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@radicaled
Last active August 29, 2015 14:00
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// Still incorrect, but less incorrect.
var itemOne : GameObject;
var itemTwo : GameObject;
var objects : new Array();
objects.Push(itemOne);
objects.Push(itemTwo);
// Make one of each object.
for(var i : int; i < objects.length; i++) {
var object = objects[i];
Instantiate(object, /* ... other parameters ... */);
}
// Alternatively, 20 random objects.
for(var i : int; i < objects.length; i++) {
var object = objects[Random.range(0, 20)];
Instantiate(object, /* ... other parameters ... */);
}
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