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Spooky Express (PuzzleScript Script)
title Spooky Express
author B Davis
homepage http://benjamindav.is
color_palette pastel
noaction
again_interval 0.1
key_repeat_interval 0.16
(verbose_logging)
run_rules_on_level_start
========
OBJECTS
========
Player
lightgreen white
00000
01110
01110
01110
00000
Delay
transparent
Delayed
transparent
WorldExitPoint
transparent
Tutorial
transparent
JunctionFrom
transparent
JunctionTo
transparent
TrainCartGap
red
Background
lightgreen green
01000
00110
10010
10100
01001
OptionalObstacle
green lightgreen
10001
00000
00000
00000
10001
PickupBG
lightgrey lightgreen
00000
01110
01110
01110
00000
Water1
blue white lightblue
20010
02002
12020
00220
02002
Water2
blue white lightblue
02000
20210
00202
01022
20200
Mountain
darkbrown darkbrown
..0..
.10..
.000.
0000.
11001
Forest
darkgreen brown
.000.
00000
00000
00100
.111.
Beach
yellow white
00010
01000
00001
00100
10000
Wormhole
white lightgrey
0..00
0000.
.010.
.0000
00..0
Junction
lightgrey
FromD
grey darkbrown
.....
.....
1...1
0...0
0...0
FromU
grey darkbrown
0...0
0...0
1...1
.....
.....
FromL
grey darkbrown
001..
.....
.....
.....
001..
FromR
grey darkbrown
..100
.....
.....
.....
..100
VTrack
grey darkbrown
0...0
0...0
01110
0...0
0...0
HTrack
grey darkbrown
00000
..1..
..1..
..1..
00000
Crossing
grey grey
01110
1...1
1...1
1...1
01110
DRTrack
grey darkbrown
...00
..0..
.01..
0..1.
0...1
DLTrack
grey darkbrown
00...
..0..
..10.
.1..0
1...0
ULTrack
grey darkbrown
1...0
.1..0
..10.
..0..
00...
URTrack
grey darkbrown
0...1
0..1.
.01..
..0..
...00
UTrain
red black darkred
.000.
01110
00000
00100
00000
RTrain
red black darkred
0000.
00010
01010
00010
0000.
LTrain
red black darkred
.0000
01000
01010
01000
.0000
DTrain
red black darkred
00000
00100
00000
01110
.000.
Cart
red black darkred
22222
21112
21112
21112
22222
VillagerWaiting
DarkBrown Yellow DarkBrown Orange
..0..
.111.
21112
23332
.3.3.
VillagerOnCart
DarkBrown Yellow DarkBrown Orange
.....
..0..
.111.
.111.
.....
WarriorWaiting
DarkBrown LightBrown DarkBrown Orange LightGrey
4.0..
4111.
21144
.3344
.3.3.
WarriorOnCart
DarkBrown LightBrown DarkBrown Orange LightGrey
4....
4.0..
0111.
.114.
.....
ZombieWaiting
darkbrown Purple
..0..
.111.
01110
01110
.0.0.
ZombieOnCart
darkbrown Purple
.....
..0..
.111.
.111.
.....
ZombieHomeEmpty
darkbrown black
.000.
01110
11111
11111
.111.
ZombieHomeFilled
darkbrown brown
.111.
11111
11111
01110
.000.
PassengerHurt
#FF0000
..0..
.000.
00000
00000
.0.0.
