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Last active March 2, 2018 14:29
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Godot Settings

Editor Settings

Interface

Editor

  • Editor Language (interface/editor/editor_language) - Values: en, af, ar, bg, bn, ca, cs, da, de, de_CH, el, es, es_AR, fa, fi, fr, he, hi, hu, id, is, it, ja, ko, lt, nb, nl, pl, pr, pt_BR, pt_PT, ro, ru, sk, sl, sr_Cyrl, sv, ta, th, tr, uk, ur_PK, vi, zh_CN, zh_HK, zh_TW
  • Hidpi Mode (interface/editor/hidpi_mode) - Values: Auto, VeryLoDPI, LoDPI, MidDPI, HiDPI
  • Main Font Size (interface/editor/main_font_size) - Values: 10, 40, 1
  • Code Font Size (interface/editor/code_font_size) - Values: 8, 96, 1
  • Main Font (interface/editor/main_font) - Values: *.ttf, *.otf
  • Code Font (interface/editor/code_font) - Values: *.ttf, *.otf
  • Dim Editor On Dialog Popup (interface/editor/dim_editor_on_dialog_popup)
  • Dim Amount (interface/editor/dim_amount) - Values: 0, 1, 0.01
  • Dim Transition Time (interface/editor/dim_transition_time) - Values: 0, 1, 0.001
  • Separate Distraction Mode (interface/editor/separate_distraction_mode)
  • Save Each Scene On Quit (interface/editor/save_each_scene_on_quit)
  • Quit Confirmation (interface/editor/quit_confirmation)
  • Font Size (interface/editor/font_size)
  • Source Font Size (interface/editor/source_font_size)
  • Custom Font (interface/editor/custom_font)
  • Show Script In Scene Tabs (interface/editor/show_script_in_scene_tabs)
  • Always Show Close Button In Scene Tabs (interface/editor/always_show_close_button_in_scene_tabs)
  • Show Type Icons (interface/editor/show_type_icons)
  • Capitalize Properties (interface/editor/capitalize_properties)
  • Expand All Properties (interface/editor/expand_all_properties)
  • Disable Inspector Folding (interface/editor/disable_inspector_folding)

Scene Tabs

  • Show Script Button (interface/scene_tabs/show_script_button)
  • Show Extension (interface/scene_tabs/show_extension)
  • Show Thumbnail On Hover (interface/scene_tabs/show_thumbnail_on_hover)
  • Resize If Many Tabs (interface/scene_tabs/resize_if_many_tabs)
  • Minimum Width (interface/scene_tabs/minimum_width) - Values: 50, 500, 1
  • Restore Scenes On Load (interface/scene_tabs/restore_scenes_on_load)
  • Always Show Close Button (interface/scene_tabs/always_show_close_button)

Theme

  • Preset (interface/theme/preset) - Values: Default, Grey, Godot 2, Arc, Light, Alien, Custom
  • Icon And Font Color (interface/theme/icon_and_font_color) - Values: Auto, Dark, Light
  • Base Color (interface/theme/base_color)
  • Accent Color (interface/theme/accent_color)
  • Contrast (interface/theme/contrast) - Values: 0.01, ` 1`, ` 0.01`
  • Highlight Tabs (interface/theme/highlight_tabs)
  • Border Size (interface/theme/border_size) - Values: 0, 2, 1
  • Use Graph Node Headers (interface/theme/use_graph_node_headers)
  • Additional Spacing (interface/theme/additional_spacing) - Values: 0, 5, 0.1
  • Custom Theme (interface/theme/custom_theme) - Values: *.res, *.tres, *.theme
  • Highlight Color (interface/theme/highlight_color)
  • Editor Language (interface/editor_language)
  • Hidpi Mode (interface/hidpi_mode)
  • Show Script In Scene Tabs (interface/show_script_in_scene_tabs)
  • Font Size (interface/font_size)
  • Source Font Size (interface/source_font_size)
  • Custom Font (interface/custom_font)
  • Dim Editor On Dialog Popup (interface/dim_editor_on_dialog_popup)
  • Dim Amount (interface/dim_amount)
  • Dim Transition Time (interface/dim_transition_time)
  • Separate Distraction Mode (interface/separate_distraction_mode)
  • Save Each Scene On Quit (interface/save_each_scene_on_quit)
  • Quit Confirmation (interface/quit_confirmation)
  • Always Show Close Button In Scene Tabs (interface/always_show_close_button_in_scene_tabs)
  • Show Type Icons (interface/show_type_icons)
  • Capitalize Properties (interface/capitalize_properties)

Dialogs

  • Create New Node Bounds (interface/dialogs/create_new_node_bounds)
  • Editor Settings Bounds (interface/dialogs/editor_settings_bounds)
  • Project Settings Bounds (interface/dialogs/project_settings_bounds)
  • Export Bounds (interface/dialogs/export_bounds)

Filesystem

Directories

  • Autoscan Project Path (filesystem/directories/autoscan_project_path)
  • Default Project Path (filesystem/directories/default_project_path)
  • Default Project Export Path (filesystem/directories/default_project_export_path)

On Save

  • Compress Binary Resources (filesystem/on_save/compress_binary_resources)
  • Save Modified External Resources (filesystem/on_save/save_modified_external_resources)
  • Safe Save On Backup Then Rename (filesystem/on_save/safe_save_on_backup_then_rename)

File Dialog

  • Show Hidden Files (filesystem/file_dialog/show_hidden_files)
  • Display Mode (filesystem/file_dialog/display_mode) - Values: Thumbnails, List
  • Thumbnail Size (filesystem/file_dialog/thumbnail_size) - Values: 32, 128, 16

Import

  • Ask Save Before Reimport (filesystem/import/ask_save_before_reimport)
  • Pvrtc Texture Tool (filesystem/import/pvrtc_texture_tool) - Values: *.exe
  • Pvrtc Fast Conversion (filesystem/import/pvrtc_fast_conversion)
  • Automatic Reimport On Sources Changed (filesystem/import/automatic_reimport_on_sources_changed)

Resources

  • Save Compressed Resources (filesystem/resources/save_compressed_resources)
  • Auto Reload Modified Images (filesystem/resources/auto_reload_modified_images)

File Server

  • Port (filesystem/file_server/port)
  • Password (filesystem/file_server/password)

Text Editor

Theme

  • Color Theme (text_editor/theme/color_theme) - Values: Adaptive, Default, Custom, Atom-Dark, Darcula, Gruvbox-Dark, Metro, Monokai, One-Dark, Solarized-Dark
  • Line Spacing (text_editor/theme/line_spacing)
  • Font (text_editor/theme/font)

