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March 11, 2016 21:01
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--initialize | |
local timer = require "lua.timer" | |
local setColorFX = ts.func("FxDTSBrick", "setColorFX") | |
local fakeKillBrick = ts.func("FxDTSBrick", "fakeKillBrick") | |
local setColor = ts.func("FxDTSBrick", "setColor") | |
local group = SimSet("BrickGroup_46342") | |
local width, height = 64, 128 | |
local grid = {} | |
for x = 0, width - 1 do | |
grid[x] = {} | |
for y = 0, height - 1 do | |
grid[x][y] = group:getObject((y * width + x + 1) % 8192) | |
end | |
end | |
--initialize state | |
-- local fixed = {} | |
-- local state = {} | |
-- _G.gfixed = fixed | |
-- _G.gstate = state | |
-- local dt = 0.1 | |
-- | |
-- for x = 0, width - 1 do | |
-- fixed[x] = {} | |
-- state[x] = {} | |
-- for y = 0, height - 1 do | |
-- if x == 0 or x == (width - 1) or y == 0 or y == (height - 1) then | |
-- fixed[x][y] = true | |
-- state[x][y] = {0, 0} | |
-- else | |
-- fixed[x][y] = false | |
-- state[x][y] = {math.exp((-(x - width / 2) ^ 2 - (y - height / 2) ^ 2) / width * 6) * 4, 0} | |
-- end | |
-- end | |
-- end | |
local fixed = {} | |
local state = {} | |
_G.gfixed = fixed | |
_G.gstate = state | |
local dt = 0.01 | |
local pwidth = 0.1 | |
local mfreq = 8 | |
local direction = math.pi / -2 | |
-- local slit = {[25] = true, [26] = true, [27] = true, [37] = true, [38] = true, [39] = true} | |
local slit = {[31] = true, [32] = true, [33] = true} | |
for x = 0, width - 1 do | |
fixed[x] = {} | |
state[x] = {} | |
for y = 0, height - 1 do | |
if x == 0 or x == (width - 1) or y == 0 or y == (height - 1) or (y == 64 and not slit[x]) then | |
fixed[x][y] = true | |
state[x][y] = {0, 0} | |
else | |
xl = (x - 32) / 32 | |
yl = (y - 32) / 32 | |
v = math.exp(-(xl ^ 2 + yl ^ 2) / pwidth) * 2 | |
fixed[x][y] = false | |
state[x][y] = {v * math.sin((math.cos(direction) * xl + | |
math.sin(direction) * yl) * math.pi * mfreq), | |
v * math.cos((math.cos(direction) * xl + | |
math.sin(direction) * yl) * math.pi * mfreq)} | |
end | |
end | |
end | |
--run every iteration | |
local function update() | |
for i = 1, 128 do | |
for x = 0, width - 1 do | |
for y = 0, height - 1 do | |
if not fixed[x][y] then | |
state[x][y][1] = state[x][y][1] + state[x][y][2] * dt | |
end | |
end | |
end | |
for x = 0, width - 1 do | |
for y = 0, height - 1 do | |
if not fixed[x][y] then | |
state[x][y][2] = state[x][y][2] + | |
(state[(x + 1) % width][y ][1] + | |
state[(x - 1) % width][y ][1] + | |
state[x ][(y + 1) % height][1] + | |
state[x ][(y - 1) % height][1] - | |
4 * state[x][y][1]) * dt | |
end | |
end | |
end | |
end | |
for x = 0, width - 1 do | |
for y = 0, height - 1 do | |
setColor(grid[x][y], fixed[x][y] and 0 or math.max(0, math.min(63, state[x][y][1] * 64 + 32))) | |
end | |
end | |
_G.sched = timer(64, update) | |
end | |
ts.func("cancel")(_G.sched) | |
update() |
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