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-- Goal: add/substract a small random amount from each component (r, g, b, a) | |
-- of the passed-in color. | |
maybeMutateColor : Color -> Generator Color | |
maybeMutateColor color = | |
let | |
floatGenerator = | |
Random.float -maximumAlphaChange maximumAlphaChange | |
intGenerator = | |
Random.int -maximumRGBChange maximumRGBChange | |
colorGenerator = | |
intGenerator `Random.andThen` \dr -> | |
intGenerator `Random.andThen` \dg -> | |
intGenerator `Random.andThen` \db -> | |
floatGenerator `Random.andThen` \da -> | |
Random.Extra.constant | |
(Color.rgba | |
(color.r + dr) | |
(color.g + dg) | |
(color.b + db) | |
(color.a + da)) | |
in | |
Random.Extra.frequency | |
[ ( 50.0, Random.Extra.constant color ) | |
, ( 50.0, colorGenerator ) | |
] | |
adjustColor : Color -> Int -> Int -> Int -> Float -> Color
adjustColor color dr dg db da =
Color.rgba
(color.r + dr)
(color.g + dg)
(color.b + db)
(color.a + da)
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Here's the current madness--I mean version: