing as purple boxes) so I added a windows build to in the itch.io game page.",
"event": "jam",
"path": "/events/ludum-dare/38/boxaverse"
},
{
"id": 15999,
"author": "drunkbearzz",
"name": "A Small World",
"slug": "a-small-world-16",
"body": "![fishImage.png](///raw/bf6/2/z/20f6.png)\n\n \n## Links\n* Game: https://drunkbearzz.itch.io/a-small-world-jam\n* SourceCode: https://github.com/Matej69/ASmallWorld \n\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-16"
},
{
"id": 16031,
"author": "nononick",
"name": "SlimeWorld",
"slug": "slimeworld",
"body": "A very simple idle game with slimes on a bouncy slime planet. Can you grow the world with 5 million slime?\n\nDownload at https://nononick.itch.io/slimeworld\n\n![screenshot2.png](///raw/cff/2/z/1f83.png)\n\n![slime.gif](///raw/cff/2/z/1f90.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/slimeworld"
},
{
"id": 16067,
"author": "andrew-castillo",
"name": "Imperative Righteousness Planetoid Domination Plan",
"slug": "imperative-righteousness-planetoid-domination-plan",
"body": "[Get the game on itch.io](http://wfs.itch.io/irpdp)\n\n[Unity project on GitHub](http://github.com/WhileFalseStudios/WFS-ld38/)\n\nImperative Righteousness Planetoid Domination Plan (IRPDP) is a local multiplayer procedurally generated turn-based strategy game for 2-8 players.\n\nAll aspects of the game are randomised - abilities, unit names and even the planet itself. Command sheep, whales and sentient helicopters to fight your war and defeat your opponents!\n\n![scr1.png](///raw/dcb/1/z/1d60.png)\n\n![whaleoid.jpg](///raw/dcb/1/z/1d46.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/imperative-righteousness-planetoid-domination-plan"
},
{
"id": 16123,
"author": "dejvo",
"name": "Space Balls",
"slug": "space-balls",
"body": "![woo a title screen](///raw/0e/z/28a8.png)\n\n# Description\nYou play as a photon trying to get from the monitor to the eye, so that you can help reveal a beautiful picture.\nControls are WSAD or arrow keys\n\nThe RED arrow is the eye, you are supposed to get to. the BLUE arrows are the atoms, you have to avoid.\n\nEnjoy! :)\n\nP.S. If you get caught in gravity of the atom, it is possible to get out of it\n# Links\n[Windows](http://dejvo.eu/SpaceBalls/SpaceBalls%20windows.zip)\n\n[Mac](http://dejvo.eu/SpaceBalls/SpaceBalls%20MACOSX.app.zip)\n\n[Linux](http://dejvo.eu/SpaceBalls/SpaceBalls%20Linux.zip)\n\n[My Twitter](https://twitter.com/DevDejvo)\n\n[My Instagram](https://www.instagram.com/devdejvo/)",
"event": "jam",
"path": "/events/ludum-dare/38/space-balls"
},
{
"id": 16666,
"author": "varenka",
"name": "Totally not a Robot",
"slug": "totally-not-a-robot",
"body": "It's 5:00 AM, time for Zorxg-*ahem* Bill to make his morning commute to the local paper factory, where he will attempt to enslave humanit-*AHEM* collaborate with his fellow human beings on a human work-related task.\n\nDirections:\n\nThe objective of the game is to make it to the red car, marked by a spinning yellow triangle. \n\nControls:\n\nWASD to move your character within the control room. To use an object or press a button, simply click on it. You are able to control the robot by clicking the buttons inside the control room, but the easiest way is to use the periscope on the right of the control room, which has directions inside it and lets you see where your objective is. (Controls while inside the periscope are: Arrow keys to look around, W to move your legs forward, S to stop moving legs, and X to move your legs backward.)\n\nIMPORTANT:\n\nIf you move your legs too far forward or backward, you will lose your balance and fall over! An alarm will go off if you are about to lose your balance. In order to stop yourself from falling over, move your legs back to a standing position. There is a handy screen in the periscope and in the control room that will show you the position of both of your legs, so that you can tell which direction you need to move.\n\nYour objective:\n\n![objective_car.png](///raw/e7a/2/z/1a17.png)\n\nThe periscope:\n\n![the_periscope.png](///raw/e7a/2/z/1a29.png)\n\nThe control room:\n\n![control_room.png](///raw/e7a/2/z/1a22.png)\n\nLinks:\n\nWindows:\nhttps://drive.google.com/open?id=0B4VVy-TxP0IZYnQzMWVhSGdINmc\n\nMac:\nhttps://drive.google.com/open?id=0B4VVy-TxP0IZSTBoMjBfdUlyYlE\n\nLinux:\nhttps://drive.google.com/open?id=0B4VVy-TxP0IZMXVmakFZalpWTVU",
"event": "jam",
"path": "/events/ludum-dare/38/totally-not-a-robot"
},
{
"id": 16669,
"author": "wetbox",
"name": "OUTWORN INSTINCT",
"slug": "outworn-instinct",
"body": "We would like to present our game to you. This is a psychological drama with elements of surrealism. The room of the protagonist became a trap for him. Leaving it, he always returns to it. Only the tasks change. The fate of the protagonist and his internal conflicts are embodied in reality. He will have to find answers to questions that have long tormented him or forever lost his way in the phantasmagoric world.\n\n* **SCREENSHOTS:**\n\n![Screen 1.png](///raw/701/3/z/252f.png)\n\n![Screen 2.png](///raw/701/3/z/2533.png)\n\nhttps://www.youtube.com/watch?v=jcwzRh8ZIVE\n\n## Links\n* **WebGL:** http://u92313dg.bget.ru\n\n* **Windows:** https://siberiancyborgs.itch.io/outworn-instinct\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/outworn-instinct"
},
{
"id": 16834,
"author": "issac",
"name": "Apocalypse World Cup",
"slug": "apocalypse-world-cup",
"body": "![ApocalypseWorldCupLogo.PNG](///raw/fab/z/1e82.png)\n\nLocal-multiplayer only! Best with a friend (or enemy) and two controllers.\n\nPlayer 1 controls -\nwasd and left ctrl/shift,\nor joypad 1\n\nPlayer 2 controls -\narrow keys and right ctrl/shift,\nor joypad 2\n\n\n\nJay - Art\n\nmbrajk - SFX/Music\n\nIssac - Programming\n\nNeil Hanson - Stuff\n\nperfexxiion - Moral support\n\n\n\n## Links\n* itch.io (WebGL and Windows download): https://bulletsarepeopletoo.itch.io/apocalypse-world-cup",
"event": "jam",
"path": "/events/ludum-dare/38/apocalypse-world-cup"
},
{
"id": 17192,
"author": "sniperninja564",
"name": "Battle for the Last (small) World!",
"slug": "battle-for-the-last-small-world-1",
"body": "Battle for the last (small) world is a Tiny Open-World Platformer Shooter! That is a lot to take in at once but the game is simple. You're in a dystopian future fighting an alien race for the last planet in existence!\n\n![Title.png](///raw/3ca/3/z/2a04.png)\n\n--------------------------------------------------------------------------------------------------------------\n\nSTORY:\n\nYear: XXXX. It is a dark time for the human race. After going mad with power, they all destroyed each other!\n\nWhile there were survivors, there was little hope because all of their homes were destroyed!\n\nIt was thought that all humanity was lost, but after months of searching. Commander LT ATLUS had discovered the very last planet in existence!\n\nLess than 1 squared kilometers. If Captain LT ATLUS and his crew settled on the planet. Hope could be restored!\n\nBut it wasn't going to be that easy, as the mechanical alien race, the 'DISCUST' as they were referred as, wanted to settle on that tiny planet too!\n\n--------------------------------------------------------------------------------------------------------------\n\nKEYBOARD & MOUSE CONTROLS:\n\nWASD & Arrow Keys to move\n\nSpace to jump\n\nMouse to aim\n\nClick to shoot\n\nGAMEPAD CONTROLS:\n\nLeft Stick to move\n\n(A) to jump\n\nRight Stick to aim\n\n(Y) to reset aim\n\nLT or RT to shoot\n\n--------------------------------------------------------------------------------------------------------------\n\nMade By Sniperninja564\n\nMade for the LudumDare38\n\nMade in GamemakerStudio2\n\nSound made using bfxr.net\n\n--------------------------------------------------------------------------------------------------------------\n\nDownload Game and Source at https://sniperninja564.itch.io/battle-for-the-last-world",
"event": "jam",
"path": "/events/ludum-dare/38/battle-for-the-last-small-world-1"
},
{
"id": 17346,
"author": "valter",
"name": "MyLittleTinyWorld - Khaker'Game",
"slug": "mylittletinyworld-khakergame",
"body": "It's my first LudumDare game, I was trying to compete in the compo category, but the region where I live has been out of electricity for a while.\n\nThe Game is about a girl with fertile imagination, when the father become distracted she creates a world of friends through pieces found in the trash.\n\nDepending on which friends were chosen, the girl felt differently in the events in the game.\n\nThis version of the game still very buggy, but its the thought that counts!\n\nhttps://drive.google.com/open?id=0BxetM-GDLpl5dm5KTHI4M01QQms\n\n\n\n\nhttps://www.facebook.com/Khaker-279605159096704/\n\nSoon I will be posting the final version of the game on my newly created page on facebook =)\n\n\n\n![Airplane.png](///raw/b6d/1/z/1ddf.png)",
"event": "jam",
"path": "/events/ludum-dare/38/mylittletinyworld-khakergame"
},
{
"id": 17513,
"author": "jeremy-selwyn",
"name": "protect your garden ",
"slug": "protect-your-garden",
"body": "## Links: \nWindows: https://gamejolt.com/games/GardenGuardian/252078",
"event": "compo",
"path": "/events/ludum-dare/38/protect-your-garden"
},
{
"id": 17525,
"author": "tony",
"name": "Miniature Adventure",
"slug": "miniature-adventure",
"body": "![screenLD2.PNG](///raw/35c/2/z/1e8b.png)\n![screenLD3.PNG](///raw/35c/2/z/22e6.png)\n\nHere's our game, **Miniature Adventure**! Explore **10** levels with a unique twist on the platformer genre that you'll need to master in order to overcome this challenging world! Here's the link to play the game: https://tonyz.itch.io/ld38-game\n\n\nControls:\n\nMove: Arrow keys\n\nJump: Up or 'X'",
"event": "jam",
"path": "/events/ludum-dare/38/miniature-adventure"
},
{
"id": 18036,
"author": "dmit",
"name": "SheetAdventure",
"slug": "sheetadventure",
"body": "A game, where you at piece of paper sheet, trying to reach the main villian and kill him. (Well you can reckon, that the game ends, when you kill the Boss)\n\nIt's my first LD.. \nHope I did it well..\nAnd hope you'll like it! \n\nGame: drive.google.com/open?id=0B4Gjw8FeDGcOVVBQY0tkREVFMWs\n\nScreenshots:\n![1233.png](///raw/ebf/2/z/1db1.png)\n![123.png](///raw/ebf/2/z/1daa.png)",
"event": "jam",
"path": "/events/ludum-dare/38/sheetadventure"
},
{
"id": 18135,
"author": "kimau",
"name": "Murder Island",
"slug": "murder-island",
"body": "# Twitch Plays Murder Island\n\n**[PLAY ON TWITCH](https://www.twitch.tv/kimau)**\n\nRequires 4 players minimum and can currently only be played on Twitch\n## Commands\n* **!join** to join lobby\n* **!move 100** move in compass degree\n* **!goto 3 3** goto grid square\n* **!run** speed up (slower reloading)\n* **!attack** attack people in your grid square\n* **!stop** stop moving\n\nGoto Twitch where it will be ~~streaming all week~~\nApologies due to dead air it is done atm. Brave attempt but lack of critical mass makes it unplayable, so I will be bringing it out a few times this week after stream.\n\n*Source Code* : [GitHub](https://github.com/kimau/ld38)\n\n![Capture1.PNG](///raw/825/z/1dd7.png)\n![Capture2.PNG](///raw/825/z/1dd9.png)\n![Capture3.PNG](///raw/825/z/1dda.png)\n\n# Postmortem\n\nA rough attempt at a Battle Royale style Twitch Game which didn't come together 100% as hoped but all the interesting bits got down, re Twitch and integration stuff. So successful weekend.\n",
"event": "jam",
"path": "/events/ludum-dare/38/murder-island"
},
{
"id": 18378,
"author": "djfariel",
"name": "EAT",
"slug": "eat",
"body": "![titleart.png](///raw/f55/z/1e57.png)\n\u200bThis is EAT.\nYou are a destroyer of worlds. A cosmic devourer. There are some who believe you must be stopped.\nSmash planets and stay alive as you attempt to grow to be the largest creature ever imagined. \n\n\n*\"I'm so hungry I could just eat... everything.\"*\n\n[Download EAT by clicking on this text here.](https://unibear-studio.itch.io/eat)",
"event": "jam",
"path": "/events/ludum-dare/38/eat"
},
{
"id": 18443,
"author": "katorovitalo",
"name": "Watter the Immortal",
"slug": "watter-the-immortal",
"body": "Protect your infinite treasure chest from thieving aliens who want nothing but your gold! \n\nI was sadly unable to complete the game within the time limit, but my friend CrystalFace was able to make some really cool art. Because I liked the concept of the game, and because I really liked and wanted to showcase everything he has drawn, I will make a post jam version for anyone interested. It was my first time using Unity in Ludum Dare and I definitely learned a lot. \n\nProgrammed by: Kyle Viola\nArt by: Michael \"CrystalFace\" Borbon website: http://www.crystalfaceguy.com/\nLogo by: Mauricio Borbon website: http://mauricioborbon.com/\n\n\nGame (Windows): https://www.dropbox.com/s/ls4qzikx6znp5ur/Watter%20Jam%20Version.zip?dl=0\n",
"event": "jam",
"path": "/events/ludum-dare/38/watter-the-immortal"
},
{
"id": 19226,
"author": "casualmaverick",
"name": "The Epic of Gilbert",
"slug": "the-epic-of-gilbert-1",
"body": "A game about knowing what you want and taking action.\n\nPlay the game online here: [hardcorecasual.github.io/gilbert](hardcorecasual.github.io/gilbert)\n\nFollow Gilbert, the recently captured goldfish on his introspective journey of self discovery.\n\n![Gilbert1.png](///raw/20b/4/z/1d3f.png)\n\nPlay through several different challenging minigames and follow your dreams at the same time!\n\n![Gilbert2.png](///raw/20b/4/z/1d6d.png)\n\n![Gilbert3.png](///raw/20b/4/z/1d91.png)\n\nAll art, music, and programming were done by our team in the timeframe of the jam. We hope you enjoy playing it as much as we did making it!\n\nYou can view the source files here: https://github.com/HardcoreCasual/The-Epic-of-Gilbert\n\nYou can download the game here: http://puu.sh/vveks/faca3a7d4e.zip",
"event": "jam",
"path": "/events/ludum-dare/38/the-epic-of-gilbert-1"
},
{
"id": 19576,
"author": "chao",
"name": "Bullet Wrap",
"slug": "bullet-wrap",
"body": "Description:\nRobots are trying to steal your space!\nStop them before it's too late.\n\nA bullet hell in which the world gets when you get hit. While you may have plenty of room to dodge the enemy patterns early on, as the world gets smaller you'll find yourself short on space.\n\nHope you have as much fun playing it as I had making it!\n\n![screenshot 2.png](///raw/186/1/z/1dc4.png)\n\n![screebshot 6.png](///raw/186/1/z/1dcc.png)\n\n![screenshot 3.png](///raw/186/1/z/1dcf.png)\n\n[Download Link](http://gamejolt.com/games/BulletWrap/252082#close)\n\nAvailable builds:\nWindows 64\n, Windows 32\n, Mac\n, Linux\n(for mac and linux users, you will need to download the latest version of love from here https://love2d.org/, and then run the love file using it)\n\n[Source Code](https://drive.google.com/open?id=0B_LBv_w6n-kPdUpMOGU2RGU4S0k)\n\n\n*made using [L\u00f6ve2d](https://love2d.org/)*\n\n\nThanks to [1001FreeFonts](http://www.1001freefonts.com/pixel.font) for the great font.",
"event": "jam",
"path": "/events/ludum-dare/38/bullet-wrap"
},
{
"id": 19588,
"author": "dashrava",
"name": "The \u2299 Murder",
"slug": "the-murder",
"body": "![murderbanner.png](///raw/875/2/z/1ea0.png)\n\nThe killer is hiding amongst townspeople. Solve the murder by finding out the connections.\n\nIt's a surprisingly small world.\n\n---\n\nPlay!\nhttps://dashrava.itch.io/the-murder\n\nGameplay video\nhttps://www.youtube.com/watch?v=JCrRZo5EmQM\n(intro and some gameplay, no ending)\n\n---\n\n![detectiving.png](///raw/875/2/z/1ee1.png)\n![detectiving2.png](///raw/875/2/z/1f15.png)\n\n---\n\nGenre: Mystery / Puzzleish\n\nPlatform: Flash\n\nControls: Mouse",
"event": "jam",
"path": "/events/ludum-dare/38/the-murder"
},
{
"id": 20114,
"author": "jonnopon",
"name": "Thruster Pack",
"slug": "thruster-pack",
"body": "![ld38-level-2.PNG](///raw/af1/z/30ba.png)\n\n***Find the game here (WebGL):*** http://sevenspace.co.uk/ld38/\n\n***Post-LD version here:*** http://sevenspace.co.uk/ld38/post/\n\nUse your limited thruster fuel and the Real Newtonian Gravity\u2122 to thrust and slingshot your ship through 8 levels with various objectives. Planets have gravity fields of varying strength and reach, so trial and error are the way forward.\n\nIn general, starting and target planets are green. Lethal planets are red. Coins/Pickups are yellow and nonlethal planets are blue.",
"event": "jam",
"path": "/events/ludum-dare/38/thruster-pack"
},
{
"id": 20555,
"author": "testlab",
"name": "Curses and Coconuts",
"slug": "curses-and-coconuts",
"body": "![curses_and_coconuts_cover_screenshot_800x350.png](///raw/20d/1/z/2813.png)\n\n### Links:\n- Download: (Windows & Linux) https://testlab7.itch.io/curses-and-coconuts\n- Twitter: https://twitter.com/Testlab_7\n\n### Controls:\n- Move with the [cursor] keys or [wasd].\n- Attack with [SPACE]\n\n![animation_optimized.gif](///raw/20d/1/z/2812.gif)\n\nOh and there is no ending, just kill as much as you can.\n\n### Made with:\n- C++\n- OpenGL\n- SDL2 \n- glm\n\n### Tools used:\n- Codeblocks\n- Blender\n- Audacity\n- Gimp\n- gedit\n- Trello\n",
"event": "jam",
"path": "/events/ludum-dare/38/curses-and-coconuts"
},
{
"id": 20821,
"author": "rzsavilla",
"name": "Lick's Cavern",
"slug": "licks-cavern",
"body": "https://www.youtube.com/watch?v=FMVQsfxNjJ8\n\n![Wallpaper.png](///raw/ee0/3/z/1e5b.png)\n\n\n![screenshot.png](///raw/ee0/3/z/1fec.png)\n\n![screenshot2.png](///raw/ee0/3/z/2968.png)\n\nLick's Cavern is a 2D top-down procedurally generated dungeon crawler.\n\nYou are Lick, you simply want to survive!\n\nMove: WASD\nJ: Use tongue\nK: Use card\n\n\n- Made using Unity 5. \n- All assets were made during this event.\n\nBrowser (WebGL) (Recommend using Firefox. Some issues loading correctly on GoogleChrome):\n- https://rzsavilla.itch.io/licks-cavern\n\nGoogle Drive Downloads:\n- Windows: \nhttps://drive.google.com/file/d/0B6fOkDPqae6uZ1V5cEstYlU2d3c/view?usp=sharing\n- WebGL: \nhttps://drive.google.com/file/d/0B6fOkDPqae6uUlUtRHlEd01ZTE0/view?usp=sharing\n\nSource Code:\nhttps://github.com/rzsavilla/LD38_ASmallWorld\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/licks-cavern"
},
{
"id": 20886,
"author": "superpatch",
"name": "BOKKA",
"slug": "bokka",
"body": "![BOKKA WALL 2560x1440.jpg](///raw/efa/2/z/1cad.jpg)\nA weird town, a weird malfunction and everything goes south.\n\n> Post-jam fixed version http://www.mediafire.com/file/ku7mel2sbs7atxk/Bokkav046PostJam.zip\n\nDownload [Win] - http://www.mediafire.com/file/aua8d11z4fd4jsu/Bokkav034.zip\n\nInstructions\nWASD to move ||\nMouse to look around ||\nLeft click to shoot ||\nE to discard your current weapon\n\nTry to last as long as you can and forgive us for having been defeated by the struggles of UE4.\n\nCREDITS\n\nDario De Francesco // \nAlessandro Pacini // \nFabio Marchese // \nFabio Consorti - @akipainter // \nFederico Pacini - @superpacioz // \nEnrico Ridolfi // \nGinevra Cupellini // \nFilippo Neri // \n\nGIF\nhttp://imgur.com/RK81wid\n\nSCREENSHOTS\n\n![HighresScreenshot00001.png](///raw/efa/2/z/1cb3.png)\n![HighresScreenshot00002.png](///raw/efa/2/z/1cb8.png)\n![HighresScreenshot00003.png](///raw/efa/2/z/1cbd.png)\n![HighresScreenshot00004.png](///raw/efa/2/z/1cbe.png)",
"event": "jam",
"path": "/events/ludum-dare/38/bokka"
},
{
"id": 21469,
"author": "misou",
"name": "Nick Survives!",
"slug": "nick-survives",
"body": "![N1.png](///raw/345/3/z/1dfd.png)\n\nNick Survives is a mini-survival create your own world game created for LudumDare 38! Craft your own world and survive for as long as you can!\n\n\n\nControls:\n\nA and D to move\n\nL Mouse to use equipped item\n\nE to pick up items\n\n\n\nHow to Play:\n\nCreate a world by using the sliders then click start.\n\nUse the correct tools to interact with the environment.\n\nSurvive as long as possible.\n\nEnjoy :)\n\nPlay the game here:\n\nhttps://misouge.itch.io/nick-survives\nhttps://drive.google.com/file/d/0Bw4QYJC9giA3UW5ZUG9iUzJob1U/view?usp=sharing\n\nThe only thing that we didn't make by scratch are the SFX for the wood and rock.\n![N2.png](///raw/345/3/z/1f91.png)",
"event": "jam",
"path": "/events/ludum-dare/38/nick-survives"
},
{
"id": 22088,
"author": "la-mecanique-du-plastique",
"name": "Den",
"slug": "den",
"body": "[![carton_titre.png](///raw/146/5/z/1b03.png)](http://kilosaur.us/8ZKWsr)\n\n*From the bottom of a den, a beast has been released.*\n\nDen is an exploration and ambiance game. You control an \"half-fox-half cat-half wolf-half lemur-half many things\" beast that crept out from its lair. Crawling through a network of tunnels and coming across some smaller and noisy things, it's seeking to reach the outside world. \n\n*-LINKS-* \n- **WebGL** : http://kilosaur.us/8ZKWsr\n- **PC** : http://kilosaur.us/rxe299\n- **Android** : http://kilosaur.us/71MAgm\n\n*-CONTROLS-*\n- move : clic & drag\n- scream : clic\n- hit : long press\n- quit : alt f4 :)\n\n*-ABOUT-*\n\nArt, code, original soundtrack and sound effects made from scratch in Paris (in a tiny room) by \nLa M\u00e9canique du plastique & Kilosaurus / http://lamecaniqueduplastique.fr - http://kilosaurus.com \n\nWe're so happy to have been through our first LDJAM ! There would have been a lot to improve, and there is a *lot* of things that we weren't able to add. The majority of the team coming from a different field than video games, it was an amazing experience to make this thing anyway and we're eager to have some feedbacks. \n\n|![01.png](///raw/146/5/z/1d02.png)|![02.png](///raw/146/5/z/1d0a.png)|![2537.png](///raw/146/5/z/288b.png)|\n|:--:|:--:|\n| | |\n\n*-EDIT : BUG FIXES (april 25&26)-*\n\n- Fixed critical bug : WebGl release css drag issue blocking the character movements.\n- Fixed critical bug : final room men dying/no repop.\n- Fixed Major bug : two holes in the level colliders breaking the game progress\n- Fixed Minor bugs : one not triggered particle system & one SFX was disabled\n\n*-MAKING-OF-*\n\n- [#1 : about themes and lack of game designers](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-1)\n- [#2 : illustrating and integrating the environment](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-2-environment-and-ambiance)\n- [#3 : pixel art animations](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-3-pixel-art-animations)\n- [#4 : the beast, the music and the sound effects](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-4-the-beast-the-music-and-the-sound-effects)",
"event": "jam",
"path": "/events/ludum-dare/38/den"
},
{
"id": 22125,
"author": "norrimo",
"name": "Gangster Duell",
"slug": "gangster-duell",
"body": "I'm done...finally. :D \nTo make 2D art instead of 3D for a jam was new for me but was also a lot of fun.\nHave fun.\n\nThe art and programming stuff is by me.\nAnd the great jazz song is by a friend Peter Kirschstein. \n\n![screen.png](///raw/e3f/z/1e0e.png)\nhttps://norrimo.itch.io/gangsterduell\n",
"event": "jam",
"path": "/events/ludum-dare/38/gangster-duell"
},
{
"id": 22688,
"author": "alex-williams",
"name": "tiny'Pocalypse",
"slug": "tinypocalypse",
"body": "![MenuBack.jpg](///raw/598/5/z/2390.jpg)\n\nSaving this little world, one slain demon at a time.\n\nPlease let us know what you think!\n\n##Links\nDownloadable - https://abraxusgames.itch.io/tinypocalypse",
"event": "jam",
"path": "/events/ludum-dare/38/tinypocalypse"
},
{
"id": 24056,
"author": "mawrito",
"name": "Jarred",
"slug": "jarred",
"body": "https://drive.google.com/drive/folders/0B_TTJ5snFk_ya2FUMktGU0VVTTA?usp=sharing\nhttps://lordofnoob.itch.io/jarred\n\nJarred is a single player arcade game. You play as a man trapped in a giant aquarium by an alien scientist who wants to experiment things on you. This prison became your SMALL WORLD but you're disturbing the three giant pet crabs living in it, and they want you dead.\n\n--------------------------------------------------------------------------------------------------------------------------\n [GOAL : GET OUT OF THE JAR] - it's hard but doable!\n\n[CONTROLS] arrows: swim | space bar: dash \n\nWIN CONDITION | dash on the three buttons to unlock the jar\n---------------|---------------------------------------------\nLOSE CONDITION | dodge the crabs' attacks\n | avoid to drown\n\nBLUE bubble | gives you oxygen.\n\nGREEN bubble | makes you lose oxygen / weaken the crabs.\n\nRED bubble | repulses you / kill the weaken crab.\n\n--------------------------------------------------------------------------------------------------------------------------\nThanks for playing! We are waiting for your feedback :)\n\nCredits : \nPierre Soriot (Game Design), Gr\u00e9goire Marty (Programming), Julien Cabezas (Game Art) and Guilhem Dhumi\u00e8res (Sound Design)\n\n![1.png](///raw/7fd/5/z/1b5b.png)![2.png](///raw/7fd/5/z/1b5e.png)![3.png](///raw/7fd/5/z/1b60.png)![4.png](///raw/7fd/5/z/1b62.png)![5.png](///raw/7fd/5/z/1b63.png)![6.png](///raw/7fd/5/z/1b64.png)\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/jarred"
},
{
"id": 24195,
"author": "dcandle",
"name": "Yet Another Godzilla Game",
"slug": "yet-another-godzilla-game",
"body": "![AGG_icon_2 Unreal.png](///raw/28e/5/z/1dc9.png)\n![Yet Another Godzilla Game 1.jpg](///raw/28e/5/z/2134.jpg)\n![SCREEN4.jpg](///raw/28e/5/z/2227.jpg)\n\n\nSmash down those buildings as long as you can.\n\n\n\u25aa download:\n - Windows: https://pause-process.itch.io/another-godzilla-game-ld38\n\n=Conception by=\n\nJordane :: Ben :: Arnaud :: Patar :: Dorian :: Roni :: Rufio :: SylvainNES\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/yet-another-godzilla-game"
},
{
"id": 24297,
"author": "wasdswag",
"name": "Balance",
"slug": "balance",
"body": " ![Screen Shot 2017-04-25 at 03.50.19.png](///raw/7ee/5/z/1e46.png)\n![Screen Shot 2017-04-25 at 03.49.57.png](///raw/7ee/5/z/1e62.png)\n![Screen Shot 2017-04-25 at 04.19.44.png](///raw/7ee/5/z/1ea9.png)\nshort game about keeping fragile balance in small 3d world\n\nDownloads: https://wasdswag.itch.io/balance\n",
"event": "jam",
"path": "/events/ludum-dare/38/balance"
},
{
"id": 25849,
"author": "vytuxis",
"name": "Tight Walls",
"slug": "tight-walls-1",
"body": "![8apksVH - Imgur.png](///raw/89b/2/z/26a9.png)\n\n\nTight Walls is a First person 3D maze game\n\nControls: W,A,S,D, Space, ESC - exit game\nGame download link:\nhttps://vytuxis.itch.io/tight-walls\n\nAuthor: Vytautas Januskevicius\nvytas92jan@gmail.com",
"event": "compo",
"path": "/events/ludum-dare/38/tight-walls-1"
},
{
"id": 25894,
"author": "emarcotte",
"name": "Super Kaiju Dunk City",
"slug": "super-kaiju-dunk-city",
"body": "![ld38-scr1.png](///raw/0a5/1/z/1eb8.png)\n\n# About\n\nWe made a game. CHECK IT OUT HERE: http://radmars.com/superkaijudunkcity/submission/\n\nWe're also on itch.io: https://radmars.itch.io/super-kaiju-dunk-city\n\nShortcuts:\n\n- [Level 1](http://radmars.com/superkaijudunkcity/submission/?song=level1)\n- [Level 2](http://radmars.com/superkaijudunkcity/submission/?song=level2)\n- [Level 3](http://radmars.com/superkaijudunkcity/submission/?song=level3)\n\n## Controls:\n\nDuring game play, when an icon meets the Kaiju's ball-hand, press LEFT / DOWN / UP / RIGHT / X (or the left \"face\" button on a game pad) to slam it.\n\nSlamming early or late will cause you great suffering.\n\n# Authors:\n\nSome were lazy and didn't sign up for LDJAM.com:\n\n- https://twitter.com/marcotteeugene\n- https://twitter.com/radhesion\n- https://twitter.com/roushey\n- https://twitter.com/thebrendo\n- https://twitter.com/steakzzz\n- trevor\n\n# Music:\n\nIn case you don't get to all the levels, here are the songs:\n\n- http://radmars.com/superkaijudunkcity/submission/data/audio/ld38-level1.ogg \n- http://radmars.com/superkaijudunkcity/submission/data/audio/ld38-level2.ogg\n- http://radmars.com/superkaijudunkcity/submission/data/audio/ld38-level3.ogg\n\n# Images:\n\n![ld38-scr2.png](///raw/0a5/1/z/1eae.png)\n\n![ld38-scr3.png](///raw/0a5/1/z/1ea3.png)\n\n![ld38-scr4.png](///raw/0a5/1/z/1ec4.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/super-kaiju-dunk-city"
},
{
"id": 26987,
"author": "urbanhelsing",
"name": "Big Foot in Smalltown",
"slug": "big-foot-in-smalltown",
"body": "![cL5IWOz.jpg](///raw/544/z/2559.jpg)\n\nYou are in the shoes of Big Foot, not Bigfoot, that is a common mistake. \nNow, ride along on the plain and ordinary life of Big Foot and the journey \nthrough Smalltown, a small town located right under your nose. \nTry to be humble and let your environment stay intact as you struggle to reach your own goals.\n\n\n### Controls\n\nLeft mouse button - Lift left leg\n\nRight mouse button - Lift right leg\n\nMove the mouse to move the current leg\n\nDo not step on the little people! \nYou will have to pay for the harm you cause.\n\n![SS2.jpg](///raw/544/z/259c.jpg)\n\n### Credits\n\nErik Hallin - Programming & Level design\n\nEmil Hallin - Graphics\n\nFredrik Sch\u00f6n - Programming & Sound\n\nFredrik Hallin - Music\n\nNiklas Hallgren - A part of the team!\n\nMagnus Tullberg - Testing\n\nPhilip Johnsson - Testing\n\n![SS3.jpg](///raw/544/z/259e.jpg)\n\n### Download\n\nWindows: \nhttps://drive.google.com/file/d/0B5Pg3HXQNct0QjZOTk5QeUxJU3M/view?usp=sharing\n\nMac OS X: \nhttps://drive.google.com/file/d/0B5Pg3HXQNct0a3p2dk5jdXZ2QVk/view?usp=sharing\n\nLinux: \nhttps://drive.google.com/file/d/0B5Pg3HXQNct0V0M4T054bUVLSTA/view?usp=sharing\n",
"event": "jam",
"path": "/events/ludum-dare/38/big-foot-in-smalltown"
},
{
"id": 27235,
"author": "lorthal",
"name": "Small Mold",
"slug": "small-mold",
"body": "## Description\nThis game is about small mouldy friend who want to make blue cheese, but first he need to get some mass by gathering spores. Spores are spawned during making food mouldy.\n\n## Controls:\n - WSAD - movement\n - Left and Right mouse buttons - spiderman movement\n - H - change camera position\n - E - make food mouldy\n\n## Screenshots:\n\n![18120455_1572853539411885_1907518471_o.png](///raw/d4c/z/1fd7.png)\n\n![18120588_1572872409409998_1538260610_o.png](///raw/d4c/z/2030.png)\n\n![18120396_1572877806076125_1470329083_o.png](///raw/d4c/z/2048.png)\n\n## Link:\n### [Windows](https://drive.google.com/file/d/0B83Xn2i6gtRDRi1qdmRLVjBfMGs/view?usp=sharing)",
"event": "jam",
"path": "/events/ludum-dare/38/small-mold"
},
{
"id": 27358,
"author": "smarty",
"name": "Quantumnaut",
"slug": "quantumnaut",
"body": "In our game you play as a lost Quantumnaut, who, in his pursuit of knowledge, shrunk himself to the subatomic level in order to observe the world of quantum mechanics.\nHowever, in a Schrodinger twist, every time he turns around, the world changes. Trapped, he now has to find a way out of the confusing maze of quantum physics!\n\n## Downloads\n* [Windows](https://drive.google.com/file/d/0BxoUIFDYzCpYeDdoajZtNXk0MDA/view?usp=sharing)\n* [MacOS](https://drive.google.com/file/d/0BxoUIFDYzCpYYkw5RWFjd1NoakE/view?usp=sharing)\n* [Source](https://github.com/baligaandris/Quantumnaut/)",
