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Created March 12, 2013 10:14
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bgfx error
~/projects/bgfx/bgfx/examples/runtime $ ../../.build/linux32_gcc/bin/example-09-hdrDebug
../../../src/bgfx.cpp(685): BGFX init
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 524288, 524280
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 524288, 524280
../../../src/glcontext_glx.cpp(62): BGFX glX num configs 20
../../../src/glcontext_glx.cpp(70): BGFX ---
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 3: 8, 8 ( 8)
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 4: a, 8 ( 8)
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 5: 9, 8 ( 8)
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 6: c, 18 ( 18)
../../../src/glcontext_glx.cpp(84): BGFX glX 0/20 7: d, 8 ( 8)
../../../src/glcontext_glx.cpp(109): BGFX Create GL 2.1 context.
../../../src/renderer_gl.cpp(1914): BGFX GL_NUM_COMPRESSED_TEXTURE_FORMATS 10
../../../src/renderer_gl.cpp(1923): BGFX 0: 86b0
../../../src/renderer_gl.cpp(1923): BGFX 1: 86b1
../../../src/renderer_gl.cpp(1923): BGFX 2: 83f0
../../../src/renderer_gl.cpp(1923): BGFX 3: 83f2
../../../src/renderer_gl.cpp(1923): BGFX 4: 83f3
../../../src/renderer_gl.cpp(1923): BGFX 5: 83a0
../../../src/renderer_gl.cpp(1923): BGFX 6: 83a1
../../../src/renderer_gl.cpp(1923): BGFX 7: 83a2
../../../src/renderer_gl.cpp(1923): BGFX 8: 83a3
../../../src/renderer_gl.cpp(1923): BGFX 9: 8d64
../../../src/renderer_gl.cpp(1934): BGFX GL_MAX_FRAGMENT_UNIFORM_VECTORS 4096 (min: 16)
../../../src/renderer_gl.cpp(1935): BGFX GL_MAX_VERTEX_UNIFORM_VECTORS 4096 (min: 128)
../../../src/renderer_gl.cpp(1936): BGFX GL_MAX_VARYING_VECTORS 16 (min: 8)
../../../src/renderer_gl.cpp(1938): BGFX GL_MAX_VERTEX_ATTRIBS 16 (min: 8)
../../../src/renderer_gl.cpp(1939): BGFX GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 32 (min: 8)
../../../src/renderer_gl.cpp(1940): BGFX GL_MAX_CUBE_MAP_TEXTURE_SIZE 2048 (min: 16)
../../../src/renderer_gl.cpp(1941): BGFX GL_MAX_TEXTURE_IMAGE_UNITS 16 (min: 8)
../../../src/renderer_gl.cpp(1942): BGFX GL_MAX_TEXTURE_SIZE 8192 (min: 64)
../../../src/renderer_gl.cpp(1943): BGFX GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 16 (min: 0)
../../../src/renderer_gl.cpp(1944): BGFX GL_MAX_RENDERBUFFER_SIZE 8192 (min: 1)
../../../src/renderer_gl.cpp(1948): BGFX GLSL version: 1.30
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_multisample
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_abgr
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_bgra
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_color
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_minmax
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_subtract
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_copy_texture
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_polygon_offset
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_subtexture
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_vertex_array
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_compiled_vertex_array
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture3D
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_IBM_rasterpos_clip
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_point_parameters
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_draw_range_elements
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_packed_pixels
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_point_parameters
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_rescale_normal
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_separate_specular_color
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_edge_clamp
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_generate_mipmap
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_texture_border_clamp
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_texture_edge_clamp
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SGIS_texture_lod
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_framebuffer_sRGB
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_multitexture
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_sRGB
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_IBM_multimode_draw_arrays
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_IBM_texture_mirrored_repeat
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_3DFX_texture_compression_FXT1
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_cube_map
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_add
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_transpose_matrix
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_func_separate
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_fog_coord
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_multi_draw_arrays
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_secondary_color
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_env_add
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_filter_anisotropic
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_lod_bias
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_INGR_blend_func_separate
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_blend_square
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_light_max_exponent
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_texgen_reflection
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_texture_env_combine4
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_S3_s3tc
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_SUN_multi_draw_arrays
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_border_clamp
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_compression
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_framebuffer_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_s3tc
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_env_combine
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_env_dot3
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_window_pos
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_packed_depth_stencil
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_texture_rectangle
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_vertex_program
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_depth_texture
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_occlusion_query
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shadow
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_combine
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_crossbar
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_env_dot3
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_mirrored_repeat
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_window_pos
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_envmap_bumpmap
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_stencil_two_side
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_cube_map
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_depth_clamp
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_vertex_program1_1
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_APPLE_packed_pixels
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_APPLE_vertex_array_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_buffers
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_program
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_shader
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shader_objects
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_program
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_shader
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_draw_buffers
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_texture_env_combine3
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_texture_float
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_shadow_funcs
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_stencil_wrap
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_pack_invert
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_ycbcr_texture
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_primitive_restart
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_depth_clamp
