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title MNSWPR.EXE
author Benjamin Davis
homepage bnhw.co.uk
background_color #008080
key_repeat_interval 0.25
(norestart
noundo)
realtime_interval 1
run_rules_on_level_start
========
OBJECTS
========
M1
#1D17F4
.....
..0..
..0..
..0..
.....
M2
#007F23
.....
.00..
..0..
..00.
.....
M3
#FE0404
.....
.000.
..00.
.000.
.....
M4
#0A067B
.....
.0.0.
.000.
...0.
.....
M5
#840008
.....
..00.
..0..
.00..
.....
M6
#008080
.....
.0...
.000.
.000.
.....
M7
#000000
.....
.000.
...0.
...0.
.....
M8
#808080
.....
..00.
.000.
.000.
.....
1
#FE0404 Black
11101
11101
11101
11101
11101
2
#FE0404 Black
00001
11101
00001
01111
00001
3
#FE0404 Black
00001
11101
10001
11101
00001
4
#FE0404 Black
01101
01101
00001
11101
11101
5
#FE0404 Black
00001
01111
00001
11101
00001
6
#FE0404 Black
01111
01111
00001
01101
00001
7
#FE0404 Black
00001
11101
11101
11101
11101
8
#FE0404 Black
00001
01101
00001
01101
00001
9
#FE0404 Black
00001
01101
00001
11101
11101
0
#FE0404 Black
00001
01101
01101
01101
00001
Happy
Yellow Black #FFFFFF #808080
20002
01010
10001
01110
20003
(Sad
Yellow Black #FFFFFF #808080
20002
01010
00000
01110
20003)
BorderT
#FFFFFF
00000
.....
.....
.....
.....
BorderB
#808080
.....
.....
.....
.....
00000
BorderL
#FFFFFF
0....
0....
0....
0....
0....
BorderR
#808080
....0
....0
....0
....0
....0
Background
#C0C0C0
Timer
Black
.....
.....
.....
.....
.....
CursorTL
Black White
.....
.....
.....
..00.
..010
CursorBL
Black White
..011
..011
..010
..000
.....
CursorBR
Black White
0....
10...
00...
.....
.....
Hidden
#FFFFFF #808080 #C0C0C0
00002
02221
02221
02221
21111
(.....
.....
.....
.....
.....)
(.....
.....
..2..
.....
.....)
Flag
#FF0016 Black
.....
.001.
.001.
...1.
.....
Mine
Black
.....
.000.
.000.
.000.
.....
Spawn
#FE0404
=======
LEGEND
=======
Border = BorderL or BorderR or BorderT or BorderB
Count = Timer
Cursor = CursorTL or CursorBL or CursorBR
MineL = Flag
MineR = Hidden
MineMarker = MineL or MineR
MineNumber = M1 or M2 or M3 or M4 or M5 or M6 or M7 or M8
Number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0
Player = CursorTL
Red = Spawn
Shadow = Timer
Smiley = Happy
Won = 1
Lost = 2
. = Background
o = Happy and Spawn and CursorTL
m = Mine
# = Spawn and Hidden
- = BorderT and BorderB
| = BorderL and BorderR
┌ = BorderL and BorderT
┐ = BorderR and BorderT
└ = BorderL and BorderB
┘ = BorderR and BorderB
=======
SOUNDS
=======
( Loss )
sfx0 62623708
( Win )
sfx1 31491703
( Flag )
sfx2 12509507
( Reveal )
sfx3 13594107
================
COLLISIONLAYERS
================
Background
BorderL, Spawn, Timer
BorderR, Number, Mine, MineNumber
BorderT, Smiley, Hidden
BorderB, Flag
Cursor
======
RULES
======
( Cursor )
( Move cursor from smiley if haven't lost or won )
[ Spawn Smiley Player ] [ Hidden ] -> [ Spawn Smiley ] [ Hidden Player ]
( Remove old cursor parts )
[ CursorBL ] -> [ ]
[ CursorBR ] -> [ ]
( Add cursor parts at new position )
late down [ CursorTL | ] -> [ CursorTL | CursorBL ]
late right [ CursorBL | ] -> [ CursorBL | CursorBR ]
( Clean up borders )
right [ BorderR | BorderT BorderB ] -> [ | BorderT BorderB ]
right [ BorderT BorderB | BorderL ] -> [ BorderT BorderB | ]
( Setup count )
[ Spawn Smiley ] [ Number no Timer ] -> [ Spawn Smiley ] [ Count Number ]
( Timer )
( Add to timer if player isn't moving [ i.e. realtime_interval is happening ], player isn't on smiley and spawn isn't on smiley )
right [ stationary Player no Smiley ] [ Smiley no Spawn | ... | Timer | no Timer ] -> [ Player ] [ Smiley | ... | action Timer | ]
( Increase timer )
startloop
[ action Timer 9 | Timer 9 | Timer 9 ] -> [ Timer 9 | Timer 9 | Timer 9 ]
[ action Timer 0 ] -> [ Timer 1 ]
[ action Timer 1 ] -> [ Timer 2 ]
[ action Timer 2 ] -> [ Timer 3 ]
[ action Timer 3 ] -> [ Timer 4 ]
