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using UnityEngine; | |
using System.Collections; | |
using Fungus; | |
[CommandInfo("Walker", "Face Direction", "Turns the walker to face the specified direction.")] | |
public class FaceDirectionCommand : Command { | |
public enum Facing | |
{ | |
Left,Right |
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using UnityEngine; | |
using System.Collections; | |
public class GunController : MonoBehaviour { | |
//public int gunDamage = 1; | |
public float fireRate = 0.25f; | |
public float weaponRange = 50f; | |
public float hitForce = 100f; | |
public Transform gunEnd; |
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Files and commands for Logstash demo |
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Files for Vagrant demo |