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@quat1024
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Good title for my puzzle game (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Good title for my puzzle game
author quaternary
homepage www.highlysuspect.agency
background_color darkblue
color_palette proteus_mellow
run_rules_on_level_start
========
OBJECTS
========
Background
darkgray
Wall
darkblue
Pit
black
CrumblePitA
black
0.0.0
.0.0.
0.0.0
.0.0.
0.0.0
CrumblePitB
black
.0.0.
0.0.0
.0.0.
0.0.0
.0.0.
PitCrate1
darkgreen black
00000
01110
01110
01110
00000
PitCrate2
darkgreen black
00000
01110
01110
01110
00000
PitCrate3
darkgreen black
00000
01110
01110
01110
00000
Player
blue
.000.
.000.
00000
.000.
.0.0.
PlayerGhost
lightblue
.0.0.
.....
0...0
.....
.0.0.
PlayerTarget
lightred
.000.
.000.
00000
.000.
.0.0.
Crate1
orange
00000
0...0
0...0
0...0
00000
Crate1Ghost
lightbrown
0.0.0
.....
0...0
.....
0.0.0
Crate2
orange
00000
0...0
0...0
0...0
00000
Crate2Ghost
lightbrown
0.0.0
.....
0...0
.....
0.0.0
Crate3
orange
00000
0...0
0...0
0...0
00000
Crate3Ghost
lightbrown
0.0.0
.....
0...0
.....
0.0.0
CrateTarget
lightred
00.00
0...0
..0..
0...0
00.00
DeviceInactive
orange
.....
.000.
.0.0.
.000.
.....
DeviceActive
orange
0...0
.000.
.0.0.
.000.
0...0
Outline00
darkbrown
0.0.0
.....
0....
.....
0....
Outline01
darkbrown
.0.0.
.....
.....
.....
.....
Outline02
darkbrown
0.0.0
.....
.....
.....
.....
Outline03
darkbrown
.0.0.
.....
.....
.....
.....
Outline04
darkbrown
0.0.0
.....
.....
.....
.....
Outline05
darkbrown
.0.0.
.....
.....
.....
.....
Outline06
darkbrown
0.0.0
.....
....0
.....
....0
Outline10
darkbrown
.....
0....
.....
0....
.....
Outline11
transparent
Outline12
transparent
Outline13
transparent
Outline14
transparent
Outline15
transparent
Outline16
darkbrown
.....
....0
.....
....0
.....
Outline20
darkbrown
0....
.....
0....
.....
0....
Outline21
transparent
Outline22
transparent
Outline23
transparent
Outline24
transparent
Outline25
transparent
Outline26
darkbrown
....0
.....
....0
.....
....0
Outline30
darkbrown
.....
0....
.....
0....
.....
Outline31
transparent
Outline32
transparent
Outline33
transparent
Outline34
transparent
Outline35
transparent
Outline36
darkbrown
.....
....0
.....
....0
.....
Outline40
darkbrown
0....
.....
0....
.....
0....
Outline41
transparent
Outline42
transparent
Outline43
transparent
Outline44
transparent
Outline45
transparent
Outline46
darkbrown
....0
.....
....0
.....
....0
Outline50
darkbrown
.....
0....
.....
0....
.....
Outline51
transparent
Outline52
transparent
Outline53
transparent
Outline54
transparent
Outline55
transparent
Outline56
darkbrown
.....
....0
.....
....0
.....
Outline60
darkbrown
0....
.....
0....
.....
0.0.0
Outline61
darkbrown
.....
.....
.....
.....
.0.0.
Outline62
darkbrown
.....
.....
.....
.....
0.0.0
Outline63
darkbrown
.....
.....
.....
.....
.0.0.
Outline64
darkbrown
.....
.....
.....
.....
0.0.0
Outline65
darkbrown
.....
.....
.....
.....
.0.0.
Outline66
darkbrown
....0
.....
....0
.....
0.0.0
Bang
red
..0..
..0..
..0..
.....
..0..