[ action Timer 4 ] -> [ Timer 5 ]
[ action Timer 5 ] -> [ Timer 6 ]
[ action Timer 6 ] -> [ Timer 7 ]
[ action Timer 7 ] -> [ Timer 8 ]
[ action Timer 8 ] -> [ Timer 9 ]
right [ Timer Number | action Timer 9 ] -> [ action Timer Number | Timer 0 ]
endloop
( When spawning )
( Clear hiddens )
[ Spawn Smiley ] [ action Player ] [ Hidden ] -> [ Spawn Smiley ] [ action Player ] [ ]
( Create mines from count )
startloop
( If there are numbers left on the counter, spawn mine and decrease )
random right [ Spawn Smiley ] [ action Player ] [ Count no 0 | ... | Smiley ] [ Count | No Count | ... | Smiley ] [ Spawn no Smiley no Mine no Player ] -> [ Spawn Smiley ] [ action Player ] [ Count | ... | Smiley ] [ action Count | | ... | Smiley ] [ Mine Spawn ]
( Cap at 000 )
[ Count 0 | Count 0 | Count 0 ] -> [ stationary Count 0 | stationary Count 0 | stationary Count 0 ]
( Decrease )
[ action Count 9 ] -> [ Count 8 ]
[ action Count 8 ] -> [ Count 7 ]
[ action Count 7 ] -> [ Count 6 ]
[ action Count 6 ] -> [ Count 5 ]
[ action Count 5 ] -> [ Count 4 ]
[ action Count 4 ] -> [ Count 3 ]
[ action Count 3 ] -> [ Count 2 ]
[ action Count 2 ] -> [ Count 1 ]
[ action Count 1 ] -> [ Count 0 ]
right [ Count | action Count 0 ] -> [ action Count | Count 9 ]
endloop
( Create MineL and MineR markers )
left [ Spawn Smiley ] [ action Player ] [ Mine | no Border no Number ] -> [ Spawn Smiley ] [ action Player ] [ Mine | MineL ]
right [ Spawn Smiley ] [ action Player ] [ Mine | no Border no Number ] -> [ Spawn Smiley ] [ action Player ] [ Mine | MineR ]
( Create numbers based on mines horizontally-adjacent )
horizontal [ Mine | no MineNumber no Number no Border no Mine | Mine ] -> [ Mine | M2 | Mine ]
horizontal [ no Mine | no MineNumber no Number no Border no Mine | Mine ] -> [ | M1 | Mine ]
( Create 0s )
[ Spawn Smiley ] [ action Player ] [ No Mine No Number no MineNumber No Smiley no Border ] -> [ Spawn Smiley ] [ action Player ] [ 0 ]
( Adjust for vertically adjacent )
vertical [ Spawn Smiley ] [ action Player ] [ Mine | M2 | Mine ] -> [ Spawn Smiley ] [ action Player ] [ Mine | M4 | Mine ]
vertical [ Spawn Smiley ] [ action Player ] [ no Mine | M2 | Mine ] -> [ Spawn Smiley ] [ action Player ] [ | M3 | Mine ]
vertical [ Spawn Smiley ] [ action Player ] [ Mine | M1 | Mine ] -> [ Spawn Smiley ] [ action Player ] [ Mine | M3 | Mine ]
vertical [ Spawn Smiley ] [ action Player ] [ no Mine | M1 | Mine ] -> [ Spawn Smiley ] [ action Player ] [ | M2 | Mine ]
vertical [ Spawn Smiley ] [ action Player ] [ Mine | 0 | Mine ] -> [ Spawn Smiley ] [ action Player ] [ Mine | M2 | Mine ]
vertical [ Spawn Smiley ] [ action Player ] [ no Mine | 0 | Mine ] -> [ Spawn Smiley ] [ action Player ] [ | M1 | Mine ]
( Adjust for diagonals )
up [ M7 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M8 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M6 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M7 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M5 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M6 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M4 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M5 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M3 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M4 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M2 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M3 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M1 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M2 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ 0 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M1 | MineL ] [ Spawn Smiley ] [ action Player ]