PassengerHurtDelay
transparent
DoorVisible
darkbrown
NoDoor
transparent
DoorHidden
transparent
JustMoved
transparent
Black
black
(Zero 0
transparent transparent
10011
01101
01101
01101
10011
One 1
transparent transparent
10011
11011
11011
11011
10001
Two 2
transparent transparent
10011
11101
11011
10111
10001
Three 3
transparent transparent
10011
11101
11011
11101
10011
Four 4
transparent transparent
10101
10101
10001
11101
11101
Five 5
transparent transparent
10001
10111
10011
11101
10011
Six 6
transparent transparent
11001
10111
10001
10110
11001
Seven 7
transparent transparent
10001
11101
11011
11011
11011
Eight 8
transparent transparent
11001
10110
11001
10110
11001
Nine 9
transparent transparent
11001
10110
11000
11110
11001)
=======
LEGEND
=======
. = Background
% = Forest
~ = Cart
& = Cart and VillagerOnCart
Z = ZombieWaiting and PickupBG
Y = ZombieHomeEmpty
# = Black
ConnectsL = DLTrack or ULTrack or HTrack or Crossing
ConnectsR = DRTrack or URTrack or HTrack or Crossing
ConnectsU = ULTrack or URTrack or VTrack or Crossing
ConnectsD = DLTrack or DRTrack or VTrack or Crossing
U = UTrain
D = DTrain
L = LTrain
R = RTrain
| = VTrack
- = HTrack
(═ = Junction and HTrack
║ = Junction and VTrack
╝ = Junction and ULTrack
╚ = Junction and URTrack
╗ = Junction and DLTrack
╔ = Junction and DRTrack)
* = VillagerWaiting and PickupBG
→ = FromL
← = FromR
↑ = FromD
↓ = FromU
W = Wormhole
+ = Crossing
PartTrack = FromD or FromU or FromL or FromR
Water = Water1 or Water2
Track = VTrack or HTrack or URTrack or ULTrack or DRTrack or DLTrack or Crossing
Train = UTrain or DTrain or LTrain or RTrain
TrainOrCart = Train or Cart
HumanWaiting = VillagerWaiting or WarriorWaiting
HumanOnCart = VillagerOnCart or WarriorOnCart
Human = HumanWaiting or HumanOnCart
MonsterWaiting = ZombieWaiting
MonsterOnCart = ZombieOnCart
Monster = MonsterWaiting or MonsterOnCart
PassengerWaiting = HumanWaiting or MonsterWaiting
PassengerOnCart = HumanOnCart or MonsterOnCart
Passenger = PassengerWaiting or PassengerOnCart
MonsterHomeEmpty = ZombieHomeEmpty
MonsterHomeFilled = ZombieHomeFilled
(Number = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9)
Solid = Mountain or Forest or Water or Black or MonsterHomeEmpty or MonsterHomeFilled
Collides = Mountain or Forest or Train or Cart or Passenger or Wormhole or DoorVisible
=======
SOUNDS
=======
SFX0 91301709
SFX1 53409305
SFX2 38557307
SFX3 99431502
SFX4 18891907 (exit cart)
SFX5 77365107 (enter cart)
EndLevel 78709508
Train Move 88405308
(Track Create 24611507)
(Undo 77031907)
(Track Destroy 77031907)
PassengerHurt Create 13054904
================
COLLISIONLAYERS
================
Background
Tutorial, Junction, JunctionFrom, JunctionTo, OptionalObstacle
Player, Beach
Track, Solid, Wormhole
Delayed, DoorVisible, NoDoor, DoorHidden
Train, Cart, PickupBG, TrainCartGap
Delay, WorldExitPoint, PartTrack
Passenger
PassengerHurt, PassengerHurtDelay
JustMoved
(Number)
======
RULES
======
(open door)
[ Monster ][ DoorVisible ] -> [ Monster ][ action DoorVisible ]
[ Cart no HumanOnCart ][ DoorVisible ] -> [ Cart ][ action DoorVisible ]
[ stationary DoorVisible ] -> [ NoDoor ]
(door init)
[ black | track no doorvisible no nodoor no doorhidden | black ] -> [ black | track action doorhidden | black ]