Highlighting

  • Background Color (text_editor/highlighting/background_color)
  • Completion Background Color (text_editor/highlighting/completion_background_color)
  • Completion Selected Color (text_editor/highlighting/completion_selected_color)
  • Completion Existing Color (text_editor/highlighting/completion_existing_color)
  • Completion Scroll Color (text_editor/highlighting/completion_scroll_color)
  • Completion Font Color (text_editor/highlighting/completion_font_color)
  • Caret Color (text_editor/highlighting/caret_color)
  • Caret Background Color (text_editor/highlighting/caret_background_color)
  • Line Number Color (text_editor/highlighting/line_number_color)
  • Text Color (text_editor/highlighting/text_color)
  • Text Selected Color (text_editor/highlighting/text_selected_color)
  • Keyword Color (text_editor/highlighting/keyword_color)
  • Base Type Color (text_editor/highlighting/base_type_color)
  • Engine Type Color (text_editor/highlighting/engine_type_color)
  • Function Color (text_editor/highlighting/function_color)
  • Member Variable Color (text_editor/highlighting/member_variable_color)
  • Comment Color (text_editor/highlighting/comment_color)
  • String Color (text_editor/highlighting/string_color)
  • Number Color (text_editor/highlighting/number_color)
  • Symbol Color (text_editor/highlighting/symbol_color)
  • Selection Color (text_editor/highlighting/selection_color)
  • Brace Mismatch Color (text_editor/highlighting/brace_mismatch_color)
  • Current Line Color (text_editor/highlighting/current_line_color)
  • Line Length Guideline Color (text_editor/highlighting/line_length_guideline_color)
  • Mark Color (text_editor/highlighting/mark_color)
  • Breakpoint Color (text_editor/highlighting/breakpoint_color)
  • Code Folding Color (text_editor/highlighting/code_folding_color)
  • Word Highlighted Color (text_editor/highlighting/word_highlighted_color)
  • Search Result Color (text_editor/highlighting/search_result_color)
  • Search Result Border Color (text_editor/highlighting/search_result_border_color)
  • Syntax Highlighting (text_editor/highlighting/syntax_highlighting)
  • Highlight All Occurrences (text_editor/highlighting/highlight_all_occurrences)
  • Highlight Current Line (text_editor/highlighting/highlight_current_line)

Cursor

  • Scroll Past End Of File (text_editor/cursor/scroll_past_end_of_file)
  • Block Caret (text_editor/cursor/block_caret)
  • Caret Blink (text_editor/cursor/caret_blink)
  • Caret Blink Speed (text_editor/cursor/caret_blink_speed) - Values: 0.1, ` 10`, ` 0.1`
  • Right Click Moves Caret (text_editor/cursor/right_click_moves_caret)

Indent

  • Type (text_editor/indent/type) - Values: Tabs, Spaces
  • Size (text_editor/indent/size) - Values: 1, ` 64`, ` 1`
  • Auto Indent (text_editor/indent/auto_indent)
  • Convert Indent On Save (text_editor/indent/convert_indent_on_save)
  • Draw Tabs (text_editor/indent/draw_tabs)

Line Numbers

  • Show Line Numbers (text_editor/line_numbers/show_line_numbers)
  • Line Numbers Zero Padded (text_editor/line_numbers/line_numbers_zero_padded)
  • Show Breakpoint Gutter (text_editor/line_numbers/show_breakpoint_gutter)
  • Code Folding (text_editor/line_numbers/code_folding)
  • Show Line Length Guideline (text_editor/line_numbers/show_line_length_guideline)
  • Line Length Guideline Column (text_editor/line_numbers/line_length_guideline_column) - Values: 20, ` 160`, ` 10`

Open Scripts

  • Smooth Scrolling (text_editor/open_scripts/smooth_scrolling)
  • V Scroll Speed (text_editor/open_scripts/v_scroll_speed)
  • Show Members Overview (text_editor/open_scripts/show_members_overview)
  • Script Temperature Enabled (text_editor/open_scripts/script_temperature_enabled)
  • Highlight Current Script (text_editor/open_scripts/highlight_current_script)
  • Script Temperature History Size (text_editor/open_scripts/script_temperature_history_size)
  • Script Temperature Hot Color (text_editor/open_scripts/script_temperature_hot_color)
  • Script Temperature Cold Color (text_editor/open_scripts/script_temperature_cold_color)
  • Current Script Background Color (text_editor/open_scripts/current_script_background_color)
  • Group Help Pages (text_editor/open_scripts/group_help_pages)
  • Sort Scripts By (text_editor/open_scripts/sort_scripts_by) - Values: Name, Path
  • List Script Names As (text_editor/open_scripts/list_script_names_as) - Values: Name, Parent Directory And Name, Full Path

Files

  • Trim Trailing Whitespace On Save (text_editor/files/trim_trailing_whitespace_on_save)
  • Autosave Interval Secs (text_editor/files/autosave_interval_secs)
  • Restore Scripts On Load (text_editor/files/restore_scripts_on_load)
  • Maximum Recent Files (text_editor/files/maximum_recent_files) - Values: 1, ` 200`, ` 1`
  • Auto Reload Scripts On External Change (text_editor/files/auto_reload_scripts_on_external_change)
  • Auto Reload And Parse Scripts On Save (text_editor/files/auto_reload_and_parse_scripts_on_save)
  • Open Dominant Script On Scene Change (text_editor/files/open_dominant_script_on_scene_change)

Completion

  • Idle Parse Delay (text_editor/completion/idle_parse_delay)
  • Auto Brace Complete (text_editor/completion/auto_brace_complete)
  • Put Callhint Tooltip Below Current Line (text_editor/completion/put_callhint_tooltip_below_current_line)
  • Callhint Tooltip Offset (text_editor/completion/callhint_tooltip_offset)
  • Complete File Paths (text_editor/completion/complete_file_paths)
  • Enable Code Completion Delay (text_editor/completion/enable_code_completion_delay)
  • Code Complete Delay (text_editor/completion/code_complete_delay)

Tools

  • Create Signal Callbacks (text_editor/tools/create_signal_callbacks)

Help

  • Doc Path (text_editor/help/doc_path)
  • Show Help Index (text_editor/help/show_help_index)
  • Help Title Font Size (text_editor/help/help_title_font_size)
  • Help Font Size (text_editor/help/help_font_size)
  • Help Source Font Size (text_editor/help/help_source_font_size)
  • Sort Functions Alphabetically (text_editor/help/sort_functions_alphabetically)

External

  • Use External Editor (text_editor/external/use_external_editor)
  • Exec Path (text_editor/external/exec_path)
  • Exec Flags (text_editor/external/exec_flags)

