Created
May 7, 2013 09:22
-
-
Save qborreda/5531372 to your computer and use it in GitHub Desktop.
ActionScript Gravity.as - Movimientos con aceleración
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.events.KeyboardEvent; | |
import flash.ui.Keyboard; | |
public class Gravity extends Sprite | |
{ | |
private var ball:Ball; | |
private var vx:Number = 0; | |
private var vy:Number = 0; | |
private var ax:Number = 0 | |
private var ay:Number = 0 | |
private var gravity:Number = 0.1; | |
public function Gravity() | |
{ | |
init(); | |
} | |
private function init():void | |
{ | |
ball = new Ball(); | |
addChild(ball); | |
ball.x = stage.stageWidth / 2; | |
ball.y = stage.stageHeight / 2; | |
addEventListener(Event.ENTER_FRAME, onEnterFrame); | |
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); | |
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); | |
} | |
private function onKeyDown(event:KeyboardEvent):void | |
{ | |
switch(event.keyCode) | |
{ | |
case Keyboard.LEFT : | |
ax = -0.2; | |
break; | |
case Keyboard.RIGHT : | |
ax = 0.2; | |
break; | |
case Keyboard.UP : | |
ay = -0.2; | |
break; | |
case Keyboard.DOWN : | |
ay = 0.2; | |
break; | |
default : | |
break; | |
} | |
} | |
private function onKeyUp(event:KeyboardEvent):void | |
{ | |
ax = 0; | |
ay = 0; | |
} | |
private function onEnterFrame(event:Event):void | |
{ | |
vx += ax; | |
vy += ay; | |
vy += gravity; | |
ball.x += vx; | |
ball.y += vy; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment