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critical prototyping table
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A (conventional design) | B (Dunne & Raby) | C (ritical prototyping) | |
---|---|---|---|
Affirmative | Critical | Propositional | |
Problem solving | Problem finding | Problem setting | |
Provides answers | Asks questions | Discovers questions | |
Design for production | Design for debate | Design for inquiry | |
Design as solution | Design as medium | Design as practice | |
In the service of industry | In the service of society | In the service of design | |
Fictional functions | Functional fictions | Exploratory fictions | |
For how the world is | For how the world could be | What is the world? | |
Change the world to suit us | Change us to suit the world | Change design to suit a context | |
Science fiction | Social fiction | Reflexive fiction | |
Futures | Parallel worlds | World building | |
The "real" world | The "unreal" world | The "imaginary" world | |
Narratives of production | Narratives of consumption | Narratives of interaction | |
Applications | Implications | Disruptions | |
Fun | Humor | Play | |
Innovation | Provocation | Invention | |
Concept Design | Conceptual Design | Embodied design | |
Consumer | Citizen | Culture | |
Makes us buy | Makes us think | Makes us think through making | |
Ergonomics | Rhetoric | Experience | |
User-friendliness | Ethics | Discovery | |
Process | Authorship | Research |
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