up [ M7 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M8 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ M6 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M7 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ M5 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M6 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ M4 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M5 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ M3 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M4 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ M2 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M3 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ M1 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M2 | MineR ] [ Spawn Smiley ] [ action Player ]
up [ 0 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M1 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M7 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M8 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M6 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M7 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M5 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M6 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M4 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M5 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M3 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M4 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M2 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M3 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M1 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M2 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ 0 | MineL ] [ Spawn Smiley ] [ action Player ] -> [ M1 | MineL ] [ Spawn Smiley ] [ action Player ]
down [ M7 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M8 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M6 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M7 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M5 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M6 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M4 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M5 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M3 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M4 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M2 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M3 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ M1 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M2 | MineR ] [ Spawn Smiley ] [ action Player ]
down [ 0 | MineR ] [ Spawn Smiley ] [ action Player ] -> [ M1 | MineR ] [ Spawn Smiley ] [ action Player ]
( Remove mine markers )
[ Spawn Smiley ] [ action Player ] [ MineMarker ] -> [ Spawn Smiley ] [ action Player ] [ ]
( Remove zeros )
[ 0 no Timer no Count ] -> [ ]
( Create hiddens )
[ Spawn Smiley ] [ action Player ] [ Spawn no Smiley ] -> [ Spawn Smiley ] [ action Player ] [ Hidden ]
[ Spawn Smiley ] [ action Player ] [ Mine ] -> [ Spawn Smiley ] [ action Player ] [ Mine Hidden ]
[ Spawn Smiley ] [ action Player ] [ MineNumber no Count no Timer ] -> [ Spawn Smiley ] [ action Player ] [ MineNumber Hidden ]
( Remove smiley spawn )
[ Smiley Spawn ] [ action Player ] -> [ Smiley ] [ action Player ]
( Player actions )
( Stop Player from moving into borders )
[ > Player | Border ] -> cancel
( Stop Player from moving off smiley )
[ > Player Smiley ] -> cancel
( Cancel if nothing to unhide )
[ action Player no Hidden no Smiley no MineNumber ] -> cancel
( Continue )
[ action Player Smiley no Lost ] -> [ Player Smiley Won ] sfx2
( Restart )
[ action Player Smiley Lost ] -> restart
( Unhide mine player is on )
[ action Player Shadow Hidden Flag Mine ] -> [ Player Shadow action Mine ]
( Unhide empty space )
[ action Player Shadow Hidden Flag no Mine no MineNumber Background ] -> [ Player Shadow action Background ] sfx3
( Unhide mine number )
[ action Player Shadow Hidden Flag MineNumber ] -> [ Player MineNumber ] sfx3
