Created
February 27, 2009 06:21
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Plank = {} | |
Plank.new = function(world, x, y, w, h, offset) | |
body = love.physics.newBody(world, 0, 0, 0) | |
body:setAngularDamping(1000) | |
shape = love.physics.newRectangleShape(body, x, y, w, h) | |
body:setMassFromShapes() | |
return { | |
shape = shape, body = body, offset = offset, | |
force = | |
function(self, t) | |
return math.sin(self.offset * math.pi / 10 + t) | |
end | |
} | |
end | |
function load() | |
world = love.physics.newWorld(760, 500) | |
world:setGravity(0, 100) | |
ballBody = love.physics.newBody(world, 740, 20) | |
circleShape = love.physics.newCircleShape(ballBody, 30) | |
circleShape:setRestitution(2) | |
ballBody:setMassFromShapes() | |
ballBody:setVelocity(-100, 0) | |
border = love.physics.newBody(world, 0, 0, 0) | |
borderShapeLeft = love.physics.newRectangleShape(border, 0, 200, 1, 400) | |
borderShapeRight = love.physics.newRectangleShape(border, 760, 200, 1, 400) | |
bars = {} | |
for i = 1,25 do | |
bars[i] = Plank.new(world, 30 * i - 10, 400, 20, 500, i) | |
end | |
t = 1 | |
end | |
function update(dt) | |
t = t + dt | |
for _,bar in pairs(bars) do | |
bar.body:setVelocity(0, 50 * bar:force(t)) | |
end | |
world:update(dt) | |
end | |
function draw() | |
love.graphics.setColor(255, 0, 0) | |
love.graphics.circle(love.draw_fill, ballBody:getX(), ballBody:getY(), 30, 30) | |
for _,bar in pairs(bars) do | |
love.graphics.polygon(love.draw_fill, bar.shape:getPoints()) | |
end | |
love.graphics.polygon(love.draw_line, borderShapeLeft:getPoints()) | |
love.graphics.polygon(love.draw_line, borderShapeRight:getPoints()) | |
end |
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