Docks

Scene Tree

  • Start Create Dialog Fully Expanded (docks/scene_tree/start_create_dialog_fully_expanded)
  • Draw Relationship Lines (docks/scene_tree/draw_relationship_lines)
  • Relationship Line Color (docks/scene_tree/relationship_line_color)

Filesystem

  • Display Mode (docks/filesystem/display_mode) - Values: Thumbnails, List
  • Thumbnail Size (docks/filesystem/thumbnail_size) - Values: 32, 128, 16
  • Always Show Folders (docks/filesystem/always_show_folders)

Property Editor

  • Texture Preview Width (docks/property_editor/texture_preview_width)
  • Auto Refresh Interval (docks/property_editor/auto_refresh_interval)

Editors

Grid Map

  • Pick Distance (editors/grid_map/pick_distance)
  • Palette Min Width (editors/grid_map/palette_min_width)
  • Preview Size (editors/grid_map/preview_size)

3d

  • Grid Color (editors/3d/grid_color)
  • Default Fov (editors/3d/default_fov)
  • Default Z Near (editors/3d/default_z_near)
  • Default Z Far (editors/3d/default_z_far)
  • Navigation Scheme (editors/3d/navigation/navigation_scheme) - Values: Godot, Maya, Modo
  • Zoom Style (editors/3d/navigation/zoom_style) - Values: Vertical, ` Horizontal`
  • Emulate 3 Button Mouse (editors/3d/navigation/emulate_3_button_mouse)
  • Orbit Modifier (editors/3d/navigation/orbit_modifier) - Values: None, Shift, Alt, Meta, Ctrl
  • Pan Modifier (editors/3d/navigation/pan_modifier) - Values: None, Shift, Alt, Meta, Ctrl
  • Zoom Modifier (editors/3d/navigation/zoom_modifier) - Values: None, Shift, Alt, Meta, Ctrl
  • Warped Mouse Panning (editors/3d/navigation/warped_mouse_panning)
  • Orbit Sensitivity (editors/3d/navigation_feel/orbit_sensitivity) - Values: 0.0, ` 2`, ` 0.01`
  • Orbit Inertia (editors/3d/navigation_feel/orbit_inertia) - Values: 0.0, ` 1`, ` 0.01`
  • Translation Inertia (editors/3d/navigation_feel/translation_inertia) - Values: 0.0, ` 1`, ` 0.01`
  • Zoom Inertia (editors/3d/navigation_feel/zoom_inertia) - Values: 0.0, ` 1`, ` 0.01`
  • Manipulation Orbit Inertia (editors/3d/navigation_feel/manipulation_orbit_inertia) - Values: 0.0, ` 1`, ` 0.01`
  • Manipulation Translation Inertia (editors/3d/navigation_feel/manipulation_translation_inertia) - Values: 0.0, ` 1`, ` 0.01`
  • Freelook Inertia (editors/3d/freelook/freelook_inertia) - Values: 0.0, ` 1`, ` 0.01`
  • Freelook Base Speed (editors/3d/freelook/freelook_base_speed) - Values: 0.0, ` 10`, ` 0.01`
  • Freelook Activation Modifier (editors/3d/freelook/freelook_activation_modifier) - Values: None, Shift, Alt, Meta, Ctrl
  • Freelook Modifier Speed Factor (editors/3d/freelook/freelook_modifier_speed_factor) - Values: 0.0, ` 10.0`, ` 0.1`
  • Freelook Speed Zoom Link (editors/3d/freelook/freelook_speed_zoom_link)
  • Navigation Scheme (editors/3d/navigation_scheme)
  • Zoom Style (editors/3d/zoom_style)
  • Orbit Modifier (editors/3d/orbit_modifier)
  • Pan Modifier (editors/3d/pan_modifier)
  • Zoom Modifier (editors/3d/zoom_modifier)
  • Emulate Numpad (editors/3d/emulate_numpad)
  • Emulate 3 Button Mouse (editors/3d/emulate_3_button_mouse)
  • Warped Mouse Panning (editors/3d/warped_mouse_panning)
  • Orbit Sensitivity (editors/3d/orbit_sensitivity)
  • Orbit Inertia (editors/3d/orbit_inertia)
  • Freelook Inertia (editors/3d/freelook_inertia)
  • Freelook Base Speed (editors/3d/freelook_base_speed)
  • Freelook Activation Modifier (editors/3d/freelook_activation_modifier)
  • Freelook Modifier Speed Factor (editors/3d/freelook_modifier_speed_factor)
  • Manipulator Gizmo Size (editors/3d/manipulator_gizmo_size) - Values: 16, 1024, 1
  • Manipulator Gizmo Opacity (editors/3d/manipulator_gizmo_opacity)
  • Free Orbit Inertia (editors/3d/free_orbit_inertia)
  • Free Translation Inertia (editors/3d/free_translation_inertia)
  • Manipulation Orbit Inertia (editors/3d/manipulation_orbit_inertia)
  • Manipulation Translation Inertia (editors/3d/manipulation_translation_inertia)

2d

  • Guides Color (editors/2d/guides_color)
  • Bone Width (editors/2d/bone_width)
  • Bone Color 1 (editors/2d/bone_color1)
  • Bone Color 2 (editors/2d/bone_color2)
  • Bone Selected Color (editors/2d/bone_selected_color)
  • Bone Ik Color (editors/2d/bone_ik_color)
  • Keep Margins When Changing Anchors (editors/2d/keep_margins_when_changing_anchors)
  • Warped Mouse Panning (editors/2d/warped_mouse_panning)
  • Simple Spacebar Panning (editors/2d/simple_spacebar_panning)
  • Scroll To Pan (editors/2d/scroll_to_pan)
  • Pan Speed (editors/2d/pan_speed)

Poly Editor

  • Point Grab Radius (editors/poly_editor/point_grab_radius)
  • Show Previous Outline (editors/poly_editor/show_previous_outline)

Animation

  • Autorename Animation Tracks (editors/animation/autorename_animation_tracks)
  • Confirm Insert Track (editors/animation/confirm_insert_track)
  • Onion Layers Past Color (editors/animation/onion_layers_past_color)
  • Onion Layers Future Color (editors/animation/onion_layers_future_color)

Tile Map

  • Preview Size (editors/tile_map/preview_size)
  • Palette Item Hseparation (editors/tile_map/palette_item_hseparation)
  • Show Tile Names (editors/tile_map/show_tile_names)
  • Show Tile Ids (editors/tile_map/show_tile_ids)
  • Sort Tiles By Name (editors/tile_map/sort_tiles_by_name)
  • Bucket Fill Preview (editors/tile_map/bucket_fill_preview)
  • Palette Min Width (editors/tile_map/palette_min_width)
  • Show Tile Info On Hover (editors/tile_map/show_tile_info_on_hover)