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_program_shadow
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_half_float_pixel
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_occlusion_query2
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_point_sprite
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shading_language_100
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_sync
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_non_power_of_two
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_buffer_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_blend_equation_separate
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_blend_equation_separate
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_OES_read_format
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_color_buffer_float
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_pixel_buffer_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_compression_rgtc
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_texture_float
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_rectangle
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_packed_float
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_pixel_buffer_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_dxt1
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_rgtc
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_rectangle
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_sRGB
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_shared_exponent
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_framebuffer_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_blit
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_framebuffer_multisample
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_packed_depth_stencil
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_APPLE_object_purgeable
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_vertex_array_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ATI_separate_stencil
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_draw_buffers2
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_draw_instanced
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_gpu_program_parameters
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_array
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_integer
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_sRGB_decode
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_timer_query
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_OES_EGL_image
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_texture_array
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_copy_buffer
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_depth_buffer_float
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_instanced
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_half_float_vertex
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_instanced_arrays
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_map_buffer_range
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_rg
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_ARB_texture_swizzle
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_vertex_array_bgra
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_separate_shader_objects
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION (supported): GL_EXT_texture_swizzle
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_vertex_array_bgra
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_NV_conditional_render
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_AMD_draw_buffers_blend
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_ES2_compatibility
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_blend_func_extended
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_debug_output
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_buffers_blend
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_draw_elements_base_vertex
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_explicit_attrib_location
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_fragment_coord_conventions
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_provoking_vertex
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_sampler_objects
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_seamless_cube_map
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shader_texture_lod
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_rgb10_a2ui
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_uniform_buffer_object
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_provoking_vertex
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_texture_snorm
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_MESA_texture_signed_rgba
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_robustness
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_shader_bit_encoding
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_texture_storage
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_EXT_transform_feedback
../../../src/renderer_gl.cpp(1990): BGFX GL_EXTENSION: GL_ARB_invalidate_subdata
../../../src/renderer_gl.cpp(1996): BGFX Supported extensions:
../../../src/renderer_gl.cpp(2001): BGFX 0: GL_EXT_texture_filter_anisotropic
../../../src/renderer_gl.cpp(2001): BGFX 2: GL_EXT_bgra
../../../src/renderer_gl.cpp(2001): BGFX 3: GL_EXT_texture_compression_s3tc
../../../src/renderer_gl.cpp(2001): BGFX 4: GL_EXT_texture_compression_dxt1
../../../src/renderer_gl.cpp(2001): BGFX 8: GL_EXT_texture_compression_rgtc
../../../src/renderer_gl.cpp(2001): BGFX 9: GL_ARB_texture_float
../../../src/renderer_gl.cpp(2001): BGFX 15: GL_EXT_texture_sRGB
../../../src/renderer_gl.cpp(2001): BGFX 16: GL_ARB_texture_swizzle
../../../src/renderer_gl.cpp(2001): BGFX 17: GL_EXT_texture_swizzle
../../../src/renderer_gl.cpp(2001): BGFX 22: GL_EXT_framebuffer_blit
../../../src/renderer_gl.cpp(2001): BGFX 24: GL_EXT_timer_query
../../../src/renderer_gl.cpp(2001): BGFX 25: GL_ARB_framebuffer_sRGB
../../../src/renderer_gl.cpp(2001): BGFX 26: GL_EXT_framebuffer_sRGB
../../../src/renderer_gl.cpp(2001): BGFX 27: GL_ARB_multisample
../../../src/renderer_gl.cpp(2001): BGFX 30: GL_ARB_instanced_arrays
../../../src/renderer_gl.cpp(2001): BGFX 32: GL_ARB_half_float_vertex
../../../src/renderer_gl.cpp(2001): BGFX 37: GL_ARB_vertex_array_object
../../../src/renderer_gl.cpp(761): BGFX program create: 9: 7, 8
../../../src/renderer_gl.cpp(859): BGFX Program 9
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC4 a_color0 is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC4 a_color1 is at location 1
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 2
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 3
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 65536.
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 65536, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 2
../../../src/renderer_gl.cpp(951): BGFX attr a_color0: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_color1: 1
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 3
vertexdecl 2637495d (2637495d), stride 28
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0
attr 3 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12
attr 4 - Attrib::Color1, num 4, type 0, norm 1, asint 0, offset 16
attr 7 - Attrib::TexCoord0, num 2, type 3, norm 0, asint 0, offset 20
../../../src/renderer_gl.cpp(761): BGFX program create: 12: 10, 11
../../../src/renderer_gl.cpp(859): BGFX Program 12
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_texCube 0xb452f5d8
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_CUBE u_texCube is at location 65536, size 1 (0xb452f5d8), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_mtx 0xb47e9da0
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_mtx is at location 131072, size 1 (0xb47e9da0), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1
../../../src/renderer_gl.cpp(761): BGFX program create: 15: 13, 14
../../../src/renderer_gl.cpp(859): BGFX Program 15
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_offset 0xb4750f30
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_offset is at location 65536, size 9 (0xb4750f30), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 131072.
