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@quanticc
Last active August 29, 2015 14:14
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Alternative TF2 movie config
// credits to Source Recording Tool - tf2 movie config
// comments after some cvars are values used in chris maxquality cfg
sv_cheats 1
sv_pure 0
cl_burninggibs 1
cl_detaildist 9600 // 8096
cl_detailfade 3200 // 0
cl_maxrenderable_dist 24000 // 8096
cl_new_impact_effects 1
cl_phys_props_max 2400 // 1024
cl_ragdoll_collide 1
lod_transitiondist 6400
mat_aaquality 2
mat_antialias 8
mat_bumpmap 1
mat_compressedtextures 1
mat_envmapsize 1024 // 512
mat_envmaptgasize 256 // 512
mat_forceaniso 16
mat_hdr_level 2
mat_monitorgamma 2.2 // 2.0
mat_parallaxmap 1
mat_picmip -1
mat_reducefillrate 0
mat_specular 1
mat_trilinear 0
mat_wateroverlaysize 2048 // 512
mp_decals 1600 // 4096
mp_usehwmmodels 1
mp_usehwmvcds 1
r_decals 16384 // 4096
r_eyeglintlodpixels 4
r_lod 0
r_maxmodeldecal 400 // 4096
r_radiosity 4 // 3
r_rainradius 12000 // 2250
r_rainsplashpercentage 100
r_rootlod 0
r_shadowmaxrendered 256 // 1024
r_shadowrendertotexture 1
r_shadows 1
r_threaded_particles 1
r_threaded_renderables 1
r_waterdrawreflection 1
r_waterdrawrefraction 1
r_waterforceexpensive 1
r_waterforcereflectentities 1
// cvars unused in maxquality (default)
cl_shadowtextureoverlaysize 2048
mat_colorcorrection 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 0.8
mat_software_aa_quality 2
mat_software_aa_strength 2
mat_software_aa_strength_vgui 2
mat_wireframe 0
r_cheapwaterstart 4000
r_cheapwaterend 6400
r_depthoverlay 0
r_drawdetailprops 1
r_drawothermodels 1
r_flashlightdepthtexture 1
// mat_postprocess_x 8
// mat_postprocess_y 8
mat_vsync 0
mat_queue_mode 0
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
/////
// generic sound
dsp_enhance_stereo 1
snd_musicvolume 0
snd_surround_speakers 2
voice_enable 0
volume 1
// crosshair
cl_crosshair_file ""
cl_crosshair_scale 32
cl_crosshair_red 255
cl_crosshair_green 255
cl_crosshair_blue 255
// hud
cl_hud_minmode 1
cl_hud_playerclass_playermodel_showed_confirm_dialog 1
cl_hud_playerclass_use_playermodel 0
cl_use_tournament_specgui 1
cl_spec_carrieditems 0
glow_outline_effect_enable 0
hud_achievement_tracker 0
hud_combattext 0
hud_combattext_doesnt_block_overhead_text 1
hud_combattext_healing 0
hud_medicautocallers 0
hud_medicautocallersthreshold 0
hud_medichealtargetmarker 0
tf_hud_no_crosshair_on_scope_zoom 1
// advanced options
cl_first_person_uses_world_model 0
cl_autoreload 1
cl_autorezoom 0
demo_fov_override 0
sb_close_browser_on_connect 0
sb_dontshow_maxplayer_warning 1
tf_birthday 0
tf_medigun_autoheal 1
viewmodel_fov_demo 70
// ragdolls
cl_ragdoll_fade_time 120
cl_ragdoll_physics_enable 1
// sound
tf_dingalingaling 0
tf_dingaling_pitchmaxdmg 66
tf_dingaling_pitchmindmg 133
tf_dingaling_volume 1
@quanticc
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Threading related settings:

mat_queue_mode 0
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1

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