Visual Script

  • Color Functions (editors/visual_script/color_functions)
  • Color Data (editors/visual_script/color_data)
  • Color Operators (editors/visual_script/color_operators)
  • Color Flow Control (editors/visual_script/color_flow_control)
  • Color Custom (editors/visual_script/color_custom)
  • Color Constants (editors/visual_script/color_constants)

3d Gizmos

  • Light (editors/3d_gizmos/gizmo_colors/light)
  • Stream Player 3d (editors/3d_gizmos/gizmo_colors/stream_player_3d)
  • Camera (editors/3d_gizmos/gizmo_colors/camera)
  • Skeleton (editors/3d_gizmos/gizmo_colors/skeleton)
  • Visibility Notifier (editors/3d_gizmos/gizmo_colors/visibility_notifier)
  • Particles (editors/3d_gizmos/gizmo_colors/particles)
  • Reflection Probe (editors/3d_gizmos/gizmo_colors/reflection_probe)
  • Gi Probe (editors/3d_gizmos/gizmo_colors/gi_probe)
  • Shape (editors/3d_gizmos/gizmo_colors/shape)
  • Joint (editors/3d_gizmos/gizmo_colors/joint)
  • Navigation Edge (editors/3d_gizmos/gizmo_colors/navigation_edge)
  • Navigation Edge Disabled (editors/3d_gizmos/gizmo_colors/navigation_edge_disabled)
  • Navigation Solid (editors/3d_gizmos/gizmo_colors/navigation_solid)
  • Navigation Solid Disabled (editors/3d_gizmos/gizmo_colors/navigation_solid_disabled)
  • Instanced (editors/3d_gizmos/gizmo_colors/instanced)
  • Baked Indirect Light (editors/3d_gizmos/gizmo_colors/baked_indirect_light)
  • Joint Body A (editors/3d_gizmos/gizmo_colors/joint_body_a)
  • Joint Body B (editors/3d_gizmos/gizmo_colors/joint_body_b)

Run

Window Placement

  • Rect (run/window_placement/rect) - Values: Top Left, Centered, Custom Position, Force Maximized, Force Fullscreen
  • Rect Custom Position (run/window_placement/rect_custom_position)
  • Screen (run/window_placement/screen) - Values: Default (Same as Editor), Monitor 1, Monitor 2

Auto Save

  • Save Before Running (run/auto_save/save_before_running)

Output

  • Always Clear Output On Play (run/output/always_clear_output_on_play)
  • Always Open Output On Play (run/output/always_open_output_on_play)
  • Always Close Output On Stop (run/output/always_close_output_on_stop)
  • Font Size (run/output/font_size)

Network

Debug

  • Remote Host (network/debug/remote_host) - Values: 169.254.145.217, fd00:0:0:0:251c:478:6cc6:d8e6, fd00:0:0:0:30b4:62e8:583c:9c8, 192.168.188.21, 0:0:0:0:0:0:0:1, 127.0.0.1
  • Remote Port (network/debug/remote_port) - Values: 1, 65535, 1

Asset Library

  • Use Threads (asset_library/use_threads)

Export

Android

  • Adb (export/android/adb) - Values: *.exe
  • Jarsigner (export/android/jarsigner) - Values: *.exe
  • Debug Keystore (export/android/debug_keystore) - Values: keystore
  • Debug Keystore User (export/android/debug_keystore_user)
  • Debug Keystore Pass (export/android/debug_keystore_pass)
  • Timestamping Authority Url (export/android/timestamping_authority_url)
  • Use Remote Debug Over Adb (export/android/use_remote_debug_over_adb)
  • Shutdown Adb On Exit (export/android/shutdown_adb_on_exit)
  • Force System User (export/android/force_system_user)

Windows

  • Rcedit (export/windows/rcedit) - Values: *.exe

Uwp

  • Signtool (export/uwp/signtool) - Values: *.exe
  • Debug Certificate (export/uwp/debug_certificate) - Values: *.pfx
  • Debug Password (export/uwp/debug_password)
  • Debug Algorithm (export/uwp/debug_algorithm) - Values: MD5, SHA1, SHA256

Debugger

  • Scene Tree Refresh Interval (debugger/scene_tree_refresh_interval)
  • Remote Inspect Refresh Interval (debugger/remote_inspect_refresh_interval)
  • Profiler Frame History Size (debugger/profiler_frame_history_size)
  • Profiler Frame Max Functions (debugger/profiler_frame_max_functions)
  • Auto Switch To Remote Scene Tree (debugger/auto_switch_to_remote_scene_tree)
  • Remote Scene Tree Refresh Interval (debugger/remote_scene_tree_refresh_interval)