[ action doorhidden track | no doorvisible no nodoor no doorhidden track ] -> [ action doorhidden track | action doorhidden track ]
(set up junctions)
[ Junction ] -> [ action Junction ]
[ JunctionFrom | action Junction ] -> [ JunctionFrom | Junction ]
[ action Junction | PartTrack ] -> [ action Junction | JunctionTo PartTrack ]
left [ action Junction ConnectsL | no JunctionTo ] -> [ Junction ConnectsL | JunctionFrom ]
right [ action Junction ConnectsR | no JunctionTo ] -> [ Junction ConnectsR | JunctionFrom ]
up [ action Junction ConnectsU | no JunctionTo ] -> [ Junction ConnectsU | JunctionFrom ]
down [ action Junction ConnectsD | no JunctionTo ] -> [ Junction ConnectsD | JunctionFrom ]
(spawn tracks under train)
left [ LTrain no Track no Wormhole | no Track ] -> [ LTrain < FromL | action FromR ]
right [ RTrain no Track no Wormhole | no Track ] -> [ RTrain < FromR | action FromL ]
up [ UTrain no Track no Wormhole | no Track ] -> [ UTrain < FromU | action FromD ]
down [ DTrain no Track no Wormhole | no Track ] -> [ DTrain < FromD | action FromU ]
startloop
[ TrainOrCart moving PartTrack | TrainOrCart no Track ] -> [ TrainOrCart > PartTrack | TrainOrCart ]
[ left FromU no Track ] -> [ left FromR ULTrack ]
[ right FromU no Track ] -> [ right FromL URTrack ]
[ down FromU no Track ] -> [ down FromU VTrack ]
[ left FromD no Track ] -> [ left FromR DLTrack ]
[ right FromD no Track ] -> [ right FromL DRTrack ]
[ up FromD no Track ] -> [ up FromD VTrack ]
[ up FromL no Track ] -> [ up FromD ULTrack ]
[ down FromL no Track ] -> [ down FromU DLTrack ]
[ right FromL no Track ] -> [ right FromL HTrack ]
[ up FromR no Track ] -> [ up FromD URTrack ]
[ down FromR no Track ] -> [ down FromU DRTrack ]
[ left FromR no Track ] -> [ left FromR HTrack ]
[ > PartTrack Track | no Solid ] -> [ Track | > PartTrack ]
[ > PartTrack Track ] -> [ Track ]
endloop
(spawn player)
[ Player ] [ action PartTrack ] -> [ Player ] [ stationary PartTrack ]
[ action PartTrack ] -> [ Player PartTrack ]
(lay track - init)
[ > Player no Wormhole | Passenger ] -> cancel
[ > Player no Wormhole | Solid ] -> cancel
[ > Player no Wormhole | Train ] -> cancel
[ > Player PartTrack | ] -> [ > Player > PartTrack | ]
[ > Player stationary PartTrack ] -> cancel
(lay track - check joining with existing track)
left [ > PartTrack > Player | FromL ] -> [ > PartTrack > Player | HTrack ]
left [ > PartTrack > Player | FromU ] -> [ > PartTrack > Player | URTrack ]
left [ > PartTrack > Player | FromD ] -> [ > PartTrack > Player | DRTrack ]
right [ > PartTrack > Player | FromR ] -> [ > PartTrack > Player | HTrack ]
right [ > PartTrack > Player | FromU ] -> [ > PartTrack > Player | ULTrack ]
right [ > PartTrack > Player | FromD ] -> [ > PartTrack > Player | DLTrack ]
up [ > PartTrack > Player | FromL ] -> [ > PartTrack > Player | DLTrack ]
up [ > PartTrack > Player | FromR ] -> [ > PartTrack > Player | DRTrack ]
up [ > PartTrack > Player | FromU ] -> [ > PartTrack > Player | VTrack ]
down [ > PartTrack > Player | FromL ] -> [ > PartTrack > Player | ULTrack ]
down [ > PartTrack > Player | FromR ] -> [ > PartTrack > Player | URTrack ]
down [ > PartTrack > Player | FromD ] -> [ > PartTrack > Player | VTrack ]
(wormholes - undo)
left [ > Player > FromL | Wormhole ] -> [ | Wormhole > Player > FromL ]
