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"Natural Blocks to Clay" MCEdit Filter // source: http://www.mediafire.com/view/o6af3cuo45pj9pn/CPTerraformingClay.py
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# MCEdit Filter by CrushedPixel | |
# http://youtube.com/CrushedPixel | |
# source: http://www.mediafire.com/view/o6af3cuo45pj9pn/CPTerraformingClay.py | |
displayName = "Natural Blocks to Clay" | |
inputs = () | |
blocks = [ | |
['35:0', 80], # white stained clay | |
['35:1'], # orange | |
['35:2'], # magenta | |
['35:3'], # light blue | |
['35:4', 12, 24, 5], # yellow | |
['35:5', 2], # lime | |
['35:6'], # pink | |
['35:7', 17, 88], # gray | |
['35:8'], # light gray | |
['35:9', 1], # cyan | |
['35:10'], # purple | |
['35:11', 49], # blue | |
['35:12', 3], # brown | |
['35:13', 18], # green | |
['35:14', 87], # red | |
['35:15'], # black | |
[4] # normal clay | |
] | |
blocks = enumerate(blocks) | |
def perform(level, box, options): | |
for color, id_list in blocks: | |
for x in xrange(box.minx, box.maxx): | |
for y in xrange(box.miny, box.maxy): | |
for z in xrange(box.minz, box.maxz): | |
# finds for the id OR the string with the data value, in the array | |
block_id = level.blockAt(x, y, z) | |
block_data = level.blockDataAt(x, y, z) | |
if block_id in id_list or str(block_id) + ':' + str(block_data) in id_list: | |
if color == 16: | |
level.setBlockAt(x, y, z, 82) | |
level.setBlockDataAt(x, y, z, 0) | |
else: | |
level.setBlockAt(x, y, z, 159) | |
level.setBlockDataAt(x, y, z, color) | |
level.markDirtyBox(box) |
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I know, is not working. Where's the bug? I think that's on the looping part, but, where?
Edit: fixed.
Edit 2: fixed error on list and added planks.