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@purplejacket
Created November 8, 2023 00:56
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movfuscator/validation/nibbles.c from https://github.com/Battelle/movfuscator -- needs the ncurses library to compile
#include <stdlib.h>
#define _Bool unsigned int /* lcc doesn't define this */
#include <ncurses.h>
#define MAX_LENGTH 100
typedef enum { NONE, UP, DOWN, LEFT, RIGHT } dir_t;
typedef struct {
int x, y;
} point_t;
typedef struct {
int width, height;
} dim_t;
typedef struct {
int top, bottom, left, right;
} rect_t;
typedef struct {
point_t body[MAX_LENGTH];
int length;
int index;
int dead;
} snake_t;
point_t create_food(dim_t);
void print_board(rect_t);
void print_food(point_t, rect_t);
void print_head(snake_t*, rect_t);
void clear_tail(snake_t*, rect_t);
dir_t get_dir(int);
void move_snake(snake_t*, dir_t);
int is_dead(snake_t*, dim_t);
int has_food(snake_t*, point_t);
int main(void)
{
snake_t snake={0};
point_t food;
rect_t board;
dim_t screen;
dim_t game_size;
dir_t dir=RIGHT;
dir_t move_dir=NONE;
int c;
srand(time(0));
initscr();
getmaxyx(stdscr, screen.height, screen.width);
game_size.width=screen.width/2;
game_size.height=screen.height/2;
food=create_food(game_size);
snake.body[0].x=game_size.width/2;
snake.body[0].y=game_size.height/2;
snake.body[1].x=game_size.width/2;
snake.body[1].y=game_size.height/2+1;
snake.length=2;
snake.index=1;
board.left=screen.width/2-game_size.width/2-1;
board.right=board.left+game_size.width+1;
board.top=screen.height/2-game_size.height/2-1;
board.bottom=board.top+game_size.height+1;
noecho();
cbreak();
timeout(0);
curs_set(0);
clear();
do {
print_board(board);
print_food(food,board);
print_head(&snake,board);
clear_tail(&snake,board);
refresh();
c=getch();
move_dir=get_dir(c);
if (move_dir!=NONE) {
dir=move_dir;
}
move_snake(&snake, dir);
snake.dead=is_dead(&snake,game_size);
if (has_food(&snake, food)) {
snake.length++;
food=create_food(game_size);
}
usleep (100000-snake.length*5000<5000?5000:100000-snake.length*5000);
} while (c!=27 && !snake.dead);
move(
screen.height/2,
screen.width/2-5
);
printw("GAME OVER");
refresh();
nocbreak();
timeout(-1);
c=getch();
endwin();
return 0;
}
point_t create_food(dim_t game_size)
{
point_t f;
f.x=rand()%game_size.width;
f.y=rand()%game_size.height;
return f;
}
void print_board(rect_t board)
{
int i;
for (i=board.left; i<=board.right; i++) {
move(board.top, i);
addch(' '|A_REVERSE);
move(board.bottom, i);
addch(' '|A_REVERSE);
}
for (i=board.top; i<=board.bottom; i++) {
move(i, board.left);
addch(' '|A_REVERSE);
move(i, board.right);
addch(' '|A_REVERSE);
}
}
void print_food(point_t food, rect_t board)
{
move(
food.y+board.top+1,
food.x+board.left+1
);
printw("@");
}
void print_head(snake_t* snake, rect_t board)
{
move(
snake->body[snake->index].y+board.top+1,
snake->body[snake->index].x+board.left+1
);
printw("o");
}
void clear_tail(snake_t* snake, rect_t board)
{
int t=snake->index-snake->length;
if (t<0) {
t+=MAX_LENGTH;
}
move(
snake->body[t].y+board.top+1,
snake->body[t].x+board.left+1
);
printw(" ");
}
dir_t get_dir(int c)
{
if (c=='a') {
return LEFT;
}
else if (c=='w') {
return UP;
}
else if (c=='d') {
return RIGHT;
}
else if (c=='s') {
return DOWN;
}
else {
return NONE;
}
}
void move_snake(snake_t* snake, dir_t dir)
{
point_t p;
p=snake->body[snake->index];
if (dir==LEFT) {
p.x--;
}
else if (dir==DOWN) {
p.y++;
}
else if (dir==RIGHT) {
p.x++;
}
else if (dir==UP) {
p.y--;
}
snake->index++;
if (snake->index==MAX_LENGTH) {
snake->index=0;
}
snake->body[snake->index]=p;
}
int is_dead(snake_t* snake, dim_t game_size)
{
int i, j;
point_t head=snake->body[snake->index];
if (head.x==-1) return 1;
if (head.x==game_size.width) return 1;
if (head.y==-1) return 1;
if (head.y==game_size.height) return 1;
i=1;
while (i!=snake->length) {
j=snake->index-i;
if (j<0) {
j+=MAX_LENGTH;
}
if (head.x==snake->body[j].x && head.y==snake->body[j].y) {
return 1;
}
i++;
}
return 0;
}
int has_food(snake_t* snake, point_t food)
{
return
snake->body[snake->index].x==food.x &&
snake->body[snake->index].y==food.y;
}
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