In Git you can add a submodule to a repository. This is basically a repository embedded in your main repository. This can be very useful. A couple of usecases of submodules:
- Separate big codebases into multiple repositories.
/* | |
* Logged-classes - Simple proxy-classes for adding better error handling in Minecraft. | |
* Copyright (C) 2012 Kristian S. Stangeland | |
* | |
* This library is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU Library General Public | |
* License as published by the Free Software Foundation; either | |
* version 2 of the License, or (at your option) any later version. | |
* This library is distributed in the hope that it will be useful, |
/* | |
* script to export data in all sheets in the current spreadsheet as individual csv files | |
* files will be named according to the name of the sheet | |
* author: Michael Derazon | |
*/ | |
function onOpen() { | |
var ss = SpreadsheetApp.getActiveSpreadsheet(); | |
var csvMenuEntries = [{name: "export as csv files", functionName: "saveAsCSV"}]; | |
ss.addMenu("csv", csvMenuEntries); |
#!/bin/bash | |
# from here: http://www.codingsteps.com/install-redis-2-6-on-amazon-ec2-linux-ami-or-centos/ | |
# and here: https://raw.github.com/gist/257849/9f1e627e0b7dbe68882fa2b7bdb1b2b263522004/redis-server | |
############################################### | |
# To use: | |
# wget https://gist.githubusercontent.com/four43/e00d01ca084c5972f229/raw/install-redis.sh | |
# chmod 777 install-redis.sh | |
# ./install-redis.sh | |
############################################### | |
echo "*****************************************" |
import com.badlogic.gdx.Game; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Pixmap; | |
import com.badlogic.gdx.graphics.PixmapIO; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.Batch; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; |