Created
April 19, 2015 12:55
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class BitmapNumberManager : MonoBehaviour { | |
private List<NumSettings> numSprites = new List<NumSettings>(); | |
private float firstNumPosX; | |
private const float initializeOffsetX = 38f; | |
void Awake () { | |
//Debug.Log("transform.childCount: " + transform.childCount); | |
for (int i = 0; i < transform.childCount; i++) { | |
//Debug.Log("transform.GetChild(i).name: " + transform.GetChild(i).name); | |
numSprites.Add(transform.GetChild(i).GetComponent<NumSettings>()); | |
} | |
firstNumPosX = numSprites[0].transform.localPosition.x; | |
} | |
public void UpdateNumber(int refernce){ | |
float posX = firstNumPosX; | |
//initialize position X | |
foreach(var each in numSprites){ | |
each.MoveToX(posX); | |
posX -= initializeOffsetX; | |
each.Show(false); | |
//Debug.Log("each.name: " + each.name); | |
} | |
float offsetX = 20f; | |
int offsetCount = 0; | |
foreach(var each in numSprites) | |
{ | |
//Debug.Log("refernce: " + refernce); | |
if(refernce < 1) {return;} | |
if(refernce == 1){ | |
each.First1NumOfChildMoveToX(offsetX); | |
} | |
//Debug.Log("point: " + point); | |
if(!each.activeSelf) {each.Show(true);} | |
int currNum = refernce % 10; | |
//Not Move child sprite | |
each.gameObject.transform.addLocalPositionX(offsetX * offsetCount); | |
//Debug.Log("offsetCount: " + offsetCount ); | |
each.SetSpriteName(currNum.ToString()); | |
if(currNum == 1){ offsetCount +=1;} | |
refernce /= 10; | |
} | |
} | |
} |
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