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June 29, 2017 07:35
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void Solve(int[,] m, int sCol, int eCol, int sRow, int eRow, int br, int bc) | |
{ | |
// determine the direction of the tile based on the mising block | |
var direction = GetDirection(sCol, eCol, sRow, eRow, br, bc); | |
// solve for size = 1 | |
if ((eCol - sCol == 1) && (eRow - sRow == 1)) | |
{ | |
PlaceOne(m, sCol, eCol, sRow, eRow, direction, cIdx); | |
cIdx += 1; | |
} | |
else | |
{ | |
// get the half board | |
var mR = sRow + ((eRow - sRow) >> 1); | |
var mC = sCol + ((eCol - sCol) >> 1); | |
// place a tile in the middle of the board | |
PlaceOne(m, mC, mC+1, mR, mR + 1, direction, cIdx); | |
cIdx++; | |
// solving for 4 regions recursively | |
// top left | |
if (br >= sRow && br <= mR && bc >= sCol && bc <= mC) | |
{ | |
Solve(m, sCol, mC, sRow, mR, br, bc); | |
} | |
else | |
{ | |
Solve(m, sCol, mC, sRow, mR, mR, mC); | |
} | |
//top right | |
if (br >= sRow && br <= mR && bc >= mC + 1 && bc <= eCol) | |
{ | |
Solve(m, mC + 1, eCol, sRow, mR, br, bc); | |
} | |
else | |
{ | |
Solve(m, mC + 1, eCol, sRow, mR, mR, mC + 1); | |
} | |
// bot left | |
if (br >= mR+1 && br <= eRow && bc >= sCol && bc <= mC) | |
{ | |
Solve(m, sCol, mC, mR + 1, eRow, br, bc); | |
} | |
else | |
{ | |
Solve(m, sCol, mC, mR+ 1, eRow, mR+1, mC); | |
} | |
// bot right | |
if (br >= mR + 1 && br <= eRow && bc >= mC + 1 && bc <= eCol) | |
{ | |
Solve(m, mC + 1, eCol, mR + 1, eRow, br, bc); | |
} | |
else | |
{ | |
Solve(m, mC + 1, eCol, mR + 1, eRow, mR+1, mC+1); | |
} | |
} | |
} |
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