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qdx / gist:3215f4b14ef203dfaf7654ce3ed01c23
Last active November 22, 2020 08:39 — forked from Arakade/gist:9dd844c2f9c10e97e3d0
Call from OnDrawGizmos() to draw text at Unity3D glocal position in Editor
static void drawString(string text, Vector3 worldPos, Color? colour = null) {
UnityEditor.Handles.BeginGUI();
if (colour.HasValue) GUI.color = colour.Value;
var view = UnityEditor.SceneView.currentDrawingSceneView;
Vector3 screenPos = view.camera.WorldToScreenPoint(worldPos);
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(text));
GUI.Label(new Rect(screenPos.x - (size.x / 2), -screenPos.y + view.position.height + 4, size.x, size.y), text);
UnityEditor.Handles.EndGUI();
}
import scala.util.continuations._
class Generator[A] extends Iterator[A] with (A => Unit @ suspendable) {
private var a: Option[A] = None
private var k: Option[Unit => Unit] = None
def next = {
val a0 = a.get
val k0 = k.get
a = None