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@qwyt
Created February 26, 2016 09:15
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* thread #1: tid = 0x27f5, 0x000000018d5e5f28 libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart + 12, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1)
frame #0: 0x000000018d5e5f28 libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart + 12
frame #1: 0x000000018d5e6ec4 libGPUSupportMercury.dylib`gpusSubmitDataBuffers + 172
frame #2: 0x00000001860fb1e4 GLEngine`gliPresentViewES_Exec + 176
frame #3: 0x00000001860fb0fc GLEngine`gliPresentViewES + 84
frame #4: 0x0000000186107cbc OpenGLES`-[EAGLContext presentRenderbuffer:] + 72
frame #5: 0x0000000102718078 libglInterpose.dylib`EAGLContext_presentRenderbuffer(EAGLContext*, objc_selector*, unsigned long) + 360
* frame #6: 0x000000010004d04c legendary`PresentGLES(surface=0x000000013f74f3b0) + 148 at GlesHelper.mm:348
frame #7: 0x0000000100051180 legendary`Present(surface=0x000000013f74f3b0) + 60 at UnityRendering.h:207
frame #8: 0x000000010004eba0 legendary`-[DisplayConnection present](self=0x000000013f770af0, _cmd="present") + 68 at DisplayManager.mm:219
frame #9: 0x000000010004fddc legendary`__25-[DisplayManager present]_block_invoke(.block_descriptor=<unavailable>, conn=0x000000013f770af0) + 64 at DisplayManager.mm:342
frame #10: 0x000000010004fa88 legendary`-[DisplayManager enumerateDisplaysWithBlock:](self=0x000000013f740560, _cmd="enumerateDisplaysWithBlock:", block=(legendary`__25-[DisplayManager present]_block_invoke at DisplayManager.mm:340)) + 400 at DisplayManager.mm:318
frame #11: 0x000000010004fd90 legendary`-[DisplayManager present](self=0x000000013f740560, _cmd="present") + 52 at DisplayManager.mm:340
frame #12: 0x0000000100044590 legendary`-[UnityAppController(self=0x000000013f523720, _cmd="callbackPresent:", frameStats=0x000000016fdca580) callbackPresent:] + 132 at UnityAppController+Rendering.mm:89
frame #13: 0x0000000100044b80 legendary`UnityPresentContextCallback(unityFrameStats=0x000000016fdca580) + 56 at UnityAppController+Rendering.mm:126
frame #14: 0x0000000100d75bd0 legendary`::Present() + 208 at ContextGLES.cpp:90
frame #15: 0x0000000100bcabe4 legendary`::PresentAndSync() [inlined] PresentFrame + 52 at Player.cpp:1172
frame #16: 0x0000000100bcabd0 legendary`::PresentAndSync() + 32 at Player.cpp:1189
frame #17: 0x0000000100bcac4c legendary`::PresentAfterDraw() + 40 at Player.cpp:1226
frame #18: 0x0000000100bcb6bc legendary`::PlayerLoop() + 1900 at Player.cpp:1823
frame #19: 0x0000000100d71ac4 legendary`UnityPlayerLoopImpl + 20 at LibEntryPoint.mm:248
frame #20: 0x000000010004433c legendary`UnityRepaint + 120 at UnityAppController+Rendering.mm:248
frame #21: 0x00000001000442b8 legendary`-[UnityAppController(self=0x000000013f523720, _cmd="repaint") repaint] + 96 at UnityAppController+Rendering.mm:68
frame #22: 0x0000000100044198 legendary`__51-[UnityAppController(.block_descriptor=<unavailable>) repaintDisplayLink]_block_invoke + 76 at UnityAppController+Rendering.mm:52
frame #23: 0x00000001027f5d70 libdispatch.dylib`_dispatch_call_block_and_release + 24
frame #24: 0x00000001027f5d30 libdispatch.dylib`_dispatch_client_callout + 16
frame #25: 0x00000001027fb780 libdispatch.dylib`_dispatch_main_queue_callback_4CF + 2096
frame #26: 0x0000000182b98258 CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
frame #27: 0x0000000182b960c0 CoreFoundation`__CFRunLoopRun + 1628
frame #28: 0x0000000182ac4dc0 CoreFoundation`CFRunLoopRunSpecific + 384
frame #29: 0x000000018df60088 GraphicsServices`GSEventRunModal + 180
frame #30: 0x000000018819ef60 UIKit`UIApplicationMain + 204
frame #31: 0x0000000100039b60 legendary`main(argc=1, argv=0x000000016fdcba78) + 208 at main.mm:32
frame #32: 0x00000001988e68b8 libdyld.dylib`start + 4
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