right [ > Player > FromR | Wormhole ] -> [ | Wormhole > Player > FromR ]
up [ > Player > FromU | Wormhole ] -> [ | Wormhole > Player > FromU ]
down [ > Player > FromD | Wormhole ] -> [ | Wormhole > Player > FromD ]
[ > Player > PartTrack Wormhole ] [ no Player Wormhole | Track ] -> [ Wormhole ] [ Wormhole | Player PartTrack Track ]
[ PartTrack ConnectsL no FromR ] -> [ FromL ]
[ PartTrack ConnectsR no FromL ] -> [ FromR ]
[ PartTrack ConnectsU no FromD ] -> [ FromU ]
[ PartTrack ConnectsD no FromU ] -> [ FromD ]
(wormholes - normal)
[ > Player > PartTrack | Wormhole ] [ no Player | Wormhole | Track ] -> cancel
[ > Player > PartTrack | Wormhole ] [ no Player | Wormhole | PartTrack ] -> cancel
late [ Player Wormhole ] -> again
[ Player FromL Wormhole ] -> [ Player right FromL Wormhole ]
[ Player FromR Wormhole ] -> [ Player left FromR Wormhole ]
[ Player FromU Wormhole ] -> [ Player down FromU Wormhole ]
[ Player FromD Wormhole ] -> [ Player up FromD Wormhole ]
[ Player > PartTrack Wormhole ] [ Wormhole no Player | ] -> [ Wormhole ] [ Wormhole | Player PartTrack ]
(junctions - undo normal)
[ > Player > PartTrack JunctionTo | Junction ] -> [ JunctionTo | action Junction Player PartTrack ]
[ action Junction Player PartTrack | JunctionFrom ] -> [ Junction > PartTrack | JunctionFrom Player ]
[ action Junction ] -> [ Junction ]
(junctions - undo backwards)
left [ > Player > FromL JunctionFrom | Junction ] -> [ JunctionFrom | action Junction Player FromL ]
right [ > Player > FromR JunctionFrom | Junction ] -> [ JunctionFrom | action Junction Player FromR ]
up [ > Player > FromU JunctionFrom | Junction ] -> [ JunctionFrom | action Junction Player FromU ]
down [ > Player > FromD JunctionFrom | Junction ] -> [ JunctionFrom | action Junction Player FromD ]
[ action Junction Player PartTrack | JunctionTo Track ] -> [ Junction | action JunctionTo Player PartTrack ]
left [ ConnectsL no Junction | action JunctionTo Player PartTrack ] -> [ ConnectsL | JunctionTo < Player < FromR ]
right [ ConnectsR no Junction | action JunctionTo Player PartTrack ] -> [ ConnectsR | JunctionTo < Player < FromL ]
up [ ConnectsU no Junction | action JunctionTo Player PartTrack ] -> [ ConnectsU | JunctionTo < Player < FromD ]
down [ ConnectsD no Junction | action JunctionTo Player PartTrack ] -> [ ConnectsD | JunctionTo < Player < FromU ]
[ action Junction ] -> [ Junction ]
[ action JunctionTo ] -> [ JunctionTo ]
(lay track - undo)
left [ > Player > FromL | Crossing ] -> [ | Crossing > Player > FromL ]
right [ > Player > FromR | Crossing ] -> [ | Crossing > Player > FromR ]
up [ > Player > FromU | Crossing ] -> [ | Crossing > Player > FromU ]
down [ > Player > FromD | Crossing ] -> [ | Crossing > Player > FromD ]
left [ left FromL | ConnectsL no Train ] -> [ | FromL ]
left [ left FromL | ConnectsU no Train ] -> [ | FromU ]
left [ left FromL | ConnectsD no Train ] -> [ | FromD ]
right [ right FromR | ConnectsR no Train ] -> [ | FromR ]
right [ right FromR | ConnectsU no Train ] -> [ | FromU ]
right [ right FromR | ConnectsD no Train ] -> [ | FromD ]
up [ up FromU | ConnectsL no Train ] -> [ | FromL ]
up [ up FromU | ConnectsR no Train ] -> [ | FromR ]
up [ up FromU | ConnectsU no Train ] -> [ | FromU ]
down [ down FromD | ConnectsL no Train ] -> [ | FromL ]
