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@quallenbezwinger
Last active October 3, 2023 13:57
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Homeassistant blueprint for motion-activated light scene with surrounding light level check
blueprint:
name: Motion-activated light scene with surrounding light level check and optional ambient scene
description: Turn on a light scene when motion is detected. Three different scenes can be defined depending on time of day. Furthermore a source for checking sourrounding light can be defined to enable light only if it is dark enough.
domain: automation
source_url: https://gist.github.com/dirkk1980/3e5c23acb05fb639bafdc5036b91aae6
input:
motion_entity:
name: Motion Sensor
selector:
entity:
domain: binary_sensor
device_class: motion
lightsensor_entity:
name: Illuminance Sensor
selector:
entity:
domain: sensor
device_class: illuminance
illuminace_level:
name: Max Illuminance
description: Maximal immuminance level in lux. If illuminance is higher, light will not be enabled
default: 600
selector:
number:
min: 0
max: 5000
unit_of_measurement: lux
light_target:
name: Light
selector:
target:
entity:
domain: light
scene_ambient:
name: Ambient Scene (Optional)
description: Scene for ambient state. Will be activated when no motion is detected and light level is under threshold. Default value = scene.none
default: scene.none
selector:
entity:
domain: scene
time_scene_ambient_start:
name: Ambient time frame start
description: Time from which on ambient scene will be activated
default: "00:00:00"
selector:
time:
time_scene_ambient_end:
name: Ambient time frame end
description: Time from which on ambient scene will be not activated
default: "00:00:00"
selector:
time:
scene_morning:
name: Scene for the morning
default: scene.none
selector:
entity:
domain: scene
time_scene_morning:
name: Time for the morning scene
description: A time input which defines the time from which on the scene will be activated if motion is detected. Default value = scene.none
default: "00:00:00"
selector:
time:
scene_day:
name: Scene for the bright day
default: scene.none
selector:
entity:
domain: scene
time_scene_day:
name: Time for the day scene
description: A time input which defines the time from which on the scene will be activated if motion is detected. Default value = scene.none
default: "00:00:00"
selector:
time:
scene_evening:
name: Scene for the evening
default: scene.none
selector:
entity:
domain: scene
time_scene_evening:
name: Time for the evening scene
description: A time input which defines the time from which on the scene will be activated if motion is detected. Default value = scene.none
default: "00:00:00"
selector:
time:
scene_night:
name: Scene for the dark night
default: scene.none
selector:
entity:
domain: scene
time_scene_night:
name: Time for the night scene
description: A time input which defines the time from which on the scene will be activated if motion is detectedd. Default value = scene.none
default: "00:00:00"
selector:
time:
no_motion_wait:
name: Wait time
description: Time to leave the light on after last motion is detected.
default: 120
selector:
number:
min: 0
max: 3600
unit_of_measurement: seconds
mode: restart
max_exceeded: silent
variables:
scene_ambient: !input scene_ambient
trigger:
platform: state
entity_id: !input motion_entity
from: "off"
to: "on"
## condition for illumination has to be checked for every scece and not global. reason: action should be also triggered if no lights should be enabled to switch off ambient scene if it is to bright
action:
- choose:
- conditions:
- condition: time
after: !input time_scene_morning
before: !input time_scene_day
- condition: numeric_state
entity_id: !input lightsensor_entity
below: !input illuminace_level
sequence:
- scene: !input scene_morning
- conditions:
- condition: time
after: !input time_scene_day
before: !input time_scene_evening
- condition: numeric_state
entity_id: !input lightsensor_entity
below: !input illuminace_level
sequence:
- scene: !input scene_day
- conditions:
- condition: time
after: !input time_scene_evening
before: !input time_scene_night
- condition: numeric_state
entity_id: !input lightsensor_entity
below: !input illuminace_level
sequence:
- scene: !input scene_evening
- conditions:
- condition: time
after: !input time_scene_night
before: !input time_scene_morning
- condition: numeric_state
entity_id: !input lightsensor_entity
below: !input illuminace_level
sequence:
- scene: !input scene_night
- wait_for_trigger:
platform: state
entity_id: !input motion_entity
from: "on"
to: "off"
- delay: !input no_motion_wait
- choose:
- conditions:
- "{{ scene_ambient != 'scene.none'}}"
- condition: time
after: !input time_scene_ambient_start
before: !input time_scene_ambient_end
- condition: numeric_state
entity_id: !input lightsensor_entity
below: !input illuminace_level
sequence:
- scene: !input scene_ambient
default:
- service: light.turn_off
target: !input light_target
@RasmusC92
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Hi there!

I'm a big fan of this blueprint, but i'm missing a feature that can solve an issue for me :)

Is it possible that you can add a condition that checkes if a phone "device_tracker" is in the zone "Home" before it does anything?

An example:

"motion_entity" triggered <From: off to :on>
condition: check if phone "device_tracker" is home:
If "home" execute what this blueprint normally would do (Turn on the light according to the scene selected)
if "not_home" or "away" execute nothing (Do not turn on the light)

I have tried to implement it myself, but after tons of failures i gave up.

Thanks in advance,
Rasmus

@M4SSO
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M4SSO commented Oct 3, 2023

Hi I'm trying to use this code with Hue sensors, they rely on occupancy sensors not motion sensors and cannot be entered into your file. How do I input occupancy rather than motion into the blueprint.
Sorry if this is a stupid question
Thanks
M4SSO

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