Created
January 4, 2024 06:36
-
-
Save q8f13/6ffd8ce00c111b800b61c6c8ceffef9b to your computer and use it in GitHub Desktop.
Unity Util - find references via ripgrep
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// from https://www.xuanyusong.com/archives/5073 | |
public class SearchWindows : EditorWindow | |
{ | |
[MenuItem ("Assets/Search Reference")] | |
public static void OpenWindow () | |
{ | |
(EditorWindow.GetWindow(typeof(SearchWindows)) as SearchWindows).Search = Selection.activeObject; | |
} | |
public Object Search; | |
List<Object> SearchOut= new List<Object>(); | |
private void OnGUI() | |
{ | |
EditorGUILayout.BeginHorizontal(); | |
GUILayout.Label ("Search:", EditorStyles.boldLabel); | |
Search = EditorGUILayout.ObjectField(Search, typeof(Object), true); | |
EditorGUILayout.EndHorizontal(); | |
if (GUILayout.Button("Search!")) | |
{ | |
if (Search != null) | |
{ | |
SearchOut.Clear(); | |
List<string> @out = new List<string>(); | |
string path = AssetDatabase.GetAssetPath(Search); | |
if (!string.IsNullOrEmpty(path)) | |
{ | |
string guid = AssetDatabase.AssetPathToGUID(path); | |
string meta = AssetDatabase.GetTextMetaFilePathFromAssetPath(path); | |
System.Diagnostics.Process p = new System.Diagnostics.Process(); | |
p.StartInfo.WorkingDirectory = Application.dataPath; | |
p.StartInfo.FileName = $"{Application.dataPath}/../../Tools/Search/rg.exe"; | |
p.StartInfo.Arguments = $"-l {guid}"; | |
p.StartInfo.UseShellExecute = false; | |
p.StartInfo.RedirectStandardOutput = true; | |
p.StartInfo.CreateNoWindow = true; | |
p.Start(); | |
while (!p.StandardOutput.EndOfStream) | |
{ | |
string line = $"Assets/{p.StandardOutput.ReadLine().Replace("\\","/")}"; | |
if (line != meta) | |
{ | |
var item = AssetDatabase.LoadAssetAtPath(line, typeof(Object)); | |
if(item != null) | |
SearchOut.Add(item); | |
} | |
} | |
} | |
} | |
} | |
if (SearchOut.Count > 0) | |
{ | |
GUILayout.Label("Out:", EditorStyles.boldLabel); | |
foreach (var o in SearchOut) | |
{ | |
EditorGUILayout.ObjectField(o, typeof(Object), true); | |
} | |
} | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment