Skip to content

Instantly share code, notes, and snippets.

@qubbit
Created November 5, 2014 05:25
Show Gist options
  • Star 2 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save qubbit/b6af9a73395886a35a43 to your computer and use it in GitHub Desktop.
Save qubbit/b6af9a73395886a35a43 to your computer and use it in GitHub Desktop.
Makefile for compiling GLFW3 programs under Mac OS 10.10
# OBJS specifies which files to compile as part of the project
OBJS = *.c
# CC specifies which compiler we're using
CC = gcc
# INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -I/usr/local/include -I/opt/X11/include
# LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -L/usr/local/lib -I/opt/X11/lib
# COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
COMPILER_FLAGS = -w
# LINKER_FLAGS specifies the libraries we're linking against
# Cocoa, IOKit, and CoreVideo are needed for static GLFW3.
LINKER_FLAGS = -lglfw3 -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
# OBJ_NAME specifies the name of our exectuable
OBJ_NAME = main
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
@mjy9088
Copy link

mjy9088 commented Mar 19, 2024

I've successfully built my project without -framework CoreVideo. Where do I need it?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment