Created
July 16, 2019 05:42
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For convenient of renaming animation clips from fbx files
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class MixamoTools : EditorWindow | |
{ | |
private static MixamoTools _window; | |
private Object[] _selectedAssets; | |
Vector2 scrollPos; | |
private void OnGUI() { | |
_selectedAssets = Selection.objects; | |
EditorGUILayout.BeginVertical(); | |
GUILayout.Label("Selected Models"); | |
if(_selectedAssets != null && _selectedAssets.Length > 0) | |
{ | |
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.Height(150)); | |
foreach(Object o in _selectedAssets) | |
{ | |
EditorGUILayout.ObjectField(o, typeof(Object)); | |
} | |
EditorGUILayout.EndScrollView(); | |
} | |
EditorGUILayout.Separator(); | |
if(GUILayout.Button("Change AnimationClip name to filename")) | |
{ | |
ModelImporter mi = null; | |
// AnimationUtility.GetAnimationClips() | |
foreach(Object o in _selectedAssets) | |
{ | |
string path = AssetDatabase.GetAssetPath(o); | |
int last_slash = path.LastIndexOf('/'); | |
int last_dot = path.LastIndexOf('.'); | |
string filename = path.Substring(last_slash + 1, last_dot - last_slash - 1); | |
filename = filename.Replace(' ', '_'); | |
mi = ModelImporter.GetAtPath(path) as ModelImporter; | |
ModelImporterClipAnimation[] clips = new ModelImporterClipAnimation[mi.defaultClipAnimations.Length]; | |
clips[0] = mi.defaultClipAnimations[0]; | |
clips[0].name = filename; | |
mi.clipAnimations = clips; | |
mi.SaveAndReimport(); | |
} | |
} | |
EditorGUILayout.EndVertical(); | |
// _window = | |
} | |
[MenuItem("Tools/MixamoTools")] | |
static void OpenWindow() | |
{ | |
if(_window == null) | |
{ | |
_window = GetWindow<MixamoTools>(); | |
_window.titleContent = new GUIContent("Mixamo Tools"); | |
} | |
_window.Show(); | |
} | |
} |
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