Already
transparent
Activating
transparent
Deactivating
transparent
=======
LEGEND
=======
. = Background
# = Wall
p = Player
o = PlayerTarget
1 = Crate1
2 = Crate2
3 = Crate3
t = CrateTarget
x = DeviceInactive
% = Pit
- = CrumblePitA
+ = CrumblePitB
Crate = Crate1 or Crate2 or Crate3
Device = DeviceActive or DeviceInactive
Pushable = Crate or Device
Pittable = Pushable or Player
Ghost = Crate1Ghost or Crate2Ghost or Crate3Ghost or PlayerGhost
PitCrate = PitCrate1 or PitCrate2 or PitCrate3
CrumblePit = CrumblePitA or CrumblePitB
(
00 01 02 03 04 05 06
10 11 12 13 14 15 16
20 21 22 23 24 25 26
30 31 32 33 34 35 36
40 41 42 43 44 45 46
50 51 52 53 54 55 56
60 61 62 63 64 65 66
)
(
Outline00 or Outline01 or Outline02 or Outline03 or Outline04 or Outline05 or Outline06 or
Outline10 or Outline11 or Outline12 or Outline13 or Outline14 or Outline15 or Outline16 or
Outline20 or Outline21 or Outline22 or Outline23 or Outline24 or Outline25 or Outline26 or
Outline30 or Outline31 or Outline32 or Outline33 or Outline34 or Outline35 or Outline36 or
Outline40 or Outline41 or Outline42 or Outline43 or Outline44 or Outline45 or Outline46 or
Outline50 or Outline51 or Outline52 or Outline53 or Outline54 or Outline55 or Outline56 or
Outline60 or Outline61 or Outline62 or Outline63 or Outline64 or Outline65 or Outline66 or
)
Outline = Outline00 or Outline01 or Outline02 or Outline03 or Outline04 or Outline05 or Outline06 or Outline10 or Outline11 or Outline12 or Outline13 or Outline14 or Outline15 or Outline16 or Outline20 or Outline21 or Outline22 or Outline23 or Outline24 or Outline25 or Outline26 or Outline30 or Outline31 or Outline32 or Outline33 or Outline34 or Outline35 or Outline36 or Outline40 or Outline41 or Outline42 or Outline43 or Outline44 or Outline45 or Outline46 or Outline50 or Outline51 or Outline52 or Outline53 or Outline54 or Outline55 or Outline56 or Outline60 or Outline61 or Outline62 or Outline63 or Outline64 or Outline65 or Outline66
=======
SOUNDS
=======
sfx0 45016502 ( activating )
sfx1 107102 ( deactivating )
sfx2 35432702 ( cant deactivate )
sfx3 94344509 ( fall in pit )
sfx4 15300109 ( pit crumble )
sfx5 93043900 ( activate target )
sfx6 49873104 ( deactivate target )
( unfortunately these play while using the device as well )
Player move 50409107
Player cantmove 61411504
Device move 60897304
Crate move 95413104
endlevel 99189500
================
COLLISIONLAYERS
================
Background
Already
Activating, Deactivating
PlayerTarget, CrateTarget
Pit, CrumblePit
PitCrate
Player, Wall, Pushable
Outline
Ghost
Bang
======
RULES
======
[ Bang ] -> []
( Pushing stuff )
rigid [ > Player | Pushable ] -> [ > Player | > Pushable ]
+ rigid [ > DeviceActive ] [ Ghost ] -> [ > DeviceActive ] [ > Ghost ]
[ > Crate | CrateTarget ] -> [ > Crate | CrateTarget ] sfx5
[ > Player | PlayerTarget ] -> [ > Player | PlayerTarget ] sfx5