"event": "jam",
"path": "/events/ludum-dare/38/quantumnaut"
},
{
"id": 27440,
"author": "hlavik",
"name": "The Adventurer Davidson",
"slug": "the-adventurer-davidson",
"body": "## Info\nHi, my name is Hlavik I am 14 years old and this is my second entry for LD. It has a lot of bugs :smile: but it is playeble and maybe it is fun to play. Controls and tips are in the help. All code and graphic was made by me, Enjoy.\n## Story\nIn 1955, the whole world was swallowed by a huge black hole. There is only one person who survived, you. You appeared in the strange creation and you heared human voice. Now you decide to follow them.\n\n## Screenshots\n![screen.png](///raw/901/z/1dec.png)\n![screen 2.png](///raw/901/z/2556.png)\n![screen 3.png](///raw/901/z/255b.png)\n## Links\n* Windows https://mega.nz/#!1J4yGZDb!QMa02HDjrIOsuih7KHTAXs1TDZJGgWs_h0_tFHK5Tps\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-adventurer-davidson"
},
{
"id": 27471,
"author": "team-disposable",
"name": "Arlington Apple in an Interplanetary Pickle - NES Rom",
"slug": "a-small-world-nes-rom",
"body": "Welcome to Team Disposables' third Ludum Dare release!\n\nOur second release for the Nintendo Entertainment System, Arlington Apple in an Interplanetary Pickle*, a short gravity defying platformer. Stuck on a small asteroid, prepare to frantically scramble over every available surface searching for the three crystals to power up your car and get off this rock.\nInstall instructions\n\nDownload the rom from our itch.io page (https://team-disposable.itch.io/a-small-world) and use it on a NES or in an NES emulator of your choice\n\n\n\n![ludum_dare.25-04-2017@1-46-16.52-0.png](///raw/d70/1/z/1e07.png)\n![ludum_dare.25-04-2017@1-46-16.52-1.png](///raw/d70/1/z/1e08.png)\n\nONLINE\n\nDownload the rom file, and run it on this webpage:\nhttp://peteward44.github.io/WebNES/index_app.html\n\n\nI have no connection to the online emulator webpage, however this magnificent gentleman wrote an awesome javascript NES emulator and was kind enough to allow others to use it. You'll need to download the rom below and drag it in to your browser to make it work. Should you end up playing Mario, rate the emotions you feel. Should you play something by LJN, rate the opposite. We're working on a trust system here, people.\n\nWINDOWS\n\nYou're awesome, thanks for trying our game. Here's the best NES emulator around for Windows:\n\nhttp://www.fceux.com/web/download.html\n\nDownload the ROM file below and run it in this.\n\nLINUX\n\nYou're the best. Hope you're using TOR too, champ. For NES emulators, you've either already got one, or: http://www.zophar.net/linux/nes/fce-ultra.html\n\n*this was originally posted as \"A Small World\"\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-nes-rom"
},
{
"id": 27480,
"author": "woetnie",
"name": "A Small World Defender",
"slug": "a-small-world-defender",
"body": "![ASWD1.PNG](///raw/498/z/255a.png)\n\nA game where you defend your own planet, \n\nBuild turrets and upgrade your buildings to repel the invaders.\n\n\n\nhttp://gamejolt.com/games/SmallDefender/252075 ",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-defender"
},
{
"id": 27512,
"author": "reflextions",
"name": "Minos' Pond",
"slug": "minos-pond",
"body": "Play Online: https://reflextions.itch.io/minospond\n\nWhat will you find in Mino's Pond? Explore an alien world that comes to earth on a meteorite in this classic-inspired real time strategy / idle game. Made for LD38 Jam!\n\nTIP: Hold space to speed up the game.\n\nThis was a fun concept to explore and I'd be interested to explore it in a more polished environment. All feedback is welcome!\n\nPlease vote on Ludum! https://ldjam.com/events/ludum-dare/38/minos-pond/\n\n[SS1.png](///raw/4a3/1/z/1e79.png)\n[SS2.png](///raw/4a3/1/z/1e7b.png)\n[SS3.png](///raw/4a3/1/z/1e7d.png)\n[SS4.png](///raw/4a3/1/z/1e7e.png)",
"event": "jam",
"path": "/events/ludum-dare/38/minos-pond"
},
{
"id": 27543,
"author": "tmw",
"name": "Project Alpha",
"slug": "$27543",
"body": "It's a multiplayer top-down shooter game with strategy and tower defense elements.\n(I note here: I started this game earlier, but I would like to get some feedback. It's not exactly made for Ludum Dare and I will continue to upgrade)\n\nSo it's a multiplayer game, but don't worry if you are alone, you can play versus the AI. (note: Currently only \"Attacker team\" have AI, so pick \"Defender team\" if you want some challenge)\n\nGameplay: \nThere are waves. After every wave your dead soldiers will revive. \nAttacker side: Manage your army and capture the objectives and the enemy base(=space ships).\nDefender side: Buy guards to protect your objectives as long as you can (endless waves).\n(You control only one soldier, your army is controlled by AI)\n\nYou can upgrade and customize your soldier and your AI troops:\nGain experience to level up and unlock new weapons and abilities.\n\n[Download Link](https://drive.google.com/file/d/0B5K-IO8ouK0vSmhjY2FWVkdIYlk/view?usp=sharing)\n\nI turned off audio and graphic category, but I'd be happy if you write me a feedback about it.\n![gameplay.jpg](///raw/3c4/3/z/3383.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/$27543"
},
{
"id": 27547,
"author": "dpumford",
"name": "Reflect",
"slug": "reflect",
"body": "Reflect with me for a little while, will you?\n\nA simple game of precision and timing.\n\nControls:\n* Ball Steering: A + D\n* Wall Activation: Arrow Keys\n* Pause: E\n* Quit: Q \n\n[Download Here](https://github.com/dpumford/ld38/releases/tag/1.0.0)\n",
"event": "jam",
"path": "/events/ludum-dare/38/reflect"
},
{
"id": 27570,
"author": "ryjcio",
"name": "Heart guard",
"slug": "heart-guard",
"body": "Mix of shooter and tower defence. \n\nhttp://bkostrowiecki.pl/ld38/\n\nKeys:\n* Arrows - Move\n* Z - Shoot\n* X - Jump\n\nYou can also use Gamepad! And I advice you to do so!\n\nEDIT: It seems like it's not working under firefox, right now.\nPlease try to run it with chrome or wait until I fix this :)\n\n![screen.png](///raw/f8c/2/z/251f.png)\n\n![screen2.png](///raw/f8c/2/z/2522.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/heart-guard"
},
{
"id": 27580,
"author": "wetdesertrock",
"name": "Bulwark",
"slug": "bulwark",
"body": "![Screen Shot 2017-04-24 at 6.41.39 PM.png](///raw/b91/z/21d6.png)\n\nBulwark is a game where you have to defend your planet. Use left+right to move around. Kill things, collect points. Win?\n\n## Blurb:\nNot going to say this is my favorite game I've made (far from it), nor best, but I think I've learned a fair amount from it.\n\nOne lesson? Hexels is great for bigger graphics, but does not scale down well.\n\n## Links:\n* [LOVE file(linux)](http://cloud.desertrock.ninja/index.php/s/ZZpDXWW1QmqcOpr)\n* [MacOSX](http://cloud.desertrock.ninja/index.php/s/XtW8c9jcbyUjFfI) \n* [Win32](http://cloud.desertrock.ninja/index.php/s/CQyeRocJcj0OPGw)\n* [Win64](http://cloud.desertrock.ninja/index.php/s/z5mETWz9i0bcZeS)\n* [Source](http://cloud.desertrock.ninja/index.php/s/KDnOMmkPOhwKIak)\n\n:camel::heart:",
"event": "jam",
"path": "/events/ludum-dare/38/bulwark"
},
{
"id": 27625,
"author": "ibispi",
"name": "The Cockroach Lessons",
"slug": "the-cockroach-lessons",
"body": "![Untitled.png](///raw/f28/1/z/31f8.png)\n**The Cockroach Lessons is an obstacle avoidance game. You are a cockroach running away from humans, who are trying to kill you! There are 5 levels for you to beat. Can you do it?**\n\n\n## **EPILEPSY WARNING:** :warning:\n**_if you have seizures or get motion sickness while seeing things move too quickly, you might not want to play the game!_**\n\n\n\n## Controls :keyboard:\n* W or :arrow_up: to move up\n* S or :arrow_down: to move down\n* ESCape to quit\n\n![cockroach1small.gif](///raw/f28/1/z/2722.gif)\n\n## Links\n* **TWITTER:** https://twitter.com/ib1spi\n* **WINDOWS DOWNLOAD:** https://www.dropbox.com/s/qubeejrsoi3tixl/theCockroachLessonsWin32.zip?dl=0 or http://rgho.st/7FfHZrqLN\n* **OSX DOWNLOAD:** https://www.dropbox.com/s/pmov3o6v40byks6/theCockroachlessonsOSX.zip?dl=0\n* **LINUX DOWNLOAD(requires love2d 0.10.2):** https://www.dropbox.com/s/fc6biufko2v92z4/theCockroachLessons.love?dl=0\n\n![cockroach2small.gif](///raw/f28/1/z/2723.gif)\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-cockroach-lessons"
},
{
"id": 16841,
"author": "tweedle",
"name": "Slice of Life",
"slug": "slife-of-life",
"body": "https://www.youtube.com/watch?v=c4SQyCap8bQ&feature=youtu.be\n:pizza::earth_americas: by Zamboni Macaroni\n\n## Pizza World Battle Royale! May the Mushroom Force be with you!\n\n### Game Links\n* Web Player (Jam+) & Windows Download (Jam Version): https://zambonimacaroni.itch.io/slice-of-life\n\n## Uploaded a Jam+ build!(Thursday 4/27)\n\n* fixed audio levels\n* added bar up top to help convey life gain/lose\n* fixed z levels of player\n* swapped cost of 4 & 5 shrooms\n* fixed rocket shroom exploding on player with no target\n* drank some beers and talked about father john misty\n* ~~tried updating the game page with new links but the website is borked and we\u2019ll try again later~~\n\n### Follow Us\n* https://twitter.com/zambonimacaroni?lang=en\n\n@tweedle = art + animations dev :art: \n@RockinWatson = gameplay dev :video_game: \n@halfskye = gameplay dev :video_game: \n@ropedog = music + sounds dev :musical_score: \n\n### Shroom Cheat Sheet\n\n* Shroom 1 - Blocker / can\u2019t move, deals no damage, just buys you time on the cheap\n* Shroom 2 - Melee / moves, attacks enemies\n* Shroom 3 - Bomb / player can move, one shots enemies\n* Shroom 4 - Heat Seeking Rocket / seeks nearest enemy on screen, if off-screen it\u2019ll just blow up on player\n* Shroom 5 - Player re-spawn\n\n### Helpful Gameplay Tips\n\n* Anchovies run straight at your base, other enemies seek out nearest Shroom\n* Beware of Olives, they\u2019ll fuck your shit right up\n* Major use of Shroom 3 (bomb) seems to be the easiest way to victory ",
"event": "jam",
"path": "/events/ludum-dare/38/slife-of-life"
},
{
"id": 18080,
"author": "turbo",
"name": "Island Attack",
"slug": "island-attack",
"body": "![screen1.png](///raw/09a/3/z/1d38.png)\n\n![ld38-.gif](///raw/09a/3/z/25f2.gif)\n\nMy first LD.\n\nMade from scratch using:\n\n- p5js (Processing for javascript http://p5js.org)\n- es6\n\nLinks\n\nBrowser based game.\n\n# [Play Now](https://pflannery.github.io/ld38-island-attack)\n\n[Code](https://github.com/pflannery/ld38-island-attack)\n\n\nTested on:\n\n- Latest Chrome\n- Latest Firefox\n\n\n![screen2.png](///raw/09a/3/z/1d40.png)\n\n\nWish list:\n\n- Sea monster (big boss!)\n- Land and take off from carriers\n- Enemy planes\n- Huts and prisoners\n- Better land mass generation \n- Two or more players\n- Troop island invasions from sea and parachute drops\n\n\nBug Fixes:\n\n- Upper cased the quit key text\n- Fixed missing game background when scrolling the background in menu screens\n- Ensures the player cant leave via top of the screen\n- Ensures turret smoke gets reset on new game\n- Fixes plane not being drawn correctly in opposite direction\n- Fixes a condition where the player would go UP on death\n- Fixes bomb key instructions\n- Removed tree count being added in to the kill total. derp\n- Fixes all spawn positions cell spacing which stops overlapping\n- Fixes boost control to be in correct direction of plane\n- Added extra rocket range to prevent bomb costing along the top of the screen\n",
"event": "jam",
"path": "/events/ludum-dare/38/island-attack"
},
{
"id": 20134,
"author": "maelstroon",
"name": "Repeat",
"slug": "repeat",
"body": "This is my Entry to the LD 38 compo, \n\nProgramming, Art and Design - Mateus Roriz\n\nMusic - SuperVelociraptor\n\nHere's the download link: \nhttps://obliviaxe.itch.io/repeat\n![gamejam.png](///raw/316/3/z/2331.png)",
"event": "compo",
"path": "/events/ludum-dare/38/repeat"
},
{
"id": 15185,
"author": "joshedeen",
"name": "I Just Wanted Groceries",
"slug": "i-just-wanted-groceries",
"body": "### *[Play the game!](https://excaliburjs.com/ludum-38/)*\n\n![groceries-1.png](///raw/e12/z/1d4d.png)\n![groceries-2.png](///raw/e12/z/1d52.png)\n![grocery-gif-1.gif](///raw/e12/z/1d80.gif)\n![grocery-gif-2.gif](///raw/e12/z/1d89.gif)\n\nYou're shopping for groceries, and are trying to avoid talking to anyone. To your dismay, more and more people you know are showing up at the store!\n\nControls:\nMove: WASD or arrow keys\n\n## Links\n* Web (HTML5): https://excaliburjs.com/ludum-38/\n* Source Code: https://github.com/excaliburjs/ludum-38\n\nWorks best in Chrome and Firefox\n",
"event": "jam",
"path": "/events/ludum-dare/38/i-just-wanted-groceries"
},
{
"id": 15311,
"author": "orcolom",
"name": "Obelisk",
"slug": "obelisk",
"body": "![Title.png](///raw/e7c/3/z/182c.png)\n![TestTitle.png](///raw/e7c/3/z/1842.png)\nObelisk is a puzzle game that is built up from 9 chunks. \n\nChunks have bridges that drop down when they align with each other. Two lit chunks can be swapped with each other. Some of them are linked together with connectors and can be rotated from a distance. Some have walls that divide the chunk into two parts. Sometimes you're joined by a partner and you have to get through the level together. \n\nYour objective is to get everyone to the shrine. Some levels have multiple solutions so how you get there is up to you!\n\n\n\n## link \nhttps://orcolom.itch.io/obelisk\n\n\n![UnderBorder.png](///raw/e7c/3/z/182f.png)\n![SpawninGif.gif](///raw/e7c/3/z/188f.gif)\n\n![Controls.png](///raw/e7c/3/z/1864.png)\n- W A S D to move\n- Q and E to rotate the senders / connectors\n- Tab to switch character\n\n\n## link \nhttps://orcolom.itch.io/obelisk\n\n\n![UnderBorder.png](///raw/e7c/3/z/182f.png)\n![Chars.gif](///raw/e7c/3/z/190a.gif)\n\n![About us.png](///raw/e7c/3/z/1908.png)\nWe're 3 students, 2 of us entering for the first time and 1 who has done it once before.\n\n@Orcolom: [Twitter](https://twitter.com/Orcolom) Programmer\n\n@Stroeckx: [Twitter](https://twitter.com/stroeckxie) Programmer\n\n@sooi: [Twitter](https://twitter.com/SooiCC) Art, music\n\n![UnderBorder.png](///raw/e7c/3/z/190b.png)\n\n\n\n## link \nhttps://orcolom.itch.io/obelisk\n",
"event": "jam",
"path": "/events/ludum-dare/38/obelisk"
},
{
"id": 15670,
"author": "zushidotomothe3dhero",
"name": "The World Within",
"slug": "the-world-within",
"body": "![Logo.png](///raw/8e1/z/3531.png)\n\nTake a trip through the many worlds inside our world and get your Space bar ready!\n\nhttps://zushidotomothe3dhero.itch.io/the-world-within\n\n\n\nA game made for the Ludum Dare 38, whose theme was \"A small world\".\n\n\n\n\n\nCredits:\n\nBruno Silva (Twitter: Zushi3DHero) : Art, programming, design\n\nDaniel Pen\u00e3o (Twitter: KatsugariSenpai) : Design\n\nPedro Matos (Twitter: jumperrormusic) : Music/SFX!",
"event": "jam",
"path": "/events/ludum-dare/38/the-world-within"
},
{
"id": 15671,
"author": "fireflame74",
"name": "Fish In A Jar",
"slug": "fish-in-a-jar",
"body": "![Screenshot_1.png](///raw/061/z/1d2a.png)\n\n## Description:\nJust a small and relaxing fishing game.\n\nI was really late to LD so I couldn't think of any fun and exciting game mechanics other than catching fish in a jar... your very own jar... your small world.\n\n## Controls:\n- W,A,S,D ... move the player\n- LMB ... throw fishing rod\n- RMB ... return rod / catch fish\n- ESC ... toggle info\n- ALT+F4 ... quit game :innocent:\n\n## Links:\n* Windows: https://drive.google.com/file/d/0BwL9oCk69-2GWnprSkZkVW5JRmM/view?usp=sharing\n",
"event": "jam",
"path": "/events/ludum-dare/38/fish-in-a-jar"
},
{
"id": 15747,
"author": "goldham",
"name": "Planetary Warfare",
"slug": "planetary-warfare",
"body": "In planetary Warfare you control a very angry planet that wants to destroy all others planets and take over the galaxy!\n\nTurn left/right: A/D or the LEFT/RIGHT arrow keys.\n\nThrust: W or the UP arrow key.\n\nbreak: D or the DOWN arrow key to decelerate.\n\nPress escape to quit.\n\nAfter defeating all enemies in the current area press space to warp.\nYou will get a chance to buy weapons and upgrades with the money you have collected before you arrive in the next area.\n\n## Links\n* Windows: https://www.dropbox.com/s/0fehppaybe5rl3c/PlanetaryWarfare.zip?dl=0\n* If it fails to start you probably need the 2015 c++ redist found here:\n* https://www.microsoft.com/en-us/download/details.aspx?id=48145\n\n![PW_1.png](///raw/b07/2/z/1d68.png)\n\n\n\n![PW_2.png](///raw/b07/2/z/1d6e.png)\n\n\n![PW_3.png](///raw/b07/2/z/1d70.png)",
"event": "jam",
"path": "/events/ludum-dare/38/planetary-warfare"
},
{
"id": 15899,
"author": "arch-a-type",
"name": "Tiny Hero",
"slug": "tiny-hero",
"body": "Tiny Hero\nA game made for Ludum Dare 38 Theme: A Small World\n\nCover:\n![cover.png](///raw/ae5/3/z/1d4a.png)\n\nScreens:\n![screen.png](///raw/ae5/3/z/1d79.png)\n\nGameplay:\n\nEnemies will spawn around the map in waves. Attack them to keep them off the castle in the middle. You will gain experience and gold from defeating enemies.\n\nUse the experience to upgrade your hero and gold to upgrade Rinlin (Your home castle). Your Action Points and Castle Health will be restored by half after each wave.\n\nControls:\n\nYou can click on enemies to attack them\n\nLeft mouse click for a normal attack\n\nRight mouse click for bash attack. This attack will stun enemies and will prevent them from performing an action or moving.\n\nOpt-Out:\nGraphics\nAudio\n\nDownload Links:\nhttps://archatype.itch.io/tiny-hero\n\nSource Code:\nhttps://github.com/thomasekyle/tinyhero.git",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-hero"
},
{
"id": 16362,
"author": "wilsonoli1101",
"name": "Upgrade your World",
"slug": "upgrade-your-world",
"body": "![cover2.png](///raw/c8/z/25f3.png)\n\nIn this game, you play as a little alien man trying to make ends meet and provide a better life for his family. The goal is to increase the happiness bar to 100%.\n\n**Controls:**\n\n*Movement -* A/D *or* Arrow Keys\n\n*Jump -* Space\n\n**Download:**\n\n[Windows](https://owilson1101.itch.io/upgrade-your-world)\n\n*Aaand* here's a quick screenshot!\n\n![cover.png](///raw/c8/z/25f4.png)",
"event": "jam",
"path": "/events/ludum-dare/38/upgrade-your-world"
},
{
"id": 16621,
"author": "lovro-kalinovcic",
"name": "Caretaker",
"slug": "caretaker",
"body": "![scr1.PNG](///raw/33b/2/z/1cb9.png)\n\nTake care of dying plant life!\n\n**Links:** \n[Windows](https://github.com/Kalinovcic/LD38/files/956501/Caretaker.zip) \n[Source](https://github.com/Kalinovcic/ld38)\n\nThe game is written in C++, made from scratch by myself. I planned to submit it for the compo, but was too busy this weekend. Still, fairly happy with the result! :smile: I just wish I had time to add more content to the game.\n\nI provided the source code for the game, just in case anybody's interested. It came out surprisingly clean, but still far from production quality. :smile:\n\nEnjoy!\n",
"event": "jam",
"path": "/events/ludum-dare/38/caretaker"
},
{
"id": 16908,
"author": "marccio-silva",
"name": "Snail Fighter",
"slug": "snail-fighter",
"body": "![s3.png](///raw/6bc/2/z/1da3.png)\n\nSnail Fighter is a pixel-art shoot em' up where you control a snail against hordes of enemy turtles.\n\nThe snail's world is really small, so be careful with how much bullets you shoot - you could end up shooting yourself from behind!\n\nThe game itself was developed in Unity, the art with Aseprite, and the music with FL Studio and royalty-free soundfonts. It was made under a 15 hour period for the 38th edition of Ludum Dare.\n\nThank you for passing by!\n\nLink to the actual game (built for web and Windows): https://marcciosilva.itch.io/snail-fighter",
"event": "jam",
"path": "/events/ludum-dare/38/snail-fighter"
},
{
"id": 16972,
"author": "jhandsy",
"name": "Dungeon In a Bottle",
"slug": "dungeon-in-a-bottle",
"body": "Play Here: https://strangespaces.github.io/Dungeon-in-a-Bottle/\n\nEscape the confines of a magic bottle by using your keen acrobatics! The walls are closing in, and you can push against them or jump off of them to push them back.\n\n![tumblr_inline_op33twNu2e1tyjb2p_1280.png](///raw/a14/3/z/33a2.png)\n\nMove Right: D\nMove Left: A\nJump: Space\nR to restart the level.\n\nYou can execute a hyper wall jump with the proper timing, but if you mess up you're gonna eat dirt!\n\nCoding and Design: Andrew Jones\n\nArt and Music: Joe Hanna https://twitter.com/JoeHasDiedGames?lang=en\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/dungeon-in-a-bottle"
},
{
"id": 17016,
"author": "angelnm",
"name": "A better pla(te)net",
"slug": "a-better-platenet",
"body": "Imagine you spoil your favourite fizzy drink on your favourite tooth, and suddenly you have a civilization to care of.\n\nA VR exploration-puzzle-crpg game (kinda), where you explore your house to find the items that your little minions need to thrive. These important buildings and technologies will help you them to get their basic needs, as Energy, food or cult adoration. But not for nothing! These little companions of yours will help you unraveling greater mysteries and travel far abroad of your little world. Help them to raise as a civilization, find the components of their ridiculous inventions and \nsee how their small world becomes into a greater one.\n\nMade with Unity, game is a Demo (only first level) and lacks certain options we expected to put, but changing from Unreal to Unity in mid-process we lost a lot of progress. Yet, the fun wasn't lost. Updates of this demo will be soon and it will be deployed as a full game.\n\n\nPlay it in your pc without VR or in your phone with VR.\nTo play it in your phone you need a cardboard VR set, and a gamepad to manipulate the controls.\n\nTeam (name and twitter):\n\n1.- Mario Gonzalez, @the_marioga\n\n2.- Alexei Jilinskiy, @alexei_lumus\n\n3.- Yolanda Cruz, @NaruKennedy\n\n4.- \u00c1ngel Navarro, @anngelet\n\n5.- Jes\u00fas Hern\u00e1ndez, @jesusHF_\n\nLinks: https://themarioga.itch.io/a-better-platenet\n\nPhotos: \n![logo.jpg](///raw/84c/2/z/206f.jpg)\n\n![img1.jpg](///raw/84c/2/z/2079.jpg)\n\n![img2.jpg](///raw/84c/2/z/2080.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/a-better-platenet"
},
{
"id": 17316,
"author": "pixel-sharmana",
"name": "Petite existence",
"slug": "petite-existence-1",
"body": "Hope you like non-euclidean world maps, because that's a big part of this game\nThe resolution of this game is the same as a gameboy\u00ae\u2122\n\nIt may seem like a short game, but you should try pressing a few buttons in a certain order ;)\nHints are everywhere if you know where to look...\n\n# Source : https://github.com/pixelsharmana/Petite-existence\n# Windows : https://github.com/pixelsharmana/Petite-existence (Go grab the .exe or something)\n![memes.png](///raw/7a2/3/z/1d7d.png)\n![Hero.PNG](///raw/7a2/3/z/1daf.png)",
"event": "jam",
"path": "/events/ludum-dare/38/petite-existence-1"
},
{
"id": 17436,
"author": "frolicks",
"name": "Day by Day ",
"slug": "day-by-day",
"body": "a bullet-hell with a planetary twist \n\nKeep your planet alive... day by day! \n\nhttps://itch.io/embed-upload/456945?color=333333\n\nme:\ntwitter: https://twitter.com/DrFrolicks \nsite: https://frolicksome.wordpress.com/\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/day-by-day"
},
{
"id": 17926,
"author": "saragus",
"name": "World of Spin",
"slug": "world-of-spin",
"body": "Voting Category Opt-outs:\nAudio\n\nSpin the World and try to rid it of Trash and Humans. Be careful not to fling the Animals off the Planet! See how high of a score you can achieve.!\n\nInstructions:\n\n1.) Press the Spin Button to get started. (It can be pressed more than once.)\n\n2.) Click and Drag People, Animals, and Trash off the planet to modify your score. (Once dragged you can attempt to spam click them until they vanish to up your score.)\n\n3.) Score as many point as you can before the timer runs out! (The faster the planet moves the faster the time runs out.)\n\nCredits:\n\nProgramming & Design: Curtis Reed \n\nArt & Design by: David Martinez \n\nMusic: http://www.bensound.com \n\nSkybox: http://newmundus.com/ \n\n\nLinks:\nDropBox: \nSource: https://www.dropbox.com/s/57kx3rmvdioystj/A%20Small%20World.rar?dl=0\nExecutable: https://www.dropbox.com/s/3j48b3i6sqprfez/A%20World%20of%20Spin%20.rar?dl=0\n\n![A World of Spin Image.png](///raw/ace/z/26c5.png)",
"event": "jam",
"path": "/events/ludum-dare/38/world-of-spin"
},
{
"id": 17999,
"author": "rafaelspbarbosa",
"name": "Damn it, Don't Die!",
"slug": "suicidal-hamsters",
"body": "![LogoTipo Com Fundo.png](///raw/821/z/1d7b.png)\n\n![hamster 1.png](///raw/821/z/1f10.png)\n\n![Hamster 2.png](///raw/821/z/1f1c.png)\n\n![Hamster 3.png](///raw/821/z/1f25.png)\n\nShort:\n\nYou are supposed to take care of your hamsters, they have a nice warm home, but for some reason, they are suicidal! Take care of them and don't let any of them die!\n\n\nControlls:\n\nWASD - Move Camera\n\nLeft Mouse Button - Interact with things\n\nDrag and Drop food from the fridge in order to distract the hamsters.\n\n\nYou can play it here:\nhttps://rafaelspbarbosa.itch.io/damn-it-dont-die\n\nHopefully this is right but we are opting out of Audio.",
"event": "jam",
"path": "/events/ludum-dare/38/suicidal-hamsters"
},
{
"id": 18173,
"author": "zach-danz",
"name": "Ludum Dei",
"slug": "ludum-dei",
"body": "![Ludum Dei.png](///raw/787/3/z/27cc.png)\n\nLudum Dei is a 72-hour game project made during Ludum Dare 38. As the God of this plane (or should i say sphere!), players sculpt their small world and provide for its denizens.\n\nForm skinny rivulets, great lakes, massive seas, turgid grasslands, coniferous forests, deep-delved mines, and monstrous peaks. Guide your people to enlightenment or leave them in ignorance.\n\n![3 - age of steel.png](///raw/787/3/z/27cd.png)\n\n### HOW TO PLAY:\n\nPlace resources to satisfy the needs of your civilization.\n\nResources may only be placed in the proper biome (for example, trees go in grasslands)\n\nBiomes form my molding terrain and placing resources (for example, lower the land to create a valley; place water into a valley to create grasslands)\n\nListen to your people; they know what they need.\n\n### CONTROLS:\n\nRightMouse to move Camera\n\nScroll to zoom in and out\n\nRightMouse to Raise/Lower Terrain, Place Resources, and Select UI\n\n### CREDITS:\n\nJack Herd - Programmer\n\nZachary Danz - Programmer, Composer\n\nDavid Hall - Designer, Writer\n\nWilliam Wong - Designer, Artist\n\nJackson Ekis - Programmer\n\nLINKS:\n\nITCHIO: https://defaulttidus.itch.io/ludum-dei\nSOURCE CODE: https://github.com/ferociouself/yourSmallWorld",
"event": "jam",
"path": "/events/ludum-dare/38/ludum-dei"
},
{
"id": 18199,
"author": "daveybb",
"name": "Tiny Planet, Big Universe",
"slug": "tiny-planet-big-universe",
"body": "![ss+(2017-04-24+at+06.14.10).jpg](///raw/b6b/2/z/2015.jpg)\n\n**Tiny Planet, Big Universe** is a side scrolling space shmup. You play as a tiny planet, trying to not get run over by aliens and natural phenomena!\n\nThis is the first game we've made together before, and neither of us have used Unity prior to this event, so I'd like to think that this is a pretty solid submission for both making the game *and* learning Unity's various nuances.\n\n## Opt-outs:\n- Graphics are all CC0 or CC-BY-SA-3.0 and not made by either of us (see Attributions.txt)\n- Audio (both sfx and music) are all CC0 or CC-BY-SA-3.0 and not made by either of us (see Attributions.txt)\n\n## Platforms\n- Browser\n- Windows\n- Mac \n\n## Links:\n- Itch.io: https://daveybb.itch.io/tiny-planet-big-universe\n- Submission page (you should be here): https://ldjam.com/events/ludum-dare/38/tiny-planet-big-universe\n",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-planet-big-universe"
},
{
"id": 18455,
"author": "jesus-fermin-villar",
"name": "Hiperloko Mode",
"slug": "hiperloko-mode",
"body": "![cover.png](///raw/4ac/2/z/1db9.png)\n\nIn Hiperloko Mode you will fight as one of the paper giants in the small world of Lokoplanet. You have to fight the other giant who is controlled by your friend in a local multiplayer experience.\n\nWill you take over the other giant to become the ultimate giant?\n\n** LINKS **\nPlay: http://www.newgrounds.com/portal/view/692456\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/hiperloko-mode"
},
{
"id": 18622,
"author": "fernandoadolfo",
"name": "Until the End",
"slug": "until-the-end",
"body": "![ute title.png](///raw/ae1/3/z/1c4c.png)\nYour life is over. All your world is now between this four walls. Will be boring, will be annoying, but this is all you have. You must do what you have to do, and that's all.\n\n**About Me**\n\nThanks for reading this. First at all I want to introduce myself. My name is Fernando Adolfo and I'm a little videogame developer that published two games (with awfull results).\n\n**About the theme**\n\nWhen the theme was announced, I thought everyone would do a planet or something similar to that so I began to think about what a world could be. Maybe for the mayority of us our world is all the world, but it isn't always like that. The world for some fishes is a fishbowl. Some animals live in the house of their owners or in a room of a zoo. And for someone who is jailed his world is his jail.\n\n![screenshot3.png](///raw/ae1/3/z/2519.png)\n\n**About the game**\n\nMy game is some kind of prisoner simulator. You have to live in jail and try to spend the time. But is not so easy to live so monotonous life. You need to entertain yourself with no so much things to do, without neglecting food and hygiene. If your mood decreases you could do some crazy thing.\n\n![screenshot2.png](///raw/ae1/3/z/251a.png)\n\n**Controls**\n\nYou can move the character with WASD (you can configure this in desktop builds)\nYou can interact with some things (the text of an action will be appear) with E, Space bar or left click.\nYou can show or hide a secret interface which can help you with H, but don't use it please, is a cheat.\n\n![ute - gui.png](///raw/ae1/3/z/251b.png)\n\n**About my work with this game**\n\nI made all by myself in this game except the following things that belong to the Standard Assets of Unity engine: The code for the character movement (I made several modifications), the code for the camera movement (I made a few modifications) and the animations for characters which are the originals of Unity Standard Assets.\n\n![screenshot5.png](///raw/ae1/3/z/251c.png)\n\n**Link to the game**\n\nhttps://fernandoadolfo.itch.io/until-the-end\n\nEnjoy it and think about it!",
"event": "jam",
"path": "/events/ludum-dare/38/until-the-end"
},
{
