Created
December 10, 2016 20:52
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#include <string> | |
#include <iostream> | |
#include "caf/all.hpp" | |
#include <vector> | |
using namespace caf; | |
actor_system_config g_cfg; | |
actor_system g_system{g_cfg}; | |
static void tree_final(blocking_actor *self, const actor &a_receiver, | |
int64_t n) { | |
self->send(a_receiver, n); | |
} | |
void tree(blocking_actor *self, const actor &a_receiver, int64_t d, int64_t n) { | |
int64_t v = n * 10; | |
if (d == 0) { | |
for (int64_t i = 0; i < 10; ++i) { | |
g_system.spawn(tree_final, self, v + i); | |
} | |
} else { | |
for (int64_t i = 0; i < 10; ++i) { | |
g_system.spawn(tree, self, d - 1, v + i); | |
} | |
} | |
int i = 0; | |
int64_t total = 0; | |
self->receive_for(i,10)([&](int64_t c) { | |
total += c; | |
}); | |
self->send(a_receiver, total); | |
} | |
void master(blocking_actor *self) { | |
self->receive( | |
[=](int64_t c) { std::cout << "got master " << c << std::endl; }); | |
} | |
int main() { | |
actor mirror_actor = g_system.spawn(master); | |
// aiming for n = 5 | |
const int64_t N = 5; | |
g_system.spawn(tree, mirror_actor, N, 0); | |
} |
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