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// get current time when page is first run | |
// (the + prefix is magic that will cast it into a timestamp) | |
var startTimestamp = +new Date(); | |
window.addEventListener('beforeunload', function () { | |
// get current time when the beforeunload event is fired | |
var endTimestamp = +new Date(); | |
// calculate deltas | |
var deltaTimestamp = endTimestamp - startTimestamp; |
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void spread(Transform area, ref GameObject[] array) { | |
int l = array.Length; | |
if (l > 1) { | |
Vector3 center = area.collider.bounds.center, extents = area.collider.bounds.extents; | |
float top = center.y + extents.y, | |
bottom = center.y - extents.y; | |
bool allSpread; | |
int tries = 0, maxTries = 5000; | |
float bumpDist = 1.5f; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<p>Hello World</p> | |
</body> | |
</html> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title>w | |
</head> | |
<body> | |
</body> | |
</html> |
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/* | |
app = express() | |
db = a mongodb with the collection "users" | |
*/ | |
app.get('/user/:name', function (req, res) { | |
db.users.find({name: req.params.name}, function (theRecordThatYouAskedFor) { | |
res.render('mytemplatename', { myTemplateVariableThatHoldsUserInfo: theRecordThatYouAskedFor}) | |
}); |
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ig.module( | |
'game.main' | |
).requires( | |
'impact.game' | |
'impact.font' | |
).defines -> | |
MyGame = ig.Game.extend | |
font: new ig.Font('media/04b03.font.png') | |
init: -> | |
# Initialize your game here; bind keys etc. |
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table.andys-table { | |
thead tr { | |
font-weight: bold; | |
} | |
tbody { | |
tr { | |
border-right: 1px solid #ddd; | |
td:first-child { | |
font-weight: bold; |
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class View | |
class @Pieces | |
@keys = ['floor', 'ceiling', 'side', 'front'] | |
@floorPieces = document.getElementsByClassName('floor')[0].children | |
@ceilingPieces = document.getElementsByClassName('ceiling')[0].children | |
@sidePieces = document.getElementsByClassName('side')[0].children | |
@frontPieces = document.getElementsByClassName('front')[0].children | |
@allPieces = floor: @floorPieces, ceiling: @ceilingPieces, side: @sidePieces, front: @frontPieces | |
class @Utils | |
@hide = (e) -> e.style.display = 'none' |
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<!DOCTYPE html> | |
<html ng-app> | |
<head> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/angular.js/1.1.1/angular.min.js"></script> | |
</head> | |
<body> | |
<script> | |
var | |
domString = '<div>{{1+2}}</div>', | |
injector = angular.injector(['ng']), |
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# get container | |
container = document.getElementById "container" | |
# create renderer and add to container | |
renderer = new THREE.WebGLRenderer | |
renderer.setSize container.offsetWidth, container.offsetHeight | |
container.appendChild renderer.domElement | |
# create the scene and camera | |
scene = new THREE.Scene |
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