"id": 18917,
"author": "silas-reinagel",
"name": "Planet or Die!",
"slug": "planet-or-die",
"body": "# Game is fully finished and bug-free. \n\n**Current Windows Release:**\nhttps://github.com/EnigmaDragons/AllPlanet/releases\n\n----\n\n![Intro](///raw/90d/2/z/1c28.jpg)\n\n![MainMenu](///raw/90d/2/z/1d2e.jpg)\n\n![Debate](///raw/90d/2/z/1dba.jpg)\n\n----\n\n### Description\n\nYou are Stilles 33, the tiniest planet. \n\nScientists continually change their definitions as they refine their understand of the world. \nPluto used to be a planet.\nEris used to be a planet.\nYour classification as a planet is now at risk!\n\nUse powerful rhetoric and all the best logical fallacies to outwit your opponent and convince an impartial academic crowd that you are actually a planet. \n\n----\n\n### System Requirements\n* Windows OS\n* .NET Framework 4.5\n\n----\n\n### Links:\n\n* **Source Code:**\nhttp://github.com/EnigmaDragons/AllPlanet\n\n* **Initial Windows Release:** \nhttps://github.com/EnigmaDragons/AllPlanet/releases/tag/1.0.0\n\n----\n\n### Voting Opt-Out Categories: \n* **Music**\n\n----\n\n### Development Team:\n* **Silas Reinagel** @silas-reinagel\n* **Noah Reinagel** @noah-reinagel\n* **timeracers** @timeracers\n* **Nate Fuller** @natefuller\n* **Caleb Reinagel** @caleb-reinagel\n",
"event": "jam",
"path": "/events/ludum-dare/38/planet-or-die"
},
{
"id": 19079,
"author": "snyanvas",
"name": "the truth",
"slug": "the-truth",
"body": "This is a small game about the tragedy of life ... That maybe even you might lose to ...\n\n[Download](https://drive.google.com/drive/folders/0ByW7nvMMWzBuU3kwbGw4MU90Zlk?usp=sharing) for Windows\n\nWebGL (coming soon)",
"event": "jam",
"path": "/events/ludum-dare/38/the-truth"
},
{
"id": 19092,
"author": "stokori",
"name": "Sandblocks",
"slug": "sandblocks",
"body": "A very simple physics \"game.\" Didn't get all the features I intended, but considering I was pretty out of it this weekend, I'm pleased with how much I got done!\n\n## Links\n* **PLAY:** https://stokori.itch.io/sandblocks\n* **SOURCE CODE:** https://github.com/stokori/sandblocks",
"event": "jam",
"path": "/events/ludum-dare/38/sandblocks"
},
{
"id": 19156,
"author": "mateus-amaral",
"name": "Fastest Gunslinger",
"slug": "fastest-gunslinger",
"body": "# Fastest Gunslinger\n\nFastest Gunslinger is a 3D Shoot 'em up placed on the Far West.\n\nMade in Brazil :flag_br:\n\n### Controls:\n\nA/D and Joystick Left Stick - **Move Right and Left**\n\nLeft Mouse Button and Joystick A - **Shoot**",
"event": "jam",
"path": "/events/ludum-dare/38/fastest-gunslinger"
},
{
"id": 19425,
"author": "chipset",
"name": "Planet Pickup",
"slug": "planet-pickup",
"body": "A small HTML5 shooter with colorful graphics and splashy particles.\n\nplay on the web here: \nhttps://chipset.itch.io/ld38 \nhttps://chipset1.github.io/ld38/ \n![Screenshot (19).png](///raw/4a5/3/z/1fab.png)\n![Screenshot (20).png](///raw/4a5/3/z/1fbb.png)\n![Screenshot (18).png](///raw/4a5/3/z/1f9b.png)\n\n\nPick up other small planets and form a group to shoot the squares.\n\n\nUse mouse to move. \nPress Space to shoot. \nLeft Click to move and shoot faster. \n \n\nsource :\nhttps://github.com/chipset1/ld38\n\n[Follow me on twitter @stexxs](https://twitter.com/stexxs)\n\n ",
"event": "jam",
"path": "/events/ludum-dare/38/planet-pickup"
},
{
"id": 19543,
"author": "binaryferret",
"name": "Yours",
"slug": "yours",
"body": "![yours.png](///raw/378/1/z/1ca4.png)\n\nSculpt your world, and place your tribe. Watch them spread as they build new houses, and boats to explore your small world. \n\nCreated by @binaryferret. \nMusic by @MrJoshuaMcLean \n\nPlay / Download At\n\n[https://binaryferret.itch.io/ld38-yours](https://binaryferret.itch.io/ld38-yours).\n\n28/04/2017 - Finished work for the weekend so spent an hour just fixing two issues.\n\n- Fixed clipping/people floating issue.\n\n- Fixed placement bug.\n\n- Left original submissions in case people want to check those :D\n\n25/04/2017 - WebGL version now available. I only submitted the windows version on submission day. Provide WebGL (tested) and Linux,Mac (untested) over at itch.io\n\n\nSpecial thanks for @MrJoshuaMcLean for creating such a beautiful bit of music. Especially as my relevant input on it was pretty much please make me 'happy space music'.\n\nA vastly different game to the original idea. Unfortunately due to some real life issues I lost a good chunk of time. Also a particular Vector2 masquerading within a bunch of Vector3.Distance calls left me banging my head against a wall for a long time....Lessons learned. \n\nI set out to make a warlike tribe v tribe but due to time limits I swerved madly in another direction. Limited, but I've really enjoyed working on this Ludum Dare! I've also learned a lot. \n\nI hope you enjoy this submission. I will defo be updating it in the future.\n\nAlso I'm aware they float..it was a cheap last minute hack to get around a clipping issue that threw them into space and then they bounce around the planet. :D\n\nInstructions\n\nPlease note the little people will learn the map as they explore, as at first they only see around their first building\n\nMostly all information is provided on the UI. \n\nClicking P or S (or pushing keys P or S) will put you in sculpt or place mode. \nLeft clicking in sculpt mode will raise land\nRight clicking in sculpt mode will lower land.\n\nLeft clicking in place mode will place the tribe (can only do once unless reset)\nRight click in place mode will plonk down a tree. \n\nPlacing people in water will cause them to go nuts. \n\nmouse scroll zooms in camera.\nArrow keys rotate camera. \nBackspace resets world.\nEscape - Quits.\n\nPlease note, the 'models' I made are the tree, and the boat and square sphere. The actual good models were unfortunately quick asset uses (little man and house) as I just wanted to replace the cube at the last minute. Future updates (after judging) I'll replace the model with my own. ",
"event": "jam",
"path": "/events/ludum-dare/38/yours"
},
{
"id": 19723,
"author": "nubcaik",
"name": "Puzzle Dungeon",
"slug": "puzzle-dungeon-1",
"body": "Find your way out of the dungeon by solving puzzles!\nPlay it at http://www.jn00b.com/puzzledungeon.html\n![title1.png](///raw/754/3/z/2098.png)\n![screenshot2.png](///raw/754/3/z/20af.png)\n![title.png](///raw/754/3/z/1d82.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/puzzle-dungeon-1"
},
{
"id": 22243,
"author": "konstantin-von-wendt",
"name": "Inventor's Trial",
"slug": "inventors-trial",
"body": "![screen_1.png](///raw/1e6/5/z/1bd7.png)\n\n![screen_2.png](///raw/1e6/5/z/1bd9.png)\n\n**Download**\n\nhttps://drive.google.com/drive/folders/0B-WOITCU8mc0dUk4TEpjejR0Y3c?usp=sharing\n\n![inventors_trial.png](///raw/1e6/5/z/10e7.png)\n\n**Story**\n\nAs part of the tradition of your people, you are about to embark on your \"coming of age trial\".\n\nYou are left on an ever shrinking planet and tasked with escaping on your own. Will you manage to build a working spacecraft, before the planet below your feet vanishes?\n\n**How to play**\n\nMove with the **arrow keys** or **WASD**.\n\n**Left click** to mine blocks.\n\nPress **C** to open the crafting menu.\n\nPress **I** to open the inventory.\n\nPress **SPACE** to jump.\n\nPress **1** through **4** to switch your tools.\n\nGather resources and work your way through the crafting progression to craft a rocket and leave the planet.\n\n**Characters**\n\n![lumy.png](///raw/1e6/5/z/1103.png)Meet Lumy. He is the main character of this game. It is his trial you will help him to complete.\n\n![prof_lumiere.png](///raw/1e6/5/z/1105.png)The older gentleman in the flying saucer is Professor Lumi\u00e8re, renowned inventor and father of Lumy. He is responsible for overseeing the trial and adding that little bit of spice to the challenge.\n\n![boxbot.png](///raw/1e6/5/z/1106.png)This is BoxBot Mk. 2. He is one of the famous creations of Professor Lumi\u00e8re. He is annoying but mostly harmless. Though be wary while crafting. He has a nasty habit of interrupting work sessions.\n\n![archerbot.png](///raw/1e6/5/z/1107.png)And this is ArcherBot Mk. 4. This one took a little bit of work for Professor Lumi\u00e8re. The Bot always held the bow on the string and not on the actual bow itself. Keep your distance from this fellow. He packs quite a punch.\n\n**Download**\n\nhttps://drive.google.com/drive/folders/0B-WOITCU8mc0dUk4TEpjejR0Y3c?usp=sharing\n\n**Credits**\n\n**Code:** Nino M\u00fcller (@obscuram)\n\n**Art:** Catharina Schwarz (@kitty)\n\n**AI:** Jonathan Tietz (@flamielp)\n\n**Game Design:** Konstantin von Wendt (@konstantin-von-wendt)\n\n**Testing & Feedback:** Eddie Spencer and Nicole F\u00fclscher\n\n**Special Thanks:** Jessica Genz and Nils Gro\u00df\n",
"event": "jam",
"path": "/events/ludum-dare/38/inventors-trial"
},
{
"id": 23364,
"author": "sheeptree",
"name": "Mr. Fishy's Small World",
"slug": "mr-fishys-small-world",
"body": "![meetmrfishy.png](///raw/a8a/2/z/1b30.png)\n\nJoin your new pet, Mr. Fishy, as he lives an extraordinary life within the small world of his fishbowl.\n\n## Links\n\nWindows: http://www.studioriki.com/ldjam/\n\nSource: Coming soon",
"event": "jam",
"path": "/events/ludum-dare/38/mr-fishys-small-world"
},
{
"id": 23591,
"author": "lordkawaii",
"name": "A small whirled",
"slug": "a-small-whirled",
"body": "![Screen Shot.png](///raw/fde/2/z/1dd1.png)\n\nGame Requires a Game Pad.\n\nLeft Stick to move the sun.\n\nA button to increase gravity.\n\nTry to get the earth into the black-hole.\n\nCode and Music by me\n\nArt and Sound by Travis Marshall\n\n**Links**\n\nDownloads for PC and Mac: \nhttps://lordkawaii.itch.io/small-whirled",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-whirled"
},
{
"id": 23680,
"author": "flix",
"name": "DownHere",
"slug": "downhere",
"body": "## About\n\nFollow the journey of a little planet on a quest to become bigger and destroy is an enemy that will come across is a journey.\n\nThis is my entry for the Ludum Dare 38. The Game is very not polish so I will probably come back to the game to finish it after the game jam.\n\n![Tub.jpg](///raw/740/2/z/1e71.jpg)\n\n## Links\n\n* Windows : http://gamejolt.com/games/Flix/252070\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/downhere"
},
{
"id": 23970,
"author": "awesomealliterationalliance",
"name": "Classical Conditioning Cooperation - [CCC]",
"slug": "classical-conditioning-cooperation-ccc",
"body": "![Startscreen.png](///raw/028/3/z/1d8b.png)\n\n![Ingame.png](///raw/028/3/z/28a4.png)\n\nAwesomeAlliterationAlliance \n\nJam Entry for Ludum Dare 38 - 2017: \n\n[CCC] - Classical Conditioning Cooperation\n\nIs there anything more depressing than thinking about\nall those poor lab animals we torture for scientific testing\non a daily basis?\n\nProbably not.\n\nSo we decided to lighten up the mood a bit by making a\nfun and challenging game out of it!\n\n\nIn [CCC] it is your job to guide 4 cute little lab mice out of\na horrible laboratory and finally free them from their small prison!\n\nBy CLICKING on those cute little rodents you can change\ntheir direction and tell them were to go and which door to open next.\n\nIf you want to take a break and calmly think about your next move, \nyou can PRESS SPACE TO PAUSE.\nYou can still change the direction of every mouse while pausing.\n\nEvery Mouse has a special skill that you have to make use of:\n\nThe ORANGE MOUSE is TINY and can fit trough small pipes.\n\nThe BLUE MOUSE has mad HACKER SKILLS and can TOGGLE doors with nearby laptops.\n\nThe YELLOW MOUSE can turn POWER SOURCES on and off.\n\nThe RED MOUSE is STRONG enough to punch out any enemies that stand in your way\n\n\nBut be careful!\nYou don't want any of your furry little friends to die!\n\n\n\nTLDR:\n\nCLICK ON MOUSE TO CHANGE ITS DIRECTION\n\nPRESS SPACE TO PAUSE THE GAME\n\nYOU CAN STILL CHANGE THE DIRECTION OF A MOUSE WHILE PAUSING!\n\n\nTeam:\n\nJanosch - Code\n\nRage, LaLottey,LeP\u00f6pp & LeDuz - Graphics+Animation\n\nJuliane - LevelDesign, Story, Text\n\nBongoMongo & NSP - Sound\n\n\nWINDOWS: \n\nZIP: https://www.dropbox.com/s/ncksmqdd7gkl2i0/ClassicalConditioningCooperation_CCC.zip?dl=0\n\nINSTALLER: https://www.dropbox.com/s/h6n2laep7g0ncrr/ClassicalConditioningCooperationCCC.exe?dl=0\n\nOTHER PLATFORMS:\n\nHTML: (not recommended - Audio bugs) http://gamejolt.com/games/CCC/252538",
"event": "jam",
"path": "/events/ludum-dare/38/classical-conditioning-cooperation-ccc"
},
{
"id": 25109,
"author": "luke-brown",
"name": "Pantheon Putt Putt",
"slug": "pantheon-putt-putt",
"body": "Play putt putt as Cthulhu against Ra through the constellations.\n\n[Link to Play](https://itch.io/embed-upload/456564) (Will not will not work in Chrome!)\nI recommend downloading the full version for your platform. The html version is sometimes buggy.\n\n[Download on Itch.io (Mac or PC)](https://luke-brown.itch.io/pantheon-putt-putt)\n\nOpting out on Audio/Music!!! All other assets were made by us!\n\n![panth.png](///raw/012/6/z/1d3a.png)\n\n![Screen Shot 2017-04-24 at 5.02.02 PM.png](///raw/012/6/z/180c.png)\n\n![Screen Shot 2017-04-24 at 5.03.13 PM.png](///raw/012/6/z/1813.png)\n\n![Screen Shot 2017-04-24 at 5.04.13 PM.png](///raw/012/6/z/1819.png)\n\n![Screen Shot 2017-04-24 at 5.24.25 PM.png](///raw/012/6/z/1890.png)",
"event": "jam",
"path": "/events/ludum-dare/38/pantheon-putt-putt"
},
{
"id": 25487,
"author": "joaomosmann",
"name": "Defense of Abubu",
"slug": "defense-of-abubu",
"body": "Radish Aliens are trying to exterminate all life (read you and your friends) in your small planet.\n\nIt's a MULTIPLAYER game, but you can play it alone. But with friends, it's funnier :)\n\nUse the keys A and D to move and the mouse to aim and shoot.\n\nLink for the game: http://abubu.herokuapp.com\n\n![ss02.png](///raw/006/3/z/1f84.png)\n\n![ss01.png](///raw/006/3/z/1f85.png)\n\n![ss00.png](///raw/006/3/z/1f86.png)",
"event": "jam",
"path": "/events/ludum-dare/38/defense-of-abubu"
},
{
"id": 25542,
"author": "danisson",
"name": "Le Petit Shooter",
"slug": "le-petit-shooter",
"body": ">\u201cThe essential can be easily hit by a gun.\u201d \u2013 says the Prince.\n\n>\u201cBut you mustn\u2019t forget this truth. You become responsible forever for every bullet you shoot.\u201d \u2013 replies the Fox.\n\n![Title.jpg](///raw/e04/3/z/a02.jpg)\n\nThe world ain\u2019t big enough for the two of them. Armed with guns and roses, both players fight for the right to live in Asteroid A221. Le Petit Shooter is a third-person multiplayer-only shooter game between the \u201cRelatively Small-Framed Prince\u201d and the \u201cAlien Wild Philosopher That Kind Of Resembles A Fox\u201d in a deathmatch for territory.\n\nWith inspirations ranging from Wild West standoffs, Antoine de Saint-Exup\u00e9ry\u2019s The Little Prince, Worms, Towerfall and Lethal League, players fight each other on the surface of a small asteroid. Their bullets will keep orbiting the asteroid until they hit something. Using their \u201cSomewhat Thorny Roses\u201d, players can attack directly or reflect bullets.\n\n![Screenshot1.png](///raw/e04/3/z/1cb5.png)\n\n\n## Default Controls\nThese can be changed on the launcher settings.\n### Prince:\n\n* WASD for directional movement.\n* U to shoot bullets\n* O to use your rose\n* Y to dash\n* I to jump\n\n### Fox:\n\n* Arrow keys for directional movement.\n* Keypad Dot to shoot bullets\n* Keypad 1 to use your rose\n* Keypad 2 to dash\n* Keypad 0 to jump\n\n## Tips:\n\n* Don\u2019t think of directional buttons as \u201cleft\u201d and \u201cright\u201d. Think of them as \u201canti-clockwise\u201d and \u201cclockwise\u201d.\n* You can ride on a bullet. Your bullet speed changes when you shoot from above it.\n* Bullets shot farther from the planet will move slower than the ones fired on the surface.\n* Grab the Sheep in the Box when it shows up below to spin the planet around.\n* Jump on your opponent's head to deal damage.\n* You can Double Jump by pressing the Jump button while in air.\n* Control the height of your jump by holding the Jump button.\n* Use the Rose to deflect a bullet back. Careful on the cooldown.\n* Dashing somewhat reduces your vertical hitbox. Use it to avoid tricky bullet walls.\n* The Rose deals damage.\n* Press down while jumping to fast fall.\n* You can scale the planet's size, amount of bullets, health and players from the \"Options\" menu.\n\n## Links\n\n* [Windows Download](https://github.com/BustaGames/Ludum-Dare-38/releases/download/v1.0-LD/Windows32.Release.zip)\n* [HTML5 Version](http://www.bustagames.com/lepetit/play)\n* [Release on Github](https://github.com/BustaGames/Ludum-Dare-38/releases/tag/v1.0-LD)\n* [Source Code](https://github.com/BustaGames/Ludum-Dare-38)\n\n![Screenshot2.jpg](///raw/e04/3/z/1cc7.jpg)\n",
"event": "jam",
"path": "/events/ludum-dare/38/le-petit-shooter"
},
{
"id": 25961,
"author": "fallayn-and-kesnek",
"name": "Alien Ant Wars",
"slug": "alien-ant-wars",
"body": "**Alien Ant Wars**\n\n![AlienAntWars.png](///raw/765/6/z/1edd.png)\n\nGreen alien ant clan VS. blue alien ant clan. Destroy the enemy mushroom and protect yours.\n\nFirst time on Ludum Dare! Small, badly balanced game. Probably quite buggy, too.\n\nHow to play:\n- Scroll with arrow keys or A+D, hold shift to move faster\n- Toggle which units to build with the bottom left button\n- If your ants defeat the enemy ants and reach the base, you win\n\n## Links\n** Web version:**\n\nIf asset loading fails at first, retry/refresh the page, and try to play in fullscreen mode!\n\nhttps://fallayn.itch.io/alien-ant-wars\n\n**Old version download (Windows x64, 8mb):**\n\nhttps://mega.nz/#!RLQAkDIQ!GV0a4jLvguDrf-G-_bO16Wg-R3jAqf0OhkDLVUVqdq8\n\n## Credits\nCredits for the song (you know which one if you played the game) go to Dave Girtsman (http://www.davegirtsman.com).\n\nThe engine is Godot. (https://godotengine.org)\n\nGraphics and programming done by us (Kesnek & Fallayn).\n\nIt was the first time for us at LD & with Godot :)\n\nHope you all had as much fun as we had during this jam!",
"event": "jam",
"path": "/events/ludum-dare/38/alien-ant-wars"
},
{
"id": 26845,
"author": "kaps",
"name": "The Way Home \ud83c\udf0d",
"slug": "the-home-way",
"body": "![2017-04-25 03_56_11-The Way Home.png](///raw/eb6/6/z/2710.png)\n\nDestroy asteroids and UFO to collect fuel. Then fly to another planet (arrow is the guide), then to another\u2026 until you arrive to the last one to fight the boss. Avoid the sun!\n\n## Controls \ud83c\udfae\n* AD \u2014 move\n* Space \u2014 jump\n* Space (hold) \u2014 fly, if you have fuel\n* LMB \u2014 Fire\n* F4 \u2014 Fullscreen / window\n\nhttps://www.youtube.com/watch?v=vSOlhYrjUQk\n\n## Links \ud83d\udd17\n * Windows: http://mgdg.me/games/The_Way_Home.exe\n * Source: http://mgdg.me/games/The_Way_Home.gmz",
"event": "jam",
"path": "/events/ludum-dare/38/the-home-way"
},
{
"id": 26888,
"author": "bendev-games",
"name": "Brawll",
"slug": "brawll",
"body": "![Screen Shot 2017-04-24 at 21.15.04.png](///raw/237/2/z/1c32.png)\n\nDefeat your enemies by pushing them to the perpetual loneliness of space. This is a small world.\n\n## Modes:\n- **Campaign**:\n - Five solo enemies that will do everything to destroy you. Are you stronger than them?\n- **Endless**:\n - Multiple enemies that will spawn stronger with time. How long can you survive?\n- **Single match**:\n - Want to play a customized game? Change difficulty and number of enemies.\n\n## Controls:\n- **Arrow keys**: Movement\n- **Z**: Dash (2 second cooldown)\n- **X**: Use powerup\n- **Esc**: End game and go to main menu\n\n## Links:\n- **Downloads**: https://guirox013.itch.io/brawll\n- **Web**: https://guirox013.itch.io/brawll-web\n- **Source code**: https://github.com/guiconti/ludum_dare_38",
"event": "jam",
"path": "/events/ludum-dare/38/brawll"
},
{
"id": 27074,
"author": "clegamecoop",
"name": "Tiny Hadron Collider",
"slug": "tiny-hadron-collider",
"body": "![THC-Banner.png](///raw/fb9/6/z/17e6.png)\n\n*Tiny Hadron Collider*\nAt particle scale, no one can hear you scream.\n\nHenry Boson is on a mission to track down and collide with his evil twin brother Hank Boson, but attempting to reach the speed of light is no simple matter. Other particles are hellbent on slowing you down and pushing you off target, but you have one secret weapon on your side... gravity.\n\nShed all of your worldly conCERNs. Go out with a (tiny) BANG. Guide Henry to enLIGHTenment.\n\nControls: Tap/Click to place gravity wells.\n\nA CLE Game Co-Op Game\n\\[More details soon!]\n\nAndroid Build (JAM): https://dl.dropboxusercontent.com/u/34294822/LD38/TinyHadronCollider.apk\nHTML (JAM): https://clegamecoop.itch.io/tiny-hadron-collider\n\n![TinyHadronCollider.jpg](///raw/fb9/6/z/18c9.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/tiny-hadron-collider"
},
{
"id": 27408,
"author": "snyssfx",
"name": "BreakoutTree",
"slug": "breakouttree",
"body": "Hi! This was my first LD, I had an idea to create a simple breakout game. I didn't spend lots of time. \n2 players:\nW/S and UP/DOWN arrows.\nIt's really hard to build jar file in libgdx, so this is github page:\nhttps://github.com/Snyssfx/BreakoutLD382",
"event": "jam",
"path": "/events/ludum-dare/38/breakouttree"
},
{
"id": 27416,
"author": "jorgezer0",
"name": "Orbital Shoots!",
"slug": "orbital-shoots",
"body": "![Orbital.png](///raw/def/5/z/1dcb.png)\n\nTry to hit the enemy base on other planet as fast as you can with less shoots possible!!\nAim with the mouse, shoot with the Left Mouse Button.\n\n# LINKS:\n### Download Windows: http://sauvagames.com/wp-content/games/OrbitalShoots/Download/OrbitalShoots.zip\n### Play Online: http://sauvagames.com/wp-content/games/OrbitalShoots/index.html\n\n# SOURCE:\n### https://github.com/jorgezer0/LudumDare38",
"event": "jam",
"path": "/events/ludum-dare/38/orbital-shoots"
},
{
"id": 27482,
"author": "nathansculptrvr",
"name": "Gravity Architect (Vive, Oculus, and Daydream only)",
"slug": "gravity-architect",
"body": "![logocrop.png](///raw/1b8/6/z/2025.png)\n\nGravity Architect is a Virtual Reality 3D puzzle game where every tiny voxel of matter has a gravitational pull. This is the first game built with the SculptrVR Engine! Place mass into the universe to guide a stream of particles through each of the goals.\n\nSupported platforms: HTC Vive, Oculus Touch, & Google Daydream\n\nDownload link: https://nathansculptrvr.itch.io/gravity-architect\n\nhttps://www.youtube.com/watch?v=Jnyiuq7T3OE&feature=youtu.be![Screenshot-Migrated-2017.04.24-18.11.22-4.png](///raw/1b8/6/z/1e50.png)\n\nGravity Architect has 11 levels and 3 difficulty settings. The three difficulty settings change the size of the target spheres.\n\nEstimated play time on easy: ~1 hour.\n\nEstimated play time on medium: ~2 hours.\n\nEstimated play time on hard: good luck..\n\nhttps://www.youtube.com/watch?v=nGUH-4uwhj0&feature=youtu.be\n\n![Screenshot-Migrated-2017.04.24-18.11.22-3.png](///raw/1b8/6/z/20d5.png)\n\n![Screenshot-Migrated-2017.04.24-18.11.22-7.png](///raw/1b8/6/z/20db.png)\n\n![Screenshot-Migrated-2017.04.24-18.11.22-4.png](///raw/1b8/6/z/20e3.png)\n\nVive Instructions:\n\n-Trigger: Place material\n\n-Grip: Reposition universe\n\n-App button: toggle delete mode on your sphere\n\n-Point your right-hand lasers at the panel behind your left hand to change levels.\n\nOculus Instructions:\n\n-Trigger: Place material\n\n-Grip: Reposition universe\n\n-A/X: toggle delete mode on your sphere\n\n-Point your right-hand lasers at the panel behind your left hand to change levels.\n\nDaydream Instructions:\n-The touchpad is partitioned into 5 buttons (left, right, top, bottom, center)\n\n-Rotate your wrist to adjust the depth of the sculpting ball\n\n-Center press: Place material\n\n-Top press: Toggle delete mode\n\n-Left/Right press: Undo/Redo\n\n-Bottom Press: teleport 0.5m in the direction you're pointing\n\n-App button: bring up level selection menu",
"event": "jam",
"path": "/events/ludum-dare/38/gravity-architect"
},
{
"id": 27548,
"author": "justking144",
"name": "Protect your farm ",
"slug": "protect-your-farm-1",
"body": "Your small farm is all that remains of the destroyed world, and now you must expand it to provide food for all of humanity, using only your crossbow. \n\nMove using the arrow keys\n\nFire with the space bar\n\nhttp://Imgur.com/a/pMZ4s\n\nLINK: https://github.com/justking14/smallWorld",
"event": "jam",
"path": "/events/ludum-dare/38/protect-your-farm-1"
},
{
"id": 27557,
"author": "pikas96",
"name": "Flatnet",
"slug": "flatnet",
"body": "![optimized.gif](///raw/3d2/1/z/325b.gif)\n---\n![Front.png](///raw/3d2/1/z/1e9b.png)\n---\n\n> __\"Some planets are flat, after all.\"__\n\n## LINK\n\nWindows: https://pikas96.itch.io/flatnet\n\n\n---\n\n__NKA-4__, a __spaceship control core__, needs to find the other components so it can rebuild the ship and return to space.\n\nFortunately, it is equipped with a powerful __drill__.\n\nFear it, __Flatnet__.\n\n\n---\n\n## CONTROLS\n\n- WASD to Arrows to move.\n\n- Space to drill through ground.\n\n- Mouse to slightly adjust the camera.\n\n---\n\nMade with Game Maker Studio 2 \n\nIngame font: \"m3x6\" by managore\n\nSprite software: Aseprite\n\nMusic software: Tuxguitar, Aseprite\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/flatnet"
},
{
"id": 27564,
"author": "ronandquigley",
"name": "[B]locked and Loaded",
"slug": "blocked-and-loaded",
"body": "![BlockedAndLoadedImage.png](///raw/21d/z/1e3e.png)\n\nhttps://ronanquigley.itch.io/blocked-and-loaded\n\nDescription\n\nA game made for Ludum Dare 38, based on the theme 'A Small World.'\n\nThe goal is to defend your world against the incoming block waves. It's an arcade shooter so you'll want to survive as long as you can to get your best high score.\n\nControls:\n\nMove: WASD\n\nLook: Mouse\n\nShoot: Left Mouse Button\n\nQuit: Escape\n\nVersion 1.01 Change log:\n\n- Fixed the missing cursor texture\n\n- Improved performance\n\n- Fixed bug with core scale not resetting\n\n- UI elements should resize with to target resolution (hopefully....)",
"event": "jam",
"path": "/events/ludum-dare/38/blocked-and-loaded"
},
{
"id": 27571,
"author": "krunoslav",
"name": "Exploroka",
"slug": "exploroka",
"body": "![slike0.png](///raw/a94/3/z/2972.png)\n\nExploroka is a game about exploration. Collect and bring the diamonds to the houses.\nBe careful, don't get lost in this *small world*.\n\n## Link\n\n[**Donwload for Windows / Linux / Mac**](http://atakovat.com/exploroka.zip)\n\n## Description\n\nControls: **Click to move.**\n\nThere are 9 climate zones. Some color diamonds are more usual in a particular climate zones, for instance, in tundra you will find a lot of white diamonds. Explore the world and learn about this matches and you will master the game.\n\nI created an algorithm to create realistic worlds, I hope you appreciate it.\nWhen you go close to the end-of-the-world, a random world is generated. It could take some seconds, don't worry!\n\nLet me know how many stars you got :wink:\n\n## Tools\nUnity\nGimp\nPHP (to generate worlds)\n\n## Opt-outs\nSounds\n\n## Images\n\n![slike1.png](///raw/a94/3/z/2969.png)\n![slike2.png](///raw/a94/3/z/296a.png)",
"event": "jam",
"path": "/events/ludum-dare/38/exploroka"
},
{
"id": 27584,
"author": "programmersteve",
"name": "Space Hook",
"slug": "space-hook",
"body": "![LD38 Entry Cover.png](///raw/5aa/z/22b2.png)\n## Controls:\n- Move: A/D or Left/Right\n- Jump: Space\n- Jet-pack: Hold Space while in the air\n- Shoot: Left Click\n- Hook Shot: Right Click\n\n## Downloads:\n[Windows Link](https://drive.google.com/open?id=0BwLnwMcB9wGtVzBfb0lyMWtFMGc)",
"event": "jam",
"path": "/events/ludum-dare/38/space-hook"
},
{
"id": 27588,
"author": "slash-random",
"name": "Shrimp Tank",
"slug": "shrimp-tank",
"body": "![Titelscreen.png](///raw/3c2/3/z/1d8c.png)\n\nhttps://slash-random.itch.io/shrimp-tank\n\nA small platformer developed in 72 h.\n\nYou are a Shrimp in a small world surounded by thick glass. Your goal: Eat, grow and finally give birth to your children. But beware! Some of the habitants are known for their predator behavior...\n\nUsed tools:\nUnity3D (Engine),\nAdobe Photoshop (Graphics),\nAnvil Studio (Music),\nGoldWave (Balancing music volume)\n",
"event": "jam",
"path": "/events/ludum-dare/38/shrimp-tank"
},
{
"id": 15188,
"author": "yukonw",
"name": "iii",
"slug": "iii",
"body": "iii is a little metroidvania about a one-eyed cat leaving his comfort zone. Explore underground caverns, gain vision of other dimensions, help the inhabitants, and expand your horizons.\n\n![2.png](///raw/92/z/20c4.png)\n\niii was a weird take on the theme \"A Small World\". I build the world so it would be quite small at first, but as the player progresses, they discover more and more.\n\n![3.png](///raw/92/z/20cd.png)\n\nI\u2019m stupidly proud that I managed to pull this off. iii might not be totally complete, after 8 failed Ludum Dare attempts in a row, I\u2019m super happy I got this one out.\n\n![4.png](///raw/92/z/20f4.png)\n\nIt\u2019s surprisingly one of my larger projects, which makes it even more awesome that I managed to nail it out for the jam.\n\nCheck it out on [itch.io](https://yukonw.itch.io/iii)",
"event": "jam",
"path": "/events/ludum-dare/38/iii"
},
{
"id": 15250,
"author": "culin",
"name": "Cooped Up",
"slug": "cooped-up",
"body": "Enable full screen.\nhttps://ema1ih.itch.io/cooped-up\n\nCooped Up is about a chicken who tries to escape from her small world, a coop. She has to fight with different animals.\n\nOur best time is 2.04!\n![Untitled.png](///raw/3af/z/1d44.png)\n\n![2121.png](///raw/3af/z/1d4b.png)\n\n![3131.png](///raw/3af/z/1d50.png)\n\nControls:\nWASD or arrows - move\nSpace - attack / eat food\n\nTools:\nEngine: Unity3d 5.5\nArt: Photoshop CS6, Aseprite\nMusic: Audacity\n\nMade by @ema1ih (Game Developper) and @culin (Game Art&Sounds).",
"event": "jam",
"path": "/events/ludum-dare/38/cooped-up"
},
{
"id": 15358,
"author": "magehuntz",
"name": "Get Off my Planet!",
"slug": "get-off-my-planet",
"body": "\n![coverimage.png](///raw/8ed/2/z/2047.png)\n\n\n\nDescription:\n\nIt's our first ludum dare, and we got pretty happy with the result, even though there are a lot to be improved on this game. It was a great learning exercise :D\n\nIt's a game where you are a little alien defending your planet from a invasion of aliens from another race, which seeks to steal the power of the crystals you are guarding.\n\n\n![screen1.png](///raw/8ed/2/z/204c.png)\n\nDownload link: https://www.mediafire.com/?rfkmwu3c7s6bb76\n\nControls:\n\n-wasd or arrow keys to move\n\n-space to jump\n\n-J to attack\n\n-P to pause\n\nThey focus one crystal at a time, and only go after the next crystal after they the one before down\n\nWe sincerely hope you enjoy this game!\n\n------------------------------------------------------------------------------------\n\nAnimations, sprites and gameplay music: Enrico \"Brownie\" Hion \n\nProgramming and some sprites: Leonardo Diego Madona Vaz\n\nMenu music and sound effects: Victor Hugo Moraes Alonso\n",