down [ down FromD | ConnectsR no Train ] -> [ | FromR ]
down [ down FromD | ConnectsD no Train ] -> [ | FromD ]
[ > Player no PartTrack | ] -> [ | Player ]
(junctions - fix up after undo)
[ JunctionTo no PartTrack no Track | Junction ] -> [ > JunctionTo | Junction ]
[ left JunctionTo ] -> [ JunctionTo FromL ]
[ right JunctionTo ] -> [ JunctionTo FromR ]
[ up JunctionTo ] -> [ JunctionTo FromU ]
[ down JunctionTo ] -> [ JunctionTo FromD ]
(lay track - create track beneath us)
[ left FromU no Track ] -> [ left FromR ULTrack ]
[ right FromU no Track ] -> [ right FromL URTrack ]
[ down FromU no Track ] -> [ down FromU VTrack ]
[ left FromD no Track ] -> [ left FromR DLTrack ]
[ right FromD no Track ] -> [ right FromL DRTrack ]
[ up FromD no Track ] -> [ up FromD VTrack ]
[ up FromL no Track ] -> [ up FromD ULTrack ]
[ down FromL no Track ] -> [ down FromU DLTrack ]
[ right FromL no Track ] -> [ right FromL HTrack ]
[ up FromR no Track ] -> [ up FromD URTrack ]
[ down FromR no Track ] -> [ down FromU DRTrack ]
[ left FromR no Track ] -> [ left FromR HTrack ]
(lay track - junctions going through the wrong way)
left [ JunctionTo ConnectsL | < Player < PartTrack ] -> [ Player PartTrack action JunctionTo ConnectsL | ]
right [ JunctionTo ConnectsR | < Player < PartTrack ] -> [ Player PartTrack action JunctionTo ConnectsR | ]
up [ JunctionTo ConnectsU | < Player < PartTrack ] -> [ Player PartTrack action JunctionTo ConnectsU | ]
down [ JunctionTo ConnectsD | < Player < PartTrack ] -> [ Player PartTrack action JunctionTo ConnectsD | ]
[ Player PartTrack action JunctionTo | Junction ] -> [ JunctionTo | Player PartTrack action Junction ]
[ Player PartTrack action Junction | JunctionFrom no Track ] -> [ > Player > PartTrack action Junction | JunctionFrom ]
[ Player PartTrack action Junction | JunctionFrom Track ] -> [ Junction | JunctionFrom Track ] again
[ left PartTrack action Junction ] -> [ left FromR Junction ]
[ right PartTrack action Junction ] -> [ right FromL Junction ]
[ up PartTrack action Junction ] -> [ up FromD Junction ]
[ down PartTrack action Junction ] -> [ down FromU Junction ]
(lay track - check joining with existing track)
startloop
[ > PartTrack > Player | ] -> [ | > PartTrack Player ]
[ Track FromL no ConnectsL ] -> cancel
[ Track FromR no ConnectsR ] -> cancel
[ Track FromU no ConnectsU ] -> cancel
[ Track FromD no ConnectsD ] -> cancel
[ Crossing > PartTrack Player ] -> [ Crossing > PartTrack > Player ]
[ > PartTrack stationary Player ] -> [ PartTrack Player ]
[ ConnectsL stationary PartTrack Player no FromL ] -> [ ConnectsL left FromR Player ]
[ ConnectsR stationary PartTrack Player no FromR ] -> [ ConnectsR right FromL Player ]
[ ConnectsU stationary PartTrack Player no FromU ] -> [ ConnectsU up FromD Player ]
[ ConnectsD stationary PartTrack Player no FromD ] -> [ ConnectsD down FromU Player ]
[ > PartTrack stationary Player ] -> [ > PartTrack > Player ]
endloop
[ > Player ] -> [ no PartTrack ]
(start train)
[ UTrain ] -> [ up UTrain ]
[ DTrain ] -> [ down DTrain ]
[ LTrain ] -> [ left LTrain ]
[ RTrain ] -> [ right RTrain ]
[ Player ] [ moving Train ] -> [ Player ] [ Train ]
[ Delay ] [ moving Train ] -> [ Delay ] [ Train ]
[ Delayed ] [ moving Train ] -> [ Delayed ] [ Train ]