Canvas Item Editor

  • Rulers (canvas_item_editor/rulers)
##########################################################################
# Godot Settings Script #
# Copyright (c) 2018 Philipp Wabnitz #
# #
# Permission is hereby granted, free of charge, to any person obtaining #
# a copy of this software and associated documentation files (the #
# "Software"), to deal in the Software without restriction, including #
# without limitation the rights to use, copy, modify, merge, publish, #
# distribute, sublicense, and/or sell copies of the Software, and to #
# permit persons to whom the Software is furnished to do so, subject to #
# the following conditions: #
# #
# The above copyright notice and this permission notice shall be #
# included in all copies or substantial portions of the Software. #
# #
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, #
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF #
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. #
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY #
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, #
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE #
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #
##########################################################################
##########################################################################
# This script is intended to extract formatted files for the #
# godot-docs repository containing the project- and editor-settings. #
# #
# To run the script: #
# - Open Godot #
# - Switch to Script Tab #
# - File -> Open -> Open godot_settings.gd #
# - File -> Run (Control + Shift + X) #
##########################################################################
tool
extends EditorScript
var path = "user://"
enum levels {HEADING_1, HEADING_2, HEADING_3, HEADING_4, BULLET_LIST, BOLD, ITALIC, INLINE_CODE, NONE}
func _run():
var project_settings = ProjectSettings.get_property_list()
var editor_settings = get_editor_interface().get_editor_settings().get_property_list()
print("Creating project_settings.rst ...")
save("project_settings", prepare_data(project_settings))
print("Creating editor_settings.rst ...")
save("editor_settings", prepare_data(editor_settings))
print("Done :)")
OS.shell_open(OS.get_user_data_dir())
func formatted(text, level):
var line_char
# According to: http://www.sphinx-doc.org/en/stable/rest.html#sections
# Info: The upper levels aren't used because of the godot-docs structuring approach
match level:
levels.HEADING_1: line_char = "="
levels.HEADING_2: line_char = "-"
levels.HEADING_3: line_char = "~"
levels.HEADING_4: line_char = "\"" # Escaping here
levels.BULLET_LIST: line_char = "- "
levels.BOLD: line_char = "**"
levels.ITALIC: line_char = "*"
levels.INLINE_CODE: line_char = "`"
levels.NONE: line_char = ""
var headings = [levels.HEADING_1, levels.HEADING_2, levels.HEADING_3, levels.HEADING_4]
var formatted_text = text
if level in headings:
# Underline headings
formatted_text += "\n"
for i in range(text.length()):
formatted_text += line_char
elif level == levels.BULLET_LIST:
# Create a bullet list
formatted_text = "{0}{1}".format([line_char, formatted_text])
else:
# Format text
formatted_text = "{0}{1}{0}".format([line_char, formatted_text])
return formatted_text
func save(filename, data):
var file = File.new()
file.open(path + filename + ".rst", file.WRITE)
# Ref
file.store_line(".. _doc_" + filename + ": \n")
# Title
file.store_line(formatted(filename.capitalize(), levels.HEADING_1) + "\n")
# Content
file.store_string(prepare_content(data))
file.close()
func prepare_data(settings_array):
var data = []
for setting in settings_array:
var path = str(setting["name"])
# Watch out for some entries containing only paths to projects or doesn't contain a setting at all
if not path.begins_with("_") and not path.begins_with("projects/") and not path.begins_with("favorite_projects/") and not path.split("/").size() == 1:
var name = str(path.right(path.rfind("/") + 1).capitalize())
var category = str(path.split("/")[0].capitalize())
# There are entries without a subcategory!
var subcategory = ""
if path.split("/").size() > 2:
subcategory = str(path.split("/")[1].capitalize())
var hint = str(setting["hint_string"])
data.append({"name": name, "path": path, "category": category, "subcategory": subcategory, "hint": hint})
return data
func prepare_content(data):
var content = ""
# Sort by categories
var categories = {}
for i in range(data.size()):
var category = data[i]["category"]
if category != "":
var subcategory = data[i]["subcategory"]
if not category in categories.keys():
categories[category] = {subcategory: [data[i]]}
else:
if not subcategory in categories[category].keys():
categories[category][subcategory] = [data[i]]
else:
categories[category][subcategory].append(data[i])
# Get the infos for each category
for ckey in categories.keys():
# Store the category title
content += formatted(ckey, levels.HEADING_2) + "\n"
content += "\n"
# Get the infos for each subcategory
var subcategories = categories[ckey]
for skey in subcategories.keys():
# Store the subcategory title
if skey != "":
content += formatted(skey, levels.HEADING_3) + "\n"
content += "\n"
# Store the settings infos
# -> If you want to create a table instead of a text list you can adapt this block accordingly
for entry in subcategories[skey]:
content += formatted(formatted(entry["name"], levels.BOLD), levels.BULLET_LIST)
content += " (" + formatted(entry["path"], levels.INLINE_CODE) + ")"
# -> If the entries would contain a description string it could be embedded here
if entry["hint"] != "":
# Add a seperator
content += " - "
# For now the hint_string only tells you something about the possible values
# This information could be included into a broader 'description' variable
content += formatted("Values:", levels.ITALIC)
for value in entry["hint"].split(","):
content += " " + formatted(value, levels.INLINE_CODE) + ", "
# Remove the last ", "
content = content.left(content.length()-2)
# Add a newline after each entry
content += "\n"
# Add a newline after each subcategory
content += "\n"
return content

Project Settings

Application

Config

  • Name (application/config/name)
  • Use Custom User Dir (application/config/use_custom_user_dir)
  • Custom User Dir Name (application/config/custom_user_dir_name)
  • Icon (application/config/icon) - Values: *.png, *.webp
  • Auto Accept Quit (application/config/auto_accept_quit)
  • Quit On Go Back (application/config/quit_on_go_back)

Run

  • Main Scene (application/run/main_scene) - Values: tscn, scn, res
  • Disable Stdout (application/run/disable_stdout)
  • Disable Stderr (application/run/disable_stderr)
  • Frame Delay Msec (application/run/frame_delay_msec)
  • Low Processor Mode (application/run/low_processor_mode)
  • Low Processor Mode Sleep Usec (application/run/low_processor_mode_sleep_usec)
  • Main Loop Type (application/run/main_loop_type)

Boot Splash

  • Image (application/boot_splash/image) - Values: *.png
  • Fullsize (application/boot_splash/fullsize)

Input

  • Ui Accept (input/ui_accept)
  • Ui Select (input/ui_select)
  • Ui Cancel (input/ui_cancel)
  • Ui Focus Next (input/ui_focus_next)
  • Ui Focus Prev (input/ui_focus_prev)
  • Ui Left (input/ui_left)
  • Ui Right (input/ui_right)
  • Ui Up (input/ui_up)
  • Ui Down (input/ui_down)
  • Ui Page Up (input/ui_page_up)
  • Ui Page Down (input/ui_page_down)