"event": "jam",
"path": "/events/ludum-dare/38/get-off-my-planet"
},
{
"id": 15669,
"author": "adventurjourney",
"name": "TINY ",
"slug": "tiny",
"body": "\n![Animation.gif](///raw/35f/2/z/1f12.gif)\n\n**TINY**\n\n**Download Page** : **https://adventurjourney.itch.io/tiny** \n\n**Move houses and people to explore.**\n\n**Controls** : **X**, or **4** or (**gamepad A**) to move objects\n\n**Move** : **Arrows** or **WASD** or **ZQSD**\n\n**Enter House** : **Down** or **S**\n\nMade By **AdventurJourney** ( https://twitter.com/adventurjourney )\n!\n\nMusic & Sound by **Pixel-Boy** ( https://twitter.com/2Pblog1 )\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/tiny"
},
{
"id": 15740,
"author": "mihnescu",
"name": "Planet Hopper",
"slug": "planet-hopper-1",
"body": "**Disclaimer**: Many features I didn't get to implement, including putting up a proper game so this is more like prototype of a planet walking and planet-to-planet jumping mechanic. But it was fun making it :-) and I will continue to make this into a proper game-prototype in the following weeks.\n\n## Links to game:\n* [**Play in browser** (WebGL)](http://mihnescu-ldjam38.netlify.com/) (might take about 30s to load, hosting is not that great)\n* [**Sources**](https://drive.google.com/open?id=0BzDWzEIsMVuJYkNWVTBtOTZ6ZDQ)\n* [**Download Standalone**](https://drive.google.com/open?id=0BzDWzEIsMVuJQzdIcmhDUC02VFk)\n\n![planethopperld38.PNG](///raw/d95/2/z/1d4c.png)\n\n## Very short description:\n- Small floating vehicle navigates small spherical worlds\n- It can go around it really quickly\n- Main Objective: Find the monolith\n- Collect energy to jump to the neighboring planets, the last planet has the monolith\n\n## Issues:\n- No proper sign & feedback for the user, player is not told what to do so **do read the text in the start menu**\n- Energy mechanic was not fleshed out, including respawning of energy cells, so there is no energy requirement for jumping\n- No proper progression and LD, just some planets put together fast to make it playable\n- Glitchy when jumping (sometimes) and you might get stuck into a planet. just try and move around to unstuck or refresh the game.\n- You cannot access the MAINMENU without finishing the game.\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/planet-hopper-1"
},
{
"id": 16185,
"author": "kallas",
"name": "Status: Planet",
"slug": "status-planet",
"body": "[StatusPlanetPic.png](///raw/a16/3/z/1d25.png)\n\nAs of 2006, Pluto was no longer considered to be a planet because of it's size. In Status: Planet, you play as the planet Pluto itself and try destroy as many of NASA's satellites as you can to prevent them from scanning you and figuring out you aren't big enough to be a planet.\n\nTo fend off NASA's satellites, you may fire shots from your cannon and, from time to time, call in a meteor to wipe out most of the incoming threats.\n\nhttps://drive.google.com/open?id=0B_Lq1EFveIVAQ1lfd0ZuV3ZydGs",
"event": "jam",
"path": "/events/ludum-dare/38/status-planet"
},
{
"id": 16213,
"author": "zeknir",
"name": "A World in a Jar",
"slug": "a-world-in-a-jar",
"body": "### Have you ever wanted to grow your own small ecosystem in a glass bottle?\n\n**Now you can!** Just choose some soil, and seeds and let the magic happen. By using different soils and breeding seeds you can discover new plants. Your companion, the Plant-o-pedia, will give you hints and provide some random facts about the plants. (May not be scientifically accurate) \n\n**Use your puzzle skills and complete the Plant-o-pedia!** :seedling: \n\n### Download\n**Windows, Linux and Mac: [Itch.io](https://zeknir.itch.io/a-world-in-a-jar)** \n(If Mac doesn't work, please let us know.) \n\n### Opt-outs\nWe didn't create the sounds and music on our own, but used CC0 licensed files. \n\n### Screenshots\n\n![Game.png](///raw/b25/2/z/1b11.png) \n![UnlockNewFlower.png](///raw/b25/2/z/1b18.png) \n![Plant-o-PediaAfterUnlock.png](///raw/b25/2/z/1b1a.png) ",
"event": "jam",
"path": "/events/ludum-dare/38/a-world-in-a-jar"
},
{
"id": 16320,
"author": "szczebel1995",
"name": "\"It's a small world!\"",
"slug": "its-a-small-world-9",
"body": "![better quality.png](///raw/708/2/z/26ce.png)\n\nYou are cute dino that tries to go out for a coffee with people. Your technique \"World is so small\" is unbeatable.\nIdentify people on the street and then use your technique. At some point, you will unlock \"Dab\" ability that will allow you to communicate with others. \n\nOPT-OUT:\n- graphic\n- audio\n\ncontrols:\nW/S/A/D- movement\nSPACE- rotate camera\n\nPLAY IN BROWSER OR DOWNLOAD THE FILE FOR THE BEST EXPERIENCE :)\nGame link:\nhttps://szczebel1995.itch.io/its-a-small-world\n\n![giphy.gif](///raw/708/2/z/26c1.gif)\nDon't hit other people, nobody likes to be hit by an unwary stranger on the street!\n\n\n![giphy (2).gif](///raw/708/2/z/26cc.gif)\nFind the right person and approach him/her!\n\n\n![giphy (1).gif](///raw/708/2/z/26ca.gif)\nUnlock powerful \"DAB\"!",
"event": "jam",
"path": "/events/ludum-dare/38/its-a-small-world-9"
},
{
"id": 16852,
"author": "bryan-livingston",
"name": "Legend of Helda: Breath of the Mild",
"slug": "legend-of-helda-breath-of-the-mild",
"body": "![Helga-4.jpg](///raw/c9a/2/z/1d73.jpg)\n\n## Links\nWindows - http://play.legendstudio.com/LegendofHelda.zip\n\n## Game Description\n\nThis is an open world game. It's a bit similar to that best game ever that recently came out, but it's better because it's got no loading screens and it maxes at 4 stamina bars, not three!\n\nLegend of Helda is an FPS ungated adventure where skill and curiosity are rewarded at every turn. Discover secrets all over a huge open world and 32 Science Labs. Burn a bush, find a staircase! Bomb a wall, find a cave! Behind a waterfall, an oracle giving out cryptic advice!\n\n## The Story Thus Far.....\n\nAll was going well at Corinthi 3 until the alien bugs showed up and wiped out the terraforming colonists. Fortunately, their work is still completed by automation over a hundred years.\n\nNow, you're a drone sent to cleans the world of the infestation so that it can be settled by proper civilized humans. Unfortunately, your cargo ship was destroyed by a stray meteor on the way here, so you'll just have to improvise.\n\nYour objective is to find and activate 32 of the science labs. After activating one you will be able to teleport to it via the map.\n\n## Game Controls\n\n* WASD - Movement\n* Space Bar - Jump (Hold to glide using energy)\n* Shift - Hold to Run using Energy\n* Left Mouse Button - Shoot\n* E - Examine / Activate\n* Escape - Pause / Inventory / Map\n* Plus - Minimap Zoom In\n* Minus - Minimap Zoom Out\n* A,D, & Arrows - Navigate Pause Menu to Map & Inventory\n* F12 - Toggle Post Processing (If you are having low frame rate)\n* M - View Map\n\n## Known ~~Issues~~ Features\n* There's no ammo selection. Only the green ammo is usable.\n* The follow camera can sometimes clip thru walls.\n* No Save Games\n* The jetpack is to easy to use. There needs to be a minimum height limit on it.\n* Full map needs a player marker.\n",
"event": "compo",
"path": "/events/ludum-dare/38/legend-of-helda-breath-of-the-mild"
},
{
"id": 17017,
"author": "deblintrake",
"name": "Mission: Virus",
"slug": "mission-virus-1",
"body": "In Mission:Virus, you follow the adventures of Viri, a deadly viral agent through some poor schmoe's bloodstream, in his quest for total bodily Domination!\n\nBattle White Blood Cells, and find your way toward other arteries, in this nintendo-hard retro platformer.\n\nControls: \nJump: Space\nGrow: W key/Left Mouse Button\nShrink: A key/Right Mouse Button\n\nLink\ns: https://micalizziandres.itch.io/mission-virus\n\n\nProgrammers: Matias Irusta & Andr\u00e9s Micalizzi\n\nArt & UI: Mauricio Diaz\n\nMusic & SFX: Diego Mortenssen\n\nSan Luis - Argentina - 2017\n\nThis game was made during Ludum Dare 38, from Friday night up till Monday 5pm by a group of total n00bs!!!\nPlease Enjoy!\n\nPS: as of this time, we are planning on going back to the drawing board and further develop the game. XD",
"event": "jam",
"path": "/events/ludum-dare/38/mission-virus-1"
},
{
"id": 17495,
"author": "for-science",
"name": "Murder Mitosis",
"slug": "murder-mitosis",
"body": "![splash.jpg](///raw/79c/2/z/1d7e.jpg)\n\n**Murder Mitosis** was made in 72 hours for the Ludum Dare Jam 38 (our very first one). It is a chaotic arena ~~death~~ dish match game for 1-4 players. You play as nano bots, competing to control deadly (but also weirdly cute) microscopic creatures, in a small world that gets more and more crowded as you fight.\n\nThe twist is that you slowly lose energy (attacking or getting hit drains your energy even faster). The only way you regain energy is by eating the small gray energy pellets that are strewn about the dish, making this an action game about strategic positioning and board control in a crowded small world. So go play and starve your friends (or our AI if they're not around :upside_down:)\n\n**Play the game** on [itch.io](https://hastilyassembled.itch.io/murder-mitosis)\n\n**Follow us**\non\n[Twitter](https://twitter.com/HastilyAssemble)\nand on\n[YouTube](https://www.youtube.com/channel/UCVyVhkadOYnIvI3aERtfyZA)\n\n---\n\nhttps://www.youtube.com/watch?v=Xv7xLFa_K0s\n\n---\n\n### Screenshots\n\n![closeup.gif](///raw/79c/2/z/2e22.gif)\n\n![game_overview.jpg](///raw/69c/2/z/2b20.jpg)\n\n### Bugfixes\n- Changed the in-game tutorial text.\n- Fixed the bug that all music layers (except for percussion) were accidentally set to mute in our automatic music mixer. New music layers are now properly added whenever a player dies.\n- Fixed the color highlight when a player eats an energy pellet.\n\n### Music Credits\n\"Ouroboros\" and \"Danger Storm\"\nKevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0\nhttp://creativecommons.org/licenses/by/3.0/",
"event": "jam",
"path": "/events/ludum-dare/38/murder-mitosis"
},
{
"id": 17675,
"author": "nvrskipgameday",
"name": "Last Bloom",
"slug": "last-bloom",
"body": "![screen1.jpg](///raw/633/z/1c64.jpg)\n\n*Credits*\n\nArt, Level Design, Animation: Noah Banks (noahbanksmadeit.tumblr.com)\n\nProgramming, Effects, Level Building: Ariel Banks (@NvrSkipGameDay on twitter)\n\nMusic:\nMountain Emperor Kevin MacLeod (incompetech.com) \nLicensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/\n\n*Opting out of the MUSIC category.* - everything else we made for this jam. There are no SFX though so... nil on that one, too.\n\n# LINK\n## SITE: [Play 'Last Bloom' Here!](https://nvrskipgameday.itch.io/last-bloom) (itch.io)\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/last-bloom"
},
{
"id": 17810,
"author": "ghaoyuxin",
"name": "SAVE THE CHICKENS \u0398\u25bc\u0398",
"slug": "its-always-cool-to-save-the-chickens",
"body": "\n:hatched_chick: :hatched_chick: \n\nWelcome to our wonderful little Click and Drag game!\nDo you love chickens? Cause we sure do! \n\nYou are free to mess around **in this small world**, but please don't kill our chickens :baby_chick: . You may ask, what chickens?\n\nYep, **even if you can't see everything, your actions will have consequences.** Spooky, right? \n\nJust remember: IT'S ALWAYS COOL TO SAVE THE CHICKENS! :hatched_chick: \n![3.png](///raw/33c/2/z/2013.png)\n\nEnjoy!\n\n\nVideo :point_right: :point_right: https://www.youtube.com/watch?v=IH-StVzJq-c\n\n\n\nArt, Programming: Magdalena Gaydar, Dujon Allen.\n\nProgramming: Matin Dadashzadeh Alamdari, Yuxin Gao.\n\nAll arts are original.\n\n\n**Get the game:\nhttps://ghaoyuxin.itch.io/its-always-cool-to-save-the-chickens\n(Windows will need to download the data package as well)**\n\n\n:hatching_chick: :baby_chick: :hatched_chick: \n",
"event": "jam",
"path": "/events/ludum-dare/38/its-always-cool-to-save-the-chickens"
},
{
"id": 18047,
"author": "dive",
"name": "Crates",
"slug": "crates",
"body": "| CRATES |\n\n![CRATES1.PNG](///raw/eaf/1/z/1ce8.png)\n\nIn Crates the world is collapsing in on you! Shoot out all the crates and avoid the lasers as you work your way up the levels. If the world closes in on you it's Game Over! \n\n\n|Instructions|\nWSAD - Move\nMouse Button 1 - Shoot\nDodge the lasers and shoot out the crates to continue but act quickly as the world is getting smaller and closing in! \nView the Top Right to see how many Enemies Remain.\nView the Top Left to see how many lives you have left.\n\n|Links|\nWeb (Newgrounds) : http://www.newgrounds.com/portal/view/692460?updated=1493083507\n\nWindows : https://www.dropbox.com/s/rx7h585nwlebtp0/Game.swf?dl=0\n\n![CRATES3.PNG](///raw/eaf/1/z/1cfc.png)\n\n![CRATES2.PNG](///raw/eaf/1/z/1cf0.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/crates"
},
{
"id": 18185,
"author": "morrilet",
"name": "rovR",
"slug": "rovr",
"body": "The High Council of Earth has sent you to explore the outer reaches of the solar system (hopefully without blasting yourself off into space). They're expecting your report any minute, so get out there and do your world proud.\n\n### About\nrovR is a casual puzzle game about exploring space as, you guessed it, a rover. The puzzles take an even mix of planning and skill, and the folks you meet along the way will bring joy to you for years to come.\n\n### Screenshots\n![Screenshot (84).png](///raw/e91/2/z/1d87.png)\n![Screenshot (86).png](///raw/e91/2/z/1e6e.png)\n![Screenshot (94).png](///raw/e91/2/z/1f9f.png)\n\n### User Reviews\nStill not convinced that you would like rovR? Just read these glowing reviews!\n\nMy friend Dave:\n>I think you should put grass on the planets, but other than that it's pretty good, I guess.\n\nNeil DeGrasse Tyson:\n>You don't have my permission to use this quote.\n\nMy girlfriend:\n>Dude, I f\\*****ing told you to stop following me.\n\n### Controls\n- 'A' and 'D' to move.\n- 'Space' to jump.\n- 'Shift' to zoom out.\n- 'R' to restart the level.\n\n### Credits\nEthan Morrill-Ploum - Art, code, level design, sound effects.\nCatherine Maggiori - Level design.\n\nFollow us at [morrilet](https://twitter.com/morrilet) and [catmaggiori](https://twitter.com/catmaggiori).\n\nMusic used\n- [Star Commander 1](https://www.dl-sounds.com/royalty-free/star-commander1/)\n- [Calm Background Organ](https://www.freesound.org/people/PatrickLieberkind/sounds/214334/)\n\n### Links\n- [itch.io](https://morrilet.itch.io/rovr)\n- [GameJolt](https://gamejolt.com/games/rovr/252195)\n- [Source Code](https://github.com/morrilet/LD38)",
"event": "jam",
"path": "/events/ludum-dare/38/rovr"
},
{
"id": 19260,
"author": "studim",
"name": "Formigables",
"slug": "formigables",
"body": "https://studim.itch.io/formigable",
"event": "jam",
"path": "/events/ludum-dare/38/formigables"
},
{
"id": 19265,
"author": "peter-djeu",
"name": "Meet Everyone",
"slug": "meet-everyone",
"body": "Meet Everyone! Or, failing that, just meet someone they know. That's like knowing the person, right?\n\nTry it at:\n[TODO]",
"event": "jam",
"path": "/events/ludum-dare/38/meet-everyone"
},
{
"id": 19293,
"author": "kyperbelt",
"name": "SuperWorldDefenderDanceGuy",
"slug": "superworlddefenderdanceguy",
"body": "A giant head has shown up and threatens to destroy your small world(badumtsss) unless you show it your sweet dance moves.\n\nWatch a short video:\nhttps://youtu.be/UdfosW536_A\n\nGet the game:\nhttps://kyperbelt.itch.io/danceguydudeman",
"event": "jam",
"path": "/events/ludum-dare/38/superworlddefenderdanceguy"
},
{
"id": 19361,
"author": "sander12101",
"name": "Arghh! Reality!",
"slug": "arghh-reality",
"body": "![ldare_game_overvuew.png](///raw/91a/3/z/1af6.png)\n\n## Links\n* **DOWNLOAD:** https://sander12101.itch.io/arghh-reality",
"event": "jam",
"path": "/events/ludum-dare/38/arghh-reality"
},
{
"id": 19575,
"author": "kale-the-quick",
"name": "Tank Pests",
"slug": "tank-pests",
"body": "Take on the pests in your trusty tiny tank!\n\n![tank pests 0.PNG](///raw/fa6/3/z/1dac.png)\n\nYou have corralled them into a small hole, but some strange gravitational anomalies prevent you from squishing them so easily!\n\nUse your tank gun and missiles to take on the ants and destroy their towers!\n\nThis game was crafted by students at the University of Idaho, Polymorphic Games.\n\nPlay here: http://www.eastereggproductions.com/LDJ38/TankPests/\nSource 7z: http://www.eastereggproductions.com/LDJ38/TankPests.7z!\n\n[tank pests 1.PNG](///raw/fa6/3/z/1db0.png)![tank pests 2.PNG](///raw/fa6/3/z/1db4.png)",
"event": "jam",
"path": "/events/ludum-dare/38/tank-pests"
},
{
"id": 20505,
"author": "rabbittortoise",
"name": "Humanity Simulator",
"slug": "humanity-simulator-1",
"body": "Make your planet unhabitable. Earn money in the process. Be a role model to the human race.\n\n![MainMenu.png](///raw/321/z/1c98.png)\n\n### Download\n\nhttps://drive.google.com/drive/folders/0B0zLgHwwiMTbOTZob25SV0hkVVU?usp=sharing\n* Bug fix pack 1 has better playability. Only critical bugs were fixed in that version, no features added.\n\n### Features\n* Fully immersive gameplay with realistic physics\n* Get Money\n* Pollute the atmosphere\n* Buy buildings that pollute the planet even more\n* Make even more money from the buildings\n* Survive the consequences\n\n#### Controls and mechanics\n* WASD -Moving\n* Mouse -Turning the camera\n* E -Build Menu\n* Shift -Destroy forest\n* Esc -Menu\n* You can heal yourself by driving in to a forest\n* Forests reduce toxic level so you have to cut them down eventually\n\n#### Known bugs:\n* ~~~ Buildings don't sometimes spawn or they spawn to wrong place (critical bug) ~~~\n* ~~~ --- Restarting the game seems to fix this ~~~ ** Fixed in bug fix pack 1 **\n\n#### Things that we would have wanted to add or fix\n* More buildings and hazards\n* Major balancing to buildings' cost, money spawning rate and pollution rate\n* Gameplay loop: you need to get enough money to buy a rocket and the fly to another planet\n\nThere are a lot of things that would have needed tweaking but please \"enjoy\" our game. And hopefully it will run on your computer :D\n\n#### Quiz about our game!\n* Can you guess every hazard in the game?\n* What is happening around your planet (hint: totally realistic physics)\n* What is the fastest time and score you got?\n\nThank you for your time! It was RabbitTortoise's second LD and Tunes9's third LD.\n\nRabbitTortoise and Tunes9",
"event": "jam",
"path": "/events/ludum-dare/38/humanity-simulator-1"
},
{
"id": 20999,
"author": "arin",
"name": "PINKO ADVENTURE!",
"slug": "pinko-adventure",
"body": "![pinkoadventure!.png](///raw/018/2/z/1dff.png)\n\n\n! GRAPHIC CONTENT ! ! GRAPHIC CONTENT ! ! GRAPHIC CONTENT !!\n\n\nIf you ever wondered how it is to be a worm here is Pinko. You can live one day of his life a special Day, his birthday!\nFeel Pinko feelings!\n\n\nCONTROLS:\n\nW A S D\n\nEXIT:\n\nESCAPE\n\n\nGame download Windows\n\n\nhttps://arin77.itch.io/pinko-adventure",
"event": "jam",
"path": "/events/ludum-dare/38/pinko-adventure"
},
{
"id": 21560,
"author": "dennyrocketdev",
"name": "A Bombtastic World",
"slug": "a-bombtastic-world",
"body": "![Screen2.png](///raw/09d/2/z/1ca5.png)\n\n\n\n**DESCRIPTION**\n\nA Bombtastic World is a minimalist top-down puzzle game in which you have to destroy crystals with bombs, but bombs also destroy the world.\n\n\n\n\n\n\n\n\n**LINKS**\n\n[**WINDOWS, ITCH.IO**](https://dennyrocket.itch.io/a-bombtastic-world)\n\n\n[READ MY POSTMORTEM HERE](https://ldjam.com/events/ludum-dare/38/a-bombtastic-world/a-bombtastic-world-postmortem)\n\n[MY TWITTER](https://twitter.com/DennyRocketDev)\n\n\n**MEDIA**\n\n\nhttps://www.youtube.com/watch?v=AQD7AeSHX3g\n\n\n\n![Screen1.png](///raw/09d/2/z/1c81.png)\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-bombtastic-world"
},
{
"id": 21572,
"author": "saucygames",
"name": "Saucy McMassive vs The Universe",
"slug": "saucy-mcmassive-vs-the-universe",
"body": "https://saucygames.itch.io/saucymcmassive\n\nPlay as Saucy McMassive, just and ordinary planet looking for love! Battle planets to in a bullet hell fashion to win your love back (Earth). Use your specialty Ground pound to pummel the other planet but watch out as you lose health too! Grab a few floating asteroids and chuck em at the planet!\n\nw = ascend in space\n\na = rotate clockwise\n\nd = rotate counter clockwise\n\ns = descend\n\ns Hold = Ground Pound\n\nleft shift (while not holding any other keys) = slow down\n\nleft mouse click = throw asteroids\n\n\n\nKnown bugs:\n\nThird and Final boss fights not in the game.\n\nDeath animation on Ice planet not in the game.\n\nSwitching directions sometimes too slow while holding A or D when making switch.\n\nCut scenes didn't make it into the game.\n\nAsteroid bug where can only hold three at a time.\n\nFire planet not attacking fast enough.",
"event": "jam",
"path": "/events/ludum-dare/38/saucy-mcmassive-vs-the-universe"
},
{
"id": 21609,
"author": "pickens-inc",
"name": "Repressurised",
"slug": "repressurised-1",
"body": "https://polyrogue.itch.io/repressurised\n\n![Artefact.gif](///raw/44f/z/24f5.gif)\n\nA silly game about trying not to asphyxiate!\nBased on my first ever Ludum Dare submission, Pressurised.!\n\nYou are Agent Lesley, the man we have tasked to obtain for us a mysterious Alien Artefact hidden somewhere inside a magical pink planet. It looks sort of like this:\n\n![Artefact.gif](///raw/44f/z/24f5.gif)\n\nBut here's the catch! You only have a few seconds of oxygen in your tank! So plant your bombs well and keep an eye out for air bubbles in your explosive hunt for the Alien Artefact. The timer is ticking, it's time to get Repressurised.\n\n![mnu.gif](///raw/44f/z/24ec.gif)\n",
"event": "jam",
"path": "/events/ludum-dare/38/repressurised-1"
},
{
"id": 21681,
"author": "galan",
"name": "Walkabout",
"slug": "walkabout",
"body": "![Screen Shot 2017-04-24 at 8.47.58 PM.png](///raw/b65/z/1d6b.png)\n\nYou are on a journey, and the road is long. What will happen? Who will you meet? And how will you react to them?\n\n*Walkabout* is a short atmospheric experience about traveling and the people you meet on the road. Built around a simple branching dialog system, the goal of the game is simply to talk, and see how you are remembered.\n\n\n**Downloads:** \n[Windows](https://drive.google.com/open?id=0B8zKoPpzln5UWXR1UUpHcS0talU) \n[Mac](https://drive.google.com/open?id=0B8zKoPpzln5UNm1VejRfOW0xQTg) \n[Linux:](https://drive.google.com/open?id=0B8zKoPpzln5UQnV5OGtMR0lUSEE) \n\n**Controls:** \nUp Arrow: *walk* \n1&2 Keys: *make choices* \nESC: *exit*\n\n**Note:** The game does have an 'ending'. If you're in doubt, it's not over. \n**Update:** Restored some files that weren't exported by default.",
"event": "jam",
"path": "/events/ludum-dare/38/walkabout"
},
{
"id": 21705,
"author": "roccdcazbah",
"name": "What\u00b4s the point?",
"slug": "whats-the-point",
"body": "What\u00b4s the point? is a game about life in a small town.\n\n##links\n* Itch Link: https://joovel.itch.io/whats-the-point",
"event": "jam",
"path": "/events/ludum-dare/38/whats-the-point"
},
{
"id": 21964,
"author": "nilead",
"name": "Little Remains",
"slug": "little-remains",
"body": "![titlescreen.png](///raw/07b/z/27ae.png)\n\nhttps://www.youtube.com/watch?v=3CB9Sq3X-As&feature=youtu.be\n\n![1.png](///raw/07b/z/27b0.png) \n\n![4.png](///raw/07b/z/2869.png)\n\nLittle Remains is an adventure game about ancient living idols selfcalled the Discarded, traped in the Dump, a dark and small place below earth with the weak light of hope coming from a hole in the ceiling. \n\nTravel along the Sleeper, a space idol just awoken from a centuries long sleep to a strange world he is just about to discover. Will the Discarded be able to escape with the help of the Sleeper?\n\nAvailable builds:\n\n- Windows\n\n## Links:\n\nYou can play it here: https://gamejolt.com/games/littleremains/251991",
"event": "jam",
"path": "/events/ludum-dare/38/little-remains"
},
{
"id": 22220,
"author": "pizzapranks",
"name": "Micro Mayor",
"slug": "micro-mayor",
"body": "![ld2.png](///raw/516/1/z/1df3.png)\n\nYou are the newly assigned mayor of a small section of city. Your predecessor left behind nothing but rubble and empty promises. It's your job to bring life back to your little mirco-city and finish the big project that was left behind. Don't forget your office's generous open door policy and motivated citizens.\n\nA short one screen city builder. Played with mouse.\n\nThe Game (HTML5 embed and Windows download): https://pizzapranks.itch.io/micro-mayor\n\nNOTE: The citizen requests that come up later were thrown in last minute on a whim and might not work/break everything??? They are non essential to complete the game though.",
"event": "jam",
"path": "/events/ludum-dare/38/micro-mayor"
},
{
"id": 22787,
"author": "bernie",
"name": "Orbito-Saur",
"slug": "the-adventures-of-orbito-saur",
"body": "![OrbitosaurSmall.png](///raw/ff8/5/z/2648.png)\n\n\nThe cute little Orbito-Saur lives on his own little planet. He loves and treasures his small world, but there are a few problems whooshing around - \u201eAsterawids! I hate asterawids changing my rawrbit!\u201c\n\nChomping and jumping to save the planet, thats the attitude. So Orbito strives to protect both his home and his life. Adjusting his planets orbit which is changed constantly by approaching asteroids, he needs to keep his planet in range of the warmth of the sun \u2013 but not too close. Will there ever be peace in Orbitos small universe?\n\nHelp a lovely animated dinosaur living in a small world of great dangers on its quest to save its beloved home.\nWe hope you enjoy!\n\n\n**Here is the Download Link:**\n* Windows: https://www.dropbox.com/sh/7upscncwzmjq5em/AABVr-5NW48TGHrIBCnGooRya\n\n## Screenshots\n![Screenshot3.png](///raw/ff8/5/z/2658.png)\n\n![Screenshot2.png](///raw/ff8/5/z/2655.png)\n\n![Screenshot4.png](///raw/ff8/5/z/2659.png)\n\n![Screenshot5.png](///raw/ff8/5/z/265a.png)",
"event": "jam",
"path": "/events/ludum-dare/38/the-adventures-of-orbito-saur"
},
{
"id": 22796,
"author": "absolutekaoss",
"name": "Small Wars!",
"slug": "small-wars",
"body": "![Small Wars Final logo.gif](///raw/509/5/z/2630.gif)\n\nTwo tiny armies fight each other for glory! \n\n### DOWNLOAD:\n\n### https://absolutekaoss.itch.io/smallwars\nfor windows\n\n### HOW TO PLAY:\n\n- You are the red army.\n- You must score more points than the blue army within 3 minutes.\n- You score points by getting your soldiers to the end of their lanes.\n\nSecure control points to make your soldiers stronger.\n\n\n- Up - choose top lane\n- Left - choose mid lane\n- Down - choose bot lane\n- Space - spawn soldier in lane\n\n### TIPS:\n- Don't spam! think about placement\n- You get 5 Souls every 5 seconds, each soldier costs 1 soul.\n- At 20 Seconds you get 10 Souls, at 60, 15 souls and at 90 20 souls per 5 seconds.\n- Top lane is closer to you than bot lane. Make sure you secure that power up!\n- Mid lane is good for sneaking units in.\n\n\n### Credits:\nThis is our first game jam and LD. I joined on the 22nd and did all the coding from scratch. A majority of the art was from my old projects. Cris joined the project in the final 3 hours and wrote all the music and stingers!\n\n- Art and Programming - Billy @AbsoluteKaoss https://twitter.com/wichaya_k\n- Composer - Cris @Disorderless https://twitter.com/disorderless [Portfolio link](cristianodp.weebly.com)\n- Screaming guy - Tommy (aaAAAAAAA)\n- Testing - Kenny (more strats)\n\nWe used one sound sample for the ambience which we did not create ourselves.\n- Yap Audio Production - Attribution License (Edited with a low pass filter )\n- http://www.freesound.org/people/Yap_Audio_Production/sounds/218522/ \n\n#### Software used:\n- GameMaker Studio 2\n- Aseprite\n- Audacity\n- Logic X\n\nBig thanks to the people who gave me support on stream!\nThis was an extremely fun experience and I will definitely be back for the next LD!\n\n\nPS: I've only done about an 1hr of testing - also this is my first time creating AI so please let me know if you find anything funny. \n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-wars"
},
{
"id": 22906,
"author": "mrtroy",
"name": "Cosmic Chaos Crunch",
"slug": "cosmic-chaos-crunch",
"body": "![CosmicChaosCrunch.png](///raw/a6/z/2a55.png)\nThere's a new bully in town and he wants to steal your lunch- or make you lunch! Avoid your fellow planets and race to collect enough stars to win before your menacing tormentor gathers up all the stars... Or gobbles you up!\n\nLinks:\n(All downloadable platforms) https://mrtroy.itch.io/cosmic-chaos-crunch\n\n(Web build HTML5) http://www.troydpatterson.com/go2017/ld38/",
"event": "jam",
"path": "/events/ludum-dare/38/cosmic-chaos-crunch"
},
{
"id": 23094,
"author": "moti",
"name": "Warehouse Journey",
"slug": "warehouse-journey",
"body": "![001.png](///raw/4f4/3/z/2a18.png)\n\n## DOWNLOAD\n[https://pleasewait.itch.io/warehouse-journey]\n\n## SYNOPSIS\n\"It's summer and all my friends are on vacations with their parents.\"\n\n\"Every day is boring whether I'm home or out.\"\n\n\"There is nothing to do when I'm alone.\"\n\n\"Until I found that 'world'.\"\n\nGame is about a boy who discovered abandoned warehouse. Inside he goes on an adventurous journey of his imagination.\n\nGame is solo project for Ludum Dare 38. Also my first time coding outside of the comfort zone of tutorials. Theme was \"small world\" but I have to admit that the game is mostly influenced by not used theme \"you are alone\".\n\n## CONTROLS (game will not explain)\n\nArrow keys, shift, space\n\n**UP** - jump\n\n**DOWN** - action button: Pick up things, advancing dialogue.\n\n(If you suddenly can't move, game probably wants you to press DOWN button)\n\n**SHIFT** - run\n\n**SPACE** - magic (when available)\n\n![002.png](///raw/4f4/3/z/2a14.png)\n\n![003.png](///raw/4f4/3/z/2a15.png)\n\n## DOWNLOAD\n[https://pleasewait.itch.io/warehouse-journey]",
"event": "jam",
"path": "/events/ludum-dare/38/warehouse-journey"
},
{
"id": 23620,
"author": "titangea",
"name": "Little Wild Invasion",
"slug": "little-wild-invasion",