[ CrateTarget moving Crate ] -> [ CrateTarget moving Crate ] sfx6
[ PlayerTarget moving Player ] -> [ PlayerTarget moving Player ] sfx6
( Using device )
[ action Player ] [ DeviceInactive no Already ] -> [ Player ] [ DeviceActive Activating Already ] sfx0
[ action Player ] [ DeviceActive no Already ] -> [ Player ] [ DeviceInactive Deactivating Already ] sfx1
[ Already ] -> []
( Draw outline )
[ Outline ] -> []
right late [ | | | Device | | | ] -> [ Outline30 | Outline31 | Outline32 | Outline33 Device | Outline34 | Outline35 | Outline36 ]
+down late [ | | | Outline30 | | | ] -> [ Outline00 | Outline10 | Outline20 | Outline30 | Outline40 | Outline50 | Outline60 ]
+down late [ | | | Outline31 | | | ] -> [ Outline01 | Outline11 | Outline21 | Outline31 | Outline41 | Outline51 | Outline61 ]
+down late [ | | | Outline32 | | | ] -> [ Outline02 | Outline12 | Outline22 | Outline32 | Outline42 | Outline52 | Outline62 ]
+down late [ | | | Outline33 | | | ] -> [ Outline03 | Outline13 | Outline23 | Outline33 | Outline43 | Outline53 | Outline63 ]
+down late [ | | | Outline34 | | | ] -> [ Outline04 | Outline14 | Outline24 | Outline34 | Outline44 | Outline54 | Outline64 ]
+down late [ | | | Outline35 | | | ] -> [ Outline05 | Outline15 | Outline25 | Outline35 | Outline45 | Outline55 | Outline65 ]
+down late [ | | | Outline36 | | | ] -> [ Outline06 | Outline16 | Outline26 | Outline36 | Outline46 | Outline56 | Outline66 ]
( Activating and deactivating logic )
late [ Activating ] [ Player Outline ] -> [ Activating ] [ Player PlayerGhost Outline ]
late [ Activating ] [ Crate1 Outline ] -> [ Activating ] [ Crate1 Crate1Ghost Outline ]
late [ Activating ] [ Crate2 Outline ] -> [ Activating ] [ Crate2 Crate2Ghost Outline ]
late [ Activating ] [ Crate3 Outline ] -> [ Activating ] [ Crate3 Crate3Ghost Outline ]
late [ Activating ] -> []
( Can't deactivate if there is a ghost on top of a wall )
late [ Deactivating ] [ DeviceInactive ] [ Ghost Wall ] -> [] [ DeviceActive ] [ Ghost Wall Bang ] sfx2
( Deactivate edge cases where the ghost is directly on top of the item )
late [ Deactivating ] [ PlayerGhost Player ] -> [ Deactivating ] [ Player ]
late [ Deactivating ] [ Crate1Ghost Crate1 ] -> [ Deactivating ] [ Crate1 ]
late [ Deactivating ] [ Crate2Ghost Crate2 ] -> [ Deactivating ] [ Crate2 ]
late [ Deactivating ] [ Crate3Ghost Crate3 ] -> [ Deactivating ] [ Crate3 ]
( Cases where it's not )
late [ Deactivating ] [ PlayerGhost ] [ Player ] -> [ Deactivating ] [ Player ] []
late [ Deactivating ] [ Crate1Ghost ] [ Crate1 ] -> [ Deactivating ] [ Crate1 ] []
late [ Deactivating ] [ Crate1Ghost ] [ PitCrate1 ] -> [ Deactivating ] [ Crate1 ] [ Pit ]
late [ Deactivating ] [ Crate2Ghost ] [ Crate2 ] -> [ Deactivating ] [ Crate2 ] []
late [ Deactivating ] [ Crate2Ghost ] [ PitCrate2 ] -> [ Deactivating ] [ Crate2 ] [ Pit ]
late [ Deactivating ] [ Crate3Ghost ] [ Crate3 ] -> [ Deactivating ] [ Crate3 ] []