( Reveal surrounding tiles when correct number flagged [ requires double-action ] )
[ action Player Shadow MineNumber ] -> [ action Player action MineNumber ]
( Unflag )
[ action Player no Shadow Hidden Flag ] -> [ Player Hidden no Flag ] sfx2
( Flag )
[ action Player Hidden no Flag ] -> [ action Player Hidden Flag ] sfx2
( Move shadow )
[ Moving Player ] [ Shadow no Number ] -> [ Moving Player ] [ ]
[ Moving Player ] [ Smiley no Spawn ] -> [ Moving Player Shadow ] [ Smiley no Spawn ]
( When revealing surrounding tiles )
( Mark adjacent )
left [ action MineNumber | Background ] -> [ action MineNumber | left Background ]
right [ action MineNumber | Background ] -> [ action MineNumber | right Background ]
up [ action MineNumber | Background ] -> [ action MineNumber | up Background ]
down [ action MineNumber | Background ] -> [ action MineNumber | down Background ]
( Mark diagonal )
horizontal [ vertical Background | Background ] -> [ vertical Background | left Background ]
( Reset mine count to 0 )
right [ Count Number | Count Number | Count Number | ... | Smiley no Spawn ] -> [ Count 0 | Count 0 | Count 0 | ... | Smiley no Spawn ]
( Count flags adjacent )
startloop
random right [ Count | no Count | ... | Smiley no Spawn ] [ moving Background Flag ] -> [ action Count | no Count | ... | Smiley no Spawn ] [ Background Flag ]
[ action Count 0 ] -> [ Count 1 ]
[ action Count 1 ] -> [ Count 2 ]
[ action Count 2 ] -> [ Count 3 ]
[ action Count 3 ] -> [ Count 4 ]
[ action Count 4 ] -> [ Count 5 ]
[ action Count 5 ] -> [ Count 6 ]
[ action Count 6 ] -> [ Count 7 ]
[ action Count 7 ] -> [ Count 8 ]
endloop
( Unmark backgrounds if wrong number of flags )
[ Count 0 | Count 0 | Count no 1 | ... | Smiley ] [ action M1 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M1 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 2 | ... | Smiley ] [ action M2 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M2 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 3 | ... | Smiley ] [ action M3 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M3 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 4 | ... | Smiley ] [ action M4 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M4 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 5 | ... | Smiley ] [ action M5 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M5 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 6 | ... | Smiley ] [ action M6 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M6 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 7 | ... | Smiley ] [ action M7 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M7 ] [ stationary Background ]
[ Count 0 | Count 0 | Count no 8 | ... | Smiley ] [ action M8 ] [ moving Background ] -> [ Count 0 | Count 0 | Count | ... | Smiley ] [ action M8 ] [ stationary Background ]
( Unhide marked Backgrounds with Mine )
[ moving Background Hidden Mine ] -> [ Background action Mine ]
( Unhide marked Backgrounds with empty space )
[ moving Background Hidden no Mine no MineNumber ] -> [ action Background ] sfx3
( Unhide marked Backgrounds with number )
[ moving Background Hidden MineNumber ] -> [ Background MineNumber ] sfx3
( Unmark remaining Backgrounds [ i.e. those that were already revealed ] )
[ orthogonal Background ] -> [ Background ]
[ action MineNumber ] -> [ MineNumber ]
( When uncovering a mine )
( Highlight triggered mine )
[ action Mine ] -> [ action Mine Red ]
( Unhide all mines )
[ action Mine ] [ Mine ] -> [ action Mine ] [ action Mine no Hidden no Flag ]
( Set to sad face )
([ action Mine ] [ Happy ] -> [ action Mine ] [ Sad ])
( Move player )
[ action Mine ] [ Player no Smiley ] [ Smiley ] -> [ action Mine ] [ ] [ Player Smiley Lost ] sfx0 message Kaboom! Press X to retry.
