Created
July 25, 2012 14:22
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Codea Lady Killer Attempt
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Diver = class() | |
function Diver:init(args) | |
-- you can accept and set parameters here | |
self.pos=vec2(args.x or HEIGHT/2, args.y or WIDTH/2) | |
--self.pos2=vec2(self.pos.x, self.pos.y) | |
self.speed=args.speed or 20 -- pixels per second | |
self.anim_frame=1 | |
self.anim_counter1=1 | |
self.anim_animating=false | |
-- directions : | |
-- 8 1 2 | |
-- \ | / | |
-- 7 - O - 3 | |
-- / | \ | |
-- 6 5 4 | |
self.anim_direction=5 -- set default direction | |
self.anim_frames={7,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,6,6,6,6,6,6,6,6} -- direction animation max frame | |
self.anim_splash_frames=10 -- splash animation max frame | |
self.splash1=false | |
self.splash1Frame=1 | |
self.splashPos1=vec2(0,0) | |
-- 0=standing, 1=diving, 2=swimming, 4=surfacing | |
self.diverState=0 | |
self.swimming=false | |
end | |
function Diver:draw() | |
-- Codea does not automatically call this method | |
-- get new position for diver | |
self:isDiving(button1:isButtonDown(), button1:getTouchId()) | |
self:changeDirection(joystick:getDirection()) | |
-- update animation and draw to the screen | |
self:update_animation() | |
end | |
function Diver:touched(touch) | |
-- Codea does not automatically call this method | |
end | |
function Diver:isDiving(buttonPress, buttonPressId) | |
-- switch the character between diving and non diving states | |
if buttonPress==true and buttonId~=buttonPressId then | |
buttonId=buttonPressId | |
if self.diverState==0 then | |
self.anim_direction = self.anim_direction + 8 | |
self.diverState=1 | |
self.anim_frame=1 | |
self.anim_animating=true | |
elseif self.diverState==2 then | |
self.anim_direction=self.anim_direction-16 | |
self.diverState=0 | |
self.anim_frame=1 | |
self.anim_animating=false | |
end | |
end | |
end | |
function Diver:update_animation() | |
-- counter for animation, needs a rewrite for better timing | |
if self.anim_animating==true then | |
self.anim_counter1=self.anim_counter1+1 | |
if self.anim_counter1==5 then | |
self.anim_counter1=1 | |
if self.anim_animating==true then | |
self.anim_frame=self.anim_frame+1 | |
if self.anim_frame==self.anim_frames[self.anim_direction] then | |
self.anim_frame=1 | |
if self.diverState==1 then | |
self.splash1=true | |
self.splash1_frame=1 | |
self.splashPos1.x=self.pos.x | |
self.splashPos1.y=self.pos.y | |
self.diverState=2 | |
self.anim_direction = self.anim_direction+8 | |
end | |
end | |
end | |
if self.splash1==true then | |
self.splash1Frame=self.splash1Frame+1 | |
if self.splash1Frame>self.anim_splash_frames then | |
self.splash1Frame=1 | |
self.splash1=false | |
end | |
end | |
end | |
-- move diver on screen | |
if self.diverState==0 or self.swimming==true then | |
if self.anim_direction==1 or self.anim_direction==17 then | |
self.pos.y=self.pos.y+self.speed | |
elseif self.anim_direction==2 or self.anim_direction==18 then | |
self.pos.x = self.pos.x + self.speed | |
self.pos.y = self.pos.y + self.speed | |
elseif self.anim_direction==3 or self.anim_direction==19 then | |
self.pos.x = self.pos.x + self.speed | |
elseif self.anim_direction==4 or self.anim_direction==20 then | |
self.pos.x = self.pos.x + self.speed | |
self.pos.y = self.pos.y -self.speed | |
elseif self.anim_direction==5 or self.anim_direction==21 then | |
self.pos.y = self.pos.y -self.speed | |
elseif self.anim_direction==6 or self.anim_direction==22 then | |
self.pos.y = self.pos.y -self.speed | |
self.pos.x = self.pos.x -self.speed | |
elseif self.anim_direction==7 or self.anim_direction==23 then | |
self.pos.x = self.pos.x -self.speed | |
elseif self.anim_direction==8 or self.anim_direction==24 then | |
self.pos.x = self.pos.x -self.speed | |
self.pos.y = self.pos.y + self.speed | |
end | |
end | |
else | |