[ Delay ] [ WorldExitPoint ] -> [ Delay ] [ action WorldExitPoint ]
[ Delayed ] [ WorldExitPoint ] -> [ Delayed ] [ action WorldExitPoint ]
[ JustMoved ] [ moving Train ] -> [ ] [ moving Train ]
[ > Train | Solid ] -> cancel
[ > Train | Passenger ] -> cancel
[ > Train | TrainOrCart ] -> cancel
[ > Train | DoorVisible ] -> cancel
[ moving Train ] [ DoorHidden ] -> [ moving Train ] [ DoorVisible ]
(train going through a junction should set the track to make that branch active)
[ Train Junction | Cart JunctionTo ] -> [ action Train Junction | Cart JunctionTo ]
[ action Train Junction | JunctionFrom ] -> [ > Train Junction | JunctionFrom ]
left [ up Train Junction | Cart JunctionTo ] -> [ up UTrain Junction ULTrack | Cart JunctionTo ]
left [ down Train Junction | Cart JunctionTo ] -> [ down DTrain Junction DLTrack | Cart JunctionTo ]
left [ right Train Junction | Cart JunctionTo ] -> [ right RTrain Junction HTrack | Cart JunctionTo ]
right [ up Train Junction | Cart JunctionTo ] -> [ up UTrain Junction URTrack | Cart JunctionTo ]
right [ down Train Junction | Cart JunctionTo ] -> [ down DTrain Junction DRTrack | Cart JunctionTo ]
right [ left Train Junction | Cart JunctionTo ] -> [ left LTrain Junction HTrack | Cart JunctionTo ]
up [ left Train Junction | Cart JunctionTo ] -> [ left LTrain Junction ULTrack | Cart JunctionTo ]
up [ right Train Junction | Cart JunctionTo ] -> [ right RTrain Junction URTrack | Cart JunctionTo ]
up [ down Train Junction | Cart JunctionTo ] -> [ down DTrain Junction VTrack | Cart JunctionTo ]
down [ left Train Junction | Cart JunctionTo ] -> [ left LTrain Junction DLTrack | Cart JunctionTo ]
down [ right Train Junction | Cart JunctionTo ] -> [ right RTrain Junction DRTrack | Cart JunctionTo ]
down [ up Train Junction | Cart JunctionTo ] -> [ up UTrain Junction VTrack | Cart JunctionTo ]
(train leaves world and should keep moving)
[ > Train Track | ] -> [ > Train action Track | ]
[ > Train stationary Track ] -> [ > Train Track WorldExitPoint ]
[ action Track ] -> [ Track ]
[ stationary WorldExitPoint TrainOrCart ] -> [ WorldExitPoint TrainCartGap no PassengerOnCart ] again
(move train)
[ > Train | Wormhole ] [ no Train | Wormhole | ] -> [ TrainCartGap | Wormhole ] [ | Wormhole | action Train ] again
[ > Train | ] -> [ TrainCartGap | action Train ] again
(cart follows train)
startloop
left [ stationary TrainCartGap ConnectsL | stationary Cart ] -> [ > TrainCartGap ConnectsL | Cart ]
right [ stationary TrainCartGap ConnectsR | stationary Cart ] -> [ > TrainCartGap ConnectsR | Cart ]
up [ stationary TrainCartGap ConnectsU | stationary Cart ] -> [ > TrainCartGap ConnectsU | Cart ]
down [ stationary TrainCartGap ConnectsD | stationary Cart ] -> [ > TrainCartGap ConnectsD | Cart ]
left [ stationary TrainCartGap ConnectsL | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsL | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
right [ stationary TrainCartGap ConnectsR | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsR | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
up [ stationary TrainCartGap ConnectsU | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsU | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
