Created
October 26, 2023 15:16
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Elevator Saga
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{ | |
init: function(elevators, floors) { | |
_.each(elevators, function(elevator) { | |
elevator.on("idle", function() { | |
elevator.goToFloor(0); | |
}); | |
elevator.on("floor_button_pressed", function(floorNum) { | |
elevator.goToFloor(floorNum); | |
}) | |
elevator.on("passing_floor", function(floorNum, direction) { | |
if (elevator.getPressedFloors().includes(floorNum)) { | |
elevator.destinationQueue = elevator.destinationQueue.filter((f) => f !== floorNum); | |
elevator.goToFloor(floorNum, true); | |
} | |
}) | |
}) | |
_.each(floors, function(floor) { | |
floor.on("up_button_pressed down_button_pressed", function() { | |
in_queue = false; | |
if (elevators.some((e) => e.destinationQueue.includes(floor.floorNum()))) { | |
return; | |
} | |
this_elevator = elevators[0]; | |
function e_weight(e, requested_floor_num, floors_num) { | |
direction_weight = 0; | |
if (e.destinationDirection() == "up") { | |
if (requested_floor_num - e.currentFloor() > 0) { | |
direction_weight = (requested_floor_num - e.currentFloor()) / floors_num; | |
} else { | |
direction_weight = ((floors_num - e.currentFloor()) + (floors_num - requested_floor_num)) / floors_num; | |
} | |
} else { | |
if (e.currentFloor() - requested_floor_num > 0) { | |
direction_weight = (e.currentFloor() - requested_floor_num) / floors_num; | |
} else { | |
direction_weight = (e.currentFloor() + requested_floor_num) / floors_num; | |
} | |
} | |
//e.currentFloor() - requested_floor_num | |
return(e.destinationQueue.length * e.loadFactor() * direction_weight); | |
} | |
_.each(elevators, function(elevator) { | |
if(e_weight(elevator, floor.floorNum(), floors.length) < e_weight(elevator, floor.floorNum(), floors.length)) { | |
this_elevator = elevator; | |
} | |
}) | |
this_elevator.goToFloor(floor.floorNum()); | |
}) | |
}) | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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