"body": "![banner.jpg](///raw/711/4/z/1e11.jpg)\n\nYou are a little creature that lives happy in a small planet, but your peace is coming to its end. From the Sky some visitors are invading your home, they are not kind aliens, only want to destroy everything\u00a1 Run and survive until the Invasion ends.\n\nAll the game content, art, shaders, music and more was created during the LudumDare by Daniel Porras (Titangea). \n\n\n\nAbout the game\n\nThis 3D game is basically some type of survival style game mixed with the walk planet feature from games like Mario Galaxy.\n\nI made the shaders trying to acquire that artistic/anime appearence.\n\n![proc.jpg](///raw/711/4/z/2258.jpg)\n\n \nThe characters was inspired in flowers, plants and insects.\n\nThe \"A small world\" concept was applied in the use of a little planet and to decide the art and characters, I thinked in the insects scale and be tiny compare to plants, also we play with a small character compared to the enemies.\n\nPart of the challenge was to simulate de Planet gravity, how to limit that gravity (by example, with an object flying), made a smoothly character align respect of the ground and finally made the IA follows a target in an irregular spherical Terrain.\n\nThis game was made with Unity 5.6\n\n\nCURRENT VERSION: v1.0.3\n\nAudio: New FX.\nController: GamePad support and now you can play with one hand using your mouse (a good option for those that maybe can't use two hands)\nGameplay: New Power Up\nVisuals: New Effects.\nFixes: Some bugs fixed\n\nINSTRUCTIONS\n\n-Run, run ,run!\n\n-Use the Bubbles in the sky as weapon!\u200b the bubbles only fall if you are close to them, But take care, they can hurt you too.\n\n-Take The green powerups and charge you power bar, then press space or action button and increase your speed by few seconds.\n\nDOWNLOAD:\n\nhttps://titangea.itch.io/little-wild-invasion\n\nThank you!\n\nScreenshots:\n\n![c2.jpg](///raw/711/4/z/1e31.jpg)\n\n![c3.jpg](///raw/711/4/z/1e3d.jpg)\n\n![c5.jpg](///raw/711/4/z/1e54.jpg)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/little-wild-invasion"
},
{
"id": 24517,
"author": "thefunattic",
"name": "Bubblenaut",
"slug": "bubblenaut",
"body": "https://thefunattic.itch.io/bubblenaut\n\nThis is only a demo. A full version will be available soon ! Stay tuned on our facebook page : https://facebook.com/funatticgames\n\n![Bubblenaut_2017-04-28_06-44-03.png](///raw/3ba/4/z/2b3c.png)\n\nCONTROLS :\n\n\u2022\tArrow Keys - Move/Jump\n\n\u2022\tSpacebar - Interact\n\n\u2022\tCtrl and Shift - Zoom/Unzoom\n\n\nBubblenaut is a relaxing adventure game set in an oniric world. Born inside a small planet, you will explore several realms to find the Heartfruit, and witness the might of its taste !\nThe game was made in 72 Hours for the Ludum Dare 38. We hope you enjoy our work :)\n\nWe are a small team of game development students in game development in SupInfoGame, France. We are called The Fun Attic :\n\n\u2022\tL\u00e9o Marambat-Patinote : Programming\n\n\u2022\tSacha Rivi\u00e8re : Graphics\n\n\u2022\tMartin Jacob : Game Design, Sound Design, Project Lead\n\nWe made this game along with :\n\n\u2022\t\u00c9l\u00e9onore Chaumont - Graphics\n\nbad-plant.tumblr.com\n\n\u2022\tChlo\u00e9 Hornoy - Graphics\n\n\u2022\tLila Grimaldi - Music\n\nhttps://m.soundcloud.com/lila-grimaldi\n\nMany thanks to them for their amazing work !\n\nAll sounds found on Zapsplat.com - Free sounds database !\n",
"event": "jam",
"path": "/events/ludum-dare/38/bubblenaut"
},
{
"id": 25996,
"author": "ponywolf",
"name": "Flat Earths!",
"slug": "flat-earths",
"body": "Are you one of those ROUND-EARTHERS? Do you think the sun isn't hung from a bale of twine cast down from the star-heavens? Well then, don't bother trying this couch-tastic multi-playing, trident-hurling, death-o-gasm of a Ludum Dare 38 entry. Well, __JUST DON'T BOTHER!__\n\n![Game Play](///raw/893/1/z/1d10.gif)\n\n_IT'S NOT FOR YOU._ Go back to your schooools and your interwebs, sheeple.\n\n*Still here? Then you're in the club. We meet every Thursday under the wilted elm behind the ghost of the old Windsor Castle in Boise, Idaho. Bring torches, skepticism, and a preparedness for mind destroying truth. Also BYOB.*\n\n### Downloads:\n* [__Flat Earths on itch.io__ (PC / Mac) 9MB](https://ponywolf.itch.io/flatearths \"Download Now\")\n* [__Ponywolf dot com__](http://ponywolf.com \"For great justice!\")\n* [Follow us on the Twitters](https://twitter.com/ponywolf \"For great justice!\")\n\n## STAY WOKE!\n\n![itchBanner.png](///raw/893/1/z/276c.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/flat-earths"
},
{
"id": 26649,
"author": "bjrfamiliarforever",
"name": "OOW - Our Own World",
"slug": "oow-our-own-world",
"body": "![main.png](///raw/718/6/z/13a9.png)\n\nMade for Ludum Dare 38 in the Familiar Forever. We hope you like this.\n\nFor the controls, you have to use your mouse and a,s,d,w with the arrows.\n\n## 1. Team\n - Beatriz Castro: [ami_diggory](https://twitter.com/ami_diggory) - [portfolio](http://beacasrod.wixsite.com/portfolio)\n - Jos\u00e9 V\u00e1zquez: [jvazinf](https://twitter.com/jvazinf) - [portfolio](http://josvazinf.wixsite.com/portfolio)\n - Ra\u00fal Vaquero: [rvaquero82](https://twitter.com/rvaquero82) - [rvaquero.com](http://rvaquero.com/)\n\n## 2. Links\n * Windows: https://drive.google.com/open?id=0B567jTW-DJ6aeUVQOXJ5djRRMVE\n * Gamejolt: https://patata-games.gamejolt.io/oow\n\n\n",
"event": "compo",
"path": "/events/ludum-dare/38/oow-our-own-world"
},
{
"id": 26730,
"author": "tom-raudys",
"name": "Small Planets",
"slug": "small-planets-2",
"body": "![thumb.png](///raw/ae7/6/z/1d47.png)\n\nSmall Planets is an action adventure game where your horse gets stolen by aliens and you must travel to planets to build up your ship and find it.\n\n[Game site/ DOWNLOAD](http://www.ld38.tomraudys.com/download)\n\nVideo:\n\nhttps://www.youtube.com/watch?v=2qJigvh612o\n\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-planets-2"
},
{
"id": 26790,
"author": "zzcalvinzz",
"name": "Dinonaut: Defender of Celestial Dwarves",
"slug": "dinonaut-defender-of-celestial-dwarves",
"body": "Dinonaut, the last dinosaur in the galaxy must find it within himself to save the celestial dwarves of the galaxy. Can you help Dinonaut save this small Celestial Dwarf?\n\nLeft and right arrow keys to move.\nSpace bar to defend.\n\nLink: [dinonaut.calvinkcollins.com](http://dinonaut.calvinkcollins.com)\n\nSource: [github.com/ZzCalvinzZ/dinonaut](https://github.com/ZzCalvinzZ/dinonaut)\n\nOriginal Music by ApplePicke: [soundcloud.com/applepicke/dinonaut-defender-of-celestial-dwarfs](https://soundcloud.com/applepicke/dinonaut-defender-of-celestial-dwarfs)\n\n![dinonaut.png](///raw/d68/2/z/1c4b.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/dinonaut-defender-of-celestial-dwarves"
},
{
"id": 27150,
"author": "orangemagik",
"name": "Cookery Mockery",
"slug": "cookery-mockery",
"body": "Cooking sandbox. Kinda.\n\nUnfinished due to local internet collapse=(\n\n![cookerymockery2.png](///raw/a0a/6/z/18b5.png)\n\n[DOWNLOAD WIN](https://www.dropbox.com/s/57s8wvqdyi7hk2u/CookeryMockery.7z?dl=0)\n\nYou can run, jump and drag food all over the place. If character stucks just press E one or few times.\n\n![03sm.jpg](///raw/a0a/6/z/1d5e.jpg)\n \n![02sm.jpg](///raw/a0a/6/z/1d65.jpg) \n\n![01sm.jpg](///raw/a0a/6/z/1d69.jpg)\n\nDesign & code by Yaroslav Rybak aka @bogimp\n\nDesign & art by Stas Gailunas aka @orangemagik\n\nAdditional code by Mykola Rybak\n\nMusic by The Dilettant Orchestra for [molecats.com](http://molecats.com/)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/cookery-mockery"
},
{
"id": 27340,
"author": "ludonaut",
"name": "flat search",
"slug": "flat-search",
"body": "![flatsearch.png](///raw/276/3/z/1e61.png)\n\nhttps://ludonaut.itch.io/flat-search\n\n\nmega flat finder 3000\n\ngiga rent eater\n\noriginal landlordicide gangsteroids\n\n\na metaphor\n\nmade in an hour",
"event": "jam",
"path": "/events/ludum-dare/38/flat-search"
},
{
"id": 27386,
"author": "paploum",
"name": "GIANT!",
"slug": "giant",
"body": "\n![Coverthumb.gif](///raw/9e7/2/z/28e0.gif)\nGIANT is a marvelous game where you actually play a naugthy heartless kid doing what we all did, experimenting with smaller livings. Try to get the higher score keeping your little soldiers alive. Grab your magnifying glass and show'em who's the captain now ! But hey, try to understand how ants work at least\u2026 Bad boy. :japanese_goblin:\n\nWith your magnifying glass, you reflect the sun to burn the ants and scare 'em as you're a little horrible person. Red Ants can fight agaisn't spiders, Yellow Ants can pass through liquids, and black ones are there to keep your number of soliders high and give you a better score. You can split your pack to work with ant's abilities, make 'em wait on a fruit, or even build a bridge.\n\n## Team members ##\n - Emeric Durdos (TechArt)\n - Max Simoneau (Art)\n - Dorian Touchet (Art)\n - Maxime LCDF (Programmation)\n - Fernand Veyrier (Programmation)\n - Nicolas Constanty (Programmation)\n\n### Screen Shots ###\n\n\n ![4thumb.png](///raw/9e7/2/z/28e1.png)\n\n\n ![5thumb.png](///raw/9e7/2/z/28e2.png)\n\n ![imgend.png](///raw/9e7/2/z/28e4.png)\n\n## Links ##\n\n### Download Links ###\n\n - [Windows x86_64](https://developer.cloud.unity3d.com/share/Zk4grFxtNf/)\n - [Windows x86](https://drive.google.com/open?id=0By9r-_eiZToiWkV4aThXdmgxR1k)\n - [OS X](https://developer.cloud.unity3d.com/share/Wy6D-YgK4z/)\n - [Linux universal](https://developer.cloud.unity3d.com/share/ZyLgUFxKEz/)\n",
"event": "jam",
"path": "/events/ludum-dare/38/giant"
},
{
"id": 27391,
"author": "davision",
"name": "Dots In Space...",
"slug": "dots-in-space",
"body": "![sm4.jpg](///raw/a76/z/1cc4.jpg)\n\n\n\nYou man a planet cannon build by man to destroy planets and planet cannons manned by man. Now it's your time to put all your manly math skills to use and calculate the perfect shot through all the gravity or you know just shoot away, something always gonna hit, pew pew!\n\npew\n\npew\n\n![scnreesmallworld.png](///raw/a76/z/1cde.png)\n\n.\n\n.\n\nThe goal is to destroy your opponent's planet before he destroys yours. It shares a good amount of resemblance to the Worms games but because each planet's gravity affects your projectiles it can get real tricky, especially because your projectiles can come back and you might shot yourself. The game has a wide array of settings that allows you to generate your own solar system as well as play with the physics.\n\nDownload below\n\npew\n\npew\n\n![sm6.jpg](///raw/a76/z/1cd5.jpg)\n\n.\n\n.\n\nDOWNLOAD:\n\nhttps://tocogames.itch.io/dots-in-space",
"event": "jam",
"path": "/events/ludum-dare/38/dots-in-space"
},
{
"id": 27469,
"author": "jpoker98",
"name": "Chroma Syndrom'",
"slug": "chroma-syndrom",
"body": "Dr. Syndrom is pleased to meet you! He definitely could use some help, so get your fingers ready and help him destroy as much microbes/viruses as possible!\nWe are really glad to have accomplished this in less than 48h, specially because it's the first game we have ever done! \n\n\nEverything has been created for the occasion (except from the Arial Font).\nCredits to this amazing people:\n\n\nVictor Espada, IG: @victorespada_ : Animator & Composer\nClara Nicol\u00e1s [placeHolder] : Chief programming\nJulio San Rom\u00e1n, IG @julio_sroman : Concept Artist\n\nAlso you can follow me (I'm not amazing, tho):\n\nJos\u00e9 C\u00e9spedes: Game Designer\n\nPlease, enjoy our little project and feel free to tell us what can be done way better.\n\n\nFor now we are concerned of some bugs:\n 1. No guide (we are creating it!)\n 2. No 'way back' after having start (back button, where are you?)\n 3. Changing Color of the Doctor is neither accurate nor helpful (the scores are well calculated, but we are working on it)\n\nOur main goals are:\n 1. Fix those bugs properly ASAP!\n 2. Add some variatons, balance the whole game and provide a more complex experience!\n 3. Highscores (local)\n 4. Some new-brand levels (we already have the animations)\n\nOther crazy ideas:\n 1. Re-designing for phone-portability (top camera + corner buttons = endless fun :) )\n 2. Adding more difficult mechanics (trying to keep it as simple as possible).\n\nPlease, do not forget to check out the music, it's kind of addictive (ok, I may be a fanboy)\n\nBe happy! See you soon!\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/chroma-syndrom"
},
{
"id": 27501,
"author": "ula-zakovska",
"name": "SmallWorlds",
"slug": "smallworlds-1",
"body": "This game is about problems one can get into if he wants to have a house in space or wants to get his own planet. **Small cheerful fantasy story.**\n\n**Controls: arrow keys (for spaceship) + mouse (for story)**\n\n![SmallWorlds 25.04.2017 2_43_54.png](///raw/634/2/z/2096.png)\n![SmallWorlds 25.04.2017 2_45_18.png](///raw/634/2/z/20ad.png)\n\n\n## Links\n* Windows: https://ula.itch.io/smallworlds",
"event": "jam",
"path": "/events/ludum-dare/38/smallworlds-1"
},
{
"id": 27523,
"author": "bacontree",
"name": "The World Outside",
"slug": "the-world-outside",
"body": "![TheWorldOutside1.jpg](///raw/83f/z/1eb3.jpg)\n![TheWorldOutside3.jpg](///raw/83f/z/2a08.jpg)\n\nAn action adventure game made in Unreal Engine 4.\n\nStory \nA girl who decides to go out and explore the world realizes how small the world is as she reaches the edge of the world whichever direction she goes.\n\nControls \nAttack with the left mouse button. \nDash with the right mouse button or space.\n\nWindow (64 bit, 125 MB) \nhttp://davidsimonsson.com/TheWorldOutside/TheWorldOutside.zip",
"event": "jam",
"path": "/events/ludum-dare/38/the-world-outside"
},
{
"id": 27549,
"author": "jeuiop",
"name": "Research",
"slug": "research",
"body": "Research the little world of the Unungulus!\n\nEach iteration is a new world with new behaviors and different creatures to research!! \nMore research, more experience, more research level!\n\n\n\nInstructions: \nClick on the creature, then...\n... click on the '?' sign to research the creature.\nUse the 'S' key to stop the creatures.\nUse the 'D' key to generate another research.\n\n![GIF04.gif](///raw/943/1/z/1d67.gif)\n\nYou can do no research at all and still watch how the creatures behave!\n\n\nWarning:\nThis game was made in 72hours by Jeuiop. \nThis is an incomplete version of the game. Tasks are not working yet. \n\n\nDownload Windows: https://jeuiop.itch.io/research",
"event": "jam",
"path": "/events/ludum-dare/38/research"
},
{
"id": 27551,
"author": "flyingtoaster0",
"name": "The Ruby",
"slug": "the-ruby",
"body": "![TheRubySquare.png](///raw/b19/2/z/1e7f.png)\n\n**The Ruby** is a short platformer taking you through an ambiguous story of a young person who ventures inside the essence of a large ruby at the center of their town. They may, however, not like what they find inside.\n\n* **WASD** - Move\n\n* **L** - Jump\n\n* **K** - Attack\n\n\n## Links\n* **[Download on itch.io](https://flyingtoaster0.itch.io/the-ruby)**\n\n* **[Source Code](https://drive.google.com/open?id=0B0fa8Q4WNbexMkpxd2xkdVpjZzQ)**\n\n## Opt-outs\n\n* Music\n",
"event": "jam",
"path": "/events/ludum-dare/38/the-ruby"
},
{
"id": 27563,
"author": "darkfieldgames",
"name": "TerraIncognita",
"slug": "terraincognita",
"body": "By [Dark Field Games](http://twitter.com/darkfieldgames)\n\n![screenshot.png](///raw/6ab/6/z/26e0.png)\n\n\nThe glorious capitalist future is now, Pluto wasn't a planet, but it turns out that interplanetary law makes strip-mining these \"not-planets\" very profitable! \n\nYou've just bought a cheap bit of land just off the TGP (Trans-galactic passage) Route 61!\n\nUnfortunately, you need workers, and workers need food, air, and other supplies. With so little surface on the planetoid, space is valuable, and so it will take some clever engineering to squeeze the most out of your workers while making things profitable.\n\nAre you up to the task? \n\nInstructions:\nThe buttons on the left hand sides tell your workers to build that building. \nUse the cross to order a building be demolished. \nYour lazy workers will only be able to build or demolish once every couple of seconds.\n\n[Download for Windows](http://sasha.sector-alpha.net/~cosmosquark/ld38/TerraIncognita_Windows_LD38.zip)\n\n[Download for Linux](http://sasha.sector-alpha.net/~cosmosquark/ld38/TerraIncognita_Linux_LD38.zip)\n\n[Download for Mac](http://sasha.sector-alpha.net/~cosmosquark/ld38/TerraIncognita_Mac_LD38.app.zip)\n\n[Source Code](https://github.com/DarkFieldGames/LD38)\n\nBy \n\nFounder and Code: [Cosmosquark](http://twitter.com/cosmosquark), \n\nCode and visuals: [JDwalker](twitter.com/jamesdwalker), \n\nGraphics and code: [PTSnoop](http://twitter.com/ptsnoop)\n\nAudio: [ktarrant](http://twitter.com/ktarrantaudio).\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/terraincognita"
},
{
"id": 27587,
"author": "enchaec",
"name": "Planet Pacer",
"slug": "planet-pacer",
"body": "Description: A quick paced platformer where you dodge lasers and expand the world.\n\nDownload (Windows): https://www.mediafire.com/?o36tmc533ys8dkb\n\n![cap1.PNG](///raw/289/2/z/1da5.png)\n\nIf you like it, follow me on Twitter (@EnchaeC)\nAnd tell me what score you got!",
"event": "jam",
"path": "/events/ludum-dare/38/planet-pacer"
},
{
"id": 15681,
"author": "aj-weeks",
"name": "HexaHover",
"slug": "hexahover",
"body": "Drive your neon hovercraft bumper car around to bump other players off the world and be the last person standing to bring home the glory!\n\nControllers are recommended!\n\n---\n## Play here:\n### WebGL: https://solarbear.itch.io/hexahover (no download required)\n### Win/Mac/Linux download: https://www.dropbox.com/s/33pdbwx6rn766ak/HexaHover_stand_alone.zip?dl=0\n---\n\n\n**Team:**\n\n**[Aidan Vangrysperre: Artwork / Programming](https://www.artstation.com/artist/aidan_v)**\n\n[Brian Van Hyfte: Programming](https://twitter.com/BrianVHyfte)\n\n[AJ Weeks: Programming](https://twitter.com/liqwidice)\n\nFollow on Twitter for future updates: https://twitter.com/team_solarbear\n\nSource (Unity 5.5): https://bitbucket.org/ajweeks/LD38\n\nMusic was provided by [Sooi.](https://soundcloud.com/sooi-cherchye-1/tracks)\n\n![2017-04-23_23-40-43.png](///raw/a56/z/6a8.png)\n\n\n\nhttps://www.youtube.com/watch?v=0vCU9kX45_8&feature=youtu.be\n",
"event": "jam",
"path": "/events/ludum-dare/38/hexahover"
},
{
"id": 24415,
"author": "noval33t",
"name": "S.A.V.E.\ud83d\udc23",
"slug": "s-a-v-e",
"body": "![SAVE cover.png](///raw/a0c/5/z/33d8.png)\n\n:hatched_chick:**Play it here:** http://platonicgames.com/LD38/\n\n**If you are having trouble playing it in Chrome, try Firefox :)*\n\n## Which one is the smallest of the worlds?\n\nA super-globalized Earth? Life inside an ant colony? Pluto?\n\nWhen we though about it for a while, we realised the smallest of the worlds may be something opressive instead.\n\nThink about a cage.\n\nThink about having each day less space to live.\n\nThink about someone controlling and limiting all your actions, every day.\n\nThink about living only to serve and die.\n\n**Think about not being human in this world.**\n\nWe created the smallest of the worlds... but it might not be the world we enforce the animals to live in.\nThe smallest of the worlds could also be our narrow mind, everytime we refuse to see what we are really doing.\n\n:cry:\n\n## \u00bfWhy minigames?\n\nWe wanted to \"talk\" about as many topics as possible, so we though a bunch of simple-but-addictive minigames would fit this goal. Inspired by the mobile game 'Dumb Ways To Die' we wanted 'S.A.V.E' to feel friendly but meaningful at the same time. Hope we achieved it!\n\nAnd we'd love to know your thoughts about the final result ^-^\n\n![GaF2.gif](///raw/731/3/z/354a.gif)\n![save the polar bear.png](///raw/a0c/5/z/1c11.png)\n![save the animals.png](///raw/a0c/5/z/1c00.png)\n![save the dog.png](///raw/a0c/5/z/1c0c.png)\n![save the lion.png](///raw/a0c/5/z/1c07.png)\n![save the chick.png](///raw/a0c/5/z/1c0b.png)\n![save the turtle.png](///raw/a0c/5/z/1c3c.png)\n\n## Who are we?\n\nWe're \u00c1lvaro and Valeria, a 2-person indie team from Spain, and we make little cute kawaii mobile games at [Platonic Games](http://platonicgames.com) :blush:\n\n## Voting Category Opt-outs\n\n- We bought the music and SFX from [@AudioJungle](https://audiojungle.net/)\n- Some of the animals are from [@Freepik](http://www.freepik.es/) and modified by ourselves. Everything else, including backgrounds, visual effects and animations are all us :)\n\n## Special Thanks\n\nWe'd like to thank Esther Mu\u00f1oz and Aaron F\u00e9rreo for their insightful suggestions, and also @DoYouEvenJam for hosting such a healthy and friendly game jam!\n\n## Final Notes\n\nWe've a bunch more minigames designed but we could \"only\" make seven, so we'd like to keep working on #SAVE:hatched_chick: and hopefully bring it to mobile phones soon ^-^\n\n## Links\n\n- WebGL Windows, Mac OSX & Linux: http://platonicgames.com/LD38/\n- Our studio: http://platonicgames.com\n- Developed by: @Rugnor [Twitter](https://twitter.com/Rugnor) and @Noval33t [Twitter](https://twitter.com/Noval33t)",
"event": "jam",
"path": "/events/ludum-dare/38/s-a-v-e"
},
{
"id": 15207,
"author": "lou-trillot",
"name": "Ecosysmall",
"slug": "ecosysmall",
"body": "And there it is ! \n\nhttps://ecosysmall.itch.io/ecosysmall\n\nEcosysmall is a game where the player controls the weather of a small island, to influence the development of it's ecosystem. Watch as the grass grows, the sheep eats it, and the wolves feast on them!\n\nMade by 6 people, mostly from Asobo Studio.\n\nPS: The randomness can kick your ass, don't hesitate to reset the level!\n\n![Arri\u00e8re_Plan2.jpg](///raw/e5b/3/z/1cfd.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/ecosysmall"
},
{
"id": 15319,
"author": "stridingcity",
"name": "JUMAO",
"slug": "jumao",
"body": "![jumao_logo.png](///raw/09b/3/z/249a.png)I took the theme 'A Small World' quite literally and imagined a game where you have to shrink the ground below in order to succeed. The easiest way to achieve this was to let the player climb higher and higher. I present to you three levels of JUMAO, \"Jump and match objects\", done in under 24 hours with Unity and Photoshop. ![screenshot1_sm.png](///raw/09b/3/z/254a.png)![screenshot2_sm.png](///raw/09b/3/z/254b.png)![screenshot3_sm.png](///raw/09b/3/z/254d.png)\n\nDownload Game and Sourcecode: https://www.dropbox.com/sh/lh9eto7qj4rvn8d/AACocQmjdpK8fJVLwXwIR94Ba?dl=0 ",
"event": "jam",
"path": "/events/ludum-dare/38/jumao"
},
{
"id": 15759,
"author": "gipzo",
"name": "The Village",
"slug": "village-pillage",
"body": "![cover2.png](///raw/51/z/1d5d.png)\n![screen1.png](///raw/51/z/1d77.png)\n\nIt is tough to manage small flying roadside village. \nTravelers always want something and they want it fast. \nKnights want their spears to be repaired by best blacksmith. \nPeasants want girls in taverns and pumpkin juice. \nMerchant want to park their horses only in two-storied stables...\n\nCan you pull this off? Dare to try?\n\n[PLAY ON ITCH.IO (WebGL, Win, Mac)](https://gipzo.itch.io/the-village)\n\nSome tips:\n\n* Upgrade your buildings to provide best service to travelers!\n* You can collect pumpkins to earn some spare gold!\n* Please your travelers with shower of pure gold coins!\n* Craters can be fixed with gold too!\n\n*HAVE FUN!*\n\n\u200bTeam\u200b \nArtem Shambalev @gipzo - Programming, Game Design, Sound \nVitali Poliakou @chimerasnest\u200b - Art, Game Design \nKatrina Bohush @katrina-bohush\u200b - Art \n\nMusic by \nKevin MacLeod (incompetech.com) \nLicensed under Creative Commons: By Attribution 3.0 License \nhttp://creativecommons.org/licenses/by/3.0/\u200b \n\n\nUpdate 26.04.2016: \nFixed bug with disappearing buildings. \nAdded small text tutorial at start of level. I hope this doesn't count as feature... :pray:",
"event": "jam",
"path": "/events/ludum-dare/38/village-pillage"
},
{
"id": 15906,
"author": "county-agent",
"name": "Hypercube",
"slug": "hypercube",
"body": "Explore the biomes of a 4d hypercube as you try to make yourself dinner\n\n![Hypercube.png](///raw/fc7/2/z/27b9.png)\n\n# Controls\n\n- WASD to move\n\n- Mouse to look\n\n- Space or Backspace to jump\n\n- left click to interact with objects\n\n- Scroll or R/F to select specific inventory items\n\n\nThe only things I didn't make from scratch are the floor textures and sound effects (although I did edit *some* of the sound effects). The rest, including the, modeling, code, lighting, and level design, I did myself.\n\nDownload for windows and source code here https://www.dropbox.com/sh/fuoxtictnp4oihy/AACNBSeB2rNGmCOg-xL-QUiva?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/hypercube"
},
{
"id": 16107,
"author": "darkdios",
"name": "ConquestTheHouse",
"slug": "conquestthehouse",
"body": "Hey!!!\n\nI made a strategy game inspired in the famous board game Risk.\n\nThis is the link of the game: https://drive.google.com/drive/folders/0B9YEm4H8fz_jc0Z4VGFqMlNwU3c?usp=sharing\n\n\nThis is made with Unity3d.\n\n\nThanks in advance, guys!!!",
"event": "jam",
"path": "/events/ludum-dare/38/conquestthehouse"
},
{
"id": 16108,
"author": "einer",
"name": "Boombsteroids",
"slug": "boombsteroids",
"body": "![random.png](///raw/c07/z/1d14.png)\n\nHey! Time's almost up! You have to defend the 4 asteroids of your personal piece of universe, that's your home! That's your small world, and its all your world. Zombie waves will arrive to try to destroy it!\n\nInstructions also inside the game in the pause menu:\nCONTROLS:\n\nA + D: Lateral Movement\nW: JetPack\nSpacebar: Alternate through worlds\nMouse: Aim\nClick: Shoot\n\nLINKS: https://drive.google.com/file/d/0BwBmM4sInOy7Tl9qYVJoN2VVcGc/view?usp=sharing\n\n![random2.png](///raw/c07/z/1d1a.png)",
"event": "jam",
"path": "/events/ludum-dare/38/boombsteroids"
},
{
"id": 16202,
"author": "nek0las",
"name": "Patronum",
"slug": "patronum",
"body": "# Patronum!\n\nTry to survive as long as you can by moving around this small world!\nBlock will try to crush you. You should gather power ups around.\n\n# How to get the game:\n\nDownload the game here on itch.io: https://nekolas.itch.io/ludum-dare-38 :)\n\n\nMade in 72 hours by nek0las (@nek0las) and inagun.\n\n## Changelog\n- 1.0.1: Fix collision issues when restarting the game",
"event": "jam",
"path": "/events/ludum-dare/38/patronum"
},
{
"id": 16488,
"author": "jose-souza",
"name": "Taipa",
"slug": "taipa-1",
"body": "![GIFrecord_2017-04-24_211359.gif](///raw/6e5/2/z/1c66.gif)\n\nThis is a game where Taia (the character) explore Taipa. \nUnfortunately, I couldn't finish it in time, so this is only a prototype.\nThe objective of the game would be to explore and explore and play around.\nThe run would end where you either die or you get to leave the planet(win).\n\nAs my first jam ever I am sad that I couldn't finish it, but I learned a lot and hope that next time I can get around to finish my entry. I had no idea how much I could do and seems I was off by quite a bit. \n\n## LINKS:\n\n* **Site:** http://taipa.jmcriat.com\n* **Github:** https://github.com/jmcriat/ld38\n* **Downloads:** https://github.com/jmcriat/ld38/releases\n",
"event": "jam",
"path": "/events/ludum-dare/38/taipa-1"
},
{
"id": 16563,
"author": "cdv",
"name": "Cooldown Odyssey",
"slug": "cooldown-odyssey",
"body": "The game is currently in french, sorry !\n\nYou are Zo\u00e9, in your very little spaceship;\nYou have to manage the tasks necessary to survive. :o\n\nDownload -> http://fenntasy.com/wanuts/projets/CooldownOdyssey.exe\n\nNOTE: Avast alerts can occur because it is a .exe, as explained here: \nhttps://forum.avast.com/index.php?topic=163221.msg1164286#msg1164286\n\n![zoeView.png](///raw/80b/3/z/1dd8.png)",
"event": "jam",
"path": "/events/ludum-dare/38/cooldown-odyssey"
},
{
"id": 17073,
"author": "nathan",
"name": "Marco Polo",
"slug": "marco-polo",
"body": "![Title.PNG](///raw/a3/z/1d3b.png)\n\nGame Download/Play Location: https://rambauldi.itch.io/marco-polo\n\nLudum Dare Submission Page: https://ldjam.com/events/ludum-dare/38/marco-polo\n\nFOR THE NIGHT IS DARK AND FULL OF TERRORS!\n\nMarco Polo is a classic point-and-click style game where you must save your child and escape the indescribable terrors of the world you have crashed on. Armed with only a flashlight, your voice and your unmatched wit and cunning - you must traverse the terrain of this small world, find your child and make a hasty exit. But your ship is badly damaged from the crash, how can you escape? How can you find your child? At least you have a way of communicating with them using that childhood game, we all know and love.\n\nAll artwork and sound effects brutally, and savagely, created by our good selves, you are in for a fun ride.\n\nSay hi to Freddy for me.\n\nThe Silent Sloth Studios Team\n\n---------------------------\n\nOpt Outs:\n\nOnly the background music and font were not created by us, but with permissions to use!\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/marco-polo"
},
{
"id": 17300,
"author": "croquette",
"name": "Wheat Inn",
"slug": "wheat-inn",
"body": "![WeathInn_LDJ38.png](///raw/04a/3/z/1eb0.png)\n\n## Wheat Inn \nOnce upon a time, along the golden arms of a wheat crop stood an Inn.\nWelcoming voyagers and farmers from every horizons.The smell of baked bread guiding their steps.\n\nBut that was once upon a time.\n\nSeak revenge from the gigantic crops harvester that crushed your beloved tavern.\nExplore the guts of the world, find the weaknesses inside your enemies! And the weaknesses inside the enemies of your enemies inside your enemies! And... Okay I think you got it.\n\n\n## Links\n**Try it now!** \n* https://awkwardnaut.itch.io/wheat-inn\n\n**TEAM:** \n* https://twitter.com/AwkwardnautPlay \n* https://twitter.com/Chloroflex\n* https://twitter.com/Croquette__n_n\n\n:musical_score: Music by Martin Schmalzried \n\n![WheatInn_5.png](///raw/04a/3/z/2036.png)\n\n![WheatInn_20.png](///raw/04a/3/z/2046.png)\n\n![WheatInn_24.png](///raw/04a/3/z/205a.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/wheat-inn"
},
{
"id": 17848,
"author": "zzapp",
"name": "LD38: Aurelia",
"slug": "ld38-aurelia",
"body": "## Jam Entry \nMade with my brother, with some help from my girlfriend.\n\nSimple game where you can roam around on a small planet and kill stuff. Added some small achievements to collect while you wander around. You can check your progress on them anytime by pressing escape to go to menu. \n\nUse WSAD to move, LEFT and RIGHT click to attack. Space dodges but it is functionally useless, sorry.\n## Links\n* **WebGLbuild:** https://spacesedge.github.io/LD38web/\n* **Download:** coming soon!\n",
"event": "jam",
"path": "/events/ludum-dare/38/ld38-aurelia"
},
{
"id": 17858,
"author": "daffodil-ohio",
"name": "Toaster Town",
"slug": "toaster-town",
