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/// SSD1306Driver for nrf mcu. /// | |
#ifdef SSD1306OLED | |
#include "ssd1306.h" | |
#include "nrf/i2c.h" | |
#include <string.h> | |
#include "print.h" | |
#ifndef LOCAL_GLCDFONT | |
#include "common/glcdfont.c" | |
#else | |
#include <helixfont.h> |
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<?xml version='1.0' encoding='utf-8'?> | |
<?grc format='1' created='3.7.13'?> | |
<flow_graph> | |
<timestamp>Wed Apr 10 23:14:11 2019</timestamp> | |
<block> | |
<key>options</key> | |
<param> | |
<key>author</key> | |
<value></value> | |
</param> |
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<?xml version='1.0' encoding='utf-8'?> | |
<?grc format='1' created='3.7.13'?> | |
<flow_graph> | |
<timestamp>Wed Apr 10 23:14:11 2019</timestamp> | |
<block> | |
<key>options</key> | |
<param> | |
<key>author</key> | |
<value></value> | |
</param> |
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using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
using System.Collections.Generic; | |
public class ModelFixer { | |
// Hierarchyで選択されたGameObjectで使われているマテリアルのうち、 | |
// 異常なShaderをとりあえず標準のものに修正してピンク色からさよならする | |
static Shader defaultShader = null; |