self.anim_frame=0 | |
end | |
-- draw diver | |
if self.diverState==0 then -- if standing | |
sprite("Dropbox:diver_"..self.anim_direction.."_"..self.anim_frame, self.pos.x, self.pos.y) | |
elseif self.diverState==1 then -- if diving | |
sprite("Dropbox:diver_jump_"..(self.anim_direction-8).."_"..self.anim_frame,self.pos.x, self.pos.y) | |
elseif self.diverState==2 then -- if swimming | |
sprite("Dropbox:diver_swim_"..(self.anim_direction-16).."_"..self.anim_frame, self.pos.x, self.pos.y) | |
end | |
-- draw splash | |
if self.splash1==true then | |
sprite("Dropbox:splash"..self.splash1Frame,self.splashPos1.x,self.splashPos1.y) | |
end | |
end | |
function Diver:changeDirection(direction) | |
-- set animation to true and change direction/frame if needed | |
if self.diverState==0 then | |
if direction==0 then | |
self.anim_animating=false | |
else | |
self.anim_animating=true | |
if self.anim_direction~=direction then | |
self.anim_frame=1 | |
self.anim_direction=direction | |
end | |
end | |
elseif self.diverState==2 then | |
if direction==0 then | |
self.swimming=false | |
else | |
self.swimming=true | |
if (self.anim_direction-16)~=direction then | |
self.anim_frame=1 | |
self.anim_direction=direction+16 | |
end | |
end | |
end | |
end |
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Joystick = class() | |
function Joystick:init(args) | |
-- you can accept and set parameters here | |
self.x=args.x or 0 | |
self.y=args.y or 0 | |
self.width=args.width or 75 | |
self.height=args.height or 75 | |
self.direction={0,0,0,0,0,0,0,0,0} | |
self.realDirection={6,5,4,7,0,3,8,1,2} | |
self.touchId=nil | |
end | |
function Joystick:draw() | |
-- Codea does not automatically call this method | |
-- draw joystick to screen | |
local counter=1 | |
for i=0,2 do -- x | |
for j=0,2 do -- y | |
if(self.direction[counter]==1) then | |
-- if touching area, highlight it | |
fill(232, 76, 95, 255) | |
else | |
fill(66, 164, 95, 255) | |
end | |
rect(self.x+(j*self.width),self.y+(i*self.height),self.width, self.height) | |
counter = counter + 1 | |
end | |
end | |
end | |
function Joystick:touched(t) | |
-- only recognise one touch and track it | |
if t.state == BEGAN and self.touchId == nil then | |
self:jDirection(t) | |
elseif t.id == self.touchId then | |
if t.state == MOVING then | |
self.direction={0,0,0,0,0,0,0,0} | |
self:jDirection(t) | |
elseif t.state == ENDED or t.state == CANCELLED then | |
self:reset() | |
end | |
end | |
end | |
function Joystick:reset() | |
-- reset touch vsriables | |
self.direction={0,0,0,0,0,0,0,0} | |
self.touchId=nil | |
end | |
function Joystick:jDirection(t) | |
-- determine what direction has been pressed | |
local counter=1 | |
for i=0,2 do -- x | |
for j=0,2 do -- y | |
if t.x>=self.x+(j*self.width) and t.x<=self.x+(j*self.width)+self.width then | |
if t.y>=self.y+(i*self.height) and t.y<=self.y+(i*self.height)+self.height then | |
self.touchId = t.id | |
self.direction[counter]=1 | |
end | |
end | |
counter = counter + 1 | |
end | |
end | |
end | |
function Joystick:getDirection() | |
-- return true direction | |
for i=1,9 do | |
if self.direction[i]==1 then | |
return self.realDirection[i] | |
end | |
end | |
return 0 | |
end |
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-- Lady Killer ripoff | |
function setup() | |
displayMode(FULLSCREEN) | |
-- create player | |
player1=Diver({x=WIDTH/2, y=HEIGHT/2, speed=2}) | |
-- create play area | |
-- floor=PlayArea() | |
-- create joystick | |
joystick=Joystick({x=20,y=50,width=50,height=50}) | |
button1=Button({x=WIDTH - 120, y=50}) | |
buttonId=nil | |
end | |
function draw() | |
background(110, 164, 203, 255) | |
-- draw to the screen | |
-- floor:draw() | |
player1:draw() | |
joystick:draw() | |
button1:draw() | |
end | |
function touched(t) | |
joystick:touched(t) | |
button1:touched(t) | |
end |
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