"body": "![screnshot.png](///raw/70c/1/z/249c.png)Town at the bottom of a toaster, so every now and again things get VERY HOT and everyone gets flung wildly into the air. The townspeople \u2013 who are very crispy and also THRILLSEEKERS \u2013 love it here.\n\nWINDOWS: https://www.dropbox.com/s/8k7oe2mnli41y7b/ToasterTown%5BWINDOWS%5D.zip?dl=0\n\nMAC: https://www.dropbox.com/s/p6zsib813uzj96c/ToasterTown%5BOSX%5D.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/toaster-town"
},
{
"id": 17967,
"author": "teammonumental",
"name": "Planetary Defense Force",
"slug": "planetary-defense-force",
"body": "![Logo Picture.png](///raw/9ca/z/1b36.png)\n&nbsp;\n\n**-Description-**\n\nPlanetary Defense Force is an interactive tower defense game set in The Solar System, nearly 150 fictional years in the future. Invaders are attacking from all sides, so you must build up defenses on the small worlds orbiting the sun because if invaders reach our bright yellow deity, it's safe to say that the future of mankind will be dim. \n\n&nbsp;\n\n**-Controls-**\n\nWASD to navigate scene, Left-click on planets to zoom in on it and Right-click to zoom out, Zoom in and out with scroll wheel.\n\n&nbsp;\n\n**DOWNLOAD WINDOWS** - https://teammonumental.itch.io/planetary-defense-force\n\nAlternative Download - http://www.mediafire.com/file/7hgmj21ezl48l6d/LD38_-_PDF.zip**\n\n&nbsp;\n\n**-Contributors-**\n\n- **Lead Programmer** - Kryto627\n\n- **Programmer and Artist** - Calemi\n\n- **Programmer and Sound Design** - Flakey\n\n- **Music** - CaptainKray & WilfredTP\n\n&nbsp;\n\nCheck out our Youtube channel and Twitter. This is just one of our many projects!\n\n**Youtube** - https://www.youtube.com/c/TeamMonumental\n\n**Twitter** - https://twitter.com/Team_Monumental?lang=en\n\n&nbsp;\n\n**-More Screenshots (Here for now)-**\n\n![1.jpg](///raw/9ca/z/1b4f.jpg)\n![2.jpg](///raw/9ca/z/1b50.jpg)\n![3.jpg](///raw/9ca/z/1b51.jpg)\n![4.jpg](///raw/9ca/z/1b52.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/planetary-defense-force"
},
{
"id": 18169,
"author": "noddingtortoise",
"name": "Small World Fighters",
"slug": "small-world-fighters",
"body": "![Screen 1.PNG](///raw/698/1/z/1c0f.png)\n\nSmall World Fighters is a 2D multiplayer shooter/brawler game that supports upto four players. The game features two modes, 'control' and 'battle'.\n\nXBox 360 controllers are recommended for multiplayer!\n\n## **Gameplay:**\n\nIn 'control' players must fight over the control area that rotates around the world. Stand in the control zone and score points, the player with the highest number of points wins.\nBattle is a traditional death match affair, where the aim is to score as many points as you can by eliminating other players, one shot one kill, one point.\n\n![screen3.PNG](///raw/698/1/z/1c16.png)\n\n\nThe game does feature some simple ai bots so you can play it solo, emphasis on simple :sweat_smile:\n\nI wanted to include another gamemode, along with a punch ability, unfortunately I ran out of time so will try for the post jam version.\n\n## **Links:**\n\nYou can play a web build over on itch.io(I'll also be adding it to gamejolt) or over on my website both are linked below.\n\n[itch.io page](https://noddingtortoise.itch.io/small-world-fighters)\n\n\n[MySite - noddingTortoise.com](http://www.noddingtortoise.com/webpages/games/smallworld/)\n\n**Direct downloads**\n\n[Windows](http://www.noddingtortoise.com/files/SmallWorldFightWin.zip)\n\n[Linux](http://www.noddingtortoise.com/files/SmallWorldFighterLinux.zip)\n\n[Mac](http://www.noddingtortoise.com/files/SmallWorldFightersMac.zip)\n\n*These standalone builds have not been tested.\n\n## **Controls:**\n\nAgain, XBox 360 controllers are recommended for multiplayer!\nThe game does support single keyboard multiplayer but it is a bit cramped...\n\n**Xbox controls:**\n- Move: left analogue stick.\n- Jump: B button.\n- Shoot: A button.\n\n**Keyboard controls:**\n\nPlayer 1:\n- Move left: 'a'.\n- Move right: 'd'\n- Jump: 'w'.\n- Shoot: space.\n\nPlayer 2:\n- Move left: 'j'.\n- Move right: 'l'\n- Jump: 'i'.\n- Shoot: ';'.\n\nPlayer 3:\n- Move left: 'left arrow'.\n- Move right: 'right arrow'\n- Jump: 'up arrow'.\n- Shoot: right shift.\n\nPlayer 4:\n- Move left: 'num pad 4'.\n- Move right: 'num pad 6'\n- Jump: 'num pad 8'.\n- Shoot: 'num pad 0'.\n\n![screen5.PNG](///raw/698/1/z/1c1f.png)\n\n\n\n**Credits:**\n\nThis game uses sounds and music from Freesound.org.\nBackground music by freesound user [hmmm101](https://www.freesound.org/people/hmmm101/)\n\n\nPlease feel free to leave feedback and thanks for playing :smiley:\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-fighters"
},
{
"id": 19291,
"author": "luxordx",
"name": "Disasterz",
"slug": "disasterz",
"body": "Explore a tiny town slowly being enveloped by a void. The way you treat those around you will determine the outcome of the game!\n\nLink:\nhttps://gamejolt.com/games/disasterzld38/252068\n\nCan't seem to find a proper way to opt-out, so I'mma add it here:\nOpting OUT of music category. We do own the music in the game, but it was made before the jam time.![Screen1.png](///raw/ce4/z/1c69.png)/ce4/z/1c67.png)![Screen2.png](///raw/ce4/z/1c6d.png)![Screen3.png](///raw/ce4/z/1c6f.png)![Screen4.png](///raw/ce4/z/1c72.png)\n\nCollaborated on with @sorathepikachu. All assets belong to us.",
"event": "jam",
"path": "/events/ludum-dare/38/disasterz"
},
{
"id": 19312,
"author": "johnbrynte",
"name": "Boats! Boats! Boats!",
"slug": "boats-boats-boats",
"body": "Yarrr!! There be pirates rummaging around on the ONE SEA that's left from ye olden days of the SEA WARS! Can you survive the LAST WATERS of the WORLD and earn the mighty treasure chest left sitting on the only land left in the void that we know of?! Yaaaarrrrr!!!!\n\nMove yer bloody boat with 'WASD' and shoot yer cannons with 'Space'!\n\n*Link to the game:* [Boats! Boats! Boats!](http://johnbrynte.se/projects/stureludum38/)\n\nMade by [Sture Development](https://play.google.com/store/apps/developer?id=Sture+Development).\n\n![boats_3.png](///raw/fe7/z/1fb9.png)\n![boats_5.png](///raw/fe7/z/1fc0.png)",
"event": "jam",
"path": "/events/ludum-dare/38/boats-boats-boats"
},
{
"id": 19391,
"author": "david-w",
"name": "...claustroful...",
"slug": "claustroful",
"body": "A color themed runner game created in Unity. Change colors to breeze through obstacles using A and D. Jump with space. We sourced the background images and the main game theme (but not the title theme!) from outside sources, so we opt out of the graphics + audio categories.\n\nPlay it at: http://www.claustroful.space\n\nSource: https://github.com/dwinings/ld38_runner\n\n![menu.PNG](///raw/c43/3/z/13bb.png)\n\n![18110121_10154569218603634_1517273086_o.png](///raw/c43/3/z/1c6c.png)\n\n![18120557_10154569218588634_2111960106_o.png](///raw/c43/3/z/1caf.png)\n\n![death.PNG](///raw/c43/3/z/13bc.png)",
"event": "jam",
"path": "/events/ludum-dare/38/claustroful"
},
{
"id": 19523,
"author": "mramaizng",
"name": "A small tower.",
"slug": "a-small-tower",
"body": "Did this with a buddy.\n\nhttps://github.com/beersbr/ludum_dare_38\n\nIdea was to build a game where you go to the top of a tower. Was to be a rogue like but just didnt get to some of the things. But you can move around. take damage and give it out and move through endless levels!\n\nIt was built for mac osx and WILL work for windows as soon as I make the build file for it.\n\nCompile using command line ./build.sh. It puts an executable in the build/ directory. run from that directory ![LUDUM_DARE_38____A_SMALL_WORLD.png](///raw/56a/z/1d1b.png)\n\n\nwe used\n\n* SDL2\n* OpenGL >3\n* some urgency\n* caffeine\n* programmer art\n* programmer sounds\n\nStreamed on https://www.youtube.com/watch?v=5AW8erEx4Ms\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-tower"
},
{
"id": 19809,
"author": "ludevum",
"name": "Cosmic Respite",
"slug": "cosmic-respite",
"body": "#### After a terrible crash, you must recover the lost parts of your spaceship to get back into space. \n#### Explore this small world and blast all boulders in your way!\n\nFor Windows, Mac(untested), and Linux(untested) Standalone. \n**Links:**\n - [itch.io page](https://ludevum.itch.io/cosmic-respite)\n - [Dropbox download](https://www.dropbox.com/s/u69gsg84gqi1n4m/CosmicRespiteV1.1.zip?dl=1)\n - [Drive download](https://drive.google.com/open?id=0BzXuKUXaueK4bUxkWThwQ1l5OEU)\n\n![screenshot_sunforest.png](///raw/32e/2/z/1cdb.png)\n![screenshot_destroyrocks.png](///raw/32e/2/z/1ce2.png)\n![screenshot_45.png](///raw/32e/2/z/1ce4.png)\n\n**Controls:**\n- WASD = move\n- Space = jump\n- Mouse = look around\n- Left Click = fire laser beam\n- Escape = pause\n- H = hide hud\n\n**Tools Used:**\n- Unity\n- Blender\n- Paint.net\n- Bfxr\n- Jukedeck\n- Audacity\n- Spacescape\n- Visual Studio Code\n",
"event": "jam",
"path": "/events/ludum-dare/38/cosmic-respite"
},
{
"id": 19814,
"author": "klassics94",
"name": "BombOGuy",
"slug": "bomboguy",
"body": "![asd 123.png](///raw/50d/2/z/1c55.png)\n\nhttps://www.dropbox.com/s/0gkatrq0jvqurqu/Ludum%20Dare%20BombOGuy.zip?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/bomboguy"
},
{
"id": 20046,
"author": "rodrigonietiedt",
"name": "Acquaintances",
"slug": "acquaintances",
"body": "-Hey, Don't I know you?\n-Yes!, I remember you!\n-What a small World!\n\nAcquaintances is a game where you must recognize and find an old friend.\nControls: click people you want to talk to.\n\n![screenshot.png](///raw/c10/3/z/1d1d.png)\ntips: Once you find your friend, try to memorize how he looks like ;). And try to get as many achievements you can.\n\nGameplay V\u00eddeo: \n\nhttps://www.youtube.com/watch?v=6GN1Tbkezec\n\nPlay the game:\nhttp://digonalmeida.github.io/ld38",
"event": "jam",
"path": "/events/ludum-dare/38/acquaintances"
},
{
"id": 20382,
"author": "athomicus",
"name": "Be Like Bee",
"slug": "be-like-bee",
"body": "\n##![screen.jpg](///raw/e38/3/z/1d64.jpg)\n\nThis All game I've made completly by myself - unfortunatelly I didn't realize sound\n\n##Links to website game\n\nhttp://hdplanplxm.cluster007.ovh.net/BeeLikeBee/\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/be-like-bee"
},
{
"id": 20397,
"author": "mr-chelnoque",
"name": "Falling ground",
"slug": "falling-ground",
"body": "![ld screen 2.png](///raw/5e/z/1d9f.png)\n\nIt's a platformer. Arrows (or WASD) to move, X (or L) to jump.\nAlso there is boss. In boss fight you can speed up your fall by pressing \"down\".\n\nIn case you're lost, try to get as far right, as you can.\n\nNOTE: If you're experiencing performance issues, try switching to fullscreen mode (via alt+enter).\n\n## Links\n* Windows: https://chelnoque.itch.io/falling-ground",
"event": "jam",
"path": "/events/ludum-dare/38/falling-ground"
},
{
"id": 21763,
"author": "lucasspostai",
"name": "Santa Balls: https://andre-schuch.itch.io/santaballs-ld38",
"slug": "santa-balls-httpsandre-schuch-itch-iosantaballs-ld38",
"body": "Make your way through the maze inside a snow globe.\n\nhttps://andre-schuch.itch.io/santaballs-ld38",
"event": "jam",
"path": "/events/ludum-dare/38/santa-balls-httpsandre-schuch-itch-iosantaballs-ld38"
},
{
"id": 21802,
"author": "drew",
"name": "A Small World: Planet Creator ",
"slug": "a-small-world-planet-creator",
"body": "Create a planet in our Ludum Dare 38 entry themed 'a small world'! Play through the various stages of planet creation by forming a core, collecting dust and rocks to grow and finally seeing your planet come to life!\n\n![18142785_1537654256245286_1076210931_n.png](///raw/ef1/3/z/1c99.png)\n\nDownload:\nhttps://bit0fbarney.itch.io/planet-creator-ldjam38\nSource \n https://github.com/dr3w92/Planet-Creator-\n",
"event": "jam",
"path": "/events/ludum-dare/38/a-small-world-planet-creator"
},
{
"id": 22570,
"author": "jbgoodman",
"name": "Merchant Marine",
"slug": "merchant-marine",
"body": "Outfit yourself with a ship and try to turn a profit buying and selling in the scattered reaches of space.\n\nOptimized for Chrome!\n\n![Screen Shot 2017-04-24 at 19.45.04.png](///raw/1a7/5/z/1b12.png)\n\n\nLINKS:\n\nGame: http://www.johngoodman.io/merchant-marine\n\nSource Code: http://www.github.com/j-goodman/merchant-marine\n",
"event": "jam",
"path": "/events/ludum-dare/38/merchant-marine"
},
{
"id": 23221,
"author": "steve-sparkes",
"name": "Diaspora: Ghosts of Humanity",
"slug": "diaspora-ghosts-of-humanity",
"body": "![CoverImage.png](///raw/9e6/2/z/2681.png)\n\n\nVoting Category Opt-Outs\n\nSonniss.com - GDC 2016- Game Audio Bundle was used for sound effects; however music was made for the game.\n\n\nDescription\n\n\u200bDiaspora: Ghosts of Humanity was made for LDJam 38; the theme is \"A Small World\".\n\nIn Diaspora you must fight to purge a microscopic ark of a rogue AI, hellbent on wiping out the last chance humanity has to survive.\n\n\nImages\n\n![EggCryostasis.png](///raw/9e6/2/z/2682.png)\n\n![EnterTheCore.png](///raw/9e6/2/z/2684.png)\n\n![02_Swamp.png](///raw/9e6/2/z/2685.png)\n\n\nLinks\n\nLink to Windows 64-bit version:\nhttps://cometgoat.itch.io/diaspora\n",
"event": "jam",
"path": "/events/ludum-dare/38/diaspora-ghosts-of-humanity"
},
{
"id": 23801,
"author": "brolton",
"name": "Aquarium Simulator.",
"slug": "aquarium-simulator",
"body": "It's my first Ludum)\nThat's A Small Fish World aka Aquarium.\n\n![Screen Shot 2017-04-25 at 03.35.17.png](///raw/c81/3/z/1cca.png)\n\nLinks\nDownload Links: https://brolton-mown.itch.io/aquarium-simulator-for-ludum-dare-38\nWebGL: https://itch.io/embed-upload/462089?color=333333\nSource Code: https://github.com/RuslanRuslan/AquariumGame",
"event": "jam",
"path": "/events/ludum-dare/38/aquarium-simulator"
},
{
"id": 26521,
"author": "jeplmr",
"name": "Nebula Strike",
"slug": "nebula-strike-1",
"body": "Our small world, multiplayer arcade action RTS! Nebula Strike pits player against player in a fight for the planet! Capture outposts that spawn mobs that defend your base, or bring on the attack! Last base standing wins! \n\nThe game is super buggy as of writing, but we ran out of time. We hope to resolve these issues and expand on the game soon! Game and source can be found here: https://memphis-game-developers.itch.io/nebula-strike\n\n![NebulaStrike_wallpaper_2560x1440.jpg](///raw/697/6/z/1d4e.jpg)\n![menu.png](///raw/697/6/z/1dfc.png)\n![game.png](///raw/697/6/z/1e23.png)",
"event": "jam",
"path": "/events/ludum-dare/38/nebula-strike-1"
},
{
"id": 27105,
"author": "pixelstuff",
"name": "Beer in Mind",
"slug": "beer-in-mind",
"body": "![screenshot-2.png](///raw/315/1/z/19d0.png)\n\n![screenshot-4.png](///raw/315/1/z/19d1.png)\n\n:beer: **THE GAME**\n\nIn **Beer in Mind**, play as the bartender of a small pub located in a downtown suburbs.\nYou will find soon enough that the world is not as big as it seems and that your customers have their own secrets.\n\n\n----\n:beer: **CONTROLS**\n\nThis game is a point & click, all playable with your mouse.\n\nIf you spot any weird thing in the interface or in the storyline, please tell us in the comments :)\n\n----\n:beer: **LINKS**\n\n* [MAC](http://www.pixelstuff.fr/ld38/beerinmind_osx.zip)\n* [WINDOWS](http://www.pixelstuff.fr/ld38/beerinmind_win.zip)\n* [LINUX](http://www.pixelstuff.fr/ld38/beerinmind_linux.zip)\n* [twitter](https://twitter.com/@_pixelstuff)\n\n![Hello.png](///raw/315/1/z/19cf.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/beer-in-mind"
},
{
"id": 27172,
"author": "debels",
"name": "Unnamed",
"slug": "unnamed",
"body": "This is the first game jam we end up submitting the game, a lot features were stripped out from the game given that they had a couple bugs.\n\nMaking this game was interesting and fun, though at it's current stage it's more of a prototype, and we'll make the game fully fledged after Ludum Dare.\n\nTime worked, about 6-12 hours\n\n### Positions\nDebels Programmer\n\nRobert Graphics\n\n### Link\nhttps://debels.itch.io/unnamed-game-wip\n\n### Opt-out\n\nGraphics, Due to unforeseen events graphics could not be finished, so we used ones from http://kenney.nl/assets.\n\nMusic",
"event": "jam",
"path": "/events/ludum-dare/38/unnamed"
},
{
"id": 27218,
"author": "duck-of-caxias",
"name": "Don't Step on Me",
"slug": "dont-step-on-me",
"body": "For our first Ludum Dare, we made a short platform game where you control the platforms. Hope you enjoy :)\n\nLink: http://www.kongregate.com/games/DuckOfCaxias/dont-step-on-me\n\n![sPlayer_Stand.png](///raw/a24/3/z/1e74.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/dont-step-on-me"
},
{
"id": 27284,
"author": "frederickk",
"name": "Box Mover",
"slug": "box-mover",
"body": "https://drive.google.com/file/d/0B7QVfH9Lv0c7a0VoSW5QRmZRQUU/\n\nCouldn't finish unfortunately. :(\nYou can move blocks and open a portal and that's it!",
"event": "jam",
"path": "/events/ludum-dare/38/box-mover"
},
{
"id": 27286,
"author": "stending",
"name": "The Burrow",
"slug": "the-burrow",
"body": "![Logo.png](///raw/c2/z/29b8.png)\n# The Game\nExplore an immense burrow as a shinny little worm.\n\n## Screenshots\n![Screen1.png](///raw/c2/z/29b9.png)\n![Screen2.png](///raw/c2/z/29ba.png)\n\n## Controls\nWASD or Arrow keys to move the worm. Controller supported (but a little buggy)\n\n## Links\n- Itch.io (Windows only) : https://stending.itch.io/the-burrow\n- Video : https://youtu.be/iFj7w4V1ipU\n\n### Other\nPlease finish it (or watch the video !) before rating, the theme use and the main content comes later in the game :)\n\nYou don't have to collect all the orbs, it's just to break the linearity! \n\nThe game is way less polish and complete that we wanted... We may work on a Post-Jam version one day.",
"event": "jam",
"path": "/events/ludum-dare/38/the-burrow"
},
{
"id": 27402,
"author": "sergioarroyo",
"name": "Aligned",
"slug": "aligned-1",
"body": "![Portada2.png](///raw/abb/2/z/2413.png)\n\n-- A game about small planets\n\nDash through space from planet to planet, trying to align them so that your spaceship keeps going forward. It's all about reflexes. Try to achieve a highscore and challenge your friends to see if they can beat it!\n\n![AlignedGIF2.gif](///raw/abb/2/z/2354.gif)\n\n## How to play\n* Press ANY key or mouse to place a planet.\n* Try to stack the planets in a straight line.\n* You get more points the closer to the centre.\n\n## Authors\n* @uriel - https://twitter.com/Urieljavier\n* @sergioarroyo - https://twitter.com/sergioarroyoap\n* @danielusu\n* @nievesfdz\n\n\n## Voting Category Opt-outs\n* Music by Extan: https://soundcloud.com/extandnb/dont-stop\n* Sounds from various online sound banks\n\n\n## Links:\n* Windows: https://sergioarroyoap.itch.io/aligned",
"event": "jam",
"path": "/events/ludum-dare/38/aligned-1"
},
{
"id": 27434,
"author": "ryan-hall",
"name": "A Very Good Boy in a Very Tiny World",
"slug": "sacrifice-submission",
"body": "@formic and I are submitting our jam game, A Very Good Boy in a Very Tiny World! It will be hosted on S3 here: [A Very Good Boy in a Very Tiny World LD38](http://ld38-sacrifice.s3-website.us-east-2.amazonaws.com)\n\nPlay as a human and their doggo. Save your doggo if you must, but it comes at the cost of shrinking your home world.\nThis was our first jam together and it was a ton of fun!\n\nVoting Category Opt-outs: Graphics, Audio, and Music (we made most of this during the Jam, but not all of it - e.g. we used a prebuilt player model and free music)\n\nImages\nCover Image\n![cover-iamge.png](///raw/de8/3/z/1e10.png)\n\nScreen Shots\n![ss-1.png](///raw/de8/3/z/1e1c.png)\n![ss-2.png](///raw/de8/3/z/1e22.png)\n\nLinks: [Game Link](http://ld38-sacrifice.s3-website.us-east-2.amazonaws.com)\n",
"event": "jam",
"path": "/events/ludum-dare/38/sacrifice-submission"
},
{
"id": 27437,
"author": "bitten-toast-games",
"name": "Bug Brawl",
"slug": "bug-brawl",
"body": "![BugBrawlBannerAnimated.gif](///raw/557/3/z/232b.gif)\n\nYou're a ladybug and this flower is your whole small world! Other ladybugs want to take your world from you, stop them by any means necessary!\n\nThis is an Online Multiplayer game, you can choose between duking it out with other players on the Arena mode or you can play by yourself on the Survival mode and see how long you can last against waves of AI ladybugs! (it's also online though, so even on survival other players might show up to try and steal your turf!)\n\nIf you want someone to play with, join [our discord](https://discord.gg/APJphYT), if someone from our team is around we'll be happy to join ya :D\n\n## LINKS:\n* Itch.io Post-Jam Updated Version: https://danielsnd.itch.io/bug-brawl\n* Windows Jam Version: https://tinyurl.com/bugbrarwl-windows-ldjam\n* OSX Jam Version: https://tinyurl.com/bugbrawl-osx-ldjam\n\n![Screenshot0BugBrawl.jpg](///raw/557/3/z/1f3e.jpg)\n\n![Screenshot2BugBrawl.jpg](///raw/557/3/z/1f44.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/bug-brawl"
},
{
"id": 27441,
"author": "kiddoo",
"name": "Mission to Mu",
"slug": "mission-to-mu",
"body": "[Experience is better with an XBox 360 Controller]\n\n![Screen.png](///raw/429/z/1bdd.png)\n\nLead the people of Mu to their homeland.\nThe more you recruit, the harder the challenge !\n\n## Links\n* **DOWNLOAD:** http://www.yannickjouneau.com/MissionToMu/MissionToMu_V1.0.zip\n* **SOURCE CODE:** http://www.yannickjouneau.com/MissionToMu/Sources_LD38_FIPStudio.zip",
"event": "jam",
"path": "/events/ludum-dare/38/mission-to-mu"
},
{
"id": 27491,
"author": "erdiizgi",
"name": "New God in the Town",
"slug": "new-god-in-the-town",
"body": "Welcome!\n--------\n\nYou are the **New God in the Town** now. \n\nTry to **keep friends together** and **enemies apart.** \n\nHelp people in this small world. \n\n![scr1.png](///raw/26b/6/z/1d53.png)\n\nHow to Play?\n------------\n\nJust click on the people, then choose the next direction of that person. \n\nMake friends bumped into each other and \n\nprevent enemies from being on the same road.\n\n**Note:** *You should wait a little bit to load the page.*\n\n**Note2:** *I am sorry from all community. I had so few time to complete the game. So please forgive me this time for all the lacks. *\n\n\n\n\n#Link to [WebGL](http://erdiizgi.com/ludumdare38/)\n",
"event": "jam",
"path": "/events/ludum-dare/38/new-god-in-the-town"
},
{
"id": 27500,
"author": "hdteav",
"name": "Space Diver",
"slug": "space-diver",
"body": "![SpaceDiver-header.png](///raw/283/3/z/24e5.png)\n\n\nDive in space and collect stars. Plus cute planet. What more do you want?\n\nGoal of the game is to collect all the stars and land on platform. Less use of boost means better score.\n\n\n![SpaceDiverGIF-02-Edited2.gif](///raw/283/3/z/24e6.gif)\n\n\nThere is 8 pretty basic levels. There wasn't time for more. But it's fun trying to beat your score. Also check out leaderboard at the end of each level.\n\n*i had a web version but it had some issues so i took it out for now*\n\n\n## Links\n* **Windows Download:** https://hdteav.itch.io/spacediver\n* **TWITTER:** https://twitter.com/HDTeaV\n\n\n:red_circle: *Music and Sounds are not my work* \n",
"event": "jam",
"path": "/events/ludum-dare/38/space-diver"
},
{
"id": 27504,
"author": "spav",
"name": "Vixa",
"slug": "vixa",
"body": "![vixa_wide.png](///raw/396/2/z/1cfa.png)\n\nVixa is Beat Based Arcade Game ;). Put on your headphones, turn off your mind, relax and float down stream!\nI've made it in 72 hours in Unity.\n\n## Links\n* Download: http://gamejolt.com/games/vixa/252058\n* Source: https://github.com/Spavacz/a-small-world\n* Music: http://www.newgrounds.com/audio/listen/737453\n\nHope you enjoy :)",
"event": "jam",
"path": "/events/ludum-dare/38/vixa"
},
{
"id": 27509,
"author": "kajmak",
"name": "Penicilin wars",
"slug": "penicilin-wars",
"body": "Penicillin is on quest in which he is fighting for health against evil Nazi bacterias. Do your best to survive penicillin wars. Recommendation is to play with joy pad. Enjoy\n\nDownload:\nhttps://gamejolt.com/games/penicilin_wars/252072\nSource:\nhttps://bitbucket.org/krso92/ludumdare38\n\n![Screenshot from 2017-04-25 02:37:34.png](///raw/306/2/z/1d56.png)",
"event": "jam",
"path": "/events/ludum-dare/38/penicilin-wars"
},
{
"id": 27515,
"author": "aceway",
"name": "Together Alone",
"slug": "together-alone",
"body": "![itch2.gif](///raw/b2b/2/z/258c.gif)\nThis planet is an innocent love, it's your everything. Protect it by fending off negative emotions.\n\n- WSAD - Move\n- LMB - Shoot\n- E - Give health to your planet\n- F - Toggle fullscreen\n\n- Play: \nhttps://aceway.itch.io/together-alone\n\n- Twitter: \n\nhttps://twitter.com/acewaydev\n\nhttps://twitter.com/Darkeyed19\n\nhttps://twitter.com/IGDZichu\n\nVoting Category Opt-outs\n\n- Sounds & Music\n\n\nThis is our first LD participation, I'd like to add way more stuff to this game but I just ran out of time due to poor time management :<\n\nMusic by Eric Skiff",
"event": "jam",
"path": "/events/ludum-dare/38/together-alone"
},
{
"id": 27540,
"author": "booleanbyte",
"name": "Project SUPERTINY",
"slug": "project-supertiny",
"body": "Thw world is just geting smaller as time goes by.\n\nRequiers Java\n\nDownload: https://sourceforge.net/projects/ld38-project-supertiny/",
"event": "jam",
"path": "/events/ludum-dare/38/project-supertiny"
},
{
"id": 27545,
"author": "pstudio",
"name": "God of Man",
"slug": "god-of-man",
"body": "# God of Man\n\nYou are god of a small world. The humans are expanding too much for their own good. They'll end up using all resources and then die. You must save the human race by killing parts of it with divine interventions like earthquakes.\nThe goal is to keep the humans alive for as many generations as possible.\n\n[**Play @ itch.io**](https://pstudio.itch.io/god-of-man) (WebGL or Windows)\n\n![screenshot.png](///raw/92a/2/z/29a9.png)\n\n### Gameplay\n*God of Man* is a strategy/simulation game where you are God. Humans have just been created and it is your goal to make sure that they survive. However humans have a tendency to eat a lot and procreate all the time. The result is there are too many humans using up all the food resources in the world. If a village or city don't have enough food the population will decrease and eventually die out. \nTo prevent human extincion you have a few tools in you belt:\n\n* You can bless the land which will give a boost to food in an area. \n* You can create an earthquake that will kill some o the humans and destroy some food.\n* Or you can even send the *Angel of Death* that will kill all humans in an area.\n\nBy perforimg these actions you can keep the humans from overexpanding. However each action has a timeout cost associated with it and you can't use the action again before *X* amount of time has passed. And the timeout cost rises each time you use perform that action.\n\nAt the end you must realise that humans are fated to die. The goal of the game is to keep the humans alive for as many generations as possible. The game will tell you at what generation the humans died, and you can then try to beat that score.\n\n### Controls\n* Use mouse to select '*Actions*' and '*Map overlays*'. After selcting an *Action* left click where on the map you want to perform that action. Right click to cancel action.\n* Arrow keys for panning the map\n* 1,2,3,4 for zooming the map\n* R key to generate a new world\n* Space to pause the game\n* '+' or '-' to increase/decrease game speed\n\n\n### Features\n* Procedurally generated worlds\n* A simulated world where you can control the simulation speed\n* Map overlays to help identify problem hotspots in the world\n![food_map.png](///raw/92a/2/z/29ae.png)\n* Create 'visually stunning' earthquakes :astonished:\n* Revolutionary sound system that adapts to your musical preferences. Just launch your favourite music player, choose artist, album and or playlist, and then click play. :sunglasses: So yeah, there are no sounds or music in this game.\n\n[Imgur album for more **screenshots** and **animated gifs**](http://imgur.com/gallery/byKoV)\n\n### Dev notes\nI'll try and keep this short. I don't like crunching. I went for the jam instead of the compo to have some extra time and bacause I was working on Saturday. Whenever I participate in a jam, I use it as an opportunity to try out new tools. In this case I wanted to get my hands dirty with [Zenject Dependency Framework](https://github.com/modesttree/Zenject) and [Marklight Presentation Framework](http://www.marklightforunity.com/). Dependency Injection may not be the right choice for a quick jam, but I quite enjoyed working with Zenject and will definitely try it out again. Regarding Marklight. I want to like it, but I didn't have the best experience with it during the jam, where I was struggling with layout and finding a way to make it work nice with Zenject. I will have to try it out some more to see if I can use it. I really like the idea of using a WPF like workflow for gui.\n\nRegarding the game itself. I had many more features I wanted to implement, but as usual time ran out. It turns out that making a world simulator is not something you just pop out :sweat_smile: I spent a lot of time tweaking the simulation, so that it would behave somewhat like I imagined. This meant that I only had 3-4 hours to actually implement the few actions that you can perform. Originally I had like 20 actions planned. At least there is a bit of gameplay in there, though I don't know how well my intentions ended up being translated into the game?\n\nAt least a playthrough only takes a couple of minutes.\n\nIf you read all the way through here are some few tips:\n* Humans consume food. There are two kinds of food resources on each tile. The confusingly named 'Food' resource and 'Animals'. Humans will try and consume food before animals.\n* Food and animal resources will regrow for each generation if there are no humans nearby.\n* A village population will grow each generation as long as there are food. At some point they will become cities. The larger the population the more ood they consume and from a larger area as well.\n* Large cities spawn settlers that will look for new food enriched land to settle on. This can both good or bad.\n* Use the map overlays to understand how food reoursces are consumed and how they regrow.\n* Small villages spawn next to larger villages/cities. If a city is in desparate need of food, they will take the food from the small village and that village will die out.\n",
"event": "jam",
"path": "/events/ludum-dare/38/god-of-man"
},
{
"id": 27559,
"author": "brainfoam",
"name": "Your World: A Delicious Earth Caring Simulator!",
"slug": "your-world-a-delicious-earth-caring-simulator",
"body": "![ihJ85X.png](///raw/236/3/z/20fe.png)\n\"Your World\" is a game about caring for a small little boy earth! You can advance the planet, care for it, make it rain, add cosmetics, or even set it on fire! This game may still be in development after this weekend, but this is the product for now. Thanks for checking it out!\n\nDownload here: https://brainfoam.itch.io/yourworld\nMy Twitter: https://twitter.com/brainfoam_\n",
