Created
March 9, 2016 03:44
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my tiny threadpool
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace ThreadPool | |
{ | |
class Program | |
{ | |
static int MaxThreads = 10; // maximum thread to run at one time | |
static int _numOfThreads = 50; // amount of threads to be executed | |
static volatile int _curThreads = 0; // current running threads | |
static Queue<Thread> _handlers = new Queue<Thread>(); // threadpool | |
static readonly object _countLock = new object(); | |
static void Main(string[] args) | |
{ | |
for (int i = 0; i < _numOfThreads; i++) | |
{ | |
Thread worker = new Thread(Run); | |
worker.Name = i.ToString(); | |
_handlers.Enqueue(worker); | |
} | |
do | |
{ | |
lock (_countLock) | |
{ | |
if (_curThreads < MaxThreads && _handlers.Count > 0) | |
{ | |
var t = _handlers.Dequeue(); | |
t.Start(); | |
} | |
Thread.Sleep(1000); // each thread starts after other 1 second | |
} | |
} | |
while (_curThreads > 0) ; | |
Console.Read(); | |
} | |
public static void Run() | |
{ | |
_curThreads++; | |
var threadNo = Thread.CurrentThread.Name; | |
Console.WriteLine("Thread {0} starts", threadNo); | |
for (int i = 0; i < 30; i++) | |
{ | |
Thread.Sleep(400); | |
Console.WriteLine("Thread {0}: {1}", threadNo, i); | |
} | |
_curThreads--; | |
} | |
} | |
} |
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