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@lelegard
lelegard / purging-old-artifacts-with-github-api.md
Last active July 16, 2024 21:01
Purging old artifacts with GitHub Actions API

With GitHub Actions, a workflow can publish artifacts, typically logs or binaries. As of early 2020, the life time of an artifact is hard-coded to 90 days (this may change in the future). After 90 days, an artifact is automatically deleted. But, in the meantime, artifacts for a repository may accumulate and generate mega-bytes or even giga-bytes of data files.

It is unclear if there is a size limit for the total accumulated size of artifacts for a public repository. But GitHub cannot reasonably let multi-giga-bytes of artifacts data accumulate without doing anything. So, if your workflows regularly produce large artifacts (such as "nightly build" procedures for instance), it is wise to cleanup and delete older artifacts without waiting for the 90 days limit.

Using the Web page for the "Actions" of a repository, it is possible to browse old workflow runs and manually delete artifacts. But the procedure is slow and tedious. It is fine to delete one selected artifact. It is not for a regular cleanup. We need

@shreve
shreve / Reticle.cs
Last active April 21, 2022 18:05
2D Rope Swinging in Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Reticle : MonoBehaviour {
public GameObject prefab;
GameObject sprite;
LineRenderer line;
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active July 17, 2024 10:54
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining