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typedef struct | |
{ | |
float x; | |
float y; | |
} SDL_FPoint; | |
typedef struct | |
{ | |
float x; | |
float y; | |
float w; | |
float h; | |
} SDL_FRect; | |
struct SDL_Renderer | |
{ | |
const void *magic; | |
void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); | |
int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h); | |
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
SDL_Texture * texture); | |
int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
SDL_Texture * texture); | |
int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
SDL_Texture * texture); | |
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
const SDL_Rect * rect, const void *pixels, | |
int pitch); | |
int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture, | |
const SDL_Rect * rect, | |
const Uint8 *Yplane, int Ypitch, | |
const Uint8 *Uplane, int Upitch, | |
const Uint8 *Vplane, int Vpitch); | |
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
const SDL_Rect * rect, void **pixels, int *pitch); | |
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture); | |
int (*UpdateViewport) (SDL_Renderer * renderer); | |
int (*UpdateClipRect) (SDL_Renderer * renderer); | |
int (*RenderClear) (SDL_Renderer * renderer); | |
int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points, | |
int count); | |
int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_FPoint * points, | |
int count); | |
int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_FRect * rects, | |
int count); | |
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, | |
const SDL_Rect * srcrect, const SDL_FRect * dstrect); | |
int (*RenderCopyEx) (SDL_Renderer * renderer, SDL_Texture * texture, | |
const SDL_Rect * srcquad, const SDL_FRect * dstrect, | |
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); | |
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, | |
Uint32 format, void * pixels, int pitch); | |
void (*RenderPresent) (SDL_Renderer * renderer); | |
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
void (*DestroyRenderer) (SDL_Renderer * renderer); | |
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); | |
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture); | |
/* The current renderer info */ | |
SDL_RendererInfo info; | |
/* The window associated with the renderer */ | |
SDL_Window *window; | |
SDL_bool hidden; | |
/* The logical resolution for rendering */ | |
int logical_w; | |
int logical_h; | |
int logical_w_backup; | |
int logical_h_backup; | |
/* The drawable area within the window */ | |
SDL_Rect viewport; | |
SDL_Rect viewport_backup; | |
/* The clip rectangle within the window */ | |
SDL_Rect clip_rect; | |
SDL_Rect clip_rect_backup; | |
/* The render output coordinate scale */ | |
SDL_FPoint scale; | |
SDL_FPoint scale_backup; | |
/* The list of textures */ | |
SDL_Texture *textures; | |
SDL_Texture *target; | |
Uint8 r, g, b, a; /**< Color for drawing operations values */ | |
SDL_BlendMode blendMode; /**< The drawing blend mode */ | |
void *driverdata; | |
}; |
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