( Remove flags )
[ action Mine ] [ Flag ] -> [ action Mine ] [ ]
( Clear action )
[ action Mine ] -> [ stationary Mine ]
( When uncovering an empty space )
startloop
( Mark tiles adjacent to action Background )
left [ action Background | horizontal Background no Border ] -> [ action Background | left Background ]
right [ action Background | horizontal Background no Border ] -> [ action Background | right Background ]
up [ action Background | horizontal Background no Border ] -> [ action Background | up Background ]
down [ action Background | horizontal Background no Border ] -> [ action Background | down Background ]
left [ action Background | stationary Background no Border ] -> [ action Background | left Background ]
right [ action Background | stationary Background no Border ] -> [ action Background | right Background ]
up [ action Background | stationary Background no Border ] -> [ action Background | up Background ]
down [ action Background | stationary Background no Border ] -> [ action Background | down Background ]
( Mark tiles diagonal to action Background )
horizontal [ vertical Background | stationary Background ] -> [ vertical Background | left Background ]
( Reveal tiles, marking empty spaces )
[ orthogonal Background no MineNumber ] -> [ action Background no Hidden ]
[ orthogonal Background Hidden MineNumber ] -> [ orthogonal Background MineNumber ]
endloop
( Clear flags on revealed tiles )
[ Background Flag No Hidden ] -> [ Background ]
( Clean up Background)
[ moving Background ] -> [ Background ]
( Check for win condition [all empty spaces are revealed] )
( Set action on all tiles with Mine and Hidden )
[ Mine Hidden ] -> [ action Mine action Hidden ]
( If any hiddens are alone then unset all )
[ stationary Hidden ] [ action Hidden ] -> [ Hidden ] [ Hidden ]
[ stationary Hidden ] [ action Mine ] -> [ Hidden ] [ Mine ]
( If some are still set, we've won! Move the player )
[ action Mine ] [ Player no Happy ] [ Happy ] -> [ action Mine ] [ ] [ Player Happy ] sfx1 message Congratulations! Press X for next level.
( Mine counter )
( Reset mine count to 0 )
right [ Count Number | Count Number | Count Number | ... | Smiley no Spawn ] -> [ Count 0 | Count 0 | Count 0 | ... | Smiley no Spawn ]
( Clear action )
[ action Flag ] -> [ Flag ]
[ action Mine ] -> [ Mine ]
( Count mines )
startloop
random right [ Count | no Count | ... | Smiley no Spawn ] [ stationary Mine ] -> [ action Count | no Count | ... | Smiley no Spawn ] [ action Mine ]
[ action Count 0 ] -> [ Count 1 ]
[ action Count 1 ] -> [ Count 2 ]
[ action Count 2 ] -> [ Count 3 ]
[ action Count 3 ] -> [ Count 4 ]
[ action Count 4 ] -> [ Count 5 ]
[ action Count 5 ] -> [ Count 6 ]
[ action Count 6 ] -> [ Count 7 ]
[ action Count 7 ] -> [ Count 8 ]
[ action Count 8 ] -> [ Count 9 ]
right [ Count | action Count 9 ] -> [ action Count | Count 0 ]
endloop
( Subtract flags from mine count )
startloop
random right [ Count | no Count | ... | Smiley no Spawn ] [ stationary Flag ] -> [ action Count | no Count | ... | Smiley no Spawn ] [ action Flag ]
[ Count 0 | Count 0 | Count 0 ] -> [ stationary Count 0 | stationary Count 0 | stationary Count 0 ]
[ action Count 9 ] -> [ Count 8 ]
[ action Count 8 ] -> [ Count 7 ]
[ action Count 7 ] -> [ Count 6 ]
[ action Count 6 ] -> [ Count 5 ]
[ action Count 5 ] -> [ Count 4 ]
[ action Count 4 ] -> [ Count 3 ]
[ action Count 3 ] -> [ Count 2 ]
[ action Count 2 ] -> [ Count 1 ]
[ action Count 1 ] -> [ Count 0 ]
right [ Count | action Count 0 ] -> [ action Count | Count 9 ]
endloop
==============
WINCONDITIONS
==============
Some Won on Smiley
=======
LEVELS
=======
message Press X to flag and X again to reveal.
message Moving away and back onto a flagged tile will let you unflag the tile.
message Beginner
( 9x9 with 10 mines)
┌---------┐
|010.o.000|
|---------|
|#########|
|#########|
|#########|
|#########|
|#########|
|#########|
|#########|
|#########|
|#########|
└---------┘
message Intermediate
( 16x16 with 40 mines )
┌----------------┐
|040.....o....000|
|----------------|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
|################|
└----------------┘
message Expert
( 30x16 with 99 mines )
┌------------------------------┐
|099............o...........000|
|------------------------------|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
|##############################|
└------------------------------┘
message Mines: sweeped!
message There are no more levels here, but...
message ...if you press the "hack" button below, you can create your own!
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