Rendering

Quality

  • Framebuffer Mode (rendering/quality/intended_usage/framebuffer_mode)
  • Framebuffer Allocation (rendering/quality/intended_usage/framebuffer_allocation) - Values: 2D, 2D Without Sampling, 3D, 3D Without Effects
  • Framebuffer Allocation.mobile (rendering/quality/intended_usage/framebuffer_allocation.mobile) - Values: 2D, 2D Without Sampling, 3D, 3D Without Effects
  • Use Pixel Snap (rendering/quality/2d/use_pixel_snap)
  • Use Nearest Mipmap Filter (rendering/quality/filters/use_nearest_mipmap_filter)
  • Anisotropic Filter Level (rendering/quality/filters/anisotropic_filter_level) - Values: 1, 16, 1
  • Size (rendering/quality/directional_shadow/size)
  • Size.mobile (rendering/quality/directional_shadow/size.mobile)
  • Size (rendering/quality/shadow_atlas/size) - Values: 256, 16384
  • Size.mobile (rendering/quality/shadow_atlas/size.mobile) - Values: 256, 16384
  • Quadrant 0 Subdiv (rendering/quality/shadow_atlas/quadrant_0_subdiv) - Values: Disabled, 1 Shadow, 4 Shadows, 16 Shadows, 64 Shadows, 256 Shadows, 1024 Shadows
  • Quadrant 1 Subdiv (rendering/quality/shadow_atlas/quadrant_1_subdiv) - Values: Disabled, 1 Shadow, 4 Shadows, 16 Shadows, 64 Shadows, 256 Shadows, 1024 Shadows
  • Quadrant 2 Subdiv (rendering/quality/shadow_atlas/quadrant_2_subdiv) - Values: Disabled, 1 Shadow, 4 Shadows, 16 Shadows, 64 Shadows, 256 Shadows, 1024 Shadows
  • Quadrant 3 Subdiv (rendering/quality/shadow_atlas/quadrant_3_subdiv) - Values: Disabled, 1 Shadow, 4 Shadows, 16 Shadows, 64 Shadows, 256 Shadows, 1024 Shadows
  • Filter Mode (rendering/quality/shadows/filter_mode) - Values: Disabled, PCF5, PCF13
  • Filter Mode.mobile (rendering/quality/shadows/filter_mode.mobile) - Values: Disabled, PCF5, PCF13
  • Texture Array Reflections (rendering/quality/reflections/texture_array_reflections)
  • Texture Array Reflections.mobile (rendering/quality/reflections/texture_array_reflections.mobile)
  • High Quality Ggx (rendering/quality/reflections/high_quality_ggx)
  • High Quality Ggx.mobile (rendering/quality/reflections/high_quality_ggx.mobile)
  • Force Vertex Shading (rendering/quality/shading/force_vertex_shading)
  • Force Vertex Shading.mobile (rendering/quality/shading/force_vertex_shading.mobile)
  • Enable (rendering/quality/depth_prepass/enable)
  • Disable For Vendors (rendering/quality/depth_prepass/disable_for_vendors)
  • Quality (rendering/quality/subsurface_scattering/quality) - Values: Low, Medium, High
  • Scale (rendering/quality/subsurface_scattering/scale) - Values: 0.01, 8, 0.01
  • Follow Surface (rendering/quality/subsurface_scattering/follow_surface)
  • Weight Samples (rendering/quality/subsurface_scattering/weight_samples)
  • High Quality (rendering/quality/voxel_cone_tracing/high_quality)
  • Atlas Size (rendering/quality/reflections/atlas_size)
  • Atlas Subdiv (rendering/quality/reflections/atlas_subdiv)
  • Msaa (rendering/quality/filters/msaa) - Values: Disabled, 2x, 4x, 8x, 16x
  • Hdr (rendering/quality/depth/hdr)
  • Hdr.mobile (rendering/quality/depth/hdr.mobile)
  • Use Oversampling (rendering/quality/dynamic_fonts/use_oversampling)

Threads

  • Thread Model (rendering/threads/thread_model) - Values: Single-Unsafe, Single-Safe, Multi-Threaded

Limits

  • Time Rollover Secs (rendering/limits/time/time_rollover_secs)
  • Blend Shape Max Buffer Size Kb (rendering/limits/buffers/blend_shape_max_buffer_size_kb)
  • Canvas Polygon Buffer Size Kb (rendering/limits/buffers/canvas_polygon_buffer_size_kb)
  • Canvas Polygon Index Buffer Size Kb (rendering/limits/buffers/canvas_polygon_index_buffer_size_kb)
  • Max Renderable Elements (rendering/limits/rendering/max_renderable_elements)
  • Immediate Buffer Size Kb (rendering/limits/buffers/immediate_buffer_size_kb)

Vram Compression

  • Import S 3tc (rendering/vram_compression/import_s3tc)
  • Import Etc (rendering/vram_compression/import_etc)
  • Import Etc 2 (rendering/vram_compression/import_etc2)
  • Import Pvrtc (rendering/vram_compression/import_pvrtc)

Environment

  • Default Clear Color (rendering/environment/default_clear_color)
  • Default Environment (rendering/environment/default_environment) - Values: *.tres, *.res

Debug

Settings

  • Max Functions (debug/settings/profiler/max_functions)
  • Message (debug/settings/crash_handler/message)
  • Force Fps (debug/settings/fps/force_fps)
  • Print Fps (debug/settings/stdout/print_fps)
  • Verbose Stdout (debug/settings/stdout/verbose_stdout)
  • Max Call Stack (debug/settings/gdscript/max_call_stack)
  • Max Call Stack (debug/settings/visual_script/max_call_stack)

Shapes

  • Shape Color (debug/shapes/collision/shape_color)
  • Contact Color (debug/shapes/collision/contact_color)
  • Geometry Color (debug/shapes/navigation/geometry_color)
  • Disabled Geometry Color (debug/shapes/navigation/disabled_geometry_color)
  • Max Contacts Displayed (debug/shapes/collision/max_contacts_displayed)

Compression

Formats

  • Long Distance Matching (compression/formats/zstd/long_distance_matching)
  • Compression Level (compression/formats/zstd/compression_level) - Values: 1, 22, 1
  • Window Log Size (compression/formats/zstd/window_log_size) - Values: 10, 30, 1
  • Compression Level (compression/formats/zlib/compression_level) - Values: -1, 9, 1
  • Compression Level (compression/formats/gzip/compression_level) - Values: -1, 9, 1

Network

Limits

  • Max Buffer Po 2 (network/limits/packet_peer_stream/max_buffer_po2)
  • Max Chars Per Second (network/limits/debugger_stdout/max_chars_per_second)
  • Max Messages Per Frame (network/limits/debugger_stdout/max_messages_per_frame)
  • Max Errors Per Frame (network/limits/debugger_stdout/max_errors_per_frame)

Remote Fs

  • Page Size (network/remote_fs/page_size)
  • Page Read Ahead (network/remote_fs/page_read_ahead)
  • Max Pages (network/remote_fs/max_pages)

Ssl

  • Certificates (network/ssl/certificates) - Values: *.crt
  • Config (network/ssl/config) - Values: *.cnf

Memory

Limits

  • Rid Pool Prealloc (memory/limits/multithreaded_server/rid_pool_prealloc)
  • Max Size Kb (memory/limits/message_queue/max_size_kb)

Logging

File Logging

  • Enable File Logging (logging/file_logging/enable_file_logging)
  • Log Path (logging/file_logging/log_path)
  • Max Log Files (logging/file_logging/max_log_files)

Display

Window

  • Width (display/window/size/width)
  • Height (display/window/size/height)
  • Resizable (display/window/size/resizable)
  • Borderless (display/window/size/borderless)
  • Fullscreen (display/window/size/fullscreen)
  • Test Width (display/window/size/test_width)
  • Test Height (display/window/size/test_height)
  • Allow Hidpi (display/window/dpi/allow_hidpi)
  • Use Vsync (display/window/vsync/use_vsync)
  • Keep Screen On (display/window/energy_saving/keep_screen_on)
  • Orientation (display/window/handheld/orientation) - Values: landscape, portrait, reverse_landscape, reverse_portrait, sensor_landscape, sensor_portrait, sensor
  • Emulate Touchscreen (display/window/handheld/emulate_touchscreen)
  • Mode (display/window/stretch/mode) - Values: disabled, 2d, viewport
  • Aspect (display/window/stretch/aspect) - Values: ignore, keep, keep_width, keep_height, expand
  • Shrink (display/window/stretch/shrink) - Values: 1, 8, 1

