Created
June 27, 2022 16:38
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CanvasUpdate
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val canvasWidth = size.width.toDp() | |
// calculate the progress for each color | |
val progressGreen = 40 | |
val greenSize = (canvasWidth * progressGreen) / 100 | |
val progressYellow = 20 | |
val yellowSize = (canvasWidth * progressYellow) / 100 | |
val progressRed = 15 | |
val redSize = (canvasWidth * progressRed) / 100 | |
val progressGray = 5 | |
val graySize = (canvasWidth * progressGray) / 100 | |
val remainingProgress = 100 - (progressGreen + progressYellow + progressRed + progressGray) | |
val remainingSize = (canvasWidth * remainingProgress) / 100 | |
val cornerRadius = CornerRadius(2.dp.toPx(), 2.dp.toPx()) | |
// draw green progress | |
val path = Path().apply { | |
addRoundRect( | |
RoundRect( | |
rect = Rect( | |
offset = Offset(0f, 0f), | |
size = Size(greenSize.toPx() * greenAnimate.value, 8.dp.toPx()), | |
), | |
topLeft = cornerRadius, | |
bottomLeft = cornerRadius, | |
) | |
) | |
} | |
drawPath( | |
path = path, | |
color = Color(0xFF69BA6E) | |
) | |
//draw yellow progress with offset = green progress offset | |
drawRect( | |
color = Color(0xFFFEC93E), | |
topLeft = Offset(greenSize.toPx(), 0f), | |
size = Size(yellowSize.toPx() * yellowAnimate.value, 8.dp.toPx()) | |
) | |
//draw red progress with offset = yellow progress + green progress | |
drawRect( | |
color = Color(0xFFED5554), | |
topLeft = Offset(greenSize.toPx() + yellowSize.toPx() , 0f), | |
size = Size(redSize.toPx() * redAnimate.value , 8.dp.toPx()) | |
) | |
//draw grey progress with offset = red progress + yellow progress + green progress | |
drawRect( | |
color = Color(0xFFBDBDBD), | |
topLeft = Offset(greenSize.toPx() + yellowSize.toPx() + redSize.toPx() , | |
0f), | |
size = Size(graySize.toPx()* greyAnimate.value , 8.dp.toPx()) | |
) | |
// draw remaining | |
val progressPath = Path().apply { | |
addRoundRect( | |
RoundRect( | |
rect = Rect( | |
offset = Offset(graySize.toPx() + greenSize.toPx() + yellowSize.toPx() + redSize.toPx(), | |
0f), | |
size = Size(remainingSize.toPx() * remainingAnimate.value, 8.dp.toPx()), | |
), | |
topRight = cornerRadius, | |
bottomRight = cornerRadius | |
) | |
) | |
} | |
drawPath( | |
path = progressPath, | |
color = Color(0xFFE0E0E0), | |
) |
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