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using System.Diagnostics; | |
using System.Linq; | |
using log4net; | |
using Loki.Bot.Pathfinding; | |
using Loki.Common; | |
using Loki.Game; | |
namespace Loki.Bot | |
{ | |
public class LockstepPlayerMover : IPlayerMover | |
{ | |
private static readonly ILog Log = Logger.GetLoggerInstanceForType(); | |
private PathfindingCommand _cmd; | |
private Stopwatch _sw; | |
/// <summary> | |
/// Attempts to move towards a position. This function will perform pathfinding logic and take into consideration move distance | |
/// to try and smoothly move towards a point. | |
/// </summary> | |
/// <param name="position">The position to move towards.</param> | |
/// <param name="user">A user object passed.</param> | |
/// <returns>true if the position was moved towards, and false if there was a pathfinding error.</returns> | |
public bool MoveTowards(Vector2i position, params object[] user) | |
{ | |
var me = LokiPoe.Me; | |
var myPos = me.Position; | |
if ( | |
_cmd == null || // No command yet | |
_cmd.EndPoint != position || // Moving to a new poisition | |
LokiPoe.CurrentWorldArea.IsTown || // In town, always generate new paths | |
(_sw != null && _sw.ElapsedMilliseconds > 5000)) // Stale path | |
{ | |
_cmd = new PathfindingCommand(myPos, position, 10); | |
if (!ExilePather.FindPath(ref _cmd)) | |
{ | |
if (_cmd.Error == PathfindingError.StartNotNavigable || | |
_cmd.Error == PathfindingError.StartAndEndAreSame) | |
{ | |
var rnd = LokiPoe.Me.Position; | |
rnd += new Vector2i(LokiPoe.Random.Next(-25, 26), LokiPoe.Random.Next(-25, 26)); | |
Log.DebugFormat("[MoveTowards] FindPath returned {0}. Now clicling the random position {1}.", | |
_cmd.Error, rnd); | |
LokiPoe.Input.SetMousePos(rnd); | |
LokiPoe.Input.Move(); | |
return true; | |
} | |
// Some other error. | |
return false; | |
} | |
_sw = Stopwatch.StartNew(); | |
} | |
// Eliminate points until we find one within a good moving range. | |
while (_cmd.Path.Count > 1) | |
{ | |
if (_cmd.Path[0].Distance(LokiPoe.Me.Position) < 12) | |
{ | |
_cmd.Path.RemoveAt(0); | |
} | |
else | |
{ | |
break; | |
} | |
} | |
var point = _cmd.Path[0]; | |
point += new Vector2i(LokiPoe.Random.Next(-2, 3), LokiPoe.Random.Next(-2, 3)); | |
LokiPoe.Input.SetMousePos(point); | |
LokiPoe.Input.Move(); | |
return true; | |
} | |
} | |
public class PredictivePlayerMover : IPlayerMover | |
{ | |
private static readonly ILog Log = Logger.GetLoggerInstanceForType(); | |
/// <summary> | |
/// Attempts to move towards a position. This function will perform pathfinding logic and take into consideration move distance | |
/// to try and smoothly move towards a point. | |
/// </summary> | |
/// <param name="position">The position to move towards.</param> | |
/// <param name="user">A user object passed.</param> | |
/// <returns>true if the position was moved towards, and false if there was a pathfinding error.</returns> | |
public bool MoveTowards(Vector2i position, params object[] user) | |
{ | |
var me = LokiPoe.Me; | |
var myPos = me.Position; | |
var path = new PathfindingCommand(myPos, position, 10); | |
if (!ExilePather.FindPath(ref path)) | |
{ | |
if (path.Error == PathfindingError.StartNotNavigable || | |
path.Error == PathfindingError.StartAndEndAreSame) | |
{ | |
var rnd = LokiPoe.Me.Position; | |
rnd += new Vector2i(LokiPoe.Random.Next(-25, 26), LokiPoe.Random.Next(-25, 26)); | |
Log.DebugFormat("[MoveTowards] FindPath returned {0}. Now clicling the random position {1}.", | |
path.Error, rnd); | |
LokiPoe.Input.SetMousePos(rnd); | |
LokiPoe.Input.Move(); | |
return true; | |
} | |
Log.ErrorFormat("[MoveTowards] FindPath returned {0}.", path.Error); | |
return false; | |
} | |
var point = Vector2i.Zero; | |
if (LokiPoe.CurrentWorldArea.IsTown) | |
{ | |
point = path.Path.FirstOrDefault(e => e.Distance(myPos) > 8); | |
} | |
else | |
{ | |
// Try to avoid path cycles from pathfinding derping. | |
for (var i = path.Path.Count - 1; i > 0; --i) | |
{ | |
point = path.Path[i]; | |
if (point.Distance(myPos) <= 15 && ExilePather.PathDistance(myPos, point) < 20) | |
break; | |
} | |
} | |
if (point == Vector2i.Zero) | |
{ | |
point = path.Path.Last(); | |
} | |
point = myPos.GetPointAtDistanceAfterThis(point, LokiPoe.Random.Next(14, 20)); | |
point += new Vector2i(LokiPoe.Random.Next(-2, 3), LokiPoe.Random.Next(-2, 3)); | |
LokiPoe.Input.SetMousePos(point); | |
LokiPoe.Input.Move(); | |
return true; | |
} | |
} | |
} |
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