Mouse Cursor

  • Custom Image (display/mouse_cursor/custom_image) - Values: *.png, *.webp
  • Custom Image Hotspot (display/mouse_cursor/custom_image_hotspot)

Audio

  • Driver (audio/driver)
  • Channel Disable Threshold Db (audio/channel_disable_threshold_db)
  • Channel Disable Time (audio/channel_disable_time)
  • Video Delay Compensation Ms (audio/video_delay_compensation_ms)

Physics

Common

  • Physics Fps (physics/common/physics_fps)
  • Enable Object Picking (physics/common/enable_object_picking)

2d

  • Physics Engine (physics/2d/physics_engine) - Values: DEFAULT, GodotPhysics
  • Thread Model (physics/2d/thread_model) - Values: Single-Unsafe, Single-Safe, Multi-Threaded
  • Sleep Threshold Linear (physics/2d/sleep_threshold_linear)
  • Sleep Threshold Angular (physics/2d/sleep_threshold_angular)
  • Time Before Sleep (physics/2d/time_before_sleep)
  • Bp Hash Table Size (physics/2d/bp_hash_table_size)
  • Cell Size (physics/2d/cell_size)
  • Large Object Surface Threshold In Cells (physics/2d/large_object_surface_threshold_in_cells)
  • Default Gravity (physics/2d/default_gravity)
  • Default Gravity Vector (physics/2d/default_gravity_vector)
  • Default Linear Damp (physics/2d/default_linear_damp)
  • Default Angular Damp (physics/2d/default_angular_damp)

3d

  • Physics Engine (physics/3d/physics_engine) - Values: DEFAULT, Bullet, GodotPhysics
  • Default Gravity (physics/3d/default_gravity)
  • Default Gravity Vector (physics/3d/default_gravity_vector)
  • Default Linear Damp (physics/3d/default_linear_damp)
  • Default Angular Damp (physics/3d/default_angular_damp)

Node

  • Name Num Separator (node/name_num_separator) - Values: None, Space, Underscore, Dash
  • Name Casing (node/name_casing) - Values: PascalCase, camelCase, snake_case

Gui

Timers

  • Incremental Search Max Interval Msec (gui/timers/incremental_search_max_interval_msec)
  • Text Edit Idle Detect Sec (gui/timers/text_edit_idle_detect_sec)
  • Tooltip Delay Sec (gui/timers/tooltip_delay_sec)

Common

  • Swap Ok Cancel (gui/common/swap_ok_cancel)
  • Snap Controls To Pixels (gui/common/snap_controls_to_pixels)

Theme

  • Use Hidpi (gui/theme/use_hidpi)
  • Custom (gui/theme/custom) - Values: *.tres, *.res, *.theme
  • Custom Font (gui/theme/custom_font) - Values: *.tres, *.res, *.font

Layer Names

2d Render

  • Layer 1 (layer_names/2d_render/layer_1)
  • Layer 2 (layer_names/2d_render/layer_2)
  • Layer 3 (layer_names/2d_render/layer_3)
  • Layer 4 (layer_names/2d_render/layer_4)
  • Layer 5 (layer_names/2d_render/layer_5)
  • Layer 6 (layer_names/2d_render/layer_6)
  • Layer 7 (layer_names/2d_render/layer_7)
  • Layer 8 (layer_names/2d_render/layer_8)
  • Layer 9 (layer_names/2d_render/layer_9)
  • Layer 10 (layer_names/2d_render/layer_10)
  • Layer 11 (layer_names/2d_render/layer_11)
  • Layer 12 (layer_names/2d_render/layer_12)
  • Layer 13 (layer_names/2d_render/layer_13)
  • Layer 14 (layer_names/2d_render/layer_14)
  • Layer 15 (layer_names/2d_render/layer_15)
  • Layer 16 (layer_names/2d_render/layer_16)
  • Layer 17 (layer_names/2d_render/layer_17)
  • Layer 18 (layer_names/2d_render/layer_18)
  • Layer 19 (layer_names/2d_render/layer_19)
  • Layer 20 (layer_names/2d_render/layer_20)

2d Physics

  • Layer 1 (layer_names/2d_physics/layer_1)
  • Layer 2 (layer_names/2d_physics/layer_2)
  • Layer 3 (layer_names/2d_physics/layer_3)
  • Layer 4 (layer_names/2d_physics/layer_4)
  • Layer 5 (layer_names/2d_physics/layer_5)
  • Layer 6 (layer_names/2d_physics/layer_6)
  • Layer 7 (layer_names/2d_physics/layer_7)
  • Layer 8 (layer_names/2d_physics/layer_8)
  • Layer 9 (layer_names/2d_physics/layer_9)
  • Layer 10 (layer_names/2d_physics/layer_10)
  • Layer 11 (layer_names/2d_physics/layer_11)
  • Layer 12 (layer_names/2d_physics/layer_12)
  • Layer 13 (layer_names/2d_physics/layer_13)
  • Layer 14 (layer_names/2d_physics/layer_14)
  • Layer 15 (layer_names/2d_physics/layer_15)
  • Layer 16 (layer_names/2d_physics/layer_16)
  • Layer 17 (layer_names/2d_physics/layer_17)
  • Layer 18 (layer_names/2d_physics/layer_18)
  • Layer 19 (layer_names/2d_physics/layer_19)
  • Layer 20 (layer_names/2d_physics/layer_20)

3d Render

  • Layer 1 (layer_names/3d_render/layer_1)
  • Layer 2 (layer_names/3d_render/layer_2)
  • Layer 3 (layer_names/3d_render/layer_3)
  • Layer 4 (layer_names/3d_render/layer_4)
  • Layer 5 (layer_names/3d_render/layer_5)
  • Layer 6 (layer_names/3d_render/layer_6)
  • Layer 7 (layer_names/3d_render/layer_7)
  • Layer 8 (layer_names/3d_render/layer_8)
  • Layer 9 (layer_names/3d_render/layer_9)
  • Layer 10 (layer_names/3d_render/layer_10)
  • Layer 11 (layer_names/3d_render/layer_11)
  • Layer 12 (layer_names/3d_render/layer_12)
  • Layer 13 (layer_names/3d_render/layer_13)
  • Layer 14 (layer_names/3d_render/layer_14)
  • Layer 15 (layer_names/3d_render/layer_15)
  • Layer 16 (layer_names/3d_render/layer_16)
  • Layer 17 (layer_names/3d_render/layer_17)
  • Layer 18 (layer_names/3d_render/layer_18)
  • Layer 19 (layer_names/3d_render/layer_19)
  • Layer 20 (layer_names/3d_render/layer_20)

