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@radfast
Created January 8, 2016 22:03
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WorldProviderSpace for GC API
package micdoodle8.mods.galacticraft.api.prefab.world.gen;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import micdoodle8.mods.galacticraft.api.vector.Vector3;
import micdoodle8.mods.galacticraft.api.world.IAtmosphericGas;
import micdoodle8.mods.galacticraft.api.world.IGalacticraftWorldProvider;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import java.lang.reflect.Constructor;
import java.util.Arrays;
public abstract class WorldProviderSpace extends WorldProvider implements IGalacticraftWorldProvider
{
/**
* The fog color in this dimension
*/
public abstract Vector3 getFogColor();
/**
* The sky color in this dimension
*/
public abstract Vector3 getSkyColor();
/**
* Whether or not there will be rain or snow in this dimension
*/
public abstract boolean canRainOrSnow();
/**
* Whether or not to render vanilla sunset (can be overridden with custom sky provider)
*/
public abstract boolean hasSunset();
/**
* The length of day in this dimension
* <p/>
* Default: 24000
*/
public abstract long getDayLength();
/**
* Whether or not the player will respawn in this dimension.
*/
public abstract boolean shouldForceRespawn();
public abstract Class<? extends IChunkProvider> getChunkProviderClass();
public abstract Class<? extends WorldChunkManager> getWorldChunkManagerClass();
@Override
public void setDimension(int var1)
{
this.dimensionId = var1;
super.setDimension(var1);
}
@Override
public String getDimensionName()
{
return this.getCelestialBody().getUnlocalizedName();
}
@Override
public boolean isGasPresent(IAtmosphericGas gas)
{
return this.getCelestialBody().atmosphere.contains(gas);
}
@Override
public void updateWeather()
{
if (this.canRainOrSnow())
{
super.updateWeather();
}
else
{
this.worldObj.getWorldInfo().setRainTime(0);
this.worldObj.getWorldInfo().setRaining(false);
this.worldObj.getWorldInfo().setThunderTime(0);
this.worldObj.getWorldInfo().setThundering(false);
this.worldObj.rainingStrength = 0.0F;
this.worldObj.thunderingStrength = 0.0F;
}
}
@Override
public String getSaveFolder()
{
return "DIM" + this.getCelestialBody().getDimensionID();
}
@Override
public String getWelcomeMessage()
{
return "Entering " + this.getCelestialBody().getLocalizedName();
}
@Override
public String getDepartMessage()
{
return "Leaving " + this.getCelestialBody().getLocalizedName();
}
@Override
public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
{
return this.canRainOrSnow();
}
@Override
public boolean canDoLightning(Chunk chunk)
{
return this.canRainOrSnow();
}
@Override
public boolean canDoRainSnowIce(Chunk chunk)
{
return this.canRainOrSnow();
}
@Override
public float[] calcSunriseSunsetColors(float var1, float var2)
{
return this.hasSunset() ? super.calcSunriseSunsetColors(var1, var2) : null;
}
@Override
public float calculateCelestialAngle(long par1, float par3)
{
int j = (int) (par1 % this.getDayLength());
float f1 = (j + par3) / this.getDayLength() - 0.25F;
if (f1 < 0.0F)
{
++f1;
}
if (f1 > 1.0F)
{
--f1;
}
float f2 = f1;
f1 = 0.5F - MathHelper.cos(f1 * 3.1415927F) / 2.0F;
return f2 + (f1 - f2) / 3.0F;
}
@SideOnly(Side.CLIENT)
@Override
public Vec3 getFogColor(float var1, float var2)
{
Vector3 fogColor = this.getFogColor();
return Vec3.createVectorHelper(fogColor.floatX(), fogColor.floatY(), fogColor.floatZ());
}
@Override
public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
{
Vector3 skyColor = this.getSkyColor();
return Vec3.createVectorHelper(skyColor.floatX(), skyColor.floatY(), skyColor.floatZ());
}
@Override
public boolean isSkyColored()
{
return true;
}
/**
* Do not override this in your add-ons.
*
* Returns true on clients (to allow rendering of sky etc, maybe even clouds).
* Returns false on servers (to disable Nether Portal activation and sleeping in beds).
*/
@Override
public boolean isSurfaceWorld()
{
return (this.worldObj == null) ? false : this.worldObj.isRemote;
}
/**
* You should not normally override this in your add-ons.
*
* This must normally return false, so that if the dimension is set for 'static' loading
* it will not keep chunks around the dimension spawn position permanently loaded.
*
* But: returning false causes beds to explode in this dimension.
* If you want beds not to explode, you can override this, like in WorldProviderMoon.
*/
@Override
public boolean canRespawnHere()
{
return false;
}
/**
* Do not override this in your add-ons.
*
* This controls whether the player will respawn in the space dimension or the Overworld.
*/
@Override
public int getRespawnDimension(EntityPlayerMP player)
{
return this.shouldForceRespawn() ? this.dimensionId : 0;
}
@Override
public boolean hasBreathableAtmosphere()
{
return this.isGasPresent(IAtmosphericGas.OXYGEN) && !this.isGasPresent(IAtmosphericGas.CO2);
}
@Override
public IChunkProvider createChunkGenerator()
{
try
{
Class<? extends IChunkProvider> chunkProviderClass = this.getChunkProviderClass();
Constructor<?>[] constructors = chunkProviderClass.getConstructors();
for (int i = 0; i < constructors.length; i++)
{
Constructor<?> constr = constructors[i];
if (Arrays.equals(constr.getParameterTypes(), new Object[] { World.class, long.class, boolean.class }))
{
return (IChunkProvider) constr.newInstance(this.worldObj, this.worldObj.getSeed(), this.worldObj.getWorldInfo().isMapFeaturesEnabled());
}
else if (constr.getParameterTypes().length == 0)
{
return (IChunkProvider) constr.newInstance();
}
}
}
catch (Exception e)
{
e.printStackTrace();
}
return null;
}
@Override
public void registerWorldChunkManager()
{
if (this.getWorldChunkManagerClass() == null)
{
super.registerWorldChunkManager();
}
else
{
try
{
Class<? extends WorldChunkManager> chunkManagerClass = this.getWorldChunkManagerClass();
Constructor<?>[] constructors = chunkManagerClass.getConstructors();
for (Constructor<?> constr : constructors)
{
if (Arrays.equals(constr.getParameterTypes(), new Object[] { World.class }))
{
this.worldChunkMgr = (WorldChunkManager) constr.newInstance(this.worldObj);
}
else if (constr.getParameterTypes().length == 0)
{
this.worldChunkMgr = (WorldChunkManager) constr.newInstance();
}
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
@Override
public boolean shouldMapSpin(String entity, double x, double y, double z)
{
return false;
}
@Override
public float getSolarSize()
{
return 1.0F / this.getCelestialBody().getRelativeDistanceFromCenter().unScaledDistance;
}
}
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