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 131072, size 1 (0xb452f728), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1
../../../src/renderer_gl.cpp(761): BGFX program create: 18: 16, 17
../../../src/renderer_gl.cpp(859): BGFX Program 18
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_offset 0xb4750f30
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_offset is at location 65536, size 16 (0xb4750f30), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 131072.
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 131072, size 1 (0xb452f728), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1
../../../src/renderer_gl.cpp(761): BGFX program create: 21: 19, 20
../../../src/renderer_gl.cpp(859): BGFX Program 21
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_viewTexel* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 65536, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 131072.
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 131072, size 1 (0xb452f728), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1
../../../src/renderer_gl.cpp(761): BGFX program create: 24: 22, 23
../../../src/renderer_gl.cpp(859): BGFX Program 24
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_offset 0xb4750f30
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_offset is at location 65536, size 9 (0xb4750f30), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_tonemap 0xb4529520
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_tonemap is at location 131072, size 1 (0xb4529520), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 196608.
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 196608, size 1 (0xb452f728), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 1 at 262144.
../../../src/renderer_gl.cpp(924): BGFX store u_texLum 0xb452f878
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texLum is at location 262144, size 1 (0xb452f878), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1
../../../src/renderer_gl.cpp(761): BGFX program create: 27: 25, 26
../../../src/renderer_gl.cpp(859): BGFX Program 27
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_normal is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelView* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 65536, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_time 0xb452f488
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT u_time is at location 131072, size 1 (0xb452f488), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_texCube 0xb452f5d8
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_CUBE u_texCube is at location 196608, size 1 (0xb452f5d8), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 1
../../../src/renderer_gl.cpp(951): BGFX attr a_normal: 0
../../../src/renderer_gl.cpp(761): BGFX program create: 30: 28, 29
../../../src/renderer_gl.cpp(859): BGFX Program 30
../../../src/renderer_gl.cpp(860): BGFX Attributes:
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC3 a_position is at location 0
../../../src/renderer_gl.cpp(871): BGFX GL_FLOAT_VEC2 a_texcoord0 is at location 1
../../../src/bgfx_p.h(781): BGFX ConstantBuffer 1024, 1016
../../../src/renderer_gl.cpp(878): BGFX Uniforms:
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_viewTexel* is at location 0, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_MAT4 u_modelViewProj* is at location 65536, size 1 ((nil)), offset 0
../../../src/renderer_gl.cpp(924): BGFX store u_tonemap 0xb4529520
../../../src/renderer_gl.cpp(936): BGFX uniform GL_FLOAT_VEC4 u_tonemap is at location 131072, size 1 (0xb4529520), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 0 at 196608.
../../../src/renderer_gl.cpp(924): BGFX store u_texColor 0xb452f728
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texColor is at location 196608, size 1 (0xb452f728), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 1 at 262144.
../../../src/renderer_gl.cpp(924): BGFX store u_texLum 0xb452f878
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texLum is at location 262144, size 1 (0xb452f878), offset 0
../../../src/renderer_gl.cpp(901): BGFX Sampler 2 at 327680.
../../../src/renderer_gl.cpp(924): BGFX store u_texBlur 0xb452f9c8
../../../src/renderer_gl.cpp(936): BGFX uniform GL_SAMPLER_2D u_texBlur is at location 327680, size 1 (0xb452f9c8), offset 0
../../../src/renderer_gl.cpp(951): BGFX attr a_position: 0
../../../src/renderer_gl.cpp(951): BGFX attr a_texcoord0: 1
vertexdecl bb46eb25 (bb46eb25), stride 16
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0
attr 1 - Attrib::Normal, num 4, type 0, norm 1, asint 1, offset 12
../../../src/renderer_gl.cpp(1591): BGFX Create render target 1280x720 0x30101
../../../src/renderer_gl.cpp(1591): BGFX Create render target 128x128 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 64x64 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 16x16 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 4x4 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 1x1 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 640x360 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 160x90 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 1280x720 0x30101
../../../src/renderer_gl.cpp(1591): BGFX Create render target 640x360 0x01
../../../src/renderer_gl.cpp(1591): BGFX Create render target 160x90 0x01
vertexdecl 48040794 (48040794), stride 24
attr 0 - Attrib::Position, num 3, type 3, norm 0, asint 0, offset 0
attr 3 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12
attr 7 - Attrib::TexCoord0, num 2, type 3, norm 0, asint 0, offset 16
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 567 requests (567 known processed) with 0 events remaining.
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