"event": "jam",
"path": "/events/ludum-dare/38/your-world-a-delicious-earth-caring-simulator"
},
{
"id": 27568,
"author": "lycaon",
"name": "HATE GIRL",
"slug": "hate-girl",
"body": "HATE GIRL is a 2d action game made for Ludum Dare 38.\n\nA controller is strongly recommended.\n\nControls\n\nController:\n\nAttack: X/Square\n\nMove: Left Stick\n\nKB+M:\n\nAttack: Space/LMB\n\nMove: WASD\n\nCharacter Art: [Efi@mastodon.social](https://mastodon.social/@efi)\n\nEnvironment Art: [@MegaLobsterFace](https://twitter.com/megalobsterface)\n\nProgramming, Music: [@lycaontalks](https://twitter.com/lycaontalks)\n\n[Play it on itch.io!](https://lycaon.itch.io/hategirl)",
"event": "jam",
"path": "/events/ludum-dare/38/hate-girl"
},
{
"id": 15224,
"author": "mrsmith33",
"name": "Cat's adventures game",
"slug": "cat-adventures-game",
"body": "![ezgif-1-5288bb4626.gif](///raw/37b/2/z/1c93.gif)\n\n* Made in D programming language!\n\n* Used [voxelman](https://github.com/MrSmith33/voxelman) as engine.\n\n* Did tremendous progress on 2d rendering in my engine in those 3 days.\n\n* Made sexy animated walk animation.\n\n* Did basic character movement.\n\n* Used _aseprite_ for pixelart.\n\n* No sound or music though.\n\nP.S. Not a full game, but totally worth the effort.\n\n\n\n__LINKS__\n* [Source](https://github.com/MrSmith33/ludumdare38)\n\n* [Download release](https://github.com/MrSmith33/ludumdare38/releases/tag/v1.0)\n\n* [Twitter](https://twitter.com/MrSmith33)",
"event": "jam",
"path": "/events/ludum-dare/38/cat-adventures-game"
},
{
"id": 15326,
"author": "ztiromoritz",
"name": "Back to Work",
"slug": "back-to-work",
"body": "![game.gif](///raw/261/z/1cee.gif)\n\nOn the last few meters it became a little melancholic.\nThis is \"Back to Work\" a game about working off a todo list in a very small world. \n(Q to start and interact, arrow keys to move, combine colors!)\n* HTML: https://ztiromoritz.itch.io/backtowork\n* Source: https://github.com/ztiromoritz/ld38",
"event": "jam",
"path": "/events/ludum-dare/38/back-to-work"
},
{
"id": 15428,
"author": "fanatrick",
"name": "Batter Bros.",
"slug": "batter-bros",
"body": "## Info\nSmall world inside a snowglobe... Instead it's almost summer now and we're sick of winter, so this is what you get :D\n\n### Description\nRetro arcade arena brawler with single and multiplayer modes. The rules are simple:\n\n- Hit the opponent with the ball\n- Don't fall into the water\n- The ball gets charged with consecutive hits\n- The ball is slower in the water\n- If your health reaches 0 you lose\n\n### Screens\n\nhttps://media.giphy.com/media/xUA7aUymHleZXgIUvu/giphy.gif\n\n_____________________________________________\n\n## Controls:\n\n### Player 1\n- A/D - Move\n- J - Swing bat\n- K - Jump\n\n### Player 2\n- Arrows left/right - Move\n- Numpad 1 - Swing bat\n- Numpad 2 - Jump\n\n_____________________________________________\n\n## Credits:\n\n- Programming - M. Kresic (fanatrick)\n\n- Pixel art - A. Jurisa (lazyasteroid)\n\n- Composer - S. Ujhazi (sylex)\n\n_____________________________________________\n\n# LINKS\n\n- Normal version\nhttps://drive.google.com/file/d/0B2JbBXRpm3J9R2tWVk03MVJkUkE/view?usp=sharing\n\n- Safe build (if other one crashes for any reason)\nhttps://drive.google.com/file/d/0B2JbBXRpm3J9MGFqUGVYUjYzODA/view?usp=sharing\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/batter-bros"
},
{
"id": 15793,
"author": "tajamsoft",
"name": "TinyPlanets",
"slug": "tinyplanets",
"body": "![squarelogo.png](///raw/7ec/z/1bfb.png)\n\n### A space strategy game set in many small planets\n\nAfter the invention of the SuperSpeed FTL travel drive most big enterprises deciced to invest on it. You are no exception. A group of pioneers are sent to the system \"Kepler 52B\" with hopes of bringing wealth to your corporation. Will you suceed or will you be defeated by the other groups?\n\n#### There is an ingame guide which should introduce you to the game. If you are confused feel free to ask in the comments\n\n#### If you suddenly get annihilated, it means you had too little soldiers. Make sure you always have a decent ammount!\n\n## Known Issues:\n\n- AI is wonky (slow sometimes, very fast other times)\n- Attacks sometimes are fairly buggy (Ran out of time...)\n\n\n\nI plan on making updates to this post-jam!\n(If there is any super-huge, trivial bug I will fix it in the jam version, so please report any game-breaking problems you encounter!)\n\n\n## Links:\n\n#### Itch.io\nWindows: https://tajamsoft.itch.io/tinyplanets\n\nLinux: [Coming Soon]\n\n#### Soundcloud\nSoundtrack: [Uploading]\n\n#### Source:\nGithub: https://github.com/tatjam/Ludumdare38\n\nMade in 72 hours for the Jam using C++, SFML and ImGui. Graphics made in GIMP and music made in FL Studio.",
"event": "jam",
"path": "/events/ludum-dare/38/tinyplanets"
},
{
"id": 15933,
"author": "dreamingdice",
"name": "Avaricious Abyss",
"slug": "avaricious-abyss",
"body": "Controls:\nLeft Mouse button: click on different areas in the world to move. click on an enemy or human house to attack them (player moves to them and attacks them on his own, only one click necessary) \n\ndescription:\nThe world has been broken, creating small, separated pockets of life known as \"Shards\". These shards are disconnected from each other and on top of that, have allowed the entryway to twisted souls and abominations from far away realms. As one of them, you must eradicate the humans who dare attempt to close said rift, in an attempt to reconstruct their world. Because of the nature of shards, your form is not stable. Eliminating other creatures such as yourself will allow you access to powerful new forms, that tho temporary, shall bestow immense power upon you that will aid you in finishing off the humans.\n\nOpt-Out:\nGraphics. Art was bought from the unity store for the game (all music was made by our team tho)\n\nDownload here:\nhttps://knightlylantern.itch.io/avariciousabyss",
"event": "jam",
"path": "/events/ludum-dare/38/avaricious-abyss"
},
{
"id": 15993,
"author": "oillen",
"name": "NoWorlds",
"slug": "noworlds",
"body": "The game is Here: https://www.dropbox.com/sh/8mojwyir1kk8qx1/AABphrxyFfZcHQ9wIY_xGpFga?dl=0\n(there was no time to edit the entry nicely)\n\nThis is a RTS-Prototype... aaand I am glad that i came so far that AI do something and so on.\nThere are quite a few bugs in it, and GUI is more than clunky, but i think it has some potential.\n\nIn this game you construct your fleet and try to annihilate the other faction, else it does that with you (the game is not difficult actually)\n![ScreenShotHumansB.png](///raw/84b/1/z/1cfe.png)\n![ScreenShotAntarrans.png](///raw/84b/1/z/1d0f.png)",
"event": "jam",
"path": "/events/ludum-dare/38/noworlds"
},
{
"id": 16165,
"author": "len",
"name": "John Electron",
"slug": "john-electron",
"body": "Create the right molecules with atoms, solve the riddles to get the right information![John Electron screenshot 2.0.jpg](///raw/0b8/2/z/1bb4.jpg)\n\nhttps://l8.itch.io/john-electron game\n",
"event": "jam",
"path": "/events/ludum-dare/38/john-electron"
},
{
"id": 16260,
"author": "0uicmoi",
"name": "Small World of Mine",
"slug": "small-world-of-mine",
"body": "![screenshot.jpg](///raw/8f7/2/z/1b69.jpg)\n## Small World of Mine\n\n** Play the game :** https://0uicmoi.itch.io/small-world-of-mine\n\n** Download :** https://drive.google.com/uc?id=0B8zpPygVLvYQbTN1WV9POVFxUG8&export=download\n\nSmall World of Mine is a point and click in wich you visit your brother in the hospital. Your actions determines wether or not he feels better...but it can be at the expense of your own sanity. \n\nIt was our first Ludum Dare and we hope you'll like what we've done :) It's recommended to use headphone to play.\n\n(cursor don't really work in the web version)",
"event": "jam",
"path": "/events/ludum-dare/38/small-world-of-mine"
},
{
"id": 16728,
"author": "megalink",
"name": "Chroma",
"slug": "chroma",
"body": "**Geta presents:**\n*CHROMA*\n\nThere has been an awakening on the moon of Juovis... An army is rising, commanded by a strong force they call \u2018The Guardian\u2019 - Disciple of Astro.\n\nHe will use his army to destroy the planet Oarus, then conquer the solar system!\n\nYou, a complete badass, called to arms and fought the invasion, until they captured you, and locked you in a space prison orbiting around the moon.\n\nLocking you up was a bad idea, and you\u2019re thirsty for revenge.\n\nIn Chroma you\u2019ll fight through hordes of enemies, to find The Guardian and kill him, taking back the freedom that\u2019s yours!\n\n\n\n\n*Megalink* - Code and Art.\n\n*Zyro* - Code and Art.\n\n*Bonecrusher* - Art.\n\n*Jackass* - Art and Music.\n\n\n\n## Links\n* Windows: http://gamejolt.com/games/chroma/252054\n* Soundtrack: https://soundcloud.com/jackassmusic/chromamind\n\n![20170425104408_1.jpg](///raw/662/z/2010.jpg)\n\n![20170425104456_1.jpg](///raw/662/z/2037.jpg)",
"event": "jam",
"path": "/events/ludum-dare/38/chroma"
},
{
"id": 16850,
"author": "togis",
"name": "Rise of the Termites",
"slug": "rise-of-the-termites",
"body": "![MainMenuLogo.png](///raw/403/3/z/8d3.png)\n\n**Rise of the Termites** A Ludum Dare 38 Game where you manage a colony of Termites under assault\n\n### Opt-out of audio and music category ###\n\n## Play the game\n* **ITCH.IO:** https://togis.itch.io/rise-of-the-termites _(Browser & Download for windows)_\n* **GameJolt:** https://gamejolt.com/games/riseofthetermites/252431\n* **Newgrounds:** http://www.newgrounds.com/portal/view/692559 _(not the best experience, but it's there too if you prefer the website)_\n\nIn Rise of the Termites, you manage a colony and fend off from enemies attacking you.\nThe game doesn't include a tutorial but mouse over anything to get info about it.\n\n* Include Multiple levels with increasing difficulty\n* Include a Sandbox level for you to build without fear of death\n* 4 different types of Termites\n* 29 different type of Buildings\n* 6 resources to manage\n\n## Modding the game\n\n* The game is fully moddable, check out the streaming asset folder, it contains all the data for rooms & levels. You can create your own rooms and own level as you like!\n\n\n## Screenshots & Video\n\nhttps://www.youtube.com/watch?v=nLSPyeydYXQ\n\n![vlcsnap-2017-04-24-20h46m33s854.png](///raw/403/3/z/14ac.png)\n\n![vlcsnap-2017-04-24-20h47m37s385.png](///raw/403/3/z/14ad.png)\n\n## Links\n* **SITE:** https://ldjam.com/events/ludum-dare/38/$16850\n* **SOURCE CODE:** https://github.com/sboigelot/LD38\n\n## Program used\n* Unity 5.6.0f3 Pro & Free\n* Visual Studio 2015 Ultimate & Comunity\n* Paint.Net\n* SourceTree\n* Piskel 0.10.0\n\n## Sound & Music\n* http://www.fakemusicgenerator.com/ Auto music generator\n* Popping by udoxas | License: Creative Commons 0\n* Crache.wav by davidou | License: Creative Commons 0\n* Digging .wav by tanapistorius | License: Attribution Noncommercial\n\n## Script Language\n* C# (Unity Mono)\n\n## Data Format\n* PNG\n* XML\n\n## Post GameJam Fix\n\nWe discovered 2 major bug preventing from playing while playtesting after the game jam: \n\n* Bug 1: If you lost a level, the level would became super hard and impossible to win again (very quick fix, 6 word in c#)\n* Bug 2: The level without economic goals were impossible to finish due to a missplaced bool = false\n* fix a type\n* Add a very small description text for a level\n\nAll theses bu fix are really easy to code and can be found in code on the git commit: https://github.com/sboigelot/LD38/commit/4192683c4195974e26b96f38eddaa6a1f5e9f940\nThey do not in any change the gameplay but would really block people from enjoying the game.",
"event": "jam",
"path": "/events/ludum-dare/38/rise-of-the-termites"
},
{
"id": 17570,
"author": "an0nx",
"name": "Symbiosis",
"slug": "symbiosis",
"body": "A little survival action game. See how long you can keep your small world alive - and the small worlds growing on it. Who knows, they might give you a hand.\n\nThe grand concept here is that each zone is a microscopic view of the previous zone's plant. As you grow each plant, it has a greater effect on the previous zone.\n\nCompletely unbalanced, but slightly playable.\n\n### Infinite time wishlist\n- More enemies\n- More items (including place-able turrets and the like)\n- More meaningful relationships between the worlds\n- Infinite in nature (worlds keep growing off worlds procedurally)\n\n# Links\n**Game:** https://an0nx.itch.io/symbiosis\n\n**Source:** https://gitlab.com/An0nx/ldjam38/\n\n![Screenshot1.PNG](///raw/53d/2/z/1cf6.png)\n\n![Screenshot2.PNG](///raw/53d/2/z/1cf8.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/symbiosis"
},
{
"id": 17571,
"author": "bamboy",
"name": "Quarky Space Explorer",
"slug": "quarky-space-explorer",
"body": "![Quarky.png](///raw/376/3/z/1ded.png)\n\nDownload for Windows, Mac, or Linux (And all the source files!): \n\nhttps://bamboy.itch.io/ludum-dare-38\n\n\u200bA quirky space exploration \"point and click\" adventure. You begin on your H\u014dm planet with a voice in your head prompting you to explore the galaxy. But in order to achieve escape velocity, you must get your friends to love you to fill your heartpack with energy.\n\nWe originally had five planets planned, then we cut back the scope to three. We have assets for all three planets, but we only got two into the game.\n\nAll assets are original, from music to art.\n\nGame made for Ludum Dare 38. (4/24/17)\n \nLuna \"jamgrrl\" Lindsey - Art, Sound, Writing, Concept\n \nStephan \"Bamboy\" Ennen - Programming and putting it all together\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/quarky-space-explorer"
},
{
"id": 17934,
"author": "kosmo",
"name": "Mind's Eye",
"slug": "minds-eye",
"body": "![bigman_smallworld_full.png](///raw/e85/2/z/1c8e.png)\n\n\n![attack.png](///raw/e85/2/z/1cd8.png)\n\n__Play in Browser (HTML5) or Download:__ https://beenrak.itch.io/minds-eye\n\nYou play as Little Man, the guy inside Big Man's head\n\nEach round, issue commands to him at the control panel\n\nHelp Big Man defeat the baddies!\n\nControls:\n- WASD: Move Little Man around his Tiny World\n- Enter: Start or Stop interacting with the consoles\n- ASD: While interacting, ASD inputs commands rather than moving\n- Space: Submit your actions to Big Man\n\nEach of the consoles controls a different part of Big Man.\n- The left console lets you control the direction Big Man is facing.\n- The middle console lets Big Man walk left or right.\n- The right console lets you make Big Man attack!\n\nThe following tools/software were used to make Mind's Eye:\n\n- LibGDX: https://libgdx.badlogicgames.com/\n- Spine: http://esotericsoftware.com/\n- BeepBox: http://www.beepbox.co\n- Bfxr: http://www.bfxr.net/\n- Audacity: http://www.audacityteam.org/\n- 1001 Fonts: http://typodermic.1001fonts.com/\n\n![levelup.png](///raw/e85/2/z/1cd9.png)\n\n\n![game_over.png](///raw/e85/2/z/1cda.png)\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/minds-eye"
},
{
"id": 18101,
"author": "annet",
"name": "Armageddance",
"slug": "armageddance",
"body": "![title.png](///raw/913/3/z/1c9d.png)\n\n**Gameplay:**\nhttps://www.youtube.com/watch?v=uhFPnSiFonc\n\n**Play web version:** https://triamorph.itch.io/armageddance \n\n**Download windows version:** https://triamorph.itch.io/armageddance-win\n\n**Tools used:** Unity (C#), Adobe photoshop\n\n**Music:** Reckless by Dysfunction_AL (c) copyright 2016 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/destinazione_altrove/54482 Ft: Blue_Wave_Theory\n",
"event": "jam",
"path": "/events/ludum-dare/38/armageddance"
},
{
"id": 18292,
"author": "charlyeboots",
"name": "Awkward Party",
"slug": "awkward-party",
"body": "![chill.jpg](///raw/2be/2/z/279b.jpg)\nYou're stuck in the small, crowded world of an awkward party! Your best friend pressures you into going to this lame party and then runs off and leaves you alone. Awkwardly navigate the apartment and try to find a place to escape all the hustle and bustle.\n\nNOTE: This game is more broken than it should have been. Sorry!\n\n\n\nVoting Category Opt-outs\n\n-Audio\n\nItch.io download: https://charleneboutin.itch.io/awkward-party-proto",
"event": "jam",
"path": "/events/ludum-dare/38/awkward-party"
},
{
"id": 18435,
"author": "cal",
"name": "DPRK Defence Force",
"slug": "dprk-defence-force",
"body": "![asdasd.png](///raw/0a1/3/z/1c13.png)\n\nREQUIRES LATEST JAVA OR IT WONT RUN - http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html\n\n## Controls\n\n-In Game-\n\nLeft Mouse Button (held) - Shoots \n\nW/S - Controls Zoom (very important)\n\nA/D - Controls the tank\n\nSpace Bar - Go into build menu\n\n-Build Menu-\n\nW/S selects building\n\nUse mouse around the world to chose placement\n\nLeft mouse button to place\n\nSpace Bar - Go back to game\n\n## Game Summary\n\nDefend the world from missile. Amass money doing so. Build turrets using the money to better defend the world from the oncoming attacks. When you're properly defended, build nuclear centrifuges to win the game!\n\nMy take on the theme was you play as North Korea on a small world being attacked by everyone. The idea was that you'd build nuclear centrifuges to create a nuclear warhead. The game would then end with the warhead being fired, failing and turning round, blowing up the planet. Didn't manage to that done in the end. Need to work on my timing.\n\nThis is my 8th Ludum Dare. You can view my other games here. http://ludumdare.com/compo/author/cryogenesis/#hidepopup\n\n## Technical Summary \n\nI was supposed to submit this to the compo, didn't manage to get enough done in the first day to be able to finish in time. For some reason I thought it was a good idea to write the whole thing from scratch. Turns out it was a total time waste.\n\nGame runs best on a fast CPU, preferably faster than 2.3Ghz. The first day, I spent writing the world generator that uses perlin noise to generate the terrain. Then I wrote a software renderer that'd draw the planet pixel-by-pixel, and the objects on it / around it. This is why the game's so low-res. If you zoom into some of the objects the pixel-art is moderately detailed though.\n\nWritten in pure Java, using the in built Swing libraries. Art made using GIMP. Sound, using FL Studio and SFXR.\n\n## Links\n* Windows/Mac/Linux: https://github.com/CryoGenesis/ldjam38/blob/master/BUILD/ldjam38.zip\n(Redirects to github, click the download button right of the filesize indicator)\n* Source code: https://github.com/CryoGenesis/ldjam38\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/dprk-defence-force"
},
{
"id": 18665,
"author": "miggyg",
"name": "King Of The Seals",
"slug": "king-of-the-seals",
"body": "![Screenshot.png](///raw/4c8/1/z/1cac.png)\n\nWeb Link: https://goo.gl/QunG3Y (ITCH.IO) \n--------------------------------------------------------------------------------\nDownload Link: https://goo.gl/RJPd9y\n--------------------------------------------------------------------------------\nGet those filthy seal peasants off your glorious melting castle!\n-------------------------------------------------------------------------------\nControls:\n\nArrow Keys to move;\n\nPress 1-4 for special moves\n\nSource: https://github.com/PickleGames/LudumDare38\n\n**** ANYONE WHO GETS A HIGHER SCORE THAN 238 IS A HAx0R ****",
"event": "jam",
"path": "/events/ludum-dare/38/king-of-the-seals"
},
{
"id": 18896,
"author": "gozz",
"name": "Wake Up !",
"slug": "wake-up",
"body": "![capture4.jpg](///raw/394/2/z/2aad.jpg)\nHello guys, so we were able to release our first build !!\n\nThis is available on this page : \n[https://gozz.itch.io/wake-up](https://gozz.itch.io/wake-up)\n\nWake Up! is a game about a girl stuck on her dreams, help her getting out of them !\n\nThis prototype is really not perfect but we hope you enjoyed it !\n\nAs we were developing on azerty keyboard the controls are :\n\n Up/Down/Left/Right to move ( ZQSD for azerty keyboard users)\n A to use the dreamcatcher\n E to use the objects\n\nPlatforms : Windows, Mac, Linux\n\nYou can check on us :\n\nDev :\n\n[GoZz](https://twitter.com/FatGozz)\n\nAnd Raoul\n\nGraphics :\n\n[Himeija](https://twitter.com/himeija)\n\nMusic is not by us : Xavier 'MV' Dang\n\n[Geographic Subterfuge](https://xavierdang.bandcamp.com/track/geographic-subterfuge)\n\nVersion 1.0.2\n\n BugFix : Input lag removed so the game is now playable\n BugFix : Wooden Crate Fix so it does not teleport to the previous button\n Added an ESC button to go back on the menu (for quitting game or retrying level)\n Transition to the credits when finishing the game... so you don't have to wait for something as there is nothing to come ;)\n\n\nVersion 1.0.1 \n\n BugFix : Jump has been upgraded as it was really tricky to use on platforms\n BugFix : Wooden Crate Fix that prevented the crate from detaching from the player that could be game breaking\n Mac OS X support\n Linux support (untested)\n\nKnown Issues :\n\nPlayer tends to \"Moonwalk\" sometimes\n\nFixes to do :\n- Physics ... this is quite ugly right now....\n- Problems with activating objects\n- More sounds !\n\nHere are some screenshots : \n\n![Dreamworld](///raw/394/2/z/1cb4.jpg)\n\n![Nightworld](///raw/394/2/z/1cbc.jpg)\n",
"event": "jam",
"path": "/events/ludum-dare/38/wake-up"
},
{
"id": 18925,
"author": "monolapa",
"name": "Reach the Ship",
"slug": "reach-the-ship",
"body": "Make your way to your ship through an asteroid beld. Make it tha fast you can. \n\n![Screenshot_2.png](///raw/833/3/z/1cf7.png)\n\nDownload it here: https://monolapa.itch.io/reach-the-ship",
"event": "jam",
"path": "/events/ludum-dare/38/reach-the-ship"
},
{
"id": 19355,
"author": "geck0",
"name": "Planet04",
"slug": "planet04",
"body": "![LudumDare38-Win64-Shipping 2017-04-25 04-55-18-97.png](///raw/0f7/z/23bf.png)\n![LudumDare38-Win64-Shipping 2017-04-25 04-56-03-60.png](///raw/0f7/z/23c8.png)\n\nHello guys again! This is Planet04.\n\nYou are new in an important work for this planet, Resources Distributor. You must find resources and take them to specific zones in time.\n\nYou will gain money when the work is done, but if you fail you must pay the penalty.\n\nStart taking wood and minerals for the Orange Zone,then new zones will be open and new resources will be available.\n\n\n## Controls\n\nW/S - Go forward/back\n\nA/D - Turn left/right\n\nE - Deliver the order\n\nEsc/P - Pause menu\n\n\n\n\n\n## Links\n\u00b7 Windows: https://mega.nz/#!aUdhFBLb!JzXXuVhkB5l96XB1o6B0VNkcIE__jwjixFiba4SZats\n\n\n(Fixed a bug where players couldn't restart the game in free mode when they won)\n",
"event": "jam",
"path": "/events/ludum-dare/38/planet04"
},
{
"id": 19643,
"author": "prettylucky",
"name": "Clementina",
"slug": "clementina",
"body": "Plant a garden of exotic flowers atop the head of Clementina!\n![title.JPG](///raw/3ec/2/z/1c58.jpg)\n![Capture.JPG](///raw/3ec/2/z/1c59.jpg)\n\nIt's not much, but I definitely grew from doing this! Check it out here:\nhttps://www.dropbox.com/s/fbx3y4bxy4uzv2r/Clementina.exe?dl=0",
"event": "jam",
"path": "/events/ludum-dare/38/clementina"
},
{
"id": 20451,
"author": "image-31",
"name": "Turn Tower",
"slug": "turn-tower",
"body": "![2017-04-25_03-21-38.png](///raw/059/1/z/1d7f.png)\n\nRules a little later.\n\n## Links\n\n* **Get it on itch.io:** https://imagethreeone.itch.io/turn-tower",
"event": "jam",
"path": "/events/ludum-dare/38/turn-tower"
},
{
"id": 20837,
"author": "magns",
"name": "Desert Planet",
"slug": "desert-planet",
"body": "I guess I'm ready to publish! :champagne: Unfortunately not quick enough to begin sound design, so that will have to wait until later.\n\nYou are stuck on a tiny planet, and only have your pitching arm to save yourself.\n\n## Links\n\n* [Play in your browser](https://magns.github.io/Desert-Planet/src/)\n* [Source code](https://github.com/Magns/Desert-Planet/)\n\n## Images\n\n![screenshot](///raw/21d/2/z/1c52.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/desert-planet"
},
{
"id": 20871,
"author": "nick-bota",
"name": "Food Fight",
"slug": "food-fight-1",
"body": "The world in which snacks live in - the vending machine - is a small and dangerous one, battle other snacks online in Arena Mode or try the Story Mode and escape from this hell people call a vending machine!\n\nFood Fight is an online brawler-platformer that's super fun to play online, 4 random participants join a room and battle, fight and shove each other to see who's the supreme snack! \n\nChoose between two characters:\n\nChilli Chips(he thinks he's hot stuff)\n![Chips.png](///raw/906/z/18a5.png)\nSoda(he's a cool guy)\n![Soda.png](///raw/906/z/18a7.png)\nAnd fight!!!\n\nPC version:\nhttps://drive.google.com/open?id=0ByiFT6dzzDlCcWFCR1IwSVpDdzA\n\nMac Version:\nhttps://drive.google.com/open?id=0ByiFT6dzzDlCcW5lWU1xX0hySmM\n\nLinux Version:\nhttps://drive.google.com/open?id=0ByiFT6dzzDlCNExOZEUyZHItOVE\n\n\nWe're 2 guys who are participating in our second Ludum Dare and we worked like hell for 2 days, please tell us what you like the most about the game and what you hated about it. \nIf you had fun and want to see a full release feel free to tell us about it and maybe to contact us:\n\nNick - Art/Animation, Game Design, Sound Design \nnick.bota@yahoo.com\n\nVadim - Programming, Game Design \nsavinvadim1312@gmail.com\n\nScreenshots:\n![Screen1.png](///raw/906/z/1775.png)\n![Screen2.png](///raw/906/z/1776.png)\n![Screen3.png](///raw/906/z/1db2.png)\n![Screen4.png](///raw/906/z/1dc2.png)\n![Screen5.png](///raw/906/z/1ddd.png)\n![Characters.png](///raw/906/z/1cd0.png)\nhttps://media.giphy.com/media/3oKIP7N5vGttBvAK1q/giphy.gif\nhttps://media.giphy.com/media/3oKIPwdaI9uiUYKbsY/giphy.gif\n",
"event": "jam",
"path": "/events/ludum-dare/38/food-fight-1"
},
{
"id": 21327,
"author": "ocarson",
"name": "Bunny On A Plane",
"slug": "bunny-on-a-plane",
"body": "![boap0.PNG](///raw/ffb/z/1c65.png)\n\n\n**You're a bunny, and you're on a plane.**\n\n:cloud: \n:rabbit:\n:airplane:\n:cloud:\n\nThe third entry of the Cozy Trilogy, Bunny on a plane, tasks you with controlling bunny with your mouse to shoot down balloons, fly through rings and do sick stunts for points!\n\nMiss too many things and it's game over!\n\n**Mouse to move, Left click to fire, right click to do a stunt.**\n\nEnjoy singing along with the **Karaoke mode!**\n\nMade **solo** for Ludum Dare 38 jam.\n\n**I'll do my best to comment back on anyone who comments on my game** :)\n\n**Downloads for Windows, OSX, Linux and Android**\n\nhttps://ocarson.itch.io/bunny-on-a-plane\n\n**Follow me on Twitter**\n\nhttps://twitter.com/OhCarson\n\n![BunnyOnAPlane_example.gif](///raw/ffb/z/1c79.gif)\n",
"event": "jam",
"path": "/events/ludum-dare/38/bunny-on-a-plane"
},
{
"id": 21556,
"author": "jirrev",
"name": "Galactic Dwarfare",
"slug": "galactic-dwarfare",
"body": "![Screenshot_2.png](///raw/f4b/z/1b5f.png)\n\n**Galactic Dwarfare** is a Galcon-like game.\n\nIn a universe ruled by the lust for Ale, many dwarfs have found their worlds to small for their taste and turned to other planets in hopes of finding the one ale to rule them all.\n\nCommand vast armies and unite against opposing clans. Send your dwarfs to battle and conquer other small worlds until only you remain!\n\n# Links:\n* **Download:** [Itch.io](https://jirrev.itch.io/galactic-dwarfare) \n* **Twitter:** \n * [@JirreV](https://twitter.com/Jirrev) *(Programmer)*\n * [@SchipTimmer](https://twitter.com/Schiptimmer) *(Artist)*\n",
"event": "jam",
"path": "/events/ludum-dare/38/galactic-dwarfare"
},
{
"id": 21901,
"author": "yojammerjammer",
"name": "Beyond the Deep",
"slug": "beyond-the-deep",
"body": "![cYVifG.png](///raw/464/3/z/2901.png)\n\n\n\nA mermaid gets suspicious about the world around her.\n\nA visual novel with other game-play elements.\n\n## Links\n* **SITE:** https://godline.itch.io/beyond\n* **ANDROID VERSION:** https://play.google.com/store/apps/details?id=btd.ld\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/beyond-the-deep"
},
{
"id": 21920,
"author": "enerccio2",
"name": "Golden Kapusta",
"slug": "golden-kapusta",
"body": "Plant your own fields with random, genetically made plants and try to find the golden kapusta (cabbage)!\nGame is ready and hopefully bug free made by two people (me and @kozec). It was fun, but also stressful experience. Have fun!\n\nMade in: *python*, *c*\n\nScreenshot:\n\n![screen.png](///raw/f95/5/z/1a1f.png)\nHow to play: https://docs.google.com/document/d/1T3eK9S-Y3NNLQIZTtAtgSXFzTvu24_80C8Q1tUTSTrk/edit?usp=sharing\n\nWe opted out of music and sound effects (no time)!!\n\n# DOWNLOADS:\n* Windows: \n * [Windows 32bit](http://kozec.com/ludum_dare/golden_kapusta-win32.zip)\n * [Windows 32bit - console included](http://kozec.com/ludum_dare/golden_kapusta-win32-debug.zip)\n Use this build if you have any \"crashes\" to report back tracebacks\n* Linux:\n * [Linux 32/64 bit](http://kozec.com/ludum_dare/golden_kapusta-linux.tar.gz)\n\n\n# Bug reports:\nReport bugs to [admin(at)en-circle.com](mailto://admin@en-circle.com) or [kozec(at)kozec.com](mailto://kozec@kozec.com)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/golden-kapusta"
},
{
"id": 22133,
"author": "killerkun",
"name": "Planet Bash",
"slug": "planet-bash-1",
"body": "https://www.youtube.com/watch?v=FS3rH7Lbhik\n\n## Planet Bash!\n\nYou are the moon of this blue planet and you hate the guys living there, and they hate you too for some reason. This is a little game where you bash the crap out of the planet and its people. \n\n\n\n## Controls:\n* **Movement:** Left and Right Arrow Keys (Double tap to move faster!)\n* **Attack:** Down Arrow Key (the blue bar is your bash-juice, if it gets too low you won't be able to bash)\n\n\n## Links:\n* **Jam Entry/Game Download:** https://killerkun.itch.io/planet-bash\n* **My Site:** http://www.killerkun.com/\n* **Soundtrack:** https://soundcloud.com/thefawkles\n\n\n![Capture.PNG](///raw/64d/2/z/1e34.png)",
"event": "jam",
"path": "/events/ludum-dare/38/planet-bash-1"
},
{
"id": 22312,
"author": "buteratosgames",
"name": "BUTERATOS",
"slug": "buteratos",
"body": "Buteratos - crazy game about Raul Buteratos, who must save the world, where fictional superheroes run BIG Robots. The main badguy is a hot-dog man) Relax and have much - much fun!!!\n\nEEEEEEEEEEEEEEE!!!!! Guys, Thumbs Up and Subscribe!!!!\n\nDownload game here: https://drive.google.com/file/d/0BzoHpuk1PsrSY1Jwb2xIaTRhaG8/\n\nOur Team:\nYauheni Nikitin - game design, sound, animation;\nOleg Kryshalovich - art, animation;\nAlexey Gaiduch\u00f8nok - code;\nBarshevskaya Olya - motion;\nHanna Yakimchik - motion;\nYury Kozhevnikov - art;\nKat Alexeva - art;\nVsevolod Arkhitskii - code;\nOlga Brunevskaya - art.\n\n![mainmenu.gif](///raw/a27/2/z/7d3.gif)\n\n![Untitled-1.png](///raw/a27/2/z/1dc5.png)\n\n![2.png](///raw/a27/2/z/1dd6.png)",