down [ stationary TrainCartGap ConnectsD | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ > TrainCartGap ConnectsD | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ]
[ stationary Cart PassengerOnCart | < TrainCartGap ] -> [ TrainCartGap | action Cart PassengerOnCart ]
[ stationary Cart | < TrainCartGap ] -> [ TrainCartGap | action Cart ]
([ > TrainCartGap | Wormhole ] [ no TrainCartGap | Wormhole | action TrainOrCart ] -> [ | Wormhole ] [ | Wormhole | action TrainOrCart ])
[ > TrainCartGap | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart PassengerOnCart ] -> [ action Cart PassengerOnCart | Wormhole ] [ | Wormhole | TrainCartGap ]
[ > TrainCartGap | Wormhole ] [ no TrainCartGap | Wormhole | stationary Cart ] -> [ action Cart | Wormhole ] [ | Wormhole | TrainCartGap ]
[ > TrainCartGap ] -> [ TrainCartGap ]
endloop
[ TrainCartGap ] -> []
(train turns when entering corners)
[ action Train ConnectsL no RTrain no Crossing ] -> [ LTrain ConnectsL ]
[ action Train ConnectsR no LTrain no Crossing ] -> [ RTrain ConnectsR ]
[ action Train ConnectsU no DTrain no Crossing ] -> [ UTrain ConnectsU ]
[ action Train ConnectsD no UTrain no Crossing ] -> [ DTrain ConnectsD ]
(remove delay objects from previous turn)
[ Delay no PassengerWaiting no PassengerOnCart ] -> [] again
[ Delay ] -> [ Delay Delayed ]
(Passengers get on)
late [ Passenger Delay no Cart | Cart no Passenger | Passenger Delay no Cart ] -> [ Passenger Delayed | Cart | Passenger Delayed ] again
late [ VillagerWaiting Delay no Cart | Cart no PassengerOnCart ] -> [ Delay | Cart VillagerOnCart JustMoved ] again sfx5
late [ WarriorWaiting Delay no Cart | Cart no PassengerOnCart ] -> [ Delay | Cart WarriorOnCart JustMoved ] again sfx5
late [ ZombieWaiting Delay no Cart | Cart no PassengerOnCart ] -> [ Delay | Cart ZombieOnCart JustMoved ] again sfx5
(mark passengers to get on next turn)
late [ PassengerWaiting no Cart no Delay no Delayed no JustMoved no DoorVisible no DoorHidden | Cart no PassengerOnCart ] -> [ PassengerWaiting Delay | Cart ] again
(humans get off)
late [ MonsterWaiting | VillagerOnCart Delay | no Passenger no Cart no Train no Solid no DoorVisible no DoorHidden ] -> [ MonsterWaiting Delay | | VillagerWaiting JustMoved ] again sfx4
(monsters get off)
late [ ZombieOnCart Delay | HumanWaiting ] -> [ Delay | ZombieWaiting JustMoved ] again sfx4
late [ ZombieOnCart Delay | ZombieHomeEmpty ] -> [ Delay | ZombieHomeFilled ] again sfx4
(mark passengers to get off next turn)
late [ MonsterWaiting | HumanOnCart no Delay no JustMoved | no Passenger no Cart no Train no Solid ] -> [ MonsterWaiting | HumanOnCart Delay | ] again
late [ MonsterOnCart no Delay no JustMoved | HumanWaiting ] -> [ MonsterOnCart Delay | HumanWaiting ] again
late [ ZombieOnCart | ZombieHomeEmpty ] -> [ ZombieOnCart Delay no JustMoved | ZombieHomeEmpty ] again
(passenger movement cleanup)
late [ Delayed no Delay ] -> [] again
late [ Delay Delayed ] -> [ Delayed ] again
==============
WINCONDITIONS
==============
No train
No cart
=======
LEVELS
=======
##.......##
##..z.y..##
&r→......--
##.......##
##.......##
##........##
##..z.z...##
&r→.......##
##........##
##..y.y...--
##........##
##........##
message Thanks for playing!
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
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