3d Physics

  • Layer 1 (layer_names/3d_physics/layer_1)
  • Layer 2 (layer_names/3d_physics/layer_2)
  • Layer 3 (layer_names/3d_physics/layer_3)
  • Layer 4 (layer_names/3d_physics/layer_4)
  • Layer 5 (layer_names/3d_physics/layer_5)
  • Layer 6 (layer_names/3d_physics/layer_6)
  • Layer 7 (layer_names/3d_physics/layer_7)
  • Layer 8 (layer_names/3d_physics/layer_8)
  • Layer 9 (layer_names/3d_physics/layer_9)
  • Layer 10 (layer_names/3d_physics/layer_10)
  • Layer 11 (layer_names/3d_physics/layer_11)
  • Layer 12 (layer_names/3d_physics/layer_12)
  • Layer 13 (layer_names/3d_physics/layer_13)
  • Layer 14 (layer_names/3d_physics/layer_14)
  • Layer 15 (layer_names/3d_physics/layer_15)
  • Layer 16 (layer_names/3d_physics/layer_16)
  • Layer 17 (layer_names/3d_physics/layer_17)
  • Layer 18 (layer_names/3d_physics/layer_18)
  • Layer 19 (layer_names/3d_physics/layer_19)
  • Layer 20 (layer_names/3d_physics/layer_20)

Locale

  • Test (locale/test)
  • Fallback (locale/fallback) - Values: aa, aa_DJ, aa_ER, aa_ET, af, af_ZA, agr_PE, ak_GH, am_ET, an_ES, anp_IN, ar, ar_AE, ar_BH, ar_DZ, ar_EG, ar_IN, ar_IQ, ar_JO, ar_KW, ar_LB, ar_LY, ar_MA, ar_OM, ar_QA, ar_SA, ar_SD, ar_SS, ar_SY, ar_TN, ar_YE, as_IN, ast_ES, ayc_PE, ay_PE, az_AZ, be, be_BY, bem_ZM, ber_DZ, ber_MA, bg, bg_BG, bhb_IN, bho_IN, bi_TV, bn, bn_BD, bn_IN, bo, bo_CN, bo_IN, br_FR, brx_IN, bs_BA, byn_ER, ca, ca_AD, ca_ES, ca_FR, ca_IT, ce_RU, chr_US, cmn_TW, crh_UA, csb_PL, cs, cs_CZ, cv_RU, cy_GB, da, da_DK, de, de_AT, de_BE, de_CH, de_DE, de_IT, de_LU, doi_IN, dv_MV, dz_BT, el, el_CY, el_GR, en, en_AG, en_AU, en_BW, en_CA, en_DK, en_GB, en_HK, en_IE, en_IL, en_IN, en_NG, en_NZ, en_PH, en_SG, en_US, en_ZA, en_ZM, en_ZW, eo, es, es_AR, es_BO, es_CL, es_CO, es_CR, es_CU, es_DO, es_EC, es_ES, es_GT, es_HN, es_MX, es_NI, es_PA, es_PE, es_PR, es_PY, es_SV, es_US, es_UY, es_VE, et, et_EE, eu, eu_ES, fa, fa_IR, ff_SN, fi, fi_FI, fil_PH, fo_FO, fr, fr_BE, fr_CA, fr_CH, fr_FR, fr_LU, fur_IT, fy_DE, fy_NL, ga, ga_IE, gd_GB, gez_ER, gez_ET, gl_ES, gu_IN, gv_GB, hak_TW, ha_NG, he, he_IL, hi, hi_IN, hne_IN, hr, hr_HR, hsb_DE, ht_HT, hu, hu_HU, hus_MX, hy_AM, ia_FR, id, id_ID, ig_NG, ik_CA, is, is_IS, it, it_CH, it_IT, iu_CA, ja, ja_JP, kab_DZ, ka_GE, kk_KZ, kl_GL, km_KH, kn_IN, kok_IN, ko, ko_KR, ks_IN, ku, ku_TR, kw_GB, ky_KG, lb_LU, lg_UG, li_BE, li_NL, lij_IT, ln_CD, lo_LA, lt, lt_LT, lv, lv_LV, lzh_TW, mag_IN, mai_IN, mg_MG, mh_MH, mhr_RU, mi_NZ, miq_NI, mk, mk_MK, ml_IN, mni_IN, mn_MN, mr_IN, ms, ms_MY, mt, mt_MT, my_MM, myv_RU, nah_MX, nan_TW, nb, nb_NO, nds_DE, nds_NL, ne_NP, nhn_MX, niu_NU, niu_NZ, nl, nl_AW, nl_BE, nl_NL, nn, nn_NO, nr_ZA, nso_ZA, oc_FR, om, om_ET, om_KE, or_IN, os_RU, pa_IN, pap, pap_AN, pap_AW, pap_CW, pa_PK, pl, pl_PL, pr, ps_AF, pt, pt_BR, pt_PT, quy_PE, quz_PE, raj_IN, ro, ro_RO, ru, ru_RU, ru_UA, rw_RW, sa_IN, sat_IN, sc_IT, sco, sd_IN, se_NO, sgs_LT, shs_CA, sid_ET, si_LK, sk, sk_SK, sl, sl_SI, so, so_DJ, so_ET, so_KE, so_SO, son_ML, sq, sq_AL, sq_KV, sq_MK, sr, sr_Cyrl, sr_ME, sr_RS, ss_ZA, st_ZA, sv, sv_FI, sv_SE, sw_KE, sw_TZ, szl_PL, ta, ta_IN, ta_LK, tcy_IN, te_IN, tg_TJ, the_NP, th, th_TH, ti, ti_ER, ti_ET, tig_ER, tk_TM, tl_PH, tn_ZA, tr, tr_CY, tr_TR, ts_ZA, tt_RU, ug_CN, uk, uk_UA, unm_US, ur, ur_IN, ur_PK, uz, uz_UZ, ve_ZA, vi, vi_VN, wa_BE, wae_CH, wal_ET, wo_SN, xh_ZA, yi_US, yo_NG, yue_HK, zh, zh_CN, zh_HK, zh_SG, zh_TW, zu_ZA

Editor

  • Active (editor/active)
  • Reimport Missing Imported Files (editor/reimport_missing_imported_files)
  • Main Run Args (editor/main_run_args)
  • Convert Text Resources To Binary On Export (editor/convert_text_resources_to_binary_on_export)
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