late [ Deactivating ] [ Crate3Ghost ] [ PitCrate3 ] -> [ Deactivating ] [ Crate3 ] [ Pit ]
late [ Deactivating ] -> []
late [ Player Pit ] -> [ Pit ] sfx3
late [ Crate1 Pit ] -> [ PitCrate1 ] sfx3
late [ Crate2 Pit ] -> [ PitCrate2 ] sfx3
late [ Crate3 Pit ] -> [ PitCrate3 ] sfx3
late [ Player CrumblePit ] -> [ Player Pit ] sfx4
late [ Crate CrumblePit ] -> [ Crate Pit ] sfx4
==============
WINCONDITIONS
==============
All PlayerTarget on Player
All CrateTarget on Crate
=======
LEVELS
=======
%%%##########%%%%%###
%%%%%#########%%%%%%%
#%%%########%%%%%%%%#
##%%-+-+-%%%%%-...%%#
##%%%..-+-%%%-.p..%%#
###%.t...+%%%+....%%#
###......%%%+.....%##
###.2.....-%...1..%##
#%%.......%%%.....%##
%%%.......-.%%%%%%%##
%%%%+-+-+-+.....%%%##
%%%%%%-+-+.......%%%#
#%%%%%......o....%###
#%%%%.........%%%%###
##%%%%%%%-+-+-+-#####
###%%###%%%%-+-+#####
#####################
message Press X to toggle the device
####%%###%%%#########
#%%%%%%%%%%%%%#######
#%%%%%%%%%%##########
#%%%%%-.%%%%....#####
###-+-...%%.......##%
###...p...%...t...#%#
###.......%.......#%%
###....1..%%.....%%%%
###........%%%%%%%%%%
###.............%%%%#
###......x.......#%%%
###%.............#%##
##%%%..........-+####
%%%%%%%#.##...-+#####
#%%%%%%##############
#%%%%%############%%%
#################%%%%
####%###%%%%%%##%%###
##%%%%##%%%%###%%%%%#
#%%%%%###%%%##%%%%%%%
%%%%%%+..%.......%%%%
%%%%-+-...1#.....#%##
#%%%.....###......###
#%%%......#..p....###
#%%.......#.......###
#%%.......#.......###
#%%...t...#...t...###
#%%-......#.......###
##%+-...-+%%....x-###
##%%%-+-+..%...+-+%##
##%%%%.2...%...-%%%%%
####%%.....%%##%%%%%%
####%%%%%%%%%%%%%%%%%
#######%%%%%%%#####%%
###########%%%%%%%%%%
###########%%%%%%%%%%
#%%%#########%%%%%%##
#%%.............+-%##
###....x.....t.+-+%##
###..p.........-+%%##
###....%%......+-%%##
###...%%%%.....%%%%%#
###...%%%%%%%%%%%%%%%
%%%...%%%.......%%%%%
%%%%-+%%.........##%#
#%%%%-%%.....o...####
#%%+-+-....1......###
###-+-+-+.....#######
######%%#############
######%%%############
#####%%%%############
######%###%%%#%%#####
#####%%%####%%%%%####
####%%%%###########%#
####%%%%......#####%#
###%%%.........###%%#
###%%%...x......##%%#
###%%%..........##%%%
##%%%........%%.%%%%%
##%%%...t...%%%%%%%%%
#%%%%......%%%%-%%%%%
#%%%+.....%%%....%%%%
#%%+-+-+-+%%...1..#%%
#%%-+-+-+-+-..p.o.##%
#%%%%###%%%%#.....###
##%%%%##%%%###...####
####%####%###########
#####################
message Harder version of level 3!
####%####%%%%%%%%%%##
##%%%####%%%%%%%%%%%#
#%%%%%####%%%%%%%%%%%
%%%%%%%#####%+-+-%%%%
%%%%-+-..###....+%%##
#%%%#.....#......%###
#%%%.....1#..p....###
#%%..t....#.......#%#
#%%.......#.......#%#
#%%.......#...t...%%#
#%%-+-+-+-##......%%#
##%+-.....##....x-%%#
##%%%.....+%....-+%%#
##%%%%.2..-%....%%%%%
####%%....#####%%%%%%
#####%%%%%%%%%%%%%%%%
#######%%%%%%%#####%%
message Yuo are supar gamer ! !!
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