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July 23, 2023 07:50
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backtracking maze algorithm (PuzzleScript Script)
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title backtracking maze algorithm | |
author quat | |
again_interval 0.01 | |
key_repeat_interval 0.08 | |
run_rules_on_level_start | |
color_palette proteus_mellow | |
background_color darkred | |
======== | |
OBJECTS | |
======== | |
Background # | |
transparent | |
Player p | |
red | |
..0.. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
Wall . | |
black | |
Head h | |
red | |
Trail | |
purple | |
Maze | |
white | |
Token | |
transparent | |
Once | |
transparent | |
======= | |
LEGEND | |
======= | |
x = Wall and Token | |
======= | |
SOUNDS | |
======= | |
endlevel 51180303 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Token | |
Once | |
Head Trail Maze | |
Wall Player | |
====== | |
RULES | |
====== | |
( Once is used to create a Markov algorithm. Only the first applicable rule runs. ) | |
( Token is simply somewhere to put the Once ) | |
[Token Once] -> [Token] | |
( explore a new passage and tentatively add it to the maze ) | |
random [Token no Once] [Head | Wall | Wall] -> [Token Once] [Trail | Trail | Head] again | |
( if we reached a dead end: back up and commit what we have ) | |
[Token no Once] [Head | Trail | Trail] -> [Token Once] [Maze | Maze | Head] again | |
( if we backtracked all the way to the beginning, we are done; drop a player in the maze ) | |
[Token no Once] [Head] -> [] [Player Maze] | |
[action Player] -> [] (win) | |
============== | |
WINCONDITIONS | |
============== | |
no Player | |
no Token | |
======= | |
LEVELS | |
======= | |
message Press X to go to the next maze | |
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