Created
January 11, 2019 07:32
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fennel love.run
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(fn love.run [] | |
(if love.load | |
(love.load (love.arg.parseGameArguments arg) arg)) | |
(if love.timer | |
(love.timer.step)) | |
(var dt 0) | |
(fn [] | |
(when love.event | |
(love.event.pump) | |
(each [name a b c d e f (love.event.poll)] | |
(if (= name "quit") | |
(if (or (not love.quit) (not (love.quit))) (or a 0))) | |
((. love.handlers name) a b c d e f) | |
) | |
) | |
(if love.timer (set dt (love.timer.step))) | |
(if love.update (love.update dt)) | |
(when (and love.graphics (love.graphics.isActive)) | |
(love.graphics.origin) | |
(love.graphics.clear (love.graphics.getBackgroundColor)) | |
(if love.draw (love.draw)) | |
(love.graphics.present) | |
) | |
(if love.timer (love.timer.sleep 0.001)) | |
) | |
) |
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function love.run() | |
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end | |
-- We don't want the first frame's dt to include time taken by love.load. | |
if love.timer then love.timer.step() end | |
local dt = 0 | |
-- Main loop time. | |
return function() | |
-- Process events. | |
if love.event then | |
love.event.pump() | |
for name, a,b,c,d,e,f in love.event.poll() do | |
if name == "quit" then | |
if not love.quit or not love.quit() then | |
return a or 0 | |
end | |
end | |
love.handlers[name](a,b,c,d,e,f) | |
end | |
end | |
-- Update dt, as we'll be passing it to update | |
if love.timer then dt = love.timer.step() end | |
-- Call update and draw | |
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled | |
if love.graphics and love.graphics.isActive() then | |
love.graphics.origin() | |
love.graphics.clear(love.graphics.getBackgroundColor()) | |
if love.draw then love.draw() end | |
love.graphics.present() | |
end | |
if love.timer then love.timer.sleep(0.001) end | |
end | |
end |
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