"event": "jam",
"path": "/events/ludum-dare/38/buteratos"
},
{
"id": 22512,
"author": "alex-lutay",
"name": "Memory:Leak",
"slug": "memoryleak",
"body": "Play *Memory:Leak* on [itch.io](https://beardybard.itch.io/memoryleak)\n![pic0](///raw/e8a/z/2365.png)\n*Memory:Leak* is a tile based city-builder.\n\nBuild anything on every tile to complete a level (tile counter's in the top left corner).\n\n![pic1](///raw/e8a/z/236b.png)\nTo build a city inside RAM you will have to manage mainly two types of resources: gold and population.\n\nEvery building consumes gold for maintenance and population as a workforce.\n\nIf there's no population left in a building it will be destroyed (try to avoid this).\n![pic2](///raw/e8a/z/2372.gif)\n**Credits**\n\nFont \"5squared pixel\" by \"Piratype\".\n\nMade by BeardyBard team(https://twitter.com/BeardyBard):\n\nMaxim Ivanov\n\nArtem Kovalev(@nomit)\n\nAlex Lutay(@alex-lutay)",
"event": "jam",
"path": "/events/ludum-dare/38/memoryleak"
},
{
"id": 23179,
"author": "empowered-pixel",
"name": "Small World, Small Errors",
"slug": "my-first-ludum-dare-game-jam-heres-my-game-small-errors",
"body": "Small Errors is a Platformer game where you collect check marks to fix the errors.\nSave the small computer world that's trapped in errors!\n\n## CONTROLS:\nMove - WASD |\nJump - Space |\nLoad Level - Enter |\nNavigate Levels - Up Arrow, Down Arrow OR W,S\n\n## Links\n* Windows: https://empowered-pixel.itch.io/small-errors\n\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/my-first-ludum-dare-game-jam-heres-my-game-small-errors"
},
{
"id": 23341,
"author": "blastocyte-labs",
"name": "Jard\u00edn",
"slug": "jardin",
"body": "A pastel ecosystem simulator where you have control over the weather.\n\nhttp://gamejolt.com/games/jardin/252076",
"event": "jam",
"path": "/events/ludum-dare/38/jardin"
},
{
"id": 26072,
"author": "oultrox",
"name": "Sucker Munch",
"slug": "sucker-munch",
"body": "![offmunch1.gif](///raw/c1b/3/z/2313.gif)\n\nSucker Munch is a twin-stick wave based arena shooter based on the everlasting survival of a virus against munchies. Join him in the eternal fight of this small world till you die!\n\nThis is our second entry and we're really proud of what we've done, we hope you have a lot of fun and action playing our game!\n\n\nControls:\n\nWASD - ZQSD to move\n\nSpace - Absorb enemies to mutate\n\nLeft mouse button - Fire your defense cell\n\n\nTeam:\n\nProgramming: Twitter/Ludum Dare @oultroxDev\n\nGraphics: Twitter/Ludum Dare @VeryEvilTomato\n\nSFX: Instagram @Mafeltrer\n\nMusic: Twitter @Composmusic\n\n\nLINK TO THE GAME:\n\nDesktop:\n\nhttps://oultrox.itch.io/sucker-munch\n\nWeb version:\n\nhttp://www.newgrounds.com/portal/view/692520\n\n![offmunch2.gif](///raw/c1b/3/z/231f.gif)\n\n![offmunch3.gif](///raw/c1b/3/z/2a62.gif)",
"event": "jam",
"path": "/events/ludum-dare/38/sucker-munch"
},
{
"id": 26501,
"author": "salamort",
"name": "Atomic Candies",
"slug": "atomic-candies-1",
"body": "Atomic Candies is a little game who as been created by Dregni Slova, Archa\u00ebl Mestre and Salamort\n\nThe objective of the game is to go through the doors. In order to get to the end, you have to grow (or shrink) yourself by using 2 candies you can find through the levels\n\nHere's the commands :\nA & D -> Left / Right\n\nUp / Down -> Grow up, shrink down\n\nE -> Interact with environement\n\nSpace -> Jump\n\nP -> Pause\n\nEscape -> Menu\n\n\nSorry for the bugs you could encounter, this is our first game with Unity, and we never did C# before, hope you will enjoy it anyway :)\n\n\nYou can download the game here :\n\nGoogle drive : https://drive.google.com/open?id=0BxVLVxSzlTKGbXlRa3RCVUJid2c\n\nMediafile : https://www.mediafire.com/folder/llaapd7ugfwsn/Ludum_Dare\n\nMega : https://mega.nz/#F!8ZRwGQbA!WP3DQ2YWLX61RokAVtj6lg\n\n\nSource code : https://github.com/MrAchymist/Atomic_Candies",
"event": "jam",
"path": "/events/ludum-dare/38/atomic-candies-1"
},
{
"id": 26663,
"author": "chaosbrick",
"name": "Six Feet Under",
"slug": "six-feet-under",
"body": "You find yourself in an ancient egypt pyramid searching for mysterious treasures. Can you overcome the puzzles and traps that lie ahead?\n\nThis game is programmed in c# using managed DirectX. Shader Model 3.0 or higher is required to play.\nIf you encounted performance issues, the graphics can be scaled by editing the \"save.dat\" file (lower values means smaller resolution).\n\nWindows: [Download](https://www.dropbox.com/s/gz1jm1kx2q36bia/Six%20Feet%20Under.zip?dl=0)",
"event": "jam",
"path": "/events/ludum-dare/38/six-feet-under"
},
{
"id": 26926,
"author": "zyow",
"name": "[Unfinished] Explorer01",
"slug": "unfinished-explorer01",
"body": "Unfinished game for LudumDare 38. No gameplay here, you can only move the station & shoot the yellow sphere.\n\nYou can test here : https://zyow.itch.io/explorer01\n\nCommands:\n\nUse left click for select the space station.\n\nRight click for move the station.\n\nEscape for quit the game.",
"event": "jam",
"path": "/events/ludum-dare/38/unfinished-explorer01"
},
{
"id": 27012,
"author": "assoonasimpossible",
"name": "Deep Down Uranus",
"slug": "deep-down-uranus-1",
"body": "Have you ever wondered how does it feel to drill Uranus? Now you can do it with a friend!\n\n![deepdowngameplay.gif](///raw/ba2/2/z/271b.gif)\n\n**Game Link (play in Web Browser)**: https://assoonasimpossible.itch.io/deep-down-uranus\n\nAvoid devastating obstacles as long as you can while feeling dizzy because of Uranus rotation.\nSingle Player mode is simple - the more points, the better. In Multiplayer mode your goal is to survive longer than enemy.\nBoth you and your competitor have the same obstacle course, so please stop blaming us for your mistakes!\n\nHave fun!\n\n**Controls**:\n\nPlayer 1: Arrow Keys Player 2: WASD\n\n**Game created for Ludum Dare 38 by**:\n\nMateusz Ptasi\u0144ski - Programming\n\nAdam B\u0105k - Graphic assets\n\nAleksander Strz\u0119pek - Programming",
"event": "jam",
"path": "/events/ludum-dare/38/deep-down-uranus-1"
},
{
"id": 27156,
"author": "zulali",
"name": "Terramorph",
"slug": "terramorph",
"body": "![Terramorph.png](///raw/31a/6/z/1cc0.png)\n![Screen Shot 2017-04-24 at 5.29.39 PM.png](///raw/31a/6/z/1ccc.png)\n\nCreated by: Zula Li, Dylan Hayre, Daniel Sullivan\n\nhttps://zulali.itch.io/terramorph\n\nSummary:\nYou are an astronaut stranded on an ever changing planet and must survive the hideous monsters that come at you and return to your rocket ship.\n\nControls:\nArrow keys to move/jump, spacebar to attack",
"event": "jam",
"path": "/events/ludum-dare/38/terramorph"
},
{
"id": 27264,
"author": "kebin",
"name": "Mini Country Manager",
"slug": "mini-country-manager",
"body": "![FrontPage.png](///raw/07a/6/z/19a4.png)\nThis is my first game jam and also the first time making a game outside from assignments. Made this with a friend and I hope you enjoy it! The below will be the tutorial because Stencyl had some issue in the end and we decided to just put the tutorial in the screenshots section of the link!\n\nLink:\nGame itself - https://nubfight4.itch.io/mini-country-clicker\nTutorial - http://imgur.com/a/K0TFN \n\n![ss1.png](///raw/07a/6/z/1cd4.png)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/mini-country-manager"
},
{
"id": 27304,
"author": "slam-nine",
"name": "Adrift Under a Sunless Sky",
"slug": "adrift-under-a-sunless-sky",
"body": "![Screenshot_20170425_015530.png](///raw/9b5/1/z/1ad6.png)\n\nI decided a game jam would be a great way to dip my toes into Unity, so I made a short point-and-click game. The actual content is really lacking, but I'm happy I managed to make at least something given the time frame. \n\nPlay online on itch.io: https://slam-nine.itch.io/adrift-under-a-sunless-sky\n\nSource: https://bitbucket.org/Juhasal/ld38\n\nBackground music is from here (not mine): https://opengameart.org/content/another-space-background-track\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/adrift-under-a-sunless-sky"
},
{
"id": 27314,
"author": "lincon",
"name": "Shrinkomancer",
"slug": "shrinkomancer",
"body": "[**Play the game!**](http://www.kjellqvi.st/LudumDare38/Web/) (You will need keyboard and mouse to play)\n\n![Latescreenshot.png](///raw/b7e/5/z/1a73.png)\n\nMy take on this theme is giving my character the ability to shrink the world to get by obstacles that would otherwise be impossible for him to pass. You could call him a Shrinkomancer.\n\nThe goal was not to make an amazingly mindblowing game, but rather take this game jam as an opportunity to actually create a game, and finish it.\n\nEverything is made from scratch except music which was made by Abstraction. (i.e. opting out from music category). The game was made primarily with keyboard/mouse as input, but it kinda semiworks with controller at the current state of the game.\n\nGive the game a try, see if you can beat the three levels. If you download the desktop version you can change the bitmaps for the level to manipulate them if you want.\n\nThere are more info about the tools used etc on [Github](https://github.com/linco95/LD38/blob/master/README.md)\n# Links\n * **SELECT VERSION TO DOWNLOAD: [www.kjellqvi.st/LudumDare38/](http://www.kjellqvi.st/LudumDare38/)** *(Linux port is untested)*\n * **WEB VERSION: [www.kjellqvi.st/LudumDare38/Web/](http://www.kjellqvi.st/LudumDare38/Web/)**\n * **WINDOWS VERSION: [www.kjellqvi.st/LudumDare38/Desktop/Windows/LD38_2.1.0.7z](http://www.kjellqvi.st/LudumDare38/Desktop/Windows/LD38_2.1.0.7z)**\n * **(UNTESTED) LINUX VERSION: [www.kjellqvi.st/LudumDare38/Desktop/Linux/LD38_2.1.0.x86_64](http://www.kjellqvi.st/LudumDare38/Desktop/Linux/LD38_2.1.0.x86_64)**\n * **SOURCE CODE: [www.github.com/linco95/ld38](https://github.com/linco95/LD38)**\n * **MY FACEBOOK: [Andreas Kjellqvist](https://www.facebook.com/anden.kallan)** *(Look out for updates about my school project/game \"Pillow Fight\")*\n * **MY MAIL: LINCO95(at)GMAIL.COM**",
"event": "jam",
"path": "/events/ludum-dare/38/shrinkomancer"
},
{
"id": 27351,
"author": "heartlesstoshiba64",
"name": "Androids in Andromeda",
"slug": "androids-in-andromeda",
"body": "![Level.png](///raw/1c6/4/z/1b13.png)\nRobot gets lost on a planet, platform are randomly generated which equals an endless runner. Enjoy.\n\nLINK\nhttps://heartlesstoshiba64.itch.io/androids-in-andromeda",
"event": "jam",
"path": "/events/ludum-dare/38/androids-in-andromeda"
},
{
"id": 27355,
"author": "david-cookie",
"name": "Endless Hexagon",
"slug": "endless-hexagon",
"body": "So with this theme, I immediately thought about lots of board games I've played in my life. So here's a kinda \"interactive board game\" in which you flip tiles.\n\n**Play in webplayer here**: https://david-cookie.itch.io/endless-hexagon\n\nThe \"developer score\" is currently at 8300, try to beat me!\n\n![endless_hexagon.gif](///raw/b4/z/1bc5.gif)\n\n--------- \n\nTutorial is in the menu, I would advise you to read it before playing but live dangerously if you want!\nIf you want more advices, it's really just a game about optimization: recycle the most Ruin tiles in one shot, and try to fill the jauges by not flipping random tiles.\n\n--------- \n\nAs for the jam in itself, it went pretty smoothly as I found my idea quickly. I slept my 7 hours each night (a miracle) and managed to make everything just before the end of the jam. Well.. only exception is my \"puzzle mode\" idea that I couldn't include in time (and other \"boards\" and...).\nAs usual, I made everything by myself from scratch using Construct 2, Bfxr for the sounds and Ableton live for the musics.\n\n--------- \n\nTwitter: https://twitter.com/messire_Cookie\n\n![screen_1.png](///raw/b4/z/1d03.png)\n\n![screen_2.png](///raw/b4/z/1d07.png)\n\n![screen_3.png](///raw/b4/z/1d0c.png)",
"event": "jam",
"path": "/events/ludum-dare/38/endless-hexagon"
},
{
"id": 27439,
"author": "foodzilla",
"name": "In A Small World",
"slug": "in-a-small-world",
"body": "A simple faux hack-and-not-slash/kinda-shooty game!\n\nControls are arrows/wasd and spacebar, you shoot towards your indicator. As you take damage, your character's inner body becomes smaller, and you die if it is run down!\n\n\n--\n\nI'm finishing this late, so right now it's not completely ready X_x My partner had to drop out and I subsequently lost a day of progress trying to meet-and-finish-planning. I should be ready by Tuesday night, but I'll put up a comment on this! Right now, I have to completely redo the enemy code >_<\n\nSo consider this full disclosure; I'm adding in stuff to make it more complete! Even though this'll probably be finished late, I'm going to put in the extra effort so you all have a decently polished game! I'm not out for the votes, just tell me what you think and what you'd add/change!\n\nI'll put in a comment as a status update, so please enjoy!\n\n\nWork in progress: http://gwbloom.com/dev/games/ludum/ludum38/\n",
"event": "jam",
"path": "/events/ludum-dare/38/in-a-small-world"
},
{
"id": 27483,
"author": "razzle-dazzle",
"name": "The Golden Bough",
"slug": "the-golden-bough",
"body": "![tgb1.png](///raw/96a/z/3073.png)\nIt was a perfect crime. You are the king of the hill, alone in the desert with suitcase full of money. But where is Bobby, your driver?\n\n*LINKS*\n\nWindows: https://gamejolt.com/games/the_golden_bough/252077",
"event": "jam",
"path": "/events/ludum-dare/38/the-golden-bough"
},
{
"id": 27524,
"author": "infinitychaos",
"name": "Long Sleep",
"slug": "long-sleep",
"body": "A story-driven first person walking simulator set in a spaceship. You have to read text logs and solve \"puzzles\" in order to progress. Also you can gaze into windows and see your small world in the distance. :)\n\nYou can play the game here: https://gsantos.itch.io/longsleep",
"event": "jam",
"path": "/events/ludum-dare/38/long-sleep"
},
{
"id": 27527,
"author": "bricabrac",
"name": "Such a small world",
"slug": "such-a-small-world-1",
"body": "![smallworld.jpg](///raw/e84/z/1cc6.jpg)\n\nA short Twine story about reconnecting with your past girlfriend during a bank robbery.\n\nPLAY IT ON ITCH! https://bricabrac.itch.io/such-a-small-world",
"event": "jam",
"path": "/events/ludum-dare/38/such-a-small-world-1"
},
{
"id": 27529,
"author": "formona",
"name": "My Other World",
"slug": "my-other-world",
"body": "A small game about anxiety, hatred, sadness and hope.\n\n\n**Download Link:** https://pixlwalkr.itch.io/my-other-world\n\n**Screenshots:**\n![TItle Screen.jpg](///raw/d5d/1/z/30c8.jpg)\n\n![Screenshot 2017-04-25 12.31.39.png](///raw/d5d/1/z/30ca.png)\n\n![Screenshot 2017-04-25 12.34.11.png](///raw/d5d/1/z/30d1.png)\n\n![Map Selection(WIP).png](///raw/d5d/1/z/30d5.png)\n\n**Credits:**\n- **Programmers:** Kristoffer Lirazan and Romello Martin\n- **Artists:** Osias Bantug and Marty Sy\n- **Composer:** Carl Canelas\n- **Narrative:** Nicekream",
"event": "jam",
"path": "/events/ludum-dare/38/my-other-world"
},
{
"id": 27530,
"author": "kodiqi",
"name": "Agoraphobia",
"slug": "agoraphobia",
"body": "A game about the small world of agoraphobia. \n\nNow playable in HTML5 via https://kodiqi.itch.io/agoraphobia\nPC download also available.\n\nMusic and fonts not original.\nThe background music is from https://soundcloud.com/abstraction - who made 10 free tracks for use in LD38, please check them out.\n\n![1.png](///raw/58b/6/z/1d4f.png)\n![2.png](///raw/58b/6/z/1d36.png)\n![3.png](///raw/58b/6/z/1d17.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/agoraphobia"
},
{
"id": 17260,
"author": "maks",
"name": "I, Mighty the Game!",
"slug": "i-mighty-the-game",
"body": "![Akeyts.png](///raw/463/4/z/1bf7.png)\n\n==LINK TO GAME==\n\nhttps://maksch.itch.io/imighty\n\n==SOURCE CODE==\n\nhttps://github.com/maksch/LudumDareJam\n\n== INSTRUCTIONS ==\n\nMove your view of the island around with the W A S D keys and keep track of all your devoted worshipers.\n\nLeft Click a tribe member to pick them up and drag them. Show them wrath, or virtue.\n\n1 through 6 will place natural obstacles to keep the warring tribes away from each other.\n\nPressing M will return to the divine menu.\n\nPressing R will restart the level, should your will command it.\n\n==STORY==\n\nOne day, as I had done millions of times prior, I created a tiny little world. I, Mighty, being as generous as I am powerful, elected to create a happy people to inhabit my world. However, as time passed, they split into various savage tribes. Ignoring my teachings, they instead prayed for trivial concerns and ill will to their neighbors as they fought an endless and pointless struggle to wipe each other from existence.\n\nAt first it was amusing, but eventually I had to act or my genius creation would destroy itself. Fueled by their offerings pillaged from their wars, I used my power for placing trees, raising mountains, even reaching down to physically drag them apart. I vowed to keep them apart at all costs until they could evolve to reach the enlightenment I had envisioned for them.\n\nI, Omnipotent Mighty, will not accept failure.",
"event": "jam",
"path": "/events/ludum-dare/38/i-mighty-the-game"
},
{
"id": 20598,
"author": "bitofgold",
"name": "Three of you.",
"slug": "three-of-you",
"body": "*A non-violent game.*\n\nThe village has sent the three of you to __find the lost power crystals.__\n\n- Find all the crystals on the island!\n- Collect mushrooms, acorns and fruits to eat!\n\n[ __You can PLAY here >__ ](https://www.bitofgold.com/threeofyou/)\n\n:poop: *__If START button does not work (It happens usually the first time), please refresh page!__*\n\n\n[![screenshot_finished_1.jpg](///raw/7d2/2/z/1c88.jpg)](https://www.bitofgold.com/threeofyou/)\n\n\nThis game was created with __BABYLON.js__ + my game library. First time I use this combination so it is kind of a test.\nThings are not very optimized yet, and it's in WebGL, so this only works really on a 0-3 year old gamer desktop with a decent graphics card.\n\n(No time left for audio, sorry about that :( )\n\nSome errors were patched after submit.\n(Show stopping black screen on some devices, and auto-optimalization was left off so it was too slow on slow deskstops, and point lights and character movement were not working at all.)\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/three-of-you"
},
{
"id": 15308,
"author": "kichiguy",
"name": "Taco Giant",
"slug": "taco-giant",
"body": "![taco splashscreen image.PNG](///raw/7ae/2/z/2028.png)\n\n**It's tough being a big guy in a small world.**\n\nYou are the Taco Giant, delivery tasty taco treats to the tiny townsfolk! Complete a delivery to receive a tip, but if you crash into anyone you'll have to pay them to keep them happy.\n\nOur Game\n========\n[Taco Giant on itch.io](https://kichiguy.itch.io/taco-giant)\n\n[Source](https://github.com/Kichiguy/TacoGiant)\n\nHow to Play\n===========\n- Use the left and right arrows to move\n- Use the up arrow to jump\n- Use the down arrow to drop off a building\n- Deliver tacos to the little people that want them and avoid harming innocent bystanders!\n- Remember to refill your tacometer at the friendly neighborhood taco trucks.\n\n![gameplay.PNG](///raw/7ae/2/z/218c.png)\n\nVoting Opt Out\n==============\n- Audio\n\nWe Are\n======\n- Bobby - Craft Services [onlywinningmove](https://twitter.com/OnlyWinningMove)\n- Sarah - Chief Seismologist\n- Ben - Taco Enthusiast\n- Naomi - Head Landscaper\n- Ant - Pixel Pusher [**antsama**](https://antsama.tumblr.com)",
"event": "jam",
"path": "/events/ludum-dare/38/taco-giant"
},
{
"id": 16060,
"author": "ayyamthe1",
"name": "MiniRacer",
"slug": "miniracer",
"body": "![screenshot1.PNG](///raw/d4a/3/z/1cd3.png)\nA fast-pace endless arcade obstacle course/racing... with toy cars.\n\nControls:\n\nwasd/arrow keys to move\npress R to restart \n\nCredits:\n\nConcept: CoderC\n\nCoding: CoderC, boredDev, Ayy\n\nMusic/Sounds: Benjo\n\nLevel Design: boredDev, Ayy\n\nArt: Ayy\n\n\nWEB(Itch.io) https://ayyamthe1.itch.io/miniracer\n",
"event": "jam",
"path": "/events/ludum-dare/38/miniracer"
},
{
"id": 16335,
"author": "aurelien",
"name": "Holy Shit! A Spider !!!",
"slug": "holy-shit-a-spider",
"body": "Spiders are not really loved. One could even say that there is some discrimination against them. This game is the one to denounce that.\n\nMade for the Ludum Dare 38, theme: A Small World, in 72 hours. Because if spiders were not so small, humans wouldn't treat them so unfairly :(\n\n![2017-04-27_22-28-43.gif](///raw/df7/2/z/29f5.gif)\n\nYou can share your high-score in the comments, I wonder how far people can push it!\n\nGame is on itch.io. Playable on Windows, Mac and Linux.!\n\nhttps://satalien.itch.io/holy-shit-a-spider\n\n\nMy special thanks to Yannic and Tim that gave me their voices for the game.\n\nHope you enjoy it!\n\n\n( I got into game dev since 3 weeks ago, I'm learning a lot, your feedbacks are really appreciated. If you want to see more from me, follow me on itch.io, I'm already preparing the next game ;p Out in less than two weeks! )\n\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/holy-shit-a-spider"
},
{
"id": 16746,
"author": "anciententity",
"name": "Perfection, Or Nothing!",
"slug": "perfection-or-nothing",
"body": "![Cover.PNG](///raw/997/3/z/1bed.png)\n\nCheck the game out here:\nhttps://anciententity.github.io/LudumDare38/\n\n:smiley:\nPerfection Or None! is a packed game about balacing with a couple levels and at the end we got a free build level, where the sky is the limit!\n\nImagine. You're on a island in the middle of nowhere and you must balance the island for a certain amount of time without letting the prisoner die. We also got a very fun and easy to understand tutorial!\n\nA game by one man, that person is Ancient Entity.\n\n![2.PNG](///raw/997/3/z/1c1c.png)\n\nA small video of the main menu:\n\nhttps://anciententity.github.io/LudumDare38/vid1.mp4\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/perfection-or-nothing"
},
{
"id": 16774,
"author": "kallotec",
"name": "Spacepants X",
"slug": "spacepants-x",
"body": "# A man's quest to find his pants, in space, again.\n\n![scr2.png](///raw/a07/z/1c54.png)\n\nThis time round I've decided my challenge was to redevelop my LD35 entry using my own game dev framework instead of Unity. The game's rather similar to the last, but has it's own unique challenges. But that being said, I don't expect any votes, this was more a personal challenge!\n\nIt is a Windows-only game, download is about 22mb.\n\nDownload it at @ https://drive.google.com/open?id=0B9xQuNMrBoVhYWhwR0FpbjZMdGs",
"event": "jam",
"path": "/events/ludum-dare/38/spacepants-x"
},
{
"id": 16815,
"author": "rongo-matane",
"name": "Membrum",
"slug": "membrum",
"body": "Control the small world that is your body and become 100 years old! Decide which parts of your beautiful body to expand, while managing your energy and poison levels.\n\nPlease let us know how you find it. This is our first Ludum Dare entry. As is tradition, we ran quite late and had little time to tweak and balance.\n\nThe controls are not very intuitive:\n- yellow bar = poison\n- green bar = energy\n- blue bar = age\n- Move, Heal and expand your organs. Just click them, a small description is below.\n- Click your head to expand different body parts\n- some illnesses and habits are clickable. For example by clicking lung cancer you can start chemo therapy\n\n\n**[Play Post-LD in Browser](https://rongomatane.itch.io/membrum)**\n\n**[Play LD Entry Downloadable](https://rongomatane.itch.io/membrumdl)**\n\nStuff used:\n* libgdx\n* Piskel\n* Audacity\n\n\n![screenshot4.png](///raw/122/3/z/1c1b.png)![screenshot5.png](///raw/122/3/z/1c1d.png)\n",
"event": "jam",
"path": "/events/ludum-dare/38/membrum"
},
{
"id": 16996,
"author": "frankienaitor",
"name": "Macho Survivor",
"slug": "macho-survivor",
"body": "![machoSs.png](///raw/cce/2/z/1c5d.png)\n\nhttps://frankienaitor.itch.io/macho-survivor\n\nSoooo I decided on a whim to take part in Ludum dare 38\n\nI should 've spended much more time on it than I ended up spending\n\nI didn't like the theme very much, so decided to ignore it\n\nBasically I have not much more than a more or less functional prototype. Think of it like Devil Daggers, only shit. I don't think I'll be winning any design-awards soon, haha\n\nStill, it does mark the first time I actually release a project of mine to the public, so I'm happy regardless :)\n\nControlls:\n-wasd for movement\n-Mouse for aiming and shooting\n-'1' for swapping weapons\n\nIf I had more time I was thinking of;\n-A jetpack/jumppack, allowing for some kind of dash move on a fast-recharging -resource of some sorts (think DarkSouls)\n-More enemie types obvsly\n-More weapons\n-Actual level design, hahaha\n\nAnyhow, hope it entertains you for a couple of minutes and please do let me know what you think :)\n\n![screenshot.png](///raw/cce/2/z/1cc1.png)\n\nhttps://frankienaitor.itch.io/macho-survivor\n\n@frankienaitor",
"event": "jam",
"path": "/events/ludum-dare/38/macho-survivor"
},
{
"id": 17402,
"author": "rpmoura",
"name": "Flat World",
"slug": "flat-world-1",
"body": "![promo.jpg](///raw/31a/3/z/1e8c.jpg)\n\nFlat World is a two-player puzzle/action game where you must fill your opponent's city with apartment blocks! Set at least 3 blocks of the same color next to each other (horizontally or vertically) to push the blocks below to the other side.\n\nThe first player to stack apartment blocks outside the playing area loses.\n\n##Links:\n\n# Web:\nhttp://onceabird.com/ld/index.html\n\n# Game (Windows .zip):\nhttp://www.onceabird.com/ld/flatworld.zip\n\n# Twitter:\nhttps://twitter.com/onceabirdgames\n\n# Player 1 Controls: \n\nLeft => A\n\nRight => D\n\nPick up/Drop Block => Left Shift\n\nPush blocks => Z or Left Ctrl\n\n\n# Player 2 Controls:\n\nLeft => Left\n\nRight => Right\n\nPick up/Drop Block => Enter or Return\n\nPush blocks => + (on the num pad) or Backspace\n\n",
"event": "jam",
"path": "/events/ludum-dare/38/flat-world-1"
},
{
"id": 17778,
"author": "squatch",
"name": "Greedy Nations",
"slug": "greedy-nations",
"body": "~ Description ~\n\nI must keep the streak going!\n\nHad lot's of fun just like every other Ludum Dare I've done.\n\nGood luck defeating the bot.\n\n!!Please let me know if it doesn't work on your computer!!\n\n~ Directions ~\n\n1. Download the file\n2. Unzip the file on your desktop\n3. Open the unzipped file, and open the ld38 executable\n\nWASD to move the camera\nSPACE to pause (you're going to need it)\n\nDon't run out of food!\nThe soldiers are used to attack cities.\nThe farmers make food.\nThe workers make weapons.\n\nThe more cities you have the more free population you generate.\n\nSet the priorities on the cities to have your soldiers go after them. If there's enemy soldiers on the same city they will attack your soldiers; vice versa.\n\nOnce there's no more enemy cities you win.\n\n~ Tools used ~\n\nMicrosoft Visual Studio (cpp)\n- Bfxr\npaint.net\naudacity\n\n~ Libraries ~\n\nSDL2\nglew32\npicopng\n\n~ Download at itch.io ~\n\nhttps://squatch.itch.io/ludum-dare-38-greedy-nations",
"event": "jam",
"path": "/events/ludum-dare/38/greedy-nations"
},
{
"id": 17986,
"author": "lagoe",
"name": "Space World",
"slug": "space-world",
"body": "# Hi everyone!\n![screen.png](///raw/dd9/z/1c5a.png)\n\n## Plot:\n\"All humans escaped from Earth with rockets and capsules because it started eating every present human.\nBecause of this, Earth begins to deteriorate and shrink.\nThe only way Earth has to save itself is to look for humans in space...\"\n\n## Info:\nInitially, the game had to have different levels, in which you have to \"take\" an established number of people.\nUnfortunately I did not have enough time to create more levels and enemies(or sound), so I make just one \"endless\" level.\n\nHowever, the goal is to destroy the white capsules, and \"take\" the human inside.\nYou have 3 lives, which decrease each time you hit a meteorite, or a capsule.\n\n## Controls:\nWASD - Move the Earth;\nLeft Click - Shoot;\n\n## Link:\nPlay on browser only (you need Flash):\n[Link](https://lagoe.itch.io/space-world)\n\n### Thank you and good luck!",
"event": "jam",
"path": "/events/ludum-dare/38/space-world"
},
{
"id": 18609,
"author": "ryan-rose",
"name": "Small Mart",
"slug": "small-mart",
"body": "![18160130_10207329021778656_143775540_o.png](///raw/e56/2/z/1caa.png)\n\nWhile visiting your family back home, you're forced to go the store and pick up groceries. Avoid people you know in this stealth game. It's a small world out there.\n\n## Link\n* Game: https://rosert.itch.io/smallmart\n* Source Code https://github.com/RyRose/SmallMart",
"event": "jam",
"path": "/events/ludum-dare/38/small-mart"
},
{
"id": 19639,
"author": "thomastg4g",
"name": "Tank Arena",
"slug": "tank-arena",
"body": "![2017-04-25_01-20-38.gif](///raw/b7d/2/z/1a38.gif)\n\n![Unity_2017-04-23_10-48-58.png](///raw/b7d/2/z/1d5.png)\n\nIt's a 2D Tank shooter - and my first game ever!\n\nIt is nowhere near finished. I couldn't finish the AI, because... Geometry. Anyway... I did not do any programming in 2 years and I learned to use Unity and how to make games in 6 days! That's amazing! I am sure, if I had more time, I could make a really nice game out of this.\n\nGame download:\nhttps://www.dropbox.com/s/feye8qiflrg53wk/Tank%20Arena.zip?dl=0\n\nGame source:\nhttps://www.dropbox.com/s/5ky4ed46o5au7pr/Tank%20Arena%20Source.zip?dl=0\n\n![Tanks.png](///raw/b7d/2/z/1c44.png)",
"event": "jam",
"path": "/events/ludum-dare/38/tank-arena"
},
{
"id": 20126,
"author": "chromableedstudios",
"name": "Goodbye, world!",
"slug": "goodbye-world",
"body": "![goodbyeworld.png](///raw/ad7/1/z/1be4.png)\n\n# Description\nGoodbye world! is a tank battle game set on a small planet. Inspired by Scorched Earth, Worms, and GORILLAS.BAS, it features destructible terrain, multiple bodies with gravity, and explosions!\n\n# Instructions\nTouch and drag to aim your shot and control velocity, release to fire. Esc returns to the title screen, +/- keys to control zoom.\n\n# Framework\nGoodbye world! was created using CocosSharp with builds for Windows and Android.\n\n# Download\nDownload the [Windows build](https://drive.google.com/file/d/0B1bJZ5TZD0_oWG5GSnMzM3dWUEE/view?usp=sharing)\n\nDownload the [Android apk](https://drive.google.com/file/d/0B1bJZ5TZD0_odnpaTW40UGIzOTg/view?usp=sharing)\n\n# Team Adios Amigos:\n- Dillon Graham\n- Jonathan Havard\n- Daniel Weichsel",
"event": "jam",
"path": "/events/ludum-dare/38/goodbye-world"
},
{
"id": 20429,
"author": "legion",
"name": "HyperLaserSurvival",
"slug": "hyperlasersurvival",
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